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Star Rider

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was a co-designer, Ken Lantz directed software development, Richard Witt was the lead programmer, Ken Graham was a secondary programmer, and John Newcomer was the "creative director". The hardware was custom build specially for the game; the laser disc video production was outsourced to a third-party
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company, Computer Creations, of South Bend, Indiana. The CGI graphics were rendered at Grey and Associates. Witt and Lantz developed a means by which the first few lines of NTSC video signal contained data about the roadway, so that animated riders could appear to follow the track.
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was produced in both an upright and a sit-down version where the player would sit on a replica of the cycle. It was released after the
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was first demonstrated at the Amusement & Music Operators Association (AMOA) show in October 1983. It demonstrated the use of
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on a television set. Later, Artie and Julie (Jayne Bentzen) are seen playing the game but using joysticks to control the screen.
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race that takes place in surrealistic settings. The tracks themselves and the background graphics are video played from a
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has a rear view mirror – possibly the first racing game with one – which warns of opponents approaching from behind.
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charts in August 1984. It was later the top laserdisc game at street locations in November 1984.
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In the United States, it was the top-grossing laserdisc game at arcade locations on the
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Halcyon Days: Interviews with Classic Computer and Video Game Programmers
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was a "major dog" and resulted in or contributed to a loss of
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The game was conceived to compete with the laserdisc game
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was released in North America in November the same year.
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in 1983. The object of the game is to win a futuristic
340:make cameo appearances in the background graphics. 46:. Unsourced material may be challenged and removed. 721: 565:"立䜓CGを駆䜿したVDゲヌム 〜 未来の宇宙戊争 〜 フナむから 『むンタヌステラヌ』" 316:and was not widely distributed. According to 376:, which had previously been demonstrated by 439: 437: 755:Video games developed in the United States 534: 343: 129: 443: 106:Learn how and when to remove this message 652: 434: 722: 635: 475: 388:(AM Show) that took place last month. 135:Sales flyer showing the arcade cabinet 481: 328:50 million. The title character from 557: 286:developed by Computer Creations and 44:adding citations to reliable sources 15: 553:. November 12, 1983. pp. 30–4. 460: 13: 14: 776: 676: 414:In the 1987 slasher horror movie 706:: Arcade Laser Disc's Last Stand 631:. November 26, 1983. p. 34. 20: 612: 354:which had just come to market. 31:needs additional citations for 585: 520: 506: 492: 1: 715:Blu-Ray (2015) by Arrow Video 604:(in Japanese). No. 223. 581:15 December 1983. p. 24. 577:(in Japanese). No. 226. 444:Gorzelany, Jim (April 1984). 427: 268:Williams 6809 Rev.1 Videodisk 699:at the Dragon's Lair Project 608:1 November 1983. p. 34. 395: 7: 528:"Interview with Ken Graham" 10: 781: 500:"Work History of RJ Mical" 765:Single-player video games 689:Killer List of Videogames 620:"Manufacturers Equipment" 409: 358:coordinated the project, 262: 252: 240: 218: 206: 194: 182: 162: 152: 140: 128: 123: 334:and a flying mount from 314:video game crash of 1983 750:Arcade-only video games 642:"National Play Meter". 470:, 07 1984-Oct pp.72-73 344:Development and release 386:Amusement Machine Show 730:LaserDisc video games 708:at The Arcade Blogger 660:"National Play Meter" 606:Amusement Press, Inc. 579:Amusement Press, Inc. 482:Hague, James (1997). 760:Williams video games 374:3D computer graphics 288:Williams Electronics 284:LaserDisc video game 158:Williams Electronics 147:Williams Electronics 40:improve this article 290:, and released for 745:Arcade video games 735:Racing video games 648:. August 15, 1984. 446:"Going Full Cycle" 272: 271: 116: 115: 108: 90: 772: 740:1983 video games 670: 669: 656: 650: 649: 639: 633: 632: 624: 616: 610: 609: 597: 589: 583: 582: 570: 561: 555: 554: 546: 538: 532: 531: 524: 518: 517: 510: 504: 503: 496: 490: 489: 479: 473: 464: 458: 457: 441: 230: 133: 121: 120: 111: 104: 100: 97: 91: 89: 48: 24: 16: 780: 779: 775: 774: 773: 771: 770: 769: 720: 719: 679: 674: 673: 658: 657: 653: 641: 640: 636: 622: 618: 617: 613: 595: 591: 590: 586: 568: 563: 562: 558: 544: 540: 539: 535: 526: 525: 521: 512: 511: 507: 498: 497: 493: 480: 476: 465: 461: 442: 435: 430: 412: 398: 346: 236: 225: 189: 175: 171: 136: 119: 118:1983 video game 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 778: 768: 767: 762: 757: 752: 747: 742: 737: 732: 718: 717: 709: 700: 691: 678: 677:External links 675: 672: 671: 651: 634: 611: 584: 556: 542:"Cash Machine" 533: 519: 505: 491: 474: 459: 432: 431: 429: 426: 411: 408: 397: 394: 360:Python Anghelo 345: 342: 270: 269: 266: 260: 259: 254: 250: 249: 244: 238: 237: 235: 234: 222: 220: 216: 215: 210: 204: 203: 201:Python Anghelo 198: 192: 191: 186: 180: 179: 177:Python Anghelo 166: 160: 159: 156: 150: 149: 144: 138: 137: 134: 126: 125: 117: 114: 113: 28: 26: 19: 9: 6: 4: 3: 2: 777: 766: 763: 761: 758: 756: 753: 751: 748: 746: 743: 741: 738: 736: 733: 731: 728: 727: 725: 716: 714: 710: 707: 705: 701: 698: 696: 692: 690: 686: 685: 681: 680: 667: 666: 661: 655: 647: 646: 638: 630: 629: 621: 615: 607: 603: 602: 594: 588: 580: 576: 575: 566: 560: 552: 551: 543: 537: 529: 523: 515: 509: 501: 495: 487: 486: 478: 472: 469: 466:Arcade Alley 463: 455: 451: 447: 440: 438: 433: 425: 423: 419: 418: 407: 405: 404: 393: 391: 387: 383: 379: 375: 372: 368: 364: 361: 357: 353: 352: 351:Dragon's Lair 341: 339: 338: 333: 332: 327: 323: 320:of Williams, 319: 318:Eugene Jarvis 315: 311: 307: 305: 301: 297: 293: 289: 285: 282: 278: 277: 267: 265: 264:Arcade system 261: 258: 257:Single-player 255: 251: 248: 245: 243: 239: 233: 232:November 1983 228: 224: 223: 221: 217: 214: 211: 209: 205: 202: 199: 197: 193: 187: 185: 184:Programmer(s) 181: 178: 174: 173:John Newcomer 170: 167: 165: 161: 157: 155: 151: 148: 145: 143: 139: 132: 127: 122: 110: 107: 99: 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: â€“  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 712: 703: 694: 683: 663: 654: 643: 637: 626: 614: 601:Game Machine 599: 587: 574:Game Machine 572: 559: 548: 536: 522: 508: 494: 484: 477: 462: 453: 449: 421: 415: 413: 401: 399: 389: 382:Interstellar 381: 371:pre-rendered 366: 365: 349: 347: 335: 329: 321: 309: 308: 303: 275: 274: 273: 188:Richard Witt 154:Publisher(s) 142:Developer(s) 102: 96:January 2017 93: 83: 76: 69: 62: 55:"Star Rider" 50: 38:Please help 33:verification 30: 514:"System 16" 456:(7): 24–29. 450:Video Games 208:Platform(s) 164:Designer(s) 724:Categories 713:Star Rider 704:Star Rider 695:Star Rider 684:Star Rider 665:Play Meter 645:Play Meter 428:References 422:Star Rider 417:Blood Rage 403:Play Meter 390:Star Rider 367:Star Rider 322:Star Rider 310:Star Rider 304:Star Rider 296:motorcycle 276:Star Rider 190:Ken Graham 124:Star Rider 66:newspapers 396:Reception 300:laserdisc 196:Artist(s) 628:Cash Box 550:Cash Box 356:RJ Mical 331:Sinistar 242:Genre(s) 169:RJ Mical 687:at the 384:at the 292:arcades 253:Mode(s) 219:Release 80:scholar 410:Legacy 281:racing 247:Racing 213:Arcade 82:  75:  68:  61:  53:  623:(PDF) 596:(PDF) 569:(PDF) 545:(PDF) 468:Big K 378:Funai 337:Joust 279:is a 87:JSTOR 73:books 697:page 326:US$ 59:news 380:'s 42:by 726:: 662:. 625:. 598:. 571:. 547:. 452:. 448:. 436:^ 227:NA 530:. 516:. 502:. 488:. 454:2 229:: 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

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Developer(s)
Williams Electronics
Publisher(s)
Designer(s)
RJ Mical
John Newcomer
Python Anghelo
Programmer(s)
Artist(s)
Python Anghelo
Platform(s)
Arcade
NA
November 1983
Genre(s)
Racing
Single-player
Arcade system

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