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Wire-frame model

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Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection of
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can be added automatically after the completion of the initial rendering of the wire frame. This allows a designer to quickly review solids, or rotate objects to different views without the long delays associated with more realistic
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to represent 3D objects during the 1980s and early 1990s, when "properly" filled 3D objects would have been too complex to calculate and draw with the computers of the time. Wire-frame models are also used as the input for
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A naive interpretation could create a wire-frame representation by simply drawing straight lines between the screen coordinates of the appropriate vertices using the edge list.
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to represent the three-dimensional shape of solid objects. 3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D
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Unlike representations designed for more detailed rendering, face information is not specified (it must be calculated if required for solid rendering).
548:. The wire-frame method of modelling consists of only lines and curves that connect the points or vertices and thereby define the edges of an object. 341: 500: 1012: 1438: 467:
Since wire-frame renderings are relatively simple and fast to calculate, they are often used in cases where a relatively high screen
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of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent
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The vertex table consists of three-dimensional coordinate values for each vertex with reference to the origin.
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by drawing lines at the location of each edge. The term "wire frame" comes from designers using
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Architectural Intentions from Vitruvius to the Renaissance Studio Project for ARCH 531
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An object is specified by two tables: (1) Vertex Table, and, (2) Edge Table.
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This article is about the 3D visualization. For the web design technique, see
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efficiently draws higher quality representations of solids than conventional
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Perspective shown in a wire-frame representation of an architectural project
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The wire frame format is also well-suited and widely used in programming
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is needed (for instance, when working with a particularly complex
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Wireframe render of a complex 3D model representing a bathing robe
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Hand-drawn wire-frame-like illustrations date back as far as the
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Edge table specifies the start and end vertices for each edge.
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is the most abstract and least realistic. The other types are
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phenomena). When greater graphical detail is desired, surface
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Representation of a 3D object with only its edges rendered
551: 73:. Unsourced material may be challenged and removed. 518:. Wire-frame models were also used extensively in 848:Appropriate calculations have to be performed to 1430: 1006: 492:, or even the processing of faces and simple 335: 963:by Maxwell Macmillan International Editions 922:"Wireframe Renders of 3D Models - CG Elves" 1013: 999: 342: 328: 157: 934: 133:Learn how and when to remove this message 852:the 3D coordinates of the vertices into 391: 383: 372: 353: 14: 1431: 1020: 994: 1418:List of computer graphics algorithms 935:Nasifoglu, Yelda (7 November 2012). 377:Image of a wire-frame object, using 71:adding citations to reliable sources 42: 1079: 416:. It is created by specifying each 24: 961:Principles of Engineering Graphics 408:, is a visual representation of a 25: 1460: 1439:Computer graphics data structures 552:Simple example of wireframe model 530:There are three main types of 3D 358:Sample rendering of a wire-frame 47: 432:. The object is projected into 58:needs additional citations for 928: 914: 13: 1: 1375:3D computer graphics software 907: 412:(3D) physical object used in 1190:Hidden-surface determination 525:computer-aided manufacturing 7: 859: 261:Computer-generated imagery 10: 1465: 881:Computer-generated imagery 36: 29: 1410: 1365: 1232: 1121: 1051: 1028: 967:ASME Engineer's Data Book 505:direct numerical control 1402:Vector graphics editors 1397:Raster graphics editors 937:"Renaissance wireframe" 1285:Checkerboard rendering 979:Texturing and Modeling 902:Virtual cinematography 397: 389: 381: 370: 245:Virtual cinematography 149:Three-dimensional (3D) 1240:Affine transformation 1219:Surface triangulation 1163:Anisotropic filtering 854:2D screen coordinates 532:computer-aided design 395: 387: 376: 357: 210:Computer-aided design 985:3D Computer Graphics 969:by Clifford Matthews 871:3D computer graphics 414:3D computer graphics 67:improve this article 1255:Collision detection 1183:Global illumination 973:Engineering Drawing 943:. McGill University 924:. 26 December 2015. 516:Italian Renaissance 458:hidden-line removal 379:hidden-line removal 311:Global illumination 235:Virtual engineering 1305:Scanline rendering 1099:Parallax scrolling 1089:Isometric graphics 876:Computer animation 398: 390: 382: 371: 366:, and approximate 82:"Wire-frame model" 1426: 1425: 1367:Graphics software 1260:Planar projection 1245:Back-face culling 1117: 1116: 1061:Alpha compositing 1022:Computer graphics 981:by Davis S. 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Bhatt 974: 971: 968: 965: 962: 959: 958: 942: 938: 931: 923: 917: 913: 903: 900: 898: 895: 893: 890: 888: 885: 882: 879: 877: 874: 872: 869: 867: 864: 863: 857: 855: 851: 846: 843: 835: 832: 829: 828: 824: 821: 818: 817: 813: 810: 807: 806: 802: 799: 796: 795: 791: 788: 785: 784: 780: 777: 774: 773: 769: 766: 763: 762: 758: 755: 752: 751: 747: 744: 741: 740: 736: 733: 730: 729: 725: 722: 719: 718: 714: 711: 708: 707: 703: 701:Start Vertex 700: 697: 696: 693: 685: 682: 679: 676: 675: 671: 668: 665: 662: 661: 657: 654: 651: 648: 647: 643: 640: 637: 634: 633: 629: 626: 623: 620: 619: 615: 612: 609: 606: 605: 601: 598: 595: 592: 591: 587: 584: 581: 578: 577: 573: 570: 567: 564: 563: 560: 557: 549: 547: 543: 542: 537: 533: 528: 526: 521: 517: 512: 510: 509:machine tools 506: 502: 497: 495: 491: 486: 482: 478: 474: 470: 465: 463: 459: 453: 451: 447: 443: 439: 435: 431: 427: 423: 419: 415: 411: 407: 403: 394: 386: 380: 375: 369: 365: 361: 356: 345: 340: 338: 333: 331: 326: 325: 323: 322: 317: 314: 312: 309: 307: 304: 302: 299: 297: 294: 292: 289: 287: 284: 280: 277: 275: 272: 271: 270: 267: 265: 259: 258: 257: 256: 252: 251: 246: 243: 241: 238: 236: 233: 231: 230:Visualization 228: 226: 223: 221: 218: 216: 213: 211: 208: 206: 203: 202: 201: 200: 196: 195: 190: 187: 185: 182: 180: 177: 175: 172: 171: 170: 169: 165: 164: 160: 156: 155: 152: 147: 146: 137: 134: 126: 115: 112: 108: 105: 101: 98: 94: 91: 87: 84: –  83: 79: 78:Find sources: 72: 68: 62: 61: 56:This article 54: 50: 45: 44: 40: 33: 19: 1332:Shear matrix 1295:Path tracing 1280:Cone tracing 1275:Beam tracing 1223: 1195:Polygon mesh 1136:3D rendering 987:by Alan Watt 984: 978: 972: 966: 960: 945:. Retrieved 940: 930: 916: 892:Polygon mesh 847: 844: 841: 691: 558: 555: 545: 539: 535: 529: 513: 498: 494:flat shading 466: 454: 450:line drawing 434:screen space 405: 401: 399: 290: 197:Primary uses 166:Fundamentals 129: 120: 110: 103: 96: 89: 77: 65:Please help 60:verification 57: 39:Polygon mesh 1347:Translation 1300:Ray casting 1290:Ray tracing 1168:Cel shading 1142:Image-based 1123:3D graphics 1104:Ray casting 1053:2D graphics 704:End Vertex 520:video games 479:that model 364:icosahedron 220:Video games 1444:3D imaging 1433:Categories 1411:Algorithms 1265:Reflection 908:References 536:wire frame 501:tool paths 469:frame rate 442:metal wire 286:3D display 123:April 2013 93:newspapers 37:See also: 1390:rendering 1380:animation 1270:Rendering 866:Animation 850:transform 490:rendering 269:Animation 205:3D models 184:Rendering 1385:modeling 1312:Rotation 1250:Clipping 1233:Concepts 1212:Deferred 1178:Lighting 1158:Aliasing 1152:Unbiased 1147:Spectral 947:11 March 860:See also 485:textures 481:exterior 475:, or in 473:3D model 438:rendered 422:vertices 279:skeletal 274:computer 189:Printing 179:Scanning 174:Modeling 1317:Scaling 1207:Shading 565:Vertex 541:surface 527:(CAM). 404:, also 107:scholar 1337:Shader 1109:Skybox 1094:Mode 7 1066:Layers 887:Mockup 507:(DNC) 430:curves 368:sphere 109:  102:  95:  88:  80:  1357:Voxel 1342:Texel 1043:Pixel 883:(CGI) 698:Edge 546:solid 426:lines 263:(CGI) 114:JSTOR 100:books 1081:2.5D 949:2013 544:and 503:for 460:via 436:and 418:edge 360:cube 86:news 856:. 830:12 819:11 808:10 686:-1 680:-1 672:-1 669:-1 666:-1 658:-1 655:-1 644:-1 624:-1 613:-1 610:-1 599:-1 428:or 69:by 1435:: 939:. 836:8 833:4 825:7 822:3 814:6 811:2 803:5 800:1 797:9 792:5 789:8 786:8 781:8 778:7 775:7 770:7 767:6 764:6 759:6 756:5 753:5 748:1 745:4 742:4 737:4 734:3 731:3 726:3 723:2 720:2 715:2 712:1 709:1 683:1 677:8 663:7 652:1 649:6 641:1 638:1 635:5 630:1 627:1 621:4 616:1 607:3 602:1 596:1 593:2 588:1 585:1 582:1 579:1 574:Z 571:Y 568:X 511:. 496:. 464:. 452:. 400:A 362:, 1203:) 1199:( 1154:) 1140:( 1014:e 1007:t 1000:v 951:. 343:e 336:t 329:v 136:) 130:( 125:) 121:( 111:· 104:· 97:· 90:· 63:. 34:. 20:)

Index

Wire frame model
Website wireframe
Polygon mesh

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Three-dimensional (3D)
computer graphics


Modeling
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Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)

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