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RE Engine

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163: 3665: 1917: 29: 1675: 537:[Even if you know how to read "RE ENGINE", isn't there a lot of people who don't know what it means? It has several meanings, but "reach for the moon" is the representative origin. It contains the idea of a game engine that makes the impossible possible, like reaching for the moon, but if you look closely, you can see the logo...] ( 123:. MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine". 149:
In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing
119:. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like 130:
producer Ryozo Tsujimoto, and instead all studios contribute towards its improvement. This approach has avoided the pitfalls that other developers have had dealing with the demand to use a singular engine tuned for a specific game to be used across all games, such as at
146:, and said "a lot of background technical engineering work need to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality. 209:. It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting. RE Engine also has various new physics simulation options which allow for more realistic debris. 629: 1354: 126:
Since it's introduction, RE Engine has been used as the primary game engine across all Capcom titles. No single game or franchise drives the direction of the engine, according to
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to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid
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https://www.gamedeveloper.com/production/capcom-s-close-communication-is-key-to-its-sustainability-say-monster-hunter-wilds-devs
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RE Engine was created in 2014, during the beginning of the development of
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Retargeting techniques for grappling techniques in 'Resident Evil RE2'
85:, it has since been used in a variety of the company's games, such as 28: 2715: 2655: 2650: 2599: 2534: 2498: 2422: 2417: 2367: 2258: 2243: 2198: 2188: 2137: 2092: 2082: 2051: 1903: 1861: 1013:
Simulation in 'Devil May Cry 5' (Destruction and secondary animation)
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RE Engine, elevating it to next-generation capabilities.
1301:"Ghost Trick: Phantom Detective runs on the RE Engine" 1249:"Resident Evil 4 remake release date set for March 24" 1008:【CAPCOM RE:2019】「デビルメイクライ5」におけるシミュレーション ~破壊と二次アニメーション~ 533:
Capcom Research and Development (November 7, 2019).
201:features. The engine also allows developers to use 535:"『RE ENGINE』の読み方は知っていても、意味は知らないという方も多いのではないでしょうか?" 804: 562: 560: 3681: 1415: 763: 761: 830: 1375: 1066:"Resident Evil 3 remake is fun while it lasts" 981:Modular Rigging (Easier and Efficient Rigging) 743: 741: 557: 2873: 1946: 1486: 976:【CAPCOM RE:2019】モジュラーリギング 〜リギングをより効率よく、より簡単に〜 758: 193:RE Engine features various improvements over 944:【CAPCOM RE:2019】「バイオハザード RE2」における組み技リターゲット技術 883: 881: 831:Evans-Thirlwell, Edwin (October 27, 2023). 738: 621: 2880: 2866: 1953: 1939: 1673: 1493: 1479: 1298: 27: 1447: 887: 878: 691:"How Is Capcom's RE Engine So Versatile?" 1441: 1194: 1143: 778: 722:Resident Evil 7: Biohazard Document File 627: 595: 593: 3573:Marvel vs. Capcom 3: Fate of Two Worlds 1960: 1448:McWhertor, Michael (January 11, 2021). 1120:"Capcom Arcade Stadium: Stadium events" 1015:]. CAPCOM R&D. October 27, 2019 983:]. CAPCOM R&D. October 27, 2019 951:]. CAPCOM R&D. October 27, 2019 3682: 3566:Marvel vs. Capcom 2: New Age of Heroes 1421: 1381: 1246: 1089: 1063: 1037: 1031: 805:John Paul Joaquin (October 27, 2023). 719: 599: 2861: 1934: 1887:Capcom U.S.A. Inc. v. Data East Corp. 1474: 1220: 1090:Bailey, Dustin (September 12, 2019). 860:"Capcom Develops New REX Game Engine" 724:. Dark Horse Comics. pp. 26–27. 590: 2527: 1352: 1272: 1188: 1144:Linneman, John (February 24, 2021). 1117: 888:Battaglia, Alex (January 15, 2019). 779:Robinson, Martin (October 6, 2020). 424:Apollo Justice: Ace Attorney Trilogy 229: 157: 1266: 1240: 658: 600:Doolan, Liam (September 19, 2020). 13: 1118:Gipp, Stuart (February 23, 2021). 1038:Sarkar, Samit (January 11, 2021). 919:. CAPCOM R&D. October 27, 2019 197:, including new anti-aliasing and 14: 3726: 2887: 1353:Adam, Harith (November 2, 2023). 1221:Wilde, Tyler (January 21, 2021). 1195:Scullion, Chris (July 14, 2022). 446:Kunitsu-Gami: Path of the Goddess 3664: 3663: 3643:George A. Romero's Resident Evil 1916: 1915: 1326:"Exoprimal - Developer Overview" 218:Games developed using RE Engine 161: 1401: 1346: 1318: 1292: 1247:Bailey, Dustin (June 2, 2022). 1214: 1163: 1137: 1111: 1083: 1057: 999: 967: 935: 907: 852: 824: 798: 772: 749:"CAPCOM INTEGRATED REPORT 2016" 628:Gwaltney, Javy (May 20, 2019). 103:. The engine is a successor to 1171:"Resident Evil Village | Xbox" 1064:Byford, Sam (March 30, 2020). 713: 697:. July 3, 2023. Archived from 683: 652: 526: 500: 399:Ghost Trick: Phantom Detective 316:Ghosts 'n Goblins Resurrection 1: 2671:Lightweight Java Game Library 1384:"Dragon's Dogma II announced" 1382:Romano, Sal (June 16, 2022). 720:Capcom (December 22, 2020) . 493: 3580:Ultimate Marvel vs. Capcom 3 2017:List of visual novel engines 1422:Romano, Sal (July 1, 2024). 1299:jmaldonado (June 12, 2023). 107:, Capcom's previous engine. 7: 3587:Marvel vs. Capcom: Infinite 3109:Survivor 2 – Code: Veronica 1983:First-person shooter engine 1273:Wong, Andy (June 2, 2022). 457:Dead Rising Deluxe Remaster 153: 10: 3731: 3615:Resident Evil 4 HD Project 1500: 659:Kim, Matt (May 17, 2019). 241:Resident Evil 7: Biohazard 110: 82:Resident Evil 7: Biohazard 79:. Originally designed for 3659: 3550: 3529: 3488: 3463: 3363: 3356: 3327: 3280: 3218: 3152: 3125: 3091: 3064: 3037: 2998: 2917: 2913: 2906: 2897: 2835: 2759: 2608: 2543: 2516: 2491: 2360: 2176: 2070: 2039: 2030: 1973: 1912: 1854: 1828: 1682: 1671: 1548: 1517: 1508: 479: 465: 418: 371: 352:Capcom Arcade 2nd Stadium 346: 299: 291:Resident Evil: Resistance 274: 249: 69:Reach for the Moon Engine 50: 38: 26: 212: 3271:Welcome to Raccoon City 3143:The Darkside Chronicles 3136:The Umbrella Chronicles 754:. 2016. pp. 49–51. 3471:Raccoon Police Station 3182:Operation Raccoon City 1995:Game engine recreation 363:Resident Evil Re:Verse 3289:Biohazard 4D-Executer 2706:Platinum Arts Sandbox 2551:Adventure Game Studio 338:Resident Evil Village 305:Capcom Arcade Stadium 3715:3D graphics software 3695:Proprietary software 2352:Visual3D Game Engine 2007:Game creation system 471:Monster Hunter Wilds 2621:Blender Game Engine 2453:Pixel Game Maker MV 671:on February 2, 2022 327:Monster Hunter Rise 219: 199:volumetric lighting 140:Monster Hunter Rise 94:Monster Hunter Rise 23: 3690:Video game engines 3511:Hiroyuki Kobayashi 3175:The Mercenaries 3D 2626:Bork3D Game Engine 1606:Hiroyuki Kobayashi 866:. 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Index


Developer(s)
Capcom
License
Proprietary
video game engine
Capcom
Resident Evil 7: Biohazard
Devil May Cry 5
Monster Hunter Rise
Street Fighter 6
MT Framework
Electronic Arts
Nintendo Switch

adding to it
MT Framework
volumetric lighting
photogrammetry
motion sickness
Resident Evil 7: Biohazard
Resident Evil 2
Devil May Cry 5
Resident Evil 3
Resident Evil: Resistance
Capcom Arcade Stadium
Ghosts 'n Goblins Resurrection
Monster Hunter Rise
Resident Evil Village
Capcom Arcade 2nd Stadium

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