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scores for games can be presented with a full orchestra or simple 8/16-bit chiptunes. This degree of freedom has made the creative possibilities of video game music limitless to developers. As sales of video game music diverged from the game itself in the West (compared to Japan where game music CDs had been selling for years), business elements also wield a new level of influence. Music from outside the game developer's immediate employment, such as music composers and pop artists, have been contracted to produce game music just as they would for a theatrical movie. Many other factors have growing influence, such as editing for content, politics on some level of the development, and executive input.
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3947:(EA) that has a team of music supervisors. A music supervisor is needed to not only help select music that will suit the game, but to also ensure the music is fully licensed in order to avoid lawsuits or conflicts. Music supervisors may also help negotiate payment, which for artists and songwriters is often a one-time buy-out fee, because games do not generate music royalties when they are sold. A growing trend is to contract artists to write original songs for games, to add to their value and exclusivity, and once again supervisors can be a part of that process.
2272:). Even though the game systems were capable of "CD quality" sound, these compressed audio tracks were not true "CD quality." Many of them had lower sampling rates, but not so significant that most consumers would notice. Using a compressed stream allowed game designers to play back streamed music and still be able to access other data on the disc without interruption of the music, at the cost of CPU power used to render the audio stream. Manipulating the stream any further would require a far more significant level of CPU power available in the 5th generation.
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marketing agency
Electric Artists conducted a study that revealed a number of interesting statistics surrounding "hard-core gamers" and their music habits: 40% of hard-core gamers bought the CD after hearing a song they liked in a video game, 73% of gamers said soundtracks within games help sell more CDs, and 40% of respondents said a game introduced them to a new band or song, then 27% of them went out and bought what they heard. Some game soundtracks have become so popular they have reached platinum status, such as NBA Live 2003.
3341:, an orchestra dedicated to video game and anime music, performed the first part of their annual tour, the "A Night in Fantasia" concert series in Australia. Whilst Eminence had performed video game music as part of their concerts since their inception, the 2007 concert marked the first time ever that the entire setlist was pieces from video games. Up to seven of the world's most famous game composers were also in attendance as special guests. Music performed included Red Alert 3 Theme: Soviet March by James Hannigan and
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731:
2121:, which used the same Yamaha FM chip in the AdLib, for compatibility, but also added 8-bit 22.05 kHz (later 44.1 kHz) digital audio recording and playback of a single stereo channel. As an affordable end-user product, the Sound Blaster constituted the core sound technology of the early 1990s; a combination of a simple FM engine that supported MIDI, and a DAC engine of one or more streams. Only a minority of developers ever used Amiga-style tracker formats in commercial PC games, (
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145:
50:
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compatible with lesser featured equipment so long as it had a MIDI controller to run the sequence. However, different products used different sounds attached to their MIDI controllers. Some tied into the Yamaha FM chip to simulate instruments, some daughterboards of samples had very different sound qualities; meaning that no single sequence performance would be accurate to every other
General MIDI device.
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2053:, still using a solid-state cartridge, actually supported an integrated and scalable sound system that was potentially capable of 100 channels of PCM, and an improved sample rate of 48 kHz. Games for the N64, because of the cost of the solid-state memory, typically had samples of lesser quality than the other two, however, and music tended to be simpler in construct.
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practitioners and researchers from across the globe in order to develop the field's understanding of sound and video game music and audio. Its focus is the use of its website as a "hub" for communication and resource centralisation, including a video game music research bibliography (a project initially begun by the
Ludomusicology Research Group).
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somewhat less of an issue more recently as domestic publishers of anime and video games have been producing western equivalent versions of the OSTs for sale in UK and US, though these are often for more popular titles. Video game music companies like
Materia Collective have pursued and produced published book editions of video game music.
1193:). The music on home consoles often had to share the available channels with other sound effects. For example, if a laser beam was fired by a spaceship, and the laser used a 1400 Hz square wave, then the square wave channel that was in use by music would stop playing music and start playing the sound effect.
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international conference held in the UK or Europe (at the time of writing, the most recent was the Ludo2017 conference held at Bath Spa
University). The group was founded by Kamp, Summers and Sweeney in August 2011, who have also edited a collection of essays based around the study of game sound entitled
2429:, a recent video game series, if a snowboarder takes to the air after jumping from a ramp, the music softens or muffles a bit, and the ambient noise of wind and air blowing becomes louder to emphasize being airborne. When the snowboarder lands, the music resumes regular playback until its next "cue". The
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The growth of casual, mobile and social games has greatly increased opportunities for game music composers, with job growth in the US market increasing more than 150% over five years. Independently developed games are a frequent place where beginning game composers gain experience composing for video
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Taking entirely pre-recorded music had many advantages over sequencing for sound quality. Music could be produced freely with any kind and number of instruments, allowing developers to simply record one track to be played back during the game. Quality was only limited by the effort put into mastering
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broadcast equipment, many titles released were never redesigned to play appropriately and ran much slower than had been intended, or were never released. This showed a divergence in popular video game music between PAL and NTSC countries that still shows to this day. This divergence would be lessened
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instead of the NES's five channels in mono, one for PCM. As before, it was often used for percussion samples. The
Genesis did not support 16-bit sampled sounds. Despite the additional tone channels, writing music still posed a challenge to traditional composers and it forced much more imaginative use
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have stated that it is designed to "simultaneously stimulate your senses and blend into the background of your brain, because that's the point of the soundtrack. It has to engage you, the player, in a task without distracting from it. In fact, the best music would actually direct the listener to the
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This overall freedom offered to music composers gave video game music the equal footing with other popular music it had lacked. A musician could now, with no need to learn about programming or the game architecture itself, independently produce the music to their satisfaction. This flexibility would
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Unlike the standards of Amiga or Atari, a PC using x86 even then could be using a broad mix of hardware. Developers increasingly used MIDI sequences: instead of writing soundtrack data for each type of soundcard, they generally wrote a fully featured data set for the Roland application that would be
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During the arcade and early console era (1983 to the mid-1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets. It
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The sale of video game soundtracks has created a growing symbiotic relationship between the music industry and the games industry. Commonly, games are being used to promote and sell licensed music, rather than just original score, and recording artists are being used to market and sell games. Music
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Pieces designed to repeat indefinitely, rather than having an arranged ending or fading out (they however create an atmosphere, especially in important scenes of the game. They introduce a philosophical dimension in the game, as they may introduce questioning in the mind of players, in relationship
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is generally complicated due to various copyright laws, typically with at least two separate copyrights to consider: the songwriters' and the performers' contributions. Most large video game developers and publishers who use licensed music typically have staff proficient in licensing to clear songs
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Using licensed music for video games became more popular as the medium used to distribute games grew large enough to accommodate songs alongside a game's other assets. Additionally, with the large growth of the video game market in the 2000s, song licensing became a lucrative route for music rights
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software, sampling and playback rate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/A converters), hardware codec streaming, and potential of 256 audio simultaneous channels. While powerful and flexible, none of these features represent any major change in how game music is made from the
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The
Ludomusicology Society of Australia was launched by Barnabas Smith in April 2017, during the Ludo2017 conference in Bath, UK; it aims to "offer a centralised and local professional body nurturing game music studies for academics, people in industry and game music fans alike in the Australasian
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soundtracks, these soundtracks and even sheet music books were usually marketed exclusively in Japan. Therefore, interested gamers outside Japan had to import the soundtracks and/or sheet music books through on or offline firms specifically dedicated to video game soundtrack imports. This has been
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use popular and underground songs in their soundtrack to give their menus atmosphere. The phrase "FIFA song" has become popular in recent years, it describes a song (often not
American) that is upbeat and has lots of rhythm. The inclusion on the FIFA soundtrack has given many artists exposure that
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desktop MIDI module. The comparative quality of the samples spurred similar offerings from
Soundblaster, but costs for both products were still high. Both companies offered 'daughterboards' with sample-based synthesizers that could be later added to a less expensive soundcard (which only had a DAC
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As technological limitations gradually lifted, composers were given more freedom and, with the advent of CD-ROM, pre-recorded soundtracks came to dominate, resulting in a noticeable shift in composition and voicing style. Popular early CD-ROM titles were released with high-resolution graphics and
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sequencing using advanced LA synthesizers. This made it the first choice for game developers to produce upon, but its higher cost as an end-user solution made it prohibitive. The AdLib used a low-cost FM synthesis chip from Yamaha, and many boards could operate compatibly using the MIDI standard.
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The mid-to-late 1980s software releases for these platforms had music developed by more people with greater musical experience than before. Quality of composition improved noticeably, and evidence of the popularity of the music of this time period remains even today. Composers who made a name for
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and other early game consoles feature a similar style of musical composition that is sometimes described as the "video game genre." Some aspects of this style continue to influence certain music today, though gamers do not associate many modern game soundtracks with the older style. The genre's
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The game developer of today has many choices on how to develop music. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. Video game music has diversified much to the point where
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Being able to play one's own music during a game in the past usually meant turning down the game audio and using an alternative music player. Some early exceptions were possible on PC/Windows gaming in which it was possible to independently adjust game audio while playing music with a separate
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With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in
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games. Game composers, particularly for smaller games, are likely to provide other services such as sound design (76% of game composers also do some sound design), integration (47% of game composers also integrate their music into audio middleware), or even computer coding or scripting (15%).
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In late 2016 the
Society for the Study of Sound and Music in Games (SSSMG) was launched by the Ludomusicology Research Group in conjunction with the organisers of the North American Conference on Video Game Music and the Audio Mostly conference. The SSSMG has the aim of bringing together both
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Academic research on video game music began in the late 1990s, and developed through the mid-2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An
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recorded music. Since the audio was not reliant on a sound-card's synthesis, CD-ROM technology ensured that composers and sound designers could know what audio would sound like on most consumer configurations and could also record sound effects, live instruments, vocals, and in-game dialogue.
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Although the tones featured in NES music can be thought of as emulating a traditional four-piece rock band (triangle wave used as a bass, two pulse waves analogous to two guitars, and a white noise channel used for drums), composers would often go out of their way to compose complex and rapid
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With the rising use of licensed popular music in video games, job opportunities in game music have also come to include the role of a music supervisor. Music supervisors work on behalf of a game developer or game publisher to source pre-existing music from artists and music publishers. These
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in 1985 would not see any significant development in multimedia abilities for a few more years, and sampling would not become popular in other video game systems for several years. Though sampling had the potential to produce much more realistic sounds, each sample required much more data in
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The Ludomusicology Research Group is an inter-university research organisation focusing on the study of music in games, music games and music in video game culture, composed of four researchers: Michiel Kamp, Tim Summers, Melanie Fritsch, and Mark Sweeney. Together they organise an annual
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the data. A minor drawback was that use of compressed audio meant it had to be decompressed which put load on the CPU of a system. As computing power increased, this load became minimal, and in some cases, dedicated chips in a computer (such as a sound card) would actually handle all the
3788:, published in July 2011, which included ludomusicological contributions written by Tim Summers, Steven B. Reale and Jason Brame. She had been a regular at the conferences since 2012 and published several book chapters on the topic. Whereas Kamp, Summers and Sweeney have a background in
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system. These actions apply equally to videos of people playing video games, flagging the video from the licensed music in the game. To avoid this, games using licensed music may offer a "stream-safe" music option, either disabling the music playback or replacing the licensed music with
3275:, on May 10, 2004. All seats at the concert were sold out in a single day. "Dear Friends: Music from Final Fantasy" followed and was performed at various cities across the United States. Nobuo Uematsu has also performed a variety of Final Fantasy compositions live with his rock band,
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in house, for each application in some cases, to stream compressed audio. This would cut back on memory used for music on the CD, allowed for much lower latency and seek time when finding and starting to play music, and also allowed for much smoother looping due to being able to
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keep games up-to-date automatically. Music licenses for games sold through digital distribution may include limited terms, requiring the publisher to re-negotiate rights with the music's owner, or otherwise the music must be removed from the game through these updates. Notably,
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Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.
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versions, and was adopted to a limited degree on console platforms. On a PC, inserting custom music into the stations is done by placing music files into a designated folder. For the Xbox version, a CD must be installed into the console's hard drive. For the iPhone version of
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Both using new music streams made specifically for the game, and using previously released/recorded music streams are common approaches for developing sound tracks to this day. It is common for X-games sports-based video games to come with some popular artists recent releases
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However, there were several disadvantages of regular CD-audio. Optical drive technology was still limited in spindle speed, so playing an audio track from the game CD meant that the system could not access data again until it stopped the track from playing.
1621:(PSG). Compared to the in-house designed Amiga sound engine, the PSG could only handle 1 channel of sampled sound, and needed the computer's CPU to process the data for it. This made it impractical for game development use until 1989 with the release of the
2558:, custom soundtracks are the main aspect of the game. Users have to pick a music file to be analyzed. The game will generate a race track based on tempo, pitch and complexity of the sound. The user will then race on this track, synchronized with the music.
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Once the CD-era hit and studio recorded music became more ubiquitous in games, it became increasingly common for game music to be composed by independent contractors, hired by the game developer on a per-project basis. Most bigger budget games such as
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and eventually the undocumented ability to play 4-bit samples on a pseudo fourth sound channel. Its comparatively low cost made it a popular alternative to other home computers, as well as its ability to use a TV for an affordable display monitor.
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music, the use of both sampled and sequenced music continues in game consoles even today. The huge data storage benefit of optical media would be coupled with progressively more powerful audio generation hardware and higher quality samples in the
2453:. Action games such as these will change dynamically to match the amount of danger. Stealth-based games will sometimes rely on such music, either by handling streams differently, or dynamically changing the composition of a sequenced soundtrack.
2543:, released in 2008, has a My MLB sound track feature that allows the user to play music tracks of their choice saved on the hard drive of their PS3, rather than the preprogrammed tracks incorporated into the game by the developer. An update to
2474:. The 2001 game included an in-game interface for Winamp that enabled the players to play audio tracks from their own playlists. In addition, this would sometimes trigger various reactions from the player's Creature, like dancing or laughing.
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Many original composers have publicly exhibited their music through symphonic concert performances. Once again, Koichi Sugiyama was the first to execute this practice in 1987 with his "Family Classic Concert" featuring live performances of
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2468:, play music from the CD while retrieving game data exclusively from the hard disk, thereby allowing the game CD to be swapped for any music CD. The first PC game to introduce in-game support for custom soundtracks was Lionhead Studio's
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generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and popular music.
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Creating and producing video game music requires strong teams and coordination among the different divisions of game development. As the market has expanded, so have the types of jobs in game music. The process often starts with the
2080:
In the same timeframe of the late 1980s to mid-1990s, the IBM PC clones using the x86 architecture became more ubiquitous, yet had a very different path in sound design than other PCs and consoles. Early PC gaming was limited to the
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samples, and a sampled sound allowed for a complexity and authenticity of a real instrument that an FM simulation could not offer. For its role in being one of the first and affordable, the Amiga would remain a staple tool of early
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have all introduced game music into their music programs. These programs offer immersive education in music composition, orchestration, editing and production. Other post-secondary schools have more games-focused programs, such as
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The North American Conference on Video Game Music (NACVGM) is an international conference on video game music held annually in North America since 2014. It is organised by Neil Lerner, Steven Beverburg Reale and William Gibbons.
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in Leipzig, Germany at the Gewandhaus concert hall. This event was held as the official opening ceremony of Europe's biggest trading fair for video games, the GC Games Convention and repeated in 2004, 2005, 2006 and 2007.
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Sequencing samples continue to be used in modern gaming where fully recorded audio is not viable. Until the mid-2000s, many larger games on home consoles used sequenced audio to save space. Additionally, most games on the
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in 2017. In September 2016, Tim Summers' book 'Understanding Video Game Music' was published by Cambridge University Press. Fritsch officially joined the group in 2016. She had edited the 2nd issue of the online journal
2873:, first released in 2010, had to be pulled from digital sale in 2017 due to expiring music rights. However, with Microsoft's help, Remedy was able to re-secure these rights a year later and returned the game for sale.
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Selling video game soundtracks separately as CDs has become increasingly popular in the industry. Interpretive albums, remixes, and live performance albums were also common variations to original soundtracks (OSTs).
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Fifth generation home console systems also developed specialised streaming formats and containers for compressed audio playback. Games would take full advantage of this ability, sometimes with highly praised results
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last generation of console systems. PCs continue to rely on third-party devices for in-game sound reproduction, and SoundBlaster is largely the only major player in the entertainment audio expansion card business.
2416:(music composed by Bill Brown) have utilised sophisticated systems governing the flow of incidental music by stringing together short phrases based on the action on screen and the player's most recent choices (see
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3-voice chip. While sampled sound could be achieved on the PC speaker using pulse width modulation, doing so required a significant proportion of the available processor power, rendering its use in games rare.
1987:(the Mega CD outside North America) hardware upgrade to the Mega Drive (Genesis in the US) offered multiple PCM channels, but they were often passed over instead to use its capabilities with the CD-ROM itself.
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music and had continued these concert performances almost annually. In 1991, he also formed a series called Orchestral Game Music Concerts, notable for featuring music of other talented game composers such as
2898:(DMCA), most popular video sharing and streaming sites implement automatic forms of detecting copyrighted music from most music labels, and flag or block user videos that employ that music, such as YouTube's
2127:) typically preferring to use the MT-32 or AdLib/SB-compatible devices. As general purpose PCs using x86 became more ubiquitous than the other PC platforms, developers drew their focus towards that platform.
706:, they were used. A more affordable method of having music in a video game was to use digital means, where a specific computer chip would change electrical impulses from computer code into analog sound waves
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before an audience of 17,000, holding the current record of attendance for a game music concert. Säfström has since continued to produce game music concerts around Europe under the names Joystick and Score.
2243:, the most common form of game music, was also a problem as when the laser reached the end of a track, it had to move itself back to the beginning to start reading again causing an audible gap in playback.
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Limited polyphony. Only three notes can be played simultaneously on the Nintendo Entertainment System. A great deal of effort was put into composition to create the illusion of more notes playing at once.
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is also stated to have a strong impact on the gaming experience when done properly. Properly done, this can help create realism within virtuality and alert players to important scenes and information.
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chip for both the sound generation and for special hardware DSP. It was capable of eight channels of sampled sounds at up to 16-bit resolution, had a wide selection of DSP effects, including a type of
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would have perpetual right for the music since there was no practical way to update the game following release at retail to deal with curtailed rights. However, digital distribution platforms, like
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3883:, who will have a specific musical theme or genre in mind for the game. Their options include contracting original composers or licensing existing music, both of which require other music experts.
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3159:, a live performance by string musicians with strong Celtic influence recorded in Ireland. The Love Theme from the same game has been used as an instructional piece of music in Japanese schools.
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In addition to recognizing the composers of original score, the Guild of Music Supervisors offer a GMS Award to the music supervisors that select and coordinate licensed music for video games.
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1770:, 1986). By this time, computer and game music had already begun to form its own identity, and thus many music makers intentionally tried to produce music that sounded like that heard on the
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hire composers in this fashion. Approximately 50% of game composers are freelance, the remaining being employees of a game company. Original score and soundtrack may require the hiring of a
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With the increase of x86 PCs in the market, there was a vacuum in sound performance in home computing that expansion cards attempted to fill. The first two recognizable standards were the
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usually seen in high-end synthesizers of the time, and full stereo sound. This allowed experimentation with applied acoustics in video games, such as musical acoustics (early games like
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repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player. The first video game to feature continuous, melodic
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Arcade systems pushed game music forward in 1984 with the introduction of FM (Frequency Modulation) synthesis, providing more organic sounds than previous PSGs. The first such game,
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The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts.
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Some PlayStation games supported this by swapping the game CD with a music CD, although when the game needed data, players had to swap the CDs again. One of the earliest games,
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Moseley, Roger (2013). "Playing games with music (and vice versa): ludomusicological perspectives on Guitar Hero and Rock Band". In Cook, Nicholas; Pettengill, Richard (eds.).
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that do not allow for expressive dynamics. For the same reason, many early compositions also feature a distinct jazz influence. These would overlap with later influences from
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allowed music to be copied from a CD onto its internal hard drive, to be used as a "Custom Soundtrack", if enabled by the game developer. The feature carried over into the
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to simulate instruments for melodies, and use of a "noise channel" for simulating percussive noises. Early use of PCM samples in this era was limited to short sound bites (
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3308:. It also incorporated real-time video feeds that were in sync with the music, as well as laser and light special effects. Media outside the video game industry, such as
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Fans also make their own song remixes and compilations, like insaneintherainmusic, and have built online remixing communities through the ease of internet distribution.
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1496:, allowed the tones to be manipulated to have different sound characteristics, where before the tone generated by the chip was limited to the design of the chip itself.
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Video game music has become part of the curriculum at the degree, undergraduate, and graduate levels in many traditional colleges and universities. According to the
1004:. The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code. Some music was original, some was
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3923:, who will help create the game music as well as help book the resources needed for performing and recording the music. Some music directors may work with a game's
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in some form. It took some years before Amiga game designers learned to wholly use digitized sound effects in music (an early exception case was the title music of
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for output on a speaker. Sound effects for the games were also generated in this fashion. An early example of such an approach to video game music was the opening
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are seen to enhance the tension felt by players, something that GameSpot stated was also used in cinema. Speeding up the sound effects and music in games such as
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supported 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality. It also sported a few hardware DSP effects like
1999:
as the fifth generation of home consoles launched globally, and as Commodore began to take a back seat to general-purpose PCs and Macs for developing and gaming.
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As processing power increased dramatically in the 6th generation of home consoles, it became possible to apply special effects in realtime to streamed audio. In
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Games with licensed music can have problems well past release if perpetual rights for the music are not secured for the game. Early games before the onset of
2266:). Games ported from arcade machines, which continued to use FM synthesis, often saw superior pre-recorded music streams on their home console counterparts (
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the track itself. Memory space costs that was previously a concern was somewhat addressed with optical media becoming the dominant media for software games.
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3681:, who all offer programs in Music and Sound Design. These programs include courses in sound effect creation, interactive sound design, and scripting music.
1652:. Sequenced soundchip-generated music, on the other hand, was generated with a few lines of comparatively simple code and took up far less precious memory.
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Best Music for Visual Media, Best Compilation Soundtrack for Visual Media, Best Score Soundtrack for Visual Media, and Best Song Written for Visual Media.
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game in 1986, a live performance CD of his compositions was released and performed by the Tokyo Strings Ensemble (then later by other groups including the
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Extracurricular organizations devoted to the performance of video game music have also been implemented in tandem with these new curriculum programs. The
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3002:, used similar techniques but was more heavily influenced by the electronic music scene as it developed, and resulted in another very distinct subgenre.
8227:"New York Videogame Critics Circle Announces Nominees for 9 th Annual New York Game Awards and Honors Industry Great Reggie Fils-Aimé with Legend Award"
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industry, video game music and sounds have appeared in songs by various popular artists. Arcade game sounds had a particularly strong influence on the
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Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, MA: MIT Press.
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3652:, there are over 400 schools offering courses and degrees in video game design in the United States, many of which include sound and music design.
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in 1982 capable of four channels. However, more notable was the Japanese release of the Famicom in 1983 which was later released in the US as the
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Approach to Videogame Music" which includes both). The study of video game music is also known by some as "ludomusicology" – a portmanteau of "
3721:, video game music is now being taught at elementary and secondary school levels to aid in the understanding of music composition. Students at
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In an unrelated but parallel course in the European and North American developer scene, similar limitations were driving the musical style of
7163:"BSc (Hons) Music Composition and Technology for Film and Games with Optional Sandwich Placement/ Study Abroad | University of Hertfordshire"
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period, when composers, particularly when creating solo pieces, focused on musical embellishments to compensate for instruments such as the
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has the ability to utilize custom soundtracks in games using music saved on the hard drive, however few game developers used this function.
1983:
home system was capable of the same powerful sample processing as its arcade counterpart but was several times the cost of a Super NES. The
1678:), but largely held the same approach to sound design. Ten channels in total for tone generation with one for PCM samples were available in
8293:
8180:
6255:
6111:
4357:
4080:
3767:(MIT Press 2008) is considered a seminal work in the field, and was influential in the subsequent development of video game music studies.
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2400:
used sequenced music due to storage limitations. Sometimes a cross between sequencing samples, and streaming music is used. Games such as
7828:
7717:
7580:
2483:, was loaded entirely into RAM, letting the player insert a music CD to provide a soundtrack throughout the entirety of the gameplay. In
2157:
All of these considerations in the products reflected the high cost of memory storage which rapidly declined with the optical CD format.
1547:
had built-in FM sound. The sound FM synth boards produced are described as "warm and pleasant sound". Musicians such as Yuzo Koshiro and
6892:
5932:
8263:
7664:
5895:
4858:
1267:
441:
30:
This article is about a general overview of video game music. For the style of electronic music associated with older video games, see
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7199:
7141:
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1625:
which used DMA techniques to play back PCM samples at up to 50 kHz. The ST, however, remained relevant as it was equipped with a
1072:
introduced a dynamic approach to video game music, using at least eleven different gameplay tracks, in addition to level-starting and
10929:
10882:
7434:
5748:
3086:
music would have such long-lasting impact that there were more albums released of Ys music than of almost all other game-type music.
8067:
3070:
were selling 50,000 to 100,000 game soundtrack CDs annually. Yuzo Koshiro, another early figure, released a live performance of the
1979:. Other consoles of the generation could boast similar abilities yet did not have the same circulation levels as the Super NES. The
10664:
8122:
7020:
6806:
3718:
1697:
7888:
7503:
7082:
2489:, this became a gameplay feature, with the game generating levels based entirely on the music on whatever CD the player inserted.
1401:). By the late 1980s, video game music was being sold as cassette tape soundtracks in Japan, inspiring American companies such as
9736:
5725:
2565:
series have supported custom soundtracks, using them as a separate in-game radio station. The feature was primarily exclusive to
1953:
458:
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5198:
2176:
audio allowed for music and voice that had the potential to be truly indistinguishable from any other source or genre of music.
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3455:
soon followed, including "Disco Space Invaders" (1979) by Funny Stuff, "Space Invaders" (1980) by Playback, and the hit songs "
550:
17:
6867:
5130:
4333:, but had been used in the game six years prior. In 2022, video game music made another appearance at the Grammy Awards, with
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to create an enjoyable listening experience. The composer Yuzo Koshiro utilized the Genesis hardware effectively to produce "
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8151:
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4379:
Video game fans have created their own fan sites "dedicated to the appreciation and promotion of video game music", such as
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be exercised as popular mainstream musicians would be using their talents for video games specifically. An early example is
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A similar approach to sound and music developments had become common in the arcades by this time and had been used in many
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8201:
7228:
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6650:"Back to the future: Yellow Magic Orchestra helped usher in electronica – and they may just have invented hip-hop, too"
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4067:
3649:
3260:
3202:, public performance began to gain international popularity. On August 20, 2003, music written for video games such as
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1688:
1034:
allowed for several more tones or "channels" of sound, sometimes eight or more. The earliest known example of this was
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4393:
scene is notable for producing albums of arranged videogame music which derived from popular retro franchises such as
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sequences of notes, in part due to the restrictions mentioned above. This is similar to music composition during the
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was also pulled from sale in 2019 due to expiring music license rights, though there are no known plans if publisher
2807:
Sound effects within game play are also believed to impact game performance. Ambient sounds such as those present in
2645:
2314:
1756:, the evolution of video game music on the Amiga, and some years later game music development in general, shifted to
921:
223:
206:
188:
126:
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63:
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5229:
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A prominent figure in early video game music and audio research is Karen Collins, who is associate professor at the
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controller and external ports. It became the choice of by many professional musicians as a MIDI programming device.
170:
10045:
7768:
7013:"U.S. Colleges and Universities Offering Video Game Courses & Degrees – The Entertainment Software Association"
4323:, making it the first video game music to be nominated for (or to win) a Grammy. The song won for its placement on
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2572:
2049:
also with a CD drive supported 32 channels of PCM at the same resolution as the original PlayStation. In 1996, the
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1076:
themes, which change according to the player's actions. This was further improved upon by Namco's 1982 arcade game
436:
101:
8757:
8432:
7473:
7345:
1462:(DAC) to produce sampled tones instead of a tone generator. That same year, the first known video game to feature
696:. Such components were expensive and prone to breakage under heavy use, making them less than ideal for use in an
8842:
6584:
3670:
3364:
1797:" after Obarski's Soundtracker. This MOD/tracker tradition continued with PC computers in the 1990s. Examples of
1015:
As advances were made in silicon technology and costs fell, a definitively new generation of arcade machines and
463:
9837:
8314:
8038:
5516:
8459:
8433:"Ludwig Göransson, Brian Tyler & More Win Multiple Awards at the 2024 BMI Film, TV and Visual Media Awards"
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is a semiprofessional outgrowth of students from the Berklee College of Music and other Boston-area schools.
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arcade, was to take pre-existing music not written exclusively for the game and use it in the game. The game
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1321:
1160:
1138:
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8378:
5027:
Grannell, Craig (August 2008). "The Making of Marble Madness". Retro Gamer (Imagine Publishing) (53): 82–87.
3763:
and Canada Research Chair in Interactive Audio at the University of Waterloo Games Institute. Her monograph
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Approach to game music development in this time period usually involved using simple tone generation and/or
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10843:
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1579:
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914:
628:
8763:
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5409:
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3756:" (the study and analysis of music) – a term coined independently by Guillaume Laroche and Roger Moseley.
6157:
6016:
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or Konami to have a room full of composers, each at their own workstation with headphones writing music.
3726:
3689:
3688:(Faculty of Art, Media and Technology) has offered a Game Sound and Music Design program since 2003. The
3338:
3256:
3163:
2922:
compositional elements largely developed due to technological restraints, while also being influenced by
2705:
2350:
2290:
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2024:
1575:
1459:
865:
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for the Atari 2600 and several late Famicom titles. These chips add to the existing sound capabilities.
11383:
7315:
6736:
5813:
5379:
5283:
4884:
4633:
4006:
3685:
3367:'s "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists
2247:
1931:
1837:
788:
647:, informing the player they are in a dangerous situation, or rewarding them for specific achievements.
424:
6758:
4994:
4769:
3696:
offers Sound and Music for Interactive Games, and dBs Music Bristol teaches Sound for Games and Apps.
3440:". In turn, the band would have a major influence on much of the video game music produced during the
3028:
Appreciation for video game music is strong among fans and composers, particularly for music from the
2944:". In turn, the band would have a major influence on much of the video game music produced during the
533:
429:
11378:
10872:
10833:
9653:
9648:
9419:
8800:
8775:
7920:
7078:
6045:
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
5918:
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
5158:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
5099:
5040:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
4962:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
4928:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
4838:
4802:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
4700:
Game sound: an introduction to the history, theory, and practice of video game music and sound design
4350:
3678:
3498:
2252:
1666:, or 16-bit era, the hybrid approach (sampled and tone) to music composing continued to be used. The
1506:
used five synthesis sound chips along with a DAC, which were used to create an electronic version of
588:
8872:
7316:"Video Game Music: The Great Teaching Experiment – National Association for Music Education (NAfME)"
7253:
3765:
Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design
3375:. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit as well.
1707:
series, setting a "new high watermark for what music in games could sound like." The soundtrack for
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3693:
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3665:
3653:
3567:
3264:
2479:
2402:
2384:
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of a music performance, sometimes just a single note long, and play it back through the computer's
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284:
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1948:
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have even started a student-run gamer orchestra, and many high school bands perform game music.
1606:
The Amiga offered these features before most other competing home computer platforms though the
10035:
9101:
8827:
8779:
3979:
3943:
supervisors can be hired on a per-project basis or can work in-house, like the Music Group for
3760:
3429:
3342:
2927:
2880:
2729:
2695:
2449:
2368:
2268:
2139:
1610:
which had been introduced a year earlier had similar capabilities. The Amiga's main rival, the
1520:
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1113:
1040:
984:
808:
800:
778:
540:
493:
7820:
7709:
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4187:
Outstanding Original Song for Visual Media, Outstanding Original Score for Interactive Media.
2420:). Other games dynamically mixed the sound on the game based on cues of the game environment.
1428:
Some games for cartridge systems have been sold with extra audio hardware on board, including
9263:
8938:
8911:
8744:
7042:"Master of Music in Scoring for Film, Television & Video Games | Berklee Valencia Campus"
6896:
6832:
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5038:
4960:
4926:
4907:
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4698:
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Koichi Sugiyama was an early figure in this practice, and following the release of the first
2671:
2356:
2041:
2016:
1782:
1507:
1414:
1338:
1164:
1020:
702:
521:
387:
362:
267:
69:
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8255:
6585:"Yellow Magic Orchestra on Kraftwerk and How to Write a Melody During a Cultural Revolution"
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5546:
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8793:
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6397:
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4736:
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2513:
2235:(1989), are still regarded as some of the most influential video game music ever composed.
1976:
1901:
1402:
1229:
1117:
675:
581:
505:
417:
330:
10055:
7426:
3839:
3609:
2619:
1994:
television was the broadcast standard. Partly because of the difference in frame rates of
680:
At the time video games had emerged as a popular form of entertainment in the late 1970s,
162:
108:
8:
11186:
10293:
10170:
10121:
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9224:
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1005:
871:
557:
500:
404:
301:
8921:
6810:
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5885:
2930:(YMO), who were popular during the late 1970s to 1980s. YMO sampled sounds from several
2500:
where it became supported by the system software and could be enabled at any point. The
1864:, which used voice samples extensively along with sampled sound effects and percussion.
1695:-style compositions far more advanced than what players were used to" for games such as
1086:
was composed by Yuriko Keino, who also composed the music for other Namco games such as
10379:
10359:
10133:
9958:
9953:
9756:
9512:
9404:
9394:
9275:
9258:
8405:
8114:
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6413:
5465:
5134:
4742:
4464:
4334:
4146:
3456:
3314:
3178:
2782:
2464:
2348:), as well as any game with heavy cultural demographic theme that has tie-in to music (
2131:
1971:
1959:
1847:(1994) with a song "Goal Scoring Superstar Hero". These songs used long vocal samples.
1637:
1532:
1485:
1155:
Home console systems also had a comparable upgrade in sound ability beginning with the
1024:
970:
904:
740:
715:
257:
6409:
2006:
in Japan, would give gamers a preview of the direction video game music would take in
1000:, released by Namco in 1980, featuring a simple tune that repeats continuously during
10828:
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2999:
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Many video game players believe that music can enhance game play and outlets such as
2566:
2029:
1980:
1887:
The evolution also carried into home console video games, such as the release of the
1865:
1856:
1832:
1786:
1709:
1632:
1239:
1171:
released in 1982 was capable of early forms of filtering effects, different types of
843:
693:
528:
392:
377:
247:
6385:
6325:"Retro and contemporary gaming titles to be performed by The Philharmonia Orchestra"
5469:
1963:). Many games also made heavy use of the high-quality sample playback capabilities (
1812:
11137:
11071:
10688:
10649:
10550:
10534:
10490:
10421:
10239:
9968:
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Columbia/CBS Records' Pac-Man Fever...was No. 9 on the Billboard Hot 100 last week.
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2393:
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2207:
1990:
The popularity of the Super NES and its software remained limited to regions where
1913:
1854:
since the mid-1980s. This was further popularized in the early 1990s by games like
1789:-format which made it easy for anyone to produce music based on digitized samples.
1757:
1463:
1365:
1327:
1223:
1144:
1104:
1019:
allowed for great changes in accompanying music. In arcades, machines based on the
991:
886:
685:
343:
38:
10560:
7550:
6443:"Smithsonian American Art Museum Presents New Exhibition "The Art of Video Games""
3010:
played a big part in the early years, and still influence video game music today.
2549:, released on the PlayStation Network, was made to also incorporate this feature.
1891:
in 1990, and its US/EU version Super NES in 1991. It sported a specialized custom
965:(1982) composed by Nobuyuki Ohnogi. The first game to use a continuous background
11122:
11107:
11055:
10748:
9928:
9881:
9251:
9246:
9113:
8984:
8877:
8143:
7973:
7745:
7279:"Video-game concerts, a movement that's more than a blip on orchestral landscape"
6684:
6547:
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4133:
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for use in video games with the various music labels and other creative persons.
2839:
2799:
2758:
The PlayStation 3 handles multiple types of surround sound technology, including
2580:
2057:
2007:
1965:
1936:
1843:
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274:
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The more dominant approach for games based on CDs, however, was shifting toward
240:
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11300:
11087:
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10805:
10693:
10629:
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9229:
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9125:
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5549:
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
4516:
4496:
4416:
4401:
3924:
3920:
3742:
3527:
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3460:
3356:" concerts have become a major proportion of the revenue in many United States
3353:
3287:
3227:
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music, resulting in an equally distinct compositional style in the 16-bit era.
2936:
2875:
2815:
2493:
2407:
2035:
1925:
1869:
1828:
1713:(1992) in particular is considered "revolutionary" and "ahead of its time" for
1656:
1563:, by which time 16-bit arcade machines were using multiple FM synthesis chips.
1261:
1250:
1053:
975:
828:
697:
367:
9943:
8628:
8401:"Grammys Add New Awards: Songwriter of the Year, Song for Social Change, More"
4627:
4390:
2890:
Licensed music in video games has also affected video game streaming, such as
1012:
home system, for example, was capable of generating only two tones at a time.
11372:
11342:
11097:
11082:
11029:
10998:
10795:
10743:
10654:
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10298:
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10111:
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10072:
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9985:
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9746:
9677:
9603:
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9461:
9342:
9337:
9332:
9317:
9169:
9096:
8999:
8969:
8953:
8894:
7975:
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
7674:
7290:
5084:
4420:
4407:
4365:
4361:
4298:
4195:
4108:
3880:
3563:
3555:
3551:
3506:
3497:
sampled video game sounds from YMO's "Computer Game" and defined Sheffield's
3428:
in the early 1980s. Arcade game sounds had an influence on synthpop pioneers
3421:
3409:
3405:
3129:
2891:
2809:
2751:
2690:
2536:
2417:
2323:
2194:
2180:
2118:
2020:
1888:
1722:
1714:
1675:
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1615:
1567:
1333:
1316:
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1213:
1208:
1149:
1125:
961:
795:
689:
308:
7738:
5683:"Alan Wake is being pulled from Steam and the Xbox Store after this weekend"
4995:"Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers"
4412:
2179:
In fourth generation home video games and PCs this was limited to playing a
1448:
From around 1980, some arcade games began taking steps toward digitized, or
949:
or used sparingly between stages or at the start of a new game, such as the
11337:
11312:
11157:
11013:
10962:
10855:
10765:
10753:
10710:
10597:
10458:
10411:
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10104:
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3700:
3399:
3368:
3194:
2759:
2585:
2529:
2298:
2231:
2193:). The earliest examples of Mixed Mode CD audio in video games include the
2184:
2150:
and a MIDI controller) to give it the features of a fully integrated card.
2135:
2094:
1868:'s MVS system also carried powerful sound development which often included
1771:
1742:
1730:
1667:
1394:
1348:
1203:
1168:
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632:
567:
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Diggin' in the Carts: A Documentary Series About Japanese Video Game Music
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Santos, Wayne (December 2006). "Songs & Sounds In The 21st Century".
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Awards for Best Soundtrack, Best Song in a Game, and Best Original Score
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More recently, "video game beats" have appeared in popular songs such as
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sounds in their influential 1978 debut album, particularly the hit song "
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series, continued to use full Mixed Mode CD audio for their soundtracks.
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to make use of digital signal processing in the form of sampling was the
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7192:"MSc Sound & Music for Interactive Games | Leeds Beckett University"
6953:"Why Berklee is teaching its students to compose scores for video games"
6787:
2785:. These features are extensions of technology already currently in use.
1975:). The only real limitation to this powerful setup was the still-costly
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also composed some theme songs featuring vocals and lyrics for games by
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5410:"Xbox Audio Settings | Connect And Configure Digital Audio On Xbox 360"
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To address these drawbacks, some PC game developers designed their own
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8460:"The Player: Videogame soundtracks are often better than movie scores"
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has a program in Music Composition and Technology for Film and Games,
2576:, players create an iTunes playlist which is then played by the game.
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is also able to play custom soundtracks if it is enabled by the game (
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in 1985. It was capable of five channels, one being capable of simple
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5650:"How does the games industry solve its problem with music licensing?"
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3775:, published in July 2016. They also edited a double special issue of
3546:. The influence of video game music can also be seen in contemporary
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3360:, as traditional classical music performances decline in popularity.
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2003:
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and improved sound synthesis features (also using a Yamaha chip, the
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An original synthesized composition imitating early video game music.
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8088:
6303:"JASON GRAVES TO CONDUCT AT JOYSTICK 5.0 SYMPHONY CONCERTS INSWEDEN"
3850:. Statements consisting only of original research should be removed.
3620:. Statements consisting only of original research should be removed.
3298:. This concert featured a variety of video game music, ranging from
3282:
On July 6, 2005, the Los Angeles Philharmonic Orchestra also held a
2630:. Statements consisting only of original research should be removed.
173:. Statements consisting only of original research should be removed.
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Songwriter Universe | Songwriting News, Articles & Song Contest
6620:
6017:"Game Music :: Interview with Yoko Shimomura (September 2009)"
5818:
5753:
5749:"One Of My Favorite Games Has Been Removed From Steam And I Am Sad"
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From Pac-Man to pop music: interactive audio in games and new media
4395:
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produced a successful album dedicated to video game music in 1982,
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films of the 1970s and 1980s and used it for the game soundtracks.
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as a video game." Another important FM synth composer was the late
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in 1985. The computer's sound chip featured four independent 8-bit
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utilized to produce music that is still highly regarded within the
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1001:
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8490:"Civilization 4 wins grammy for Baba Yetu six years after release"
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Best Score Soundtrack for Video Games and Other Interactive Media
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7250:"SoundCon Launches Game Audio Conference for Audio Professionals"
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used a similar technology of custom soundtracks with the help of
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1984:
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such as folk songs. Sound capabilities were limited; the popular
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chips. These limitations have led to the style of music known as
313:
7739:"There Really Is a Conference Where Nerds Study Videogame Music"
6509:
4360:(IFMCA) award for Best Original Score for Interactive Media and
4353:' Grammy Award for Best Arrangement, Instrumental or A Capella.
3509:
released a cover version of the main theme from the arcade game
3230:. The radio station has initially featured complete tracks from
2130:
The last major development before streaming music came in 1992:
1413:
to give more serious attention to video game music by 1988. The
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8001:"Study: Video games causing spike in music composer employment"
6916:
6473:"BBC Proms' game music concert is now available on BBC iPlayer"
5786:
5716:"Alan Wake Makes a Surprise Return to Steam After Long Absence"
3927:
to create a dynamic score. Notable exceptions include composer
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computers neglected audio capabilities (first IBM model, 1981).
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holders to gain part of that revenue. Games like those in the
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company pioneered this interactive music technique with their
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8684:
8060:"Steve Schnur Interview – President of Music, EA Video Games"
6830:
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is also known for their "retro video game influenced" sound.
3535:
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2110:
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980:
950:
681:
623:. Early video game music was once limited to sounds of early
7881:"A Video Game Odyssey – a brief history of video game music"
4341:
and Jake Silverman) of "Meta Knight's Revenge", a song from
4125:
Original Score, Song, and Song/Score for Mobile Video Game.
3321:
On August 20, 2006, the Malmö Symphonic Orchestra with host
1559:
by consoles would later be one of the major advances of the
100:
may be in need of reorganization to comply with Knowledge's
10907:
10877:
10659:
10644:
10401:
8031:"Conference on Composing Video Game Music and Sound Design"
6132:
Virtual Ascendance: Video Games and the Remaking of Reality
5484:"You should be listening to video game soundtracks at work"
4604:"Distant World: International Final Fantasy Concert Series"
4297:
In 2011, video game music made its first appearance at the
4176:
Best Game Music, Best Sound Design, and Firestarter Award.
3067:
2884:
2102:
1991:
1892:
1626:
1544:
1099:
1035:
7851:"6 Surprising Facts About Composing Music for Video Games"
4086:
Best Original Score for a Video Game or Interactive Media
3699:
More informal institutions, like the training seminars at
2462:
program running in the background. Some PC games, such as
1733:
electronic textures" that "would feel as comfortable in a
1543:
in the early 1980s, and by the mid-1980s, the PC-8801 and
1082:, where the music stopped when the player stopped moving.
8035:
Conference on Composing Video Game Music and Sound Design
7948:
Conference on Composing Video Game Music and Sound Design
7855:
GameSoundCon Video Game Music and Sound Design Conference
7525:
Kamp, Michiel; Summers, Tim; Sweeney, Mark, eds. (2016).
6251:
6089:. Springer Science & Business Media. pp. 35–36.
5814:"'Quantum Break' has an audio setting just for streamers"
3703:
also feature classes in how to compose video game music.
3309:
2774:
2770:
channels, and with sampling rates of up to 192 kHz.
2767:
2501:
2425:
1995:
7907:
7905:
5782:"A Simple Option That Can Help Stop Streaming Takedowns"
5444:
Computer Graphics, Imaging and Visualisation (CGIV 2007)
4880:
3477:
also released a 1984 album produced entirely from Namco
2002:
Though the Mega CD/Sega CD, and to a greater extent the
1841:(1993) with a song "War Has Never Been So Much Fun" and
1781:
The release of a freely-distributed Amiga program named
7924:. Vol. 20, no. 4. San Francisco. April 2013.
7105:"27 Best Video Game Colleges 2015 – Successful Student"
5440:"Video Game Console Audio: Evolution and Future Trends"
3684:
Similar programs have gained popularity in Europe. The
3210:
was performed for the first time outside Japan, by the
2963:
Pieces lacking lyrics and playing over gameplay sounds.
1752:
As the cost of magnetic memory declined in the form of
1437:
941:
While this allowed for the inclusion of music in early
8760:
Website studying pretty and ugly game music and sound.
8715:
Video Game Music and Anime Soundtrack Database | VGMdb
7071:"Academy of Art University School of Game Development"
4368:
Awards for Best Original Score and Best Sound Design.
3708:
Gamer Symphony Orchestra at the University of Maryland
2366:). Sometimes a hybrid of the two are used, such as in
1590:
in that its hardware DAC was used to play back simple
650:
Video game music can be one of two kinds: original or
8727:
2001 article on video game music, orig. published in
8546:"2022 GRAMMYs Awards Show: Complete Nominations List"
7902:
7878:
7427:"Summer research project was music to student's ears"
5580:"Aaron Marks Special: Function of Game Sound Effects"
3325:
performed the outdoor game music concert Joystick in
8712:
8284:
Awards, Hollywood Music in Media (2 November 2015).
6549:
Rap attack 3: African rap to global hip hop, Issue 3
6244:"At the Concert Hall, a Symphony for Space Invaders"
5553:. Cambridge, Massachusetts: The MIT Press. pp.
4454:
4443:. There have been over six thousand dĹŤjin albums of
4321:
Best Instrumental Arrangement Accompanying Vocalists
4257:
MTV Video Music Award for Best Video Game Soundtrack
2437:
system, used in their early adventure games and the
8202:"Here Are All Of The New York Game Awards Winners!"
8177:
IFMCA: International Film Music Critics Association
5947:
5282:Chris Greening & Don Kotowski (February 2011).
3378:The first video game music-focused concert for the
2160:
1640:. This was at a time when all memory, solid-state (
666:
Early video game technology and computer chip music
639:, which became the sound of the first video games.
7524:
7414:. University of Michigan Press. pp. 283, 308.
6576:
6355:"How Videogames Are Saving the Symphony Orchestra"
6352:
6086:Music and Game: Perspectives on a Popular Alliance
5908:
5438:Chang, KyuSik; Kim, GyuBeom; Kim, TaeYong (2007).
4512:List of video game soundtracks considered the best
1523:music were made possible with the introduction of
8815:
8342:
6824:
5309:"The official website of composer James Hannigan"
5275:
4843:
3290:, an event founded by video game music composers
3147:Following suit, compositions by Nobuo Uematsu on
2027:titles continued to use sequenced music, such as
1519:Beyond arcade games, significant improvements to
11370:
7972:Horowitz, Steve; Looney, Scott R. (2014-03-05).
7320:National Association for Music Education (NAfME)
6809:. Hardcore Gaming 101. p. 2. Archived from
6609:
5643:
5641:
5639:
4507:List of video game soundtracks released on vinyl
4184:The Society of Composers & Lyricists Awards
3710:performs self-arranged video game music and the
2955:Features of the video game music genre include:
1883:(1991) brought digitized sound to console games.
8721:Academic articles on video game sound and music
8256:"Grammys to Start Recognizing Video Game Music"
7755:
7753:
7662:
6643:
6641:
5614:"Why video game sound is so powerfully bonding"
5336:. Wiiportal.nintendo-europe.com. Archived from
3222:On November 17, 2003, Square Enix launched the
7971:
7527:Ludomusicology: Approaches to Video Game Music
5956:"How Kansas's Carry On Wayward Son went 8-bit"
5953:
5514:
4579:Level Up! The Guide to Great Video Game Design
3773:Ludomusicology: Approaches to Video Game Music
3566:sounds from video games which were popular in
3534:of 2010, as well as "U Should Know Better" by
2777:console shares many audio components with the
1785:by Karsten Obarski in 1987 started the era of
1048:chip to create an electronic rendition of the
111:to make improvements to the overall structure.
11194:
10923:
8801:
8766:Resources for design of game sound and music.
8516:"Poyo? Kirby Has Been Nominated For A Grammy"
8115:"Indie Game Award Winners | Taipei Game Show"
7412:Taking it to the bridge: music as performance
7377:"Play Along – An Approach to Videogame Music"
6118:(in French). No. 7. pp. 26–31 (28).
5848:
5844:
5842:
5840:
5636:
5244:
4920:
4918:
4767:
4734:
4643:
4641:
4100:Tin Pan Alley Award for Best Music in a Game
3581:
3489:record and the first video game music album.
3318:, have covered their subsequent world tours.
2085:, and some proprietary standards such as the
1578:. Developers could use this platform to take
1187:), or as an alternate for percussion sounds (
922:
589:
7998:
7750:
6679:
6677:
6638:
6114:[Visit to a Game Specialist: Sega].
5879:
5877:
5182:
4992:
4692:
4690:
4688:
4686:
4684:
4682:
4680:
4678:
4676:
4674:
4358:International Film Music Critics Association
4081:International Film Music Critics Association
3501:scene in the early 1990s. In 1991, American
2591:
2101:sound card. Roland's solution was driven by
1535:released for Japanese computers such as the
1476:. Around the same time, the introduction of
8734:High Score: The New Era of Video Game Music
7712:ACT – Zeitschrift für Musik und Performance
7252:. Mixonline.com. 2009-06-05. Archived from
6984:"Video Game Music and Sound Design Schools"
6804:
5437:
5131:"A Dragon's Journey: Ryu Umemoto in Europe"
4986:
3931:, who remains an employee at Nintendo, and
3786:ACT – Zeitschrift für Musik und Performance
3080:composer Mieko Ishikawa's contributions to
2838:series became showcases of licensed music.
2456:
1801:using digitized instrument samples include
78:Learn how and when to remove these messages
11201:
11187:
10930:
10916:
8808:
8794:
8772:PhD thesis about game audio and immersion.
6893:"IFPI publishes Digital Music Report 2011"
6545:
5978:
5883:
5837:
5100:"Game music of the day: Streets of Rage 2"
4915:
4638:
3463:and "Space Invaders" (1980) by Uncle Vic.
3259:in the United States was performed by the
1659:used the Yamaha YM2151 FM synthesis chip.
929:
915:
596:
582:
10883:Music technology (electronic and digital)
6674:
6185:
6128:
6112:"Visite Chez Un Specialiste Du Jeu: Sega"
5874:
5213:
4763:
4761:
4671:
3935:, who worked at Bungie until early 2014.
3887:was not uncommon for a game company like
3866:Learn how and when to remove this message
3752:" (the study of games and gameplay) and "
3636:Learn how and when to remove this message
2646:Learn how and when to remove this message
1648:) or otherwise was still very costly per
207:Learn how and when to remove this message
189:Learn how and when to remove this message
127:Learn how and when to remove this message
8457:
7931:from the original on September 28, 2013.
7276:
6920:Mediapolis: popular culture and the city
6917:Alex de Jong, Marc Schuilenburg (2006).
6729:"Take a waka-waka-waka on the wild side"
6726:
6383:
6275:
6188:"Dear Friends: Music From Final Fantasy"
6155:
6082:
5851:"YMCK takes 'chiptune' revolution major"
5779:
5680:
5611:
5250:
5128:
5097:
4851:"Covers of Yellow Magic Orchestra songs"
3779:and initiated a new book series for the
3719:National Association for Music Education
2906:
2792:
2781:from the previous generation, including
2067:
1874:
8513:
8507:
8351:from the original on September 25, 2020
8343:Game Audio Awards (November 17, 2020).
7941:
7825:The Ludomusicology Society of Australia
7637:
7409:
7134:"DigiPen: BA in Music and Sound Design"
6981:
6751:
6504:
6502:
6500:
6040:
5914:
5811:
5544:
5154:
5036:
4958:
4924:
4798:
4696:
3997:Outstanding Original Music Composition
1197:themselves with their software include
14:
11371:
8655:"Kantai Collection -KanColle- – VGMdb"
8375:The Society of Composers and Lyricists
8283:
8011:from the original on 23 September 2013
7663:Summers, Tim; Hannigan, James (2016).
7374:
7346:"Video game music: not just kid stuff"
7017:The Entertainment Software Association
6885:
6831:Dan Sicko & Bill Brewster (2010),
6765:from the original on February 25, 2019
6353:Sarah E. Needleman (13 October 2015).
6109:
5647:
5219:
5070:
4758:
4575:
3076:soundtrack. Both Koshiro's and fellow
3040:
3017:
2903:copyright-free or royalty-free music.
1555:community. The widespread adoption of
11182:
10911:
8789:
8752:List of games with non-original music
8600:"About Us – Wiki – OverClocked ReMix"
8526:from the original on January 29, 2022
8514:Colbert, Isaiah (November 24, 2021).
8398:
8286:"2015 Music In Visual Media Nominees"
7272:
7270:
7085:from the original on 27 December 2016
6963:from the original on January 23, 2010
6662:from the original on 11 November 2011
6647:
6597:from the original on 3 September 2011
6582:
6470:
6078:
6076:
6074:
6072:
6070:
6049:. Cambridge: The MIT Press. pp.
5984:
5746:
5662:from the original on October 16, 2019
5607:
5605:
5510:
5508:
5201:from the original on 7 September 2011
5133:. Hardcore Gaming 101. Archived from
4780:from the original on 21 December 2011
4606:. Ffdistantworlds.com. Archived from
3101:
3061:Tokyo Metropolitan Symphony Orchestra
8470:from the original on 13 October 2015
6951:Kahn, Joseph P. (January 19, 2010).
6950:
6727:Lovelace, Craven (August 27, 2010).
6497:
6365:from the original on 26 January 2017
6278:"Video Games (No Controller Needed)"
5612:Crecente, Brian (8 September 2014).
5110:from the original on 5 November 2013
4861:from the original on 5 December 2013
4770:"Gaming's most important evolutions"
4571:
4569:
4567:
4565:
4563:
4561:
4559:
4557:
4356:Other video game awards include the
3815:
3585:
2934:in their early albums, most notably
2595:
2187:while the game was in play (such as
1438:Early digital synthesis and sampling
138:
84:
43:
8740:"The Evolution of Video Game Music"
8665:from the original on 16 August 2018
8635:from the original on 16 August 2018
8563:
7737:Koerner, B. I. (2014, January 18).
7424:
7391:from the original on 3 October 2006
7343:
6485:from the original on August 6, 2022
5849:Daniel Robson (February 29, 2008).
5713:
5232:from the original on 4 October 2012
4911:, no. 49, p. 8, July 1988
4659:from the original on 3 October 2011
4429:series, from popular franchises on
4284:for Best Original Video Game Score
4043:Taipei Game Show Indie Game Awards
3385:
2519:Need for Speed Carbon: Own the City
2388:helped launch their music careers.
2308:An alternate approach, as with the
1670:offered advanced graphics over the
1452:, sounds. Namco's 1980 arcade game
24:
8413:from the original on June 10, 2022
7999:Taylor Soper (16 September 2013).
7831:from the original on 11 March 2018
7801:from the original on 24 April 2017
7771:from the original on 20 April 2018
7561:from the original on 24 April 2017
7506:from the original on 24 April 2017
7476:from the original on 24 April 2017
7437:from the original on 28 April 2017
7267:
6158:"Final Fantasy Becomes Curriculum"
6156:Hitmitsu, Suppai (31 March 2004).
6129:Griffiths, Devin C. (2013-09-19).
6067:
5985:Carle, Chris (November 18, 2005).
5681:Nunneley, Stephany (12 May 2017).
5624:from the original on 27 March 2019
5602:
5590:from the original on 22 March 2019
5505:
5188:
4068:International Mobile Gaming Awards
3650:Entertainment Software Association
3261:Los Angeles Philharmonic Orchestra
2741:Problems playing these files? See
2660:
2263:Castlevania: Symphony of the Night
1484:), first commercially released by
1458:was the first known game to use a
729:
25:
11395:
10888:Recording studio as an instrument
8706:
8458:Alderman, Naomi (17 March 2010).
8315:"Nominees | The Game Awards 2015"
8144:"2015 Games Music | BAFTA Awards"
7944:"Game Audio Industry Survey 2016"
7942:Schmidt, Brian (18 August 2016).
6788:Haruomi Hosono – Video Game Music
6512:. Puls Music. 10 September 2010.
5997:from the original on May 31, 2022
5966:from the original on July 2, 2022
5935:from the original on May 31, 2022
5761:from the original on July 9, 2019
5695:from the original on 20 June 2017
5577:
5390:from the original on 5 March 2016
5380:"WipEout HD Soundtrack Announced"
4768:GamesRadar_ US (9 October 2010).
4554:
3736:
3212:Czech National Symphony Orchestra
2315:Star Wars: X-Wing vs. TIE Fighter
2063:
1167:sampled sound. The home computer
959:(1980) composed by Toshio Kai or
59:This article has multiple issues.
10046:Christian electronic dance music
8677:
8647:
8621:
8592:
8538:
8482:
8451:
8425:
8392:
8363:
8336:
8307:
8277:
8248:
8219:
8194:
8165:
8136:
8112:
8106:
8081:
8052:
8023:
7992:
7965:
7954:from the original on 18 Feb 2024
7935:
7872:
7843:
7813:
7783:
7731:
7702:
7656:
7631:
7602:
7573:
7543:
6761:. Time Magazine. April 5, 1982.
6217:"From Consoles to Concert Halls"
5648:Ombler, Mat (October 16, 2019).
5098:McNeilly, Joe (April 19, 2010).
4471:
4457:
4033:Game Audio Network Guild Awards
3820:
3590:
3426:golden age of arcade video games
3352:Since 2010, video games-themed "
3255:The first officially sanctioned
3239:Final Fantasy XI: Rise of Zilart
2896:Digital Millennium Copyright Act
2727:music in video games, also from
2713:
2679:
2600:
2573:Grand Theft Auto: Chinatown Wars
2161:Pre-recorded and streaming music
2145:, an add-in card version of the
1947:), as well as environmental and
1793:were made with programs called "
1662:As home consoles moved into the
1586:from memory. This differed from
983:in 1978. It had four descending
898:
777:
760:Problems playing this file? See
745:
684:was stored on physical media in
222:
143:
89:
48:
8691:from the original on 2020-02-18
8610:from the original on 2014-11-04
8581:from the original on 2015-12-03
8552:from the original on 2022-01-28
8381:from the original on 2022-01-08
8296:from the original on 2015-10-13
8290:Hollywood Music in Media Awards
8266:from the original on 2017-01-16
8237:from the original on 2021-05-08
8208:from the original on 2020-08-06
8183:from the original on 2012-04-07
8154:from the original on 2016-02-15
8125:from the original on 2020-10-31
8095:from the original on 2021-03-19
8070:from the original on 2016-02-12
8041:from the original on 2016-12-21
7891:from the original on 2013-05-12
7861:from the original on 2016-02-20
7720:from the original on 2016-12-16
7691:from the original on 2017-01-18
7620:from the original on 2017-04-25
7518:
7488:
7458:
7449:
7418:
7403:
7368:
7337:
7326:from the original on 2016-04-19
7308:
7297:from the original on 2016-03-04
7242:
7231:from the original on 2016-02-20
7213:
7202:from the original on 2016-05-21
7184:
7173:from the original on 2016-03-22
7155:
7144:from the original on 2016-03-18
7126:
7115:from the original on 2016-01-20
7097:
7063:
7052:from the original on 2015-09-05
7034:
7005:
6994:from the original on 2022-08-08
6975:
6944:
6923:. 010 Publishers. p. 106.
6910:
6860:
6798:
6780:
6720:
6703:
6583:Stout, Andrew (June 24, 2011).
6539:
6516:from the original on 2011-07-22
6471:Blake, Vikki (August 6, 2022).
6464:
6453:from the original on 2016-04-11
6435:
6424:from the original on 2016-04-21
6377:
6346:
6335:from the original on 2014-08-19
6317:
6295:
6284:from the original on 2012-11-02
6269:
6258:from the original on 2012-05-08
6236:
6209:
6198:from the original on 2016-07-21
6179:
6168:from the original on 2016-07-21
6149:
6122:
6103:
6034:
6023:from the original on 2012-07-01
6009:
5954:The Disco King (May 28, 2010).
5898:from the original on 2014-12-16
5863:from the original on 2013-11-04
5826:from the original on 2016-05-31
5812:Seppala, Timothy (2016-03-29).
5805:
5794:from the original on 2016-03-22
5773:
5740:
5707:
5674:
5571:
5538:
5527:from the original on 2018-06-16
5517:"A History of Video Game Music"
5494:from the original on 2019-05-23
5476:
5431:
5420:from the original on 2016-02-12
5402:
5372:
5351:
5326:
5315:from the original on 2012-03-23
5301:
5290:from the original on 2012-07-08
5148:
5122:
5091:
5064:
5030:
5021:
5001:from the original on 2010-10-07
4952:
4898:
4887:from the original on 2017-11-23
4873:
3671:DigiPen Institute of Technology
3365:Smithsonian American Art Museum
2413:Command & Conquer: Generals
2297:. A more well-known example is
2217:, composed by Yuzo Koshiro and
2015:. In 1994, the CD-ROM equipped
1774:and NES, which resulted in the
1599:music composing, especially in
700:, though in rare cases such as
67:or discuss these issues on the
11208:
7666:Understanding Video Game Music
7642:. Cambridge University Press.
7640:Understanding Video Game Music
7375:Whalen, Zach (November 2004).
6186:Schneider, Peer (2004-05-11).
6083:Moormann, Peter (2012-08-11).
5747:Dayus, Oscar (June 20, 2019).
5220:Kalata, Kurt (February 2014).
4826:
4792:
4728:
4621:
4596:
4374:
3493:'s record "Testone" (1990) by
2167:Streaming audio in video games
1741:, who composed music for many
1478:frequency modulation synthesis
1181:frequency modulation synthesis
27:Music accompanying video games
13:
1:
11009:Nintendo Entertainment System
10851:Electronic musical instrument
8629:"Welcome to the Doujin Scene"
7879:Jim Paterson; Robert Purves.
7612:Study in Game Sound and Music
7277:Midgette, Anne (2010-07-28).
6982:Schmidt, Brian (2022-07-05).
6410:10.1016/S0262-4079(18)31720-2
6276:Schiesel, Seth (2009-10-26).
5987:"IGN Interviews 8-Bit Weapon"
5780:Plunkett, Luke (2015-10-16).
5714:Kim, Matt (25 October 2018).
5515:Gamespot Staff (2005-03-29).
5284:"Interview with Yuzo Koshiro"
4805:. MIT Press. pp. 19–20.
4547:
4165:Video Game Score of the Year
4021:Game Developers Choice Awards
3792:, Fritsch's background is in
3781:Study in Game Sound and Music
3156:Final Fantasy IV: Celtic Moon
3122:Romance of the Three Kingdoms
3057:London Philharmonic Orchestra
2919:Nintendo Entertainment System
2375:Many sports game titles like
2322:games took music composed by
1939:was used in some games, like
1821:and Matt Furniss's tunes for
1466:was also released: Sunsoft's
1161:Nintendo Entertainment System
1023:CPU and accompanying various
945:, it was usually monophonic,
629:programmable sound generators
10937:
8725:Early Video Game Soundtracks
6839:Wayne State University Press
6135:. Rowman & Littlefield.
6110:Bonomo, Denis (April 1988).
5286:. Square Enix Music Online.
4931:. MIT Press. pp. 10–1.
4576:Rogers, Scott (2014-04-16).
4502:List of video game musicians
4151:Excellence in Musical Score
4055:British Academy Games Awards
3811:
3562:music in particular samples
3382:was held on August 1, 2022.
3216:Symphonic Game Music Concert
2826:
2113:card was usurped in 1989 by
1619:Programmable Sound Generator
1576:digital-to-analog converters
1513:Toccata and Fugue in D minor
1268:Teenage Mutant Ninja Turtles
1029:programmable sound generator
7:
8758:Pretty Ugly Gamesound Study
8399:Aswad, Jem (June 9, 2022).
8113:Show, 台北國際電玩展 Taipei Game.
6648:Lewis, John (4 July 2008).
4881:"Koichi Sugiyama Home Page"
4450:
3846:the claims made and adding
3690:University of Hertfordshire
3616:the claims made and adding
3515:as a B-side to the single "
3339:Eminence Symphony Orchestra
2998:format music, particularly
2626:the claims made and adding
2351:Need For Speed: Underground
1460:digital-to-analog converter
1419:Best Soundtrack of the Year
169:the claims made and adding
10:
11400:
7221:"BA (Hons) Sound for Game"
7196:courses.leedsbeckett.ac.uk
6685:"The Wire, Issues 221–226"
4219:
4007:Independent Games Festival
3955:
3740:
3686:Utrecht School of the Arts
3582:Video game music education
3389:
3021:
2910:
2887:will seek to renew these.
2229:soundtracks, particularly
2164:
1441:
1417:introduced a category for
1322:Daley Thompson's Decathlon
1139:Daley Thompson's Decathlon
821:Artistic expression within
789:Video games as an art form
669:
660:
449:Longest-running franchises
36:
29:
11325:
11288:
11272:
11251:
11223:
11216:
11069:
11043:
11022:
10981:
10945:
10873:Electronics in rock music
10834:Digital audio workstation
10816:
10731:
10590:
10583:
10543:
10312:
10023:
9470:
9183:
9047:
8962:
8855:
8841:
8824:
8571:"GMS Awards Winners 2016"
7978:. CRC Press. p. 28.
7079:Academy of Art University
6733:Grand Junction Free Press
6711:Playback – Space Invaders
6510:"Robyn: Body Talk, Pt. 2"
5921:. MIT Press. p. 25.
5884:David Toop (March 1996),
5446:. IEEE. pp. 97–102.
5161:. MIT Press. p. 39.
5043:. MIT Press. p. 40.
4965:. MIT Press. p. 19.
4839:Killer List of Videogames
4582:. John Wiley & Sons.
4351:64th Annual Grammy Awards
4122:Hollywood Music In Media
3950:
3679:Academy of Art University
3550:music by artists such as
3451:Other pop songs based on
2592:Developments in the 2000s
1935:) and spatial acoustics (
459:Games considered the best
8119:台北國際電玩展 Taipei Game Show
7675:10.1017/CBO9781316337851
6386:"The Art of Video Games"
6384:Nicholas, Lydia (2018).
4317:53rd annual music awards
4292:
4209:BMI Film & TV Awards
3694:Leeds Beckett University
3675:Columbia College Chicago
3666:New England Conservatory
3654:Berklee College of Music
3485:, an early example of a
3337:From April 20–27, 2007,
3265:Walt Disney Concert Hall
2960:with their next action).
2457:Personalized soundtracks
2403:Republic: The Revolution
2275:Some games, such as the
2072:The first developers of
1844:Sensible World of Soccer
1120:" (1979); several later
454:Most-played mobile games
37:Not to be confused with
10781:Progressive electronica
9821:Intelligent dance music
8949:Sound system (Jamaican)
7350:Videogame Music Archive
6041:Collins, Karen (2008).
6019:. Squareenixmusic.com.
5545:Collins, Karen (2013).
5359:"Games – Endless Ocean"
5311:. Jameshannigan.co.uk.
5155:Collins, Karen (2008).
5037:Collins, Karen (2008).
4997:. Hardcore Gaming 101.
4959:Collins, Karen (2008).
4925:Collins, Karen (2008).
4799:Collins, Karen (2008).
4697:Collins, Karen (2008).
4337:'s cover (arranged by
4244:Spike Video Game Awards
4138:Best Score/Soundtrack.
3363:On March 16, 2012, the
3140:), and Kentaro Haneda (
1949:architectural acoustics
1923:, and later games like
856:Video game art creation
9102:List of hip hop genres
8828:Electronic dance music
8780:Red Bull Music Academy
5361:. Nintendo. 2010-12-07
5334:"Nintendo Wii: Review"
5191:"Tengai Makyou: Ziria"
4905:"The Sound of Music",
4735:Karen Collins (2008),
4111:, Visual Media Awards
3980:Golden Joystick Awards
3761:University of Waterloo
3430:Yellow Magic Orchestra
3343:Shadow of the Colossus
3182:by Nobuo Uematsu, and
2940:in the 1978 hit song "
2928:Yellow Magic Orchestra
2881:Obsidian Entertainment
2750:The Xbox 360 supports
2730:The Battle for Wesnoth
2709:(2005) – fanfare music
2696:The Battle for Wesnoth
2675:(2005) – ambient music
2665:
2450:Star Wars: TIE Fighter
2369:Dance Dance Revolution
2269:Street Fighter Alpha 2
2077:
1884:
1698:The Revenge of Shinobi
1521:personal computer game
1415:Golden Joystick Awards
1114:Yellow Magic Orchestra
905:Video games portal
809:Alternate reality game
801:The Art of Video Games
734:
18:Video game soundtracks
11343:Ohio Valley Filk Fest
9264:Electronic body music
8912:Electroacoustic music
8745:All Things Considered
7638:Summers, Tim (2016).
7431:University of Alberta
4908:Computer Gaming World
4270:Best Video Game Score
3542:, and "Hellbound" by
3257:Final Fantasy concert
2907:Game music as a genre
2793:Impact and importance
2664:
2071:
2042:Final Fantasy Tactics
1878:
733:
10561:Hyperpop microgenres
9225:Contemporary R&B
8764:CaptivatingSound.com
7046:valencia.berklee.edu
5915:Collins, K. (2008).
5452:10.1109/cgiv.2007.87
5386:. 26 February 2008.
5253:"Falcom Classics II"
4707:. pp. 112–118.
4162:Screen Music Awards
4096:New York Game Awards
4072:Excellence in Audio
4012:Excellence in Audio
3723:Magruder High School
3712:Video Game Orchestra
3473:. Former YMO member
3465:Buckner & Garcia
3162:With the success of
2932:classic arcade games
2926:bands, particularly
2871:Remedy Entertainment
2848:digital distribution
2528:, play music from a
2514:PlayStation Portable
1902:Super Castlevania IV
1852:arcade system boards
1566:One of the earliest
1500:'s 1983 arcade game
1490:digital synthesizers
1230:International Karate
1102:'s 1982 arcade game
1066:'s 1981 arcade game
1038:'s 1980 arcade game
676:Music Macro Language
331:Virtual reality game
10171:Mainstream hardcore
9545:Chopped and screwed
8934:Elektronische Musik
8888:List of rock genres
8819:-based music styles
8770:Audio and Immersion
8345:"Game Audio Awards"
8173:"2007 IFMCA Awards"
8066:. 4 December 2013.
7344:Matthew, Belinkie.
7283:The Washington Post
6739:on January 27, 2013
6546:David Toop (2000).
6402:2018NewSc.239...46N
5490:. 10 January 2019.
5226:Hardcore Gaming 101
5195:Hardcore Gaming 101
4282:Ivor Novello Awards
4225:
3961:
3794:performance studies
3662:New York University
3532:best-selling single
3242:and samplings from
3224:Final Fantasy Radio
3208:The Legend of Zelda
3153:were arranged into
3136:), Keiichi Suzuki (
3118:Nobunaga's Ambition
3041:CDs and sheet music
3018:Outside video games
3006:and the developing
2992:home computer games
2917:Many games for the
2894:videos. Due to the
2860:PlayStation Network
2764:DTS-HD Master Audio
2516:can, in games like
2406:(music composed by
2210:from 1989, and the
2183:audio track from a
2134:released the first
1941:King Arthur's World
1808:Shadow of the Beast
1381:), Mieko Ishikawa (
1344:Donkey Kong Country
1246:The Legend of Zelda
1190:Super Mario Bros. 3
1148:(1986) composed by
1006:public domain music
872:Video game graphics
772:Art and video games
302:Social-network game
285:Electronic handheld
109:editing the article
10380:Kawaii future bass
10360:Deconstructed club
9513:Breakbeat hardcore
9405:Martial industrial
9395:Industrial hip hop
9276:Ethnic electronica
9259:Electro-industrial
8496:. 14 February 2011
8089:"Awards – G.A.N.G"
7821:"The LSA is here!"
7744:2016-12-22 at the
7472:. 24 August 2011.
7425:Karbani, Tasneem.
7322:. 20 August 2015.
7109:Successful Student
6795:(list of releases)
6693:, p. 44, 2002
6532:2017-01-16 at the
5728:on 25 October 2018
4993:John Szczepaniak.
4649:"Video Game Music"
4465:Video Games portal
4437:'s Fate series or
4423:visual novels and
4335:The 8-Bit Big Band
4224:
4173:Game Audio Awards
4147:SXSW Gaming Awards
3960:
3831:possibly contains
3601:possibly contains
3424:genres during the
3315:The New York Times
3179:Final Fantasy VIII
3102:Public performance
2783:Dolby Pro Logic II
2707:Battle for Wesnoth
2673:Battle for Wesnoth
2666:
2611:possibly contains
2552:In the video game
2441:flight simulators
2287:Way of the Warrior
2132:Roland Corporation
2097:, followed by the
2078:
1977:solid state memory
1972:Tales of Phantasia
1960:Secret of Evermore
1954:A Link to the Past
1885:
1835:most famous being
1815:'s soundtrack for
1805:'s soundtrack for
1749:during the 1990s.
1128:the song, such as
1052:1889 composition "
971:Tomohiro Nishikado
943:arcade video games
735:
716:Tomohiro Nishikado
694:phonograph records
688:waveforms such as
476:Negative reception
437:Best-selling games
154:possibly contains
11384:Video game design
11366:
11365:
11321:
11320:
11176:
11175:
10905:
10904:
10901:
10900:
10829:Data sonification
10579:
10578:
10566:Plugg microgenres
10551:Breakcore revival
10516:Slowed and reverb
10196:Post-punk revival
9897:Progressive house
9816:Industrial techno
9488:Asian underground
9420:Power electronics
9196:Alternative dance
9055:Afro/cosmic music
9010:Psychedelic music
8319:thegameawards.com
7502:. 12 March 2017.
6868:"Theme from Narc"
6848:978-0-8143-3438-6
6805:Carlo Savorelli.
5928:978-0-262-53777-3
5655:GamesIndustry.biz
5461:978-0-7695-2928-8
5263:on 7 October 2012
5168:978-0-262-03378-7
5050:978-0-262-03378-7
4972:978-0-262-03378-7
4938:978-0-262-03378-7
4883:. Sugimania.com.
4812:978-0-262-03378-7
4752:978-0-7546-6200-6
4714:978-0-262-03378-7
4532:OverClocked ReMix
4440:Kantai Collection
4381:OverClocked ReMix
4330:Calling All Dawns
4290:
4289:
4217:
4216:
4213:Video Game Music
3876:
3875:
3868:
3833:original research
3727:Montgomery County
3717:According to the
3646:
3645:
3638:
3603:original research
3481:samples entitled
3244:Final Fantasy VII
3173:Final Fantasy VII
3138:Mother/Earthbound
2718:
2684:
2656:
2655:
2648:
2613:original research
2471:Black & White
2444:Star Wars: X-Wing
2248:container formats
2030:Final Fantasy VII
1857:Street Fighter II
1833:Sensible Software
1710:Streets of Rage 2
1664:fourth generation
1273:Hiroshi Kawaguchi
1240:Super Mario Bros.
939:
938:
844:Interactive movie
805:
750:
619:that accompanies
606:
605:
248:Arcade video game
217:
216:
209:
199:
198:
191:
156:original research
137:
136:
129:
102:layout guidelines
82:
16:(Redirected from
11391:
11379:Video game music
11221:
11220:
11203:
11196:
11189:
11180:
11179:
11072:electronic music
10973:Video game music
10932:
10925:
10918:
10909:
10908:
10801:Video game music
10650:Acid house party
10588:
10587:
10535:Weird SoundCloud
10422:Melbourne bounce
10240:Shangaan electro
9801:Harsh noise wall
9560:Digital hardcore
9400:Industrial metal
9020:Psychedelic rock
9015:Psychedelic funk
9005:Progressive rock
8939:Live electronics
8922:Musique concrète
8917:Acousmatic music
8863:Amplified guitar
8853:
8852:
8848:decade of origin
8810:
8803:
8796:
8787:
8786:
8748:, April 12, 2008
8700:
8699:
8697:
8696:
8681:
8675:
8674:
8672:
8670:
8651:
8645:
8644:
8642:
8640:
8625:
8619:
8618:
8616:
8615:
8596:
8590:
8589:
8587:
8586:
8567:
8561:
8560:
8558:
8557:
8542:
8536:
8535:
8533:
8531:
8511:
8505:
8504:
8502:
8501:
8486:
8480:
8479:
8477:
8475:
8455:
8449:
8448:
8446:
8444:
8429:
8423:
8422:
8420:
8418:
8396:
8390:
8389:
8387:
8386:
8367:
8361:
8360:
8358:
8356:
8340:
8334:
8333:
8331:
8330:
8321:. Archived from
8311:
8305:
8304:
8302:
8301:
8281:
8275:
8274:
8272:
8271:
8252:
8246:
8245:
8243:
8242:
8223:
8217:
8216:
8214:
8213:
8198:
8192:
8191:
8189:
8188:
8169:
8163:
8162:
8160:
8159:
8148:awards.bafta.org
8140:
8134:
8133:
8131:
8130:
8110:
8104:
8103:
8101:
8100:
8085:
8079:
8078:
8076:
8075:
8056:
8050:
8049:
8047:
8046:
8027:
8021:
8020:
8018:
8016:
7996:
7990:
7989:
7969:
7963:
7962:
7960:
7959:
7939:
7933:
7932:
7930:
7917:
7913:"GDM_April_2013"
7909:
7900:
7899:
7897:
7896:
7876:
7870:
7869:
7867:
7866:
7847:
7841:
7840:
7838:
7836:
7817:
7811:
7810:
7808:
7806:
7787:
7781:
7780:
7778:
7776:
7757:
7748:
7735:
7729:
7728:
7726:
7725:
7706:
7700:
7699:
7697:
7696:
7660:
7654:
7653:
7635:
7629:
7628:
7626:
7625:
7606:
7600:
7599:
7597:
7596:
7587:. Archived from
7577:
7571:
7570:
7568:
7566:
7551:"Ludomusicology"
7547:
7541:
7540:
7522:
7516:
7515:
7513:
7511:
7492:
7486:
7485:
7483:
7481:
7462:
7456:
7453:
7447:
7446:
7444:
7442:
7422:
7416:
7415:
7407:
7401:
7400:
7398:
7396:
7372:
7366:
7365:
7363:
7361:
7352:. Archived from
7341:
7335:
7334:
7332:
7331:
7312:
7306:
7305:
7303:
7302:
7274:
7265:
7264:
7262:
7261:
7246:
7240:
7239:
7237:
7236:
7217:
7211:
7210:
7208:
7207:
7188:
7182:
7181:
7179:
7178:
7159:
7153:
7152:
7150:
7149:
7130:
7124:
7123:
7121:
7120:
7101:
7095:
7094:
7092:
7090:
7067:
7061:
7060:
7058:
7057:
7038:
7032:
7031:
7029:
7028:
7019:. Archived from
7009:
7003:
7002:
7000:
6999:
6979:
6973:
6972:
6970:
6968:
6957:The Boston Globe
6948:
6942:
6941:
6939:
6937:
6914:
6908:
6907:
6905:
6904:
6895:. Archived from
6889:
6883:
6882:
6880:
6879:
6870:. Archived from
6864:
6858:
6857:
6856:
6855:
6837:(2nd ed.),
6828:
6822:
6821:
6819:
6818:
6802:
6796:
6784:
6778:
6777:
6772:
6770:
6755:
6749:
6748:
6746:
6744:
6735:. Archived from
6724:
6718:
6707:
6701:
6700:
6699:
6698:
6681:
6672:
6671:
6669:
6667:
6645:
6636:
6635:
6633:
6632:
6623:. Archived from
6613:
6607:
6606:
6604:
6602:
6580:
6574:
6573:
6571:
6570:
6552:(3rd ed.).
6543:
6537:
6524:
6522:
6521:
6506:
6495:
6494:
6492:
6490:
6468:
6462:
6461:
6459:
6458:
6439:
6433:
6432:
6430:
6429:
6381:
6375:
6374:
6372:
6370:
6350:
6344:
6343:
6341:
6340:
6321:
6315:
6314:
6309:. Archived from
6299:
6293:
6292:
6290:
6289:
6273:
6267:
6266:
6264:
6263:
6240:
6234:
6233:
6231:
6230:
6213:
6207:
6206:
6204:
6203:
6183:
6177:
6176:
6174:
6173:
6153:
6147:
6146:
6126:
6120:
6119:
6107:
6101:
6100:
6080:
6065:
6064:
6048:
6038:
6032:
6031:
6029:
6028:
6013:
6007:
6006:
6004:
6002:
5982:
5976:
5975:
5973:
5971:
5951:
5945:
5944:
5942:
5940:
5912:
5906:
5905:
5904:
5903:
5894:, no. 145,
5886:"A-Z Of Electro"
5881:
5872:
5871:
5869:
5868:
5846:
5835:
5834:
5832:
5831:
5809:
5803:
5802:
5800:
5799:
5777:
5771:
5770:
5768:
5766:
5744:
5738:
5737:
5735:
5733:
5724:. Archived from
5711:
5705:
5704:
5702:
5700:
5678:
5672:
5671:
5669:
5667:
5645:
5634:
5633:
5631:
5629:
5609:
5600:
5599:
5597:
5595:
5575:
5569:
5568:
5552:
5542:
5536:
5535:
5533:
5532:
5512:
5503:
5502:
5500:
5499:
5480:
5474:
5473:
5435:
5429:
5428:
5426:
5425:
5406:
5400:
5399:
5397:
5395:
5376:
5370:
5369:
5367:
5366:
5355:
5349:
5348:
5346:
5345:
5330:
5324:
5323:
5321:
5320:
5305:
5299:
5298:
5296:
5295:
5279:
5273:
5272:
5270:
5268:
5259:. Archived from
5248:
5242:
5241:
5239:
5237:
5217:
5211:
5210:
5208:
5206:
5186:
5180:
5179:
5177:
5175:
5152:
5146:
5145:
5143:
5142:
5126:
5120:
5119:
5117:
5115:
5095:
5089:
5088:
5073:GameAxis Unwired
5068:
5062:
5061:
5059:
5057:
5034:
5028:
5025:
5019:
5018:
5009:
5007:
5006:
4990:
4984:
4983:
4981:
4979:
4956:
4950:
4949:
4947:
4945:
4922:
4913:
4912:
4902:
4896:
4895:
4893:
4892:
4877:
4871:
4870:
4868:
4866:
4847:
4841:
4834:Super Locomotive
4830:
4824:
4823:
4821:
4819:
4796:
4790:
4789:
4787:
4785:
4765:
4756:
4755:
4732:
4726:
4725:
4723:
4721:
4694:
4669:
4668:
4666:
4664:
4645:
4636:
4630:
4625:
4619:
4618:
4616:
4615:
4600:
4594:
4593:
4573:
4542:Video Games Live
4527:Music video game
4492:Game rip (audio)
4481:
4476:
4475:
4474:
4467:
4462:
4461:
4460:
4447:music released.
4343:Kirby Super Star
4226:
4223:
4059:Original Music.
3962:
3959:
3933:Martin O'Donnell
3871:
3864:
3860:
3857:
3851:
3848:inline citations
3824:
3823:
3816:
3641:
3634:
3630:
3627:
3621:
3618:inline citations
3594:
3593:
3586:
3503:alternative rock
3483:Video Game Music
3386:In popular music
3284:Video Games Live
3233:Final Fantasy XI
3200:Yasunori Mitsuda
3169:Final Fantasy VI
3150:Final Fantasy IV
3126:Uncharted Waters
2924:electronic music
2835:Grand Theft Auto
2720:
2719:
2686:
2685:
2663:
2651:
2644:
2640:
2637:
2631:
2628:inline citations
2604:
2603:
2596:
2563:Grand Theft Auto
2541:MLB 08: The Show
2394:Game Boy Advance
2363:Grand Theft Auto
2293:, with music by
2221:and arranged by
2208:Ryuichi Sakamoto
2013:Fifth Generation
1929:), directional (
1914:Final Fantasy IV
1464:speech synthesis
1421:in 1986, won by
1224:Monty On the Run
1105:Super Locomotive
1044:, which used an
992:background music
931:
924:
917:
903:
902:
901:
882:Video game music
803:
781:
769:
768:
752:
751:
732:
609:Video game music
598:
591:
584:
464:Game of the Year
430:highest-grossing
363:Action-adventure
268:Handheld console
226:
219:
218:
212:
205:
194:
187:
183:
180:
174:
171:inline citations
147:
146:
139:
132:
125:
121:
118:
112:
93:
92:
85:
74:
52:
51:
44:
39:Music video game
21:
11399:
11398:
11394:
11393:
11392:
11390:
11389:
11388:
11369:
11368:
11367:
11362:
11317:
11284:
11268:
11247:
11212:
11207:
11177:
11172:
11065:
11056:Circuit bending
11039:
11018:
10977:
10941:
10936:
10906:
10897:
10812:
10749:Chill-out music
10727:
10575:
10539:
10308:
10019:
9882:Nu skool breaks
9466:
9179:
9114:Industrial rock
9043:
8985:Electronic rock
8958:
8873:Hawaiian guitar
8846:
8837:
8820:
8814:
8709:
8704:
8703:
8694:
8692:
8683:
8682:
8678:
8668:
8666:
8653:
8652:
8648:
8638:
8636:
8627:
8626:
8622:
8613:
8611:
8598:
8597:
8593:
8584:
8582:
8569:
8568:
8564:
8555:
8553:
8544:
8543:
8539:
8529:
8527:
8512:
8508:
8499:
8497:
8488:
8487:
8483:
8473:
8471:
8456:
8452:
8442:
8440:
8431:
8430:
8426:
8416:
8414:
8397:
8393:
8384:
8382:
8369:
8368:
8364:
8354:
8352:
8341:
8337:
8328:
8326:
8313:
8312:
8308:
8299:
8297:
8282:
8278:
8269:
8267:
8254:
8253:
8249:
8240:
8238:
8225:
8224:
8220:
8211:
8209:
8200:
8199:
8195:
8186:
8184:
8171:
8170:
8166:
8157:
8155:
8142:
8141:
8137:
8128:
8126:
8111:
8107:
8098:
8096:
8087:
8086:
8082:
8073:
8071:
8058:
8057:
8053:
8044:
8042:
8029:
8028:
8024:
8014:
8012:
7997:
7993:
7986:
7970:
7966:
7957:
7955:
7940:
7936:
7928:
7915:
7911:
7910:
7903:
7894:
7892:
7877:
7873:
7864:
7862:
7849:
7848:
7844:
7834:
7832:
7819:
7818:
7814:
7804:
7802:
7789:
7788:
7784:
7774:
7772:
7759:
7758:
7751:
7746:Wayback Machine
7736:
7732:
7723:
7721:
7708:
7707:
7703:
7694:
7692:
7685:
7661:
7657:
7650:
7636:
7632:
7623:
7621:
7608:
7607:
7603:
7594:
7592:
7579:
7578:
7574:
7564:
7562:
7549:
7548:
7544:
7537:
7523:
7519:
7509:
7507:
7494:
7493:
7489:
7479:
7477:
7464:
7463:
7459:
7454:
7450:
7440:
7438:
7423:
7419:
7408:
7404:
7394:
7392:
7373:
7369:
7359:
7357:
7356:on 13 June 2002
7342:
7338:
7329:
7327:
7314:
7313:
7309:
7300:
7298:
7275:
7268:
7259:
7257:
7248:
7247:
7243:
7234:
7232:
7219:
7218:
7214:
7205:
7203:
7190:
7189:
7185:
7176:
7174:
7161:
7160:
7156:
7147:
7145:
7132:
7131:
7127:
7118:
7116:
7103:
7102:
7098:
7088:
7086:
7069:
7068:
7064:
7055:
7053:
7040:
7039:
7035:
7026:
7024:
7011:
7010:
7006:
6997:
6995:
6980:
6976:
6966:
6964:
6949:
6945:
6935:
6933:
6931:
6915:
6911:
6902:
6900:
6891:
6890:
6886:
6877:
6875:
6866:
6865:
6861:
6853:
6851:
6849:
6829:
6825:
6816:
6814:
6803:
6799:
6785:
6781:
6768:
6766:
6759:"Pac-Man Fever"
6757:
6756:
6752:
6742:
6740:
6725:
6721:
6708:
6704:
6696:
6694:
6683:
6682:
6675:
6665:
6663:
6646:
6639:
6630:
6628:
6615:
6614:
6610:
6600:
6598:
6581:
6577:
6568:
6566:
6564:
6556:. p. 129.
6544:
6540:
6534:Wayback Machine
6519:
6517:
6508:
6507:
6498:
6488:
6486:
6469:
6465:
6456:
6454:
6447:newsdesk.si.edu
6441:
6440:
6436:
6427:
6425:
6382:
6378:
6368:
6366:
6351:
6347:
6338:
6336:
6323:
6322:
6318:
6301:
6300:
6296:
6287:
6285:
6274:
6270:
6261:
6259:
6242:
6241:
6237:
6228:
6226:
6215:
6214:
6210:
6201:
6199:
6184:
6180:
6171:
6169:
6154:
6150:
6143:
6127:
6123:
6108:
6104:
6097:
6081:
6068:
6061:
6039:
6035:
6026:
6024:
6015:
6014:
6010:
6000:
5998:
5983:
5979:
5969:
5967:
5952:
5948:
5938:
5936:
5929:
5913:
5909:
5901:
5899:
5882:
5875:
5866:
5864:
5856:The Japan Times
5847:
5838:
5829:
5827:
5810:
5806:
5797:
5795:
5778:
5774:
5764:
5762:
5745:
5741:
5731:
5729:
5712:
5708:
5698:
5696:
5679:
5675:
5665:
5663:
5646:
5637:
5627:
5625:
5610:
5603:
5593:
5591:
5584:Designing Sound
5578:Isaza, Miguel.
5576:
5572:
5565:
5543:
5539:
5530:
5528:
5513:
5506:
5497:
5495:
5488:Popular Science
5482:
5481:
5477:
5462:
5436:
5432:
5423:
5421:
5408:
5407:
5403:
5393:
5391:
5378:
5377:
5373:
5364:
5362:
5357:
5356:
5352:
5343:
5341:
5332:
5331:
5327:
5318:
5316:
5307:
5306:
5302:
5293:
5291:
5280:
5276:
5266:
5264:
5249:
5245:
5235:
5233:
5218:
5214:
5204:
5202:
5187:
5183:
5173:
5171:
5169:
5153:
5149:
5140:
5138:
5127:
5123:
5113:
5111:
5096:
5092:
5069:
5065:
5055:
5053:
5051:
5035:
5031:
5026:
5022:
5011:
5010:Reprinted from
5004:
5002:
4991:
4987:
4977:
4975:
4973:
4957:
4953:
4943:
4941:
4939:
4923:
4916:
4904:
4903:
4899:
4890:
4888:
4879:
4878:
4874:
4864:
4862:
4849:
4848:
4844:
4831:
4827:
4817:
4815:
4813:
4797:
4793:
4783:
4781:
4766:
4759:
4753:
4733:
4729:
4719:
4717:
4715:
4695:
4672:
4662:
4660:
4647:
4646:
4639:
4628:
4626:
4622:
4613:
4611:
4602:
4601:
4597:
4590:
4574:
4555:
4550:
4487:Circuit bending
4477:
4472:
4470:
4463:
4458:
4456:
4453:
4377:
4325:Christopher Tin
4308:Civilization IV
4305:", a song from
4295:
4222:
4134:The Game Awards
3993:D.I.C.E. Awards
3958:
3953:
3945:Electronic Arts
3872:
3861:
3855:
3852:
3837:
3825:
3821:
3814:
3745:
3739:
3658:Yale University
3642:
3631:
3625:
3622:
3607:
3595:
3591:
3584:
3517:Planet of Sound
3402:
3388:
3292:Tommy Tallarico
3286:concert at the
3277:The Black Mages
3249:Final Fantasy X
3166:'s 1990s games
3104:
3043:
3026:
3020:
2915:
2909:
2840:Music licensing
2829:
2800:Popular Science
2795:
2748:
2747:
2739:
2737:
2736:
2735:
2734:
2721:
2714:
2711:
2702:
2701:
2700:
2687:
2680:
2677:
2667:
2661:
2652:
2641:
2635:
2632:
2617:
2605:
2601:
2594:
2581:Forza Horizon 3
2459:
2318:and subsequent
2256:decompressing.
2169:
2163:
2066:
1966:Super Star Wars
1937:Dolby Pro Logic
1803:David Whittaker
1729:basslines and "
1704:Streets of Rage
1701:(1989) and the
1446:
1440:
1378:Streets of Rage
1295:Hirokazu Tanaka
1199:Koichi Sugiyama
1134:Rabbit Software
1058:Juventino Rosas
935:
899:
897:
892:
891:
862:Game art design
857:
849:
848:
824:
822:
814:
813:
791:
767:
766:
758:
756:
755:
754:
753:
746:
743:
736:
730:
678:
668:
663:
602:
573:
572:
508:
496:
486:
485:
481:Cancelled games
420:
410:
409:
346:
336:
335:
275:Electronic game
243:
213:
202:
201:
200:
195:
184:
178:
175:
160:
148:
144:
133:
122:
116:
113:
107:Please help by
106:
94:
90:
53:
49:
42:
35:
28:
23:
22:
15:
12:
11:
5:
11397:
11387:
11386:
11381:
11364:
11363:
11361:
11360:
11355:
11350:
11348:Rock Comic Con
11345:
11340:
11335:
11329:
11327:
11323:
11322:
11319:
11318:
11316:
11315:
11310:
11309:
11308:
11303:
11301:Time Lord rock
11292:
11290:
11286:
11285:
11283:
11282:
11276:
11274:
11270:
11269:
11267:
11266:
11261:
11255:
11253:
11249:
11248:
11246:
11245:
11240:
11239:
11238:
11227:
11225:
11218:
11214:
11213:
11206:
11205:
11198:
11191:
11183:
11174:
11173:
11171:
11170:
11165:
11160:
11155:
11150:
11145:
11140:
11135:
11130:
11125:
11120:
11115:
11110:
11105:
11100:
11095:
11090:
11088:Ambient techno
11085:
11079:
11077:
11067:
11066:
11064:
11063:
11058:
11053:
11047:
11045:
11041:
11040:
11038:
11037:
11032:
11026:
11024:
11020:
11019:
11017:
11016:
11011:
11006:
11001:
10996:
10991:
10985:
10983:
10979:
10978:
10976:
10975:
10970:
10965:
10960:
10955:
10949:
10947:
10943:
10942:
10935:
10934:
10927:
10920:
10912:
10903:
10902:
10899:
10898:
10896:
10895:
10890:
10885:
10880:
10875:
10870:
10869:
10868:
10863:
10858:
10848:
10847:
10846:
10836:
10831:
10826:
10820:
10818:
10814:
10813:
10811:
10810:
10809:
10808:
10806:Adaptive music
10798:
10793:
10788:
10783:
10778:
10773:
10768:
10763:
10758:
10757:
10756:
10746:
10741:
10735:
10733:
10729:
10728:
10726:
10725:
10724:
10723:
10718:
10708:
10707:
10706:
10701:
10696:
10694:Plunderphonics
10686:
10681:
10680:
10679:
10678:
10677:
10667:
10662:
10657:
10652:
10642:
10637:
10632:
10627:
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10615:
10605:
10600:
10594:
10592:
10585:
10581:
10580:
10577:
10576:
10574:
10573:
10568:
10563:
10558:
10553:
10547:
10545:
10541:
10540:
10538:
10537:
10532:
10531:
10530:
10520:
10519:
10518:
10513:
10508:
10498:
10496:Tropical house
10493:
10488:
10483:
10478:
10473:
10472:
10471:
10469:Riddim (genre)
10466:
10456:
10451:
10449:Outsider house
10446:
10441:
10440:
10439:
10434:
10424:
10419:
10414:
10409:
10404:
10399:
10394:
10389:
10384:
10383:
10382:
10372:
10367:
10362:
10357:
10352:
10350:Brazilian bass
10347:
10342:
10340:Big room house
10337:
10332:
10327:
10322:
10316:
10314:
10310:
10309:
10307:
10306:
10301:
10296:
10291:
10289:Vocaloid music
10286:
10285:
10284:
10274:
10269:
10264:
10259:
10258:
10257:
10247:
10242:
10237:
10232:
10227:
10226:
10225:
10220:
10210:
10205:
10204:
10203:
10193:
10188:
10183:
10178:
10173:
10168:
10163:
10158:
10153:
10152:
10151:
10146:
10139:Hypnagogic pop
10136:
10131:
10130:
10129:
10119:
10114:
10109:
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10107:
10102:
10097:
10087:
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9904:
9899:
9894:
9889:
9884:
9879:
9874:
9873:
9872:
9862:
9861:
9860:
9853:Minimal techno
9850:
9845:
9840:
9835:
9830:
9829:
9828:
9826:Drill 'n' bass
9818:
9813:
9808:
9803:
9798:
9797:
9796:
9791:
9786:
9781:
9780:
9779:
9777:Lento violento
9769:
9764:
9759:
9754:
9749:
9744:
9742:Belgian techno
9734:
9729:
9728:
9727:
9722:
9712:
9707:
9702:
9701:
9700:
9690:
9685:
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9578:
9577:
9567:
9562:
9557:
9552:
9547:
9542:
9537:
9532:
9531:
9530:
9528:Toytown techno
9525:
9523:Happy hardcore
9520:
9510:
9505:
9500:
9495:
9493:Baltimore club
9490:
9485:
9483:Ambient techno
9480:
9474:
9472:
9468:
9467:
9465:
9464:
9459:
9458:
9457:
9455:Detroit techno
9452:
9447:
9437:
9432:
9427:
9422:
9417:
9412:
9407:
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9392:
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9273:
9268:
9267:
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9256:
9255:
9254:
9244:
9239:
9234:
9233:
9232:
9230:New jack swing
9222:
9221:
9220:
9218:Florida breaks
9210:
9205:
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8959:
8957:
8956:
8951:
8946:
8941:
8936:
8931:
8930:
8929:
8924:
8919:
8909:
8907:Computer music
8904:
8899:
8898:
8897:
8892:
8891:
8890:
8880:
8875:
8870:
8868:Electric blues
8859:
8857:
8850:
8839:
8838:
8825:
8822:
8821:
8813:
8812:
8805:
8798:
8790:
8784:
8783:
8773:
8767:
8761:
8755:
8749:
8737:
8736:at Tracksounds
8731:
8722:
8719:GamesSound.com
8716:
8708:
8707:External links
8705:
8702:
8701:
8676:
8646:
8631:. 1 May 2011.
8620:
8591:
8562:
8537:
8506:
8481:
8450:
8439:. June 6, 2024
8424:
8391:
8362:
8335:
8306:
8276:
8247:
8218:
8204:. 2019-01-23.
8193:
8179:. 2009-01-06.
8164:
8135:
8105:
8080:
8051:
8022:
7991:
7984:
7964:
7934:
7921:Game Developer
7901:
7871:
7857:. 2015-08-08.
7842:
7812:
7791:"Bibliography"
7782:
7749:
7730:
7701:
7683:
7655:
7648:
7630:
7601:
7583:The Soundtrack
7572:
7542:
7535:
7517:
7500:Ludomusicology
7487:
7470:Ludomusicology
7457:
7448:
7417:
7402:
7367:
7336:
7307:
7266:
7241:
7212:
7183:
7154:
7125:
7096:
7075:academyart.edu
7062:
7033:
7004:
6974:
6943:
6929:
6909:
6884:
6859:
6847:
6841:, p. 76,
6823:
6797:
6779:
6750:
6719:
6702:
6673:
6637:
6608:
6575:
6562:
6554:Serpent's Tail
6538:
6496:
6463:
6434:
6376:
6345:
6316:
6313:on 2014-02-01.
6294:
6268:
6254:. 2007-08-05.
6235:
6208:
6178:
6148:
6141:
6121:
6102:
6095:
6066:
6059:
6033:
6008:
5977:
5946:
5927:
5907:
5873:
5836:
5804:
5772:
5739:
5706:
5673:
5635:
5601:
5570:
5563:
5537:
5504:
5475:
5460:
5430:
5401:
5371:
5350:
5325:
5300:
5274:
5251:Ryan Mattich.
5243:
5212:
5189:Kalata, Kurt.
5181:
5167:
5147:
5129:Audun Sorlie.
5121:
5090:
5063:
5049:
5029:
5020:
4985:
4971:
4951:
4937:
4914:
4897:
4872:
4842:
4825:
4811:
4791:
4757:
4751:
4727:
4713:
4670:
4637:
4620:
4595:
4588:
4552:
4551:
4549:
4546:
4545:
4544:
4539:
4534:
4529:
4524:
4519:
4517:Ludomusicology
4514:
4509:
4504:
4499:
4497:IEZA Framework
4494:
4489:
4483:
4482:
4468:
4452:
4449:
4445:Touhou Project
4417:Touhou Project
4402:Chrono Trigger
4376:
4373:
4294:
4291:
4288:
4287:
4285:
4279:
4275:
4274:
4272:
4266:
4262:
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3999:
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3990:
3986:
3985:
3982:
3977:
3973:
3972:
3969:
3966:
3957:
3954:
3952:
3949:
3925:Sound Designer
3921:music director
3874:
3873:
3828:
3826:
3819:
3813:
3810:
3777:The Soundtrack
3743:Ludomusicology
3741:Main article:
3738:
3737:Academic study
3735:
3644:
3643:
3598:
3596:
3589:
3583:
3580:
3495:Sweet Exorcist
3475:Haruomi Hosono
3461:The Pretenders
3453:Space Invaders
3434:Space Invaders
3432:, who sampled
3416:(particularly
3387:
3384:
3323:Orvar Säfström
3288:Hollywood Bowl
3228:America Online
3185:Chrono Trigger
3103:
3100:
3042:
3039:
3019:
3016:
2968:
2967:
2964:
2961:
2937:Space Invaders
2908:
2905:
2876:Alpha Protocol
2828:
2825:
2816:Space Invaders
2794:
2791:
2738:
2723:An example of
2722:
2712:
2704:
2703:
2688:
2678:
2670:
2669:
2668:
2659:
2658:
2657:
2654:
2653:
2608:
2606:
2599:
2593:
2590:
2458:
2455:
2408:James Hannigan
2219:Mieko Ishikawa
2206:, composed by
2165:Main article:
2162:
2159:
2065:
2064:MIDI on the PC
2062:
2036:Legend of Mana
1926:Chrono Trigger
1870:surround sound
1860:(1991) on the
1829:Richard Joseph
1813:Chris HĂĽlsbeck
1762:text adventure
1685:FM synthesizer
1657:Marble Madness
1614:, sourced the
1568:home computers
1439:
1436:
1262:Yie-Ar Kung Fu
1251:Miki Higashino
1122:computer games
1054:Over The Waves
1021:Motorola 68000
979:, released by
976:Space Invaders
937:
936:
934:
933:
926:
919:
911:
908:
907:
894:
893:
890:
889:
884:
879:
869:
858:
855:
854:
851:
850:
847:
846:
841:
836:
831:
829:Video game art
825:
820:
819:
816:
815:
812:
811:
806:
798:
792:
787:
786:
783:
782:
774:
773:
757:
744:
739:
738:
737:
728:
727:
726:
698:arcade cabinet
690:cassette tapes
667:
664:
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659:
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83:
57:
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47:
26:
9:
6:
4:
3:
2:
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11119:
11116:
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11111:
11109:
11106:
11104:
11101:
11099:
11098:Drum and bass
11096:
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11068:
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11059:
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11049:
11048:
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11036:
11033:
11031:
11030:Blip Festival
11028:
11027:
11025:
11021:
11015:
11012:
11010:
11007:
11005:
11002:
11000:
10997:
10995:
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10990:
10987:
10986:
10984:
10980:
10974:
10971:
10969:
10966:
10964:
10961:
10959:
10958:Tracker music
10956:
10954:
10951:
10950:
10948:
10944:
10940:
10933:
10928:
10926:
10921:
10919:
10914:
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10894:
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10876:
10874:
10871:
10867:
10864:
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10857:
10854:
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10845:
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10840:
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10835:
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10827:
10825:
10822:
10821:
10819:
10815:
10807:
10804:
10803:
10802:
10799:
10797:
10796:Sound collage
10794:
10792:
10789:
10787:
10784:
10782:
10779:
10777:
10774:
10772:
10769:
10767:
10764:
10762:
10759:
10755:
10752:
10751:
10750:
10747:
10745:
10744:Celtic fusion
10742:
10740:
10737:
10736:
10734:
10730:
10722:
10719:
10717:
10714:
10713:
10712:
10709:
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10700:
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10695:
10692:
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10685:
10682:
10676:
10673:
10672:
10671:
10668:
10666:
10663:
10661:
10658:
10656:
10655:Circuit party
10653:
10651:
10648:
10647:
10646:
10643:
10641:
10638:
10636:
10633:
10631:
10628:
10624:
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10572:
10569:
10567:
10564:
10562:
10559:
10557:
10554:
10552:
10549:
10548:
10546:
10542:
10536:
10533:
10529:
10526:
10525:
10524:
10521:
10517:
10514:
10512:
10509:
10507:
10504:
10503:
10502:
10499:
10497:
10494:
10492:
10489:
10487:
10484:
10482:
10479:
10477:
10474:
10470:
10467:
10465:
10462:
10461:
10460:
10457:
10455:
10452:
10450:
10447:
10445:
10442:
10438:
10435:
10433:
10430:
10429:
10428:
10425:
10423:
10420:
10418:
10415:
10413:
10410:
10408:
10407:Jungle terror
10405:
10403:
10400:
10398:
10395:
10393:
10390:
10388:
10385:
10381:
10378:
10377:
10376:
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10371:
10368:
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10361:
10358:
10356:
10353:
10351:
10348:
10346:
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10336:
10333:
10331:
10328:
10326:
10323:
10321:
10318:
10317:
10315:
10311:
10305:
10302:
10300:
10297:
10295:
10292:
10290:
10287:
10283:
10280:
10279:
10278:
10275:
10273:
10270:
10268:
10265:
10263:
10260:
10256:
10253:
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10251:
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10246:
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10241:
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10236:
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10224:
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10209:
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10202:
10199:
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10187:
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10179:
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10169:
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10162:
10159:
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10154:
10150:
10147:
10145:
10142:
10141:
10140:
10137:
10135:
10132:
10128:
10125:
10124:
10123:
10120:
10118:
10117:Future garage
10115:
10113:
10112:Electronicore
10110:
10106:
10103:
10101:
10098:
10096:
10093:
10092:
10091:
10090:Electro house
10088:
10084:
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10080:
10079:
10076:
10074:
10073:Dancehall pop
10071:
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10003:UK hard house
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9870:Electro swing
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9770:
9768:
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9747:Bouncy techno
9745:
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9726:
9723:
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9703:
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9678:Dungeon synth
9676:
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9650:
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9628:
9625:
9623:
9620:
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9613:
9610:
9609:
9607:
9606:
9605:
9604:Drum and bass
9602:
9598:
9595:
9593:
9590:
9588:
9587:Bristol sound
9585:
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9576:
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9462:Tracker music
9460:
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9364:
9361:
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9349:
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9341:
9339:
9338:Balearic beat
9336:
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9170:Reggae fusion
9168:
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9026:
9023:
9021:
9018:
9016:
9013:
9012:
9011:
9008:
9006:
9003:
9001:
9000:New-age music
8998:
8996:
8993:
8991:
8988:
8986:
8983:
8981:
8978:
8976:
8973:
8971:
8968:
8967:
8965:
8961:
8955:
8954:Space age pop
8952:
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8947:
8945:
8942:
8940:
8937:
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8932:
8928:
8925:
8923:
8920:
8918:
8915:
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8913:
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8908:
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8903:
8900:
8896:
8895:Western swing
8893:
8889:
8886:
8885:
8884:
8881:
8879:
8876:
8874:
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8869:
8866:
8865:
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8762:
8759:
8756:
8754:at uvlist.net
8753:
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8412:
8408:
8407:
8402:
8395:
8380:
8376:
8372:
8366:
8350:
8346:
8339:
8325:on 2015-11-14
8324:
8320:
8316:
8310:
8295:
8291:
8287:
8280:
8265:
8261:
8257:
8251:
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8231:gamasutra.com
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8002:
7995:
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7985:9781134595372
7981:
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7830:
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7816:
7800:
7796:
7792:
7786:
7770:
7766:
7762:
7761:"About SSSMG"
7756:
7754:
7747:
7743:
7740:
7734:
7719:
7715:
7713:
7705:
7690:
7686:
7684:9781316337851
7680:
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7667:
7659:
7651:
7649:9781107116870
7645:
7641:
7634:
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7613:
7605:
7591:on 2017-04-05
7590:
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7552:
7546:
7538:
7536:9781781791974
7532:
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7340:
7325:
7321:
7317:
7311:
7296:
7292:
7288:
7284:
7280:
7273:
7271:
7256:on 2011-06-04
7255:
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7047:
7043:
7037:
7023:on 2016-02-02
7022:
7018:
7014:
7008:
6993:
6989:
6985:
6978:
6962:
6958:
6954:
6947:
6932:
6930:90-6450-628-0
6926:
6922:
6921:
6913:
6899:on 2011-02-21
6898:
6894:
6888:
6874:on 2015-05-20
6873:
6869:
6863:
6850:
6844:
6840:
6836:
6835:
6834:Techno Rebels
6827:
6813:on 2010-07-31
6812:
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6789:
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6706:
6692:
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6686:
6680:
6678:
6661:
6657:
6656:
6651:
6644:
6642:
6627:on 2010-12-09
6626:
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6586:
6579:
6565:
6563:1-85242-627-6
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6390:New Scientist
6387:
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6142:9781442216969
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6092:
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5564:9780262018678
5560:
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5441:
5434:
5419:
5415:
5411:
5405:
5389:
5385:
5381:
5375:
5360:
5354:
5340:on 2008-02-18
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5216:
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5192:
5185:
5170:
5164:
5160:
5159:
5151:
5137:on 2012-07-05
5136:
5132:
5125:
5109:
5105:
5101:
5094:
5086:
5082:
5078:
5077:SPH Magazines
5074:
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4762:
4754:
4748:
4745:, p. 2,
4744:
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4635:
4631:
4624:
4610:on 2010-09-23
4609:
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4441:
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4432:
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4427:
4426:When They Cry
4422:
4418:
4414:
4410:
4409:
4408:Final Fantasy
4404:
4403:
4398:
4397:
4392:
4389:The Japanese
4387:
4384:
4382:
4372:
4369:
4367:
4366:Inside Gaming
4363:
4362:Machinima.com
4359:
4354:
4352:
4348:
4344:
4340:
4339:Charlie Rosen
4336:
4332:
4331:
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4300:
4299:Grammy Awards
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4196:Grammy Awards
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4109:Grammy Awards
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3884:
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3881:game designer
3870:
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3834:
3829:This section
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3599:This section
3597:
3588:
3587:
3579:
3577:
3573:
3569:
3565:
3564:sawtooth wave
3561:
3557:
3556:Kieran Hebden
3553:
3552:Dizzee Rascal
3549:
3545:
3541:
3537:
3533:
3529:
3525:
3520:
3518:
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3508:
3504:
3500:
3496:
3492:
3488:
3484:
3480:
3476:
3472:
3471:
3470:Pac-Man Fever
3466:
3462:
3458:
3457:Space Invader
3454:
3449:
3447:
3443:
3439:
3438:Computer Game
3435:
3431:
3427:
3423:
3422:electro music
3419:
3415:
3411:
3407:
3406:popular music
3401:
3397:
3393:
3383:
3381:
3376:
3374:
3370:
3366:
3361:
3359:
3358:concert halls
3355:
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3204:Final Fantasy
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3134:Final Fantasy
3131:
3130:Nobuo Uematsu
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3115:
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2752:Dolby Digital
2746:
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2710:
2708:
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2697:
2692:
2691:ambient music
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2609:This section
2607:
2598:
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2589:
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2583:
2582:
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2574:
2568:
2564:
2561:Games in the
2559:
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2550:
2548:
2547:
2542:
2538:
2537:PlayStation 3
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2531:
2527:
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2520:
2515:
2511:
2510:Endless Ocean
2507:
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2418:dynamic music
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2324:John Williams
2321:
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2311:
2306:
2304:
2301:'s score for
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2270:
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2264:
2257:
2254:
2249:
2244:
2242:
2236:
2234:
2233:
2232:Ys I & II
2228:
2225:in 1989. The
2224:
2223:Ryo Yonemitsu
2220:
2216:
2214:
2209:
2205:
2204:
2199:
2196:
2195:TurboGrafx-CD
2192:
2191:
2186:
2182:
2181:Mixed Mode CD
2177:
2175:
2168:
2158:
2155:
2151:
2148:
2144:
2141:
2137:
2133:
2128:
2126:
2125:
2120:
2119:Sound Blaster
2116:
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2104:
2100:
2096:
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2084:
2075:
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2059:
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2018:
2014:
2009:
2005:
2000:
1997:
1993:
1988:
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1982:
1978:
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1968:
1967:
1962:
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1956:
1955:
1950:
1946:
1945:Jurassic Park
1942:
1938:
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1933:
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1922:
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1915:
1910:
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1889:Super Famicom
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1873:
1871:
1867:
1863:
1859:
1858:
1853:
1848:
1846:
1845:
1840:
1839:
1838:Cannon Fodder
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1819:
1814:
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1796:
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1750:
1748:
1747:shoot 'em ups
1744:
1743:visual novels
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1644:), magnetic (
1643:
1642:ROM cartridge
1639:
1634:
1633:IBM PC clones
1630:
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1620:
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1616:Yamaha YM2149
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1399:shoot 'em ups
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1395:visual novels
1392:
1388:
1384:
1383:Dragon Slayer
1380:
1379:
1374:
1373:
1368:
1367:
1362:
1361:
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1355:
1354:Dragon Slayer
1350:
1346:
1345:
1340:
1336:
1335:
1334:Times of Lore
1330:
1329:
1328:Stryker's Run
1324:
1323:
1318:
1317:Martin Galway
1314:
1313:
1308:
1307:
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1296:
1292:
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1278:Space Harrier
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1216:
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1214:Final Fantasy
1210:
1209:Nobuo Uematsu
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1205:
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1192:
1191:
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1174:
1170:
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1158:
1153:
1151:
1150:Martin Galway
1147:
1146:
1145:Stryker's Run
1141:
1140:
1135:
1131:
1130:Trooper Truck
1127:
1123:
1119:
1115:
1112:rendition of
1111:
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1017:home consoles
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989:
986:
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962:Pole Position
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796:Arthouse game
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72:
71:
66:
65:
60:
55:
46:
45:
40:
33:
19:
11338:Nerdapalooza
11313:Nintendocore
11014:Commodore 64
10972:
10963:Nintendocore
10856:Drum machine
10800:
10766:Doujin music
10754:Lounge music
10711:Street dance
10665:EDM festival
10618:Sound system
10584:Other topics
10459:Post-dubstep
10412:Lofi hip hop
10387:Future house
10213:Reductionism
10181:Nintendocore
10105:Fidget house
10056:Coupé-décalé
9996:Speed garage
9811:Indietronica
9715:Ghetto house
9693:French house
9683:Electroclash
9639:Ragga jungle
9550:Dark electro
9450:Bleep techno
9430:Sophisti-pop
9368:Jersey sound
9281:Funk carioca
9237:Dark ambient
9141:Minimal wave
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8374:
8371:"SCL Awards"
8365:
8355:November 17,
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8327:. Retrieved
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7384:
7381:Game Studies
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7354:the original
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7021:the original
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6988:gamesoundcon
6987:
6977:
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6919:
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6897:the original
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6872:the original
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6811:the original
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6737:the original
6732:
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6655:The Guardian
6653:
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6625:the original
6611:
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6588:
6578:
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6329:Safeconcerts
6328:
6319:
6311:the original
6306:
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6271:
6260:. Retrieved
6247:
6238:
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6225:. 2005-05-18
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5384:Three Speech
5383:
5374:
5363:. Retrieved
5353:
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5338:the original
5328:
5317:. Retrieved
5303:
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5277:
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5261:the original
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4699:
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4652:
4623:
4612:. Retrieved
4608:the original
4598:
4578:
4479:Music portal
4444:
4438:
4424:
4406:
4400:
4394:
4388:
4385:
4378:
4370:
4355:
4328:
4306:
4296:
4005:
3941:
3937:
3914:
3908:
3902:
3898:Call of Duty
3896:
3893:
3885:
3877:
3862:
3853:
3830:
3806:
3802:
3798:
3785:
3780:
3776:
3772:
3769:
3764:
3758:
3746:
3716:
3705:
3701:GameSoundCon
3698:
3683:
3647:
3632:
3623:
3600:
3568:East London.
3521:
3510:
3499:bleep techno
3482:
3468:
3459:" (1980) by
3452:
3450:
3433:
3403:
3400:Nintendocore
3377:
3369:8 Bit Weapon
3362:
3351:
3336:
3320:
3313:
3303:
3299:
3281:
3254:
3247:
3243:
3237:
3231:
3223:
3221:
3207:
3203:
3195:Chrono Cross
3193:
3183:
3177:
3167:
3161:
3154:
3148:
3146:
3141:
3137:
3133:
3125:
3121:
3117:
3109:Dragon Quest
3108:
3105:
3096:
3088:
3081:
3071:
3065:
3052:Dragon Quest
3050:
3048:
3044:
3027:
3012:
2989:
2969:
2954:
2935:
2916:
2889:
2874:
2864:
2845:
2833:
2830:
2821:
2814:
2808:
2806:
2798:
2796:
2787:
2772:
2760:Dolby TrueHD
2757:
2749:
2740:
2728:
2706:
2694:
2672:
2642:
2633:
2610:
2586:Groove Music
2579:
2578:
2571:
2562:
2560:
2553:
2551:
2544:
2540:
2534:
2530:Memory Stick
2523:
2517:
2509:
2506:Excite Truck
2505:
2492:Microsoft's
2491:
2484:
2478:
2476:
2469:
2463:
2460:
2448:
2442:
2438:
2424:
2422:
2411:
2401:
2390:
2374:
2367:
2361:
2357:Gran Turismo
2355:
2349:
2345:
2341:
2337:
2334:
2327:
2319:
2313:
2309:
2307:
2302:
2299:Trent Reznor
2295:White Zombie
2286:
2283:
2277:
2274:
2267:
2261:
2258:
2245:
2237:
2230:
2226:
2212:
2203:Tengai MakyĹŤ
2201:
2188:
2178:
2170:
2156:
2152:
2140:sample-based
2136:General MIDI
2129:
2122:
2108:
2095:Roland MT-32
2092:
2079:
2055:
2040:
2034:
2028:
2001:
1989:
1970:
1964:
1958:
1952:
1944:
1940:
1930:
1924:
1918:
1912:
1906:
1900:
1886:
1855:
1849:
1842:
1836:
1822:
1816:
1806:
1791:Module files
1783:Soundtracker
1780:
1772:Commodore 64
1765:
1751:
1708:
1702:
1696:
1668:Sega Genesis
1661:
1654:
1631:
1605:
1587:
1565:
1557:FM synthesis
1529:synth boards
1518:
1511:
1501:
1482:FM synthesis
1471:
1468:shoot 'em up
1453:
1447:
1429:
1427:
1418:
1386:
1382:
1376:
1370:
1364:
1358:
1352:
1349:Yuzo Koshiro
1342:
1332:
1326:
1320:
1310:
1304:
1298:
1288:
1282:
1276:
1266:
1260:
1254:
1244:
1238:
1228:
1222:
1212:
1204:Dragon Quest
1202:
1195:
1188:
1184:
1178:
1169:Commodore 64
1157:ColecoVision
1154:
1143:
1137:
1129:
1103:
1093:
1087:
1083:
1077:
1067:
1062:
1039:
1014:
995:
974:
960:
954:
940:
887:Storytelling
881:
804:(exhibition)
759:
719:
701:
679:
656:
649:
645:rhythm games
641:
633:FM synthesis
612:
608:
607:
562:
534:Level design
425:Arcade games
383:Role-playing
297:Browser game
263:Home console
258:Game console
253:Console game
203:
185:
176:
153:
123:
117:October 2012
114:
99:
75:
68:
62:
61:Please help
58:
11333:FilKONtario
11306:Wizard rock
11051:8bitpeoples
10994:Synthesizer
10866:Synthesizer
10771:Lo-fi music
10716:House dance
10699:Rare groove
10623:Turntablism
10608:Disc jockey
10556:Drift phonk
10437:Moombahsoul
10432:Moombahcore
10392:Future soul
10375:Future bass
10370:Funktronica
10355:Bro-country
10294:Witch house
10262:Tecno brega
10156:Jersey club
10100:Dutch house
9954:Progressive
9892:Power noise
9838:Livetronica
9688:Folktronica
9664:Liquid funk
9654:Intelligent
9649:Atmospheric
9540:Changa tuki
9535:Broken beat
9478:Ambient dub
9445:Acid techno
9435:Synth-metal
9296:Tecnocumbia
9208:Ambient pop
9163:Italo disco
9082:Electropunk
9060:Space disco
9032:Space music
9025:Sampledelia
8834:Electronica
8729:In Magazine
8474:14 February
7529:. Equinox.
7496:"Ludo 2017"
7167:herts.ac.uk
7138:digipen.edu
7089:21 December
6769:October 15,
6527:Translation
6280:. nyt.com.
5765:October 16,
5666:October 16,
5394:14 February
5267:3 September
5205:7 September
5014:Retro Gamer
4663:6 September
4537:VGMusic.com
4413:dĹŤjin games
4391:dĹŤjin music
4375:Fan culture
4046:Best Audio
4025:Best Audio
3984:Game Audio
3965:First year
3916:Lost Planet
3910:Ghost Recon
3904:Mass Effect
3856:August 2014
3626:August 2014
3576:DragonForce
3572:power metal
3548:electronica
3479:arcade game
3446:16-bit eras
3269:Los Angeles
2996:Module file
2981:heavy metal
2977:harpsichord
2950:16-bit eras
2773:Nintendo's
2689:A track of
2636:August 2014
2480:Ridge Racer
2398:Nintendo DS
2200:franchises
2051:Nintendo 64
2047:Sega Saturn
2017:PlayStation
1920:Gradius III
1824:Laser Squad
1799:Amiga games
1739:Ryu Umemoto
1719:house music
1689:progressive
1646:floppy disk
1549:Takeshi Abo
1537:NEC PC-8801
1494:sound chips
1391:Ryu Umemoto
1219:Rob Hubbard
1142:(1984) and
1136:as well as
1108:featured a
1092:(1982) and
1032:sound chips
823:video games
625:sound chips
621:video games
541:Programming
494:Development
469:soundtracks
309:Mobile game
292:Online game
232:Video games
11373:Categories
11358:Wrockstock
11259:Filk music
11224:Electronic
11210:Nerd music
11138:Industrial
10989:Sound chip
10982:Technology
10839:Drum break
10786:Rave music
10776:Madchester
10739:Bass music
10721:Rave dance
10670:Free party
10635:Microgenre
10506:Hardvapour
10444:Mumble rap
10427:Moombahton
10417:Mahraganat
10345:Black MIDI
10255:Sovietwave
10230:Russ music
10161:Juke house
10134:Hauntology
10095:Complextro
10083:Reggaestep
9848:Microhouse
9843:Merenhouse
9762:Frenchcore
9757:Free tekno
9725:Ghettotech
9673:Dub techno
9570:Diva house
9565:Disco polo
9555:Denpa song
9498:Bhangragga
9410:Miami bass
9301:Turbo-folk
9271:Electropop
9242:Dubtronica
9158:Dance-rock
9153:Dance-punk
9148:Post-disco
9109:Industrial
9087:Euro disco
9037:Space rock
8927:Tape music
8817:Electronic
8695:2022-02-28
8614:2014-11-14
8585:2016-02-15
8575:GMS-Awards
8556:2023-05-17
8500:2016-02-15
8385:2020-11-17
8329:2016-02-15
8300:2016-02-15
8270:2016-02-15
8241:2020-11-18
8212:2020-11-18
8187:2020-11-17
8158:2016-02-15
8129:2020-11-18
8099:2020-11-17
8074:2016-02-16
8045:2016-12-07
7958:2016-12-07
7895:2013-09-17
7865:2016-02-16
7724:2017-05-15
7695:2017-01-18
7624:2017-05-15
7595:2017-05-15
7330:2016-02-16
7301:2016-02-16
7260:2011-05-25
7235:2016-02-16
7206:2016-02-16
7177:2016-02-16
7148:2016-02-16
7119:2016-02-16
7056:2016-02-16
7027:2016-02-16
6998:2022-08-04
6903:2011-05-31
6878:2019-01-07
6854:2011-05-28
6817:2011-06-11
6697:2011-05-25
6631:2011-05-25
6569:2011-06-06
6520:2011-05-02
6457:2016-03-31
6428:2016-03-31
6339:2014-09-03
6288:2012-10-12
6262:2012-10-12
6229:2012-10-12
6202:2016-02-16
6172:2016-02-15
6027:2011-05-25
5960:MusicRadar
5902:2011-05-29
5867:2011-06-11
5830:2016-04-05
5798:2016-04-05
5732:25 October
5531:2019-05-23
5498:2019-05-23
5424:2016-02-15
5365:2011-05-25
5344:2011-05-25
5319:2011-05-25
5294:2011-06-20
5141:2011-08-23
5104:GamesRadar
5005:2011-03-29
4891:2011-05-25
4855:WhoSampled
4784:15 January
4774:gamesradar
4614:2011-05-25
4548:References
4433:, such as
4415:, such as
4278:2010–2011
4253:2004–2006
4240:2003–2014
3929:Koji Kondo
3840:improve it
3790:musicology
3754:musicology
3664:, and the
3610:improve it
3540:Snoop Dogg
3538:featuring
3390:See also:
3373:ComputeHer
3273:California
3114:Yoko Kanno
3022:See also:
2911:See also:
2900:Content ID
2892:Let's Play
2743:media help
2620:improve it
2546:Wipeout HD
2486:Vib Ribbon
2377:Madden NFL
2174:CD quality
2138:card, the
2083:PC speaker
1818:Turrican 2
1691:, catchy,
1584:sound chip
1561:16-bit era
1508:J. S. Bach
1488:for their
1442:See also:
1431:Pitfall II
1407:Cinemaware
1339:David Wise
1312:EarthBound
1306:Kid Icarus
1235:Koji Kondo
1132:(1983) by
1010:Atari 2600
988:bass notes
967:soundtrack
762:media help
708:on the fly
670:See also:
627:, such as
617:soundtrack
522:Programmer
442:franchises
388:Simulation
280:Audio game
163:improve it
64:improve it
11353:w00tstock
11326:Festivals
11296:Geek rock
11264:Nerd-folk
11168:UK garage
11118:Eurodance
11093:Breakbeat
10640:Nightclub
10603:Club drug
10598:Beat drop
10501:Vaporwave
10476:Rara tech
10365:Dreampunk
10320:Afroswing
10304:Wonky pop
10250:Synthwave
10218:Lowercase
10176:Nightcore
10166:Jumpstyle
10144:Chillwave
10066:Crunkcore
10051:Cloud rap
10031:Afrobeats
9991:Breakstep
9981:UK garage
9969:Uplifting
9907:Reggaeton
9887:Post-rock
9833:Kidandali
9794:Speedcore
9772:Hardstyle
9752:Breakcore
9710:Futurepop
9622:Neurofunk
9582:Downtempo
9373:Hip house
9313:Eurodance
9252:Freestyle
9213:Breakbeat
9191:Acid jazz
9175:Synth-pop
9136:Dark wave
9131:Cold wave
9121:Japanoise
9077:Dancehall
8995:Krautrock
8990:Jazz-funk
8687:. VGMdb.
8669:16 August
8659:vgmdb.net
8639:16 August
8437:Yahoo.com
7291:0190-8286
7225:dBs Music
6807:"Xevious"
6617:"Electro"
6590:SF Weekly
6489:August 6,
6478:Eurogamer
6418:125730291
5085:0219-872X
4705:MIT Press
4629:Gun Fight
4435:Type-Moon
4419:, studio
4327:'s album
4303:Baba Yetu
3971:Category
3844:verifying
3812:Composers
3808:region."
3614:verifying
3414:pop music
3380:BBC Proms
3347:Kow Otani
3296:Jack Wall
3189:Xenogears
3073:Actraiser
3066:By 1987,
3008:demoscene
2866:Alan Wake
2856:Xbox Live
2827:Licensing
2624:verifying
2555:Audiosurf
2439:Star Wars
2431:LucasArts
2346:Initial D
2342:Tony Hawk
2329:Star Wars
2320:Star Wars
2058:streaming
2008:streaming
2004:PC Engine
1881:Super NES
1754:diskettes
1735:nightclub
1715:its blend
1623:Atari STE
1608:Macintosh
1597:sequenced
1473:Stratovox
1411:Interplay
1372:ActRaiser
1173:waveforms
1074:game over
1050:classical
1046:AY-3-8910
985:chromatic
876:pixel art
839:Machinima
721:Gun Fight
631:(PSG) or
615:) is the
506:Developer
368:Adventure
241:Platforms
179:July 2017
167:verifying
70:talk page
11280:Nerdcore
11231:Chiptune
11163:Trip hop
11148:Synthpop
11123:Hardcore
11113:Eurobeat
11004:Game Boy
10939:Chiptune
10893:Waveform
10689:Sampling
10675:Teknival
10528:Hardwave
10511:Mallsoft
10491:EDM trap
10486:Shamstep
10397:Hyperpop
10330:Amapiano
10325:Algorave
10282:Funkstep
10277:UK funky
10223:Onkyokei
10201:New rave
10036:Bassline
10013:Hard NRG
10008:Hardbass
9944:Hands Up
9929:Balearic
9877:Nu metal
9858:Schaffel
9806:Illbient
9737:Hardcore
9720:Footwork
9698:Nu disco
9659:Jazzstep
9627:Techstep
9617:Hardstep
9612:Darkstep
9597:Trip hop
9592:Psybient
9518:Darkcore
9503:Big beat
9415:New beat
9308:Eurobeat
9126:New wave
9072:Chiptune
8902:Biomusic
8689:Archived
8663:Archived
8633:Archived
8608:Archived
8604:OC ReMix
8579:Archived
8550:Archived
8524:Archived
8494:PC Gamer
8468:Archived
8443:July 15,
8411:Archived
8379:Archived
8349:Archived
8294:Archived
8264:Archived
8235:Archived
8206:Archived
8181:Archived
8152:Archived
8123:Archived
8093:Archived
8068:Archived
8039:Archived
8009:Archived
8005:GeekWire
7952:Archived
7926:Archived
7889:Archived
7859:Archived
7835:24 April
7829:Archived
7805:24 April
7799:Archived
7775:24 April
7769:Archived
7742:Archived
7718:Archived
7689:Archived
7618:Archived
7565:24 April
7559:Archived
7510:24 April
7504:Archived
7480:24 April
7474:Archived
7441:27 April
7435:Archived
7395:26 April
7389:Archived
7360:26 April
7324:Archived
7295:Archived
7229:Archived
7200:Archived
7171:Archived
7142:Archived
7113:Archived
7083:Archived
7050:Archived
6992:Archived
6967:March 7,
6961:Archived
6763:Archived
6690:The Wire
6660:Archived
6621:AllMusic
6595:Archived
6530:Archived
6514:Archived
6483:Archived
6451:Archived
6422:Archived
6369:12 March
6363:Archived
6333:Archived
6282:Archived
6256:Archived
6196:Archived
6166:Archived
6021:Archived
5995:Archived
5964:Archived
5933:Archived
5896:archived
5891:The Wire
5861:Archived
5824:Archived
5819:Engadget
5792:Archived
5759:Archived
5754:GameSpot
5693:Archived
5660:Archived
5628:22 March
5622:Archived
5594:22 March
5588:Archived
5525:Archived
5521:GameSpot
5492:Archived
5470:15780039
5418:Archived
5414:Xbox.com
5388:Archived
5313:Archived
5288:Archived
5230:Archived
5199:Archived
5108:Archived
4999:Archived
4885:Archived
4859:Archived
4778:Archived
4657:Archived
4451:See also
4396:Mega Man
3750:ludology
3731:Maryland
3570:English
3487:chiptune
3418:synthpop
3392:Chiptune
3246:through
3142:Wizardry
3024:Chiptune
2913:Chiptune
2779:GameCube
2498:Xbox 360
2326:for the
2190:Sonic CD
2115:Creative
2087:IBM PCjr
1932:Star Fox
1795:trackers
1776:chiptune
1767:The Pawn
1758:sampling
1650:kilobyte
1612:Atari ST
1592:waveform
1553:chiptune
1531:, which
1444:Chiptune
1185:Monopoly
1110:chiptune
1098:(1983).
1041:Carnival
1002:gameplay
834:Non-game
712:chiptune
672:Chiptune
652:licensed
637:chiptune
558:Graphics
512:Designer
501:Producer
405:Strategy
32:Chiptune
11273:Hip hop
11108:Electro
11103:Dubstep
11083:Ambient
11044:Related
11035:MAGFest
10999:Tracker
10861:Sampler
10591:Culture
10481:Seapunk
10464:Brostep
10272:UK bass
10235:Sambass
10208:Rabòday
10127:Grindie
10078:Dubstep
9865:Nu jazz
9575:Hardbag
9343:Chicago
9333:Ambient
9247:Electro
9097:Hip hop
8970:Ambient
8417:June 9,
8406:Variety
7555:Equinox
7466:"About"
6936:30 July
6793:Discogs
6743:15 July
6716:Discogs
6601:30 June
6398:Bibcode
6248:NPR.org
6116:Arcades
6001:May 31,
5970:May 31,
5939:May 31,
5721:USGamer
5618:Polygon
5236:23 June
5174:12 June
5114:28 July
5056:12 June
4978:12 June
4944:12 June
4865:21 July
4837:at the
4818:12 June
4743:Ashgate
4720:12 June
4634:YouTube
4522:MAGFest
4431:Comiket
4411:, from
4347:winning
4220:Defunct
4083:Awards
3956:Current
3838:Please
3608:Please
3530:", the
3528:Tik Tok
3410:hip hop
3404:In the
2973:Baroque
2804:task."
2733:(2005).
2725:fanfare
2699:(2005).
2618:Please
2525:FIFA 08
2512:). The
2289:on the
2278:Wipeout
2241:Looping
2060:audio.
2023:. Many
1985:Sega CD
1981:Neo-Geo
1866:Neo Geo
1778:genre.
1731:trancey
1727:electro
1683:of the
1588:Rally-X
1580:samples
1541:PC-9801
1525:digital
1492:and FM
1455:Rally-X
1450:sampled
1423:Sanxion
1389:), and
1366:Shinobi
1300:Metroid
1290:Out Run
1284:Hang-On
1256:Gradius
1126:covered
1089:Xevious
1084:Dig Dug
1079:Dig Dug
1069:Frogger
997:Rally-X
956:Pac-Man
953:titles
866:artists
724:(1975).
703:Journey
661:History
568:Testing
356:Shooter
314:PC game
161:Please
11243:Skweee
11236:Bitpop
11217:Styles
11158:Trance
11153:Techno
11128:Hi-NRG
11075:genres
11070:Other
11061:Glitch
11023:Events
10968:Skweee
10953:Bitpop
10946:Genres
10791:Reggae
10732:Genres
10704:Riddim
10630:Mashup
10613:DJ mix
10335:Azonto
10267:Trival
10245:Skweee
10186:Nortec
10149:Glo-fi
10041:Budots
9986:2-step
9919:Trance
9912:Dembow
9902:Psydub
9789:Mákina
9784:J-core
9767:Gabber
9732:Glitch
9705:Funkot
9645:Light
9634:Jungle
9608:Heavy
9508:Bitpop
9440:Techno
9388:Tribal
9353:Garage
9291:Kwaito
9286:Kuduro
9092:Hi-NRG
9067:Boogie
8843:Genres
8520:Kotaku
7982:
7885:mfiles
7681:
7646:
7533:
7289:
6927:
6845:
6666:25 May
6560:
6416:
6307:MCV UK
6139:
6093:
6057:
5925:
5787:Kotaku
5699:12 May
5561:
5468:
5458:
5257:RPGFan
5165:
5083:
5079:: 39.
5075:(40).
5047:
5017:, 2009
4969:
4935:
4809:
4749:
4711:
4586:
4301:when "
4235:Notes
3951:Awards
3889:Capcom
3677:, and
3544:Eminem
3507:Pixies
3420:) and
3398:, and
3396:Bitpop
3371:&
3331:Sweden
3305:Halo 2
3164:Square
3078:Falcom
3059:, and
3034:fourth
2858:, and
2410:) and
2383:, and
2381:NBA 2K
2360:, and
2253:buffer
2215:series
2124:Unreal
2074:IBM PC
2045:. The
2039:, and
2025:Square
2021:reverb
1908:F-Zero
1721:with "
1693:techno
1680:stereo
1676:YM2612
1638:memory
1601:Europe
1533:Yamaha
1503:Gyruss
1498:Konami
1486:Yamaha
1403:Sierra
1118:Rydeen
1095:Phozon
1064:Konami
1025:Yamaha
947:looped
686:analog
546:Engine
529:Design
517:Artist
398:Racing
393:Sports
378:Puzzle
373:Casual
351:Action
344:Genres
11143:J-pop
11133:House
10817:Tools
10761:Disco
10684:Remix
10544:2020s
10454:Plugg
10313:2010s
10299:Wonky
10191:Phonk
10122:Grime
10061:Crunk
10024:2000s
9974:Vocal
9934:Dream
9471:1990s
9425:Ragga
9378:Latin
9363:Italo
9358:Funky
9323:House
9318:Grebo
9201:Baggy
9184:1980s
9048:1970s
8975:Drone
8963:1960s
8944:Noise
8856:Early
8713:VGMdb
8685:"ZUN"
7929:(PDF)
7916:(PDF)
7795:SSSMG
7765:SSSMG
7387:(1).
6414:S2CID
6222:Wired
5688:VG247
5557:–11.
5466:S2CID
4653:VGMdb
4293:Other
4265:2006
4232:Name
4229:Year
4205:2024
4192:2023
4181:2020
4170:2016
4160:ASCAP
4156:2014
4143:2014
4130:2014
4119:2014
4105:2012
4091:2011
4077:2007
4064:2004
4051:2004
4040:2003
4030:2003
4017:2000
4002:1999
3989:1998
3976:1983
3968:Name
3913:, or
3574:band
3560:Grime
3536:Robyn
3524:Kesha
3505:band
3442:8-bit
3327:Malmö
3214:in a
3091:anime
3089:Like
3030:third
3004:Demos
2985:J-pop
2946:8-bit
2852:Steam
2693:from
2465:Quake
2435:iMUSE
2303:Quake
2147:SC-55
2143:SCC-1
2111:AdLib
2099:AdLib
1862:CPS-1
1764:game
1723:dirty
1572:Amiga
1470:game
1124:also
1056:" by
981:Taito
951:Namco
682:music
563:Music
418:Lists
319:Linux
11289:Rock
11252:Folk
10878:MIDI
10844:List
10824:Bass
10660:Doof
10645:Rave
10571:Rage
10523:Wave
10402:Gqom
9964:Tech
9949:Hard
9924:Acid
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