260:, Malcolm lived a simple childhood guided by his good conscience Stewart and his evil conscience Gunther. As Malcolm grew, he slowly began to be unruly and playing tricks, which Stewart disapproved of Gunther advising him to do. Eventually the two consciences fought over control of Malcolm, resulting in Stewart being cast away and Gunther taking sole control in guiding Malcolm. Over the years, Malcolm continued to cause trouble, before becoming the court jester for King William and Queen Catherine of Kyrandia. After the royal rulers were murdered, Malcolm was wrongly accused of the crime, causing him to retaliate against the kingdom until his defeat at the hands of Brandon, William's and Catherine's son, and Kallak, leader of the kingdom's magic users known as Mystics.
270:. Seeking revenge, Malcolm begins working to find a way off of Kyrandia, knowing his return will attract unwanted attention and efforts to imprison him. Finding the means to travel to the Isle of Cats, Malcolm secures the aid of a pirate captain by securing a magical spell that can turn people into anthropomorphic mice. With the pirates' aid, Malcolm storms back to Kyrandia, only to be betrayed by them. Deeming him too great a problem, Brandon and Kallak punish Malcolm by sending him to the edge of the world.
274:
Malcolm returns to
Kyrandia, in the process reuniting with Stewart. At this point, Malcolm is forced to decide on which conscience to have, or to have both work for him. After dealing with the matter, Malcolm discovers Kyrandia in ruins, and the pirates in control after using the spell Malcolm found. Deciding to save the kingdom from his actions, Malcolm tricks the pirates' captain into accepting a gem for part of a ransom and giving him the collar, ending the pirates' rule.
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that killed anyone of royal
Kyrandian blood that handled it, while revealing Malcolm to be his cousin. Embarrassed, Kallak and Brandon grant Malcolm a pardon for his crimes, allowing him to finally enjoy his freedom. As he prepares to take a nap, Malcolm is suddenly confronted by the head warden of the kingdom's prison who presents to him his son, much to his shock.
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differs from its predecessors by including a point-based system which awards points for performing specific actions during the game, and a "laughter-track" when the protagonist performs or makes comedic references. In addition, the player can also switch the protagonist between three personalities -
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Seeking to prove to
Kyrandia he was innocent of murders of their former rulers, Malcolm finds the means to summon William's spirit, and using him in his trial amongst the inhabitants. William proves to Brandon and Kallak that Malcolm was innocent, explaining he died as the result of a cursed blade
199:
The game functioned with the same point-and-click interface used in previous titles, but with the ability for the lead character to switch between different personalities to solve puzzles and a point-based system. Westwood also developed the game with a special video encoding method that formatted
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Upon arriving, Malcolm climbs down the edge, only to knock himself out and recover in Limbo, entrapped as a servant to the realm's queen. Managing to reach the
Underworld, Malcolm is released from the collar the queen uses to summon him, but learns he cannot stay. Given transport to the surface,
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The game functions on the same point-and-click interface used in previous games in the series, rather than complex interface mechanics, in which players can interact with objects, the environment and people by simply clicking on them. Objects can be stored within an inventory for use to solve
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truthful, normal, and deceitful - in which the right personality can help in solving some of the game's puzzles; at a specific point, the player has to make a choice out of three, with two of these fixing the personality to a specific one as a direct result.
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series. The game sees players take on the role of the antagonist from the first game in the series, who begins plotting his revenge against those who thwarted him, only to find himself eventually seeking to prove his innocence of a murder he did not commit.
29:
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puzzles, with it possible to drop items in a game's scene for remove them or to leave them for later collection; at times in the game, the inventory is cleared of items, some of which can be found later on.
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with its two predecessors contributed "tens of thousands of copies to the sales totals in the first few months", as Gush noted. The
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by a spell he tried to use, Malcolm was dumped in a junkyard outside the castle, until a storm frees him following the events of
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was under-marketed by management, as "the brass at
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received mixed reviews on its release, while achieving less sales due to
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commended the game's "brilliant" visuals, a "great" sense of humor, and "challenging" puzzles.
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a refreshing game in many ways, but also frustrating at the same time.
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Smith, Jon (January 1995). "A Month of New Toys... Games Scene".
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for its 1994 "Best
Adventure Game" award, but it lost to
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500:, totaled above 250,000 units in sales by August 1996.
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The Legend of
Kyrandia: Book Three - Malcolm's Revenge
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643:Legend of Kyrandia, Book Three: Malcolm's Revenge
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700:The Legend of Kyrandia, Book 3 Malcolm's Revenge
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892:The Legend of Kyrandia: Malcolm's Revenge
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22:The Legend of Kyrandia: Malcolm's Revenge
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1428:Games commercially released with DOSBox
876:. No. 126. pp. 121, 122, 124.
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781:Staff (March 1995). "The Second Annual
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818:from the original on November 22, 2002
753:Staff (March 1995). "The First Annual
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191:, and the third and final game in the
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1473:Video games scored by Frank Klepacki
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529:s 1994 "Best Adventure Game" award.
453:Best Adventure Game 1994 (nominated)
188:The Legend of Kyrandia: Hand of Fate
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1418:Fiction about wrongful convictions
870:(January 1995). "Sure You Jest!".
488:combined. The game's later bundle
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844:. August 28, 1996. Archived from
696:McClelland, Deke (January 1996).
470:According to designer Rick Gush,
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1302:Pirates: The Legend of Black Kat
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183:Virgin Interactive Entertainment
57:Virgin Interactive Entertainment
1458:Video games about mental health
1433:Point-and-click adventure games
639:Meredith, Gary (January 1995).
800:Dickens, Evan (May 20, 2002).
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563:ASM (Aktueller Software Markt)
1:
953:The Crescent Hawk's Inception
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496:series as a whole, including
204:(Vector Quantized Animation)
185:in 1994. It is the sequel to
802:"Rick Gush, designer of the
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1114:Warriors of the Eternal Sun
960:The Crescent Hawk's Revenge
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838:"Westwood hits GENCON 96"
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787:Electronic Entertainment
783:Electronic Entertainment
767:(3): 44, 45, 47, 48, 51.
524:Electronic Entertainment
463:Best Adventure Game 1994
459:Electronic Entertainment
33:North American cover art
1438:ScummVM-supported games
1209:Donald's Alphabet Chase
671:Staff (January 1995). "
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1483:Westwood Studios games
1170:The Legend of Kyrandia
1069:Dungeons & Dragons
264:Imprisoned as a statue
983:Command & Conquer
972:Command & Conquer
873:Computer Gaming World
509:Computer Gaming World
477:Command & Conquer
215:Command & Conquer
1142:Guardians of Destiny
1107:Order of the Griffon
1413:Fantasy video games
1135:The Throne of Chaos
1093:Eye of the Beholder
581:PC Player (Germany)
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193:Fables & Fiends
110:Fables & Fiends
1309:Earth & Beyond
620:. October 10, 2013
494:Legend of Kyrandia
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218:by the mid 1990s.
1423:Fictional jesters
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1216:BlackJack Academy
1184:Malcolm's Revenge
1160:Fables and Fiends
840:(Press release).
714:on August 9, 1997
673:Malcolm's Revenge
657:on March 9, 2000.
537:Malcolm's Revenge
520:Malcolm's Revenge
514:Malcolm's Revenge
498:Malcolm's Revenge
482:Fables and Fiends
472:Malcolm's Revenge
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258:Fables and Fiends
245:Malcolm's Revenge
228:Microsoft Windows
210:Malcolm's Revenge
181:and published by
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1398:1994 video games
1372:Petroglyph Games
1355:Related articles
1346:David Arkenstone
1274:Golden Nugget 64
1177:The Hand of Fate
933:Westwood Studios
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850:. Retrieved
846:the original
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820:. Retrieved
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789:(15): 45–51.
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80:Michael Legg
52:Publisher(s)
40:Developer(s)
1202:Questron II
1194:Other games
1004:Red Alert 2
852:October 12,
822:October 12,
718:October 12,
650:PC Gamer US
624:January 11,
583:- Dec, 1994
577:- Jan, 1995
571:- Jan, 1995
565:- Dec, 1994
532:PC Gamer US
448:PC Gamer US
438:Publication
296:Publication
206:file format
116:Platform(s)
96:Composer(s)
64:Director(s)
1392:Categories
942:BattleTech
618:CD Projekt
594:References
575:MikroBitti
535:nominated
1408:DOS games
1223:Mars Saga
1050:Dune 2000
990:Red Alert
897:MobyGames
757:Awards".
287:Reception
282:Reception
234:in 2013.
125:Macintosh
90:Rick Gush
86:Writer(s)
68:Rick Gush
1260:Monopoly
1079:Hillsfar
1020:Renegade
816:Archived
804:Kyrandia
760:PC Gamer
755:PC Gamer
707:Macworld
569:PC Gamer
357:Macworld
344:PC Gamer
238:Gameplay
232:Mac OS X
224:emulated
140:Genre(s)
1043:Dune II
868:Scorpia
613:GOG.com
557:Reviews
512:called
504:Scorpia
220:GOG.com
151:Mode(s)
131:Release
1319:People
1281:Recoil
1162:series
1127:series
1035:series
975:series
945:series
806:games"
433:Awards
107:Series
527:'
441:Award
299:Score
200:into
167:is a
1367:SAGE
1032:Dune
854:2019
824:2019
720:2019
626:2019
522:won
484:and
346:(US)
252:Plot
230:and
202:.VQA
134:1994
1295:Nox
1149:III
895:at
675:".
506:of
490:SKU
350:88%
121:DOS
1394::
814:.
808:.
773:^
763:.
745:^
704:.
663:^
647:.
616:.
610:.
545:.
208:.
169:2D
123:,
925:e
918:t
911:v
856:.
826:.
765:2
722:.
702:"
698:"
645:"
641:"
628:.
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