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209:). Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style. The company was originally funded by Flybridge Ventures (formerly known as
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memberships, scores and profiles, and screenshots of game accomplishments. These features allowed players to maintain social contact with each other as they grow beyond individual games, guilds or servers. The service also allowed members to form groups oriented around their gaming guilds and clans,
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products are spawning secondary industries. Also like other social networks, the service allowed members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles were geared
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GamerDNA helped people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on
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for online game players, Some industry analysts have observed that social networks for online games are part of a new trend in which major
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toward the alter-egos that people play as within online games, and supports the storage of game histories,
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Alistair Wallis, Gamasutra, August 7, 2007, "Q&A: Guildcafe's Radoff Talks VC Backing, Game 2.0,
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including features for event scheduling, roster management and private communication.
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Gamasutra, Jan. 17, 2006, "Q&A: GuildCafe's Jon Radoff On MMO Community,"
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523:"Game Community Site GamerDNA Acquires It Can Talk, Parent Of XBox Site"
567:"Live Gamer acquires Brandport and GamerDNA as it moves into games ads"
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439:"GuildCafe introduces social networking to the world of online gaming"
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In April 2008 GamerDNA acquired 360voice, a service that generates
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players founded on
September 21, 2006. The company was part of
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http://www.gamasutra.com/php-bin/news_index.php?story=12425
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http://www.gamasutra.com/php-bin/news_index.php?story=14995
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503:"GamerDNA raises $ 3 million for gamer social networking"
418:"A place where Online Gamers Can Hang Out After the Game"
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52:. Unsourced material may be challenged and removed.
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32:An editor has performed a search and found that
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351:http://www.synthscribe.com/media/pcg_cafe.jpg
325:"Live Gamer Re-Launches as Emergent Payments"
593:Companies based in Cambridge, Massachusetts
302:In July 2011, Crispy Gamer was acquired by
288:gameplay data using a data feed offered by
613:Internet properties disestablished in 2009
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638:American companies disestablished in 2009
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437:Derek Boiko-Weyrauch (December 4, 2006).
112:Learn how and when to remove this message
623:2009 disestablishments in Massachusetts
598:Internet properties established in 2006
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633:American companies established in 2006
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441:. Monsters and Critics. Archived from
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546:Crispy Gamer Media Acquires gamerDNA
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618:2006 establishments in Massachusetts
416:Bray, Hiawatha (September 3, 2007).
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50:adding citations to reliable sources
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603:American social networking websites
376:"GamerDNA gets $ 3M from Flybridge"
374:Wagner, James Au (April 18, 2008).
241:The company has been compared to a
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608:Defunct social networking services
501:TAKAHASHI, DEAN (April 18, 2008).
463:Brady Forrest (December 4, 2006).
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467:. O'Reilly Radar. Archived from
395:Roush, Wade (December 8, 2008).
323:Unknown, Unknown (2 June 2015).
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35:sufficient sources exist
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152:; 18 years ago
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44:Please help
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572:VentureBeat
508:VentureBeat
236:Bartle Test
102:August 2024
587:Categories
533:2020-10-01
475:2007-01-04
449:2007-01-04
310:References
304:Live Gamer
275:seed money
268:Jon Radoff
256:guild/clan
203:Live Gamer
199:video game
157:2006-09-21
72:newspapers
61:"GamerDNA"
40:notability
290:Microsoft
232:Xbox Live
551:Archived
286:Xbox 360
243:Facebook
179:Industry
402:Xconomy
263:History
247:MySpace
155: (
147:Founded
142:Defunct
86:scholar
381:GigaOm
331:6 June
284:using
251:MMORPG
193:was a
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282:blogs
228:Steam
224:Xfire
93:JSTOR
79:books
333:2015
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