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gamerDNA

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132: 25: 209:). Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style. The company was originally funded by Flybridge Ventures (formerly known as 258:
memberships, scores and profiles, and screenshots of game accomplishments. These features allowed players to maintain social contact with each other as they grow beyond individual games, guilds or servers. The service also allowed members to form groups oriented around their gaming guilds and clans,
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products are spawning secondary industries. Also like other social networks, the service allowed members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles were geared
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GamerDNA helped people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on
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for online game players, Some industry analysts have observed that social networks for online games are part of a new trend in which major
602: 303: 202: 607: 522: 234:; a database of games that locates games based on gameplay elements such as setting, tone and game mechanics; and quizzes such as the 464: 627: 547: 502: 277:. In April 2008, the company raised $ 3 million and changed its name from GuildCafe Entertainment Inc. to GamerDNA Inc. 92: 324: 111: 64: 71: 49: 254:
toward the alter-egos that people play as within online games, and supports the storage of game histories,
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Alistair Wallis, Gamasutra, August 7, 2007, "Q&A: Guildcafe's Radoff Talks VC Backing, Game 2.0,
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http://www.crispygamer.com/news/index.php/2009-12-17/crispy-gamer-media-acquires-gamerdna/
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including features for event scheduling, roster management and private communication.
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Gamasutra, Jan. 17, 2006, "Q&A: GuildCafe's Jon Radoff On MMO Community,"
586: 172: 168: 397:"GamerDNA's New Discovery Engine Helps Gamers Find More Games They'll Love" 296: 210: 194: 571: 507: 235: 39: 523:"Game Community Site GamerDNA Acquires It Can Talk, Parent Of XBox Site" 567:"Live Gamer acquires Brandport and GamerDNA as it moves into games ads" 274: 267: 198: 439:"GuildCafe introduces social networking to the world of online gaming" 131: 289: 231: 24: 285: 280:
In April 2008 GamerDNA acquired 360voice, a service that generates
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players founded on September 21, 2006. The company was part of
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http://www.gamasutra.com/php-bin/news_index.php?story=12425
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http://www.gamasutra.com/php-bin/news_index.php?story=14995
281: 503:"GamerDNA raises $ 3 million for gamer social networking" 418:"A place where Online Gamers Can Hang Out After the Game" 436: 216: 52:. Unsourced material may be challenged and removed. 584: 32:An editor has performed a search and found that 462: 351:http://www.synthscribe.com/media/pcg_cafe.jpg 325:"Live Gamer Re-Launches as Emergent Payments" 593:Companies based in Cambridge, Massachusetts 302:In July 2011, Crispy Gamer was acquired by 288:gameplay data using a data feed offered by 613:Internet properties disestablished in 2009 130: 638:American companies disestablished in 2009 500: 437:Derek Boiko-Weyrauch (December 4, 2006). 112:Learn how and when to remove this message 623:2009 disestablishments in Massachusetts 598:Internet properties established in 2006 322: 633:American companies established in 2006 585: 441:. Monsters and Critics. Archived from 373: 546:Crispy Gamer Media Acquires gamerDNA 394: 618:2006 establishments in Massachusetts 416:Bray, Hiawatha (September 3, 2007). 415: 50:adding citations to reliable sources 18: 603:American social networking websites 376:"GamerDNA gets $ 3M from Flybridge" 374:Wagner, James Au (April 18, 2008). 241:The company has been compared to a 13: 608:Defunct social networking services 501:TAKAHASHI, DEAN (April 18, 2008). 463:Brady Forrest (December 4, 2006). 14: 649: 467:. O'Reilly Radar. Archived from 395:Roush, Wade (December 8, 2008). 323:Unknown, Unknown (2 June 2015). 217:Social network for online gamers 23: 559: 540: 515: 494: 16:Video game social media company 482: 456: 430: 409: 388: 367: 355: 339: 316: 273:Flybridge funded $ 600,000 of 1: 628:2009 mergers and acquisitions 309: 270:founded the company in 2006. 465:"WoW and Cottage Industries" 7: 38:to establish the subject's 10: 654: 262: 295:GamerDNA was acquired by 178: 164: 146: 138: 129: 35:sufficient sources exist 345:"Meet me at the Cafe," 150:September 21, 2006 152:; 18 years ago 46:improve this article 349:p.14, August 2007, 183:Video game industry 126: 553:2009-12-21 at the 347:PC Gamer Magazine, 124: 207:Emergent Payments 188: 187: 122: 121: 114: 96: 645: 577: 576: 563: 557: 544: 538: 537: 535: 534: 519: 513: 512: 498: 492: 486: 480: 479: 477: 476: 460: 454: 453: 451: 450: 434: 428: 427: 423:The Boston Globe 413: 407: 406: 392: 386: 385: 371: 365: 359: 353: 343: 337: 336: 334: 332: 320: 160: 158: 153: 139:Type of business 134: 127: 123: 117: 110: 106: 103: 97: 95: 54: 27: 19: 653: 652: 648: 647: 646: 644: 643: 642: 583: 582: 581: 580: 575:. 19 July 2011. 565: 564: 560: 555:Wayback Machine 545: 541: 532: 530: 529:. 28 April 2008 527:www.cbsnews.com 521: 520: 516: 499: 495: 487: 483: 474: 472: 461: 457: 448: 446: 435: 431: 414: 410: 393: 389: 372: 368: 360: 356: 344: 340: 330: 328: 327:. Yahoo Finance 321: 317: 312: 299:on 2009-12-16. 265: 219: 156: 154: 151: 118: 107: 101: 98: 55: 53: 43: 28: 17: 12: 11: 5: 651: 641: 640: 635: 630: 625: 620: 615: 610: 605: 600: 595: 579: 578: 558: 539: 514: 493: 481: 455: 429: 408: 387: 366: 354: 338: 314: 313: 311: 308: 264: 261: 218: 215: 186: 185: 180: 176: 175: 166: 162: 161: 148: 144: 143: 140: 136: 135: 120: 119: 31: 29: 22: 15: 9: 6: 4: 3: 2: 650: 639: 636: 634: 631: 629: 626: 624: 621: 619: 616: 614: 611: 609: 606: 604: 601: 599: 596: 594: 591: 590: 588: 574: 573: 568: 562: 556: 552: 549: 543: 528: 524: 518: 510: 509: 504: 497: 491: 485: 471:on 2007-01-06 470: 466: 459: 445:on 2007-02-12 444: 440: 433: 425: 424: 419: 412: 404: 403: 398: 391: 383: 382: 377: 370: 364: 358: 352: 348: 342: 326: 319: 315: 307: 305: 300: 298: 293: 291: 287: 283: 278: 276: 271: 269: 260: 257: 252: 248: 244: 239: 237: 233: 229: 225: 214: 212: 208: 204: 200: 196: 192: 191:gamerDNA Inc. 184: 181: 177: 174: 173:United States 170: 169:New York City 167: 163: 149: 145: 141: 137: 133: 128: 125:GamerDNA Inc. 116: 113: 105: 94: 91: 87: 84: 80: 77: 73: 70: 66: 63: –  62: 58: 57:Find sources: 51: 47: 41: 37: 36: 30: 26: 21: 20: 570: 561: 542: 531:. 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Retrieved 318: 301: 297:Crispy Gamer 294: 279: 272: 266: 240: 220: 211:IDG Ventures 197:company for 195:social media 190: 189: 165:Headquarters 108: 99: 89: 82: 75: 68: 56: 44:Please help 33: 572:VentureBeat 508:VentureBeat 236:Bartle Test 102:August 2024 587:Categories 533:2020-10-01 475:2007-01-04 449:2007-01-04 310:References 304:Live Gamer 275:seed money 268:Jon Radoff 256:guild/clan 203:Live Gamer 199:video game 157:2006-09-21 72:newspapers 61:"GamerDNA" 40:notability 290:Microsoft 232:Xbox Live 551:Archived 286:Xbox 360 243:Facebook 179:Industry 402:Xconomy 263:History 247:MySpace 155: ( 147:Founded 142:Defunct 86:scholar 381:GigaOm 331:6 June 284:using 251:MMORPG 193:was a 88:  81:  74:  67:  59:  282:blogs 228:Steam 224:Xfire 93:JSTOR 79:books 333:2015 245:and 230:and 65:news 213:). 48:by 589:: 569:. 525:. 505:. 420:. 399:. 378:. 306:. 292:. 226:, 171:, 536:. 511:. 478:. 452:. 426:. 405:. 384:. 335:. 205:( 159:) 115:) 109:( 104:) 100:( 90:· 83:· 76:· 69:· 42:.

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sufficient sources exist
notability
improve this article
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"GamerDNA"
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New York City
United States
Video game industry
social media
video game
Live Gamer
Emergent Payments
IDG Ventures
Xfire
Steam
Xbox Live
Bartle Test
Facebook
MySpace
MMORPG
guild/clan
Jon Radoff

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