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psionic powers rules. The "GM Book" (80 pages) covers: star system and planet creation; 40 pages of background data on the Empire, a far-future interstellar realm; guidelines for alternate milieus; how to run adventures and create encounters; and information on alien races. The "Tech Book" (96 pages) covers all sorts of futuristic equipment, including weapons, tools, armor, computers, robots, clones and cyborgs, vehicles, and spaceships (including deck plans for nine examples); also includes malfunction and repair rules and detailed charts of weapon effects. The third edition boxed set also includes a two-piece color star map of the Empire.
45: 411:– and the ICE brand itself were all that was left of the original company by 2001, and John R. Seal of London purchased all of that for $ 78,000; these rights were placed into the holding company Aurigas Aldebaron LLC, which only held the properties and did not take on any debt. Soon after purchasing the ICE property rights, Aurigas licensed them to Phoenix LLC, a company who wanted to continue production and soon after became 149: 585:
is the most demanding outer space RPG ever published ... The character creation and combat systems alone take up most of the 128-page Player Book." In a more positive light, Swan found "excellent, detailed systems for planet creation, robots, psionics, and the most comprehensive equipment catalog for
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The third edition (which the publisher calls the second edition) is revised and expanded, with three new booklets. The "Player Book" (128 pages) covers: character creation (a detailed class-and-level system); a complex and comprehensive combat system; skills and activity resolution; and extensive
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and stated that "Not everyone will like Space Master. The rules make few concessions to ease of learning, and players without experience of other roles will have a really tough time. But as a detailed, flexible, science-fiction system it has a lot to commend it."
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The Space Master System is usable in a variety of SF environments, from a dystopian near-future post-apocalyptic Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
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science-fiction gaming I've ever seen." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Be warned, however, that there's no such thing as a casual player of
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was published in 1988 as a boxed set which included three booklets and two color maps. There was also a second edition reprint in 1992 in a combined softcover book (
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The first and second editions included the "Future Law" and "Tech Law" book, a booklet of spaceship plans, plus maps and counters for spaceship combat.
763: 373: 723: 573: 392: 768: 758: 685: 427:. As problems developed with the ICE brand, Aurigas Aldebaron pulled the ICE-related IP rights from Mjolnir and licensed the 109: 320:(Fall 1988), a fast-paced game of interplanetary ship combat, puts you in the gunner’s chair as you face enemy starships. 81: 649: 381: 128: 88: 407: 314:
is completely compatible with all Space Master Modules, and is the first part of a Science Fiction Gaming Trilogy.
287: 247: 66: 285:, as well as numerous adventure modules and setting sourcebooks. A cyberpunk adaptation of the system, called 95: 346: 334:
is the classic Imperium setting, where a human empire spans the galaxy in a future thousands of years hence.
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and then started doing business using the "ICE" intellectual properties and brand. Mjolnir restarted the
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with two books (one 96 pages, one 88 pages), a 16-page pamphlet, three color maps, and a counter sheet.
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has 17 professions, dozens of sub-professions, over 120 skills and a selection of background options.
326:(1989), moves the combat planetside, where Hovertanks, Powered Armor, and Aircraft vie for supremacy. 259: 55: 738: 600: 231: 178: 102: 8: 703: 681: 645: 559: 377: 227: 354: 637: 350: 245:
is a science-fiction space-adventure system, fairly complex, and compatible with
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The second edition was published in 1986. A third edition with a cover by
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was also published, along with a smaller number of supplements.
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noted "With page after page of tables, charts, and numbers,
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Heroic Worlds: A History and Guide to Role-Playing Games
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The Durandrium Find: Salvation for House Augustus-Hayes
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Tales from Deep Space: Perils on the Imperial Frontier
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Raiders from the Frontier: House Jade-London Besieged
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This article is about the game. For other uses, see
69:. Unsourced material may be challenged and removed. 675: 444: 727:. New York: St. Martin's Press. pp. 185–187. 481:Beyond the Core: The Worlds of Frontier Zone Five 750: 590:— this is science fiction for accountants." 475:Lost Telepaths: The Secret of House Kashmere 395:. ICE's last remaining role-playing lines - 273:ICE published several expansions, including 671: 669: 667: 665: 663: 661: 517:War on a Distant Moon: The Tayan Revolution 423:to be more similar to the mechanics in the 419:line, which updated the game mechanics in 147: 27:Tabletop science fiction role-playing game 129:Learn how and when to remove this message 724:The Complete Guide to Role-Playing Games 658: 574:The Complete Guide to Role-Playing Games 441:rights to Guild Companion Publications. 365:, and was published by ICE in 1985 as a 469:Imperial Crisis: House Devon in Turmoil 14: 751: 636: 541:Vessel Compendium #1: Adventurer Class 337: 764:Role-playing games introduced in 1985 717: 694: 632: 630: 628: 626: 624: 622: 620: 618: 67:adding citations to reliable sources 38: 711: 565:Space Master - The Roleplaying Game 547:Vessel Compendium #2: Pursuit Class 391:RPG (2000) even while they were in 312:Space Master: The Role Playing Game 24: 25: 780: 644:. Prometheus Books. p. 307. 615: 593: 294: 43: 445:Game supplements and adventures 54:needs additional citations for 769:Space opera role-playing games 731: 13: 1: 608: 324:Space Master: Armored Assault 759:Iron Crown Enterprises games 553: 463:Action on Akaisha Outstation 32:SpaceMaster (disambiguation) 7: 676:Shannon Appelcline (2011). 430:High Adventure Role Playing 237: 10: 785: 701:"Master of the Universe". 505:Space Master Combat Screen 425:Rolemaster Standard System 29: 318:Space Master: Star Strike 279:Space Master Companion II 260:Middle-earth Role Playing 257:, and to a lesser extent 202: 192: 184: 174: 158: 146: 387:ICE published their new 330:The default setting for 275:Space Master Companion I 680:. Mongoose Publishing. 678:Designers & Dragons 417:Spacemaster: Privateers 389:Spacemaster: Privateers 707:(22): 66. August 1989. 493:Space Master Companion 307:Spacemaster Trilogy: 283:Aliens & Artifacts 232:Iron Crown Enterprises 179:Iron Crown Enterprises 487:The Cygnus Conspiracy 357:and illustrations by 63:improve this article 499:League of Merchants 338:Publication history 210:Fantasy Roleplaying 143: 739:"Casus Belli #048" 353:, with a cover by 141: 704:The Games Machine 687:978-1-907702-58-7 571:In his 1990 book 560:The Games Machine 228:role-playing game 216: 215: 139: 138: 131: 113: 16:(Redirected from 776: 743: 742: 735: 729: 728: 715: 709: 708: 698: 692: 691: 673: 656: 655: 638:Schick, Lawrence 634: 384:ICE2600 #9050). 345:was designed by 151: 144: 140: 134: 127: 123: 120: 114: 112: 71: 47: 39: 21: 784: 783: 779: 778: 777: 775: 774: 773: 749: 748: 747: 746: 737: 736: 732: 716: 712: 700: 699: 695: 688: 674: 659: 652: 635: 616: 611: 596: 556: 447: 351:Terry K. Amthor 340: 297: 240: 234:(ICE) in 1985. 225:science fiction 197:Science fiction 169:Terry K. Amthor 154: 135: 124: 118: 115: 72: 70: 60: 48: 35: 28: 23: 22: 15: 12: 11: 5: 782: 772: 771: 766: 761: 745: 744: 730: 710: 693: 686: 657: 650: 613: 612: 610: 607: 606: 605: 595: 592: 577:, game critic 555: 552: 551: 550: 544: 538: 532: 526: 520: 514: 508: 502: 496: 490: 484: 478: 472: 466: 460: 454: 446: 443: 339: 336: 328: 327: 321: 315: 296: 293: 239: 236: 214: 213: 204: 200: 199: 194: 190: 189: 186: 182: 181: 176: 172: 171: 162: 156: 155: 152: 137: 136: 78:"Space Master" 51: 49: 42: 26: 9: 6: 4: 3: 2: 781: 770: 767: 765: 762: 760: 757: 756: 754: 740: 734: 726: 725: 720: 714: 706: 705: 697: 689: 683: 679: 672: 670: 668: 666: 664: 662: 653: 651:0-87975-653-5 647: 643: 639: 633: 631: 629: 627: 625: 623: 621: 619: 614: 603: 602: 598: 597: 594:Other reviews 591: 589: 584: 580: 576: 575: 569: 566: 562: 561: 548: 545: 542: 539: 536: 533: 530: 527: 524: 521: 518: 515: 512: 509: 506: 503: 500: 497: 494: 491: 488: 485: 482: 479: 476: 473: 470: 467: 464: 461: 458: 455: 452: 449: 448: 442: 440: 436: 432: 431: 426: 422: 418: 414: 410: 409: 404: 400: 399: 394: 390: 385: 383: 382:1-55806-172-X 379: 375: 370: 368: 364: 360: 359:Jason Waltrip 356: 355:Gail McIntosh 352: 348: 347:Kevin Barrett 344: 335: 333: 332:Spacemaster 2 325: 322: 319: 316: 313: 310: 309: 308: 305: 303: 295:Spacemaster 2 292: 290: 289: 284: 280: 276: 271: 267: 264: 262: 261: 256: 255: 250: 249: 244: 235: 233: 229: 226: 222: 221: 211: 209: 205: 201: 198: 195: 191: 187: 183: 180: 177: 173: 170: 166: 165:Kevin Barrett 163: 161: 157: 150: 145: 133: 130: 122: 111: 108: 104: 101: 97: 94: 90: 87: 83: 80: –  79: 75: 74:Find sources: 68: 64: 58: 57: 52:This article 50: 46: 41: 40: 37: 33: 19: 733: 722: 713: 702: 696: 677: 641: 599: 588:Space Master 587: 583:Space Master 582: 572: 570: 564: 558: 557: 546: 540: 534: 528: 522: 516: 510: 504: 498: 492: 486: 480: 474: 468: 462: 456: 450: 438: 434: 428: 424: 420: 416: 408:Shadow World 406: 402: 396: 388: 386: 374:Walter Velez 371: 343:Space Master 342: 341: 331: 329: 323: 317: 311: 306: 301: 298: 286: 282: 278: 274: 272: 268: 265: 258: 252: 246: 243:Space Master 242: 241: 230:produced by 220:Space Master 219: 218: 217: 206: 142:Space Master 125: 116: 106: 99: 92: 85: 73: 61:Please help 56:verification 53: 36: 601:Casus Belli 535:Star Strike 439:Spacemaster 421:Spacemaster 413:Mjolnir LLC 403:Spacemaster 363:Dan Carroll 302:Spacemaster 185:Publication 119:August 2014 18:Spacemaster 753:Categories 719:Swan, Rick 609:References 451:Future Law 435:Rolemaster 398:Rolemaster 393:chapter 11 288:Cyberspace 254:Rolemaster 248:Cyberspace 208:Rolemaster 175:Publishers 89:newspapers 579:Rick Swan 563:reviewed 554:Reception 367:boxed set 160:Designers 721:(1990). 640:(1991). 457:Tech Law 238:Contents 741:. 1988. 203:Systems 103:scholar 684:  648:  549:(1989) 543:(1989) 537:(1989) 531:(1989) 525:(1989) 519:(1988) 513:(1988) 507:(1988) 501:(1988) 495:(1987) 489:(1987) 483:(1987) 477:(1986) 471:(1986) 465:(1985) 459:(1985) 453:(1985) 380:  212:system 193:Genres 105:  98:  91:  84:  76:  223:is a 153:Cover 110:JSTOR 96:books 682:ISBN 646:ISBN 437:and 405:and 378:ISBN 361:and 349:and 281:and 188:1985 167:and 82:news 604:#48 65:by 755:: 660:^ 617:^ 433:, 401:, 277:, 263:. 251:, 690:. 654:. 132:) 126:( 121:) 117:( 107:· 100:· 93:· 86:· 59:. 34:. 20:)

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Designers
Kevin Barrett
Terry K. Amthor
Iron Crown Enterprises
Science fiction
Rolemaster
science fiction
role-playing game
Iron Crown Enterprises
Cyberspace
Rolemaster
Middle-earth Role Playing
Cyberspace
Kevin Barrett
Terry K. Amthor
Gail McIntosh

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