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Sucker Punch Productions

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3415: 805:, was released in July 2020 as one of PlayStation 4's last first-party exclusive titles. It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties, selling over 13 million copies by September 2024. As a result of the game's success, directors Jason Connell and Fox became tourism ambassadors for the island of Tsushima in 2021, and a film based on the game is in development. A sequel, 382:. Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea about starting a video game company. The brand name was created from one of several names the team had unsuccessfully proposed as project codenames at Microsoft. Zimmerman shared the name options with his wife to get her opinion, and she advised the team not to use 31: 520:
to streamline its development goals since they were developing the game for one platform. As the game was developed for young players, the team initially worried about Cooper being a thief and if that would enforce a message to young players that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius Raccoonus" are
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series. Sucker Punch elected to set the sequel in their hometown of Seattle as they could draw from their personal experiences in the open world's design. It also replaces the series protagonist Cole MacGrath with a new character named Delsin Rowe. More than 110 people worked on the game, though the
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to publishers, Sucker Punch decided to approach a publisher first. Fleming observed that the most successful platform games at that time were the ones released by console manufacturers. The team approached Sony who agreed to publish the game for the PlayStation 2. Working with Sony allowed the team
693:. The acquisition talks had lasted about two years. Fleming, commenting on the acquisition in 2013, added that Sucker Punch's nature as a "one-team shop", the increasing team size, and its long history of collaboration with Sony, in particular its product development team at 1901: 541:
success enabled the studio to pursue a sequel. Fleming said that the sequel was about Sly and his companions collaborating with each other to "pull off strings of big heists", while Fox said that it was inspired by Hollywood
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franchise elevated Sucker Punch's stature as a development studio, although they wanted to work on something new in order to stay relevant. The studio pitched four projects to Sony, including a project named
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following a trademark dispute, received generally positive reviews when it was released in 1999, however, it was not commercially successful, with Fleming describing the audience response as "tepid".
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franchise, which has a "punk rock" aesthetic. This caused a significantly longer production time compared to other Sucker Punch titles, with development lasting for about six years. The game, titled
515:, stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching 1995: 566:, though its development was rushed. The team only had 11-and-a-half months to complete its production. Despite this, the game received generally positive reviews when it was released in 2005. 1409: 747:
in March 2014. The game received generally positive reviews and was a commercial success, selling more than 1 million copies in nine days. Sucker Punch released a standalone expansion titled
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and would feature a samurai as the protagonist. The art and the environment teams had a difficult time transitioning into the project as the game was a huge departure stylistically from the
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Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at
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as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game".
1868: 1770: 1087: 277:, was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named 1531: 524:-style words invented by the team. Development of the game lasted for 3 years, during which time Plank departed the team. Creative director Nate Fox described the launch of 1640: 1564: 1031: 1835: 1673: 1970: 1432: 689:
owned by Sony. Sony announced in August 2011 that it would fully acquire Sucker Punch for an undisclosed sum. With the acquisition, Sucker Punch also became part of
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Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at
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as the studio's name. The team went against her advice since the target audience for video games at that time was mostly young men, a group which the name
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game, with development lasting three years by a team of 60 people. It received generally positive reviews and sold nearly 2 million copies as in 2010.
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and was to feature 3D visuals, but the plan was scrapped. Two of the founders, Tom and Cathy Saxton, left Sucker Punch Productions in 1998.
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was released in 2002 and was both a commercial and critical success selling about 1 million copies, surpassing the studio's expectations.
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would resonate with. After the establishment of the studio, the team began working on their first game. Seeing the release of games like
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was released in June 2011 to generally positive reviews. Sucker Punch was a second-party developer for Sony for more than a decade, and
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in which the player character would summon little creatures from their tattoos and go on adventures with them, and a project named
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city, was created in 2015 or 2016 and leaked in 2020. The team ultimately decided that the game would be set in
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to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels:
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agreed to publish the game after seeing positive press reaction to it. The project, which was later renamed
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were among the approached parties, but most of them were not interested. They also pitched it to
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series developed by Sucker Punch. The studio was not directly involved in the creation of
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was released in 2004 to generally positive reviews. It was followed by a sequel,
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nearly agreed to publish the game, but that deal fell apart several weeks before
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games, the team continued its partnership with Sony and pivoted to making an
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after multiple visits to northern Japan. The game is set to release for the
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With the success of the first game, Sucker Punch began working on a sequel.
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was a modest success and Sucker Punch followed it up with two sequels,
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in August 2014. The studio was hit with layoffs in the same month.
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was made for the Nintendo 64, one of PlayStation's competitors.
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With Sony's support and funding, the studio continued to make
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since 2011. As of 2020, the company employs about 160 people.
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title, though it would have required the company to cancel
442: 234:. It is best known for creating character action games for 2775: 1929: 1896: 1826:"Infamous: Second Son sales topped 1M units in nine days" 1523: 1230: 1194: 1082: 735:
number was still considered to be small for a big-budget
454: 714:'s fastest-selling game, until its record was broken by 1761:"Super-powered in Seattle: inFamous Second Son preview" 756: 584:. Sanzaru previously collaborated with Sucker Punch on 344:, the studio spent six years working on the next game, 352:, selling more than 13 million copies. A sequel, 1859:"Infamous Developer Sucker Punch Experiences Layoffs" 1158:"Sly Devils: The History of Sucker Punch Productions" 554:, a larger cast of characters, and more open levels. 1256: 1219: 1217: 465:
once offered to sign a deal with Sucker Punch for a
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The team considered themes such as pirates and 3430: 1226:"Sucker Punch Talks Motion Controls, 3-D Gaming" 1151: 1149: 1147: 1145: 1143: 1071: 1069: 1067: 1065: 1063: 1061: 1059: 358:, is in development and set to release for the 1109: 1107: 1105: 2519: 2341: 2191: 2078: 1752: 1331:"Sucker Punch Talks Letting Go Of Sly Cooper" 1140: 2355: 1954: 1952: 1728:"Journey becomes PSN's fastest-selling game" 1056: 550:, the sequel features improved gameplay and 1397: 1324: 1322: 1320: 1102: 1025: 1023: 1021: 505:, Sucker Punch developed another character 2526: 2512: 2348: 2334: 2198: 2184: 2085: 2071: 1116:"Looking Back on 20 Years of Sucker Punch" 704:games, releasing the standalone expansion 580:(2013), which was developed externally by 29: 3474:Video game companies of the United States 3439:1997 establishments in Washington (state) 1949: 1664:"Why Sucker Punch left Sly Cooper behind" 1628: 1595: 1113: 449:series of consoles, which declined since 3469:Video game companies established in 1997 1983: 1973:from the original on September 24, 2024. 1629:Yin-Poole, Wesley (September 27, 2010). 1496: 1457: 1317: 1075: 1018: 421:After purchasing a development kit from 3454:Companies based in Bellevue, Washington 2533: 1889: 1758: 1661: 1463: 1114:Zimmerman, Chris (September 25, 2017). 3449:American companies established in 1997 3431: 1922: 1823: 1430: 1328: 1223: 1155: 1076:Moriarty, Colin (September 12, 2014). 546:. To help differentiate the game from 480:s production was nearly complete when 370: 2507: 2377:Sly Cooper and the Thievius Raccoonus 2329: 2179: 2066: 2016: 1959:Small, Zachary (September 24, 2024). 1958: 1937:from the original on February 9, 2021 1904:from the original on February 9, 2021 1871:from the original on January 27, 2021 1838:from the original on November 1, 2017 1817: 1805:from the original on February 9, 2021 1740:from the original on February 9, 2021 1676:from the original on February 9, 2021 1643:from the original on February 9, 2021 1598:"Sony buys inFamous dev Sucker Punch" 1529: 1511:from the original on February 9, 2021 1497:McCarthy, Caty (September 25, 2017). 1478:from the original on February 9, 2021 1412:from the original on February 9, 2021 1305:from the original on November 6, 2012 1265:from the original on February 9, 2021 1128:from the original on February 9, 2021 1044:from the original on February 9, 2021 936: 915: 863:Sly Cooper and the Thievius Raccoonus 530:Sly Cooper and the Thievius Raccoonus 512:Sly Cooper and the Thievius Raccoonus 493: 280:Sly Cooper and the Thievius Raccoonus 1725: 1707:from the original on August 22, 2022 1694: 1596:Yin-Poole, Wesley (August 2, 2011). 1562: 1398:Ray Corriea, Alexa (July 19, 2012). 1250: 1029: 425:, the founders began self-funding a 408:. This first game was inspired by a 2314:PlayStation All-Stars Battle Royale 2164:PlayStation All-Stars Battle Royale 2031:from the original on March 25, 2021 1379:from the original on April 29, 2013 1238:from the original on April 18, 2022 1202:from the original on April 18, 2022 1090:from the original on April 18, 2022 710:in October 2011. It quickly became 13: 1890:Dastoor, Vaspaan (July 20, 2020). 1856: 1759:Matulef, Jeffrey (June 19, 2013). 1610:from the original on July 27, 2020 1224:Reilly, Jim (September 29, 2009). 822: 720:in 2012. Following the release of 501:Following the critical success of 14: 3490: 3459:First-party video game developers 2047: 1998:from the original on July 7, 2021 1984:Scullion, Chris (March 5, 2021). 1773:from the original on July 9, 2019 1662:Ruscher, Wesley (June 26, 2013). 1565:"July Cover Revealed: Infamous 2" 1464:McElroy, Griffin (June 9, 2009). 1190:"Sprocket Will Never Be Released" 779:, and a playable prototype named 136:Jason Connell (creative director) 3479:Video game development companies 3414: 3413: 2017:Kroll, Justin (March 25, 2021). 1923:Oloman, Jordan (July 21, 2020). 1824:Sarkar, Samit (April 10, 2014). 724:, the team commenced working on 632:, which would ultimately become 314:-inspired superhero game titled 256:. The studio has been a part of 2010: 1977: 1916: 1883: 1850: 1785: 1726:Yoon, Andrew (March 29, 2012). 1719: 1688: 1655: 1622: 1589: 1556: 1530:Kelly, Kevin (March 25, 2009). 1490: 1424: 1391: 1355: 3385:Sony Interactive Entertainment 2895:RIGS: Mechanized Combat League 2092: 1857:Te, Zorine (August 19, 2014). 1281: 1182: 1: 3444:2011 mergers and acquisitions 1695:Orry, Tom (August 16, 2011). 1329:Hanson, Ben (June 25, 2013). 1011: 336:(2014). After the release of 224:Sucker Punch Productions, LLC 24:Sucker Punch Productions, LLC 18:American video game developer 2205: 1631:"Sucker Punch on inFamous 2" 1431:Hanson, Ben (May 22, 2013). 1156:Reeves, Ben (June 9, 2010). 1030:West, Josh (July 18, 2020). 730:, the next main game in the 664:was also the studio's first 7: 930:Infamous: Festival of Blood 577:Sly Cooper: Thieves in Time 445:, the manufacturers of the 285:Sony Computer Entertainment 63:; 26 years ago 10: 3495: 2391:Sly 3: Honor Among Thieves 1563:Juba, Joe (June 4, 2010). 1365:Sly 3: Honor Among Thieves 1257:Sucker Punch Productions. 989:Ghost of Tsushima: Legends 892:Sly 3: Honor Among Thieves 563:Sly 3: Honor Among Thieves 365: 296:Sly 3: Honor Among Thieves 3410: 3377: 3297: 3238: 3231: 3139: 3058: 3051: 2541: 2483: 2455: 2400: 2363: 2293: 2265: 2215: 2148: 2102: 1433:"The Origins Of Infamous" 994: 984: 972: 962: 946: 908: 898: 886: 874: 867: 857: 840: 835: 832: 829: 767:Following the release of 570:was the last game in the 209: 194: 184: 143: 120: 104: 75: 57: 47: 37: 28: 3126:Sucker Punch Productions 2357:Sucker Punch Productions 2301:Sucker Punch Productions 3402:PlayStation Productions 3177:Incognito Entertainment 3028:White Knight Chronicles 2492:Rocket: Robot on Wheels 2307:Street Fighter X Tekken 2157:PlayStation Move Heroes 846:Rocket: Robot on Wheels 687:intellectual properties 605:and acquisition by Sony 552:artificial intelligence 487:Rocket: Robot on Wheels 393:Oddworld: Abe's Oddysee 302:After working on three 274:Rocket: Robot on Wheels 152:Rocket: Robot on Wheels 2902:Shadow of the Colossus 2769:I.Q.: Intelligent Qube 2384:Sly 2: Band of Thieves 2125:3: Honor Among Thieves 1291:Sly 2: Band of Thieves 880:Sly 2: Band of Thieves 557:Sly 2: Band of Thieves 509:. The project, titled 415:The Incredible Machine 290:Sly 2: Band of Thieves 283:. The team approached 3162:Daybreak Game Company 2986:The Legend of Dragoon 1991:Video Games Chronicle 1259:"The Making of Sly 2" 750:Infamous: First Light 743:was released for the 691:SCE Worldwide Studios 651:Batman: No Man's Land 439:Acclaim Entertainment 956:Infamous First Light 787:, which is set in a 777:Scottish folk heroes 232:Bellevue, Washington 228:video game developer 110:Bellevue, Washington 3464:PlayStation Studios 3172:Guerrilla Cambridge 3121:Santa Monica Studio 2881:Ratchet & Clank 2832:Marvel's Spider-Man 2713:Firewall: Zero Hour 2587:Boku no Natsuyasumi 2535:PlayStation Studios 2437:Infamous Second Son 1544:on January 28, 2015 1445:on February 9, 2021 1343:on February 9, 2021 1198:. August 18, 1999. 1170:on February 9, 2021 942:Infamous Second Son 727:Infamous Second Son 712:PlayStation Network 618:Nasty Little Things 609:The success of the 333:Infamous Second Son 269:video game industry 267:before joining the 258:PlayStation Studios 201:PlayStation Studios 186:Number of employees 25: 3219:Zipper Interactive 2860:PaRappa the Rapper 2139:Bentley's Hackpack 2118:2: Band of Thieves 2024:Deadline Hollywood 1966:The New York Times 1801:. April 16, 2014. 695:Foster City Studio 587:The Sly Collection 548:Thievius Raccoonus 536:Thievius Raccoonus 23: 3426: 3425: 3373: 3372: 3284:Kazunori Yamauchi 3227: 3226: 3167:Evolution Studios 3111:Polyphony Digital 2965:The Last Guardian 2734:Ghost of Tsushima 2594:Calling All Cars! 2573:Blood & Truth 2501: 2500: 2467:Ghost of Tsushima 2428:Festival of Blood 2323: 2322: 2238:Festival of Blood 2173: 2172: 2111:Thievius Racoonus 1009: 1008: 968:Ghost of Tsushima 802:Ghost of Tsushima 758:Ghost of Tsushima 722:Festival of Blood 707:Festival of Blood 346:Ghost of Tsushima 253:Ghost of Tsushima 238:consoles such as 221: 220: 175:Ghost of Tsushima 131:creative director 61:October 1997 3486: 3417: 3416: 3360:Keiichiro Toyama 3325:Ian Hetherington 3236: 3235: 3116:San Diego Studio 3056: 3055: 2685:Everybody's Golf 2528: 2521: 2514: 2505: 2504: 2350: 2343: 2336: 2327: 2326: 2200: 2193: 2186: 2177: 2176: 2087: 2080: 2073: 2064: 2063: 2059: 2058: 2056:Official website 2041: 2040: 2038: 2036: 2014: 2008: 2007: 2005: 2003: 1981: 1975: 1974: 1956: 1947: 1946: 1944: 1942: 1920: 1914: 1913: 1911: 1909: 1887: 1881: 1880: 1878: 1876: 1854: 1848: 1847: 1845: 1843: 1821: 1815: 1814: 1812: 1810: 1789: 1783: 1782: 1780: 1778: 1756: 1750: 1749: 1747: 1745: 1723: 1717: 1716: 1714: 1712: 1692: 1686: 1685: 1683: 1681: 1659: 1653: 1652: 1650: 1648: 1626: 1620: 1619: 1617: 1615: 1593: 1587: 1586: 1584: 1582: 1573:. 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Index


Subsidiary
Video games
Bellevue, Washington
creative director
Rocket: Robot on Wheels
Sly Cooper
Infamous
Ghost of Tsushima
Parent
PlayStation Studios
suckerpunch.com
video game developer
Bellevue, Washington
PlayStation
Sly Cooper
Infamous
Ghost of Tsushima
PlayStation Studios
Microsoft
video game industry
Rocket: Robot on Wheels
Sly Cooper and the Thievius Raccoonus
Sony Computer Entertainment
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
open-world
comic book
Infamous
Infamous 2

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