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The Legend of Kyrandia

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castle, Brandon overcomes further tricks by Malcolm in order to recover the remaining royal treasures, discovering the other Mystics were captured and petrified in his absence. Using the treasures, Brandon enters the Kyragem vault, and tricks Malcolm into petrifying himself, ending his terror and freeing the land. With Kyrandia saved, Brandon assumes his rightful role as the kingdom's new king, declaring in his first act that sandals shall be the official footwear for the people.
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Malcolm escapes and uses the power of Kyragem to corrupt the land's magic, effectively sowing chaos across the kingdom. Kallak, leader of the mystics, writes a message to Brynn, a fellow Mystic, instructing her to help his grandson Brandon prepare for the task of stopping Malcolm's evil tyranny. Before he can send the letter to her, Malcolm finds him in his treehouse home and petrifies him retaliation for his imprisonment.
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amulet from its hiding place. With it in his possession, Brandon works to restore the magical powers it once had. Meeting with the sage Darm (another Mystic), he receives items to help him reach the alchemist Zanthia, one of the youngest Mystics of the group. Through her, Brandon learns he is the son of William and Katherine, and rightful heir to the throne, and thus the only one who can restore the Kyragem to normal.
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Brandon, finding his grandfather has been turned to stone, soon learns of the situation when the treehouse forms a face created by the kingdom's land, declaring he must put an end to the evil endangering it. Taking Kallak's note, Brandon seeks out Brynn, who in turn directs him to secure the royal
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Players assume the role of Brandon, a young man who happens to be a prince, whose focus is to put an end to an evil threat. As with traditional point-and-click adventure games, progressing the story requires visiting locations, solving puzzles and talking to other people. Unlike other games of the
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With Zanthia's help, Brandon works to create potions to help him reach the castle, recovering one of the royal treasures near her abode. Whilst outside the castle, Brandon pays homage to his parents at their grave, in return receiving the final power for his amulet from Katherine's spirit. In the
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In the kingdom of Kyrandia, the court jester Malcolm is imprisoned by the Mystics - the kingdom's most powerful magic users - for the murders of King William and Queen Katherine, on the belief he sought the power of the Kyragem that the royal family guards. Eighteen years after his imprisonment,
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The game features a variety of puzzles to solve, requiring either the right object, or a special power; during the game, Brandon acquires an amulet which, upon being empowered, grants him magical abilities to overcome obstacles. The game features various hazardous obstacles and moments that, if
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and humor. Although he considered the storyline as "hardly original", he said that the presentation of the game, the general quality and the feel, make this game a welcome addition to the world of graphic adventures. In April 1994 the magazine said that the CD version "is a quality product
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was commercially successful. He noted that it was "a solid A-minus or B-plus" title that helped to secure Westwood's "new relationship with Virgin". Later bundles with its sequels continued this success. The
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throughout" that added digitized voices to the "excellent, if somewhat short" game's "stunning graphics and sound", and advised Westwood to "just release the CD version of their titles first".
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The game proved a commercial success at its launch, with critics praising it for its lush artwork and stereotyped fantasy writing. It spawned two later sequels for the series:
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handled poorly, can incur an automatic game over; when this happens, players must either start a new game or reload from the last save they made.
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series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester.
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and its sequel for their low level of difficulty and short length. The first installment in the series received 5/5 in
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (March 1993). "The Role of Computers".
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programmed by Richard Skurnick & Scott Brinker. Westwood Studios purchased the Kyrandia
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features a simpler interface system rather than verb-command systems such as in
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series as a whole, totaled above 250,000 units in sales by August 1996.
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Fables & Fiends: The Legend of Kyrandia Book One
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Archived from 1168:Pirates: The Legend of Black Kat 626:from the original on 2 July 2014 260: 208:The Legend of Kyrandia: Book One 1294:Point-and-click adventure games 646:"Invasion Of The Data Stashers" 526:Software Publishers Association 271:needs additional citations for 697: 563:Dickens, Evan (May 20, 2002). 532: 508: 391: 1: 819:The Crescent Hawk's Inception 705:"Release: Legend of Kyrandia" 652:. April 1994. pp. 20–42. 501: 565:"Rick Gush, designer of the 411: 7: 980:Warriors of the Eternal Sun 826:The Crescent Hawk's Revenge 437:s Robin Matthews described 251: 10: 1350: 1324:Video games set in castles 966:II: The Legend of Darkmoon 396:Kyrandia was originally a 1304:Single-player video games 1220: 1184: 1059: 1024: 989: 932: 895: 835: 805: 593:"Westwood hits GENCON 96" 528:. July 1992. p. 115. 456:Secret of Monkey Island 2 194: 182: 178:February 15, 1994 (PC-98) 166: 138: 130: 118: 108: 98: 88: 74: 62: 50: 38: 29: 24: 1329:Virgin Interactive games 923:Emperor: Battle for Dune 295:"The Legend of Kyrandia" 1299:ScummVM-supported games 1075:Donald's Alphabet Chase 374: 174:October 1993 (FM Towns) 1334:Westwood Studios games 1036:The Legend of Kyrandia 935:Dungeons & Dragons 755:at Amiga Hall of Light 752:The Legend of Kyrandia 741:The Legend of Kyrandia 439:The Legend of Kyrandia 418:The Legend of Kyrandia 25:The Legend of Kyrandia 1309:Video game franchises 849:Command & Conquer 838:Command & Conquer 650:Computer Gaming World 620:Computer Gaming World 521:Computer Gaming World 431:Computer Gaming World 406:intellectual property 1008:Guardians of Destiny 973:Order of the Griffon 717:. September 12, 2013 441:"as a cross between 280:improve this article 170:August 1, 1992 (DOS) 1001:The Throne of Chaos 959:Eye of the Beholder 470:in 1993 criticized 416:According to Gush, 134:Fables & Fiends 1175:Earth & Beyond 423:Legend of Kyrandia 361:Legend of Kyrandia 231:Legend of Kyrandia 1289:NEC PC-9801 games 1251: 1250: 1082:BlackJack Academy 1050:Malcolm's Revenge 1026:Fables and Fiends 595:(Press release). 516:"Kyrandia Advert" 492:Microsoft Windows 356: 355: 348: 330: 225:and published by 204: 203: 189:Graphic adventure 1341: 1264:1992 video games 1238:Petroglyph Games 1221:Related articles 1212:David Arkenstone 1140:Golden Nugget 64 1043:The Hand of Fate 799:Westwood Studios 792: 785: 778: 769: 768: 727: 726: 724: 722: 701: 695: 694: 686: 680: 679: 677: 676: 660: 654: 653: 642: 636: 635: 633: 631: 611: 605: 604: 603:on June 5, 1997. 597:Westwood Studios 589: 583: 582: 574:Adventure Gamers 560: 551: 550: 536: 530: 529: 512: 436: 351: 344: 340: 337: 331: 329: 288: 264: 256: 223:Westwood Studios 45:Westwood Studios 34: 22: 21: 1349: 1348: 1344: 1343: 1342: 1340: 1339: 1338: 1269:Adventure games 1254: 1253: 1252: 1247: 1216: 1202:Joseph D. 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Mudra 79: 77: 73: 70: 67: 65: 61: 58: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 1207:Louis Castle 1192:Brett Sperry 1173: 1166: 1159: 1152: 1145: 1138: 1133:Blade Runner 1131: 1124: 1117: 1112:Young Merlin 1110: 1103: 1094: 1087: 1080: 1073: 1066: 1048: 1041: 1035: 1034: 1025: 1013: 1006: 999: 990: 978: 971: 964: 957: 952:DragonStrike 950: 943: 933: 921: 914: 907: 896: 884: 875: 868: 863:Tiberian Sun 861: 854: 847: 836: 824: 817: 806: 751: 740: 719:. Retrieved 708: 699: 690: 684: 673:. Retrieved 668: 658: 649: 640: 628:. 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Index


Developer(s)
Westwood Studios
Publisher(s)
Virgin Games
Director(s)
Brett Sperry
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Frank Klepacki
Platform(s)
Amiga
DOS
FM Towns
Mac
PC-98
Genre(s)
Graphic adventure
Single-player
2D
point-and-click
adventure game
Westwood Studios
Virgin Games
The Legend of Kyrandia: Hand of Fate
The Legend of Kyrandia: Malcolm's Revenge

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