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Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection of
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can be added automatically after the completion of the initial rendering of the wire frame. This allows a designer to quickly review solids, or rotate objects to different views without the long delays associated with more realistic
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to represent 3D objects during the 1980s and early 1990s, when "properly" filled 3D objects would have been too complex to calculate and draw with the computers of the time. Wire-frame models are also used as the input for
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A naive interpretation could create a wire-frame representation by simply drawing straight lines between the screen coordinates of the appropriate vertices using the edge list.
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to represent the three-dimensional shape of solid objects. 3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D
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Unlike representations designed for more detailed rendering, face information is not specified (it must be calculated if required for solid rendering).
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Since wire-frame renderings are relatively simple and fast to calculate, they are often used in cases where a relatively high screen
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of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent
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The vertex table consists of three-dimensional coordinate values for each vertex with reference to the origin.
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by drawing lines at the location of each edge. The term "wire frame" comes from designers using
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Architectural
Intentions from Vitruvius to the Renaissance Studio Project for ARCH 531
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An object is specified by two tables: (1) Vertex Table, and, (2) Edge Table.
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This article is about the 3D visualization. For the web design technique, see
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efficiently draws higher quality representations of solids than conventional
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Perspective shown in a wire-frame representation of an architectural project
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The wire frame format is also well-suited and widely used in programming
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is needed (for instance, when working with a particularly complex
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Wireframe render of a complex 3D model representing a bathing robe
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Hand-drawn wire-frame-like illustrations date back as far as the
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Edge table specifies the start and end vertices for each edge.
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is the most abstract and least realistic. The other types are
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phenomena). When greater graphical detail is desired, surface
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Representation of a 3D object with only its edges rendered
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73:. Unsourced material may be challenged and removed.
518:. Wire-frame models were also used extensively in
848:Appropriate calculations have to be performed to
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492:, or even the processing of faces and simple
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963:by Maxwell Macmillan International Editions
922:"Wireframe Renders of 3D Models - CG Elves"
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133:Learn how and when to remove this message
852:the 3D coordinates of the vertices into
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14:
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1418:List of computer graphics algorithms
935:Nasifoglu, Yelda (7 November 2012).
377:Image of a wire-frame object, using
71:adding citations to reliable sources
42:
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416:. It is created by specifying each
24:
961:Principles of Engineering Graphics
408:, is a visual representation of a
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1439:Computer graphics data structures
552:Simple example of wireframe model
530:There are three main types of 3D
358:Sample rendering of a wire-frame
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432:. The object is projected into
58:needs additional citations for
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1375:3D computer graphics software
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412:(3D) physical object used in
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525:computer-aided manufacturing
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261:Computer-generated imagery
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881:Computer-generated imagery
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29:
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967:ASME Engineer's Data Book
505:direct numerical control
1402:Vector graphics editors
1397:Raster graphics editors
937:"Renaissance wireframe"
1285:Checkerboard rendering
979:Texturing and Modeling
902:Virtual cinematography
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245:Virtual cinematography
149:Three-dimensional (3D)
1240:Affine transformation
1219:Surface triangulation
1163:Anisotropic filtering
854:2D screen coordinates
532:computer-aided design
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210:Computer-aided design
985:3D Computer Graphics
969:by Clifford Matthews
871:3D computer graphics
414:3D computer graphics
67:improve this article
1255:Collision detection
1183:Global illumination
973:Engineering Drawing
943:. McGill University
924:. 26 December 2015.
516:Italian Renaissance
458:hidden-line removal
379:hidden-line removal
311:Global illumination
235:Virtual engineering
1305:Scanline rendering
1099:Parallax scrolling
1089:Isometric graphics
876:Computer animation
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366:, and approximate
82:"Wire-frame model"
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1367:Graphics software
1260:Planar projection
1245:Back-face culling
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1061:Alpha compositing
1022:Computer graphics
981:by Davis S. Ebert
840:
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477:real-time systems
424:using (straight)
410:three-dimensional
352:
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151:computer graphics
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32:Website wireframe
16:(Redirected from
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1352:Volume rendering
1224:Wire-frame model
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402:wire-frame model
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316:Volume rendering
306:Crowd simulation
291:Wire-frame model
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18:Wire frame model
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1449:Virtual reality
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1173:Fluid animation
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1038:Diffusion curve
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534:(CAD) models;
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975:by N.D. Bhatt
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701:Start Vertex
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509:machine tools
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231:
230:Visualization
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84: –
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79:
78:Find sources:
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68:
62:
61:
56:This article
54:
50:
45:
44:
40:
33:
19:
1332:Shear matrix
1295:Path tracing
1280:Cone tracing
1275:Beam tracing
1223:
1195:Polygon mesh
1136:3D rendering
987:by Alan Watt
984:
978:
972:
966:
960:
945:. Retrieved
940:
930:
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892:Polygon mesh
847:
844:
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535:
529:
513:
498:
494:flat shading
466:
454:
450:line drawing
434:screen space
405:
401:
399:
290:
197:Primary uses
166:Fundamentals
129:
120:
110:
103:
96:
89:
77:
65:Please help
60:verification
57:
39:Polygon mesh
1347:Translation
1300:Ray casting
1290:Ray tracing
1168:Cel shading
1142:Image-based
1123:3D graphics
1104:Ray casting
1053:2D graphics
704:End Vertex
520:video games
479:that model
364:icosahedron
220:Video games
1444:3D imaging
1433:Categories
1411:Algorithms
1265:Reflection
908:References
536:wire frame
501:tool paths
469:frame rate
442:metal wire
286:3D display
123:April 2013
93:newspapers
37:See also:
1390:rendering
1380:animation
1270:Rendering
866:Animation
850:transform
490:rendering
269:Animation
205:3D models
184:Rendering
1385:modeling
1312:Rotation
1250:Clipping
1233:Concepts
1212:Deferred
1178:Lighting
1158:Aliasing
1152:Unbiased
1147:Spectral
947:11 March
860:See also
485:textures
481:exterior
475:, or in
473:3D model
438:rendered
422:vertices
279:skeletal
274:computer
189:Printing
179:Scanning
174:Modeling
1317:Scaling
1207:Shading
565:Vertex
541:surface
527:(CAM).
404:, also
107:scholar
1337:Shader
1109:Skybox
1094:Mode 7
1066:Layers
887:Mockup
507:(DNC)
430:curves
368:sphere
109:
102:
95:
88:
80:
1357:Voxel
1342:Texel
1043:Pixel
883:(CGI)
698:Edge
546:solid
426:lines
263:(CGI)
114:JSTOR
100:books
1081:2.5D
949:2013
544:and
503:for
460:via
436:and
418:edge
360:cube
86:news
856:.
830:12
819:11
808:10
686:-1
680:-1
672:-1
669:-1
666:-1
658:-1
655:-1
644:-1
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610:-1
599:-1
428:or
69:by
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652:1
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621:4
616:1
607:3
602:1
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593:2
588:1
585:1
582:1
579:1
574:Z
571:Y
568:X
511:.
496:.
464:.
452:.
400:A
362:,
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1199:(
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1007:t
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343:e
336:t
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130:(
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121:(
111:·
104:·
97:·
90:·
63:.
34:.
20:)
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