390:
giving Mega Man an exceptionally powerful folder to use for the next three rounds of the battle, as well as transforming into a unique finalized form stronger than any other Noise forms (Black Ace in the Black Ace version and Red Joker in the Red Joker version). The finalized form has no elemental weakness and each form has certain status bonuses that is different from each transformation. However, both transformations last only for three turns. Additionally, locking-on cards will grant twice the damage upon use. After three turns, Mega Man will revert to his normal form with 0% Noise.
32:
358:
or right while his enemies have a wider range of movement in front of him. However, Mega Man is given the ability to shield and temporarily jump into the enemies' side of the battlefield to compensate. HP represents the amount of life Mega Man has. Whenever he is hit by an attack the number decreases, and when it reaches "zero," the game is over. HP can be recovered in a number of ways, both in and out of battle.
394:
non-elemental and non-dimming card will contribute to the Noise rating, allowing for much more frantic boss battles thanks to the benefits of Noise. In addition, In a multiplayer vs. match, Noise is gained by adding half of the damage done with a Mega (Lock-on) Attack, and giga cards give 30% Noise and mega cards give 20% Noise as well (regardless of actually damaging the enemy).
319:. In his human form, he is only able to travel in the physical world, restricted to seeing the wave world through his Visualizer (a special type of eyeglasses). However, by transforming into Mega Man, he can traverse both the real world and wave world. Unlike the previous two games, the player can transform into Mega Man at any time they wish.
405:
but strong against Heat, Elec is weak against Wood but strong against Aqua, and Wood is weak against Heat but strong against Elec. However, in a Person VS. Person match, attacking the other player with an element that they are weak to does not deal double damage. Instead, it makes their Noise go down to 0%, and reverts them back to normal.
378:
the element of the card. When selected in this manner, they can be paired with any card, regardless of placement. Another feature is the addition of Galaxy
Advances, similar to Program Advances in the Battle Network series. Players choose three cards in a certain order, causing the cards to combine and make a stronger card.
425:. The storyline and events are identical between the two games, and it is not necessary to play through both for the full experience. However, specific Battle Cards and transformations are unique between each version, specifically the finalized forms of Black Ace and Red Joker (as displayed on the box of each version).
462:'s official website. These are physical cards that are printed out and laid atop the bottom screen. The player then taps a sequence of codes indicated on the card to activate them. When activated, the White Cards grant the player a set of 4 special Battle Cards in addition to the 30 already placed in their Folder.
495:
Geo Stelar and Omega-Xis find themselves in the middle of various Dealer attacks and begin thwarting their plans as Mega Man. A young
Satella Police member named A.C. Eos (A.C.E or simply Ace) takes notice and decides to enlist Geo as a commando in the fight against Dealer, especially since Mega Man
336:
The Hunter-VG affects gameplay with various pop-up messages that the player has to physically touch on the bottom screen in order to access. For example, when conversing with NPCs, the player can access personal information about them and their
Wizards, or by selecting "ACCESS," the player can travel
404:
titles have used. The four elements include: Heat, Aqua, Elec, and Wood. Elements are attached to certain attacks and to enemies' defenses. When an element is hit with an element that it is weak to, double-damage is dealt. Heat is weak against Aqua but strong against Wood, Aqua is weak against Elec
377:
is the placement of cards on the Custom Screen. Occasionally, cards will appear behind others and cannot be selected normally. By selecting these darkened cards, the player can choose to either use that card by itself without the option of pairing with others, or select an alternate use dictated by
361:
The player can always use their standard Mega Buster at any time to combat with, and upgrade items for Omega-Xis can be collected throughout the game to increase the Mega Buster's firing rate, power, and charge speed. The Mega Buster is constantly charging to release a single powerful shot, but the
357:
Above the real world are a series of roads consisting of radio waves. By transforming into Mega Man, Geo can run across the wave road where viruses can be battled via random encounters. The game then shifts to a three-dimensional grid, viewed from behind Mega Man. Mega Man is only able to move left
491:
and uses Noise cards to transform
Wizards into powerful EM beings in order to heighten surrounding Noise levels. (For example, a Wizard known as Magnes is given the Spade card to transform into the vicious Spade Magnes.) Dealer's true intentions involve manipulating a powerful mass of Noise called
480:
With the onset of
Wizards, humans find themselves at a surprising new level of convenience. However, after further research, scientists have made a startling discovery that Wizards are emitting an abnormally large amount of Noise waves that are causing disruption in the wave world. To make matters
433:
to become "Brothers" with other players. By doing this, they can perform Multi-Noise transformations by combining the player's Noise form with one of their
Brothers', creating 100 unique combinations of abilities. The player can also be rewarded by not having any real-world Brothers by being given
428:
Each version has five specific Noise forms that are more easily gained than the other version. For example, the player has a 15% chance of getting Gemini Noise in Black Ace, but only a 3% chance in Red Joker. Likewise, the player has a 15% chance of getting Crown Noise in Red Joker, but only 3% in
369:
Battle Cards come in a wide variety such as attack-type, defense-type, cards that enhance other cards, or "dimming" cards. There are three different classes of cards ranked by their power and rarity, and only a certain number of cards from each class, or a certain number of a specific card, can be
366:
player pulls up the Custom Screen. Although cards normally can only be used once per battle, they are all refreshed afterward, so the player is encouraged to use them as the primary means of combat. How many cards can be selected in a hand depends on their placement on the screen and their color.
389:
The player is also given other special rewards for maintaining 100% or more of Noise rating, such as completely random Battle Cards at the end of the battle, and by achieving a 200% or plus Noise rating, access to the Meteor Server is granted. This option becomes available on the Custom Screen,
365:
However, the Mega Buster is fairly weak. Instead, combat revolves around Battle Cards, a library of trading cards that gives Mega Man a variety of unique abilities. Only a certain number of Battle Cards can be placed in the player's folder at a time, and six cards appear randomly every time the
465:
In Japan, the same type of cards were also available as Noise Kaizou and Rezon Cards, which could alter special attributes about Mega Man; however according to Capcom-Unity representative Seth
Killian, these cards were not distributed in North America due to licensing issues. Despite this, the
393:
Noise is increased in one of two ways. Against viruses, by defeating them with a non-elemental, non-dimming card that exceeds the remaining HP of the viruses, the "overkill" amount of the attack will contribute to the Noise rating. However, against boss characters, half the attack power of a
350:
385:
is the introduction of "Noise" later in the game. Depending on how the player defeats enemies, a Noise percentage will increase—the higher the percentage, the more abilities become available to Mega Man. For example, exceeding 50% will allow Mega Man to access the power of one of 10 unique
340:
By utilizing the bottom screen in this manner, the game helps simulate that the player is actually operating a real Hunter-VG and interacting with a real Wizard. Occasionally, the player is also given a different Wizard temporarily with unique abilities that can affect their environment.
451:, the player is also able to battle with other players through use of Wi-Fi. However, the custom portrait creation from the first two titles has been replaced with a team logo creation function, and Brothers are now represented by their currently-equipped Noise form.
437:
Aside from becoming
Brothers with real players around the world, the player is given various in-game Brothership with NPCs that will increase the player's Link Power. Special abilities can be equipped to Mega Man much like the Navi Customizer of
386:
transformations based on FM-ian foes from previous games. These forms give Mega Man new charged Mega Buster shots, elemental armor, unique super-attacks (activated by successfully countering an enemy attack), and other special attributes.
326:
where players can access their Battle Cards, status, emails, and various other features. Hunter-VG's also house artificial intelligent EM wave beings known as
Wizards (the spiritual successors to the Net Navis of
466:
official website was updated on July 15 to display Noise Cards and
Purpose Cards alongside White Cards, insinuating they may be released in the near future. However, these sections were removed a few days later.
855:
496:
is able to utilize Noise positively. Geo's friends Bud Bison (with Wizard Taurus) and teen pop sensation Sonia Strumm (with Wizard Lyra) also join in the struggle against Dealer. Solo, a main antagonist from
503:
After defeating the Kelvin-infused Crimson Dragon, Geo returns to earth, followed by Omega-Xis and Kelvin 2 weeks after. The Stelar family finally happily reunites, as seen in the last picture of the game.
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inside of "Cyber Cores" within various electronic devices. Key words such as locations and characters are also stored to give casual players background if they didn't play the previous two games.
315:
to transform into Mega Man, an entity able to traverse in both the real and wave worlds. Field gameplay takes place on isometric maps where Geo can interact with his environment and other
484:
A crime syndicate known as Dealer begins manipulating and collecting the Noise for their leader named Mr. King who poses as a charitable businessman for the public eye. Dealer has a
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500:, also makes a return, this time battling against Dealer for personal reasons, in which Dealer is abusing and misusing the power of Mu.
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Rogue Noise, a special transformation that draws power from loneliness. Rogue Noise has a 10% chance of being achieved in both games.
246:
series. It was released in Japan on November 13, 2008 and in United States on June 30, 2009. The game was released with two versions:
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gave the game 6/10, calling the gameplay strong, but repetitive and essentially the same as the previous games.
675:
version charted at number 13 the same week. Combined, the two versions sold 174,426 copies by the end of 2008.
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have been rather mixed, with most review sites giving it an average, or slightly above rating. Mark Bozon of
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444:, but how many abilities can be equipped at once is dependent on the amount of Link Power the player has.
280:, was in development from between 2009 and 2010 when it was cancelled due to low sales of this game and
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Replacing the character's fictional handheld device from the previous game is the Hunter-VG, a sort of
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276:. Each features a unique cover and unique character transformations, among other features. A sequel,
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was the 7th best-selling game in Japan during the week ending November 20, 2008, while the
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worse, some Wizards have lost control and gone on rampages due to overexposure to Noise.
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The Custom Screen demonstrating Battle Card selection during battles (Japanese version)
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Meteor G that is on a crash-course for Earth, and using it to take the world hostage.
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also make a return in the form of White Cards that are distributed on
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1101:"Mega Man Star Force 3: Red Joker Review - Nintendo DS Review"
1248:
1013:"Mega Man Star Force 3: Red Joker Review for the Nintendo DS"
165:
825:"Capcom was working on a Mega Man Star Force 4 at one point"
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303:
is very similar to its predecessors. The player controls
1179:"Japanese Charts: Kirby Still On Top Despite Busy Week"
400:
continues the same elemental properties that previous
1206:
698:blazes to North American retailers on Nintendo DS"
362:player can hold the button down to fire rapidly.
1367:
429:Black Ace. However, players are able to use the
1010:
962:"Mega Man Star Force 3: Black Ace (ds) reviews"
417:is available in two different retail versions:
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1066:
986:"Meg Man Star Force 3: Red Joker (ds) reviews"
307:, a fifth-grade boy who is able to perform an
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30:
1391:Multiplayer and single-player video games
1152:"Mega Man Star Force 3: Red Joker Review"
1069:"Mega Man Star Force 3: Black Ace Review"
931:"Mega Man Star Force 3: Red Joker for DS"
902:"Mega Man Star Force 3: Black Ace for DS"
736:[Explanation of the Battle System in
1207:Monogatari, Gaijin (February 13, 2009).
348:
240:. It is the third and final game in the
800:"4 Results for "mega man star force 3""
1368:
1129:"Now Playing: Mega Man Star Force 3".
769:"IGN: Mega Man Star Force 3 Announced"
476:List of Mega Man Star Force characters
1261:
1158:from the original on 23 February 2014
1149:
1045:. Nintendo Everything. Archived from
1040:
1177:Jenkins, David (November 20, 2008).
511:
36:North American box art showing the
13:
1421:Video games scored by Yoshino Aoki
733:戦いに勝利するために『流星のロックマン3』のバトルシステムを把握せよ
381:The primary new battle feature in
14:
1432:
1416:Video games scored by Akari Kaida
1234:
408:
283:Rockman EXE Operate Shooting Star
1011:Parrish, Jeremy (July 7, 2009).
344:
222:Mega Man Star Force 3: Red Joker
216:Mega Man Star Force 3: Black Ace
1381:Action role-playing video games
1200:
1170:
1143:
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1111:from the original on 2010-12-12
1092:
1081:from the original on 2009-08-28
1067:Fishman, Brian (July 9, 2009).
1060:
1034:
1004:
978:
954:
943:from the original on 2010-05-26
912:from the original on 2010-07-07
858:from the original on 2009-07-09
806:from the original on 2014-12-27
781:from the original on 2008-12-18
311:change with his AM-ian partner
1411:Video games developed in Japan
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894:
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817:
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761:
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692:Capcom staff (June 30, 2009).
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1:
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1209:"RPGamer > Japandemonium"
1099:Bozon, Mark (July 8, 2009).
730:staff (September 30, 2008).
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7:
1150:Bozon, Mark (8 July 2009).
289:
10:
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1139:. August 2009. p. 90.
1041:Valay (November 5, 2008).
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324:personal digital assistant
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441:Mega Man Battle Network 3
431:Nintendo Wi-Fi Connection
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1406:Role-playing video games
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454:Wave Command Cards from
413:Like the previous game,
1043:"Famitsu review scores"
738:Shooting Star Rockman 3
469:
330:Mega Man Battle Network
40:version. Not pictured:
1401:Nintendo DS-only games
370:placed into a folder.
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696:Mega Man Star Force 3
669:Mega Man Star Force 3
649:Mega Man Star Force 3
415:Mega Man Star Force 3
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301:Mega Man Star Force 3
299:The core gameplay of
278:Mega Man Star Force 4
238:handheld game console
25:Mega Man Star Force 3
702:Capcom Entertainment
309:electromagnetic wave
1386:Mega Man Star Force
1337:Mega Man Star Force
1305:Mega Man Star Force
1289:Mega Man Star Force
1137:Nintendo of America
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243:Mega Man Star Force
193:Action role-playing
139:Mega Man Star Force
1249:Capcom's official
1219:on August 31, 2009
877:"Satellite Server"
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87:Takeshi Horinouchi
1396:Nintendo DS games
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373:A new feature in
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170:November 13, 2008
109:Hiroshi Yamashita
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1241:Official website
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1215:. Archived from
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1185:. Archived from
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1135:. No. 244.
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1023:on July 17, 2012
1019:. Archived from
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708:on July 14, 2012
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1049:on May 12, 2012
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777:. 30 May 2008.
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746:(in Japanese).
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647:The reviews of
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447:Returning from
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113:Shinsuke Kodama
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77:Masahiro Yasuma
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19:2008 video game
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1189:on 2009-05-11
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830:Destructoid
667:version of
640:6 out of 10
628:6 out of 10
577:Publication
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227:video games
207:multiplayer
152:Nintendo DS
147:Platform(s)
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1223:2009-08-02
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305:Geo Stelar
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1156:Archived
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290:Gameplay
271:レッドジョーカー
233:for the
188:Genre(s)
44:version.
1154:. IGN.
1017:1UP.com
743:Famitsu
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256:ブラックエース
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158:Release
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460:Capcom
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580:Score
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