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Video game music

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scores for games can be presented with a full orchestra or simple 8/16-bit chiptunes. This degree of freedom has made the creative possibilities of video game music limitless to developers. As sales of video game music diverged from the game itself in the West (compared to Japan where game music CDs had been selling for years), business elements also wield a new level of influence. Music from outside the game developer's immediate employment, such as music composers and pop artists, have been contracted to produce game music just as they would for a theatrical movie. Many other factors have growing influence, such as editing for content, politics on some level of the development, and executive input.
779: 3947:(EA) that has a team of music supervisors. A music supervisor is needed to not only help select music that will suit the game, but to also ensure the music is fully licensed in order to avoid lawsuits or conflicts. Music supervisors may also help negotiate payment, which for artists and songwriters is often a one-time buy-out fee, because games do not generate music royalties when they are sold. A growing trend is to contract artists to write original songs for games, to add to their value and exclusivity, and once again supervisors can be a part of that process. 2272:). Even though the game systems were capable of "CD quality" sound, these compressed audio tracks were not true "CD quality." Many of them had lower sampling rates, but not so significant that most consumers would notice. Using a compressed stream allowed game designers to play back streamed music and still be able to access other data on the disc without interruption of the music, at the cost of CPU power used to render the audio stream. Manipulating the stream any further would require a far more significant level of CPU power available in the 5th generation. 3098:
marketing agency Electric Artists conducted a study that revealed a number of interesting statistics surrounding "hard-core gamers" and their music habits: 40% of hard-core gamers bought the CD after hearing a song they liked in a video game, 73% of gamers said soundtracks within games help sell more CDs, and 40% of respondents said a game introduced them to a new band or song, then 27% of them went out and bought what they heard. Some game soundtracks have become so popular they have reached platinum status, such as NBA Live 2003.
3341:, an orchestra dedicated to video game and anime music, performed the first part of their annual tour, the "A Night in Fantasia" concert series in Australia. Whilst Eminence had performed video game music as part of their concerts since their inception, the 2007 concert marked the first time ever that the entire setlist was pieces from video games. Up to seven of the world's most famous game composers were also in attendance as special guests. Music performed included Red Alert 3 Theme: Soviet March by James Hannigan and 2662: 731: 2121:, which used the same Yamaha FM chip in the AdLib, for compatibility, but also added 8-bit 22.05 kHz (later 44.1 kHz) digital audio recording and playback of a single stereo channel. As an affordable end-user product, the Sound Blaster constituted the core sound technology of the early 1990s; a combination of a simple FM engine that supported MIDI, and a DAC engine of one or more streams. Only a minority of developers ever used Amiga-style tracker formats in commercial PC games, ( 1876: 3822: 3592: 2602: 145: 50: 91: 4459: 900: 224: 2154:
compatible with lesser featured equipment so long as it had a MIDI controller to run the sequence. However, different products used different sounds attached to their MIDI controllers. Some tied into the Yamaha FM chip to simulate instruments, some daughterboards of samples had very different sound qualities; meaning that no single sequence performance would be accurate to every other General MIDI device.
2069: 4473: 2053:, still using a solid-state cartridge, actually supported an integrated and scalable sound system that was potentially capable of 100 channels of PCM, and an improved sample rate of 48 kHz. Games for the N64, because of the cost of the solid-state memory, typically had samples of lesser quality than the other two, however, and music tended to be simpler in construct. 3804:
practitioners and researchers from across the globe in order to develop the field's understanding of sound and video game music and audio. Its focus is the use of its website as a "hub" for communication and resource centralisation, including a video game music research bibliography (a project initially begun by the Ludomusicology Research Group).
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somewhat less of an issue more recently as domestic publishers of anime and video games have been producing western equivalent versions of the OSTs for sale in UK and US, though these are often for more popular titles. Video game music companies like Materia Collective have pursued and produced published book editions of video game music.
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international conference held in the UK or Europe (at the time of writing, the most recent was the Ludo2017 conference held at Bath Spa University). The group was founded by Kamp, Summers and Sweeney in August 2011, who have also edited a collection of essays based around the study of game sound entitled
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The growth of casual, mobile and social games has greatly increased opportunities for game music composers, with job growth in the US market increasing more than 150% over five years. Independently developed games are a frequent place where beginning game composers gain experience composing for video
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Taking entirely pre-recorded music had many advantages over sequencing for sound quality. Music could be produced freely with any kind and number of instruments, allowing developers to simply record one track to be played back during the game. Quality was only limited by the effort put into mastering
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broadcast equipment, many titles released were never redesigned to play appropriately and ran much slower than had been intended, or were never released. This showed a divergence in popular video game music between PAL and NTSC countries that still shows to this day. This divergence would be lessened
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instead of the NES's five channels in mono, one for PCM. As before, it was often used for percussion samples. The Genesis did not support 16-bit sampled sounds. Despite the additional tone channels, writing music still posed a challenge to traditional composers and it forced much more imaginative use
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have stated that it is designed to "simultaneously stimulate your senses and blend into the background of your brain, because that's the point of the soundtrack. It has to engage you, the player, in a task without distracting from it. In fact, the best music would actually direct the listener to the
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This overall freedom offered to music composers gave video game music the equal footing with other popular music it had lacked. A musician could now, with no need to learn about programming or the game architecture itself, independently produce the music to their satisfaction. This flexibility would
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Unlike the standards of Amiga or Atari, a PC using x86 even then could be using a broad mix of hardware. Developers increasingly used MIDI sequences: instead of writing soundtrack data for each type of soundcard, they generally wrote a fully featured data set for the Roland application that would be
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During the arcade and early console era (1983 to the mid-1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets. It
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The sale of video game soundtracks has created a growing symbiotic relationship between the music industry and the games industry. Commonly, games are being used to promote and sell licensed music, rather than just original score, and recording artists are being used to market and sell games. Music
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Pieces designed to repeat indefinitely, rather than having an arranged ending or fading out (they however create an atmosphere, especially in important scenes of the game. They introduce a philosophical dimension in the game, as they may introduce questioning in the mind of players, in relationship
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is generally complicated due to various copyright laws, typically with at least two separate copyrights to consider: the songwriters' and the performers' contributions. Most large video game developers and publishers who use licensed music typically have staff proficient in licensing to clear songs
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Using licensed music for video games became more popular as the medium used to distribute games grew large enough to accommodate songs alongside a game's other assets. Additionally, with the large growth of the video game market in the 2000s, song licensing became a lucrative route for music rights
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software, sampling and playback rate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/A converters), hardware codec streaming, and potential of 256 audio simultaneous channels. While powerful and flexible, none of these features represent any major change in how game music is made from the
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The Ludomusicology Society of Australia was launched by Barnabas Smith in April 2017, during the Ludo2017 conference in Bath, UK; it aims to "offer a centralised and local professional body nurturing game music studies for academics, people in industry and game music fans alike in the Australasian
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soundtracks, these soundtracks and even sheet music books were usually marketed exclusively in Japan. Therefore, interested gamers outside Japan had to import the soundtracks and/or sheet music books through on or offline firms specifically dedicated to video game soundtrack imports. This has been
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use popular and underground songs in their soundtrack to give their menus atmosphere. The phrase "FIFA song" has become popular in recent years, it describes a song (often not American) that is upbeat and has lots of rhythm. The inclusion on the FIFA soundtrack has given many artists exposure that
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desktop MIDI module. The comparative quality of the samples spurred similar offerings from Soundblaster, but costs for both products were still high. Both companies offered 'daughterboards' with sample-based synthesizers that could be later added to a less expensive soundcard (which only had a DAC
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As technological limitations gradually lifted, composers were given more freedom and, with the advent of CD-ROM, pre-recorded soundtracks came to dominate, resulting in a noticeable shift in composition and voicing style. Popular early CD-ROM titles were released with high-resolution graphics and
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sequencing using advanced LA synthesizers. This made it the first choice for game developers to produce upon, but its higher cost as an end-user solution made it prohibitive. The AdLib used a low-cost FM synthesis chip from Yamaha, and many boards could operate compatibly using the MIDI standard.
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The mid-to-late 1980s software releases for these platforms had music developed by more people with greater musical experience than before. Quality of composition improved noticeably, and evidence of the popularity of the music of this time period remains even today. Composers who made a name for
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and other early game consoles feature a similar style of musical composition that is sometimes described as the "video game genre." Some aspects of this style continue to influence certain music today, though gamers do not associate many modern game soundtracks with the older style. The genre's
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The game developer of today has many choices on how to develop music. More likely, changes in video game music creation will have very little to do with technology and more to do with other factors of game development as a business whole. Video game music has diversified much to the point where
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Being able to play one's own music during a game in the past usually meant turning down the game audio and using an alternative music player. Some early exceptions were possible on PC/Windows gaming in which it was possible to independently adjust game audio while playing music with a separate
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With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in
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games. Game composers, particularly for smaller games, are likely to provide other services such as sound design (76% of game composers also do some sound design), integration (47% of game composers also integrate their music into audio middleware), or even computer coding or scripting (15%).
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In late 2016 the Society for the Study of Sound and Music in Games (SSSMG) was launched by the Ludomusicology Research Group in conjunction with the organisers of the North American Conference on Video Game Music and the Audio Mostly conference. The SSSMG has the aim of bringing together both
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Academic research on video game music began in the late 1990s, and developed through the mid-2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An
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recorded music. Since the audio was not reliant on a sound-card's synthesis, CD-ROM technology ensured that composers and sound designers could know what audio would sound like on most consumer configurations and could also record sound effects, live instruments, vocals, and in-game dialogue.
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Although the tones featured in NES music can be thought of as emulating a traditional four-piece rock band (triangle wave used as a bass, two pulse waves analogous to two guitars, and a white noise channel used for drums), composers would often go out of their way to compose complex and rapid
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With the rising use of licensed popular music in video games, job opportunities in game music have also come to include the role of a music supervisor. Music supervisors work on behalf of a game developer or game publisher to source pre-existing music from artists and music publishers. These
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in 1985 would not see any significant development in multimedia abilities for a few more years, and sampling would not become popular in other video game systems for several years. Though sampling had the potential to produce much more realistic sounds, each sample required much more data in
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The Ludomusicology Research Group is an inter-university research organisation focusing on the study of music in games, music games and music in video game culture, composed of four researchers: Michiel Kamp, Tim Summers, Melanie Fritsch, and Mark Sweeney. Together they organise an annual
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the data. A minor drawback was that use of compressed audio meant it had to be decompressed which put load on the CPU of a system. As computing power increased, this load became minimal, and in some cases, dedicated chips in a computer (such as a sound card) would actually handle all the
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system. These actions apply equally to videos of people playing video games, flagging the video from the licensed music in the game. To avoid this, games using licensed music may offer a "stream-safe" music option, either disabling the music playback or replacing the licensed music with
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in house, for each application in some cases, to stream compressed audio. This would cut back on memory used for music on the CD, allowed for much lower latency and seek time when finding and starting to play music, and also allowed for much smoother looping due to being able to
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keep games up-to-date automatically. Music licenses for games sold through digital distribution may include limited terms, requiring the publisher to re-negotiate rights with the music's owner, or otherwise the music must be removed from the game through these updates. Notably,
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Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.
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versions, and was adopted to a limited degree on console platforms. On a PC, inserting custom music into the stations is done by placing music files into a designated folder. For the Xbox version, a CD must be installed into the console's hard drive. For the iPhone version of
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Both using new music streams made specifically for the game, and using previously released/recorded music streams are common approaches for developing sound tracks to this day. It is common for X-games sports-based video games to come with some popular artists recent releases
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However, there were several disadvantages of regular CD-audio. Optical drive technology was still limited in spindle speed, so playing an audio track from the game CD meant that the system could not access data again until it stopped the track from playing.
1621:(PSG). Compared to the in-house designed Amiga sound engine, the PSG could only handle 1 channel of sampled sound, and needed the computer's CPU to process the data for it. This made it impractical for game development use until 1989 with the release of the 2558:, custom soundtracks are the main aspect of the game. Users have to pick a music file to be analyzed. The game will generate a race track based on tempo, pitch and complexity of the sound. The user will then race on this track, synchronized with the music. 3894:
Once the CD-era hit and studio recorded music became more ubiquitous in games, it became increasingly common for game music to be composed by independent contractors, hired by the game developer on a per-project basis. Most bigger budget games such as
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and eventually the undocumented ability to play 4-bit samples on a pseudo fourth sound channel. Its comparatively low cost made it a popular alternative to other home computers, as well as its ability to use a TV for an affordable display monitor.
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music, the use of both sampled and sequenced music continues in game consoles even today. The huge data storage benefit of optical media would be coupled with progressively more powerful audio generation hardware and higher quality samples in the
2453:. Action games such as these will change dynamically to match the amount of danger. Stealth-based games will sometimes rely on such music, either by handling streams differently, or dynamically changing the composition of a sequenced soundtrack. 2543:, released in 2008, has a My MLB sound track feature that allows the user to play music tracks of their choice saved on the hard drive of their PS3, rather than the preprogrammed tracks incorporated into the game by the developer. An update to 2474:. The 2001 game included an in-game interface for Winamp that enabled the players to play audio tracks from their own playlists. In addition, this would sometimes trigger various reactions from the player's Creature, like dancing or laughing. 3106:
Many original composers have publicly exhibited their music through symphonic concert performances. Once again, Koichi Sugiyama was the first to execute this practice in 1987 with his "Family Classic Concert" featuring live performances of
8226: 2468:, play music from the CD while retrieving game data exclusively from the hard disk, thereby allowing the game CD to be swapped for any music CD. The first PC game to introduce in-game support for custom soundtracks was Lionhead Studio's 3036:
generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and popular music.
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Creating and producing video game music requires strong teams and coordination among the different divisions of game development. As the market has expanded, so have the types of jobs in game music. The process often starts with the
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In the same timeframe of the late 1980s to mid-1990s, the IBM PC clones using the x86 architecture became more ubiquitous, yet had a very different path in sound design than other PCs and consoles. Early PC gaming was limited to the
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samples, and a sampled sound allowed for a complexity and authenticity of a real instrument that an FM simulation could not offer. For its role in being one of the first and affordable, the Amiga would remain a staple tool of early
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have all introduced game music into their music programs. These programs offer immersive education in music composition, orchestration, editing and production. Other post-secondary schools have more games-focused programs, such as
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The North American Conference on Video Game Music (NACVGM) is an international conference on video game music held annually in North America since 2014. It is organised by Neil Lerner, Steven Beverburg Reale and William Gibbons.
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in Leipzig, Germany at the Gewandhaus concert hall. This event was held as the official opening ceremony of Europe's biggest trading fair for video games, the GC Games Convention and repeated in 2004, 2005, 2006 and 2007.
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Sequencing samples continue to be used in modern gaming where fully recorded audio is not viable. Until the mid-2000s, many larger games on home consoles used sequenced audio to save space. Additionally, most games on the
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in 2017. In September 2016, Tim Summers' book 'Understanding Video Game Music' was published by Cambridge University Press. Fritsch officially joined the group in 2016. She had edited the 2nd issue of the online journal
2873:, first released in 2010, had to be pulled from digital sale in 2017 due to expiring music rights. However, with Microsoft's help, Remedy was able to re-secure these rights a year later and returned the game for sale. 3045:
Selling video game soundtracks separately as CDs has become increasingly popular in the industry. Interpretive albums, remixes, and live performance albums were also common variations to original soundtracks (OSTs).
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Fifth generation home console systems also developed specialised streaming formats and containers for compressed audio playback. Games would take full advantage of this ability, sometimes with highly praised results
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last generation of console systems. PCs continue to rely on third-party devices for in-game sound reproduction, and SoundBlaster is largely the only major player in the entertainment audio expansion card business.
2416:(music composed by Bill Brown) have utilised sophisticated systems governing the flow of incidental music by stringing together short phrases based on the action on screen and the player's most recent choices (see 6332: 2089:
3-voice chip. While sampled sound could be achieved on the PC speaker using pulse width modulation, doing so required a significant proportion of the available processor power, rendering its use in games rare.
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music and had continued these concert performances almost annually. In 1991, he also formed a series called Orchestral Game Music Concerts, notable for featuring music of other talented game composers such as
2898:(DMCA), most popular video sharing and streaming sites implement automatic forms of detecting copyrighted music from most music labels, and flag or block user videos that employ that music, such as YouTube's 2127:) typically preferring to use the MT-32 or AdLib/SB-compatible devices. As general purpose PCs using x86 became more ubiquitous than the other PC platforms, developers drew their focus towards that platform. 706:, they were used. A more affordable method of having music in a video game was to use digital means, where a specific computer chip would change electrical impulses from computer code into analog sound waves 3333:
before an audience of 17,000, holding the current record of attendance for a game music concert. Säfström has since continued to produce game music concerts around Europe under the names Joystick and Score.
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Limited polyphony. Only three notes can be played simultaneously on the Nintendo Entertainment System. A great deal of effort was put into composition to create the illusion of more notes playing at once.
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is also stated to have a strong impact on the gaming experience when done properly. Properly done, this can help create realism within virtuality and alert players to important scenes and information.
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chip for both the sound generation and for special hardware DSP. It was capable of eight channels of sampled sounds at up to 16-bit resolution, had a wide selection of DSP effects, including a type of
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would have perpetual right for the music since there was no practical way to update the game following release at retail to deal with curtailed rights. However, digital distribution platforms, like
6529: 3883:, who will have a specific musical theme or genre in mind for the game. Their options include contracting original composers or licensing existing music, both of which require other music experts. 7858: 3159:, a live performance by string musicians with strong Celtic influence recorded in Ireland. The Love Theme from the same game has been used as an instructional piece of music in Japanese schools. 6302: 5659: 4371:
In addition to recognizing the composers of original score, the Guild of Music Supervisors offer a GMS Award to the music supervisors that select and coordinate licensed music for video games.
4320: 2683: 1770:, 1986). By this time, computer and game music had already begun to form its own identity, and thus many music makers intentionally tried to produce music that sounded like that heard on the 3919:
hire composers in this fashion. Approximately 50% of game composers are freelance, the remaining being employees of a game company. Original score and soundtrack may require the hiring of a
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With the increase of x86 PCs in the market, there was a vacuum in sound performance in home computing that expansion cards attempted to fill. The first two recognizable standards were the
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usually seen in high-end synthesizers of the time, and full stereo sound. This allowed experimentation with applied acoustics in video games, such as musical acoustics (early games like
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repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player. The first video game to feature continuous, melodic
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Arcade systems pushed game music forward in 1984 with the introduction of FM (Frequency Modulation) synthesis, providing more organic sounds than previous PSGs. The first such game,
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The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts.
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Some PlayStation games supported this by swapping the game CD with a music CD, although when the game needed data, players had to swap the CDs again. One of the earliest games,
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Moseley, Roger (2013). "Playing games with music (and vice versa): ludomusicological perspectives on Guitar Hero and Rock Band". In Cook, Nicholas; Pettengill, Richard (eds.).
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that do not allow for expressive dynamics. For the same reason, many early compositions also feature a distinct jazz influence. These would overlap with later influences from
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allowed music to be copied from a CD onto its internal hard drive, to be used as a "Custom Soundtrack", if enabled by the game developer. The feature carried over into the
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to simulate instruments for melodies, and use of a "noise channel" for simulating percussive noises. Early use of PCM samples in this era was limited to short sound bites (
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Fans also make their own song remixes and compilations, like insaneintherainmusic, and have built online remixing communities through the ease of internet distribution.
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Video game music has become part of the curriculum at the degree, undergraduate, and graduate levels in many traditional colleges and universities. According to the
1004:. The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code. Some music was original, some was 8205: 6482: 5621: 3923:, who will help create the game music as well as help book the resources needed for performing and recording the music. Some music directors may work with a game's 1760:
in some form. It took some years before Amiga game designers learned to wholly use digitized sound effects in music (an early exception case was the title music of
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for output on a speaker. Sound effects for the games were also generated in this fashion. An early example of such an approach to video game music was the opening
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are seen to enhance the tension felt by players, something that GameSpot stated was also used in cinema. Speeding up the sound effects and music in games such as
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supported 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality. It also sported a few hardware DSP effects like
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as the fifth generation of home consoles launched globally, and as Commodore began to take a back seat to general-purpose PCs and Macs for developing and gaming.
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As processing power increased dramatically in the 6th generation of home consoles, it became possible to apply special effects in realtime to streamed audio. In
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Games with licensed music can have problems well past release if perpetual rights for the music are not secured for the game. Early games before the onset of
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the track itself. Memory space costs that was previously a concern was somewhat addressed with optical media becoming the dominant media for software games.
6594: 3681:, who all offer programs in Music and Sound Design. These programs include courses in sound effect creation, interactive sound design, and scripting music. 1652:. Sequenced soundchip-generated music, on the other hand, was generated with a few lines of comparatively simple code and took up far less precious memory. 5524: 4256: 4114:
Best Music for Visual Media, Best Compilation Soundtrack for Visual Media, Best Score Soundtrack for Visual Media, and Best Song Written for Visual Media.
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game in 1986, a live performance CD of his compositions was released and performed by the Tokyo Strings Ensemble (then later by other groups including the
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Extracurricular organizations devoted to the performance of video game music have also been implemented in tandem with these new curriculum programs. The
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industry, video game music and sounds have appeared in songs by various popular artists. Arcade game sounds had a particularly strong influence on the
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Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, MA: MIT Press.
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in 1982 capable of four channels. However, more notable was the Japanese release of the Famicom in 1983 which was later released in the US as the
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Approach to Videogame Music" which includes both). The study of video game music is also known by some as "ludomusicology" – a portmanteau of "
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In an unrelated but parallel course in the European and North American developer scene, similar limitations were driving the musical style of
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period, when composers, particularly when creating solo pieces, focused on musical embellishments to compensate for instruments such as the
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has the ability to utilize custom soundtracks in games using music saved on the hard drive, however few game developers used this function.
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home system was capable of the same powerful sample processing as its arcade counterpart but was several times the cost of a Super NES. The
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used sequenced music due to storage limitations. Sometimes a cross between sequencing samples, and streaming music is used. Games such as
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All of these considerations in the products reflected the high cost of memory storage which rapidly declined with the optical CD format.
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had built-in FM sound. The sound FM synth boards produced are described as "warm and pleasant sound". Musicians such as Yuzo Koshiro and
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This article is about a general overview of video game music. For the style of electronic music associated with older video games, see
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which used DMA techniques to play back PCM samples at up to 50 kHz. The ST, however, remained relevant as it was equipped with a
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introduced a dynamic approach to video game music, using at least eleven different gameplay tracks, in addition to level-starting and
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music would have such long-lasting impact that there were more albums released of Ys music than of almost all other game-type music.
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were selling 50,000 to 100,000 game soundtrack CDs annually. Yuzo Koshiro, another early figure, released a live performance of the
1979:. Other consoles of the generation could boast similar abilities yet did not have the same circulation levels as the Super NES. The 10664: 8122: 7020: 6806: 3718: 1697: 7888: 7503: 7082: 2489:, this became a gameplay feature, with the game generating levels based entirely on the music on whatever CD the player inserted. 1401:). By the late 1980s, video game music was being sold as cassette tape soundtracks in Japan, inspiring American companies such as 9736: 5725: 2565:
series have supported custom soundtracks, using them as a separate in-game radio station. The feature was primarily exclusive to
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audio allowed for music and voice that had the potential to be truly indistinguishable from any other source or genre of music.
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soon followed, including "Disco Space Invaders" (1979) by Funny Stuff, "Space Invaders" (1980) by Playback, and the hit songs "
550: 17: 6867: 5130: 4333:, but had been used in the game six years prior. In 2022, video game music made another appearance at the Grammy Awards, with 8807: 7558: 6846: 5955: 5926: 5459: 5166: 5048: 4970: 4936: 4810: 4750: 4712: 3722: 3060: 1896: 1807: 1802: 1687:
to create an enjoyable listening experience. The composer Yuzo Koshiro utilized the Genesis hardware effectively to produce "
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Video game fans have created their own fan sites "dedicated to the appreciation and promotion of video game music", such as
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be exercised as popular mainstream musicians would be using their talents for video games specifically. An early example is
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A similar approach to sound and music developments had become common in the arcades by this time and had been used in many
8632: 8000: 8847: 8201: 7228: 6472: 5613: 2518: 1880: 7741: 6650:"Back to the future: Yellow Magic Orchestra helped usher in electronica – and they may just have invented hip-hop, too" 5781: 4067: 3649: 3260: 3202:, public performance began to gain international popularity. On August 20, 2003, music written for video games such as 2262: 1688: 1034:
allowed for several more tones or "channels" of sound, sometimes eight or more. The earliest known example of this was
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scene is notable for producing albums of arranged videogame music which derived from popular retro franchises such as
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sequences of notes, in part due to the restrictions mentioned above. This is similar to music composition during the
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was also pulled from sale in 2019 due to expiring music license rights, though there are no known plans if publisher
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Sound effects within game play are also believed to impact game performance. Ambient sounds such as those present in
2645: 2314: 1756:, the evolution of video game music on the Amiga, and some years later game music development in general, shifted to 921: 223: 206: 188: 126: 77: 63: 7798: 5229: 3847: 3759:
A prominent figure in early video game music and audio research is Karen Collins, who is associate professor at the
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controller and external ports. It became the choice of by many professional musicians as a MIDI programming device.
170: 10045: 7768: 7013:"U.S. Colleges and Universities Offering Video Game Courses & Degrees – The Entertainment Software Association" 4323:, making it the first video game music to be nominated for (or to win) a Grammy. The song won for its placement on 3425: 2931: 2895: 2572: 2049:
also with a CD drive supported 32 channels of PCM at the same resolution as the original PlayStation. In 1996, the
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themes, which change according to the player's actions. This was further improved upon by Namco's 1982 arcade game
436: 101: 8757: 8432: 7473: 7345: 1462:(DAC) to produce sampled tones instead of a tone generator. That same year, the first known video game to feature 696:. Such components were expensive and prone to breakage under heavy use, making them less than ideal for use in an 8842: 6584: 3670: 3364: 1797:" after Obarski's Soundtracker. This MOD/tracker tradition continued with PC computers in the 1990s. Examples of 1015:
As advances were made in silicon technology and costs fell, a definitively new generation of arcade machines and
463: 9837: 8314: 8038: 5516: 8459: 8433:"Ludwig Göransson, Brian Tyler & More Win Multiple Awards at the 2024 BMI Film, TV and Visual Media Awards" 8092: 6649: 4425: 3832: 3602: 3437: 3003: 2941: 2612: 2443: 2412: 2166: 1684: 1556: 1481: 1477: 1180: 480: 155: 10565: 8607: 6983: 6187: 11008: 10922: 10850: 10515: 5312: 4020: 3714:
is a semiprofessional outgrowth of students from the Berklee College of Music and other Boston-area schools.
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arcade, was to take pre-existing music not written exclusively for the game and use it in the game. The game
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Grannell, Craig (August 2008). "The Making of Marble Madness". Retro Gamer (Imagine Publishing) (53): 82–87.
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and Canada Research Chair in Interactive Audio at the University of Waterloo Games Institute. Her monograph
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Approach to game music development in this time period usually involved using simple tone generation and/or
10860: 10843: 8515: 6838: 6513: 4501: 4054: 3531: 3215: 1618: 1579: 1449: 1272: 1028: 914: 628: 8763: 8348: 7912: 5409: 5260: 3756:" (the study and analysis of music) – a term coined independently by Guillaume Laroche and Roger Moseley. 6157: 6016: 3891:
or Konami to have a room full of composers, each at their own workstation with headphones writing music.
3726: 3689: 3688:(Faculty of Art, Media and Technology) has offered a Game Sound and Music Design program since 2003. The 3338: 3256: 3163: 2922:
compositional elements largely developed due to technological restraints, while also being influenced by
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for the Atari 2600 and several late Famicom titles. These chips add to the existing sound capabilities.
11383: 7315: 6736: 5813: 5379: 5283: 4884: 4633: 4006: 3685: 3367:'s "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists 2247: 1931: 1837: 788: 647:, informing the player they are in a dangerous situation, or rewarding them for specific achievements. 424: 6758: 4994: 4769: 3696:
offers Sound and Music for Interactive Games, and dBs Music Bristol teaches Sound for Games and Apps.
3440:". In turn, the band would have a major influence on much of the video game music produced during the 3028:
Appreciation for video game music is strong among fans and composers, particularly for music from the
2944:". In turn, the band would have a major influence on much of the video game music produced during the 533: 429: 11378: 10872: 10833: 9653: 9648: 9419: 8800: 8775: 7920: 7078: 6045:
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
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Game sound: an introduction to the history, theory, and practice of video game music and sound design
4350: 3678: 3498: 2252: 1666:, or 16-bit era, the hybrid approach (sampled and tone) to music composing continued to be used. The 1506:
used five synthesis sound chips along with a DAC, which were used to create an electronic version of
588: 8872: 7316:"Video Game Music: The Great Teaching Experiment – National Association for Music Education (NAfME)" 7253: 3765:
Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design
3375:. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit as well. 1707:
series, setting a "new high watermark for what music in games could sound like." The soundtrack for
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of a music performance, sometimes just a single note long, and play it back through the computer's
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have even started a student-run gamer orchestra, and many high school bands perform game music.
1606:
The Amiga offered these features before most other competing home computer platforms though the
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supervisors can be hired on a per-project basis or can work in-house, like the Music Group for
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which had been introduced a year earlier had similar capabilities. The Amiga's main rival, the
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Outstanding Original Song for Visual Media, Outstanding Original Score for Interactive Media.
2420:). Other games dynamically mixed the sound on the game based on cues of the game environment. 1428:
Some games for cartridge systems have been sold with extra audio hardware on board, including
9263: 8938: 8911: 8744: 7042:"Master of Music in Scoring for Film, Television & Video Games | Berklee Valencia Campus" 6896: 6832: 5916: 5156: 5038: 4960: 4926: 4907: 4832: 4800: 4698: 4316: 3494: 3469: 3357: 3049:
Koichi Sugiyama was an early figure in this practice, and following the release of the first
2671: 2356: 2041: 2016: 1782: 1507: 1414: 1338: 1164: 1020: 702: 521: 387: 362: 267: 69: 8724: 8255: 6585:"Yellow Magic Orchestra on Kraftwerk and How to Write a Melody During a Cultural Revolution" 6042: 5546: 4850: 10212: 9825: 8793: 8489: 7191: 7133: 6397: 6216: 5483: 4736: 4095: 3711: 3295: 2870: 2847: 2513: 2235:(1989), are still regarded as some of the most influential video game music ever composed. 1976: 1901: 1402: 1229: 1117: 675: 581: 505: 417: 330: 10055: 7426: 3839: 3609: 2619: 1994:
television was the broadcast standard. Partly because of the difference in frame rates of
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At the time video games had emerged as a popular form of entertainment in the late 1970s,
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where it became supported by the system software and could be enabled at any point. The
1864:, which used voice samples extensively along with sampled sound effects and percussion. 1695:-style compositions far more advanced than what players were used to" for games such as 1086:
was composed by Yuriko Keino, who also composed the music for other Namco games such as
10379: 10359: 10133: 9958: 9953: 9756: 9512: 9404: 9394: 9275: 9258: 8405: 8114: 7880: 7495: 7070: 6413: 5465: 5134: 4742: 4464: 4334: 4146: 3456: 3314: 3178: 2782: 2464: 2348:), as well as any game with heavy cultural demographic theme that has tie-in to music ( 2131: 1971: 1959: 1847:(1994) with a song "Goal Scoring Superstar Hero". These songs used long vocal samples. 1637: 1532: 1485: 1155:
Home console systems also had a comparable upgrade in sound ability beginning with the
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in Japan, would give gamers a preview of the direction video game music would take in
1000:, released by Namco in 1980, featuring a simple tune that repeats continuously during 10828: 10617: 10217: 10195: 9896: 9815: 9487: 9195: 9130: 9054: 9009: 7979: 7678: 7643: 7530: 7286: 6924: 6842: 6624: 6557: 6553: 6417: 6136: 6090: 6054: 5922: 5654: 5558: 5547: 5455: 5162: 5080: 5044: 4966: 4932: 4806: 4746: 4708: 4583: 4531: 4439: 4380: 4329: 3511: 3172: 2999: 2980: 2797:
Many video game players believe that music can enhance game play and outlets such as
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The evolution also carried into home console video games, such as the release of the
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released in 1982 was capable of early forms of filtering effects, different types of
843: 693: 528: 392: 377: 247: 6385: 6325:"Retro and contemporary gaming titles to be performed by The Philharmonia Orchestra" 5469: 1963:). Many games also made heavy use of the high-quality sample playback capabilities ( 1812: 11137: 11071: 10688: 10649: 10550: 10534: 10490: 10421: 10239: 9968: 9800: 9719: 9559: 9399: 9367: 9108: 9019: 9014: 9004: 8916: 8862: 8816: 7670: 6871: 6775:
Columbia/CBS Records' Pac-Man Fever...was No. 9 on the Billboard Hot 100 last week.
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The popularity of the Super NES and its software remained limited to regions where
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since the mid-1980s. This was further popularized in the early 1990s by games like
1789:-format which made it easy for anyone to produce music based on digitized samples. 1757: 1463: 1365: 1327: 1223: 1144: 1104: 1019:
allowed for great changes in accompanying music. In arcades, machines based on the
991: 886: 685: 343: 38: 10560: 7550: 6443:"Smithsonian American Art Museum Presents New Exhibition "The Art of Video Games"" 3010:
played a big part in the early years, and still influence video game music today.
2549:, released on the PlayStation Network, was made to also incorporate this feature. 1891:
in 1990, and its US/EU version Super NES in 1991. It sported a specialized custom
965:(1982) composed by Nobuyuki Ohnogi. The first game to use a continuous background 11122: 11107: 11055: 10748: 9928: 9881: 9251: 9246: 9113: 8984: 8877: 8143: 7973: 7745: 7279:"Video-game concerts, a movement that's more than a blip on orchestral landscape" 6684: 6547: 6533: 6130: 6084: 5855: 5337: 5190: 4577: 4486: 4324: 4307: 4133: 3992: 3944: 3657: 3516: 3291: 3276: 3248: 3082: 2851: 2843:
for use in video games with the various music labels and other creative persons.
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The PlayStation 3 handles multiple types of surround sound technology, including
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The more dominant approach for games based on CDs, however, was shifting toward
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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
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music, resulting in an equally distinct compositional style in the 16-bit era.
2936: 2875: 2815: 2493: 2407: 2035: 1925: 1869: 1828: 1713:(1992) in particular is considered "revolutionary" and "ahead of its time" for 1656: 1563:, by which time 16-bit arcade machines were using multiple FM synthesis chips. 1261: 1250: 1053: 975: 828: 697: 367: 9943: 8628: 8401:"Grammys Add New Awards: Songwriter of the Year, Song for Social Change, More" 4627: 4390: 2890:
Licensed music in video games has also affected video game streaming, such as
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home system, for example, was capable of generating only two tones at a time.
11372: 11342: 11097: 11082: 11029: 10998: 10795: 10743: 10654: 10453: 10406: 10298: 10116: 10111: 10089: 10072: 10002: 9985: 9869: 9746: 9677: 9603: 9586: 9461: 9342: 9337: 9332: 9317: 9169: 9096: 8999: 8969: 8953: 8894: 7975:
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
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sampled video game sounds from YMO's "Computer Game" and defined Sheffield's
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in the early 1980s. Arcade game sounds had an influence on synthpop pioneers
3421: 3409: 3405: 3129: 2891: 2809: 2751: 2690: 2536: 2417: 2323: 2194: 2180: 2118: 2020: 1888: 1722: 1714: 1675: 1641: 1615: 1567: 1333: 1316: 1277: 1213: 1208: 1149: 1125: 961: 795: 689: 308: 7738: 5683:"Alan Wake is being pulled from Steam and the Xbox Store after this weekend" 4995:"Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers" 4412: 2179:
In fourth generation home video games and PCs this was limited to playing a
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From around 1980, some arcade games began taking steps toward digitized, or
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or used sparingly between stages or at the start of a new game, such as the
11337: 11312: 11157: 11013: 10962: 10855: 10765: 10753: 10710: 10597: 10458: 10411: 10386: 10180: 10104: 9995: 9973: 9933: 9918: 9810: 9714: 9692: 9682: 9638: 9633: 9549: 9449: 9429: 9387: 9352: 9280: 9236: 9140: 6654: 4478: 3897: 3700: 3399: 3368: 3194: 2759: 2585: 2529: 2298: 2231: 2193:). The earliest examples of Mixed Mode CD audio in video games include the 2184: 2150:
and a MIDI controller) to give it the features of a fully integrated card.
2135: 2094: 1868:'s MVS system also carried powerful sound development which often included 1771: 1742: 1730: 1667: 1394: 1348: 1203: 1168: 1156: 632: 567: 355: 318: 296: 252: 8776:
Diggin' in the Carts: A Documentary Series About Japanese Video Game Music
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Santos, Wayne (December 2006). "Songs & Sounds In The 21st Century".
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Awards for Best Soundtrack, Best Song in a Game, and Best Original Score
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More recently, "video game beats" have appeared in popular songs such as
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sounds in their influential 1978 debut album, particularly the hit song "
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series, continued to use full Mixed Mode CD audio for their soundtracks.
2211: 2050: 2046: 1919: 1823: 1798: 1790: 1738: 1718: 1645: 1570:
to make use of digital signal processing in the form of sampling was the
1548: 1540: 1536: 1390: 1359: 1218: 942: 644: 624: 545: 397: 372: 350: 291: 7760: 7192:"MSc Sound & Music for Interactive Games | Leeds Beckett University" 6953:"Why Berklee is teaching its students to compose scores for video games" 6787: 2785:. These features are extensions of technology already currently in use. 1975:). The only real limitation to this powerful setup was the still-costly 1875: 1831:
also composed some theme songs featuring vocals and lyrics for games by
11357: 11258: 11209: 10988: 10838: 10785: 10775: 10738: 10720: 10669: 10634: 10522: 10505: 10443: 10426: 10416: 10344: 10254: 10229: 10160: 10094: 10082: 9938: 9847: 9842: 9761: 9724: 9672: 9569: 9564: 9554: 9497: 9409: 9382: 9347: 9327: 9300: 9270: 9241: 9157: 9152: 9147: 9086: 9036: 8926: 8882: 7465: 7353: 5410:"Xbox Audio Settings | Connect And Configure Digital Audio On Xbox 360" 5103: 4854: 3928: 3789: 3753: 3539: 3372: 3272: 3113: 2899: 2742: 2545: 2485: 2376: 2246:
To address these drawbacks, some PC game developers designed their own
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has a program in Music Composition and Technology for Film and Games,
2576:, players create an iTunes playlist which is then played by the game. 2504:
is also able to play custom soundtracks if it is enabled by the game (
1163:
in 1985. It was capable of five channels, one being capable of simple
665: 11352: 11295: 11263: 11167: 11117: 11092: 10639: 10602: 10500: 10475: 10364: 10319: 10303: 10249: 10175: 10165: 10143: 10065: 10050: 10030: 9990: 9980: 9906: 9886: 9832: 9793: 9771: 9751: 9709: 9621: 9581: 9372: 9312: 9212: 9190: 9174: 9135: 9120: 9076: 8994: 8989: 8979: 8322: 8030: 6589: 6477: 5650:"How does the games industry solve its problem with music licensing?" 4704: 4434: 4302: 3775:, published in July 2016. They also edited a double special issue of 3546:. The influence of video game music can also be seen in contemporary 3413: 3379: 3360:, as traditional classical music performances decline in popularity. 3346: 3188: 3072: 3007: 2865: 2855: 2554: 2430: 2328: 2003: 1861: 1753: 1734: 1674:
and improved sound synthesis features (also using a Yamaha chip, the
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An original synthesized composition imitating early video game music.
720: 9788: 8088: 6303:"JASON GRAVES TO CONDUCT AT JOYSTICK 5.0 SYMPHONY CONCERTS INSWEDEN" 3850:. Statements consisting only of original research should be removed. 3620:. Statements consisting only of original research should be removed. 3298:. This concert featured a variety of video game music, ranging from 3282:
On July 6, 2005, the Los Angeles Philharmonic Orchestra also held a
2630:. Statements consisting only of original research should be removed. 173:. Statements consisting only of original research should be removed. 11279: 11230: 11162: 11147: 11112: 11003: 10938: 10892: 10674: 10570: 10527: 10510: 10485: 10396: 10329: 10324: 10281: 10276: 10222: 10200: 10012: 10007: 9876: 9857: 9805: 9697: 9658: 9626: 9616: 9611: 9596: 9591: 9517: 9502: 9414: 9307: 9071: 8901: 8599: 8064:
Songwriter Universe | Songwriting News, Articles & Song Contest
6620: 6017:"Game Music :: Interview with Yoko Shimomura (September 2009)" 5818: 5753: 5749:"One Of My Favorite Games Has Been Removed From Steam And I Am Sad" 4738:
From Pac-Man to pop music: interactive audio in games and new media
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produced a successful album dedicated to video game music in 1982,
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films of the 1970s and 1980s and used it for the game soundtracks.
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as a video game." Another important FM synth composer was the late
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in 1985. The computer's sound chip featured four independent 8-bit
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utilized to produce music that is still highly regarded within the
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Best Score Soundtrack for Video Games and Other Interactive Media
3326: 11102: 11034: 10480: 10463: 10271: 10234: 10126: 10077: 9864: 9574: 8654: 8370: 7250:"SoundCon Launches Game Audio Conference for Audio Professionals" 6792: 6715: 5720: 5281: 4521: 4430: 2972: 2724: 2584:
used a similar technology of custom soundtracks with the help of
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such as folk songs. Sound capabilities were limited; the popular
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chips. These limitations have led to the style of music known as
313: 7739:"There Really Is a Conference Where Nerds Study Videogame Music" 6509: 4360:(IFMCA) award for Best Original Score for Interactive Media and 4353:' Grammy Award for Best Arrangement, Instrumental or A Capella. 3509:
released a cover version of the main theme from the arcade game
3230:. The radio station has initially featured complete tracks from 2130:
The last major development before streaming music came in 1992:
1413:
to give more serious attention to video game music by 1988. The
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to create a dynamic score. Notable exceptions include composer
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computers neglected audio capabilities (first IBM model, 1981).
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holders to gain part of that revenue. Games like those in the
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company pioneered this interactive music technique with their
2068: 11178: 11142: 10760: 10683: 10190: 10060: 9424: 9200: 8718: 8684: 8060:"Steve Schnur Interview – President of Music, EA Video Games" 6830: 5687: 4648: 4159: 3578:
is also known for their "retro video game influenced" sound.
3535: 3523: 3090: 2984: 2434: 2146: 2142: 2110: 2098: 1571: 980: 950: 681: 623:. Early video game music was once limited to sounds of early 7881:"A Video Game Odyssey – a brief history of video game music" 4341:
and Jake Silverman) of "Meta Knight's Revenge", a song from
4125:
Original Score, Song, and Song/Score for Mobile Video Game.
3321:
On August 20, 2006, the Malmö Symphonic Orchestra with host
1559:
by consoles would later be one of the major advances of the
100:
may be in need of reorganization to comply with Knowledge's
10907: 10877: 10659: 10644: 10401: 8031:"Conference on Composing Video Game Music and Sound Design" 6132:
Virtual Ascendance: Video Games and the Remaking of Reality
5484:"You should be listening to video game soundtracks at work" 4604:"Distant World: International Final Fantasy Concert Series" 4297:
In 2011, video game music made its first appearance at the
4176:
Best Game Music, Best Sound Design, and Firestarter Award.
3067: 2884: 2102: 1991: 1892: 1626: 1544: 1099: 1035: 7851:"6 Surprising Facts About Composing Music for Video Games" 4086:
Best Original Score for a Video Game or Interactive Media
3699:
More informal institutions, like the training seminars at
2462:
program running in the background. Some PC games, such as
1733:
electronic textures" that "would feel as comfortable in a
1543:
in the early 1980s, and by the mid-1980s, the PC-8801 and
1082:, where the music stopped when the player stopped moving. 8035:
Conference on Composing Video Game Music and Sound Design
7948:
Conference on Composing Video Game Music and Sound Design
7855:
GameSoundCon Video Game Music and Sound Design Conference
7525:
Kamp, Michiel; Summers, Tim; Sweeney, Mark, eds. (2016).
6251: 6089:. Springer Science & Business Media. pp. 35–36. 5814:"'Quantum Break' has an audio setting just for streamers" 3703:
also feature classes in how to compose video game music.
3309: 2774: 2770:
channels, and with sampling rates of up to 192 kHz.
2767: 2501: 2425: 1995: 7907: 7905: 5782:"A Simple Option That Can Help Stop Streaming Takedowns" 5444:
Computer Graphics, Imaging and Visualisation (CGIV 2007)
4880: 3477:
also released a 1984 album produced entirely from Namco
2002:
Though the Mega CD/Sega CD, and to a greater extent the
1841:(1993) with a song "War Has Never Been So Much Fun" and 1781:
The release of a freely-distributed Amiga program named
7924:. Vol. 20, no. 4. San Francisco. April 2013. 7105:"27 Best Video Game Colleges 2015 – Successful Student" 5440:"Video Game Console Audio: Evolution and Future Trends" 3684:
Similar programs have gained popularity in Europe. The
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was performed for the first time outside Japan, by the
2963:
Pieces lacking lyrics and playing over gameplay sounds.
1752:
As the cost of magnetic memory declined in the form of
1437: 941:
While this allowed for the inclusion of music in early
8760:
Website studying pretty and ugly game music and sound.
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Video Game Music and Anime Soundtrack Database | VGMdb
7071:"Academy of Art University School of Game Development" 4368:
Awards for Best Original Score and Best Sound Design.
3708:
Gamer Symphony Orchestra at the University of Maryland
2366:). Sometimes a hybrid of the two are used, such as in 1590:
in that its hardware DAC was used to play back simple
650:
Video game music can be one of two kinds: original or
8727:
2001 article on video game music, orig. published in
8546:"2022 GRAMMYs Awards Show: Complete Nominations List" 7902: 7878: 7427:"Summer research project was music to student's ears" 5580:"Aaron Marks Special: Function of Game Sound Effects" 3325:
performed the outdoor game music concert Joystick in
8712: 8284:
Awards, Hollywood Music in Media (2 November 2015).
6549:
Rap attack 3: African rap to global hip hop, Issue 3
6244:"At the Concert Hall, a Symphony for Space Invaders" 5553:. Cambridge, Massachusetts: The MIT Press. pp.  4454: 4443:. There have been over six thousand dĹŤjin albums of 4321:
Best Instrumental Arrangement Accompanying Vocalists
4257:
MTV Video Music Award for Best Video Game Soundtrack
2437:
system, used in their early adventure games and the
8202:"Here Are All Of The New York Game Awards Winners!" 8177:
IFMCA: International Film Music Critics Association
5947: 5282:Chris Greening & Don Kotowski (February 2011). 3378:The first video game music-focused concert for the 2160: 1640:. This was at a time when all memory, solid-state ( 666:
Early video game technology and computer chip music
639:, which became the sound of the first video games. 7524: 7414:. University of Michigan Press. pp. 283, 308. 6576: 6355:"How Videogames Are Saving the Symphony Orchestra" 6352: 6086:Music and Game: Perspectives on a Popular Alliance 5908: 5438:Chang, KyuSik; Kim, GyuBeom; Kim, TaeYong (2007). 4512:List of video game soundtracks considered the best 1523:music were made possible with the introduction of 8815: 8342: 6824: 5309:"The official website of composer James Hannigan" 5275: 4843: 3290:, an event founded by video game music composers 3147:Following suit, compositions by Nobuo Uematsu on 2027:titles continued to use sequenced music, such as 1519:Beyond arcade games, significant improvements to 11370: 7972:Horowitz, Steve; Looney, Scott R. (2014-03-05). 7320:National Association for Music Education (NAfME) 6809:. Hardcore Gaming 101. p. 2. Archived from 6609: 5643: 5641: 5639: 4507:List of video game soundtracks released on vinyl 4184:The Society of Composers & Lyricists Awards 3710:performs self-arranged video game music and the 2955:Features of the video game music genre include: 1883:(1991) brought digitized sound to console games. 8721:Academic articles on video game sound and music 8256:"Grammys to Start Recognizing Video Game Music" 7755: 7753: 7662: 6643: 6641: 5614:"Why video game sound is so powerfully bonding" 5336:. Wiiportal.nintendo-europe.com. Archived from 3222:On November 17, 2003, Square Enix launched the 7971: 7527:Ludomusicology: Approaches to Video Game Music 5956:"How Kansas's Carry On Wayward Son went 8-bit" 5953: 5514: 4579:Level Up! The Guide to Great Video Game Design 3773:Ludomusicology: Approaches to Video Game Music 3566:sounds from video games which were popular in 3534:of 2010, as well as "U Should Know Better" by 2777:console shares many audio components with the 1785:by Karsten Obarski in 1987 started the era of 1048:chip to create an electronic rendition of the 111:to make improvements to the overall structure. 11194: 10923: 8801: 8766:Resources for design of game sound and music. 8516:"Poyo? Kirby Has Been Nominated For A Grammy" 8115:"Indie Game Award Winners | Taipei Game Show" 7412:Taking it to the bridge: music as performance 7377:"Play Along – An Approach to Videogame Music" 6118:(in French). No. 7. pp. 26–31 (28). 5848: 5844: 5842: 5840: 5636: 5244: 4920: 4918: 4767: 4734: 4643: 4641: 4100:Tin Pan Alley Award for Best Music in a Game 3581: 3489:record and the first video game music album. 3318:, have covered their subsequent world tours. 2085:, and some proprietary standards such as the 1578:. Developers could use this platform to take 1187:), or as an alternate for percussion sounds ( 922: 589: 7998: 7750: 6679: 6677: 6638: 6114:[Visit to a Game Specialist: Sega]. 5879: 5877: 5182: 4992: 4692: 4690: 4688: 4686: 4684: 4682: 4680: 4678: 4676: 4674: 4358:International Film Music Critics Association 4081:International Film Music Critics Association 3501:scene in the early 1990s. In 1991, American 2591: 2101:sound card. Roland's solution was driven by 1535:released for Japanese computers such as the 1476:. Around the same time, the introduction of 8734:High Score: The New Era of Video Game Music 7712:ACT – Zeitschrift fĂĽr Musik und Performance 7252:. Mixonline.com. 2009-06-05. Archived from 6984:"Video Game Music and Sound Design Schools" 6804: 5437: 5131:"A Dragon's Journey: Ryu Umemoto in Europe" 4986: 3931:, who remains an employee at Nintendo, and 3786:ACT – Zeitschrift fĂĽr Musik und Performance 3080:composer Mieko Ishikawa's contributions to 2838:series became showcases of licensed music. 2456: 1801:using digitized instrument samples include 78:Learn how and when to remove these messages 11201: 11187: 10930: 10916: 8808: 8794: 8772:PhD thesis about game audio and immersion. 6893:"IFPI publishes Digital Music Report 2011" 6545: 5978: 5883: 5837: 5100:"Game music of the day: Streets of Rage 2" 4915: 4638: 3463:and "Space Invaders" (1980) by Uncle Vic. 3259:in the United States was performed by the 1659:used the Yamaha YM2151 FM synthesis chip. 929: 915: 596: 582: 10883:Music technology (electronic and digital) 6674: 6185: 6128: 6112:"Visite Chez Un Specialiste Du Jeu: Sega" 5874: 5213: 4763: 4761: 4671: 3935:, who worked at Bungie until early 2014. 3887:was not uncommon for a game company like 3866:Learn how and when to remove this message 3752:" (the study of games and gameplay) and " 3636:Learn how and when to remove this message 2646:Learn how and when to remove this message 1648:) or otherwise was still very costly per 207:Learn how and when to remove this message 189:Learn how and when to remove this message 127:Learn how and when to remove this message 8457: 7931:from the original on September 28, 2013. 7276: 6920:Mediapolis: popular culture and the city 6917:Alex de Jong, Marc Schuilenburg (2006). 6729:"Take a waka-waka-waka on the wild side" 6726: 6383: 6275: 6188:"Dear Friends: Music From Final Fantasy" 6155: 6082: 5851:"YMCK takes 'chiptune' revolution major" 5779: 5680: 5611: 5250: 5128: 5097: 4851:"Covers of Yellow Magic Orchestra songs" 3779:and initiated a new book series for the 3719:National Association for Music Education 2906: 2792: 2781:from the previous generation, including 2067: 1874: 8513: 8507: 8351:from the original on September 25, 2020 8343:Game Audio Awards (November 17, 2020). 7941: 7825:The Ludomusicology Society of Australia 7637: 7409: 7134:"DigiPen: BA in Music and Sound Design" 6981: 6751: 6504: 6502: 6500: 6040: 5914: 5811: 5544: 5154: 5036: 4958: 4924: 4798: 4696: 3997:Outstanding Original Music Composition 1197:themselves with their software include 14: 11371: 8655:"Kantai Collection -KanColle- – VGMdb" 8375:The Society of Composers and Lyricists 8283: 8011:from the original on 23 September 2013 7663:Summers, Tim; Hannigan, James (2016). 7374: 7346:"Video game music: not just kid stuff" 7017:The Entertainment Software Association 6885: 6831:Dan Sicko & Bill Brewster (2010), 6765:from the original on February 25, 2019 6353:Sarah E. Needleman (13 October 2015). 6109: 5647: 5219: 5070: 4758: 4575: 3076:soundtrack. Both Koshiro's and fellow 3040: 3017: 2903:copyright-free or royalty-free music. 1555:community. The widespread adoption of 11182: 10911: 8789: 8752:List of games with non-original music 8600:"About Us – Wiki – OverClocked ReMix" 8526:from the original on January 29, 2022 8514:Colbert, Isaiah (November 24, 2021). 8398: 8286:"2015 Music In Visual Media Nominees" 7272: 7270: 7085:from the original on 27 December 2016 6963:from the original on January 23, 2010 6662:from the original on 11 November 2011 6647: 6597:from the original on 3 September 2011 6582: 6470: 6078: 6076: 6074: 6072: 6070: 6049:. Cambridge: The MIT Press. pp.  5984: 5746: 5662:from the original on October 16, 2019 5607: 5605: 5510: 5508: 5201:from the original on 7 September 2011 5133:. Hardcore Gaming 101. Archived from 4780:from the original on 21 December 2011 4606:. Ffdistantworlds.com. Archived from 3101: 3061:Tokyo Metropolitan Symphony Orchestra 8470:from the original on 13 October 2015 6951:Kahn, Joseph P. (January 19, 2010). 6950: 6727:Lovelace, Craven (August 27, 2010). 6497: 6365:from the original on 26 January 2017 6278:"Video Games (No Controller Needed)" 5612:Crecente, Brian (8 September 2014). 5110:from the original on 5 November 2013 4861:from the original on 5 December 2013 4770:"Gaming's most important evolutions" 4571: 4569: 4567: 4565: 4563: 4561: 4559: 4557: 4356:Other video game awards include the 3815: 3585: 2934:in their early albums, most notably 2595: 2187:while the game was in play (such as 1438:Early digital synthesis and sampling 138: 84: 43: 8740:"The Evolution of Video Game Music" 8665:from the original on 16 August 2018 8635:from the original on 16 August 2018 8563: 7737:Koerner, B. I. (2014, January 18). 7424: 7391:from the original on 3 October 2006 7343: 6485:from the original on August 6, 2022 5849:Daniel Robson (February 29, 2008). 5713: 5232:from the original on 4 October 2012 4911:, no. 49, p. 8, July 1988 4659:from the original on 3 October 2011 4429:series, from popular franchises on 4284:for Best Original Video Game Score 4043:Taipei Game Show Indie Game Awards 3385: 2519:Need for Speed Carbon: Own the City 2388:helped launch their music careers. 2308:An alternate approach, as with the 1670:offered advanced graphics over the 1452:, sounds. Namco's 1980 arcade game 24: 8413:from the original on June 10, 2022 7999:Taylor Soper (16 September 2013). 7831:from the original on 11 March 2018 7801:from the original on 24 April 2017 7771:from the original on 20 April 2018 7561:from the original on 24 April 2017 7506:from the original on 24 April 2017 7476:from the original on 24 April 2017 7437:from the original on 28 April 2017 7267: 6158:"Final Fantasy Becomes Curriculum" 6156:Hitmitsu, Suppai (31 March 2004). 6129:Griffiths, Devin C. (2013-09-19). 6067: 5985:Carle, Chris (November 18, 2005). 5681:Nunneley, Stephany (12 May 2017). 5624:from the original on 27 March 2019 5602: 5590:from the original on 22 March 2019 5505: 5188: 4068:International Mobile Gaming Awards 3650:Entertainment Software Association 3261:Los Angeles Philharmonic Orchestra 2741:Problems playing these files? See 2660: 2263:Castlevania: Symphony of the Night 1484:), first commercially released by 1458:was the first known game to use a 729: 25: 11395: 10888:Recording studio as an instrument 8706: 8458:Alderman, Naomi (17 March 2010). 8315:"Nominees | The Game Awards 2015" 8144:"2015 Games Music | BAFTA Awards" 7944:"Game Audio Industry Survey 2016" 7942:Schmidt, Brian (18 August 2016). 6788:Haruomi Hosono – Video Game Music 6512:. Puls Music. 10 September 2010. 5997:from the original on May 31, 2022 5966:from the original on July 2, 2022 5935:from the original on May 31, 2022 5761:from the original on July 9, 2019 5695:from the original on 20 June 2017 5577: 5390:from the original on 5 March 2016 5380:"WipEout HD Soundtrack Announced" 4768:GamesRadar_ US (9 October 2010). 4554: 3736: 3212:Czech National Symphony Orchestra 2315:Star Wars: X-Wing vs. TIE Fighter 2063: 1167:sampled sound. The home computer 959:(1980) composed by Toshio Kai or 59:This article has multiple issues. 10046:Christian electronic dance music 8677: 8647: 8621: 8592: 8538: 8482: 8451: 8425: 8392: 8363: 8336: 8307: 8277: 8248: 8219: 8194: 8165: 8136: 8112: 8106: 8081: 8052: 8023: 7992: 7965: 7954:from the original on 18 Feb 2024 7935: 7872: 7843: 7813: 7783: 7731: 7702: 7656: 7631: 7602: 7573: 7543: 6761:. Time Magazine. April 5, 1982. 6217:"From Consoles to Concert Halls" 5648:Ombler, Mat (October 16, 2019). 5098:McNeilly, Joe (April 19, 2010). 4471: 4457: 4033:Game Audio Network Guild Awards 3820: 3590: 3426:golden age of arcade video games 3352:Since 2010, video games-themed " 3255:The first officially sanctioned 3239:Final Fantasy XI: Rise of Zilart 2896:Digital Millennium Copyright Act 2727:music in video games, also from 2713: 2679: 2600: 2573:Grand Theft Auto: Chinatown Wars 2161:Pre-recorded and streaming music 2145:, an add-in card version of the 1947:), as well as environmental and 1793:were made with programs called " 1662:As home consoles moved into the 1586:from memory. This differed from 983:in 1978. It had four descending 898: 777: 760:Problems playing this file? See 745: 684:was stored on physical media in 222: 143: 89: 48: 8691:from the original on 2020-02-18 8610:from the original on 2014-11-04 8581:from the original on 2015-12-03 8552:from the original on 2022-01-28 8381:from the original on 2022-01-08 8296:from the original on 2015-10-13 8290:Hollywood Music in Media Awards 8266:from the original on 2017-01-16 8237:from the original on 2021-05-08 8208:from the original on 2020-08-06 8183:from the original on 2012-04-07 8154:from the original on 2016-02-15 8125:from the original on 2020-10-31 8095:from the original on 2021-03-19 8070:from the original on 2016-02-12 8041:from the original on 2016-12-21 7891:from the original on 2013-05-12 7861:from the original on 2016-02-20 7720:from the original on 2016-12-16 7691:from the original on 2017-01-18 7620:from the original on 2017-04-25 7518: 7488: 7458: 7449: 7418: 7403: 7368: 7337: 7326:from the original on 2016-04-19 7308: 7297:from the original on 2016-03-04 7242: 7231:from the original on 2016-02-20 7213: 7202:from the original on 2016-05-21 7184: 7173:from the original on 2016-03-22 7155: 7144:from the original on 2016-03-18 7126: 7115:from the original on 2016-01-20 7097: 7063: 7052:from the original on 2015-09-05 7034: 7005: 6994:from the original on 2022-08-08 6975: 6944: 6923:. 010 Publishers. p. 106. 6910: 6860: 6798: 6780: 6720: 6703: 6583:Stout, Andrew (June 24, 2011). 6539: 6516:from the original on 2011-07-22 6471:Blake, Vikki (August 6, 2022). 6464: 6453:from the original on 2016-04-11 6435: 6424:from the original on 2016-04-21 6377: 6346: 6335:from the original on 2014-08-19 6317: 6295: 6284:from the original on 2012-11-02 6269: 6258:from the original on 2012-05-08 6236: 6209: 6198:from the original on 2016-07-21 6179: 6168:from the original on 2016-07-21 6149: 6122: 6103: 6034: 6023:from the original on 2012-07-01 6009: 5954:The Disco King (May 28, 2010). 5898:from the original on 2014-12-16 5863:from the original on 2013-11-04 5826:from the original on 2016-05-31 5812:Seppala, Timothy (2016-03-29). 5805: 5794:from the original on 2016-03-22 5773: 5740: 5707: 5674: 5571: 5538: 5527:from the original on 2018-06-16 5517:"A History of Video Game Music" 5494:from the original on 2019-05-23 5476: 5431: 5420:from the original on 2016-02-12 5402: 5372: 5351: 5326: 5315:from the original on 2012-03-23 5301: 5290:from the original on 2012-07-08 5148: 5122: 5091: 5064: 5030: 5021: 5001:from the original on 2010-10-07 4952: 4898: 4887:from the original on 2017-11-23 4873: 3671:DigiPen Institute of Technology 3365:Smithsonian American Art Museum 2413:Command & Conquer: Generals 2297:. A more well-known example is 2217:, composed by Yuzo Koshiro and 2015:. In 1994, the CD-ROM equipped 1774:and NES, which resulted in the 1599:music composing, especially in 700:, though in rare cases such as 67:or discuss these issues on the 11208: 7666:Understanding Video Game Music 7642:. Cambridge University Press. 7640:Understanding Video Game Music 7375:Whalen, Zach (November 2004). 6186:Schneider, Peer (2004-05-11). 6083:Moormann, Peter (2012-08-11). 5747:Dayus, Oscar (June 20, 2019). 5220:Kalata, Kurt (February 2014). 4826: 4792: 4728: 4621: 4596: 4374: 3493:'s record "Testone" (1990) by 2167:Streaming audio in video games 1741:, who composed music for many 1478:frequency modulation synthesis 1181:frequency modulation synthesis 27:Music accompanying video games 13: 1: 11009:Nintendo Entertainment System 10851:Electronic musical instrument 8629:"Welcome to the Doujin Scene" 7879:Jim Paterson; Robert Purves. 7612:Study in Game Sound and Music 7277:Midgette, Anne (2010-07-28). 6982:Schmidt, Brian (2022-07-05). 6410:10.1016/S0262-4079(18)31720-2 6276:Schiesel, Seth (2009-10-26). 5987:"IGN Interviews 8-Bit Weapon" 5780:Plunkett, Luke (2015-10-16). 5714:Kim, Matt (25 October 2018). 5515:Gamespot Staff (2005-03-29). 5284:"Interview with Yuzo Koshiro" 4805:. MIT Press. pp. 19–20. 4547: 4165:Video Game Score of the Year 4021:Game Developers Choice Awards 3792:, Fritsch's background is in 3781:Study in Game Sound and Music 3156:Final Fantasy IV: Celtic Moon 3122:Romance of the Three Kingdoms 3057:London Philharmonic Orchestra 2919:Nintendo Entertainment System 2375:Many sports game titles like 2322:games took music composed by 1939:was used in some games, like 1821:and Matt Furniss's tunes for 1466:was also released: Sunsoft's 1161:Nintendo Entertainment System 1023:CPU and accompanying various 945:, it was usually monophonic, 629:programmable sound generators 10937: 8725:Early Video Game Soundtracks 6839:Wayne State University Press 6135:. Rowman & Littlefield. 6110:Bonomo, Denis (April 1988). 5286:. Square Enix Music Online. 4931:. MIT Press. pp. 10–1. 4576:Rogers, Scott (2014-04-16). 4502:List of video game musicians 4151:Excellence in Musical Score 4055:British Academy Games Awards 3811: 3562:music in particular samples 3382:was held on August 1, 2022. 3216:Symphonic Game Music Concert 2826: 2113:card was usurped in 1989 by 1619:Programmable Sound Generator 1576:digital-to-analog converters 1513:Toccata and Fugue in D minor 1268:Teenage Mutant Ninja Turtles 1029:programmable sound generator 7: 8758:Pretty Ugly Gamesound Study 8399:Aswad, Jem (June 9, 2022). 8113:Show, 台北國際電玩展 Taipei Game. 6648:Lewis, John (4 July 2008). 4881:"Koichi Sugiyama Home Page" 4450: 3846:the claims made and adding 3690:University of Hertfordshire 3616:the claims made and adding 3515:as a B-side to the single " 3339:Eminence Symphony Orchestra 2998:format music, particularly 2626:the claims made and adding 2351:Need For Speed: Underground 1460:digital-to-analog converter 1419:Best Soundtrack of the Year 169:the claims made and adding 10: 11400: 7221:"BA (Hons) Sound for Game" 7196:courses.leedsbeckett.ac.uk 6685:"The Wire, Issues 221–226" 4219: 4007:Independent Games Festival 3955: 3740: 3686:Utrecht School of the Arts 3582:Video game music education 3389: 3021: 2910: 2887:will seek to renew these. 2229:soundtracks, particularly 2164: 1441: 1417:introduced a category for 1322:Daley Thompson's Decathlon 1139:Daley Thompson's Decathlon 821:Artistic expression within 789:Video games as an art form 669: 660: 449:Longest-running franchises 36: 29: 11325: 11288: 11272: 11251: 11223: 11216: 11069: 11043: 11022: 10981: 10945: 10873:Electronics in rock music 10834:Digital audio workstation 10816: 10731: 10590: 10583: 10543: 10312: 10023: 9470: 9183: 9047: 8962: 8855: 8841: 8824: 8571:"GMS Awards Winners 2016" 7978:. CRC Press. p. 28. 7079:Academy of Art University 6733:Grand Junction Free Press 6711:Playback – Space Invaders 6510:"Robyn: Body Talk, Pt. 2" 5921:. MIT Press. p. 25. 5884:David Toop (March 1996), 5446:. IEEE. pp. 97–102. 5161:. MIT Press. p. 39. 5043:. MIT Press. p. 40. 4965:. MIT Press. p. 19. 4839:Killer List of Videogames 4582:. John Wiley & Sons. 4351:64th Annual Grammy Awards 4122:Hollywood Music In Media 3950: 3679:Academy of Art University 3550:music by artists such as 3451:Other pop songs based on 2592:Developments in the 2000s 1935:) and spatial acoustics ( 459:Games considered the best 8119:台北國際電玩展 Taipei Game Show 7675:10.1017/CBO9781316337851 6386:"The Art of Video Games" 6384:Nicholas, Lydia (2018). 4317:53rd annual music awards 4292: 4209:BMI Film & TV Awards 3694:Leeds Beckett University 3675:Columbia College Chicago 3666:New England Conservatory 3654:Berklee College of Music 3485:, an early example of a 3337:From April 20–27, 2007, 3265:Walt Disney Concert Hall 2960:with their next action). 2457:Personalized soundtracks 2403:Republic: The Revolution 2275:Some games, such as the 2072:The first developers of 1844:Sensible World of Soccer 1120:" (1979); several later 454:Most-played mobile games 37:Not to be confused with 10781:Progressive electronica 9821:Intelligent dance music 8949:Sound system (Jamaican) 7350:Videogame Music Archive 6041:Collins, Karen (2008). 6019:. Squareenixmusic.com. 5545:Collins, Karen (2013). 5359:"Games – Endless Ocean" 5311:. Jameshannigan.co.uk. 5155:Collins, Karen (2008). 5037:Collins, Karen (2008). 4997:. Hardcore Gaming 101. 4959:Collins, Karen (2008). 4925:Collins, Karen (2008). 4799:Collins, Karen (2008). 4697:Collins, Karen (2008). 4337:'s cover (arranged by 4244:Spike Video Game Awards 4138:Best Score/Soundtrack. 3363:On March 16, 2012, the 3140:), and Kentaro Haneda ( 1949:architectural acoustics 1923:, and later games like 856:Video game art creation 9102:List of hip hop genres 8828:Electronic dance music 8780:Red Bull Music Academy 5361:. Nintendo. 2010-12-07 5334:"Nintendo Wii: Review" 5191:"Tengai Makyou: Ziria" 4905:"The Sound of Music", 4735:Karen Collins (2008), 4111:, Visual Media Awards 3980:Golden Joystick Awards 3761:University of Waterloo 3430:Yellow Magic Orchestra 3343:Shadow of the Colossus 3182:by Nobuo Uematsu, and 2940:in the 1978 hit song " 2928:Yellow Magic Orchestra 2881:Obsidian Entertainment 2750:The Xbox 360 supports 2730:The Battle for Wesnoth 2709:(2005) – fanfare music 2696:The Battle for Wesnoth 2675:(2005) – ambient music 2665: 2450:Star Wars: TIE Fighter 2369:Dance Dance Revolution 2269:Street Fighter Alpha 2 2077: 1884: 1698:The Revenge of Shinobi 1521:personal computer game 1415:Golden Joystick Awards 1114:Yellow Magic Orchestra 905:Video games portal 809:Alternate reality game 801:The Art of Video Games 734: 18:Video game soundtracks 11343:Ohio Valley Filk Fest 9264:Electronic body music 8912:Electroacoustic music 8745:All Things Considered 7638:Summers, Tim (2016). 7431:University of Alberta 4908:Computer Gaming World 4270:Best Video Game Score 3542:, and "Hellbound" by 3257:Final Fantasy concert 2907:Game music as a genre 2793:Impact and importance 2664: 2071: 2042:Final Fantasy Tactics 1878: 733: 10561:Hyperpop microgenres 9225:Contemporary R&B 8764:CaptivatingSound.com 7046:valencia.berklee.edu 5915:Collins, K. (2008). 5452:10.1109/cgiv.2007.87 5386:. 26 February 2008. 5253:"Falcom Classics II" 4707:. pp. 112–118. 4162:Screen Music Awards 4096:New York Game Awards 4072:Excellence in Audio 4012:Excellence in Audio 3723:Magruder High School 3712:Video Game Orchestra 3473:. Former YMO member 3465:Buckner & Garcia 3162:With the success of 2932:classic arcade games 2926:bands, particularly 2871:Remedy Entertainment 2848:digital distribution 2528:, play music from a 2514:PlayStation Portable 1902:Super Castlevania IV 1852:arcade system boards 1566:One of the earliest 1500:'s 1983 arcade game 1490:digital synthesizers 1230:International Karate 1102:'s 1982 arcade game 1066:'s 1981 arcade game 1038:'s 1980 arcade game 676:Music Macro Language 331:Virtual reality game 10171:Mainstream hardcore 9545:Chopped and screwed 8934:Elektronische Musik 8888:List of rock genres 8819:-based music styles 8770:Audio and Immersion 8345:"Game Audio Awards" 8173:"2007 IFMCA Awards" 8066:. 4 December 2013. 7344:Matthew, Belinkie. 7283:The Washington Post 6739:on January 27, 2013 6546:David Toop (2000). 6402:2018NewSc.239...46N 5490:. 10 January 2019. 5226:Hardcore Gaming 101 5195:Hardcore Gaming 101 4282:Ivor Novello Awards 4225: 3961: 3794:performance studies 3662:New York University 3532:best-selling single 3242:and samplings from 3224:Final Fantasy Radio 3208:The Legend of Zelda 3153:were arranged into 3136:), Keiichi Suzuki ( 3118:Nobunaga's Ambition 3041:CDs and sheet music 3018:Outside video games 3006:and the developing 2992:home computer games 2917:Many games for the 2894:videos. Due to the 2860:PlayStation Network 2764:DTS-HD Master Audio 2516:can, in games like 2406:(music composed by 2210:from 1989, and the 2183:audio track from a 2134:released the first 1941:King Arthur's World 1808:Shadow of the Beast 1381:), Mieko Ishikawa ( 1344:Donkey Kong Country 1246:The Legend of Zelda 1190:Super Mario Bros. 3 1148:(1986) composed by 1006:public domain music 872:Video game graphics 772:Art and video games 302:Social-network game 285:Electronic handheld 109:editing the article 10380:Kawaii future bass 10360:Deconstructed club 9513:Breakbeat hardcore 9405:Martial industrial 9395:Industrial hip hop 9276:Ethnic electronica 9259:Electro-industrial 8496:. 14 February 2011 8089:"Awards – G.A.N.G" 7821:"The LSA is here!" 7744:2016-12-22 at the 7472:. 24 August 2011. 7425:Karbani, Tasneem. 7322:. 20 August 2015. 7109:Successful Student 6795:(list of releases) 6693:, p. 44, 2002 6532:2017-01-16 at the 5728:on 25 October 2018 4993:John Szczepaniak. 4649:"Video Game Music" 4465:Video Games portal 4437:'s Fate series or 4423:visual novels and 4335:The 8-Bit Big Band 4224: 4173:Game Audio Awards 4147:SXSW Gaming Awards 3960: 3831:possibly contains 3601:possibly contains 3424:genres during the 3315:The New York Times 3179:Final Fantasy VIII 3102:Public performance 2783:Dolby Pro Logic II 2707:Battle for Wesnoth 2673:Battle for Wesnoth 2666: 2611:possibly contains 2552:In the video game 2441:flight simulators 2287:Way of the Warrior 2132:Roland Corporation 2097:, followed by the 2078: 1977:solid state memory 1972:Tales of Phantasia 1960:Secret of Evermore 1954:A Link to the Past 1885: 1835:most famous being 1815:'s soundtrack for 1805:'s soundtrack for 1749:during the 1990s. 1128:the song, such as 1052:1889 composition " 971:Tomohiro Nishikado 943:arcade video games 735: 716:Tomohiro Nishikado 694:phonograph records 688:waveforms such as 476:Negative reception 437:Best-selling games 154:possibly contains 11384:Video game design 11366: 11365: 11321: 11320: 11176: 11175: 10905: 10904: 10901: 10900: 10829:Data sonification 10579: 10578: 10566:Plugg microgenres 10551:Breakcore revival 10516:Slowed and reverb 10196:Post-punk revival 9897:Progressive house 9816:Industrial techno 9488:Asian underground 9420:Power electronics 9196:Alternative dance 9055:Afro/cosmic music 9010:Psychedelic music 8319:thegameawards.com 7502:. 12 March 2017. 6868:"Theme from Narc" 6848:978-0-8143-3438-6 6805:Carlo Savorelli. 5928:978-0-262-53777-3 5655:GamesIndustry.biz 5461:978-0-7695-2928-8 5263:on 7 October 2012 5168:978-0-262-03378-7 5050:978-0-262-03378-7 4972:978-0-262-03378-7 4938:978-0-262-03378-7 4883:. Sugimania.com. 4812:978-0-262-03378-7 4752:978-0-7546-6200-6 4714:978-0-262-03378-7 4532:OverClocked ReMix 4440:Kantai Collection 4381:OverClocked ReMix 4330:Calling All Dawns 4290: 4289: 4217: 4216: 4213:Video Game Music 3876: 3875: 3868: 3833:original research 3727:Montgomery County 3717:According to the 3646: 3645: 3638: 3603:original research 3481:samples entitled 3244:Final Fantasy VII 3173:Final Fantasy VII 3138:Mother/Earthbound 2718: 2684: 2656: 2655: 2648: 2613:original research 2471:Black & White 2444:Star Wars: X-Wing 2248:container formats 2030:Final Fantasy VII 1857:Street Fighter II 1833:Sensible Software 1710:Streets of Rage 2 1664:fourth generation 1273:Hiroshi Kawaguchi 1240:Super Mario Bros. 939: 938: 844:Interactive movie 805: 750: 619:that accompanies 606: 605: 248:Arcade video game 217: 216: 209: 199: 198: 191: 156:original research 137: 136: 129: 102:layout guidelines 82: 16:(Redirected from 11391: 11379:Video game music 11221: 11220: 11203: 11196: 11189: 11180: 11179: 11072:electronic music 10973:Video game music 10932: 10925: 10918: 10909: 10908: 10801:Video game music 10650:Acid house party 10588: 10587: 10535:Weird SoundCloud 10422:Melbourne bounce 10240:Shangaan electro 9801:Harsh noise wall 9560:Digital hardcore 9400:Industrial metal 9020:Psychedelic rock 9015:Psychedelic funk 9005:Progressive rock 8939:Live electronics 8922:Musique concrète 8917:Acousmatic music 8863:Amplified guitar 8853: 8852: 8848:decade of origin 8810: 8803: 8796: 8787: 8786: 8748:, April 12, 2008 8700: 8699: 8697: 8696: 8681: 8675: 8674: 8672: 8670: 8651: 8645: 8644: 8642: 8640: 8625: 8619: 8618: 8616: 8615: 8596: 8590: 8589: 8587: 8586: 8567: 8561: 8560: 8558: 8557: 8542: 8536: 8535: 8533: 8531: 8511: 8505: 8504: 8502: 8501: 8486: 8480: 8479: 8477: 8475: 8455: 8449: 8448: 8446: 8444: 8429: 8423: 8422: 8420: 8418: 8396: 8390: 8389: 8387: 8386: 8367: 8361: 8360: 8358: 8356: 8340: 8334: 8333: 8331: 8330: 8321:. 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Archived from 7577: 7571: 7570: 7568: 7566: 7551:"Ludomusicology" 7547: 7541: 7540: 7522: 7516: 7515: 7513: 7511: 7492: 7486: 7485: 7483: 7481: 7462: 7456: 7453: 7447: 7446: 7444: 7442: 7422: 7416: 7415: 7407: 7401: 7400: 7398: 7396: 7372: 7366: 7365: 7363: 7361: 7352:. Archived from 7341: 7335: 7334: 7332: 7331: 7312: 7306: 7305: 7303: 7302: 7274: 7265: 7264: 7262: 7261: 7246: 7240: 7239: 7237: 7236: 7217: 7211: 7210: 7208: 7207: 7188: 7182: 7181: 7179: 7178: 7159: 7153: 7152: 7150: 7149: 7130: 7124: 7123: 7121: 7120: 7101: 7095: 7094: 7092: 7090: 7067: 7061: 7060: 7058: 7057: 7038: 7032: 7031: 7029: 7028: 7019:. Archived from 7009: 7003: 7002: 7000: 6999: 6979: 6973: 6972: 6970: 6968: 6957:The Boston Globe 6948: 6942: 6941: 6939: 6937: 6914: 6908: 6907: 6905: 6904: 6895:. Archived from 6889: 6883: 6882: 6880: 6879: 6870:. Archived from 6864: 6858: 6857: 6856: 6855: 6837:(2nd ed.), 6828: 6822: 6821: 6819: 6818: 6802: 6796: 6784: 6778: 6777: 6772: 6770: 6755: 6749: 6748: 6746: 6744: 6735:. Archived from 6724: 6718: 6707: 6701: 6700: 6699: 6698: 6681: 6672: 6671: 6669: 6667: 6645: 6636: 6635: 6633: 6632: 6623:. Archived from 6613: 6607: 6606: 6604: 6602: 6580: 6574: 6573: 6571: 6570: 6552:(3rd ed.). 6543: 6537: 6524: 6522: 6521: 6506: 6495: 6494: 6492: 6490: 6468: 6462: 6461: 6459: 6458: 6439: 6433: 6432: 6430: 6429: 6381: 6375: 6374: 6372: 6370: 6350: 6344: 6343: 6341: 6340: 6321: 6315: 6314: 6309:. Archived from 6299: 6293: 6292: 6290: 6289: 6273: 6267: 6266: 6264: 6263: 6240: 6234: 6233: 6231: 6230: 6213: 6207: 6206: 6204: 6203: 6183: 6177: 6176: 6174: 6173: 6153: 6147: 6146: 6126: 6120: 6119: 6107: 6101: 6100: 6080: 6065: 6064: 6048: 6038: 6032: 6031: 6029: 6028: 6013: 6007: 6006: 6004: 6002: 5982: 5976: 5975: 5973: 5971: 5951: 5945: 5944: 5942: 5940: 5912: 5906: 5905: 5904: 5903: 5894:, no. 145, 5886:"A-Z Of Electro" 5881: 5872: 5871: 5869: 5868: 5846: 5835: 5834: 5832: 5831: 5809: 5803: 5802: 5800: 5799: 5777: 5771: 5770: 5768: 5766: 5744: 5738: 5737: 5735: 5733: 5724:. Archived from 5711: 5705: 5704: 5702: 5700: 5678: 5672: 5671: 5669: 5667: 5645: 5634: 5633: 5631: 5629: 5609: 5600: 5599: 5597: 5595: 5575: 5569: 5568: 5552: 5542: 5536: 5535: 5533: 5532: 5512: 5503: 5502: 5500: 5499: 5480: 5474: 5473: 5435: 5429: 5428: 5426: 5425: 5406: 5400: 5399: 5397: 5395: 5376: 5370: 5369: 5367: 5366: 5355: 5349: 5348: 5346: 5345: 5330: 5324: 5323: 5321: 5320: 5305: 5299: 5298: 5296: 5295: 5279: 5273: 5272: 5270: 5268: 5259:. Archived from 5248: 5242: 5241: 5239: 5237: 5217: 5211: 5210: 5208: 5206: 5186: 5180: 5179: 5177: 5175: 5152: 5146: 5145: 5143: 5142: 5126: 5120: 5119: 5117: 5115: 5095: 5089: 5088: 5073:GameAxis Unwired 5068: 5062: 5061: 5059: 5057: 5034: 5028: 5025: 5019: 5018: 5009: 5007: 5006: 4990: 4984: 4983: 4981: 4979: 4956: 4950: 4949: 4947: 4945: 4922: 4913: 4912: 4902: 4896: 4895: 4893: 4892: 4877: 4871: 4870: 4868: 4866: 4847: 4841: 4834:Super Locomotive 4830: 4824: 4823: 4821: 4819: 4796: 4790: 4789: 4787: 4785: 4765: 4756: 4755: 4732: 4726: 4725: 4723: 4721: 4694: 4669: 4668: 4666: 4664: 4645: 4636: 4630: 4625: 4619: 4618: 4616: 4615: 4600: 4594: 4593: 4573: 4542:Video Games Live 4527:Music video game 4492:Game rip (audio) 4481: 4476: 4475: 4474: 4467: 4462: 4461: 4460: 4447:music released. 4343:Kirby Super Star 4226: 4223: 4059:Original Music. 3962: 3959: 3933:Martin O'Donnell 3871: 3864: 3860: 3857: 3851: 3848:inline citations 3824: 3823: 3816: 3641: 3634: 3630: 3627: 3621: 3618:inline citations 3594: 3593: 3586: 3503:alternative rock 3483:Video Game Music 3386:In popular music 3284:Video Games Live 3233:Final Fantasy XI 3200:Yasunori Mitsuda 3169:Final Fantasy VI 3150:Final Fantasy IV 3126:Uncharted Waters 2924:electronic music 2835:Grand Theft Auto 2720: 2719: 2686: 2685: 2663: 2651: 2644: 2640: 2637: 2631: 2628:inline citations 2604: 2603: 2596: 2563:Grand Theft Auto 2541:MLB 08: The Show 2394:Game Boy Advance 2363:Grand Theft Auto 2293:, with music by 2221:and arranged by 2208:Ryuichi Sakamoto 2013:Fifth Generation 1929:), directional ( 1914:Final Fantasy IV 1464:speech synthesis 1421:in 1986, won by 1224:Monty On the Run 1105:Super Locomotive 1044:, which used an 992:background music 931: 924: 917: 903: 902: 901: 882:Video game music 803: 781: 769: 768: 752: 751: 732: 609:Video game music 598: 591: 584: 464:Game of the Year 430:highest-grossing 363:Action-adventure 268:Handheld console 226: 219: 218: 212: 205: 194: 187: 183: 180: 174: 171:inline citations 147: 146: 139: 132: 125: 121: 118: 112: 93: 92: 85: 74: 52: 51: 44: 39:Music video game 21: 11399: 11398: 11394: 11393: 11392: 11390: 11389: 11388: 11369: 11368: 11367: 11362: 11317: 11284: 11268: 11247: 11212: 11207: 11177: 11172: 11065: 11056:Circuit bending 11039: 11018: 10977: 10941: 10936: 10906: 10897: 10812: 10749:Chill-out music 10727: 10575: 10539: 10308: 10019: 9882:Nu skool breaks 9466: 9179: 9114:Industrial rock 9043: 8985:Electronic rock 8958: 8873:Hawaiian guitar 8846: 8837: 8820: 8814: 8709: 8704: 8703: 8694: 8692: 8683: 8682: 8678: 8668: 8666: 8653: 8652: 8648: 8638: 8636: 8627: 8626: 8622: 8613: 8611: 8598: 8597: 8593: 8584: 8582: 8569: 8568: 8564: 8555: 8553: 8544: 8543: 8539: 8529: 8527: 8512: 8508: 8499: 8497: 8488: 8487: 8483: 8473: 8471: 8456: 8452: 8442: 8440: 8431: 8430: 8426: 8416: 8414: 8397: 8393: 8384: 8382: 8369: 8368: 8364: 8354: 8352: 8341: 8337: 8328: 8326: 8313: 8312: 8308: 8299: 8297: 8282: 8278: 8269: 8267: 8254: 8253: 8249: 8240: 8238: 8225: 8224: 8220: 8211: 8209: 8200: 8199: 8195: 8186: 8184: 8171: 8170: 8166: 8157: 8155: 8142: 8141: 8137: 8128: 8126: 8111: 8107: 8098: 8096: 8087: 8086: 8082: 8073: 8071: 8058: 8057: 8053: 8044: 8042: 8029: 8028: 8024: 8014: 8012: 7997: 7993: 7986: 7970: 7966: 7957: 7955: 7940: 7936: 7928: 7915: 7911: 7910: 7903: 7894: 7892: 7877: 7873: 7864: 7862: 7849: 7848: 7844: 7834: 7832: 7819: 7818: 7814: 7804: 7802: 7789: 7788: 7784: 7774: 7772: 7759: 7758: 7751: 7746:Wayback Machine 7736: 7732: 7723: 7721: 7708: 7707: 7703: 7694: 7692: 7685: 7661: 7657: 7650: 7636: 7632: 7623: 7621: 7608: 7607: 7603: 7594: 7592: 7579: 7578: 7574: 7564: 7562: 7549: 7548: 7544: 7537: 7523: 7519: 7509: 7507: 7494: 7493: 7489: 7479: 7477: 7464: 7463: 7459: 7454: 7450: 7440: 7438: 7423: 7419: 7408: 7404: 7394: 7392: 7373: 7369: 7359: 7357: 7356:on 13 June 2002 7342: 7338: 7329: 7327: 7314: 7313: 7309: 7300: 7298: 7275: 7268: 7259: 7257: 7248: 7247: 7243: 7234: 7232: 7219: 7218: 7214: 7205: 7203: 7190: 7189: 7185: 7176: 7174: 7161: 7160: 7156: 7147: 7145: 7132: 7131: 7127: 7118: 7116: 7103: 7102: 7098: 7088: 7086: 7069: 7068: 7064: 7055: 7053: 7040: 7039: 7035: 7026: 7024: 7011: 7010: 7006: 6997: 6995: 6980: 6976: 6966: 6964: 6949: 6945: 6935: 6933: 6931: 6915: 6911: 6902: 6900: 6891: 6890: 6886: 6877: 6875: 6866: 6865: 6861: 6853: 6851: 6849: 6829: 6825: 6816: 6814: 6803: 6799: 6785: 6781: 6768: 6766: 6759:"Pac-Man Fever" 6757: 6756: 6752: 6742: 6740: 6725: 6721: 6708: 6704: 6696: 6694: 6683: 6682: 6675: 6665: 6663: 6646: 6639: 6630: 6628: 6615: 6614: 6610: 6600: 6598: 6581: 6577: 6568: 6566: 6564: 6556:. p. 129. 6544: 6540: 6534:Wayback Machine 6519: 6517: 6508: 6507: 6498: 6488: 6486: 6469: 6465: 6456: 6454: 6447:newsdesk.si.edu 6441: 6440: 6436: 6427: 6425: 6382: 6378: 6368: 6366: 6351: 6347: 6338: 6336: 6323: 6322: 6318: 6301: 6300: 6296: 6287: 6285: 6274: 6270: 6261: 6259: 6242: 6241: 6237: 6228: 6226: 6215: 6214: 6210: 6201: 6199: 6184: 6180: 6171: 6169: 6154: 6150: 6143: 6127: 6123: 6108: 6104: 6097: 6081: 6068: 6061: 6039: 6035: 6026: 6024: 6015: 6014: 6010: 6000: 5998: 5983: 5979: 5969: 5967: 5952: 5948: 5938: 5936: 5929: 5913: 5909: 5901: 5899: 5882: 5875: 5866: 5864: 5856:The Japan Times 5847: 5838: 5829: 5827: 5810: 5806: 5797: 5795: 5778: 5774: 5764: 5762: 5745: 5741: 5731: 5729: 5712: 5708: 5698: 5696: 5679: 5675: 5665: 5663: 5646: 5637: 5627: 5625: 5610: 5603: 5593: 5591: 5584:Designing Sound 5578:Isaza, Miguel. 5576: 5572: 5565: 5543: 5539: 5530: 5528: 5513: 5506: 5497: 5495: 5488:Popular Science 5482: 5481: 5477: 5462: 5436: 5432: 5423: 5421: 5408: 5407: 5403: 5393: 5391: 5378: 5377: 5373: 5364: 5362: 5357: 5356: 5352: 5343: 5341: 5332: 5331: 5327: 5318: 5316: 5307: 5306: 5302: 5293: 5291: 5280: 5276: 5266: 5264: 5249: 5245: 5235: 5233: 5218: 5214: 5204: 5202: 5187: 5183: 5173: 5171: 5169: 5153: 5149: 5140: 5138: 5127: 5123: 5113: 5111: 5096: 5092: 5069: 5065: 5055: 5053: 5051: 5035: 5031: 5026: 5022: 5011: 5010:Reprinted from 5004: 5002: 4991: 4987: 4977: 4975: 4973: 4957: 4953: 4943: 4941: 4939: 4923: 4916: 4904: 4903: 4899: 4890: 4888: 4879: 4878: 4874: 4864: 4862: 4849: 4848: 4844: 4831: 4827: 4817: 4815: 4813: 4797: 4793: 4783: 4781: 4766: 4759: 4753: 4733: 4729: 4719: 4717: 4715: 4695: 4672: 4662: 4660: 4647: 4646: 4639: 4628: 4626: 4622: 4613: 4611: 4602: 4601: 4597: 4590: 4574: 4555: 4550: 4487:Circuit bending 4477: 4472: 4470: 4463: 4458: 4456: 4453: 4377: 4325:Christopher Tin 4308:Civilization IV 4305:", a song from 4295: 4222: 4134:The Game Awards 3993:D.I.C.E. Awards 3958: 3953: 3945:Electronic Arts 3872: 3861: 3855: 3852: 3837: 3825: 3821: 3814: 3745: 3739: 3658:Yale University 3642: 3631: 3625: 3622: 3607: 3595: 3591: 3584: 3517:Planet of Sound 3402: 3388: 3292:Tommy Tallarico 3286:concert at the 3277:The Black Mages 3249:Final Fantasy X 3166:'s 1990s games 3104: 3043: 3026: 3020: 2915: 2909: 2840:Music licensing 2829: 2800:Popular Science 2795: 2748: 2747: 2739: 2737: 2736: 2735: 2734: 2721: 2714: 2711: 2702: 2701: 2700: 2687: 2680: 2677: 2667: 2661: 2652: 2641: 2635: 2632: 2617: 2605: 2601: 2594: 2581:Forza Horizon 3 2459: 2318:and subsequent 2256:decompressing. 2169: 2163: 2066: 1966:Super Star Wars 1937:Dolby Pro Logic 1803:David Whittaker 1729:basslines and " 1704:Streets of Rage 1701:(1989) and the 1446: 1440: 1378:Streets of Rage 1295:Hirokazu Tanaka 1199:Koichi Sugiyama 1134:Rabbit Software 1058:Juventino Rosas 935: 899: 897: 892: 891: 862:Game art design 857: 849: 848: 824: 822: 814: 813: 791: 767: 766: 758: 756: 755: 754: 753: 746: 743: 736: 730: 678: 668: 663: 602: 573: 572: 508: 496: 486: 485: 481:Cancelled games 420: 410: 409: 346: 336: 335: 275:Electronic game 243: 213: 202: 201: 200: 195: 184: 178: 175: 160: 148: 144: 133: 122: 116: 113: 107:Please help by 106: 94: 90: 53: 49: 42: 35: 28: 23: 22: 15: 12: 11: 5: 11397: 11387: 11386: 11381: 11364: 11363: 11361: 11360: 11355: 11350: 11348:Rock Comic Con 11345: 11340: 11335: 11329: 11327: 11323: 11322: 11319: 11318: 11316: 11315: 11310: 11309: 11308: 11303: 11301:Time Lord rock 11292: 11290: 11286: 11285: 11283: 11282: 11276: 11274: 11270: 11269: 11267: 11266: 11261: 11255: 11253: 11249: 11248: 11246: 11245: 11240: 11239: 11238: 11227: 11225: 11218: 11214: 11213: 11206: 11205: 11198: 11191: 11183: 11174: 11173: 11171: 11170: 11165: 11160: 11155: 11150: 11145: 11140: 11135: 11130: 11125: 11120: 11115: 11110: 11105: 11100: 11095: 11090: 11088:Ambient techno 11085: 11079: 11077: 11067: 11066: 11064: 11063: 11058: 11053: 11047: 11045: 11041: 11040: 11038: 11037: 11032: 11026: 11024: 11020: 11019: 11017: 11016: 11011: 11006: 11001: 10996: 10991: 10985: 10983: 10979: 10978: 10976: 10975: 10970: 10965: 10960: 10955: 10949: 10947: 10943: 10942: 10935: 10934: 10927: 10920: 10912: 10903: 10902: 10899: 10898: 10896: 10895: 10890: 10885: 10880: 10875: 10870: 10869: 10868: 10863: 10858: 10848: 10847: 10846: 10836: 10831: 10826: 10820: 10818: 10814: 10813: 10811: 10810: 10809: 10808: 10806:Adaptive music 10798: 10793: 10788: 10783: 10778: 10773: 10768: 10763: 10758: 10757: 10756: 10746: 10741: 10735: 10733: 10729: 10728: 10726: 10725: 10724: 10723: 10718: 10708: 10707: 10706: 10701: 10696: 10694:Plunderphonics 10686: 10681: 10680: 10679: 10678: 10677: 10667: 10662: 10657: 10652: 10642: 10637: 10632: 10627: 10626: 10625: 10620: 10615: 10605: 10600: 10594: 10592: 10585: 10581: 10580: 10577: 10576: 10574: 10573: 10568: 10563: 10558: 10553: 10547: 10545: 10541: 10540: 10538: 10537: 10532: 10531: 10530: 10520: 10519: 10518: 10513: 10508: 10498: 10496:Tropical house 10493: 10488: 10483: 10478: 10473: 10472: 10471: 10469:Riddim (genre) 10466: 10456: 10451: 10449:Outsider house 10446: 10441: 10440: 10439: 10434: 10424: 10419: 10414: 10409: 10404: 10399: 10394: 10389: 10384: 10383: 10382: 10372: 10367: 10362: 10357: 10352: 10350:Brazilian bass 10347: 10342: 10340:Big room house 10337: 10332: 10327: 10322: 10316: 10314: 10310: 10309: 10307: 10306: 10301: 10296: 10291: 10289:Vocaloid music 10286: 10285: 10284: 10274: 10269: 10264: 10259: 10258: 10257: 10247: 10242: 10237: 10232: 10227: 10226: 10225: 10220: 10210: 10205: 10204: 10203: 10193: 10188: 10183: 10178: 10173: 10168: 10163: 10158: 10153: 10152: 10151: 10146: 10139:Hypnagogic pop 10136: 10131: 10130: 10129: 10119: 10114: 10109: 10108: 10107: 10102: 10097: 10087: 10086: 10085: 10075: 10070: 10069: 10068: 10058: 10053: 10048: 10043: 10038: 10033: 10027: 10025: 10021: 10020: 10018: 10017: 10016: 10015: 10010: 10000: 9999: 9998: 9993: 9988: 9978: 9977: 9976: 9971: 9966: 9961: 9956: 9951: 9946: 9941: 9936: 9931: 9926: 9916: 9915: 9914: 9904: 9899: 9894: 9889: 9884: 9879: 9874: 9873: 9872: 9862: 9861: 9860: 9853:Minimal techno 9850: 9845: 9840: 9835: 9830: 9829: 9828: 9826:Drill 'n' bass 9818: 9813: 9808: 9803: 9798: 9797: 9796: 9791: 9786: 9781: 9780: 9779: 9777:Lento violento 9769: 9764: 9759: 9754: 9749: 9744: 9742:Belgian techno 9734: 9729: 9728: 9727: 9722: 9712: 9707: 9702: 9701: 9700: 9690: 9685: 9680: 9675: 9670: 9669: 9668: 9667: 9666: 9661: 9656: 9651: 9643: 9642: 9641: 9631: 9630: 9629: 9624: 9619: 9614: 9601: 9600: 9599: 9594: 9589: 9579: 9578: 9577: 9567: 9562: 9557: 9552: 9547: 9542: 9537: 9532: 9531: 9530: 9528:Toytown techno 9525: 9523:Happy hardcore 9520: 9510: 9505: 9500: 9495: 9493:Baltimore club 9490: 9485: 9483:Ambient techno 9480: 9474: 9472: 9468: 9467: 9465: 9464: 9459: 9458: 9457: 9455:Detroit techno 9452: 9447: 9437: 9432: 9427: 9422: 9417: 9412: 9407: 9402: 9397: 9392: 9391: 9390: 9385: 9380: 9375: 9370: 9365: 9360: 9355: 9350: 9345: 9340: 9335: 9330: 9320: 9315: 9310: 9305: 9304: 9303: 9298: 9293: 9288: 9283: 9273: 9268: 9267: 9266: 9256: 9255: 9254: 9244: 9239: 9234: 9233: 9232: 9230:New jack swing 9222: 9221: 9220: 9218:Florida breaks 9210: 9205: 9204: 9203: 9193: 9187: 9185: 9181: 9180: 9178: 9177: 9172: 9167: 9166: 9165: 9160: 9155: 9145: 9144: 9143: 9138: 9133: 9123: 9118: 9117: 9116: 9106: 9105: 9104: 9094: 9089: 9084: 9079: 9074: 9069: 9064: 9063: 9062: 9051: 9049: 9045: 9044: 9042: 9041: 9040: 9039: 9029: 9028: 9027: 9022: 9017: 9007: 9002: 8997: 8992: 8987: 8982: 8977: 8972: 8966: 8964: 8960: 8959: 8957: 8956: 8951: 8946: 8941: 8936: 8931: 8930: 8929: 8924: 8919: 8909: 8907:Computer music 8904: 8899: 8898: 8897: 8892: 8891: 8890: 8880: 8875: 8870: 8868:Electric blues 8859: 8857: 8850: 8839: 8838: 8825: 8822: 8821: 8813: 8812: 8805: 8798: 8790: 8784: 8783: 8773: 8767: 8761: 8755: 8749: 8737: 8736:at Tracksounds 8731: 8722: 8719:GamesSound.com 8716: 8708: 8707:External links 8705: 8702: 8701: 8676: 8646: 8631:. 1 May 2011. 8620: 8591: 8562: 8537: 8506: 8481: 8450: 8439:. June 6, 2024 8424: 8391: 8362: 8335: 8306: 8276: 8247: 8218: 8204:. 2019-01-23. 8193: 8179:. 2009-01-06. 8164: 8135: 8105: 8080: 8051: 8022: 7991: 7984: 7964: 7934: 7921:Game Developer 7901: 7871: 7857:. 2015-08-08. 7842: 7812: 7791:"Bibliography" 7782: 7749: 7730: 7701: 7683: 7655: 7648: 7630: 7601: 7583:The Soundtrack 7572: 7542: 7535: 7517: 7500:Ludomusicology 7487: 7470:Ludomusicology 7457: 7448: 7417: 7402: 7367: 7336: 7307: 7266: 7241: 7212: 7183: 7154: 7125: 7096: 7075:academyart.edu 7062: 7033: 7004: 6974: 6943: 6929: 6909: 6884: 6859: 6847: 6841:, p. 76, 6823: 6797: 6779: 6750: 6719: 6702: 6673: 6637: 6608: 6575: 6562: 6554:Serpent's Tail 6538: 6496: 6463: 6434: 6376: 6345: 6316: 6313:on 2014-02-01. 6294: 6268: 6254:. 2007-08-05. 6235: 6208: 6178: 6148: 6141: 6121: 6102: 6095: 6066: 6059: 6033: 6008: 5977: 5946: 5927: 5907: 5873: 5836: 5804: 5772: 5739: 5706: 5673: 5635: 5601: 5570: 5563: 5537: 5504: 5475: 5460: 5430: 5401: 5371: 5350: 5325: 5300: 5274: 5251:Ryan Mattich. 5243: 5212: 5189:Kalata, Kurt. 5181: 5167: 5147: 5129:Audun Sorlie. 5121: 5090: 5063: 5049: 5029: 5020: 4985: 4971: 4951: 4937: 4914: 4897: 4872: 4842: 4825: 4811: 4791: 4757: 4751: 4727: 4713: 4670: 4637: 4620: 4595: 4588: 4552: 4551: 4549: 4546: 4545: 4544: 4539: 4534: 4529: 4524: 4519: 4517:Ludomusicology 4514: 4509: 4504: 4499: 4497:IEZA Framework 4494: 4489: 4483: 4482: 4468: 4452: 4449: 4445:Touhou Project 4417:Touhou Project 4402:Chrono Trigger 4376: 4373: 4294: 4291: 4288: 4287: 4285: 4279: 4275: 4274: 4272: 4266: 4262: 4261: 4259: 4254: 4250: 4249: 4246: 4241: 4237: 4236: 4233: 4230: 4221: 4218: 4215: 4214: 4211: 4206: 4202: 4201: 4198: 4193: 4189: 4188: 4185: 4182: 4178: 4177: 4174: 4171: 4167: 4166: 4163: 4157: 4153: 4152: 4149: 4144: 4140: 4139: 4136: 4131: 4127: 4126: 4123: 4120: 4116: 4115: 4112: 4106: 4102: 4101: 4098: 4092: 4088: 4087: 4084: 4078: 4074: 4073: 4070: 4065: 4061: 4060: 4057: 4052: 4048: 4047: 4044: 4041: 4037: 4036: 4034: 4031: 4027: 4026: 4023: 4018: 4014: 4013: 4010: 4003: 3999: 3998: 3995: 3990: 3986: 3985: 3982: 3977: 3973: 3972: 3969: 3966: 3957: 3954: 3952: 3949: 3925:Sound Designer 3921:music director 3874: 3873: 3828: 3826: 3819: 3813: 3810: 3777:The Soundtrack 3743:Ludomusicology 3741:Main article: 3738: 3737:Academic study 3735: 3644: 3643: 3598: 3596: 3589: 3583: 3580: 3495:Sweet Exorcist 3475:Haruomi Hosono 3461:The Pretenders 3453:Space Invaders 3434:Space Invaders 3432:, who sampled 3416:(particularly 3387: 3384: 3323:Orvar Säfström 3288:Hollywood Bowl 3228:America Online 3185:Chrono Trigger 3103: 3100: 3042: 3039: 3019: 3016: 2968: 2967: 2964: 2961: 2937:Space Invaders 2908: 2905: 2876:Alpha Protocol 2828: 2825: 2816:Space Invaders 2794: 2791: 2738: 2723:An example of 2722: 2712: 2704: 2703: 2688: 2678: 2670: 2669: 2668: 2659: 2658: 2657: 2654: 2653: 2608: 2606: 2599: 2593: 2590: 2458: 2455: 2408:James Hannigan 2219:Mieko Ishikawa 2206:, composed by 2165:Main article: 2162: 2159: 2065: 2064:MIDI on the PC 2062: 2036:Legend of Mana 1926:Chrono Trigger 1870:surround sound 1860:(1991) on the 1829:Richard Joseph 1813:Chris HĂĽlsbeck 1762:text adventure 1685:FM synthesizer 1657:Marble Madness 1614:, sourced the 1568:home computers 1439: 1436: 1262:Yie-Ar Kung Fu 1251:Miki Higashino 1122:computer games 1054:Over The Waves 1021:Motorola 68000 979:, released by 976:Space Invaders 937: 936: 934: 933: 926: 919: 911: 908: 907: 894: 893: 890: 889: 884: 879: 869: 858: 855: 854: 851: 850: 847: 846: 841: 836: 831: 829:Video game art 825: 820: 819: 816: 815: 812: 811: 806: 798: 792: 787: 786: 783: 782: 774: 773: 757: 744: 739: 738: 737: 728: 727: 726: 698:arcade cabinet 690:cassette tapes 667: 664: 662: 659: 604: 603: 601: 600: 593: 586: 578: 575: 574: 571: 570: 565: 560: 555: 554: 553: 548: 538: 537: 536: 526: 525: 524: 519: 514: 503: 497: 492: 491: 488: 487: 484: 483: 478: 473: 472: 471: 466: 456: 451: 446: 445: 444: 434: 433: 432: 421: 416: 415: 412: 411: 408: 407: 402: 401: 400: 395: 385: 380: 375: 370: 365: 360: 359: 358: 347: 342: 341: 338: 337: 334: 333: 328: 327: 326: 321: 311: 306: 305: 304: 299: 289: 288: 287: 282: 272: 271: 270: 265: 260: 250: 244: 239: 238: 235: 234: 228: 227: 215: 214: 197: 196: 151: 149: 142: 135: 134: 97: 95: 88: 83: 57: 56: 54: 47: 26: 9: 6: 4: 3: 2: 11396: 11385: 11382: 11380: 11377: 11376: 11374: 11359: 11356: 11354: 11351: 11349: 11346: 11344: 11341: 11339: 11336: 11334: 11331: 11330: 11328: 11324: 11314: 11311: 11307: 11304: 11302: 11299: 11298: 11297: 11294: 11293: 11291: 11287: 11281: 11278: 11277: 11275: 11271: 11265: 11262: 11260: 11257: 11256: 11254: 11250: 11244: 11241: 11237: 11234: 11233: 11232: 11229: 11228: 11226: 11222: 11219: 11215: 11211: 11204: 11199: 11197: 11192: 11190: 11185: 11184: 11181: 11169: 11166: 11164: 11161: 11159: 11156: 11154: 11151: 11149: 11146: 11144: 11141: 11139: 11136: 11134: 11131: 11129: 11126: 11124: 11121: 11119: 11116: 11114: 11111: 11109: 11106: 11104: 11101: 11099: 11098:Drum and bass 11096: 11094: 11091: 11089: 11086: 11084: 11081: 11080: 11078: 11076: 11073: 11068: 11062: 11059: 11057: 11054: 11052: 11049: 11048: 11046: 11042: 11036: 11033: 11031: 11030:Blip Festival 11028: 11027: 11025: 11021: 11015: 11012: 11010: 11007: 11005: 11002: 11000: 10997: 10995: 10992: 10990: 10987: 10986: 10984: 10980: 10974: 10971: 10969: 10966: 10964: 10961: 10959: 10958:Tracker music 10956: 10954: 10951: 10950: 10948: 10944: 10940: 10933: 10928: 10926: 10921: 10919: 10914: 10913: 10910: 10894: 10891: 10889: 10886: 10884: 10881: 10879: 10876: 10874: 10871: 10867: 10864: 10862: 10859: 10857: 10854: 10853: 10852: 10849: 10845: 10842: 10841: 10840: 10837: 10835: 10832: 10830: 10827: 10825: 10822: 10821: 10819: 10815: 10807: 10804: 10803: 10802: 10799: 10797: 10796:Sound collage 10794: 10792: 10789: 10787: 10784: 10782: 10779: 10777: 10774: 10772: 10769: 10767: 10764: 10762: 10759: 10755: 10752: 10751: 10750: 10747: 10745: 10744:Celtic fusion 10742: 10740: 10737: 10736: 10734: 10730: 10722: 10719: 10717: 10714: 10713: 10712: 10709: 10705: 10702: 10700: 10697: 10695: 10692: 10691: 10690: 10687: 10685: 10682: 10676: 10673: 10672: 10671: 10668: 10666: 10663: 10661: 10658: 10656: 10655:Circuit party 10653: 10651: 10648: 10647: 10646: 10643: 10641: 10638: 10636: 10633: 10631: 10628: 10624: 10621: 10619: 10616: 10614: 10611: 10610: 10609: 10606: 10604: 10601: 10599: 10596: 10595: 10593: 10589: 10586: 10582: 10572: 10569: 10567: 10564: 10562: 10559: 10557: 10554: 10552: 10549: 10548: 10546: 10542: 10536: 10533: 10529: 10526: 10525: 10524: 10521: 10517: 10514: 10512: 10509: 10507: 10504: 10503: 10502: 10499: 10497: 10494: 10492: 10489: 10487: 10484: 10482: 10479: 10477: 10474: 10470: 10467: 10465: 10462: 10461: 10460: 10457: 10455: 10452: 10450: 10447: 10445: 10442: 10438: 10435: 10433: 10430: 10429: 10428: 10425: 10423: 10420: 10418: 10415: 10413: 10410: 10408: 10407:Jungle terror 10405: 10403: 10400: 10398: 10395: 10393: 10390: 10388: 10385: 10381: 10378: 10377: 10376: 10373: 10371: 10368: 10366: 10363: 10361: 10358: 10356: 10353: 10351: 10348: 10346: 10343: 10341: 10338: 10336: 10333: 10331: 10328: 10326: 10323: 10321: 10318: 10317: 10315: 10311: 10305: 10302: 10300: 10297: 10295: 10292: 10290: 10287: 10283: 10280: 10279: 10278: 10275: 10273: 10270: 10268: 10265: 10263: 10260: 10256: 10253: 10252: 10251: 10248: 10246: 10243: 10241: 10238: 10236: 10233: 10231: 10228: 10224: 10221: 10219: 10216: 10215: 10214: 10211: 10209: 10206: 10202: 10199: 10198: 10197: 10194: 10192: 10189: 10187: 10184: 10182: 10179: 10177: 10174: 10172: 10169: 10167: 10164: 10162: 10159: 10157: 10154: 10150: 10147: 10145: 10142: 10141: 10140: 10137: 10135: 10132: 10128: 10125: 10124: 10123: 10120: 10118: 10117:Future garage 10115: 10113: 10112:Electronicore 10110: 10106: 10103: 10101: 10098: 10096: 10093: 10092: 10091: 10090:Electro house 10088: 10084: 10081: 10080: 10079: 10076: 10074: 10073:Dancehall pop 10071: 10067: 10064: 10063: 10062: 10059: 10057: 10054: 10052: 10049: 10047: 10044: 10042: 10039: 10037: 10034: 10032: 10029: 10028: 10026: 10022: 10014: 10011: 10009: 10006: 10005: 10004: 10003:UK hard house 10001: 9997: 9994: 9992: 9989: 9987: 9984: 9983: 9982: 9979: 9975: 9972: 9970: 9967: 9965: 9962: 9960: 9957: 9955: 9952: 9950: 9947: 9945: 9942: 9940: 9937: 9935: 9932: 9930: 9927: 9925: 9922: 9921: 9920: 9917: 9913: 9910: 9909: 9908: 9905: 9903: 9900: 9898: 9895: 9893: 9890: 9888: 9885: 9883: 9880: 9878: 9875: 9871: 9870:Electro swing 9868: 9867: 9866: 9863: 9859: 9856: 9855: 9854: 9851: 9849: 9846: 9844: 9841: 9839: 9836: 9834: 9831: 9827: 9824: 9823: 9822: 9819: 9817: 9814: 9812: 9809: 9807: 9804: 9802: 9799: 9795: 9792: 9790: 9787: 9785: 9782: 9778: 9775: 9774: 9773: 9770: 9768: 9765: 9763: 9760: 9758: 9755: 9753: 9750: 9748: 9747:Bouncy techno 9745: 9743: 9740: 9739: 9738: 9735: 9733: 9730: 9726: 9723: 9721: 9718: 9717: 9716: 9713: 9711: 9708: 9706: 9703: 9699: 9696: 9695: 9694: 9691: 9689: 9686: 9684: 9681: 9679: 9678:Dungeon synth 9676: 9674: 9671: 9665: 9662: 9660: 9657: 9655: 9652: 9650: 9647: 9646: 9644: 9640: 9637: 9636: 9635: 9632: 9628: 9625: 9623: 9620: 9618: 9615: 9613: 9610: 9609: 9607: 9606: 9605: 9604:Drum and bass 9602: 9598: 9595: 9593: 9590: 9588: 9587:Bristol sound 9585: 9584: 9583: 9580: 9576: 9573: 9572: 9571: 9568: 9566: 9563: 9561: 9558: 9556: 9553: 9551: 9548: 9546: 9543: 9541: 9538: 9536: 9533: 9529: 9526: 9524: 9521: 9519: 9516: 9515: 9514: 9511: 9509: 9506: 9504: 9501: 9499: 9496: 9494: 9491: 9489: 9486: 9484: 9481: 9479: 9476: 9475: 9473: 9469: 9463: 9462:Tracker music 9460: 9456: 9453: 9451: 9448: 9446: 9443: 9442: 9441: 9438: 9436: 9433: 9431: 9428: 9426: 9423: 9421: 9418: 9416: 9413: 9411: 9408: 9406: 9403: 9401: 9398: 9396: 9393: 9389: 9386: 9384: 9381: 9379: 9376: 9374: 9371: 9369: 9366: 9364: 9361: 9359: 9356: 9354: 9351: 9349: 9346: 9344: 9341: 9339: 9338:Balearic beat 9336: 9334: 9331: 9329: 9326: 9325: 9324: 9321: 9319: 9316: 9314: 9311: 9309: 9306: 9302: 9299: 9297: 9294: 9292: 9289: 9287: 9284: 9282: 9279: 9278: 9277: 9274: 9272: 9269: 9265: 9262: 9261: 9260: 9257: 9253: 9250: 9249: 9248: 9245: 9243: 9240: 9238: 9235: 9231: 9228: 9227: 9226: 9223: 9219: 9216: 9215: 9214: 9211: 9209: 9206: 9202: 9199: 9198: 9197: 9194: 9192: 9189: 9188: 9186: 9182: 9176: 9173: 9171: 9170:Reggae fusion 9168: 9164: 9161: 9159: 9156: 9154: 9151: 9150: 9149: 9146: 9142: 9139: 9137: 9134: 9132: 9129: 9128: 9127: 9124: 9122: 9119: 9115: 9112: 9111: 9110: 9107: 9103: 9100: 9099: 9098: 9095: 9093: 9090: 9088: 9085: 9083: 9080: 9078: 9075: 9073: 9070: 9068: 9065: 9061: 9058: 9057: 9056: 9053: 9052: 9050: 9046: 9038: 9035: 9034: 9033: 9030: 9026: 9023: 9021: 9018: 9016: 9013: 9012: 9011: 9008: 9006: 9003: 9001: 9000:New-age music 8998: 8996: 8993: 8991: 8988: 8986: 8983: 8981: 8978: 8976: 8973: 8971: 8968: 8967: 8965: 8961: 8955: 8954:Space age pop 8952: 8950: 8947: 8945: 8942: 8940: 8937: 8935: 8932: 8928: 8925: 8923: 8920: 8918: 8915: 8914: 8913: 8910: 8908: 8905: 8903: 8900: 8896: 8895:Western swing 8893: 8889: 8886: 8885: 8884: 8881: 8879: 8876: 8874: 8871: 8869: 8866: 8865: 8864: 8861: 8860: 8858: 8854: 8851: 8849: 8844: 8840: 8836: 8835: 8830: 8829: 8823: 8818: 8811: 8806: 8804: 8799: 8797: 8792: 8791: 8788: 8781: 8777: 8774: 8771: 8768: 8765: 8762: 8759: 8756: 8754:at uvlist.net 8753: 8750: 8747: 8746: 8741: 8738: 8735: 8732: 8730: 8726: 8723: 8720: 8717: 8714: 8711: 8710: 8690: 8686: 8680: 8664: 8660: 8656: 8650: 8634: 8630: 8624: 8609: 8605: 8601: 8595: 8580: 8576: 8572: 8566: 8551: 8547: 8541: 8525: 8521: 8517: 8510: 8495: 8491: 8485: 8469: 8465: 8461: 8454: 8438: 8434: 8428: 8412: 8408: 8407: 8402: 8395: 8380: 8376: 8372: 8366: 8350: 8346: 8339: 8325:on 2015-11-14 8324: 8320: 8316: 8310: 8295: 8291: 8287: 8280: 8265: 8261: 8257: 8251: 8236: 8232: 8231:gamasutra.com 8228: 8222: 8207: 8203: 8197: 8182: 8178: 8174: 8168: 8153: 8149: 8145: 8139: 8124: 8120: 8116: 8109: 8094: 8090: 8084: 8069: 8065: 8061: 8055: 8040: 8036: 8032: 8026: 8010: 8006: 8002: 7995: 7987: 7985:9781134595372 7981: 7977: 7976: 7968: 7953: 7949: 7945: 7938: 7927: 7923: 7922: 7914: 7908: 7906: 7890: 7886: 7882: 7875: 7860: 7856: 7852: 7846: 7830: 7826: 7822: 7816: 7800: 7796: 7792: 7786: 7770: 7766: 7762: 7761:"About SSSMG" 7756: 7754: 7747: 7743: 7740: 7734: 7719: 7715: 7713: 7705: 7690: 7686: 7684:9781316337851 7680: 7676: 7672: 7668: 7667: 7659: 7651: 7649:9781107116870 7645: 7641: 7634: 7619: 7615: 7613: 7605: 7591:on 2017-04-05 7590: 7586: 7584: 7576: 7560: 7556: 7552: 7546: 7538: 7536:9781781791974 7532: 7528: 7521: 7505: 7501: 7497: 7491: 7475: 7471: 7467: 7461: 7452: 7436: 7432: 7428: 7421: 7413: 7406: 7390: 7386: 7382: 7378: 7371: 7355: 7351: 7347: 7340: 7325: 7321: 7317: 7311: 7296: 7292: 7288: 7284: 7280: 7273: 7271: 7256:on 2011-06-04 7255: 7251: 7245: 7230: 7226: 7222: 7216: 7201: 7197: 7193: 7187: 7172: 7168: 7164: 7158: 7143: 7139: 7135: 7129: 7114: 7110: 7106: 7100: 7084: 7080: 7076: 7072: 7066: 7051: 7047: 7043: 7037: 7023:on 2016-02-02 7022: 7018: 7014: 7008: 6993: 6989: 6985: 6978: 6962: 6958: 6954: 6947: 6932: 6930:90-6450-628-0 6926: 6922: 6921: 6913: 6899:on 2011-02-21 6898: 6894: 6888: 6874:on 2015-05-20 6873: 6869: 6863: 6850: 6844: 6840: 6836: 6835: 6834:Techno Rebels 6827: 6813:on 2010-07-31 6812: 6808: 6801: 6794: 6790: 6789: 6783: 6776: 6764: 6760: 6754: 6738: 6734: 6730: 6723: 6717: 6713: 6712: 6706: 6692: 6691: 6686: 6680: 6678: 6661: 6657: 6656: 6651: 6644: 6642: 6627:on 2010-12-09 6626: 6622: 6618: 6612: 6596: 6592: 6591: 6586: 6579: 6565: 6563:1-85242-627-6 6559: 6555: 6551: 6550: 6542: 6535: 6531: 6528: 6515: 6511: 6505: 6503: 6501: 6484: 6480: 6479: 6474: 6467: 6452: 6448: 6444: 6438: 6423: 6419: 6415: 6411: 6407: 6403: 6399: 6395: 6391: 6390:New Scientist 6387: 6380: 6364: 6360: 6356: 6349: 6334: 6330: 6326: 6320: 6312: 6308: 6304: 6298: 6283: 6279: 6272: 6257: 6253: 6249: 6245: 6239: 6224: 6223: 6218: 6212: 6197: 6193: 6189: 6182: 6167: 6163: 6159: 6152: 6144: 6142:9781442216969 6138: 6134: 6133: 6125: 6117: 6113: 6106: 6098: 6096:9783531189130 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5078: 5077:SPH Magazines 5074: 5067: 5052: 5046: 5042: 5041: 5033: 5024: 5016: 5015: 5000: 4996: 4989: 4974: 4968: 4964: 4963: 4955: 4940: 4934: 4930: 4929: 4921: 4919: 4910: 4909: 4901: 4886: 4882: 4876: 4860: 4856: 4852: 4846: 4840: 4836: 4835: 4829: 4814: 4808: 4804: 4803: 4795: 4779: 4775: 4771: 4764: 4762: 4754: 4748: 4745:, p. 2, 4744: 4740: 4739: 4731: 4716: 4710: 4706: 4702: 4701: 4693: 4691: 4689: 4687: 4685: 4683: 4681: 4679: 4677: 4675: 4658: 4654: 4650: 4644: 4642: 4635: 4631: 4624: 4610:on 2010-09-23 4609: 4605: 4599: 4591: 4589:9781118877197 4585: 4581: 4580: 4572: 4570: 4568: 4566: 4564: 4562: 4560: 4558: 4553: 4543: 4540: 4538: 4535: 4533: 4530: 4528: 4525: 4523: 4520: 4518: 4515: 4513: 4510: 4508: 4505: 4503: 4500: 4498: 4495: 4493: 4490: 4488: 4485: 4484: 4480: 4469: 4466: 4455: 4448: 4446: 4442: 4441: 4436: 4432: 4428: 4427: 4426:When They Cry 4422: 4418: 4414: 4410: 4409: 4408:Final Fantasy 4404: 4403: 4398: 4397: 4392: 4389:The Japanese 4387: 4384: 4382: 4372: 4369: 4367: 4366:Inside Gaming 4363: 4362:Machinima.com 4359: 4354: 4352: 4348: 4344: 4340: 4339:Charlie Rosen 4336: 4332: 4331: 4326: 4322: 4318: 4314: 4310: 4309: 4304: 4300: 4299:Grammy Awards 4286: 4283: 4280: 4277: 4276: 4273: 4271: 4267: 4264: 4263: 4260: 4258: 4255: 4252: 4251: 4247: 4245: 4242: 4239: 4238: 4234: 4231: 4228: 4227: 4212: 4210: 4207: 4204: 4203: 4199: 4197: 4196:Grammy Awards 4194: 4191: 4190: 4186: 4183: 4180: 4179: 4175: 4172: 4169: 4168: 4164: 4161: 4158: 4155: 4154: 4150: 4148: 4145: 4142: 4141: 4137: 4135: 4132: 4129: 4128: 4124: 4121: 4118: 4117: 4113: 4110: 4109:Grammy Awards 4107: 4104: 4103: 4099: 4097: 4093: 4090: 4089: 4085: 4082: 4079: 4076: 4075: 4071: 4069: 4066: 4063: 4062: 4058: 4056: 4053: 4050: 4049: 4045: 4042: 4039: 4038: 4035: 4032: 4029: 4028: 4024: 4022: 4019: 4016: 4015: 4011: 4009: 4008: 4004: 4001: 4000: 3996: 3994: 3991: 3988: 3987: 3983: 3981: 3978: 3975: 3974: 3970: 3967: 3964: 3963: 3948: 3946: 3940: 3936: 3934: 3930: 3926: 3922: 3918: 3917: 3912: 3911: 3906: 3905: 3900: 3899: 3892: 3890: 3884: 3882: 3881:game designer 3870: 3867: 3859: 3849: 3845: 3841: 3835: 3834: 3829:This section 3827: 3818: 3817: 3809: 3805: 3801: 3797: 3795: 3791: 3787: 3782: 3778: 3774: 3768: 3766: 3762: 3757: 3755: 3751: 3744: 3734: 3732: 3728: 3724: 3720: 3715: 3713: 3709: 3704: 3702: 3697: 3695: 3691: 3687: 3682: 3680: 3676: 3672: 3667: 3663: 3659: 3655: 3651: 3640: 3637: 3629: 3619: 3615: 3611: 3605: 3604: 3599:This section 3597: 3588: 3587: 3579: 3577: 3573: 3569: 3565: 3564:sawtooth wave 3561: 3557: 3556:Kieran Hebden 3553: 3552:Dizzee Rascal 3549: 3545: 3541: 3537: 3533: 3529: 3525: 3520: 3518: 3514: 3513: 3508: 3504: 3500: 3496: 3492: 3488: 3484: 3480: 3476: 3472: 3471: 3470:Pac-Man Fever 3466: 3462: 3458: 3457:Space Invader 3454: 3449: 3447: 3443: 3439: 3438:Computer Game 3435: 3431: 3427: 3423: 3422:electro music 3419: 3415: 3411: 3407: 3406:popular music 3401: 3397: 3393: 3383: 3381: 3376: 3374: 3370: 3366: 3361: 3359: 3358:concert halls 3355: 3350: 3348: 3344: 3340: 3335: 3332: 3328: 3324: 3319: 3317: 3316: 3311: 3307: 3306: 3301: 3297: 3293: 3289: 3285: 3280: 3278: 3274: 3270: 3266: 3262: 3258: 3253: 3251: 3250: 3245: 3241: 3240: 3235: 3234: 3229: 3225: 3220: 3217: 3213: 3209: 3205: 3204:Final Fantasy 3201: 3197: 3196: 3191: 3190: 3186: 3181: 3180: 3175: 3174: 3170: 3165: 3160: 3158: 3157: 3152: 3151: 3145: 3143: 3139: 3135: 3134:Final Fantasy 3131: 3130:Nobuo Uematsu 3127: 3123: 3119: 3115: 3110: 3099: 3095: 3092: 3087: 3085: 3084: 3079: 3075: 3074: 3069: 3064: 3062: 3058: 3054: 3053: 3047: 3038: 3035: 3031: 3025: 3015: 3011: 3009: 3005: 3001: 2997: 2993: 2988: 2986: 2982: 2978: 2974: 2965: 2962: 2958: 2957: 2956: 2953: 2951: 2947: 2943: 2942:Computer Game 2939: 2938: 2933: 2929: 2925: 2920: 2914: 2904: 2901: 2897: 2893: 2888: 2886: 2882: 2878: 2877: 2872: 2868: 2867: 2861: 2857: 2853: 2849: 2844: 2841: 2837: 2836: 2824: 2820: 2818: 2817: 2812: 2811: 2810:Resident Evil 2805: 2802: 2801: 2790: 2786: 2784: 2780: 2776: 2771: 2769: 2766:, with up to 2765: 2761: 2756: 2753: 2752:Dolby Digital 2746: 2744: 2732: 2731: 2726: 2710: 2708: 2698: 2697: 2692: 2691:ambient music 2676: 2674: 2650: 2647: 2639: 2629: 2625: 2621: 2615: 2614: 2609:This section 2607: 2598: 2597: 2589: 2587: 2583: 2582: 2577: 2575: 2574: 2568: 2564: 2561:Games in the 2559: 2557: 2556: 2550: 2548: 2547: 2542: 2538: 2537:PlayStation 3 2533: 2531: 2527: 2526: 2521: 2520: 2515: 2511: 2510:Endless Ocean 2507: 2503: 2499: 2495: 2490: 2488: 2487: 2482: 2481: 2475: 2473: 2472: 2467: 2466: 2454: 2452: 2451: 2446: 2445: 2440: 2436: 2432: 2428: 2427: 2421: 2419: 2418:dynamic music 2415: 2414: 2409: 2405: 2404: 2399: 2395: 2389: 2386: 2382: 2378: 2373: 2371: 2370: 2365: 2364: 2359: 2358: 2353: 2352: 2347: 2343: 2339: 2333: 2331: 2330: 2325: 2324:John Williams 2321: 2317: 2316: 2311: 2306: 2304: 2301:'s score for 2300: 2296: 2292: 2288: 2282: 2280: 2279: 2273: 2271: 2270: 2265: 2264: 2257: 2254: 2249: 2244: 2242: 2236: 2234: 2233: 2232:Ys I & II 2228: 2225:in 1989. The 2224: 2223:Ryo Yonemitsu 2220: 2216: 2214: 2209: 2205: 2204: 2199: 2196: 2195:TurboGrafx-CD 2192: 2191: 2186: 2182: 2181:Mixed Mode CD 2177: 2175: 2168: 2158: 2155: 2151: 2148: 2144: 2141: 2137: 2133: 2128: 2126: 2125: 2120: 2119:Sound Blaster 2116: 2112: 2107: 2104: 2100: 2096: 2091: 2088: 2084: 2075: 2070: 2061: 2059: 2054: 2052: 2048: 2044: 2043: 2038: 2037: 2032: 2031: 2026: 2022: 2018: 2014: 2009: 2005: 2000: 1997: 1993: 1988: 1986: 1982: 1978: 1974: 1973: 1968: 1967: 1962: 1961: 1956: 1955: 1950: 1946: 1945:Jurassic Park 1942: 1938: 1934: 1933: 1928: 1927: 1922: 1921: 1916: 1915: 1910: 1909: 1904: 1903: 1898: 1894: 1890: 1889:Super Famicom 1882: 1877: 1873: 1871: 1867: 1863: 1859: 1858: 1853: 1848: 1846: 1845: 1840: 1839: 1838:Cannon Fodder 1834: 1830: 1826: 1825: 1820: 1819: 1814: 1810: 1809: 1804: 1800: 1796: 1792: 1788: 1784: 1779: 1777: 1773: 1769: 1768: 1763: 1759: 1755: 1750: 1748: 1747:shoot 'em ups 1744: 1743:visual novels 1740: 1736: 1732: 1728: 1724: 1720: 1716: 1712: 1711: 1706: 1705: 1700: 1699: 1694: 1690: 1686: 1681: 1677: 1673: 1669: 1665: 1660: 1658: 1653: 1651: 1647: 1644:), magnetic ( 1643: 1642:ROM cartridge 1639: 1634: 1633:IBM PC clones 1630: 1628: 1624: 1620: 1617: 1616:Yamaha YM2149 1613: 1609: 1604: 1602: 1598: 1593: 1589: 1585: 1581: 1577: 1573: 1569: 1564: 1562: 1558: 1554: 1550: 1546: 1542: 1538: 1534: 1530: 1526: 1522: 1517: 1515: 1514: 1509: 1505: 1504: 1499: 1495: 1491: 1487: 1483: 1479: 1475: 1474: 1469: 1465: 1461: 1457: 1456: 1451: 1445: 1435: 1433: 1432: 1426: 1424: 1420: 1416: 1412: 1408: 1404: 1400: 1399:shoot 'em ups 1396: 1395:visual novels 1392: 1388: 1384: 1383:Dragon Slayer 1380: 1379: 1374: 1373: 1368: 1367: 1362: 1361: 1356: 1355: 1354:Dragon Slayer 1350: 1346: 1345: 1340: 1336: 1335: 1334:Times of Lore 1330: 1329: 1328:Stryker's Run 1324: 1323: 1318: 1317:Martin Galway 1314: 1313: 1308: 1307: 1302: 1301: 1296: 1292: 1291: 1286: 1285: 1280: 1279: 1278:Space Harrier 1274: 1270: 1269: 1264: 1263: 1258: 1257: 1252: 1248: 1247: 1242: 1241: 1236: 1232: 1231: 1226: 1225: 1220: 1216: 1215: 1214:Final Fantasy 1210: 1209:Nobuo Uematsu 1206: 1205: 1200: 1194: 1192: 1191: 1186: 1182: 1177: 1174: 1170: 1166: 1162: 1158: 1153: 1151: 1150:Martin Galway 1147: 1146: 1145:Stryker's Run 1141: 1140: 1135: 1131: 1130:Trooper Truck 1127: 1123: 1119: 1115: 1112:rendition of 1111: 1107: 1106: 1101: 1097: 1096: 1091: 1090: 1085: 1081: 1080: 1075: 1071: 1070: 1065: 1061: 1059: 1055: 1051: 1047: 1043: 1042: 1037: 1033: 1030: 1026: 1022: 1018: 1017:home consoles 1013: 1011: 1007: 1003: 999: 998: 993: 989: 986: 982: 978: 977: 972: 968: 964: 963: 962:Pole Position 958: 957: 952: 948: 944: 932: 927: 925: 920: 918: 913: 912: 910: 909: 906: 896: 895: 888: 885: 883: 880: 877: 873: 870: 867: 863: 860: 859: 853: 852: 845: 842: 840: 837: 835: 832: 830: 827: 826: 818: 817: 810: 807: 802: 799: 797: 796:Arthouse game 794: 793: 790: 785: 784: 780: 776: 775: 771: 770: 765: 763: 742: 725: 723: 722: 717: 713: 709: 705: 704: 699: 695: 691: 687: 683: 677: 673: 658: 655: 653: 648: 646: 640: 638: 634: 630: 626: 622: 618: 614: 610: 599: 594: 592: 587: 585: 580: 579: 577: 576: 569: 566: 564: 561: 559: 556: 552: 549: 547: 544: 543: 542: 539: 535: 532: 531: 530: 527: 523: 520: 518: 515: 513: 510: 509: 507: 504: 502: 499: 498: 495: 490: 489: 482: 479: 477: 474: 470: 467: 465: 462: 461: 460: 457: 455: 452: 450: 447: 443: 440: 439: 438: 435: 431: 428: 427: 426: 423: 422: 419: 414: 413: 406: 403: 399: 396: 394: 391: 390: 389: 386: 384: 381: 379: 376: 374: 371: 369: 366: 364: 361: 357: 354: 353: 352: 349: 348: 345: 340: 339: 332: 329: 325: 322: 320: 317: 316: 315: 312: 310: 307: 303: 300: 298: 295: 294: 293: 290: 286: 283: 281: 278: 277: 276: 273: 269: 266: 264: 261: 259: 256: 255: 254: 251: 249: 246: 245: 242: 237: 236: 233: 230: 229: 225: 221: 220: 211: 208: 193: 190: 182: 172: 168: 164: 158: 157: 152:This article 150: 141: 140: 131: 128: 120: 110: 104: 103: 98:This article 96: 87: 86: 81: 79: 72: 71: 66: 65: 60: 55: 46: 45: 40: 33: 19: 11338:Nerdapalooza 11313:Nintendocore 11014:Commodore 64 10972: 10963:Nintendocore 10856:Drum machine 10800: 10766:Doujin music 10754:Lounge music 10711:Street dance 10665:EDM festival 10618:Sound system 10584:Other topics 10459:Post-dubstep 10412:Lofi hip hop 10387:Future house 10213:Reductionism 10181:Nintendocore 10105:Fidget house 10056:CoupĂ©-dĂ©calĂ© 9996:Speed garage 9811:Indietronica 9715:Ghetto house 9693:French house 9683:Electroclash 9639:Ragga jungle 9550:Dark electro 9450:Bleep techno 9430:Sophisti-pop 9368:Jersey sound 9281:Funk carioca 9237:Dark ambient 9141:Minimal wave 8832: 8826: 8743: 8728: 8693:. Retrieved 8679: 8667:. Retrieved 8658: 8649: 8637:. Retrieved 8623: 8612:. Retrieved 8603: 8594: 8583:. Retrieved 8574: 8565: 8554:. Retrieved 8540: 8530:November 24, 8528:. Retrieved 8519: 8509: 8498:. Retrieved 8493: 8484: 8472:. Retrieved 8464:The Guardian 8463: 8453: 8441:. Retrieved 8436: 8427: 8415:. Retrieved 8404: 8394: 8383:. Retrieved 8374: 8371:"SCL Awards" 8365: 8355:November 17, 8353:. Retrieved 8338: 8327:. Retrieved 8323:the original 8318: 8309: 8298:. Retrieved 8289: 8279: 8268:. Retrieved 8259: 8250: 8239:. Retrieved 8230: 8221: 8210:. Retrieved 8196: 8185:. Retrieved 8176: 8167: 8156:. Retrieved 8147: 8138: 8127:. Retrieved 8118: 8108: 8097:. Retrieved 8083: 8072:. Retrieved 8063: 8054: 8043:. Retrieved 8034: 8025: 8015:17 September 8013:. Retrieved 8004: 7994: 7974: 7967: 7956:. Retrieved 7947: 7937: 7919: 7893:. Retrieved 7884: 7874: 7863:. Retrieved 7854: 7845: 7833:. Retrieved 7824: 7815: 7803:. Retrieved 7794: 7785: 7773:. Retrieved 7764: 7733: 7722:. 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