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Rocket: Robot on Wheels

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completing minigames, or collecting all the tokens in a world. A certain total number of tickets must be collected to open new worlds, while tokens can be exchanged with Tinker the maintenance robot for new abilities. Eight booster packs can also be collected, each of which will increase Rocket's maximum health. Each world has at least one vehicle that is used for solving puzzles and getting tickets; for example, the first world has a hot-dog-shaped car that the player can drive. Other tickets require finding seven machine parts in each world to reactivate a machine and gain access to new areas. After collecting enough tickets in the six worlds, the player can access the final stage, "Jojo World", to confront the antagonist, Jojo. The game's soundtrack features
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envious of Whoopie being the star attraction, secretly plots to ruin opening day and rebrand the park as Jojo World. As soon as Gavin leaves, Jojo escapes his cage, clobbers Rocket senseless with a mallet, and grabs all of the park's tickets and tokens. Jojo abducts Whoopie and teleports into the park, causing the attractions to go haywire. Rocket gives chase and begins exploring the many areas of the park, working to find the stolen tickets and tokens so he can catch Jojo and rescue Whoopie before Gavin returns.
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The game has six differently themed worlds, all connected to a main "Whoopie World" hub area. Each world, along with the hub, contains 12 tickets and 200 tokens to collect. During gameplay, tickets are earned by completing different objectives in each world, such as assisting non-player characters,
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After finding many of the missing tickets and tokens, Rocket confronts and defeats Jojo, freeing Whoopie just as Dr. Gavin returns. Gavin commends Rocket for his hard work before leaving again to repair Jojo's damage to the park before it opens. After finding all the tickets and tokens, Rocket is
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said in one review that the game "works so well precisely because it is so different from the typical platform game. The realism of the gameplay, set in the surreal world of a cartoony theme park, makes this a game well worth any gamer's time." However, Boba Fatt said in another review that the
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to present the game themselves, which produced positive coverage in gaming magazines such as Next Generation, catching the attention of Ubi Soft, who finally agreed to publish the game. In hindsight, the developers lament pitching the game when mostly complete and massively underestimating the
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and formed the studio, they decided to develop a game for the Nintendo 64. The team went to Nintendo to pitch the game but were rejected. Without development kits or tool libraries, they developed a prototype of the game using a PC. The developers pitched the prototype to Nintendo and received
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Rocket is a robot created by Dr. Gavin, the architect and owner of Whoopie World, a futuristic theme park. On the night before opening day, Gavin goes to a party, leaving Rocket in charge of the park and its two animal mascots: Whoopie the walrus and his sidekick Jojo the raccoon. Jojo, who is
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called it "an attractive, almost anti-violent 3D puzzler with graphics intended for kids, but with some puzzles whose level of challenge is more appropriate for adults." Lou Gubrious of
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They spent around a year creating the first level in the game, entirely self-funded and began pitching to multiple developers. Ironically they pitched the game to
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to drive the gameplay. The player can solve puzzles dealing with mass, inertia, friction, and other physical properties.
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and were on the cusp of breaking a deal, but it would require the game be cancelled and Sucker Punch start anew on a
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gave the game 3/5 for graphics, 2.5/5 for sound, 1/5 for control, and 2/5 for fun factor in another review.
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title. The team got cold feet about putting a game on the cutting board, so they continued to pitch it.
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gave the game two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 4/5 for control.
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honored by Gavin for his achievements by renaming the park RocketLand, much to Whoopie's dismay.
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game's interface "is far more challenging than its puzzles or obstacles, making
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Smith, Shawn; Johnston, Chris; Davidson, John; Hager, Dean (December 1999).
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The game was listed as the "18th Best Nintendo 64 Game of All Time" in
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until three months before its release, when it was changed due to a
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in its later years. In it, the player controls Rocket, the titular
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console, as Sucker Punch would be associated more closely with
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development kits, but Nintendo refused to publish the game.
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Bickham, Jes (Christmas 1999). "Rocket: Robot on Wheels ".
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gave the game each a score of 6.5/10, 9/10, 7/10, and 6/10.
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was the first game on a home platform to use a realistic
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The game received "favorable" reviews according to the
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The game had initially been developed under the title
1393: 911:. Vol. 8, no. 1. Shinno Media. p. 63 1429: 540:just one long, unrewarding exercise in tedium." 208:tracks primarily dominated by organ and piano. 1155:. No. 135. IDG Entertainment. p. 188 1231: 1245: 1107: 470: 334: 1047:"Rocket: The Robot on Wheels [sic]" 994: 1468:Video games developed in the United States 1238: 1224: 30: 1143: 928: 703:"Rocket: Robot on Wheels for Nintendo 64" 672: 622: 902: 870: 834: 768: 653: 1044: 1040: 1038: 1020: 903:Weitzner, Jason "Fury" (January 2000). 837:"Rocket: Robot On Wheels - Nintendo 64" 816:. No. 125. Ziff Davis. p. 269 1430: 1267:Sly Cooper and the Thievius Raccoonus 1219: 1173:"Nintendo Power's Best of the Best". 871:Buchanan, Levi "Angus" (1999-11-05). 1035: 959: 873:"REVIEW for Rocket: Robot on Wheels" 697: 695: 283: 229:After Sucker Punch's founders left 16:Platform video game by Sucker Punch 13: 1483:Video games set in amusement parks 735:"Rocket: Robot on Wheels - Review" 36:North American Nintendo 64 box art 14: 1504: 1488:Video games scored by Ashif Hakik 1189: 962:"Review: Rocket: Robot on Wheels" 732: 711:. CBS Interactive. Archived from 692: 675:"Sprocket Will Never Be Released" 472: 336: 1415: 1403: 995:Casamassina, Matt (1999-11-24). 931:"Rocket: Robot on Wheels Review" 835:Helgeson, Matt (November 1999). 491: 486: 481: 476: 471: 355: 350: 345: 340: 335: 261:process of getting a publisher. 1166: 1137: 1101: 1070: 1045:Trueman, Doug (December 1999). 1014: 988: 953: 922: 896: 864: 769:Gaudiosi, Peyton (1999-12-10). 591: 577: 1493:Sucker Punch Productions games 929:MacDonald, Ryan (1999-12-15). 881:. Shinno Media. Archived from 828: 796: 762: 726: 666: 654:Moriarty, Colin (2014-09-12). 647: 616: 562: 224: 177:Sony Interactive Entertainment 1: 609: 1090:. November 1999. p. 140 279: 256:Eventually the team went to 7: 1144:Boba Fatt (December 1999). 1108:Lou Gubrious (1999-12-02). 960:Shea, Cam (February 2000). 239:Sony Computer Entertainment 194: 10: 1509: 1473:Video games about raccoons 1281:Sly 3: Honor Among Thieves 1181:. August 2008. p. 74. 997:"Rocket - Robot on Wheels" 552:s 20th anniversary issue. 1458:Single-player video games 1373: 1345: 1290: 1253: 1146:"Rocket: Robot on Wheels" 1078:"Rocket: Robot on Wheels" 905:"Rocket: Robot on Wheels" 813:Electronic Gaming Monthly 805:"Rocket: Robot on Wheels" 771:"Rocket: Robot on Wheels" 571:Electronic Gaming Monthly 379:Electronic Gaming Monthly 321: 318: 296: 293: 138: 126: 97: 85: 75: 65: 53: 41: 29: 24: 1478:Video games about robots 1247:Sucker Punch Productions 673:IGN staff (1999-08-18). 623:IGN staff (1999-11-01). 555: 161:Sucker Punch Productions 48:Sucker Punch Productions 1382:Rocket: Robot on Wheels 1206:Rocket: Robot on Wheels 625:"N64 Games of November" 211: 185:Rocket: Robot on Wheels 152:Rocket: Robot on Wheels 25:Rocket: Robot on Wheels 1453:Nintendo 64-only games 1274:Sly 2: Band of Thieves 1327:Infamous Second Son 1088:Nintendo of America 315: 290: 975:Next Media Pty Ltd 523:. Doug Trueman of 517:review aggregation 313: 288: 1448:Nintendo 64 games 1391: 1390: 1357:Ghost of Tsushima 1318:Festival of Blood 1177:. Vol. 231. 1120:IDG Entertainment 1086:. Vol. 126. 1031:. pp. 60–61. 1029:Future Publishing 745:All Media Network 512: 511: 311: 310: 163:and published by 148: 147: 119:December 17, 1999 110:November 17, 1999 1500: 1438:1999 video games 1420: 1419: 1408: 1407: 1406: 1399: 1240: 1233: 1226: 1217: 1216: 1201: 1200: 1198:Official website 1183: 1182: 1170: 1164: 1163: 1161: 1160: 1150: 1141: 1135: 1134: 1132: 1131: 1122:. Archived from 1105: 1099: 1098: 1096: 1095: 1074: 1068: 1067: 1065: 1064: 1042: 1033: 1032: 1018: 1012: 1011: 1009: 1008: 992: 986: 985: 983: 982: 977:. pp. 80–81 966: 957: 951: 950: 948: 947: 926: 920: 919: 917: 916: 900: 894: 893: 891: 890: 868: 862: 861: 859: 858: 849:. Archived from 832: 826: 825: 823: 821: 809: 800: 794: 793: 791: 790: 781:. Archived from 766: 760: 759: 757: 756: 747:. 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Index

Rocket: Robot on Wheels
Developer(s)
Sucker Punch Productions
Publisher(s)
Ubi Soft
Designer(s)
Composer(s)
Platform(s)
Nintendo 64
NA
EU
Genre(s)
Platform
Single-player
platform game
Sucker Punch Productions
Ubi Soft
Nintendo 64
Nintendo
Sony Interactive Entertainment
robot
physics engine
jazz
psychedelic
Microsoft
Sony Computer Entertainment
PlayStation
Electronic Arts
PlayStation 2
E3 1999

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