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The Legend of Kyrandia: Malcolm's Revenge

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260:, Malcolm lived a simple childhood guided by his good conscience Stewart and his evil conscience Gunther. As Malcolm grew, he slowly began to be unruly and playing tricks, which Stewart disapproved of Gunther advising him to do. Eventually the two consciences fought over control of Malcolm, resulting in Stewart being cast away and Gunther taking sole control in guiding Malcolm. Over the years, Malcolm continued to cause trouble, before becoming the court jester for King William and Queen Catherine of Kyrandia. After the royal rulers were murdered, Malcolm was wrongly accused of the crime, causing him to retaliate against the kingdom until his defeat at the hands of Brandon, William's and Catherine's son, and Kallak, leader of the kingdom's magic users known as Mystics. 270:. Seeking revenge, Malcolm begins working to find a way off of Kyrandia, knowing his return will attract unwanted attention and efforts to imprison him. Finding the means to travel to the Isle of Cats, Malcolm secures the aid of a pirate captain by securing a magical spell that can turn people into anthropomorphic mice. With the pirates' aid, Malcolm storms back to Kyrandia, only to be betrayed by them. Deeming him too great a problem, Brandon and Kallak punish Malcolm by sending him to the edge of the world. 274:
Malcolm returns to Kyrandia, in the process reuniting with Stewart. At this point, Malcolm is forced to decide on which conscience to have, or to have both work for him. After dealing with the matter, Malcolm discovers Kyrandia in ruins, and the pirates in control after using the spell Malcolm found. Deciding to save the kingdom from his actions, Malcolm tricks the pirates' captain into accepting a gem for part of a ransom and giving him the collar, ending the pirates' rule.
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that killed anyone of royal Kyrandian blood that handled it, while revealing Malcolm to be his cousin. Embarrassed, Kallak and Brandon grant Malcolm a pardon for his crimes, allowing him to finally enjoy his freedom. As he prepares to take a nap, Malcolm is suddenly confronted by the head warden of the kingdom's prison who presents to him his son, much to his shock.
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differs from its predecessors by including a point-based system which awards points for performing specific actions during the game, and a "laughter-track" when the protagonist performs or makes comedic references. In addition, the player can also switch the protagonist between three personalities -
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Seeking to prove to Kyrandia he was innocent of murders of their former rulers, Malcolm finds the means to summon William's spirit, and using him in his trial amongst the inhabitants. William proves to Brandon and Kallak that Malcolm was innocent, explaining he died as the result of a cursed blade
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The game functioned with the same point-and-click interface used in previous titles, but with the ability for the lead character to switch between different personalities to solve puzzles and a point-based system. Westwood also developed the game with a special video encoding method that formatted
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Upon arriving, Malcolm climbs down the edge, only to knock himself out and recover in Limbo, entrapped as a servant to the realm's queen. Managing to reach the Underworld, Malcolm is released from the collar the queen uses to summon him, but learns he cannot stay. Given transport to the surface,
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The game functions on the same point-and-click interface used in previous games in the series, rather than complex interface mechanics, in which players can interact with objects, the environment and people by simply clicking on them. Objects can be stored within an inventory for use to solve
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truthful, normal, and deceitful - in which the right personality can help in solving some of the game's puzzles; at a specific point, the player has to make a choice out of three, with two of these fixing the personality to a specific one as a direct result.
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series. The game sees players take on the role of the antagonist from the first game in the series, who begins plotting his revenge against those who thwarted him, only to find himself eventually seeking to prove his innocence of a murder he did not commit.
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puzzles, with it possible to drop items in a game's scene for remove them or to leave them for later collection; at times in the game, the inventory is cleared of items, some of which can be found later on.
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with its two predecessors contributed "tens of thousands of copies to the sales totals in the first few months", as Gush noted. The
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by a spell he tried to use, Malcolm was dumped in a junkyard outside the castle, until a storm frees him following the events of
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was under-marketed by management, as "the brass at Westwood did not care about anything else" by this point, except
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received mixed reviews on its release, while achieving less sales due to Westwood's decision to focus on
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commended the game's "brilliant" visuals, a "great" sense of humor, and "challenging" puzzles.
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a refreshing game in many ways, but also frustrating at the same time.
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Smith, Jon (January 1995). "A Month of New Toys... Games Scene".
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for its 1994 "Best Adventure Game" award, but it lost to
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The Legend of Kyrandia: Book Three - Malcolm's Revenge
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It is the sequel to 802:"Rick Gush, designer of the 281: 7: 1114:Warriors of the Eternal Sun 960:The Crescent Hawk's Revenge 237: 10: 1499: 1100:II: The Legend of Darkmoon 556: 1463:Video games about revenge 1443:Single-player video games 1354: 1318: 1193: 1158: 1123: 1066: 1029: 969: 939: 838:"Westwood hits GENCON 96" 785:Editors' Choice Awards". 440: 437: 298: 295: 150: 138: 130: 114: 106: 94: 84: 72: 62: 50: 38: 26: 21: 1478:Virgin Interactive games 1448:Video games about clowns 1057:Emperor: Battle for Dune 787:Electronic Entertainment 783:Electronic Entertainment 767:(3): 44, 45, 47, 48, 51. 524:Electronic Entertainment 463:Best Adventure Game 1994 459:Electronic Entertainment 33:North American cover art 1438:ScummVM-supported games 1209:Donald's Alphabet Chase 671:Staff (January 1995). 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Index


Developer(s)
Westwood Studios
Publisher(s)
Virgin Interactive Entertainment
Director(s)
Programmer(s)
Writer(s)
Composer(s)
Frank Klepacki
Platform(s)
DOS
Macintosh
Genre(s)
Adventure game
Single-player
2D
point-and-click
adventure game
Westwood Studios
Virgin Interactive Entertainment
The Legend of Kyrandia: Hand of Fate
.VQA
file format
Command & Conquer
GOG.com
emulated
Microsoft Windows
Mac OS X
Imprisoned as a statue

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