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completing minigames, or collecting all the tokens in a world. A certain total number of tickets must be collected to open new worlds, while tokens can be exchanged with Tinker the maintenance robot for new abilities. Eight booster packs can also be collected, each of which will increase Rocket's maximum health. Each world has at least one vehicle that is used for solving puzzles and getting tickets; for example, the first world has a hot-dog-shaped car that the player can drive. Other tickets require finding seven machine parts in each world to reactivate a machine and gain access to new areas. After collecting enough tickets in the six worlds, the player can access the final stage, "Jojo World", to confront the antagonist, Jojo. The game's soundtrack features
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envious of
Whoopie being the star attraction, secretly plots to ruin opening day and rebrand the park as Jojo World. As soon as Gavin leaves, Jojo escapes his cage, clobbers Rocket senseless with a mallet, and grabs all of the park's tickets and tokens. Jojo abducts Whoopie and teleports into the park, causing the attractions to go haywire. Rocket gives chase and begins exploring the many areas of the park, working to find the stolen tickets and tokens so he can catch Jojo and rescue Whoopie before Gavin returns.
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The game has six differently themed worlds, all connected to a main "Whoopie World" hub area. Each world, along with the hub, contains 12 tickets and 200 tokens to collect. During gameplay, tickets are earned by completing different objectives in each world, such as assisting non-player characters,
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After finding many of the missing tickets and tokens, Rocket confronts and defeats Jojo, freeing
Whoopie just as Dr. Gavin returns. Gavin commends Rocket for his hard work before leaving again to repair Jojo's damage to the park before it opens. After finding all the tickets and tokens, Rocket is
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said in one review that the game "works so well precisely because it is so different from the typical platform game. The realism of the gameplay, set in the surreal world of a cartoony theme park, makes this a game well worth any gamer's time." However, Boba Fatt said in another review that the
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to present the game themselves, which produced positive coverage in gaming magazines such as Next
Generation, catching the attention of Ubi Soft, who finally agreed to publish the game. In hindsight, the developers lament pitching the game when mostly complete and massively underestimating the
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and formed the studio, they decided to develop a game for the
Nintendo 64. The team went to Nintendo to pitch the game but were rejected. Without development kits or tool libraries, they developed a prototype of the game using a PC. The developers pitched the prototype to Nintendo and received
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Rocket is a robot created by Dr. Gavin, the architect and owner of
Whoopie World, a futuristic theme park. On the night before opening day, Gavin goes to a party, leaving Rocket in charge of the park and its two animal mascots: Whoopie the walrus and his sidekick Jojo the raccoon. Jojo, who is
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called it "an attractive, almost anti-violent 3D puzzler with graphics intended for kids, but with some puzzles whose level of challenge is more appropriate for adults." Lou
Gubrious of
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They spent around a year creating the first level in the game, entirely self-funded and began pitching to multiple developers. Ironically they pitched the game to
245:. Nervous about both the concept not being mascot-centric and a potential game being on their biggest competitor's system, Sony declined. They also pitched to
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to drive the gameplay. The player can solve puzzles dealing with mass, inertia, friction, and other physical properties.
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and were on the cusp of breaking a deal, but it would require the game be cancelled and Sucker Punch start anew on a
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gave the game 3/5 for graphics, 2.5/5 for sound, 1/5 for control, and 2/5 for fun factor in another review.
241:, who was impressed with it, but they stipulated the game still be released on N64 and later ported to the
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title. The team got cold feet about putting a game on the cutting board, so they continued to pitch it.
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gave the game two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 4/5 for control.
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honored by Gavin for his achievements by renaming the park RocketLand, much to
Whoopie's dismay.
171:. It marked the first game developed by Sucker Punch, and their only game that it released on a
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game's interface "is far more challenging than its puzzles or obstacles, making
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Smith, Shawn; Johnston, Chris; Davidson, John; Hager, Dean (December 1999).
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The game was listed as the "18th Best
Nintendo 64 Game of All Time" in
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until three months before its release, when it was changed due to a
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in its later years. In it, the player controls Rocket, the titular
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console, as Sucker Punch would be associated more closely with
114:
656:"Something Electric in Bellevue: The History of Sucker Punch"
180:
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development kits, but
Nintendo refused to publish the game.
1021:
Bickham, Jes (Christmas 1999). "Rocket: Robot on Wheels ".
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gave the game each a score of 6.5/10, 9/10, 7/10, and 6/10.
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was the first game on a home platform to use a realistic
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440:
1110:"Rocket: Robot on Wheels Review for N64 on GamePro.com"
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The game received "favorable" reviews according to the
264:
The game had initially been developed under the title
1393:
911:. Vol. 8, no. 1. Shinno Media. p. 63
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540:just one long, unrewarding exercise in tedium."
208:tracks primarily dominated by organ and piano.
1155:. No. 135. IDG Entertainment. p. 188
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334:
1047:"Rocket: The Robot on Wheels [sic]"
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30:
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703:"Rocket: Robot on Wheels for Nintendo 64"
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903:Weitzner, Jason "Fury" (January 2000).
837:"Rocket: Robot On Wheels - Nintendo 64"
816:. No. 125. Ziff Davis. p. 269
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1267:Sly Cooper and the Thievius Raccoonus
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1173:"Nintendo Power's Best of the Best".
871:Buchanan, Levi "Angus" (1999-11-05).
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959:
873:"REVIEW for Rocket: Robot on Wheels"
697:
695:
283:
229:After Sucker Punch's founders left
16:Platform video game by Sucker Punch
13:
1483:Video games set in amusement parks
735:"Rocket: Robot on Wheels - Review"
36:North American Nintendo 64 box art
14:
1504:
1488:Video games scored by Ashif Hakik
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962:"Review: Rocket: Robot on Wheels"
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711:. CBS Interactive. Archived from
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675:"Sprocket Will Never Be Released"
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336:
1415:
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995:Casamassina, Matt (1999-11-24).
931:"Rocket: Robot on Wheels Review"
835:Helgeson, Matt (November 1999).
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261:process of getting a publisher.
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1045:Trueman, Doug (December 1999).
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769:Gaudiosi, Peyton (1999-12-10).
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1493:Sucker Punch Productions games
929:MacDonald, Ryan (1999-12-15).
881:. Shinno Media. Archived from
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654:Moriarty, Colin (2014-09-12).
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177:Sony Interactive Entertainment
1:
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1090:. November 1999. p. 140
279:
256:Eventually the team went to
7:
1144:Boba Fatt (December 1999).
1108:Lou Gubrious (1999-12-02).
960:Shea, Cam (February 2000).
239:Sony Computer Entertainment
194:
10:
1509:
1473:Video games about raccoons
1281:Sly 3: Honor Among Thieves
1181:. August 2008. p. 74.
997:"Rocket - Robot on Wheels"
552:s 20th anniversary issue.
1458:Single-player video games
1373:
1345:
1290:
1253:
1146:"Rocket: Robot on Wheels"
1078:"Rocket: Robot on Wheels"
905:"Rocket: Robot on Wheels"
813:Electronic Gaming Monthly
805:"Rocket: Robot on Wheels"
771:"Rocket: Robot on Wheels"
571:Electronic Gaming Monthly
379:Electronic Gaming Monthly
321:
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126:
97:
85:
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1478:Video games about robots
1247:Sucker Punch Productions
673:IGN staff (1999-08-18).
623:IGN staff (1999-11-01).
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161:Sucker Punch Productions
48:Sucker Punch Productions
1382:Rocket: Robot on Wheels
1206:Rocket: Robot on Wheels
625:"N64 Games of November"
211:
185:Rocket: Robot on Wheels
152:Rocket: Robot on Wheels
25:Rocket: Robot on Wheels
1453:Nintendo 64-only games
1274:Sly 2: Band of Thieves
1327:Infamous Second Son
1088:Nintendo of America
315:
290:
975:Next Media Pty Ltd
523:. Doug Trueman of
517:review aggregation
313:
288:
1448:Nintendo 64 games
1391:
1390:
1357:Ghost of Tsushima
1318:Festival of Blood
1177:. Vol. 231.
1120:IDG Entertainment
1086:. Vol. 126.
1031:. pp. 60–61.
1029:Future Publishing
745:All Media Network
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163:and published by
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119:December 17, 1999
110:November 17, 1999
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842:Game Informer
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1024:N64 Magazine
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1003:. Ziff Davis
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708:GameRankings
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681:. Ziff Davis
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55:Publisher(s)
43:Developer(s)
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1374:Other games
1334:First Light
319:Publication
243:PlayStation
225:Development
206:psychedelic
169:Nintendo 64
92:Nintendo 64
87:Platform(s)
81:Ashif Hakik
77:Composer(s)
67:Designer(s)
1432:Categories
1311:Infamous 2
1256:Sly Cooper
1159:2022-06-09
1130:2022-06-09
1094:2019-01-15
1063:2022-06-09
1007:2014-12-18
981:2022-06-09
946:2014-12-18
915:2022-06-09
889:2014-12-18
857:2014-12-18
789:2022-06-09
775:Gamecenter
755:2014-12-18
719:2022-06-09
685:2014-12-18
640:2022-06-09
635:Ziff Davis
610:References
410:(J.W.) 88%
408:(L.B.) 92%
294:Aggregator
71:Don Munsil
1211:MobyGames
1179:Future US
847:FuncoLand
285:Reception
280:Reception
270:trademark
231:Microsoft
1347:Ghost of
1304:Infamous
1293:Infamous
936:GameSpot
519:website
417:GameSpot
384:7.125/10
266:Sprocket
195:Gameplay
173:Nintendo
167:for the
165:Ubi Soft
133:Platform
128:Genre(s)
60:Ubi Soft
1396:Portals
1153:GamePro
1115:GamePro
1052:NextGen
909:GameFan
878:GameFan
820:June 9,
740:AllGame
599:GamePro
585:GamePro
532:GamePro
526:NextGen
403:GameFan
329:AllGame
258:E3 1999
139:Mode(s)
98:Release
1349:series
1295:series
1258:series
538:Rocket
508:8.4/10
422:7.6/10
1422:1990s
1149:(PDF)
970:Hyper
965:(PDF)
808:(PDF)
556:Notes
550:'
429:Hyper
322:Score
297:Score
181:robot
155:is a
822:2022
779:CNET
446:9/10
396:8/10
372:8/10
212:Plot
204:and
202:jazz
1209:at
1001:IGN
679:IGN
660:IGN
630:IGN
458:88%
441:IGN
434:84%
307:82%
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115:EU
106:NA
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