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421:", where the average volume of the recording is increased and dynamic range is compressed at the expense of clarity, making the remastered version sound louder at regular listening volume and more distorted than an uncompressed version. Some have also criticized the overuse of noise reduction in the remastering process, as it affects not only the noise, but the signal too, and can leave audible artifacts. Equalisation can change the character of a recording noticeably. As EQ decisions are a matter of taste to some degree, they are often the subject of criticism. Mastering engineers such as 679:. Animation industries across the globe gradually switched from cels to digital coloring around the turn of the millennium, and projects that pre-date the advent of higher-resolution formats have proved challenging to remaster. Remasters of films that used early digipaint processes are typically struck from filmout 35mm prints, as the computer files were never properly archived. Projects that were composited on lower resolution formats like videotape have made going back to the original elements impractical due to their inferior size. Some studios have utilized 32: 540:, are able to be re-released in HD through re-scanning the original film negatives; the remastering process for the show additionally enabled Paramount to digitally update certain special effects. Shows that were made between the early 1980s and the early 2000s were generally shot on film, then transferred to and edited on standard-definition videotape, making high-definition transfers impossible without re-editing the product from scratch, such as with the HD release of 698: 277: 435: 425:
have noted that using flat EQ on a mastering allows listeners to adjust the EQ on their equipment to their own preference, but mastering a release with a certain EQ means that it may not be possible to get a recording to sound right on high-end equipment. Additionally, from an artistic point of view,
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Remastering a video game is more difficult than remastering a film or music recording because the video game's graphics show their age. This can be due to a number of factors, notably lower resolutions and less complicated rendering engines at the time of release. A video game remaster typically has
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Remastering music for CD or even digital distribution starts from locating the original analog version. The next step involves digitizing the track or tracks so it can be edited using a computer. Then the track order is chosen. This is something engineers often worry about because if the track order
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and muffled audio. When the first CD remasters turned out to be bestsellers, companies soon realized that new editions of back-catalog items could compete with new releases as a source of revenue. Back-catalog values skyrocketed, and today it is not unusual to see expanded and remastered editions of
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A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound effect tapes similar to
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also just used an animated two-dimensional image that is rotated to always face the player character, rather than attempt to render highly complex scenery objects or enemies in full 3D.) As a result, depending on the age of the original game, if the original assets are not compatible with the new
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The cyan, magenta, and yellow records had suffered from shrinkage over the decades, and the software used in the restoration morphed all three records into the correct alignment. The software was also used to remove dust and scratches from the film by copying data, for example, from the cyan and
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and different aspect ratios than the monitors/televisions available when the video game was released. Because of this, classic games that are remastered typically have their graphics re-rendered at higher resolutions. An example of a game that has had its original graphics re-rendered at higher
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from the early 2000s saw extensive criticism from fans and historians due to the aggressive use of digital video noise reduction (DVNR). The process was designed to automatically remove dust or specks from the image, but would mistake stray ink lines or smudges on the cel for damage, as well as
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was remastered, it was felt by some critics that the process was overdone, resulting in Schwarzenegger's skin looking waxy. As well as complaints about the way the picture looks, there have been other complaints about digital fixing. One notable complaint is from the 2002 remastered version of
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The dynamic range of an audio track is measured by calculating the variation between the loudest and the quietest part of a track. In recording studios the loudness is measured with negative decibels, zero designating the loudest recordable sound. A limiter works by having a certain cap on the
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When the remastering starts, engineers use software tools such as a limiter, an equalizer, and a compressor. The compressor and limiters are ways of controlling the loudness of a track. This is not to be confused with the volume of a track, which is controlled by the listener during playback.
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went a step farther with its remastering of its canon catalog in the early 21st century: for its cel-animated films, teams meticulously reconstructed scenes from original cel setups and background paintings to create new images free of film artifacts (jitter, grain, etc). While complex and
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and obvious print flaws digitally corrected. The modern era gives publishers almost unlimited ways to touch up, doctor, and "improve" their media, and as each release promises improved sound, video, extras and others, producers hope these upgrades will entice people into making a purchase.
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speed, which required simple 3D object geometry such as human hands being modeled as mittens rather than with individual fingers, while maps having a distinctly chunky appearance with no smoothly curving surfaces. Older computers also had less texture memory for 3D environments, requiring
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refers to the process of creating a master. This might be as simple as copying a tape for further duplication purposes or might include the actual equalization and processing steps used to fine-tune material for release. The latter example usually requires the work of
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Digital restoration operators then use specialist software such as MTI's Digital Restoration System (DRS) to remove scratches and dust from damaged film. Restoring the film to its original color is also included in this process.
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Remastering is the process of making a new master for an album, film, or any other creation. It tends to refer to the process of porting a recording from an analog medium to a digital one, but this is not always the case.
784:. There is some debate regarding whether graphics of an older game at higher resolutions make a video game look better or worse than the original artwork, with comparisons made to colorizing black-and-white-movies. 608:
For traditionally animated projects, completed on cels and printed to film, remastering can be as simple as touching up a film negative. There have been times where these revisions have been controversial: boxed
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revolutionary, this process was criticized by some for essentially removing the films from their era and medium, making them indistinguishable in age. Later remasters, including a 4K restoration of
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to be ready for higher resolution devices. Scanning a film at 4K—a resolution of 4096 Ă— 3092 for a full frame of film—generates at least 12 terabytes of data before any editing is done.
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removed from the "original" master recording – could be remastered and re-pressed from a better-condition tape. All CDs created from analog sources are technically digitally remastered.
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yellow records to fix a blemish in the magenta record. Restoring the movie made it possible to see precise visual details not visible on earlier home releases: for example, when the
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Master tapes, or something close to them, can be used to make CD releases. Better processing choices can be used. Better prints can be utilized, with sound elements remixed to
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to remove background noise and boost dialogue volumes so when actors are speaking they are easier to understand and hear. Audio effects are also added or enhanced, as well as
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More significant than low resolution is the age of the original game engine and simplicity of the original 3D models. Older computers and video game consoles had limited
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More master recordings would be duplicated from the equalized master for regional copying purposes (for example to send to several pressing plants). Pressing masters for
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technology for a remaster, it is often considered necessary to remake or remodel the graphical assets. An example of a game that has had its graphics redesigned is
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original mastering involved the original artist, but remastering often does not. Therefore, a remastered record may not sound how the artist originally intended.
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In a wider sense, remastering a product may involve other, typically smaller inclusions or changes to the content itself. They tend to be distinguished from
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With regard to animation—both for television and film—"remastering" can take on a different context, including altering original images to extremes.
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low-resolution bitmap images that look visibly pixelated or blurry when viewed at high resolution. (Some early 3D games such as the 1993 version of
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technology in its infancy, which sometimes resulted in poor-sounding digital transfers. The early DVD era was not much different, with copies of
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Problematically, several different levels of masters often exist for any one audio release. As an example, examine the way a typical music
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The process of creating a digital transfer of an analog tape remasters the material in the digital domain, even if no equalization,
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Remastering other animated projects can vary in scope based on their art style. In the case of natively digital images, including
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Remastered audio has been the subject of criticism. Many remastered CDs from the late 1990s onwards have been affected by the "
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With digital recording, masters could be created and duplicated without incurring the usual generational loss. As
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is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g.
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and other adjustments and improvements to the audio to make it sound better on record players for example.
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loudest parts and if that cap is exceeded, it is automatically lowered by a ratio preset by the engineer.
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master. A further master tape would likely be created from this original master recording consisting of
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in the late 1970s, many mastering ideas changed. Previously, creating new masters meant incurring an
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to professionally upscale the material; boutique label Discotek has released seasons of the anime
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As well as remastering the video aspect, the audio is also remastered using such software as
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is a change in the sound or image quality of previously created forms of media, whether
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ambience and design updated to the capabilities of a more powerful console, while a
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format, digital masters created from original analog recordings became a necessity.
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techniques exist, they also increase other audio distortions such as azimuth shift,
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features both the old and the new visuals in-game with a graphics-swapping feature.
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from the 1960s was created. Musicians and vocalists were recorded on multi-track
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generational loss; in other words, copying a tape to a tape meant reducing the
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in 2023, prioritized a filmic look, with period-appropriate grain and weave.
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is an example of a program that was natively digital from its start—its
19:"Remasters" redirects here. For the Led Zeppelin compilation album, see 1214:"A dream comes true: "Cinderella: Ultimate Collector's Edition" 4K UHD" 1162:"Fans still haven't forgiven Disney for its shocking Blu-ray remasters" 1113:"Spielberg Repents for Replacing Those 'E.T.' Guns with Walkie Talkies" 656: 1492: 966:
Interview with Steve Wilson in Preston 53 Degrees venue, date 20/4/07.
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would be created. Often these interim recordings were referred to as
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style was made up of digital images manipulated in softwares like
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was digitally remastered from the original film and audio tracks.
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Remastered movies have been the subject of criticism. When the
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is noticeable on his cheeks. It was also not possible to see a
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replaced guns in the hands of police and federal agents with
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LP – originally pressed from a worn-out pressing master many
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Process of changing the quality of previously created media
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Shows that were shot and edited entirely on film, such as
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on Xbox, while the remastered resolution is displayed at
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frequently being produced from worn prints, with low
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Additionally, the earliest days of the CD era found
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modern sampling to make a radio play for broadcast.
1033:"Kirk/Spock STAR TREK To Get All-New HD Spaceships" 969: 1519: 401:is not right, it may seem sonically unbalanced. 485:An example of a restored film is the 1939 film 1009: 1007: 1005: 1003: 1001: 999: 726:is also updated but with recreated models. 503:light filters which were used to print the 305:. Unsourced material may be challenged and 1412:Women in Gaming: 100 Professionals of Play 1015:Prettier Than Ever: The Restoration of Oz 887:"How CDs are remastering the art of noise" 689:using a specialized tool called AstroRes. 447:To remaster a movie digitally for DVD and 1402: 1188:"Is Disney ruining its cartoon classics?" 1136:"DVNR: When Cartoon Restoration Goes Bad" 1085: 937: 671:Another issue in terms of remastering is 642:files have become corrupted or unreadable 507:portions of the final printed color film 325:Learn how and when to remove this message 76:Learn how and when to remove this message 1500:"Halo Combat Evolved Anniversary Review" 1159: 996: 884: 696: 675:projects completed in the early days of 433: 39:This article includes a list of general 1185: 1520: 1385:"Remastered video games: Good or bad?" 1346: 1289: 943: 429: 106:. The resulting product is said to be 1408: 1263: 1239:"Toon Boom Launches USAnimation OPUS" 1133: 1088:"When Movie Remastering Goes Too Far" 1340: 1314: 1283: 1257: 1231: 1205: 1179: 1153: 1127: 1115:. iwatchstuff.com. 15 September 2011 1055: 982:"Mission possible: Film restoration" 944:Levine, Robert (December 26, 2007). 861:. howstuffworks.com. 13 October 2008 859:"How do they remaster CDs and DVDs?" 303:adding citations to reliable sources 270: 25: 1211: 1160:Guilcher, Abi Le (March 22, 2023). 760:. Both were originally released on 13: 1212:III, Bill Kelley (April 1, 2023). 531:'s eyes prior to the restoration. 45:it lacks sufficient corresponding 14: 1539: 919:"Complaints with Remastering CDs" 885:Anderson, Tim (18 January 2007). 613:sets of animated properties like 1186:Schager, Nick (April 24, 2018). 1086:Vanhemert, Kyle (10 July 2010). 800:Halo: Combat Evolved Anniversary 710:Halo: Combat Evolved Anniversary 620:removing natural imperfections. 275: 30: 1292:"South Park: TV's Longest Week" 1079: 1068: 713:(right) with redrawn graphics. 497:three-strip Technicolor process 1347:Geolas, Paris (May 31, 2024). 1290:Wilson, Tim (April 29, 2009). 1049: 1025: 984:. news.bbc.co.uk. 25 July 2008 960: 772:. The original resolution was 692: 567: 543:Star Trek: The Next Generation 537:Star Trek: The Original Series 266: 1: 1470:"Halo: Combat Evolved Review" 1134:Amidi, Amid (April 8, 2005). 829: 558:the same treatment. In 2014, 455:). Some films are scanned at 360:(or even higher quality like 600: 412: 128: 7: 812: 735:high-definition televisions 10: 1544: 1502:. IGN UK. 14 November 2011 1440:"Hitman HD Trilogy review" 1056:Burt, Kayti (2017-02-06). 586:E.T. the Extra-Terrestrial 384:relatively modern albums. 236:, static, etc.). Although 132: 125:, based on the original. 18: 751:Hitman 2: Silent Assassin 1296:magazine.creativecow.net 505:cyan, magenta and yellow 491:. The color portions of 395: 252:and stereo image shift. 1270:Computer Graphics World 1243:Animation World Network 681:artificial intelligence 634:computer-animated films 589:(1982), where director 519:says "I have a brain", 60:more precise citations. 1409:Marie, Meagan (2018). 1322:"What Is "Digipaint"?" 718: 444: 21:Led Zeppelin Remasters 956:on December 30, 2007. 700: 677:digital ink and paint 574:Arnold Schwarzenegger 437: 362:high-resolution audio 230:signal-to-noise ratio 1264:Robertson, Barbara. 806:Halo: Combat Evolved 737:tend to have higher 704:Halo: Combat Evolved 299:improve this section 116:digitally remastered 1266:"Stereo Twice Over" 1192:Yahoo Entertainment 739:display resolutions 561:Pee-wee's Playhouse 501:red, green and blue 430:Film and television 220:With the advent of 215:mastering engineers 112:digital remastering 1476:UK. Archived from 1326:Anime News Network 719: 662:construction paper 445: 389:5.1 surround sound 1528:Audio engineering 1422:978-0-241-39506-6 1415:. DK. p. 9. 1328:. October 9, 2017 1302:on March 22, 2009 1019:Warner Home Video 925:. 13 October 2008 757:Hitman: Contracts 745:Hitman HD Trilogy 731:computer monitors 724:video game remake 638:Toon Boom Harmony 495:were shot in the 335: 334: 327: 222:digital recording 135:Mastering (audio) 86: 85: 78: 1535: 1512: 1511: 1509: 1507: 1496: 1490: 1489: 1487: 1485: 1480:on June 24, 2013 1466: 1460: 1459: 1457: 1455: 1436: 1427: 1426: 1406: 1400: 1399: 1397: 1395: 1381: 1364: 1363: 1361: 1359: 1344: 1338: 1337: 1335: 1333: 1318: 1312: 1311: 1309: 1307: 1298:. Archived from 1287: 1281: 1280: 1278: 1276: 1261: 1255: 1254: 1252: 1250: 1245:. 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Index

Led Zeppelin Remasters
references
inline citations
improve
introducing
Learn how and when to remove this message
audiophonic
cinematic
videographic
remakes
Mastering (audio)
master recording
LP records
tapes
CDs
DVDs
Blu-rays
album
tape
mixed
stereo
mono
equalization
vinyl recordings
mastering engineers
digital recording
analog
signal-to-noise ratio
tape hiss
noise reduction

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