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Shannon switching game

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pedestals of matching color until one player connects the two opposite sides of the board marked in the player's color. A variant of the game is described in the instructions: each player gets a limited number of bridges, say 10. If neither player has won when all the bridges are placed, a player in his turn, may reposition one of his bridges until a winner results. The game is long out of production.
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under the name Bridg-It. The game consisted of a plastic board with two interleaved 5x6 rectangular grids of pedestals (one set yellow, the other red), two sets of 20 each red and yellow plastic bridges, and matching pegs to mount them on. Players alternate placing a bridge across any two adjacent
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Oct. 1958, two grids of differently-colored dots are overlaid at an offset. One player links orthogonally adjacent dots on one grid, and the other player uses the other. One player attempts to link the top of their grid to the bottom, while the other tries to link their left side to the right. The
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An extension of Gale, called Qua, is played by three players on a 3D game board cube composed of a grid of N cells. N is an odd number equal to the number of cells along the edges of the game board cube. The initial Qua Cube game board layout and rules are described at its Board Game Geek entry.
229:". Players alternate drawing in a vertical or horizontal line connecting any two adjacent dots. When a line completes a square, the player initials the square. After all the lines have been filled in, the player who has taken the most squares is the winner. 221:
is played on a grid of hexagons, and has 6-connectivity. Generalized Hex is played on a graph, just like the Shannon game, but instead of coloring the edges, in Hex the players color the vertices. These games have completely different structure and properties.
39:. One player has the goal of connecting two distinguished vertices by a path of edges of their color. The other player aims to prevent this by using their color instead (or, equivalently, by erasing edges). The game is commonly played on a 107:, Short wins. The game always terminates after a finite number of moves, and one of the two players has to win. Either Short, Cut, or the player moving first is guaranteed the existence of a winning strategy on any given graph. 91:, and alternate moves. On Cut's turn, Cut deletes from the graph a non-colored edge of their choice. On Short's turn, Short colors any edge still in the graph. If Cut manages to turn the graph into one where 558:
Cláudio, A. P.; Fonseca, S.; Sequeira, L.; Silva, I. P. (2015). "Shannon switching game and directed variants". In Bourguignon, J.-P.; Jeltsch, R.; Pinto, A.A.; Viana, M. (eds.).
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of the starting graph. The problem of testing for the existence of two disjoint trees, each connecting the distinguished vertices, can be represented as a
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game is equivalent to the Shannon switching game played on a rectangular grid. No draw can result; the first player can always win with correct play.
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games are a duality; that is, the game can be restated so that both players have the same goal: to secure a certain edge set with distinguished edge
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Dynamic, Games and Science: International Conference and Advanced School Planet Earth, DGS II, Portugal, August 28–September 6, 2013
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Another connectivity game played with paper and pencil on a rectangular array of dots (or graph paper) is the children's game of "
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including the two distinguished vertices, as well as two disjoint subsets of the remaining unchosen edges supported on
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problem, which can be solved in polynomial time. Alternatively, it is possible to solve the same problem using
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have been described for theoretical purposes; but no corresponding commercial games have been published.
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An explicit solution for the undirected switching game was found in 1964 for any such game using
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are no longer connected, Cut wins. If Short manages to create a colored path from
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Player Cut took 3 turns (dotted edges), player Short took 4 turns (green edges).
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The Second Scientific American Book of Mathematical Puzzles and Diversions
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Mansfield, Richard (1996). "Strategies for the Shannon switching game".
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A commercial board game implementing the scheme was marketed in 1960 by
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Hayward, Ryan B.; van Rijswijck, Jack (2006). "Hex and combinatorics".
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hard, optimal moves for the undirected switching game can be found in
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can make a move that results in a position with this property, then
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Lehman, Alfred (1964). "A solution of the Shannon switching game".
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should aim for a position in which there exists a set of vertices
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The Shannon switching game can be seen as a special case of a
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Journal of the Society for Industrial and Applied Mathematics
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can win regardless of what the other player does; otherwise,
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makes up a cutset, the minimal set of edges that connect two
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per move. After removing from the graph the edges chosen by
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Reisch, Stefan (1981). "Hex ist PSPACE-vollständig".
529:(1986). "Directed switching on graphs and matroids". 295: 275: 255: 524: 444: 146:Versions of the Shannon switching game played on a 301: 281: 261: 130:, while Cut tries to secure an edge set that with 324:Unlike some other connection games, which can be 758: 481: 170:In this game invented by American mathematician 122:. Short tries to secure the edge set that with 205: 194:An electronic implementation of the Game of 236: 679: 629: 501: 388:. NY: Simon and Schuster. pp. 86–87. 623: 397: 395: 161: 62: 380: 759: 702: 401: 336:, and contracting the edges chosen by 31:mathematician and electrical engineer 392: 656: 13: 47:in the late 1950s and is known as 14: 798: 744: 632:The American Mathematical Monthly 217:A weakly-related connection game 16:Pencil and paper connection game 696: 650: 532:Journal of Combinatorial Theory 71:The game is played on a finite 644:10.1080/00029890.1996.12004732 599: 584: 551: 518: 475: 438: 374: 1: 368: 27:for two players, invented by 568:10.1007/978-3-319-16118-1_10 545:10.1016/0095-8956(86)90083-3 7: 355: 340:, the resulting graph is a 206:Relationship to other games 141: 10: 803: 461:10.1016/j.disc.2006.01.029 489:Communications of the ACM 482:Stephen M. Chase (1972). 237:Computational complexity 75:with two special nodes, 58: 777:Abstract strategy games 525:Hamidoune, Yahya Ould; 157: 772:Paper-and-pencil games 303: 283: 263: 167: 68: 21:Shannon switching game 681:10.1145/321978.321989 503:10.1145/361284.361293 304: 284: 264: 166:A win for red in Gale 165: 66: 455:(19–20): 2515–2528. 448:Discrete Mathematics 346:matroid partitioning 293: 273: 253: 198:is available in the 527:Las Vergnas, Michel 188:Hassenfeld Brothers 180:Scientific American 719:10.1007/BF00288964 667:Journal of the ACM 299: 279: 259: 212:Maker-Breaker game 200:Ludii Games Portal 168: 69: 577:978-3-319-16117-4 302:{\displaystyle S} 282:{\displaystyle S} 262:{\displaystyle S} 174:and described in 794: 782:Connection games 767:Positional games 739: 738: 706:Acta Informatica 700: 694: 693: 683: 660:(October 1976). 654: 648: 647: 627: 621: 620: 618: 617: 603: 597: 588: 582: 581: 555: 549: 548: 522: 516: 515: 505: 479: 473: 472: 442: 436: 435: 399: 390: 389: 378: 308: 306: 305: 300: 288: 286: 285: 280: 268: 266: 265: 260: 152:oriented matroid 41:rectangular grid 802: 801: 797: 796: 795: 793: 792: 791: 757: 756: 747: 742: 701: 697: 655: 651: 628: 624: 615: 613: 605: 604: 600: 589: 585: 578: 556: 552: 523: 519: 480: 476: 443: 439: 416:10.1137/0112059 400: 393: 379: 375: 371: 358: 330:polynomial time 294: 291: 290: 274: 271: 270: 254: 251: 250: 239: 208: 160: 144: 61: 25:connection game 17: 12: 11: 5: 800: 790: 789: 787:Claude Shannon 784: 779: 774: 769: 755: 754: 746: 745:External links 743: 741: 740: 713:(2): 167–191. 695: 674:(4): 710–719. 649: 638:(3): 250–252. 622: 598: 583: 576: 550: 539:(3): 237–239. 517: 496:(4): 253–256. 474: 437: 410:(4): 687–725. 391: 372: 370: 367: 366: 365: 357: 354: 298: 278: 258: 238: 235: 227:dots and boxes 207: 204: 176:Martin Gardner 159: 156: 148:directed graph 143: 140: 60: 57: 33:Claude Shannon 15: 9: 6: 4: 3: 2: 799: 788: 785: 783: 780: 778: 775: 773: 770: 768: 765: 764: 762: 752: 749: 748: 736: 732: 728: 724: 720: 716: 712: 708: 707: 699: 691: 687: 682: 677: 673: 669: 668: 663: 659: 653: 645: 641: 637: 633: 626: 612: 611:BoardGameGeek 608: 602: 596: 595:BoardGameGeek 592: 587: 579: 573: 569: 565: 561: 554: 546: 542: 538: 534: 533: 528: 521: 513: 509: 504: 499: 495: 491: 490: 485: 478: 470: 466: 462: 458: 454: 450: 449: 441: 433: 429: 425: 421: 417: 413: 409: 405: 398: 396: 387: 383: 377: 373: 363: 360: 359: 353: 351: 347: 343: 339: 335: 331: 327: 322: 320: 316: 312: 296: 276: 256: 248: 244: 234: 230: 228: 223: 220: 215: 213: 203: 201: 197: 192: 189: 184: 181: 178:'s column in 177: 173: 164: 155: 153: 149: 139: 137: 133: 129: 125: 121: 117: 113: 108: 106: 102: 98: 94: 90: 86: 82: 78: 74: 65: 56: 54: 50: 46: 42: 38: 34: 30: 26: 22: 710: 704: 698: 671: 665: 652: 635: 631: 625: 614:. Retrieved 610: 601: 586: 559: 553: 536: 535:. Series B. 530: 520: 493: 487: 477: 452: 446: 440: 407: 403: 385: 376: 352:algorithms. 350:network flow 337: 333: 323: 318: 314: 310: 246: 240: 231: 224: 216: 209: 193: 185: 179: 169: 145: 131: 123: 119: 115: 111: 109: 104: 100: 96: 92: 88: 84: 80: 76: 70: 52: 48: 20: 18: 382:Gardner, M. 126:makes up a 761:Categories 751:Graph Game 616:2020-08-28 369:References 172:David Gale 45:David Gale 321:can win. 136:subgraphs 658:Even, S. 591:Bridg-it 512:21110956 384:(1961). 356:See also 245:theory. 142:Variants 53:Bridg-It 29:American 735:9125259 727:0599616 690:8845949 469:2261917 432:0173250 424:2946344 243:matroid 150:and an 128:circuit 733:  725:  688:  574:  510:  467:  430:  422:  326:PSPACE 731:S2CID 686:S2CID 607:"Qua" 508:S2CID 420:JSTOR 362:TwixT 342:minor 338:Short 315:Short 311:Short 309:. If 247:Short 112:Short 85:Short 73:graph 59:Rules 37:graph 23:is a 572:ISBN 196:Gale 158:Gale 114:and 110:The 95:and 87:and 79:and 49:Gale 19:The 715:doi 676:doi 640:doi 636:103 593:at 564:doi 541:doi 498:doi 457:doi 453:306 412:doi 334:Cut 319:Cut 219:Hex 116:Cut 103:to 89:Cut 51:or 763:: 729:. 723:MR 721:. 711:15 709:. 684:. 672:23 670:. 664:. 634:. 609:. 570:. 537:40 506:. 494:15 492:. 486:. 465:MR 463:. 451:. 428:MR 426:. 418:. 408:12 406:. 394:^ 202:. 138:. 55:. 737:. 717:: 692:. 678:: 646:. 642:: 619:. 580:. 566:: 547:. 543:: 514:. 500:: 471:. 459:: 434:. 414:: 297:S 277:S 257:S 132:e 124:e 120:e 105:B 101:A 97:B 93:A 81:B 77:A

Index

connection game
American
Claude Shannon
graph
rectangular grid
David Gale

graph
circuit
subgraphs
directed graph
oriented matroid

David Gale
Martin Gardner
Hassenfeld Brothers
Gale
Ludii Games Portal
Maker-Breaker game
Hex
dots and boxes
matroid
PSPACE
polynomial time
minor
matroid partitioning
network flow
TwixT
Gardner, M.

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