291:, but with more weight given to trick-play than to melding. It also differs from piquet in using trumps. The game begins by one player undertaking to make more points than the opponent. If that player wins, both players will score their points, otherwise only the opponent will score. Both players' hands are then completed to 9 cards. In the melding phase, players get a chance to quickly make a substantial number of points, but will automatically provide information to the opponent if they try to make use of that. In trick-play the cards have very unequal point values. Whenever otherwise allowed by the normal trick-play rules, players are obliged to win a trick with a trump.
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round of bidding, players may take on in any suit except the preferred suit, except for the last player who may take on in any suit. Also, on the second round of bidding a player may take on in "no-trumps" - that is, declare that there will be no trump suit, and hence no Jass, Manille, or Bela. Once the bidding is over, the remaining eight cards are distributed, two to each player (this includes the card that was used as basis for deciding the preferred suit). Unlike in the two-player version, even if the preferred suit is the trump suit, no player may exchange the seven of that suit for the card which was used to determine the preferred suit.
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points), straight of four (50 points), straight of five (100 points), four of kind (100 points in honours A, K, J - four of kind 7 or 8 don't score), four of kind 9 (150 points), four of kind Queens (200 points - sure victory). Marriage Q+K in trump suit is named Bejle (=Bela) (40 points), every J = 2 points, every queen = 3 points, every king = 4 points, every 10 = 10 points, every Ace = 11 points, when you win the trick with this cards.
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if trumps are led, players must play a higher trump than the current winning card, if they can. Also, if a non-trump suit is led, and a trump is played over it, then if a following player is void in the suit led, he only has to play a trump if his trump is higher than the trump already played. If he has no higher trump, then he may discard any other card.
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The melding phase is similar to that of the two-player version, except that teammates don't overrule each other's melds. The trick phase is also similar. Each player plays a card, and the player with the highest priority card takes all four cards. An important technicality in four-handed play is that
620:
In a variant popular in South Africa, if both players have passed the preferred trump suit and the elder has passed on the remaining suits, the dealer is obligated to take the game. The dealer can take on in any suit, including the preferred trump suit. The dealer is said to be "on the bimah" in this
547:
At this point each player knows the precise locations of 11 of the 32 cards (the player's own hand plus the two face-up cards) and may have gleaned additional information from the opponent's melding behaviour. The melding player has revealed additional information to the other player, and if a player
463:
Each player receives 6 cards in batches of 3, and another card is turned up to determine the preferred trump suit. Now players in turn get the chance to take the deal, i.e. bet to make more points than the opponent, with the preferred trump suit. If both pass, they in turn may choose to take the deal
236:
According to David
Parlett, this "popular and widespread two-hander has so many names, mostly variations on the same one, that it is hard to know which is best for universal recognition. Klaberjass is probably closest to the original." He lists the alternative names as "Clob, Clobby, Clobiosh, Klob,
507:
In the melding phase, one of the players may meld any number of sequences of 3 or 4 cards in suit for 20 or 50 points, respectively. (For melding purposes the natural order of cards is used, and in particular tens rank between nines and jacks.) The player who holds the longest, highest-ranking such
571:
If the player who took the deal has made more combined points than the opponent, both players simply score their combined points. In the opposite case the opponent scores the sum of the points made by both. In case of a tie, the player who took the deal scores nothing and the opponent scores their
657:
Players play in teams of two. Six cards are dealt out to each player as before. Then the last of the remaining eight cards is placed face-up, and each individual player bids as in two-player. On the first round of bidding, a player must take on in the preferred suit (or else pass). On the second
628:
In
Czechoslovakia (Czech republic) you can see another variant of this game. Darda (for 4 players) or Bulka (for 2 players). The highest trump is not Jack, but a Queen (jasek = Jass) and the second trump card is 9 (minela = Manille). Straight of three cards in the same suit is named darda (20
624:
In Poland most popular variant is known as "Derda". Straight of three cards in the same suit is named "Derda" - 30 points. Straight of four cards in the same suit is named "Fuf" - 50 points. K+Q in trump suit = Bella 20 points. Derda was most popular in 50-70's among black market and currency
251:, a game played in Nova Scotia, is a four-handed partnership game variant of this game. (Tarabish is played with 36 cards. This makes sense since in four-handed games it is normal to deal all cards, and thus the number of cards dealt to each player is the same as in the two-handed game.)
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At the end of the deal, for each player any points accrued for melds, bela and last trick are added to the card points in tricks taken to make the player's combined points. However, for a player who has won no tricks at all, only marriages but not melds factor into the combined points.
661:
An alternative method of dealing, used in tournament play, is to deal all eight cards face-down. Each player has a non-playing card (customarily a two) permanently face-up in front of him. For the first round of bidding, the players bid on the suit of the dealer's two.
645:
of the other players, not more than both opponents combined. If a plain suit lead has been trumped by the second player and the third player also cannot follow suit, then the third player is obliged to overtrump if possible or otherwise play a lower trump if possible.
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Ranks and point values of cards are as shown in the table. In trick-play, a player who cannot follow suit must trump if possible, and any trump lead must be overtrumped. A player who holds both king and queen of trumps may score 20 for the marriage
237:
Kalabrisasz, Bela, Cinq Cents, Zensa". Other sources also list "Klabberjass, Senserln, Clobyosh, Kalabrias, Klab, Clabber, Clobber, Clubby". Another common name is
Klabrias. This truly international game originates from the
543:
until it is established whose meld is better. At the end of the first trick, the player who won the right to meld shows the cards of the winning combination and optionally another combination that will also be scored.
588:(throw) the game. In this case the dealer cannot take the game, but may choose to force elder hand to take the game with the preferred trump suit. If dealer does not force elder hand to take, the cards are redealt.
625:
speculators. They played it for high stakes like a 5 Card Draw Poker A-7. In a polish movie "Sztos" there is an episode where one of a main heroes played Derda in a sleazy bar before 5 Card Draw poker game.
467:
In addition to the initial turn-up card, a second card is turned face up to give further information. If the trump suit is as determined by the (first) turn-up card, a player who holds the seven of trumps
464:
with a freely chosen trump suit. If both players pass again, the deal is aborted and the other player deals. Once this phase is completed successfully, both players' hands are completed to 9 cards.
610:
exist: A sequence of length 5 is worth 100 points, four jacks counts as 200 points, and four aces, four kings, four queens or four tens count as 100 points.
591:
If both players make exactly the same number of combined points, then neither player scores. The total is added to the score of the winner of the next game.
217:
family of card games, which consists mostly of four-player elaborations of the original game. In addition to the Dutch and Swiss national card games
245:.) It can be interpreted as a two-handed variant of belote, and indeed three-handed belote can be played in exactly the same way. Conversely,
973:
638:
Although this is not very common, the game can readily be adapted to three players. The following version was reported from
Scotland.
928:
892:
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727:
201:, "a type of card game in Holland". An early form was first described in an 1821 Dutch book under a name that translates as
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sequence is allowed to meld. This player is determined by a protocol that minimizes the information given to the opponent.
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variation, a player who holds the jack of trumps but no further trumps is not obliged to trump a plain suit lead with it.
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229:, which is the most popular game in countries such as France, Bulgaria, Cyprus and Saudi Arabia. The related game of
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The points earned by teammates are counted together, regardless of which teammate won which trick.
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The first player who has a total score of 500 points or more at the end of a deal wins the game.
275:) become the two highest ranking cards. So, trump is ranked J 9 A 10 K Q 8 7. The 7 of trumps (
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own score. Thus, the player who did not take the deal always scores at least their own points
151:
19:
This article is about the international two-player game. For the Dutch four-player game, see
181:) of king and queen of trumps. The distinguishing feature of Klaberjass is that the jack (
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Instead of taking the game with the preferred trump suit or passing, elder hand may
556:) when playing out the second of these cards. For this it is necessary to announce
472:) may exchange it with the (first) turn-up card. This must be done before melding.
264:
170:
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All players play separately, and the player who takes the deal must win more than
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and is particularly strong in Jewish communities. (For an earlier form see the
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The game originates from the Low
Countries and is recorded as early as 1730 as
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189:) of trumps are elevated to the highest ranks and highest card point scores.
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when playing the second. The winner of the last trick scores 10 points.
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941:. 2nd edn. Dordrecht: Joannes van Braam. Amsterdam: Hermanus Uytwerf.
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The following version of four-handed play is common in South Africa.
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267:. It consists of the ranks A 10 K Q J 9 8 7. In trumps, the jack (
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230:
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123:
910:
Spiel und Sport. I. Illustriertes
Allgemeines Familien-Spielbuch
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exchanged the dix this has also given the opponent information.
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The melding phase happens simultaneously with the first trick.
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leads a card to the first trick, and optionally announces
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The overall structure of the game is similar to that of
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if he or she can top that. If necessary, dealer asks
825:, United States Playing Card Company, archived from
177:
group, players can score points for the "marriage" (
722:(3rd ed.), Penguin Books, pp. 305–334,
965:
860:Die große Humboldt Enzyklopädie der Kartenspiele
857:
560:when playing out the first of these cards, and
158:communities. In its basic form it is a 9-card
606:, some additional melding combinations as in
858:Kastner, Hugo; Folkvord, Gerald K. (2005),
853:
851:
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718:Parlett, David (2008), "Jack–Nine games",
263:, perhaps best known from the German game
233:is recorded as early as 1802 in Denmark.
41:
939:Groot Nederduitsch en Fransch Woordenboek
933:(in Danish). Copenhagen: J.H. Schubothes.
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887:(2nd ed.), Oxford University Press,
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162:for two players using a 32-card
243:history of jack–nine card games
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720:The Penguin Book of Card Games
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493:sequence of 4 or more in suit
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908:Georgens, Jan Daniel (1882),
689:. Oxford: OUP (1991), p. 25.
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279:) also plays a special role.
213:. Klaberjass has spawned the
776:. Retrieved 19 October 2022.
102:Trump suit: J 9 A 10 K Q 8 7
7:
104:Plain suits: A 10 K Q J 9–7
10:
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527:to let this stand or with
47:French-suited 32-card pack
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927:Jørgensen, S. A. (1802).
912:, Leipzig, Berlin: Spamer
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154:that is most popular in
883:Parlett, David (2004),
862:(in German), Humboldt,
687:A History of Card Games
523:. Dealer responds with
301:Rank and value of cards
254:
937:Marin, Pieter (1730).
930:Nyeste Dansk spillebog
501:sequence of 3 in suit
984:Two-player card games
885:The A–Z of card games
785:Marin (1730), p. 457.
231:Frantsfuus or Tatteln
225:, the group contains
140:[ˈklaːbɐˌjas]
124:Tatteln or Franzefuss
36:"Classic two-hander"
303:
160:trick-and-draw game
122: •
118: •
67:Trick-and-draw game
32:
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193:History and naming
30:
894:978-0-19-860870-7
869:978-3-89994-058-9
843:, p. 111 ff.
729:978-0-14-103787-5
634:Three-handed play
598:variant known as
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171:point-trick games
152:ace–ten card game
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185:) and nine (
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169:As in other
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149:trick-taking
144:
131:
130:
261:piquet deck
164:piquet pack
93:Piquet deck
979:Jass group
968:Categories
921:Literature
822:Game Rules
673:References
613:Under the
579:Variations
541:in trumps?
513:Elder hand
203:klaver Jas
175:king–queen
132:Klaberjass
31:Klaberjass
958:pagat.com
774:pagat.com
615:bare Yass
537:how high?
219:Klaverjas
215:jack–nine
120:Klaverjas
21:Klaverjas
16:Card game
621:variant.
604:Senserln
596:Bavarian
594:For the
586:schmeiss
529:not good
248:tarabish
25:Klammern
314:points
273:Manille
187:Manille
173:of the
136:German:
73:Players
891:
866:
726:
693:
608:Belote
319:suits
289:piquet
227:Belote
156:German
116:Belote
53:Origin
600:Zensa
479:Score
317:Other
309:suit
307:Trump
295:Rules
147:is a
143:) or
81:Cards
889:ISBN
864:ISBN
724:ISBN
691:ISBN
643:each
558:bela
554:bela
525:good
484:Meld
312:Card
269:Jass
265:Skat
255:Deck
223:Jass
221:and
211:Jack
183:Jass
179:bela
145:Bela
89:Deck
63:Type
956:at
772:at
602:or
519:or
470:dix
277:dix
207:Jas
970::
848:^
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349:A
337:9
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