3415:
805:, was released in July 2020 as one of PlayStation 4's last first-party exclusive titles. It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties, selling over 13 million copies by September 2024. As a result of the game's success, directors Jason Connell and Fox became tourism ambassadors for the island of Tsushima in 2021, and a film based on the game is in development. A sequel,
382:. Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea about starting a video game company. The brand name was created from one of several names the team had unsuccessfully proposed as project codenames at Microsoft. Zimmerman shared the name options with his wife to get her opinion, and she advised the team not to use
31:
520:
to streamline its development goals since they were developing the game for one platform. As the game was developed for young players, the team initially worried about Cooper being a thief and if that would enforce a message to young players that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius
Raccoonus" are
734:
series. Sucker Punch elected to set the sequel in their hometown of
Seattle as they could draw from their personal experiences in the open world's design. It also replaces the series protagonist Cole MacGrath with a new character named Delsin Rowe. More than 110 people worked on the game, though the
519:
to publishers, Sucker Punch decided to approach a publisher first. Fleming observed that the most successful platform games at that time were the ones released by console manufacturers. The team approached Sony who agreed to publish the game for the PlayStation 2. Working with Sony allowed the team
693:. The acquisition talks had lasted about two years. Fleming, commenting on the acquisition in 2013, added that Sucker Punch's nature as a "one-team shop", the increasing team size, and its long history of collaboration with Sony, in particular its product development team at
1901:
541:
success enabled the studio to pursue a sequel. Fleming said that the sequel was about Sly and his companions collaborating with each other to "pull off strings of big heists", while Fox said that it was inspired by
Hollywood
1041:
615:
franchise elevated Sucker Punch's stature as a development studio, although they wanted to work on something new in order to stay relevant. The studio pitched four projects to Sony, including a project named
2028:
490:
following a trademark dispute, received generally positive reviews when it was released in 1999, however, it was not commercially successful, with
Fleming describing the audience response as "tepid".
799:
franchise, which has a "punk rock" aesthetic. This caused a significantly longer production time compared to other Sucker Punch titles, with development lasting for about six years. The game, titled
515:, stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching
1995:
566:, though its development was rushed. The team only had 11-and-a-half months to complete its production. Despite this, the game received generally positive reviews when it was released in 2005.
1409:
747:
in March 2014. The game received generally positive reviews and was a commercial success, selling more than 1 million copies in nine days. Sucker Punch released a standalone expansion titled
795:
and would feature a samurai as the protagonist. The art and the environment teams had a difficult time transitioning into the project as the game was a huge departure stylistically from the
1508:
1157:
1330:
1891:
378:
Sucker Punch
Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at
1475:
528:
as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game".
1868:
1770:
1087:
277:, was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named
1531:
524:-style words invented by the team. Development of the game lasted for 3 years, during which time Plank departed the team. Creative director Nate Fox described the launch of
1640:
1564:
1031:
1835:
1673:
1970:
1432:
689:
owned by Sony. Sony announced in August 2011 that it would fully acquire Sucker Punch for an undisclosed sum. With the acquisition, Sucker Punch also became part of
263:
Sucker Punch
Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at
2018:
1802:
1235:
1125:
1737:
1704:
1607:
386:
as the studio's name. The team went against her advice since the target audience for video games at that time was mostly young men, a group which the name
3473:
3438:
3389:
2542:
2347:
1985:
1934:
668:
game, with development lasting three years by a team of 60 people. It received generally positive reviews and sold nearly 2 million copies as in 2010.
3468:
1199:
1399:
1376:
3453:
1498:
3448:
1167:
1302:
1340:
400:, the team felt they lacked the necessary skills and experience to compete with them. Instead, the team decided to develop their new game for
2525:
473:. While the founders were pitching the project, development of the game progressed smoothly. A total of seventeen people worked on the game.
418:
and was to feature 3D visuals, but the plan was scrapped. Two of the founders, Tom and Cathy Saxton, left Sucker Punch
Productions in 1998.
532:
was released in 2002 and was both a commercial and critical success selling about 1 million copies, surpassing the studio's expectations.
390:
would resonate with. After the establishment of the studio, the team began working on their first game. Seeing the release of games like
1465:
677:
was released in June 2011 to generally positive reviews. Sucker Punch was a second-party developer for Sony for more than a decade, and
3458:
3478:
1858:
1077:
1760:
1362:
620:
in which the player character would summon little creatures from their tattoos and go on adventures with them, and a project named
1541:
433:. The team pitched the game to publishers when it was halfway through production as they thought this path would pose less risk.
3443:
2340:
1630:
1574:
1288:
2376:
2110:
862:
511:
279:
2084:
1892:"Ghost Of Tsushima Developer Considered Making The Game About Pirates, Scottish Folk Heroes, and Even The Three Musketeers"
1825:
1663:
1960:
1442:
771:, the team began brainstorming their next game. Sucker Punch wanted to create an open-world game with a large emphasis on
2313:
2163:
1792:
1262:
414:
1225:
1115:
2197:
644:, though this idea was scrapped six months later, and the game pivoted to become a superhero origin story inspired by
2518:
2333:
1727:
1696:
1597:
3041:
2019:"Sony And PlayStation Productions Developing 'Ghost of Tsushima' Movie With 'John Wick's Chad Stahelski Directing"
791:
city, was created in 2015 or 2016 and leaked in 2020. The team ultimately decided that the game would be set in
3384:
2894:
2887:
2831:
624:, in which the player character must survive on an island filled with dinosaurs. Sony ultimately greenlighted
1032:"From Infamous to Ghost of Tsushima: Sucker Punch on the six-year journey it took to deliver its magnum opus"
287:
to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels:
1924:
484:
agreed to publish the game after seeing positive press reaction to it. The project, which was later renamed
3463:
3418:
2511:
1189:
2936:
2761:
2427:
2272:
2237:
2131:
929:
706:
576:
284:
2390:
2124:
891:
562:
392:
295:
3020:
736:
716:
2957:
2754:
2565:
2077:
650:
3401:
3176:
3027:
2491:
2306:
2156:
845:
686:
551:
486:
441:
were among the approached parties, but most of them were not interested. They also pitched it to
273:
151:
2901:
2873:
2768:
2740:
2383:
2190:
2117:
879:
556:
289:
271:. Despite having a difficult time finding a publisher and funding, the group's first project,
3161:
2985:
2950:
2929:
2747:
2677:
2413:
2223:
2138:
1990:
903:
749:
690:
634:
438:
397:
316:
811:, was announced in September 2024. The development team was inspired to set the game around
2607:
2443:
2253:
955:
231:
227:
109:
574:
series developed by Sucker Punch. The studio was not directly involved in the creation of
8:
3171:
3120:
2712:
2684:
2663:
2586:
2534:
2436:
2246:
2070:
941:
726:
711:
332:
268:
257:
200:
51:
3218:
3156:
2915:
2880:
2859:
2810:
2023:
1965:
776:
694:
586:
3283:
3166:
3110:
2964:
2838:
2782:
2733:
2593:
2466:
2401:
2284:
2207:
2183:
1830:
1404:
967:
801:
348:(2020), which went on to become one of Sony's fastest-selling original games for the
252:
246:
174:
166:
130:
2473:
999:
807:
354:
3359:
3324:
3115:
2635:
2572:
2277:
1499:"Sucker Punch's Infamous Got Its Start as a "Superhero Version of Animal Crossing""
1120:
595:
3105:
3090:
3080:
3070:
2817:
2649:
640:
560:
was released in 2004 to generally positive reviews. It was followed by a sequel,
462:
457:
nearly agreed to publish the game, but that deal fell apart several weeks before
3288:
3255:
3245:
3151:
3095:
2978:
2789:
2656:
2614:
195:
1258:
812:
340:, Sony acquired Sucker Punch for an undisclosed sum. Following the release of
3432:
3354:
3304:
3273:
3263:
3198:
3186:
2999:
2943:
2845:
2642:
1569:
1437:
1335:
1162:
974:
947:
909:
868:
816:
744:
591:
581:
466:
426:
409:
359:
349:
306:
games, the team continued its partnership with Sony and pivoted to making an
1986:"Ghost of Tsushima devs to be made permanent ambassadors of the real island"
815:
after multiple visits to northern Japan. The game is set to release for the
671:
With the success of the first game, Sucker Punch began working on a sequel.
638:. It was initially pitched as a superhero game with gameplay that resembled
3339:
3268:
3181:
2992:
2971:
2719:
2705:
2698:
2325:
792:
772:
656:
3364:
3349:
3344:
3334:
3329:
3314:
3250:
3146:
3100:
3085:
3065:
2600:
2558:
1797:
1668:
851:
506:
446:
401:
235:
3319:
3309:
3278:
3130:
3075:
3013:
2922:
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2551:
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2094:
1371:
1297:
1036:
920:
673:
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645:
611:
543:
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326:
324:
was a modest success and Sucker Punch followed it up with two sequels,
311:
307:
240:
158:
41:
2503:
3213:
3208:
3203:
3034:
3006:
2670:
2628:
1765:
1732:
1635:
1602:
788:
379:
264:
1400:"Sly Cooper: Thieves in Time is Sanzaru's love letter to the series"
697:, as the key reasons why Sucker Punch agreed to Sony's acquisition.
628:, in which the player must make different decisions as a superhero.
3191:
2908:
2824:
2803:
2796:
2726:
1863:
1470:
753:
in August 2014. The studio was hit with layoffs in the same month.
481:
422:
1925:"Ghost of Tsushima Developer's Cancelled Project 'Prophecy' Leaks"
2866:
1536:
1503:
1274:
978:
458:
1532:"GDC09: An inFamous interview with Sucker Punch's Brian Fleming"
1466:"Interview: Sucker Punch's Nate Fox on inFamous and inSpiration"
453:
was made for the
Nintendo 64, one of PlayStation's competitors.
3396:
2691:
2055:
214:
30:
700:
With Sony's support and funding, the studio continued to make
260:
since 2011. As of 2020, the company employs about 160 people.
2062:
1078:"Something Electric in Bellevue: The History of Sucker Punch"
521:
1961:"Sequel to Ghost of Tsushima Expands a Fresh Sony Franchise"
2175:
469:
title, though it would have required the company to cancel
442:
234:. It is best known for creating character action games for
2775:
1929:
1896:
1826:"Infamous: Second Son sales topped 1M units in nine days"
1523:
1230:
1194:
1082:
735:
number was still considered to be small for a big-budget
454:
714:'s fastest-selling game, until its record was broken by
1761:"Super-powered in Seattle: inFamous Second Son preview"
756:
584:. Sanzaru previously collaborated with Sucker Punch on
344:, the studio spent six years working on the next game,
352:, selling more than 13 million copies. A sequel,
1859:"Infamous Developer Sucker Punch Experiences Layoffs"
1158:"Sly Devils: The History of Sucker Punch Productions"
554:, a larger cast of characters, and more open levels.
1256:
1219:
1217:
465:
once offered to sign a deal with Sucker Punch for a
1697:"inFamous 2: Festival of Blood coming this October"
601:
1793:"Realising InFamous: Second Son's next-gen vision"
1214:
775:. The team considered themes such as pirates and
3430:
1226:"Sucker Punch Talks Motion Controls, 3-D Gaming"
1151:
1149:
1147:
1145:
1143:
1071:
1069:
1067:
1065:
1063:
1061:
1059:
358:, is in development and set to release for the
1109:
1107:
1105:
2519:
2341:
2191:
2078:
1752:
1331:"Sucker Punch Talks Letting Go Of Sly Cooper"
1140:
2355:
1954:
1952:
1728:"Journey becomes PSN's fastest-selling game"
1056:
550:, the sequel features improved gameplay and
1397:
1324:
1322:
1320:
1102:
1025:
1023:
1021:
505:, Sucker Punch developed another character
2526:
2512:
2348:
2334:
2198:
2184:
2085:
2071:
1116:"Looking Back on 20 Years of Sucker Punch"
704:games, releasing the standalone expansion
580:(2013), which was developed externally by
29:
3474:Video game companies of the United States
3439:1997 establishments in Washington (state)
1949:
1664:"Why Sucker Punch left Sly Cooper behind"
1628:
1595:
1113:
449:series of consoles, which declined since
3469:Video game companies established in 1997
1983:
1973:from the original on September 24, 2024.
1629:Yin-Poole, Wesley (September 27, 2010).
1496:
1457:
1317:
1075:
1018:
421:After purchasing a development kit from
3454:Companies based in Bellevue, Washington
2533:
1889:
1758:
1661:
1463:
1114:Zimmerman, Chris (September 25, 2017).
3449:American companies established in 1997
3431:
1922:
1823:
1430:
1328:
1223:
1155:
1076:Moriarty, Colin (September 12, 2014).
546:. To help differentiate the game from
480:s production was nearly complete when
370:
2507:
2377:Sly Cooper and the Thievius Raccoonus
2329:
2179:
2066:
2016:
1959:Small, Zachary (September 24, 2024).
1958:
1937:from the original on February 9, 2021
1904:from the original on February 9, 2021
1871:from the original on January 27, 2021
1838:from the original on November 1, 2017
1817:
1805:from the original on February 9, 2021
1740:from the original on February 9, 2021
1676:from the original on February 9, 2021
1643:from the original on February 9, 2021
1598:"Sony buys inFamous dev Sucker Punch"
1529:
1511:from the original on February 9, 2021
1497:McCarthy, Caty (September 25, 2017).
1478:from the original on February 9, 2021
1412:from the original on February 9, 2021
1305:from the original on November 6, 2012
1265:from the original on February 9, 2021
1128:from the original on February 9, 2021
1044:from the original on February 9, 2021
936:
915:
863:Sly Cooper and the Thievius Raccoonus
530:Sly Cooper and the Thievius Raccoonus
512:Sly Cooper and the Thievius Raccoonus
493:
280:Sly Cooper and the Thievius Raccoonus
1725:
1707:from the original on August 22, 2022
1694:
1596:Yin-Poole, Wesley (August 2, 2011).
1562:
1398:Ray Corriea, Alexa (July 19, 2012).
1250:
1029:
425:, the founders began self-funding a
408:. This first game was inspired by a
2314:PlayStation All-Stars Battle Royale
2164:PlayStation All-Stars Battle Royale
2031:from the original on March 25, 2021
1379:from the original on April 29, 2013
1238:from the original on April 18, 2022
1202:from the original on April 18, 2022
1090:from the original on April 18, 2022
710:in October 2011. It quickly became
13:
1890:Dastoor, Vaspaan (July 20, 2020).
1856:
1759:Matulef, Jeffrey (June 19, 2013).
1610:from the original on July 27, 2020
1224:Reilly, Jim (September 29, 2009).
822:
720:in 2012. Following the release of
501:Following the critical success of
14:
3490:
3459:First-party video game developers
2047:
1998:from the original on July 7, 2021
1984:Scullion, Chris (March 5, 2021).
1773:from the original on July 9, 2019
1662:Ruscher, Wesley (June 26, 2013).
1565:"July Cover Revealed: Infamous 2"
1464:McElroy, Griffin (June 9, 2009).
1190:"Sprocket Will Never Be Released"
779:, and a playable prototype named
136:Jason Connell (creative director)
3479:Video game development companies
3414:
3413:
2017:Kroll, Justin (March 25, 2021).
1923:Oloman, Jordan (July 21, 2020).
1824:Sarkar, Samit (April 10, 2014).
724:, the team commenced working on
632:, which would ultimately become
314:-inspired superhero game titled
256:. The studio has been a part of
2010:
1977:
1916:
1883:
1850:
1785:
1726:Yoon, Andrew (March 29, 2012).
1719:
1688:
1655:
1622:
1589:
1556:
1530:Kelly, Kevin (March 25, 2009).
1490:
1424:
1391:
1355:
3385:Sony Interactive Entertainment
2895:RIGS: Mechanized Combat League
2092:
1857:Te, Zorine (August 19, 2014).
1281:
1182:
1:
3444:2011 mergers and acquisitions
1695:Orry, Tom (August 16, 2011).
1329:Hanson, Ben (June 25, 2013).
1011:
336:(2014). After the release of
224:Sucker Punch Productions, LLC
24:Sucker Punch Productions, LLC
18:American video game developer
2205:
1631:"Sucker Punch on inFamous 2"
1431:Hanson, Ben (May 22, 2013).
1156:Reeves, Ben (June 9, 2010).
1030:West, Josh (July 18, 2020).
730:, the next main game in the
664:was also the studio's first
7:
930:Infamous: Festival of Blood
577:Sly Cooper: Thieves in Time
445:, the manufacturers of the
285:Sony Computer Entertainment
63:; 26 years ago
10:
3495:
2391:Sly 3: Honor Among Thieves
1563:Juba, Joe (June 4, 2010).
1365:Sly 3: Honor Among Thieves
1257:Sucker Punch Productions.
989:Ghost of Tsushima: Legends
892:Sly 3: Honor Among Thieves
563:Sly 3: Honor Among Thieves
365:
296:Sly 3: Honor Among Thieves
3410:
3377:
3297:
3238:
3231:
3139:
3058:
3051:
2541:
2483:
2455:
2400:
2363:
2293:
2265:
2215:
2148:
2102:
1433:"The Origins Of Infamous"
994:
984:
972:
962:
946:
908:
898:
886:
874:
867:
857:
840:
835:
832:
829:
767:Following the release of
570:was the last game in the
209:
194:
184:
143:
120:
104:
75:
57:
47:
37:
28:
3126:Sucker Punch Productions
2357:Sucker Punch Productions
2301:Sucker Punch Productions
3402:PlayStation Productions
3177:Incognito Entertainment
3028:White Knight Chronicles
2492:Rocket: Robot on Wheels
2307:Street Fighter X Tekken
2157:PlayStation Move Heroes
846:Rocket: Robot on Wheels
687:intellectual properties
605:and acquisition by Sony
552:artificial intelligence
487:Rocket: Robot on Wheels
393:Oddworld: Abe's Oddysee
302:After working on three
274:Rocket: Robot on Wheels
152:Rocket: Robot on Wheels
2902:Shadow of the Colossus
2769:I.Q.: Intelligent Qube
2384:Sly 2: Band of Thieves
2125:3: Honor Among Thieves
1291:Sly 2: Band of Thieves
880:Sly 2: Band of Thieves
557:Sly 2: Band of Thieves
509:. The project, titled
415:The Incredible Machine
290:Sly 2: Band of Thieves
283:. The team approached
3162:Daybreak Game Company
2986:The Legend of Dragoon
1991:Video Games Chronicle
1259:"The Making of Sly 2"
750:Infamous: First Light
743:was released for the
691:SCE Worldwide Studios
651:Batman: No Man's Land
439:Acclaim Entertainment
956:Infamous First Light
787:, which is set in a
777:Scottish folk heroes
232:Bellevue, Washington
228:video game developer
110:Bellevue, Washington
3464:PlayStation Studios
3172:Guerrilla Cambridge
3121:Santa Monica Studio
2881:Ratchet & Clank
2832:Marvel's Spider-Man
2713:Firewall: Zero Hour
2587:Boku no Natsuyasumi
2535:PlayStation Studios
2437:Infamous Second Son
1544:on January 28, 2015
1445:on February 9, 2021
1343:on February 9, 2021
1198:. August 18, 1999.
1170:on February 9, 2021
942:Infamous Second Son
727:Infamous Second Son
712:PlayStation Network
618:Nasty Little Things
609:The success of the
333:Infamous Second Son
269:video game industry
267:before joining the
258:PlayStation Studios
201:PlayStation Studios
186:Number of employees
25:
3219:Zipper Interactive
2860:PaRappa the Rapper
2139:Bentley's Hackpack
2118:2: Band of Thieves
2024:Deadline Hollywood
1966:The New York Times
1801:. April 16, 2014.
695:Foster City Studio
587:The Sly Collection
548:Thievius Raccoonus
536:Thievius Raccoonus
23:
3426:
3425:
3373:
3372:
3284:Kazunori Yamauchi
3227:
3226:
3167:Evolution Studios
3111:Polyphony Digital
2965:The Last Guardian
2734:Ghost of Tsushima
2594:Calling All Cars!
2573:Blood & Truth
2501:
2500:
2467:Ghost of Tsushima
2428:Festival of Blood
2323:
2322:
2238:Festival of Blood
2173:
2172:
2111:Thievius Racoonus
1009:
1008:
968:Ghost of Tsushima
802:Ghost of Tsushima
758:Ghost of Tsushima
722:Festival of Blood
707:Festival of Blood
346:Ghost of Tsushima
253:Ghost of Tsushima
238:consoles such as
221:
220:
175:Ghost of Tsushima
131:creative director
61:October 1997
3486:
3417:
3416:
3360:Keiichiro Toyama
3325:Ian Hetherington
3236:
3235:
3116:San Diego Studio
3056:
3055:
2685:Everybody's Golf
2528:
2521:
2514:
2505:
2504:
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2200:
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2186:
2177:
2176:
2087:
2080:
2073:
2064:
2063:
2059:
2058:
2056:Official website
2041:
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2014:
2008:
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2005:
2003:
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1573:. Archived from
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1540:. Archived from
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1441:. Archived from
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1339:. Archived from
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1166:. Archived from
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1121:PlayStation Blog
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3106:Nixxes Software
3091:Insomniac Games
3081:Guerrilla Games
3071:Bluepoint Games
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2818:LittleBigPlanet
2650:Doko Demo Issyo
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2132:Thieves in Time
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2015:
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1577:on June 6, 2010
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973:PlayStation 4,
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823:Games developed
765:
641:Animal Crossing
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499:
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226:is an American
215:suckerpunch.com
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105:Headquarters
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38:Company type
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3365:Fumito Ueda
3350:Josh Scherr
3345:Jason Rubin
3335:Kenji Kaido
3330:David Jaffe
3315:Mark Healey
3251:Cory Barlog
3147:989 Studios
3101:Naughty Dog
3086:Housemarque
3066:Bend Studio
2958:The Getaway
2601:Colony Wars
2559:Arc the Lad
2484:Other games
2444:First Light
2254:First Light
1941:January 15,
1908:January 15,
1842:December 9,
1809:January 14,
1744:January 14,
1680:January 14,
1669:Destructoid
1647:January 14,
1614:January 14,
1515:January 14,
1482:January 14,
1416:January 15,
1347:January 14,
1174:January 14,
1132:January 14,
1094:January 14,
1048:January 14,
852:Nintendo 64
813:Mount YĆtei
646:comic books
544:heist films
507:action game
447:PlayStation
402:Nintendo 64
398:PlayStation
330:(2011) and
293:(2004) and
236:PlayStation
85:Bruce Oberg
52:Video games
3433:Categories
3320:Amy Hennig
3310:Andy Gavin
3279:Evan Wells
3131:Team Asobi
3076:Firesprite
3014:Vib-Ribbon
2923:Sly Cooper
2888:Resistance
2853:MotorStorm
2741:God of War
2622:Dark Cloud
2580:Bloodborne
2552:Ape Escape
2421:Infamous 2
2366:Sly Cooper
2273:Characters
2247:Second Son
2231:Infamous 2
2095:Sly Cooper
1711:August 22,
1372:Metacritic
1298:Metacritic
1037:GamesRadar
1012:References
921:Infamous 2
769:Second Son
741:Second Son
674:Infamous 2
666:open-world
612:Sly Cooper
572:Sly Cooper
526:Sly Cooper
495:Sly Cooper
435:Activision
342:Second Son
338:Infamous 2
327:Infamous 2
312:comic book
308:open-world
304:Sly Cooper
241:Sly Cooper
159:Sly Cooper
129:Nate Fox (
122:Key people
91:Tom Saxton
42:Subsidiary
3214:Team Soho
3209:Psygnosis
3204:Pixelopus
3035:Wild Arms
3007:Uncharted
2874:Puppeteer
2671:Driveclub
2629:Days Gone
2566:Astro Bot
2035:March 25,
1875:April 18,
1766:Eurogamer
1733:Shacknews
1636:Eurogamer
1603:Eurogamer
1581:August 3,
1449:April 18,
1242:April 18,
819:in 2025.
789:steampunk
685:are both
630:True Hero
626:True Hero
622:Uncharted
380:Microsoft
362:in 2025.
265:Microsoft
230:based in
3419:Category
3260:Nate Fox
3192:Team Ico
3157:Contrail
2951:Tearaway
2909:SingStar
2839:MediEvil
2825:LocoRoco
2804:Kinetica
2797:Killzone
2783:Infamous
2727:G-Police
2678:Entwined
2643:Déraciné
2457:Ghost of
2414:Infamous
2403:Infamous
2266:Universe
2224:Infamous
2208:Infamous
2029:Archived
2002:March 8,
1996:Archived
1971:Archived
1935:Archived
1902:Archived
1869:Archived
1864:GameSpot
1836:Archived
1803:Archived
1771:Archived
1738:Archived
1705:Archived
1674:Archived
1641:Archived
1608:Archived
1548:June 26,
1509:Archived
1476:Archived
1471:Engadget
1410:Archived
1377:Archived
1367:Reviews"
1303:Archived
1293:Reviews"
1263:Archived
1236:Archived
1200:Archived
1126:Archived
1088:Archived
1042:Archived
904:Infamous
797:Infamous
785:Prophecy
781:Prophecy
737:triple-A
732:Infamous
702:Infamous
683:Infamous
662:Infamous
648:such as
635:Infamous
603:Infamous
590:for the
482:Ubi Soft
475:Sprocket
471:Sprocket
451:Sprocket
431:Sprocket
423:Nintendo
322:Infamous
320:(2009).
317:Infamous
299:(2005).
247:Infamous
167:Infamous
144:Products
76:Founders
48:Industry
3378:Related
3239:Current
3059:Current
3042:Wipeout
3021:Warhawk
2867:Patapon
2762:Horizon
2608:Concord
2294:Related
2149:Related
1831:Polygon
1777:May 30,
1537:Joystiq
1504:USgamer
1405:Polygon
1383:July 9,
1309:July 9,
1275:YouTube
979:Windows
717:Journey
497:success
459:E3 1999
366:History
210:Website
68:1997-10
66: (
58:Founded
3397:Bungie
3298:Former
3232:People
3140:Former
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2692:EyePet
2664:Dreams
2459:series
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833:Title
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503:Rocket
429:named
412:named
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196:Parent
170:series
162:series
2930:SOCOM
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2811:Knack
2543:Games
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2216:Games
2103:Games
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830:Year
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