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psionic powers rules. The "GM Book" (80 pages) covers: star system and planet creation; 40 pages of background data on the Empire, a far-future interstellar realm; guidelines for alternate milieus; how to run adventures and create encounters; and information on alien races. The "Tech Book" (96 pages) covers all sorts of futuristic equipment, including weapons, tools, armor, computers, robots, clones and cyborgs, vehicles, and spaceships (including deck plans for nine examples); also includes malfunction and repair rules and detailed charts of weapon effects. The third edition boxed set also includes a two-piece color star map of the Empire.
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411:– and the ICE brand itself were all that was left of the original company by 2001, and John R. Seal of London purchased all of that for $ 78,000; these rights were placed into the holding company Aurigas Aldebaron LLC, which only held the properties and did not take on any debt. Soon after purchasing the ICE property rights, Aurigas licensed them to Phoenix LLC, a company who wanted to continue production and soon after became
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is the most demanding outer space RPG ever published ... The character creation and combat systems alone take up most of the 128-page Player Book." In a more positive light, Swan found "excellent, detailed systems for planet creation, robots, psionics, and the most comprehensive equipment catalog for
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The third edition (which the publisher calls the second edition) is revised and expanded, with three new booklets. The "Player Book" (128 pages) covers: character creation (a detailed class-and-level system); a complex and comprehensive combat system; skills and activity resolution; and extensive
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and stated that "Not everyone will like Space Master. The rules make few concessions to ease of learning, and players without experience of other roles will have a really tough time. But as a detailed, flexible, science-fiction system it has a lot to commend it."
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The Space Master System is usable in a variety of SF environments, from a dystopian near-future post-apocalyptic Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
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science-fiction gaming I've ever seen." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Be warned, however, that there's no such thing as a casual player of
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was published in 1988 as a boxed set which included three booklets and two color maps. There was also a second edition reprint in 1992 in a combined softcover book (
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The first and second editions included the "Future Law" and "Tech Law" book, a booklet of spaceship plans, plus maps and counters for spaceship combat.
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427:. As problems developed with the ICE brand, Aurigas Aldebaron pulled the ICE-related IP rights from Mjolnir and licensed the
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320:(Fall 1988), a fast-paced game of interplanetary ship combat, puts you in the gunner’s chair as you face enemy starships.
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is completely compatible with all Space Master
Modules, and is the first part of a Science Fiction Gaming Trilogy.
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285:, as well as numerous adventure modules and setting sourcebooks. A cyberpunk adaptation of the system, called
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is the classic
Imperium setting, where a human empire spans the galaxy in a future thousands of years hence.
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and then started doing business using the "ICE" intellectual properties and brand. Mjolnir restarted the
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with two books (one 96 pages, one 88 pages), a 16-page pamphlet, three color maps, and a counter sheet.
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has 17 professions, dozens of sub-professions, over 120 skills and a selection of background options.
326:(1989), moves the combat planetside, where Hovertanks, Powered Armor, and Aircraft vie for supremacy.
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is a science-fiction space-adventure system, fairly complex, and compatible with
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The second edition was published in 1986. A third edition with a cover by
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was also published, along with a smaller number of supplements.
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noted "With page after page of tables, charts, and numbers,
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Heroic Worlds: A History and Guide to Role-Playing Games
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The
Durandrium Find: Salvation for House Augustus-Hayes
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Tales from Deep Space: Perils on the
Imperial Frontier
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Raiders from the
Frontier: House Jade-London Besieged
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This article is about the game. For other uses, see
69:. Unsourced material may be challenged and removed.
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727:. New York: St. Martin's Press. pp. 185–187.
481:Beyond the Core: The Worlds of Frontier Zone Five
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590:— this is science fiction for accountants."
475:Lost Telepaths: The Secret of House Kashmere
395:. ICE's last remaining role-playing lines -
273:ICE published several expansions, including
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517:War on a Distant Moon: The Tayan Revolution
423:to be more similar to the mechanics in the
419:line, which updated the game mechanics in
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27:Tabletop science fiction role-playing game
129:Learn how and when to remove this message
724:The Complete Guide to Role-Playing Games
658:
574:The Complete Guide to Role-Playing Games
441:rights to Guild Companion Publications.
365:, and was published by ICE in 1985 as a
469:Imperial Crisis: House Devon in Turmoil
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67:adding citations to reliable sources
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565:Space Master - The Roleplaying Game
547:Vessel Compendium #2: Pursuit Class
391:RPG (2000) even while they were in
312:Space Master: The Role Playing Game
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644:. Prometheus Books. p. 307.
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445:Game supplements and adventures
54:needs additional citations for
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324:Space Master: Armored Assault
759:Iron Crown Enterprises games
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463:Action on Akaisha Outstation
32:SpaceMaster (disambiguation)
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676:Shannon Appelcline (2011).
430:High Adventure Role Playing
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701:"Master of the Universe".
505:Space Master Combat Screen
425:Rolemaster Standard System
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318:Space Master: Star Strike
279:Space Master Companion II
260:Middle-earth Role Playing
257:, and to a lesser extent
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387:ICE published their new
330:The default setting for
275:Space Master Companion I
680:. Mongoose Publishing.
678:Designers & Dragons
417:Spacemaster: Privateers
389:Spacemaster: Privateers
707:(22): 66. August 1989.
493:Space Master Companion
307:Spacemaster Trilogy:
283:Aliens & Artifacts
232:Iron Crown Enterprises
179:Iron Crown Enterprises
487:The Cygnus Conspiracy
357:and illustrations by
63:improve this article
499:League of Merchants
338:Publication history
210:Fantasy Roleplaying
143:
739:"Casus Belli #048"
353:, with a cover by
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704:The Games Machine
687:978-1-907702-58-7
571:In his 1990 book
560:The Games Machine
228:role-playing game
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61:Please help
56:verification
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601:Casus Belli
535:Star Strike
439:Spacemaster
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403:Spacemaster
363:Dan Carroll
302:Spacemaster
185:Publication
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753:Categories
719:Swan, Rick
609:References
451:Future Law
435:Rolemaster
398:Rolemaster
393:chapter 11
288:Cyberspace
254:Rolemaster
248:Cyberspace
208:Rolemaster
175:Publishers
89:newspapers
579:Rick Swan
563:reviewed
554:Reception
367:boxed set
160:Designers
721:(1990).
640:(1991).
457:Tech Law
238:Contents
741:. 1988.
203:Systems
103:scholar
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549:(1989)
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212:system
193:Genres
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223:is a
153:Cover
110:JSTOR
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682:ISBN
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188:1985
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82:news
604:#48
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