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560:, was released in 2003. It featured a full 3D environment, overpasses and tunnels, and much improved graphics. Gameplay changed significantly, with dynamic pricing of goods across the entire map and cargo that can find alternate means of transportation if no train service is provided; track was no longer laid on discrete square tiles, but as curved track on a 3D map. A map editor is included but cannot be used during the game.
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Some features of the first version are missing in this sequel, such as the ability to build tunnels and signal towers, but many new possibilities were added, such as the ability to have unlimited money, trains, and train routes, much better control of routes, dozens of new maps, and the ability to
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is essentially the same game as
Railroad Tycoon, with improved hi-resolution graphics, new sound effects, and several additions. The additions are: new maps (South America and Africa) with region-specific cargo types (e.g. troops for Africa), new time ranges and locomotives, bandits who can hijack
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The player manages the business as described above and may also handle individual train movement and build additional industries. The game also has other railroad companies attempting to put the player out of business with stock dealings and "Rate Wars".
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There are dozens of new scenarios to play including ones in Africa, North
America, Germany, the Swiss Alps, the jungles of South America, and even several places around the world in a possible future where Earth's oceans have risen. Most of the ones in
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features a variety of scenarios and trains from both North
America and Europe and is less industry-focused than previous versions. It has a simpler user interface for track laying, full 3D graphics, and real time gameplay.
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The player starts with one million dollars, half as equity, half as loan. The player can get more cash by selling $ 500,000 bonds at various interest rates (which depend on the current economic condition in the game).
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The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game.
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The original version allowed the player to start companies in several settings: the U.S. West and
Midwest or the Northeast, England, and (on a smaller scale including southern England) Europe.
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was later added which contained new scenarios focusing on modern and near-future times, plus added new elements to the economy. The game and its expansion were repackaged together in the
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sold very poorly, due to some bugs and slow gameplay (most notoriously the F4 map screen, which brings the game to a crawl).
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acquired rights to the name from MicroProse, Sid Meier's original company which he himself left a year earlier to form
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license and featuring box art very similar to the third entry in the series, it has been published under the title
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takes place in the eastern United States in 1830. Each player takes charge of a pioneering new railway company.
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released the full version of the original
Railroad Tycoon game for free, which is available on their website.
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660:"Review: Sid Meier's Railroads! Is a fun and challenging look at a fascinating industry"
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A sequel featuring improved graphics and more complex gameplay was published by
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was created and released in 1993. Despite a host of new features and graphics,
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series since the original to have direct input from Sid Meier himself.
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with more stylistic box art and simplified rules. Originally using the
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went on sale in 2000. It featured many scenarios and features of
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was released in
October 2006. It was the first game in the
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and then, with 50 additional user-made scenarios, into the
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series. There are five games in the series; the original
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56:. Unsourced material may be challenged and removed.
592:and Glenn Drover. The game, published in 2005 by
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441:trains, and sheriffs who will arrest them.
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674:"GameSpy: Sid Meier's Railroads! - Page 1"
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116:Learn how and when to remove this message
828:Video game franchises introduced in 1990
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491:create and modify scenarios and maps.
426:An updated version of this game named
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54:adding citations to reliable sources
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519:Railroad Tycoon II: Second Century
446:Sid Meier's Railroad Tycoon Deluxe
415:Sid Meier's Railroad Tycoon Deluxe
402:As part of the release of the new
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21:Railroad Tycoon (disambiguation)
818:Take-Two Interactive franchises
41:needs additional citations for
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813:Golden Joystick Award winners
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348:was written by game designer
808:Fiction about rail transport
577:Railroad Tycoon (board game)
532:A short lived, budget title
444:Although the game is called
387:Railroad Tycoon (video game)
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380:Sid Meier's Railroad Tycoon
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310:business simulation game
477:Gathering of Developers
190:Gathering of Developers
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626:Sid Meier's Railroads!
619:Sid Meier's Railroads!
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428:Railroad Tycoon Deluxe
422:Railroad Tycoon Deluxe
339:Sid Meier's Railroads!
321:Railroad Tycoon Deluxe
823:Video game franchises
608:Railways of the World
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404:Sid Meier's Railroads
286:Sid Meier's Railroads
359:RollerCoaster Tycoon
50:improve this article
19:For other uses, see
563:An expansion pack,
556:The second sequel,
534:The Next Millennium
154:Business simulation
764:Railroad Tycoon II
538:The Second Century
517:An expansion pack
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48:Please help
43:verification
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594:Eagle Games
246:PlayStation
234:NEC PC-9801
210:Platform(s)
802:Categories
646:References
639:Railroads!
571:Board game
354:MicroProse
200:Creator(s)
186:Microprose
106:March 2016
76:newspapers
698:MobyGames
496:Dreamcast
350:Sid Meier
250:Dreamcast
204:Sid Meier
408:2K Games
342:(2006).
330:(1998),
324:(1993),
318:(1990),
254:Mac OS X
230:FM Towns
226:Atari ST
194:2K Games
166:MPS Labs
149:Genre(s)
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485:Firaxis
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