1637:(release: May 3, 2004) This set was a foiled promotional collection of eighteen unique ships and commanders. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. The cards themselves were numbered 6 through 23, as five promotional cards had already been printed, and continued the declaration that all foils printed in 2004 would carry the Tenth Anniversary logo. This set, however, does include the last of the cards with that icon, even though Reflections 2.0 also had foil cards in 2004. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. The cards were originally given away with a recommended $ 3.00 purchase of other
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some of the scenarios; for example, "some of the
Missions must be undertaken by specific affiliations – why can't the Federation assist with the fever outbreak on Nahmi IV and why can't the Romulans hunt for artifacts on Barradas III?" Swan also questioned the rule that opposing sides can use the same Personnel, leading to the potential situation where "Lt. Worf might have to battle himself." Swan also criticized combat, which was little more than "a comparison of weapons ratings and shield ratings, but not particularly dramatic." He also questioned why a ship is removed if it loses two battles in the same turn. But in the end, Swan felt these were minor quibbles, giving the game a top rating of 6 out of 6, while calling the game "ingenious, gorgeous and addictive."
742:(1 rare, 3 uncommons, and 11 commons). The initial 'limited edition' print run had a black border and the following 'unlimited edition' runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. In fact, all printings after the first were planned to be white-bordered, but no more printings were made. The Limited Edition print run of 45.9 million cards consisted of 19,339 of each rare card, 78,843 of each uncommon card, and 281,157 of each common card. The white-bordered edition print run was 162 million cards. Both were printed by
1359:) and attempting to satisfy longstanding fans of the original game. These cards are able to be used in First Edition gameplay, though some key words need to be changed to fit the First Edition's old rules and setup. Further information on how to use Second Edition cards in First Edition gameplay are listed in the First Edition Conversion Rules. Many cards central to the new form of the game can only conform to the new rules and setup. Second Edition, commonly abbreviated "2E", was launched in 2002, and came to a close with its final expansion in December, 2007.
808:(release: January, 1997) This set contained two separate pre-constructed 60-card decks, one Federation and one Klingon, both of which are white bordered. Each edition included the same three premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 11 new white-bordered mission cards. Edition #1 (in a blue box) contained a set of three new black-bordered premium Federation cards and Edition #2 (in a red box) contained a set of three new black-bordered premium Klingon cards.
890:(OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in a sealed format. Also included in each set were four white-bordered Premiere expansion packs and one Alternate Universe expansion pack. There were six different box designs (each representing an affiliation: Bajoran, Borg, Cardassian, Federation, Klingon, and Romulan).
175:
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First
Edition player was constrained to using the same dilemmas in each game of a tournament, the Second Edition player has a side deck, or 'dilemma pile' from which to draw a random selection of dilemmas based on the number of personnel the opponent uses in a given mission attempt. This concept is similar to First Edition's Q-Flash side deck, and also to a rules variant of First Edition introduced by a group of players from the
73:
32:
1662:" that would eventually be revisited in three years with In a "Mirror, Darkly". The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. The boxes also included a starter deck and some expansion packs from previous releases with the expectation that the game could be played right out of the box in a sealed tournament format.
1192:(release: January 2001 – August 2002) A set of 18 foils of popular common and uncommon cards were provided by Decipher as prizes for sanctioned tournaments. Each card was available for two months. There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000.
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product. This draft method remains a sanctioned format. The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions. They also included one unique dilemma and one shared by all three boxes. The boxes also contained
Reflections 2.0 packs and three packs from expansions.
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1091:) and a special foil card. 105 of the best rare cards available were reproduced as foil versions; 100 were presented in the packs. Reflections also introduced "topper" cards. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. In addition, a case of display boxes was topped with a final
1226:(release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS
1118:(as another cross-promotional tie) or wormholes (to help make the "Wormhole" card easier to use in the sealed environment). This set also introduced the Warp Speed format for quicker games and drafting capabilities. As with Enhanced First Contact, the product boxes had a cutout on the back so buyers knew which set of fixed cards they had selected.
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first to be called an archive foil subset and was numbered separately. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. The archive foils in this expansion featured two female characters that male fans had historically liked:
1908:, as the name was appropriate for the non-profit work being proposed. Since then, most of the game's faithful community has moved its activities to the new site and work has gone into producing "virtual sets" of cards to provide continuous new blood to the game. These activities are not unprecedented, as another Decipher game, the
1790:, which began with a unique ability to have an all-space deck. Gameplay included strategies based on having the right commander aboard his or her ship and following the opponent around. The archive foils in this set harkened back to the original archive foils. The cards were sold in 11-card expansion packs.
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are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. This is represented by a number of abilities that manipulate decks and ignore or otherwise force through dilemmas. They also are very effective in taking over
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expansion packaged with three new cards and one transparent Borg assimilation overlay. There were four different assortments of the new cards, and each group of three would always occur together in the same package, along with the same transparent Borg overlay. A cutout on the back of the box allowed
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was the last full 120-card expansion. Gameplay included finishing some incomplete themes in the game so far, bonuses for attempting harder missions, and multiple versions of ships telling the story of those ships being commandeered. The cards were sold in 11-card expansion packs. The name of the set
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finally established the standard expansion size as 120 cards. Gameplay included personnel crossing affiliation lines and paying larger costs (including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword (Consume)) for bigger effects. This set also began
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was a double-sized set at 208 cards. It introduced the affiliations of the Borg, Dominion, and the
Ferengi (although the Ferengi consisted only of two cards that played with the Terok Nor faction of both the Cardassians and the Dominion; the full Ferengi affiliation would be released two years later
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Another major change in the gameplay of Second
Edition was the new method of handling dilemmas. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. Whereas a
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universe. Furthermore, the scope of each card type could be realized in the early planning and a permanent seven card types were created: "dilemmas", "equipment", "events", "interrupts", "missions", "personnel", and "ships". Decks would consist of five missions, at least twenty dilemmas in a dilemma
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continued the standard expansion size of 120 cards. It introduced the full affiliation of the
Ferengi. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. This set's eighteen-card foiled subset was the
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are the greedy capitalist of the future, but are mostly weak in each of the attributes. This is achieved in the game by giving them bonuses in almost all areas simply by having more of some resource than an opponent. Also, they will hoard their resources by stacking cards beneath their headquarters
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focuses on cooperation and mutual advancement and work to better themselves. In gameplay, their effects often help all players, but planning for this allows a player to take a larger advantage than his or her opponent who does not have advance warning. Their personnel are often the best individuals
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introduced 61 new foil cards to the game and 60 foil reprinted cards from 2E Premier, Energize, Call to Arms, and most importantly, Necessary Evil. The set featured cards that attempted to entice affiliations to try different missions, as mission selection among top decks had become fairly static.
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universe in the game, Second
Edition has focused more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. Effects on cards sometimes lack the "Trek sense" that First Edition cards contained and can be purely conceptual, but
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One major difference in Second
Edition was the addition of a cost system to equipment, events, personnel, and ships. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). A player receives seven
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Some of
Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced 'cost' system for cards, causing stopgap and complex systems to be added to the game over time. As well, the game had embraced many different and not fully compatible ideas
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admired the high production quality of the cards, and the fact that "a typical starter deck provides a good mix of all categories." Swan not only admired the streamlined game system, but also "its remarkable simulation of the elements of a good SF adventure." He did question the internal logic of
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packages were available. Each contained four packs of white bordered
Premiere and five new premium cards. There were a total of twenty-one new premium cards: twelve were fixed and nine were randomized. Nine were the second versions of missions that had originally appeared in the Premiere set. The
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featured on one of the cards, and a stick of gum associated with another. The cards were available from a Decipher subsidiary, the Eccentric Order, and were promised not to be reprinted in order to retain their value. The collection introduced the concept of an "set icon" printed on every card in
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draftable. In other words, players could make decks within a small pool of sealed cards and play. New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the
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Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly. As a result, six affiliations debuted in that set compared to three for the original. It could be argued that the number was really seven,
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One aspect of affiliation uniqueness that Second Edition has continued is specialized reporting icons. While not a new idea (First Edition's Mirror, Mirror set first featured Empire and Alliance icons for affiliated personnel and ships), Second Edition's widespread utilization of the icon as a
772:(release: August, 1995) The Warp Pack was a selection of 12 white-bordered common cards to help make decks playable out of the box. Two of the cards that had not been seen before would be released in the next set, Alternate Universe. The packs were available for free from the Decipher website.
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are wasteful in their pursuits of resources and can make great use of political prisoners. This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others. Also, they are the best at holding an opponent's personnel for gain.
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as its ultra-rare as a tribute to DeForest Kelley, who had died the previous year. Cards also began to list collector's information (card number and rarity) in the lower right corner. The expansion was sold in two preconstructed 60-card starter decks (one Federation, one Klingon) and 11-card
1628:, so a special Tenth Anniversary icon was added to the corner of these foils. The cards were sold in 11-card expansion packs. The set unfortunately suffered from a small print run and became a rare commodity. Efforts were made in Reflections 2.0 to offset this problem of unavailability.
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prefer espionage and sneaky tactics as opposed to direct confrontation. This is realized in the game by manipulating another player's deck, hand, and other resources. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points.
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lost its license and was premiered in this set. Special features include preconstructed starter decks with premium cards in each and the return of ultra-rare cards inserted into packs (there would be an ultra-rare in each expansion from that point forward). This expansion featured
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they can overcome certain dilemmas' effects. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it. If the mission is solved, the player earns the printed points.
734:(release: November, 1994) The first edition premiere set contained 363 cards (121 each of rare, uncommon, and common) and introduced the affiliations of the Federation, the Klingons, and the Romulans, along with Non-Aligned cards. It was available in randomized 60-card
915:(release: December, 1998) This set attempted to solve again the problems of playing the game straight from the box by including a 60-card Premiere starter deck along with eight new cards designed to allow the cards in the starter to work together. A collaboration with
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The solution was to reinvent the original game along the basic lines, still allowing a depth of gameplay but avoiding complex rules and concepts. The standard card types and gameplay would remain, allowing some new cards to be used with the original cards, known as
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was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success. The cards were sold exclusively from Decipher's website.
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was another full 120-card expansion. Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of
1184:. The expansion was sold in 11-card expansion packs. The name of the set was originally going to be given to the fourth full set before the original license was expanded, and the set was designed with that nostalgia in mind, as it had links to Q Continuum.
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over time; this made for long, corrective rules documents and a steep learning curve for beginners. In addition, the number of cards types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn.
1335:; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits.
948:(release: January, 1999) This set of 130 cards introduced the Dominion affiliation. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. It was sold in 9-card expansion packs.
1389:'counters' at the beginning of each turn; to play a card, the player must spend a number of counters equal to the cost of the card. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost.
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was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first
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are brutal, but honorable warriors. They can achieve their goals by fighting an opponent either ship to ship or personnel to personnel. The average Klingon has a high Strength, which is one of the three attributes used by the game.
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are a hierarchal society that, as the name implies, dominates other societies. They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Their personnel are usually
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announced that it would no longer be releasing new sets or officially supporting the game. Decipher have also since removed all Star Trek-related content from their website. A group of players came together and began work on
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as the last full affiliation to be introduced in the game. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). The archive foils in this set featured two show captains:
816:(release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to
845:-light sensitive ink, better color saturation, artwork bleeding onto the card border, and even a card (Qapla'!) printed entirely in Klingon (the design for which is markedly different from every other card in the game).
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are religious and think about how the past affects their lives. This gives them strengths in one of the game's three attributes: Integrity. They can also manipulate the discard pile (conceptually, what has passed on).
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area called 'Trek 1.5'. This more dynamic method of selecting dilemmas is dependent on a player's ability to remember which personnel his/her opponent has played and their ability to satisfy a dilemma's requirements.
1250:-era "Starfleet" affiliation as well. This set of 18 foiled cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. The cards were sold exclusively from Decipher's website.
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consisted of 180 cards intended to jumpstart the game from the premier. It introduced the Federation faction of the Maquis and expanded the core play of the game. The cards were sold in 11-card expansion packs.
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The affiliations found in Second Edition all follow rules that give them focus and distinguish them from one another, unlike most of the affiliations in First Edition. Playing an affiliation in Second Edition
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product managers Marcus Certa (The Emissary) and Kyle Heuer (The Traveler), who functioned as traveling game evangelists using those pseudonyms. The packs were made available as an insert in an issue of
1162:(release: September 19, 2001) The Borg continued the introduction of the Delta Quadrant with 131 cards that introduced the Borg again and added the Hirogen affiliation. The expansion's ultra-rare was a
820:. The box also contained two white bordered Premiere 60-card starter sets, two 15-card packs of white-bordered Premiere, two 15-card packs each of Alternate Universe and Q Continuum, and the Warp Pack.
1572:(release: December 12, 2002) The 2E premier was a 415-card introduction into the new mechanics of the restarted game. It introduced the affiliations of the Bajorans, Cardassians, Federation (with
1470:, who are the overall leaders of the Dominion, are protected at all costs, and often use their shape-shifting abilities to infiltrate an opponent's personnel, often meddling with their progress.
778:(release: December, 1995) Alternate Universe was a collection of 122 cards that focused on cards from the past, future, and alternate timelines. It also contained the first ultra-rare card, the
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in Strange New Worlds). The cards were sold in Borg and Dominion starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.
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because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. The focus of the Second Edition sets has been on characters and situations in
1152:) cross-promotion). The expansion was sold in 40-card starter decks (some of which were drawn from a set of 20 starter-only cards) and 11-card expansion packs. This set also introduced the
1515:. The humans in this era are eager to get out into space and get bonuses for completing a space mission first. As a result, they can be slow to start, but then can easily make up time.
714:
Sales faltered during the release of the last two sets, based on the films and on holodeck scenarios. This dip in sales resulted in Decipher taking a serious look at the game's future.
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was a 130-card expansion that enhanced the battling mechanic that had remained unchanged since the beginning of the game. It also featured an 18-card foil subset - the first in any
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a tradition of foiling a select eighteen rares and inserting them into one of every seven packs. The foil cards were further made important as 2004 was the 10th anniversary of
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756:
628:. This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material.
857:, greatly changed gameplay and added the first new affiliation in the Borg. It was available in 9-card booster packs, greatly reducing the number of repeat common cards.
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that set that would continue until the end of 1E. Because of the low print runs, Decipher was able to include some special features on the cards, including metallic ink,
1654:
was a 40-card boutique product that introduced events that had an effect over time by use of a new keyword (Decay) and concepts involving alternate timelines, which the
4396:
1067:. While this game is not playable with most cards from the customizable card game, this pre-constructed game could be expanded by collecting the tribbles cards from
3872:
1676:
The cards were sold in 20-card expansion packs, which included two of the foiled cards and eighteen random cards from past expansions, including Necessary Evil.
1180:
was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. The expansion's ultra-rare was Jean-Luc Picard as
828:(release: December, 1997) This special collection contained 18 super-rare cards and had a print run of 40,000. Each set contains a presentation binder, a signed
790:(release: November, 1995) This collector's item had a limited run of 30000 units and contained one of each of the premiere set's 363 cards with a silver border.
600:(commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. It was first licensed only to cover
686:, along with enhanced systems for battling and capturing. The era of these expansions is considered by many players to be the 'golden age' of First Edition.
1218:. The expansion was sold in 11-card expansion packs. This was also the last set released before the announcement of the end of the game and the move to 2E.
1156:-only environment for sanctioned gameplay. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity).
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1700:(previewing the upcoming Starfleet affiliation). The cards were sold in 11-card expansion packs. The set unfortunately suffered a stalled release date.
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94:
87:
192:
45:
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1079:(release: November, 2000) This set consisted of 18-card packs that contained 17 random cards (from Premiere, Alternative Universe, Q Continuum,
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754:(release: 1995) A promotional card that had ties to the first three sets. It was originally available as a mail-in redemption included in the
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109:
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into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter
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and her crew as well as the Kazon and Vidiian affiliations. This expansion's ultra-rare was The Pendari Champion (a character played by
218:
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was a special "twice as rare" white-bordered preview card. The set was available in 60-card starter decks and 9-card expansion packs.
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in the game, but most effects cost a little more to achieve. Each reporting icon (see below) has other themes unique to their show.
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Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like
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problems, enemies, and their ships in the game reprinted as foils. The archive foils in this set featured two movie villains: the
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had ended its run in January 2002 and had established its own players' committee to deal with the same type of issues. While the
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starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs.
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products, one pair at a time, over a period of nine weeks. The reprints were available for purchase on the Decipher website.
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1124:(release: December, 2000) This 131-card set introduced the Mirror Universe. This expansion's ultra-rare was Mirror Universe
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4037:
1823:. Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on
968:(release: December, 1999) This 130-card set introduced the Ferengi and their rules. It was sold in 9-card expansion packs.
782:. It sold in 15-card expansion packs. The expansion marked the point where tournament play was sponsored by Decipher, Inc.
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stated that "I hoped Decipher would continue to find new and innovative ways to release and market cards for their games.
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and the "Q-Flash" side deck to the game. An important mechanic introduced in this expansion was the "Q's Tent" sideboard.
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included six premium cards that would not be featured in upcoming sets. The box also contained two Starter Deck IIs, two
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expansion. It was sold in 9-card expansion packs. Many players point to this expansion as the high point of the game.
606:, and the first three card sets were limited to that show's universe. As such, the only affiliations created were the
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can alter the environment for one or more players; and points can be scored using methods other than mission solving.
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each have an icon representing their personnel and ships). Other likeminded groups can have these icons as well; the
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Non-Aligned personnel are a catch-all affiliation for personnel that do not fit in one of the other affiliations.
796:(release: October, 1996) The next expansion, Q Continuum was another standard set of 121 cards and introduced the
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personnel and the ability to have an all-planet deck. The cards were sold exclusively from Decipher's website.
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1207:
691:
602:
196:
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was another full 120-card expansion. It introduced the affiliation of Starfleet, the pre-Federation crew from
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expansion, and found the game "remains a delight." He gave the expansion set a rating of 4 out of 6, saying, "
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movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. The
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was introduced by Decipher, the Continuing Committee was not. However, the CEO of Decipher endorsed the
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cultural identifier has allowed designers to introduce support cards that better represent the various
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738:(generally not playable right out of the box, with 2 rares, 13 uncommons, and 45 commons) and 15-card
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another player's resources, including their personnel. They do not work with any other affiliation.
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doesn't do much to expand the rules, but it serves as a good excuse to revisit a terrific product."
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shows' themes. This is the primary tool to divide the Federation affiliation into separate groups (
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cards came next (when that property was added to the license), followed by sets drawing heavily on
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521:. The game now has two distinct editions, though both forms of the game have many common elements.
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personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space Nine.
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and had been the proposed name for the fifth and final expansion before the license was expanded.
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1827:(specifically the slide show images at the end of the classic episodes), and new strategies with
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83:
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premium card, and a comprehensive card list. The name of the set comes from the last episode of
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affiliations. It was after this that the game began a serious decline in popularity and sales.
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main enemies: the Klingons and the Romulans. The cards were sold in 11-card expansion packs.
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in 2E, it was felt that 1E players should be able to have the tools necessary to play as the
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896:(release: July, 1998) This set of 276 cards introduced the characters, aliens, and more from
488:
865:(release: May, 1998) This pack contains two cards featuring The Traveler (from the episode "
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584:. These are groupings of ships and personnel based on the major interstellar powers of the
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8:
4044:
3902:
3726:
3664:
1346:
2902:
1922:
game, saying "We think it's great that enthusiastic players continue to play the game".
1375:, though 'supporting' cards have images and concepts drawn from every part of the canon
1198:(release: April 17, 2001) The 131 cards in The Motion Pictures featured all nine of the
4215:
3934:
3861:
3836:
3789:
3733:
3624:
3619:
3597:
3562:
3273:
3140:
3066:
2941:
1553:
1548:
1302:
639:
624:, plus a group for other cards that didn't fit into the three main affiliations called
3170:
2503:
2482:
2461:
2440:
2419:
2398:
1380:
pile (see below) and at least thirty-five cards made up of the other five card types.
3760:
3567:
3498:
3126:
2692:
2671:
2650:
2608:
2587:
2566:
2545:
2524:
2326:
2302:
1991:
1980:
1416:
are generally much more equitable when compared with other similarly costed effects.
1273:
1114:
978:
465:
375:
3508:
2629:
2345:
4287:
3831:
3550:
3406:
3305:
1439:
1167:
1134:(release: May 23, 2001) This 201-card set introduced the Delta Quadrant faction of
1108:
cards were upgraded with new gameplay and either images of space stations found in
832:, a Fajo Collection rules document, a collectible art poster showcasing the entire
659:
631:
In 1997, Decipher announced that a wider scope had now been licensed for the game:
1580:, and Earth factions), Klingons, Non-Aligned, and Romulan. The cards were sold in
1411:
While First Edition attempted to sometimes literally represent instances from the
4336:
4188:
4009:
3721:
3654:
3555:
3545:
3463:
3411:
2987:
1750:
1556:
incorporate members of four different affiliations into their arsenal, while the
588:
universe, and decks will be based around one, or perhaps more, of these groups.
557:
which will challenge them in some way. Often if the personnel have the required
4258:
3992:
3453:
3400:
2261:
1889:
1859:
1148:
1139:
870:
511:
422:
332:
873:'s role in the Bajoran religion). The cards were designed to honor Decipher's
851:(release: December, 1997) This set of 130 cards focused entirely on the movie
4412:
4196:
3629:
3572:
2331:
2307:
2207:
2172:
2096:
McKraken, Kathy; Bowling, David (January 1998). "Where We Have Boldly Gone".
2059:
1819:
was another full 120-card expansion. It introduced the Federation faction of
1786:
was another full 120-card expansion. It introduced the Federation faction of
1757:
faction of the Federation) . The cards were sold in 11-card expansion packs.
1742:
1689:
1399:
1331:
At first, the game designers sought to introduce an entire new game based on
1215:
1125:
1092:
1034:
837:
408:
320:
315:
4161:
4115:
3582:
2131:
1459:
882:
magazine and were also handed out by the traveling evangelists themselves.
739:
735:
4301:
4368:
4180:
4052:
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3714:
901:
842:
797:
743:
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4024:
3985:
3794:
3503:
2018:
Scrye Collectible Card Game Checklist & Price Guide, Second Edition
1716:
1446:
1109:
983:
916:
900:
as well as two new affiliations: the Bajorans and the Cardassians. The
675:
4017:
3784:
3674:
3592:
2965:
2321:
2297:
2257:
2202:
1557:
1530:
1506:
1278:
493:
1658:
universe has often called upon, including the first cards from the "
174:
72:
3959:
3669:
3614:
3483:
3435:
1697:
473:
469:
383:
379:
4227:
4098:
3609:
3577:
3535:
3513:
3488:
1899:
1720:
1499:
1492:
1482:
1432:
1429:
more like that affiliation than First Edition, given the themes.
1021:
764:. The card was later included in the Introductory 2-Player Game.
708:
704:
683:
671:
620:
614:
2078:
Varney, Allen (February 1996). "Reports on trading card games".
2922:
2775:"Everything Old is New Again | Star Trek Gets Specialized with
2040:"Star Trek Customizable Card Game frequently asked questions".
1879:
This set was sold exclusively through Hill's Wholesale Gaming.
1041:
919:
included a giveaway of a Starter Deck II with the pre-order of
2712:
The Star Trek TCG Is Still Going 10 Years After Being Canceled
666:
This was soon followed by several sets based on situations in
3689:
3530:
2907:
2892:
2877:
2862:
2042:
1463:
700:
2933:
3525:
3493:
2113:
Varney, Allen (May 1996). "Reports on Trading Card Games".
1462:, who act as shock-troopers and are treated as disposable,
1939:
4397:
Star Trek: The Next Generation Interactive VCR Board Game
976:(release: 2000) This card was inserted into the PC game
2888:"Create a Captive Audience with Trek's New Cardassians"
2858:"Star Trek: The Next Generation Customizable Card Game"
2828:"Gods & Founders | The Dominion Takes No Prisoners"
2730:"Star Trek: The Next Generation Customizable Card Game"
2222:
Varney, Allen (March 1998). "Game News & Updates".
1016:(release: July, 2000) This 141-card set introduces the
2170:
Robinette, Jason (April 1998). "The Fajo Collection".
2155:
Varney, Allen (December 1997). "Inside the Industry".
1486:
mission, using those resources to great effect later.
1266:
2813:"Star Trek Review: Do-lightful, Do-lovely, Do-minion"
2760:"A New Hope for Star Trek | A New Hope Rescues a TCG"
2187:
Varney, Allen (October 1997). "Inside the Industry".
1170:. The expansion was sold in 11-card expansion packs.
518:
Star Trek: The Next Generation Customizable Card Game
2903:"Dominion Domination is the Shape of Things to Come"
1723:. The cards were sold in a large card storage box.
1509:is based on the pre-Federation days as depicted in
1289:(Issue 230), Swan revisited the game to review the
199:. Unsourced material may be challenged and removed.
1979:
1863:. The cards were sold in 11-card expansion packs.
2743:Hochberg, Jonathan; McGaughan, Erin (June 1997).
2742:
2237:Herndon, Cory (November 1998). "Card game news".
1711:was a collection of eighteen of the most popular
942:buyers to know which new cards they were buying.
580:One of the most attractive themes of the game is
533:is to obtain 100 points, primarily by completing
4410:
2241:. No. 31. Wizards of the Coast. p. 76.
2211:. No. 34. Wizard Entertainment. p. 38.
2176:. No. 36. Wizard Entertainment. p. 25.
1214:. The expansion's ultra-rare was a 24th-century
2095:
2046:. No. 6. April–May 1995. pp. 102–103.
323:, Rollie Tesh, Evan Lorentz, and Bill Martinson
2798:] Opens a Wormhole into the Star Trek CCG"
2745:"Star Trek: The Next Generation | Q-Continuum"
2367:
2365:
2071:
1300:The reviewer from the online second volume of
1242:(release: July 7, 2006) With the inclusion of
651:set arrived late that year, based on the film
497:universe. The name is commonly abbreviated as
4243:
2949:
2504:"For Cardassia: Anatomy of a Cardassian Card"
2126:
2124:
1963:Owens, Thomas S.; Helmer, Diana Star (1996),
2346:"Pyramid: Pyramid Pick: The Fajo Collection"
2134:(February 1998). "Game news & updates".
1977:
2806:. Vol. 5, no. 10. pp. 80–84.
2794:"Deep Space Fine, Thank You | Deciper [
2362:
2286:. No. #12. September 1996. p. 74.
1962:
1882:
1466:, who act as commanders and diplomats, and
1317:
60:Learn how and when to remove these messages
4439:Products and services discontinued in 2007
4250:
4236:
2956:
2942:
2916:Lee, Matthew; Pinto, Jim (February 1995).
2900:
2851:. Vol. 6, no. 9. pp. 92–93.
2843:"Star Trek Interview: It Will be Glorious"
2836:. Vol. 6, no. 5. pp. 92–94.
2821:. Vol. 6, no. 1. pp. 84–85.
2787:. Vol. 5, no. 5. pp. 90–91.
2768:. Vol. 5, no. 4. pp. 82–84.
2753:. Vol. 4, no. 3. pp. 84–85.
2738:. Vol. 1, no. 3. pp. 50–51.
2254:"Tribbles Customizable Card Game (review)"
2230:
2121:
2091:
2089:
2082:. Vol. 3, no. 1. pp. 19–21.
1406:
1285:A year later, in the June 1996 edition of
1128:. It was sold in 11-card expansion packs.
529:The standard central goal for a player of
300:
2693:"Continuing Committee Begins Operations!"
2501:
2462:"We Are the Borg: Anatomy of a Borg Card"
2459:
2417:
2314:
2290:
2169:
2163:
2035:
2033:
2031:
2029:
2027:
2011:
2009:
2007:
1419:
277:Learn how and when to remove this message
259:Learn how and when to remove this message
157:Learn how and when to remove this message
2926:. Vol. 3, no. 5.5. p. 33.
2915:
2870:
2855:
2727:
2275:
2215:
2180:
2148:
1103:(release: November, 2000) Six different
1076:Reflections: The First Five Year Mission
1040:
670:; these introduced affiliations for the
2918:"Star Trek: The Customizable Card Game"
2841:Guilmet, Christopher (September 1999).
2840:
2825:
2810:
2791:
2772:
2757:
2236:
2086:
1967:, pp. 54, 69–70, 80, 89, 100, 121.
663:affiliation, among other new concepts.
4411:
4383:The Lord of the Rings Roleplaying Game
2885:
2690:
2669:
2648:
2627:
2606:
2585:
2564:
2543:
2522:
2480:
2438:
2396:
2221:
2186:
2154:
2130:
2112:
2106:
2077:
2050:
2024:
2015:
2004:
1971:
1940:"trekcc.org: The Continuing Committee"
1898:(TCC). The name itself comes from the
1875:itself comes from the last episode of
1212:Star Trek VI: the Undiscovered Country
1057:non-collectible customizable card game
699:which introduced the new, but smaller
93:Please improve this article by adding
4231:
4032:How William Shatner Changed the World
2937:
2901:Sonnenberg, Charles (February 2004).
2856:Campbell, M.E., ed. (February 1995).
2811:Guilmet, Christopher (January 1999).
2792:Guilmet, Christopher (October 1998).
1978:Kaufeld, John; Smith, Jeremy (2006).
1383:
1202:movies available at the time and the
937:boxes consisted of four packs of the
509:. It was first introduced in 1994 by
2324:(June 1996). "Roleplaying Reviews".
2320:
2300:(June 1995). "Roleplaying Reviews".
2296:
2205:(February 1998). "Deep Space Nine".
2201:
2195:
1956:
1902:Continuing Committee, introduced in
524:
197:adding citations to reliable sources
168:
66:
25:
4424:Discontinued collectible card games
2251:
1267:Critical reception to First Edition
1028:became a property of Decipher when
13:
4257:
2866:. No. 4. p. Special 6-7.
2721:
1770:was another attempt at making the
1518:
208:"Star Trek Customizable Card Game"
106:"Star Trek Customizable Card Game"
14:
4450:
2826:Guilmet, Christopher (May 1999).
2773:Guilmet, Christopher (May 1998).
1338:
727:boutique/special cards in italics
41:This article has multiple issues.
4140:The Last Voyage of the Starship
3169:
1911:Star Wars Customizable Card Game
1326:
1071:expansion of the Star Trek CCG.
591:
484:Star Trek Customizable Card Game
401:Star Trek Customizable Card Game
308:Star Trek Customizable Card Game
293:Star Trek Customizable Card Game
173:
71:
30:
2871:Meissner, Fritz (Summer 2002).
2705:
2684:
2663:
2642:
2630:"Spotlight On: Deep Space Nine"
2621:
2609:"Spotlight On: Next Generation"
2600:
2579:
2558:
2537:
2516:
2495:
2474:
2453:
2432:
2411:
2390:
2338:
2245:
2102:. No. #21. pp. 88–91.
1749:faction of the Federation) and
1696:faction of the Federation) and
1392:
887:Official Tournament Sealed Deck
413:Evan Lorentz and Brad Defruiter
184:needs additional citations for
49:or discuss these issues on the
2728:Dusbabek, Deanna (Fall 1994).
2691:Plaine, Charlie (2008-01-08).
2670:Plaine, Charlie (2008-06-01).
2649:Plaine, Charlie (2008-06-08).
2628:Plaine, Charlie (2008-05-04).
2607:Plaine, Charlie (2008-05-18).
2586:Plaine, Charlie (2008-06-29).
2565:Plaine, Charlie (2008-06-22).
2544:Plaine, Charlie (2008-05-25).
2523:Plaine, Charlie (2008-05-11).
2502:DeFruiter, Brad (2008-04-30).
2481:Plaine, Charlie (2008-04-27).
2460:DeFruiter, Brad (2008-04-23).
2439:Plaine, Charlie (2008-04-20).
2418:DeFruiter, Brad (2008-04-16).
2397:Plaine, Charlie (2008-04-13).
1982:Trading Card Games For Dummies
1932:
1853:and a historically inaccurate
1607:(release: September 10, 2003)
603:Star Trek: The Next Generation
1:
4419:Card games introduced in 1994
2963:
2373:"Star Trek CCG Ends Long Run"
2016:Miller, John Jackson (2003).
1965:Inside Collectible Card Games
1925:
1870:(release: December 14, 2007)
1799:(release: November 13, 2006)
1766:(release: September 1, 2006)
1707:(release: ??, 2005) The
1563:
1258:(release: November 13, 2006)
1189:Tournament / Redemption Foils
1176:(release: December 21, 2001)
933:(release: January, 1999) The
723:Full expansions are listed in
95:secondary or tertiary sources
4170:Where No Fan Has Gone Before
3855:Where no man has gone before
3588:United Federation of Planets
2886:Horton, Steve (April 2003).
2873:"Metagame: The Big Picture!"
2758:Herndon, Cory (April 1998).
2375:. 2007-12-07. Archived from
1916:Star Wars Players' Committee
1782:(release: October 27, 2006)
1671:(release: December 8, 2004)
1650:(release: October 13, 2004)
1634:Tenth Anniversary Collection
1271:In the June 1995 edition of
1055:(release: October, 2000) is
867:Where No One Has Gone Before
7:
2420:"Anatomy of a Bajoran Card"
2226:. No. #23. p. 69.
2191:. No. #19. p. 78.
2159:. No. #20. p. 92.
1730:(release: August 18, 2006)
994:(release: March, 2000) The
830:certificate of authenticity
717:
541:. This is done by bringing
19:For tabletop game set, see
10:
4455:
4390:Star Trek Roleplaying Game
4281:Beyblade Trading Card Game
3873:Accolades (film franchise)
2911:. No. 68. p. 57.
2896:. No. 58. p. 24.
2881:. No. 52. p. 72.
2483:"Spotlight On: Cardassian"
2117:. No. #10. p. 9.
1905:Star Trek: Deep Space Nine
1815:(release: March 13, 2007)
1619:(release: March 17, 2004)
1069:The Troubles with Tribbles
1048:customizable card game box
805:Introductory 2-Player Game
657:; that set introduced the
18:
4360:
4265:
4210:
4076:
4039:Beyond the Final Frontier
4002:
3977:
3954:A Klingon Christmas Carol
3920:
3881:
3819:
3645:
3472:
3444:
3387:
3345:
3338:
3316:
3284:
3243:
3188:
3179:
3167:
3098:
3010:
3001:
2973:
1838:(release: June 25, 2007)
1753:(previewing the upcoming
1745:(previewing the upcoming
1692:(previewing the upcoming
1140:Dwayne "The Rock" Johnson
1059:. It is a subgame of the
1014:The Trouble with Tribbles
1006:expansion packs, and two
986:as a promotional tie-in.
836:universe at that time, a
461:
453:
445:
437:
429:
417:
407:
389:
371:
363:
355:
347:
339:
327:
314:
299:
4429:Games based on Star Trek
4184:(2017 television series)
3285:Reboot (Kelvin Timeline)
3234:The Undiscovered Country
2525:"Spotlight On: Dominion"
2399:"Spotlight On: Bajorans"
1896:The Continuing Committee
1883:The Continuing Committee
1683:(release: May 13, 2005)
1595:(release: May 21, 2003)
1584:, Klingon, Romulan, and
1353:First Edition Compatible
1318:First edition's problems
954:(release: August, 1999)
854:Star Trek: First Contact
689:Two more sets featuring
654:Star Trek: First Contact
2651:"Spotlight On: Voyager"
2588:"Spotlight On: Romulan"
2567:"Spotlight On: Klingon"
2546:"Spotlight On: Ferengi"
2282:"Inside the Industry".
1407:Gameplay considerations
757:Official Player's Guide
4266:Collectible card games
2672:"Spotlight On: Maquis"
1850:Yesterday's Enterprise
1705:Adversaries Anthology'
1420:Affiliation uniqueness
1065:customizable card game
1049:
935:Enhanced First Contact
930:Enhanced First Contact
922:Star Trek: Hidden Evil
82:relies excessively on
21:Star Trek: Attack Wing
4316:The Lord of the Rings
4086:Kirk and Uhura's kiss
4060:For the Love of Spock
2067:. 1995. pp. 4–8.
1988:John Wiley & Sons
1887:On December 5, 2007,
1872:What You Leave Behind
1868:What You Leave Behind
1829:The Original Series'
1817:These Are the Voyages
1813:These Are The Voyages
1709:Adversaries Anthology
1512:Star Trek: Enterprise
1244:Star Trek: Enterprise
1239:Enterprise Collection
1061:Trouble with Tribbles
1044:
1002:expansion packs, two
596:What is now known as
489:collectible card game
391:World Champion (2023)
16:Collectible card game
4434:Decipher, Inc. games
4376:How to Host a Murder
3897:Planet of the Titans
3519:Rules of Acquisition
3213:The Search for Spock
2860:. Special (insert).
2441:"Spotlight On: Borg"
2142:Wizards of the Coast
2065:Wizard Entertainment
1063:expansion and was a
1030:SkyBox International
966:Rules of Acquisition
869:" and The Emissary (
193:improve this article
4067:What We Left Behind
3842:Composers and music
3245:The Next Generation
3190:The Original Series
3040:The Next Generation
3033:The Animated Series
3019:The Original Series
2777:The Fajo Collection
2020:. pp. 546–565.
1845:The Next Generation
1840:In a Mirror, Darkly
1836:In A Mirror, Darkly
1825:The Original Series
1821:The Original Series
1586:The Next Generation
1578:The Next Generation
1537:The Next Generation
1531:The Original Series
1366:The Next Generation
1347:backward-compatible
1308:The Fajo Collection
1232:The Next Generation
1210:", which ties into
1196:The Motion Pictures
1178:Holodeck Adventures
1174:Holodeck Adventures
1126:First Officer Spock
825:The Fajo Collection
818:The Next Generation
645:The Next Generation
487:is an out-of-print
404:
296:
4078:Cultural influence
3862:Beam me up, Scotty
3837:Norway Corporation
3227:The Final Frontier
3199:The Motion Picture
3149:Strange New Worlds
1768:Dangerous Missions
1763:Dangerous Missions
1685:Strange New Worlds
1681:Strange New Worlds
1384:Cost and resources
1314:gave me my wish."
1295:Alternate Universe
1291:Alternate Universe
1050:
776:Alternate Universe
399:
291:
4406:
4405:
4225:
4224:
3815:
3814:
3761:Klingon starships
3665:Deflector shields
3459:Galactic quadrant
3334:
3333:
3206:The Wrath of Khan
3165:
3164:
3156:Starfleet Academy
3003:Television series
1115:Star Trek: Armada
1105:Enhanced Premiere
1100:Enhanced Premiere
1038:expansion packs.
1024:" side deck. The
1010:expansion packs.
979:Star Trek: Armada
780:Future Enterprise
525:Standard elements
515:, under the name
479:
478:
466:Deck optimization
397:
396:
376:Deck optimization
287:
286:
279:
269:
268:
261:
243:
167:
166:
159:
141:
64:
4446:
4252:
4245:
4238:
4229:
4228:
4121:Shakespeare and
3968:Very Short Treks
3922:Spin-off fiction
3832:Gene Roddenberry
3343:
3342:
3186:
3185:
3173:
3008:
3007:
2958:
2951:
2944:
2935:
2934:
2927:
2920:. Head to Head.
2912:
2897:
2882:
2867:
2852:
2837:
2822:
2807:
2788:
2769:
2754:
2739:
2715:
2709:
2703:
2702:
2700:
2699:
2688:
2682:
2681:
2679:
2678:
2667:
2661:
2660:
2658:
2657:
2646:
2640:
2639:
2637:
2636:
2625:
2619:
2618:
2616:
2615:
2604:
2598:
2597:
2595:
2594:
2583:
2577:
2576:
2574:
2573:
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2556:
2555:
2553:
2552:
2541:
2535:
2534:
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2514:
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2510:
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2408:
2406:
2405:
2394:
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2385:
2384:
2369:
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2359:
2357:
2356:
2342:
2336:
2335:
2318:
2312:
2311:
2294:
2288:
2287:
2279:
2273:
2272:
2270:
2269:
2260:. Archived from
2249:
2243:
2242:
2234:
2228:
2227:
2219:
2213:
2212:
2199:
2193:
2192:
2184:
2178:
2177:
2167:
2161:
2160:
2152:
2146:
2145:
2128:
2119:
2118:
2110:
2104:
2103:
2093:
2084:
2083:
2075:
2069:
2068:
2057:"Product news".
2054:
2048:
2047:
2037:
2022:
2021:
2013:
2002:
2001:
1985:
1975:
1969:
1968:
1960:
1954:
1953:
1951:
1950:
1936:
1877:Deep Space Nine.
1355:(abbreviated as
1168:Reginald Barclay
996:Second Anthology
991:Second Anthology
405:
398:
304:
297:
290:
282:
275:
264:
257:
253:
250:
244:
242:
201:
177:
169:
162:
155:
151:
148:
142:
140:
99:
75:
67:
56:
34:
33:
26:
4454:
4453:
4449:
4448:
4447:
4445:
4444:
4443:
4409:
4408:
4407:
4402:
4356:
4261:
4256:
4226:
4221:
4206:
4189:Please Stand By
4154:Free Enterprise
4072:
3998:
3973:
3945:Reference books
3916:
3882:Unmade projects
3877:
3811:
3722:Earth Spacedock
3710:Deep Space Nine
3655:Cloaking device
3641:
3475:
3468:
3464:Mirror Universe
3440:
3412:Prime Directive
3383:
3330:
3312:
3280:
3239:
3220:The Voyage Home
3175:
3174:
3161:
3094:
3054:Deep Space Nine
2997:
2969:
2962:
2931:
2724:
2722:Further reading
2719:
2718:
2714:January 9, 2018
2710:
2706:
2697:
2695:
2689:
2685:
2676:
2674:
2668:
2664:
2655:
2653:
2647:
2643:
2634:
2632:
2626:
2622:
2613:
2611:
2605:
2601:
2592:
2590:
2584:
2580:
2571:
2569:
2563:
2559:
2550:
2548:
2542:
2538:
2529:
2527:
2521:
2517:
2508:
2506:
2500:
2496:
2487:
2485:
2479:
2475:
2466:
2464:
2458:
2454:
2445:
2443:
2437:
2433:
2424:
2422:
2416:
2412:
2403:
2401:
2395:
2391:
2382:
2380:
2371:
2370:
2363:
2354:
2352:
2344:
2343:
2339:
2319:
2315:
2295:
2291:
2281:
2280:
2276:
2267:
2265:
2252:Herndon, Cory.
2250:
2246:
2235:
2231:
2220:
2216:
2200:
2196:
2185:
2181:
2168:
2164:
2153:
2149:
2140:. No. 22.
2129:
2122:
2111:
2107:
2094:
2087:
2076:
2072:
2056:
2055:
2051:
2039:
2038:
2025:
2014:
2005:
1998:
1976:
1972:
1961:
1957:
1948:
1946:
1938:
1937:
1933:
1928:
1885:
1806:Original Series
1751:Kathryn Janeway
1747:Original Series
1673:Reflections 2.0
1668:Reflections 2.0
1660:Mirror Universe
1582:Deep Space Nine
1574:Deep Space Nine
1566:
1543:Deep Space Nine
1521:
1519:Reporting icons
1422:
1409:
1395:
1386:
1372:Deep Space Nine
1341:
1329:
1320:
1269:
1223:All Good Things
1089:Deep Space Nine
1026:Original Series
1018:Original Series
1004:Deep Space Nine
912:Starter Deck II
898:Deep Space Nine
894:Deep Space Nine
813:First Anthology
787:Collector's Tin
740:expansion packs
720:
692:Original Series
668:Deep Space Nine
634:Deep Space Nine
594:
527:
310:
283:
272:
271:
270:
265:
254:
248:
245:
202:
200:
190:
178:
163:
152:
146:
143:
100:
98:
92:
88:primary sources
76:
35:
31:
24:
17:
12:
11:
5:
4452:
4442:
4441:
4436:
4431:
4426:
4421:
4404:
4403:
4401:
4400:
4393:
4386:
4379:
4372:
4364:
4362:
4358:
4357:
4355:
4354:
4347:
4340:
4333:
4326:
4319:
4312:
4305:
4298:
4291:
4284:
4277:
4269:
4267:
4263:
4262:
4259:Decipher, Inc.
4255:
4254:
4247:
4240:
4232:
4223:
4222:
4220:
4219:
4211:
4208:
4207:
4205:
4204:
4193:
4185:
4177:
4166:
4158:
4150:
4136:
4134:The Experience
4131:
4129:The Exhibition
4126:
4118:
4113:
4108:
4107:
4106:
4096:
4091:Comparison to
4088:
4082:
4080:
4074:
4073:
4071:
4070:
4063:
4056:
4049:
4042:
4035:
4028:
4021:
4014:
4006:
4004:
4000:
3999:
3997:
3996:
3993:The Ready Room
3989:
3981:
3979:
3975:
3974:
3972:
3971:
3964:
3963:
3962:
3957:
3947:
3942:
3937:
3932:
3926:
3924:
3918:
3917:
3915:
3914:
3907:
3900:
3893:
3885:
3883:
3879:
3878:
3876:
3875:
3870:
3865:
3858:
3851:
3850:
3849:
3839:
3834:
3829:
3823:
3821:
3817:
3816:
3813:
3812:
3810:
3809:
3808:
3807:
3797:
3792:
3787:
3782:
3777:
3776:
3775:
3768:
3763:
3758:
3757:
3756:
3751:
3746:
3741:
3736:
3724:
3719:
3712:
3702:
3697:
3692:
3687:
3685:Jefferies tube
3682:
3677:
3672:
3667:
3662:
3657:
3651:
3649:
3643:
3642:
3640:
3639:
3634:
3633:
3632:
3627:
3617:
3612:
3607:
3606:
3605:
3600:
3595:
3585:
3580:
3575:
3570:
3565:
3560:
3559:
3558:
3553:
3548:
3543:
3533:
3528:
3523:
3522:
3521:
3511:
3506:
3501:
3496:
3491:
3486:
3480:
3478:
3470:
3469:
3467:
3466:
3461:
3456:
3454:Class M planet
3450:
3448:
3442:
3441:
3439:
3438:
3433:
3428:
3427:
3426:
3416:
3415:
3414:
3404:
3401:Kobayashi Maru
3397:
3391:
3389:
3385:
3384:
3382:
3381:
3376:
3375:
3374:
3369:
3364:
3359:
3351:
3349:
3340:
3336:
3335:
3332:
3331:
3329:
3328:
3320:
3318:
3314:
3313:
3311:
3310:
3303:
3296:
3288:
3286:
3282:
3281:
3279:
3278:
3271:
3264:
3257:
3249:
3247:
3241:
3240:
3238:
3237:
3230:
3223:
3216:
3209:
3202:
3194:
3192:
3183:
3177:
3176:
3168:
3166:
3163:
3162:
3160:
3159:
3152:
3145:
3138:
3131:
3124:
3117:
3116:
3115:
3102:
3100:
3096:
3095:
3093:
3092:
3091:
3090:
3078:
3077:
3076:
3064:
3063:
3062:
3050:
3049:
3048:
3036:
3029:
3028:
3027:
3014:
3012:
3005:
2999:
2998:
2996:
2995:
2990:
2985:
2980:
2974:
2971:
2970:
2961:
2960:
2953:
2946:
2938:
2929:
2928:
2913:
2898:
2883:
2868:
2853:
2838:
2823:
2808:
2789:
2770:
2755:
2740:
2723:
2720:
2717:
2716:
2704:
2683:
2662:
2641:
2620:
2599:
2578:
2557:
2536:
2515:
2494:
2473:
2452:
2431:
2410:
2389:
2361:
2337:
2313:
2289:
2274:
2244:
2229:
2214:
2194:
2179:
2162:
2147:
2120:
2105:
2085:
2070:
2049:
2023:
2003:
1996:
1970:
1955:
1930:
1929:
1927:
1924:
1884:
1881:
1860:Living Witness
1652:Fractured Time
1647:Fractured Time
1621:Necessary Evil
1617:Necessary Evil
1570:Second Edition
1565:
1562:
1520:
1517:
1421:
1418:
1408:
1405:
1394:
1391:
1385:
1382:
1340:
1339:Second edition
1337:
1328:
1325:
1319:
1316:
1312:Star Trek Game
1268:
1265:
1149:WWE Smackdown!
1144:WWF Smackdown!
1122:Mirror, Mirror
1112:'s video game
973:U.S.S. Jupiter
956:Blaze of Glory
952:Blaze of Glory
871:Benjamin Sisko
862:Away Team Pack
725:regular type,
719:
716:
593:
590:
526:
523:
512:Decipher, Inc.
477:
476:
463:
459:
458:
455:
451:
450:
447:
443:
442:
439:
435:
434:
431:
427:
426:
423:Decipher, Inc.
419:
415:
414:
411:
395:
394:
393:: Peter Ludwig
387:
386:
373:
369:
368:
365:
361:
360:
357:
353:
352:
349:
345:
344:
341:
337:
336:
333:Decipher, Inc.
329:
325:
324:
318:
312:
311:
306:Card back for
305:
285:
284:
267:
266:
181:
179:
172:
165:
164:
79:
77:
70:
65:
39:
38:
36:
29:
15:
9:
6:
4:
3:
2:
4451:
4440:
4437:
4435:
4432:
4430:
4427:
4425:
4422:
4420:
4417:
4416:
4414:
4399:
4398:
4394:
4392:
4391:
4387:
4385:
4384:
4380:
4378:
4377:
4373:
4371:
4370:
4366:
4365:
4363:
4359:
4353:
4352:
4348:
4346:
4345:
4341:
4339:
4338:
4334:
4332:
4331:
4327:
4325:
4324:
4320:
4318:
4317:
4313:
4311:
4310:
4306:
4304:
4303:
4299:
4297:
4296:
4292:
4290:
4289:
4285:
4283:
4282:
4278:
4276:
4275:
4274:Austin Powers
4271:
4270:
4268:
4264:
4260:
4253:
4248:
4246:
4241:
4239:
4234:
4233:
4230:
4218:
4217:
4213:
4212:
4209:
4202:
4198:
4197:USS Callister
4194:
4191:
4190:
4186:
4183:
4182:
4178:
4175:
4171:
4167:
4164:
4163:
4159:
4156:
4155:
4151:
4148:
4144:
4143:
4137:
4135:
4132:
4130:
4127:
4125:
4124:
4119:
4117:
4114:
4112:
4109:
4105:
4102:
4101:
4100:
4097:
4095:
4094:
4089:
4087:
4084:
4083:
4081:
4079:
4075:
4069:
4068:
4064:
4062:
4061:
4057:
4055:
4054:
4050:
4048:
4047:
4043:
4041:
4040:
4036:
4034:
4033:
4029:
4027:
4026:
4022:
4020:
4019:
4015:
4013:
4012:
4008:
4007:
4005:
4003:Documentaries
4001:
3995:
3994:
3990:
3988:
3987:
3983:
3982:
3980:
3976:
3970:
3969:
3965:
3961:
3960:Klingon opera
3958:
3956:
3955:
3951:
3950:
3948:
3946:
3943:
3941:
3938:
3936:
3933:
3931:
3928:
3927:
3925:
3923:
3919:
3913:
3912:
3908:
3906:
3905:
3901:
3899:
3898:
3894:
3892:
3891:
3890:The God Thing
3887:
3886:
3884:
3880:
3874:
3871:
3869:
3866:
3863:
3859:
3856:
3852:
3848:
3847:musical theme
3845:
3844:
3843:
3840:
3838:
3835:
3833:
3830:
3828:
3827:List of staff
3825:
3824:
3822:
3818:
3806:
3803:
3802:
3801:
3798:
3796:
3793:
3791:
3788:
3786:
3783:
3781:
3778:
3774:
3773:
3769:
3767:
3764:
3762:
3759:
3755:
3752:
3750:
3747:
3745:
3742:
3740:
3737:
3735:
3732:
3731:
3730:
3729:
3725:
3723:
3720:
3718:
3717:
3713:
3711:
3708:
3707:
3706:
3703:
3701:
3698:
3696:
3693:
3691:
3688:
3686:
3683:
3681:
3680:Impulse drive
3678:
3676:
3673:
3671:
3668:
3666:
3663:
3661:
3658:
3656:
3653:
3652:
3650:
3648:
3644:
3638:
3635:
3631:
3628:
3626:
3623:
3622:
3621:
3618:
3616:
3613:
3611:
3608:
3604:
3601:
3599:
3596:
3594:
3591:
3590:
3589:
3586:
3584:
3581:
3579:
3576:
3574:
3571:
3569:
3566:
3564:
3561:
3557:
3554:
3552:
3549:
3547:
3544:
3542:
3539:
3538:
3537:
3534:
3532:
3529:
3527:
3524:
3520:
3517:
3516:
3515:
3512:
3510:
3507:
3505:
3502:
3500:
3497:
3495:
3492:
3490:
3487:
3485:
3482:
3481:
3479:
3477:
3471:
3465:
3462:
3460:
3457:
3455:
3452:
3451:
3449:
3447:
3443:
3437:
3434:
3432:
3429:
3425:
3422:
3421:
3420:
3417:
3413:
3410:
3409:
3408:
3405:
3403:
3402:
3398:
3396:
3393:
3392:
3390:
3386:
3380:
3377:
3373:
3370:
3368:
3365:
3363:
3360:
3358:
3355:
3354:
3353:
3352:
3350:
3348:
3344:
3341:
3337:
3327:
3326:
3322:
3321:
3319:
3315:
3309:
3308:
3304:
3302:
3301:
3300:Into Darkness
3297:
3295:
3294:
3290:
3289:
3287:
3283:
3277:
3276:
3272:
3270:
3269:
3265:
3263:
3262:
3261:First Contact
3258:
3256:
3255:
3251:
3250:
3248:
3246:
3242:
3236:
3235:
3231:
3229:
3228:
3224:
3222:
3221:
3217:
3215:
3214:
3210:
3208:
3207:
3203:
3201:
3200:
3196:
3195:
3193:
3191:
3187:
3184:
3182:
3178:
3172:
3158:
3157:
3153:
3151:
3150:
3146:
3144:
3143:
3139:
3137:
3136:
3132:
3130:
3129:
3125:
3123:
3122:
3118:
3114:
3111:
3110:
3109:
3108:
3104:
3103:
3101:
3097:
3089:
3086:
3085:
3084:
3083:
3079:
3075:
3072:
3071:
3070:
3069:
3065:
3061:
3058:
3057:
3056:
3055:
3051:
3047:
3044:
3043:
3042:
3041:
3037:
3035:
3034:
3030:
3026:
3023:
3022:
3021:
3020:
3016:
3015:
3013:
3009:
3006:
3004:
3000:
2994:
2991:
2989:
2986:
2984:
2981:
2979:
2976:
2975:
2972:
2968:
2967:
2959:
2954:
2952:
2947:
2945:
2940:
2939:
2936:
2932:
2925:
2924:
2919:
2914:
2910:
2909:
2904:
2899:
2895:
2894:
2889:
2884:
2880:
2879:
2874:
2869:
2865:
2864:
2859:
2854:
2850:
2849:
2844:
2839:
2835:
2834:
2829:
2824:
2820:
2819:
2814:
2809:
2805:
2804:
2799:
2797:
2790:
2786:
2785:
2780:
2778:
2771:
2767:
2766:
2761:
2756:
2752:
2751:
2746:
2741:
2737:
2736:
2731:
2726:
2725:
2713:
2708:
2694:
2687:
2673:
2666:
2652:
2645:
2631:
2624:
2610:
2603:
2589:
2582:
2568:
2561:
2547:
2540:
2526:
2519:
2505:
2498:
2484:
2477:
2463:
2456:
2442:
2435:
2421:
2414:
2400:
2393:
2379:on 2008-03-05
2378:
2374:
2368:
2366:
2351:
2347:
2341:
2333:
2329:
2328:
2323:
2317:
2309:
2305:
2304:
2299:
2293:
2285:
2278:
2264:on 2008-04-20
2263:
2259:
2255:
2248:
2240:
2233:
2225:
2218:
2210:
2209:
2204:
2198:
2190:
2183:
2175:
2174:
2166:
2158:
2151:
2144:. p. 78.
2143:
2139:
2138:
2133:
2132:Varney, Allen
2127:
2125:
2116:
2109:
2101:
2100:
2092:
2090:
2081:
2074:
2066:
2062:
2061:
2053:
2045:
2044:
2036:
2034:
2032:
2030:
2028:
2019:
2012:
2010:
2008:
1999:
1993:
1989:
1984:
1983:
1974:
1966:
1959:
1945:
1941:
1935:
1931:
1923:
1921:
1917:
1913:
1912:
1907:
1906:
1901:
1897:
1892:
1891:
1880:
1878:
1873:
1869:
1864:
1862:
1861:
1856:
1852:
1851:
1846:
1841:
1837:
1832:
1830:
1826:
1822:
1818:
1814:
1809:
1807:
1802:
1798:
1797:
1791:
1789:
1785:
1784:Captain's Log
1781:
1780:Captain's Log
1776:
1773:
1772:Star Trek CCG
1769:
1765:
1764:
1758:
1756:
1752:
1748:
1744:
1743:James T. Kirk
1739:
1738:
1733:
1729:
1724:
1722:
1718:
1714:
1710:
1706:
1701:
1699:
1695:
1691:
1690:Seven of Nine
1686:
1682:
1677:
1674:
1670:
1669:
1663:
1661:
1657:
1653:
1649:
1648:
1642:
1640:
1639:Star Trek CCG
1636:
1635:
1629:
1627:
1626:Star Trek CCG
1622:
1618:
1613:
1610:
1606:
1601:
1598:
1594:
1589:
1587:
1583:
1579:
1575:
1571:
1561:
1559:
1555:
1551:
1550:
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1093:Seven of Nine
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249:November 2011
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210: –
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182:This article
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4309:Jedi Knights
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4302:.hack//Enemy
4300:
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4214:
4201:Black Mirror
4200:
4187:
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4162:Galaxy Quest
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4116:Memory Alpha
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4046:The Captains
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3766:Shuttlecraft
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3660:Communicator
3583:Species 8472
3541:High Council
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3268:Insurrection
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2696:. Retrieved
2686:
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2402:. Retrieved
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2381:. Retrieved
2377:the original
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2266:. Retrieved
2262:the original
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1728:To Boldly Go
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1609:Call to Arms
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1605:Call to Arms
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1085:The Dominion
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746:in Belgium.
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356:Playing time
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191:Please help
186:verification
183:
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147:October 2007
144:
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127:
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43:Please help
40:
4369:CODA System
4361:Other games
4192:(2017 film)
4181:The Orville
4165:(1999 film)
4157:(1999 film)
4104:productions
4053:Trek Nation
3911:Star Trek 4
3780:Transporter
3625:nerve pinch
3476:and species
3254:Generations
3135:Lower Decks
3121:Short Treks
2848:The Duelist
2833:The Duelist
2818:The Duelist
2803:The Duelist
2784:The Duelist
2765:The Duelist
2750:The Duelist
2735:The Duelist
2350:Sjgames.com
2284:The Duelist
2239:The Duelist
2224:The Duelist
2189:The Duelist
2157:The Duelist
2137:The Duelist
2115:The Duelist
2099:The Duelist
2080:The Duelist
1468:Changelings
1447:Cardassians
798:Q Continuum
794:Q Continuum
762:Brady Games
744:Carta Mundi
732:1E Premiere
676:Cardassians
626:Non-Aligned
4413:Categories
4351:Young Jedi
4295:Fight Klub
4142:Enterprise
4111:Kirk/Spock
4025:Trekkies 2
3986:After Trek
3978:Aftershows
3820:Production
3795:Warp drive
3728:Enterprise
3705:Spacecraft
3700:Replicator
3647:Technology
3603:Section 31
3504:Cardassian
3379:Crossovers
3347:Characters
3325:Section 31
3317:Television
3082:Enterprise
2698:2008-06-17
2677:2008-06-17
2656:2008-06-17
2635:2008-06-17
2614:2008-06-17
2593:2008-06-17
2572:2008-06-17
2551:2008-06-17
2530:2008-06-17
2509:2008-06-17
2488:2008-06-17
2467:2008-06-17
2446:2008-06-17
2425:2008-06-17
2404:2008-06-17
2383:2008-06-17
2355:2020-02-06
2322:Swan, Rick
2298:Swan, Rick
2268:2008-05-08
2203:Swan, Rick
1997:0470044071
1949:2020-02-06
1944:Trekcc.org
1926:References
1857:crew from
1847:crew from
1737:Enterprise
1717:Borg Queen
1475:Federation
1248:Enterprise
1182:Dixon Hill
1110:Activision
984:Activision
917:Activision
609:Federation
575:interrupts
563:attributes
539:objectives
438:Setup time
418:Publishers
351:15 minutes
348:Setup time
328:Publishers
219:newspapers
117:newspapers
84:references
46:improve it
4330:Star Wars
4323:Star Trek
4288:Boy Crazy
4123:Star Trek
4093:Star Wars
4018:Mind Meld
3785:Tricorder
3675:Hypospray
3593:Starfleet
3446:Locations
3431:Sexuality
3424:Dilithium
3419:Materials
3293:Star Trek
3107:Discovery
3099:Streaming
3011:Broadcast
2966:Star Trek
2332:TSR, Inc.
2308:TSR, Inc.
2258:SciFi.com
1920:Star Trek
1713:Star Trek
1656:Star Trek
1558:Terok Nor
1507:Starfleet
1460:Jem'Hadar
1413:Star Trek
1377:Star Trek
1333:Star Trek
1279:Rick Swan
1208:Flashback
1206:episode "
1200:Star Trek
1035:Dr. McCoy
1020:and the "
769:Warp Pack
586:Star Trek
551:equipment
543:personnel
494:Star Trek
409:Designers
316:Designers
52:talk page
4337:Tribbles
4216:Category
4203:episode)
4199:" (2017
4176:episode)
4174:Futurama
4172:" (2002
4145:" (1976
4011:Trekkies
3904:Phase II
3868:Redshirt
3805:Bat'leth
3790:Uniforms
3739:NCC-1701
3695:Medicine
3670:Holodeck
3615:Vidiians
3551:language
3509:Dominion
3484:Andorian
3474:Cultures
3436:Stardate
3388:Concepts
3113:episodes
3088:episodes
3074:episodes
3060:episodes
3046:episodes
3025:episodes
2983:Timeline
1890:Decipher
1597:Energize
1593:Energize
1564:Releases
1500:Romulans
1493:Klingons
1455:Dominion
1433:Bajorans
1310:for the
1160:The Borg
1053:Tribbles
1046:Tribbles
1022:tribbles
1008:Dominion
718:Releases
680:Dominion
672:Bajorans
621:Romulans
615:Klingons
555:dilemmas
535:missions
474:Strategy
470:Planning
384:Strategy
380:Planning
4149:sketch)
3800:Weapons
3772:Voyager
3716:Defiant
3610:Tribble
3598:Academy
3578:Romulan
3556:grammar
3546:culture
3536:Klingon
3514:Ferengi
3489:Bajoran
3339:Setting
3275:Nemesis
3142:Prodigy
3068:Voyager
2978:Outline
2330:(230).
2306:(218).
2208:InQuest
2173:InQuest
2060:InQuest
1900:Romulan
1855:Voyager
1801:Genesis
1796:Genesis
1788:Voyager
1755:Voyager
1721:Shinzon
1694:Voyager
1549:Voyager
1483:Ferengi
1303:Pyramid
1260:Genesis
1255:Genesis
1228:Jupiter
1204:Voyager
1164:Voyager
1154:Voyager
1136:Voyager
1132:Voyager
904:Defiant
709:Hirogen
705:Vidiian
697:Voyager
684:Ferengi
640:Voyager
430:Players
340:Players
233:scholar
131:scholar
4099:Fandom
3949:Stage
3940:Novels
3935:Comics
3630:salute
3620:Vulcan
3563:Maquis
3307:Beyond
3128:Picard
2923:Shadis
2334:: 114.
2327:Dragon
2303:Dragon
1994:
1554:Maquis
1546:, and
1287:Dragon
1274:Dragon
1095:foil.
1087:, and
707:, and
682:, and
618:, and
571:events
559:skills
506:ST:CCG
462:Skills
457:Medium
454:Chance
449:1 hour
372:Skills
364:Chance
359:1 hour
235:
228:
221:
214:
206:
133:
126:
119:
112:
104:
3930:Games
3734:NX-01
3690:LCARS
3637:Xindi
3568:Orion
3531:Kazon
3499:Breen
3395:Games
3181:Films
2993:Lists
2988:Canon
2908:Scrye
2893:Scrye
2878:Scrye
2863:Scrye
2310:: 83.
2043:Scrye
1698:T'Pol
1464:Vorta
1427:feels
1351:, or
1349:cards
1166:-era
1146:(now
1142:in a
880:Scrye
701:Kazon
547:ships
531:STCCG
500:STCCG
240:JSTOR
226:books
138:JSTOR
124:books
4344:WARS
3526:Gorn
3494:Borg
1992:ISBN
1866:14.
1834:13.
1811:12.
1793:11.
1778:10.
1719:and
1526:Trek
1481:The
1473:The
1453:The
1440:Borg
1369:and
902:USS
660:Borg
643:and
573:and
549:and
481:The
212:news
110:news
4147:SNL
3407:Law
3372:T–Z
3367:N–S
3362:G–M
3357:A–F
2796:sic
1760:9.
1726:8.
1679:7.
1665:6.
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1631:0.
1615:4.
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1357:1EC
982:by
561:or
537:or
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367:Low
195:by
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4415::
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2732:.
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2026:^
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