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Panzer (wargame)

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responsible for the lengthy playing time." Golderg also felt the game was "a curious blend of outmoded mechanics, state of the art technology and fresh new ideas." Goldberg concluded, "This is another game that suffers from spotty development. The rules writing is very weak in places, and the organization is the wargame equivalent of
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wrote, "Everything but the horoscope of the tank commander is factored into fire.") The calculations provide the attacking tank with an armor penetration strength, which is compared to the defending tank's protection rating. If the attacker's penetration strength is higher than protection rating, the
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The game uses a simultaneous movement system, requiring both players to plot movement and as well as direct fire that each tank, artillery gun or squad will make during the turn. Because of the simultaneous movement, critic Loren Bird noted the severe limits placed on the number of units used in any
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warned that "The scenarios are very 'loose' and require a lot of design-your-own work to be meaningful." Bird also pointed out that "Players not especially familiar with detailed armor miniatures may find the rules confusing, although the actual mechanics are simple once mastered." Bird concluded, "
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offers a unique view of armored combat that is quite different from other games." Bird was not enamored of the simultaneous movement, but admitted, "From a realism viewpoint, I'd guess that simove has its benefits, and will appeal to those who enjoy the more involved nature of the system." Bird
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is an in-depth simulation. However the flow of play is impeded by the amount of routine data processing encumbering the players at anything over the simplest level of the game." Goldberg also commented on the slowness of play, saying, "The use of simultaneous movement is the culprit primarily
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In order to calculate whether a tank hits another tank, the attacking player must gather data from the data cards of both tanks, and calculate distance and angle. (Rangefinder measuring sticks and angle gauges are included.) Terrain and movement also factor into the calculation. (Critic
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The game comes with an illustrated 32-page rulebook and 49 data cards describing all relevant combat information about every tank, vehicle, artillery unit and infantry unit in the game. The map is a multi-piece geomorphic
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During the movement plotting phase of each turn, players can also designate units to focus on opportunity fire "trip wires" — if an enemy unit crosses the trip wire, units focused on it may fire on the intruder.
212:, Steve List thought the components were "impressive", but noted the slowness of play and lack of detailed scenarios, saying, "I suspect it will be studied and admired/criticized more than it will be played." 183:
is an excellent game of Eastern Front combat that potential buyers should consider very strongly if the aspect of a simove, small-unit-action, detailed armor game sounds appealing."
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package contains enough paper to constitute a fire hazard." However, Goldberg noted, "This mass of information is part of the game's strength and weakness. On the plus side,
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Movement: All units programmed to move do so. (Opportunity fire happens in this phase should an enemy unit cross a designated "trip wire".)
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The amount of care lavished upon the game does impress, but the plethora of inconsistencies offsets many of the good aspects."
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is a two-player board wargame in which one player controls Axis forces and the other player controls Soviet forces.
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scenario, saying, "Unfortunately, a simove approach limits the size of the games, so the use of battalions (as in
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shell hits, and the attacking player rolls a die to see where the target has been struck and what the result is.
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acquired a single-use license to produce a version of the game. This second edition was published in 1992.
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The game comes with three scenarios, but the rules include instructions for designing further scenarios.
174:, Loren Bird commented, "To those who enjoy tactical games, particularly the Eastern Front variety, 192:, Eric Goldberg noted the generous amount of material included in the game box, saying, "The 43: 8: 238: 170: 150: 26: 38:, subtitled "A Tactical Game of Armored Combat on the Eastern Front, 1941-1945", is a 97:) is beyond the game's scope, and rules out many of the larger miniatures battles." 287: 265: 188: 104:
After players have finished, the remainder of the turn is made up of two phases:
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on which counters representing landscape can be used to customize the map board.
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In 1979, Yaquinto simultaneously introduced their first eight games at
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Direct fire: Both players conduct direct fire simultaneously.
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Bird, Loren (January 1980). "Panzer: A Critical Review".
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combat between Axis forces and the Soviet Union during
285:List, Steve (April–May 1980). "On the East Front". 319:Board wargames with artwork by Rodger B. MacGowan 300: 280: 278: 276: 255: 253: 251: 249: 259: 231: 229: 227: 225: 20: 301: 273: 246: 132: 222: 314:Board wargames set in Modern history 284: 263:(January 1980). "Forward Observer". 235: 13: 14: 345: 324:Wargames introduced in the 1970s 309:Board games introduced in 1979 269:. No. 48. pp. 28–29. 156:After the demise of Yaquinto, 61: 1: 242:. No. 98. pp. 6–10. 215: 149:, and featuring cover art by 72: 54:. A version was released by 163: 124: 7: 334:Yaquinto Publications games 329:World War II board wargames 85: 10: 350: 291:. No. 50. p. 28. 141:. One of those games was 46:in 1979 that simulates 16:1979 WWII board wargame 30: 44:Yaquinto Publications 24: 133:Publication history 151:Rodger B. MacGowan 31: 27:Rodger B. MacGowan 341: 293: 292: 282: 271: 270: 257: 244: 243: 233: 349: 348: 344: 343: 342: 340: 339: 338: 299: 298: 297: 296: 283: 274: 258: 247: 234: 223: 218: 208:In Issue 50 of 186:In Issue 48 of 168:In Issue 98 of 166: 158:Excalibre Games 135: 127: 88: 75: 64: 56:Excalibre Games 17: 12: 11: 5: 347: 337: 336: 331: 326: 321: 316: 311: 295: 294: 272: 261:Goldberg, Eric 245: 220: 219: 217: 214: 165: 162: 145:, designed by 134: 131: 126: 123: 113: 112: 109: 87: 84: 74: 71: 63: 60: 15: 9: 6: 4: 3: 2: 346: 335: 332: 330: 327: 325: 322: 320: 317: 315: 312: 310: 307: 306: 304: 290: 289: 281: 279: 277: 268: 267: 262: 256: 254: 252: 250: 241: 240: 232: 230: 228: 226: 221: 213: 211: 206: 204: 203:neanderthalic 199: 195: 191: 190: 184: 182: 177: 173: 172: 161: 159: 154: 152: 148: 144: 140: 130: 122: 119: 118:Eric Goldberg 110: 107: 106: 105: 102: 98: 96: 95: 83: 81: 70: 68: 59: 57: 53: 49: 48:Eastern Front 45: 42:published by 41: 40:board wargame 37: 36: 28: 25:Cover art by 23: 19: 286: 264: 237: 209: 207: 197: 193: 187: 185: 180: 175: 169: 167: 155: 147:James M. Day 142: 136: 128: 114: 103: 99: 94:Squad Leader 92: 89: 76: 66: 65: 52:World War II 34: 33: 32: 18: 62:Description 303:Categories 216:References 139:Gencon XII 73:Components 164:Reception 125:Scenarios 58:in 1993. 239:Campaign 171:Campaign 86:Gameplay 80:hex grid 198:Panzer 194:Panzer 181:Panzer 176:Panzer 143:Panzer 67:Panzer 35:Panzer 29:, 1979 288:Moves 266:Moves 210:Moves 189:Moves 305:: 275:^ 248:^ 224:^ 153:.

Index


Rodger B. MacGowan
board wargame
Yaquinto Publications
Eastern Front
World War II
Excalibre Games
hex grid
Squad Leader
Eric Goldberg
Gencon XII
James M. Day
Rodger B. MacGowan
Excalibre Games
Campaign
Moves
neanderthalic




Campaign




Goldberg, Eric
Moves

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