330:
HCM production systems should consider cultural differences and be designed according to the culture in which they will be deployed. The second is to consider human abilities. Participants involved in HCM production should be able to complete the activities during the production process. The field of
Multimedia in Human-Centered Multimedia (HCM) is dedicated to the creation and development of various forms of media, including photography, audio recording, and remixing. What sets HCM apart is its emphasis on active human involvement throughout the production process. This means that cultural differences must be taken into account to tailor HCM systems according to specific cultural contexts. Furthermore, a key factor for achieving success in HCM production lies in recognizing and utilizing human capabilities effectively; this enables active participation and ensures efficient completion of all production activities.
127:(NSF) defines three-dimensional research as "a three dimensional space comprising human, computer, and environment." According to the NSF, the human dimension ranges from research that supports individual needs, through teams as goal-oriented groups, to society as an unstructured collection of connected people. The computer dimension ranges from fixed computing devices, through mobile devices, to computational systems of visual/audio devices that are embedded in the surrounding physical environment. The environment dimension ranges from discrete physical computational devices, through mixed reality systems, to immersive virtual environments. Some examples of topics in the field are listed below.
339:
and retrieval in the professional, entertainment, and personal domains. The field of
Multimedia Analysis in Human-Centered Multimedia (HCM), involves automatically analyzing human activities and social behavior. This application area covers a wide range of domains, including improving communication between individuals and enhancing information access in professional, entertainment, and personal contexts. The possibilities for utilizing multimedia analysis are extensive, as it goes beyond simple categorization to achieve a nuanced understanding of human behavior. By doing so, system functionalities can be enhanced while providing users with improved experiences.
489:—HCC is collaborating with researchers on the HMP/CMU field robotics research program at Haughton to specify opportunities for robots assisting scientists. Researchers in this project have carried out a parallel investigation that documents work during traverses. A simulation module has been built, using a tool that represents people, their tools, and their work environment, that will serve as a partial controller for a robot that assist scientists in the field work in mars. When it comes to take human, computing and environment all into consideration, theory and techniques in HCC field will be the guideline.
300:
505:
386:. This involves collecting participants that represent the target audience of the product and having them walk through the prototype as if they were using the real product. The goal of usability testing is to identify any issues with the design that need to be improved and analyze how real users will interact with the product. To run an effective usability test, it is imperative to take notes on the users behavior and decisions and also have the user thinking out loud while they use the prototype.
348:
natural interaction, cultural differences and social context are primary factors to consider, due to the potential different cultural backgrounds. For instance, a couple of examples include: face-to-face communications where the interaction is physically located and real-time; live-computer mediated communications where the interaction is physically remote but remains real-time; and non-real time computer-mediated communications such as instant SMS, email, etc.
495:—HCC lab is carrying out an ethnographic study of scientific field work, covering all aspects of a scientist's life in the field. This study involves observing as participants at Haughton and writing about HCC lab`s experiences. HCC lab then look for patterns in how people organize their time, space, and objects and how they relate to each other to accomplish their goals. In this study, HCC lab is focusing on learning and conceptual change.
474:
227:
centeredness is not an attribute of systems, but a process in which the stakeholder group of a particular system assists in evaluating the benefit of the system; the basic architecture of the system should reflect a realistic relationship between humans and machines; the purpose and audience the system is designed for should be an explicit part of the design, evaluation, and use of the system.
382:. Prototyping allows the designer to explore their design ideas further and focus on the overall design concept. High-fidelity means that the prototype is interactive or "clickable" and simulates the a real application. After creating this high-fidelity prototype of their design, the designer can then conduct
35:) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to
520:
in 2001, CUbiC research spans three main areas of multimedia computing: sensing and processing, recognition and learning, and interaction and delivery. CUbiC places an emphasis on transdisciplinary research and positions individuals at the center of technology design and development. Examples of such
329:
Multimedia production is the human task of creating media. For instance, photographing, recording audio, remixing, etc. All aspects of media production concerned must directly involve humans in HCM. There are two main characteristics of multimedia production. The first is culture and social factors.
258:
The concept of human-centered computing (HCC) is regarded as an essential aspect within the realm of computer-related research, extending beyond being just a subset discipline of computer science. The HCC perspective acknowledges that "computing" encompasses tangible technologies that enable diverse
226:
In addition, Kling et al. defines four dimensions of human-centeredness that should be taken into account when classifying a system: systems that are human centered must analyze the complexity of the targeted social organization, and the varied social units that structure work and information; human
459:
Information architects mainly work to understand user and business needs in order to organize information to best satisfy these needs. Specifically, information architects often act as a key bridge between technical and creative development in a project team. Areas of interest in IA include search
360:
Process is a method to problem-solving used in design. The process involves, first, empathizing with the user to learn about the target audience of the product and understand their needs. Empathizing will then lead to research, and asking the target audience specific question to further understand
347:
Multimedia interaction can be considered as the interaction activity area of HCM. It is paramount to understand both how humans interact with each other and why, so that we can build systems to facilitate such communication and so that people can interact with computers in natural ways. To achieve
338:
Multimedia analysis can be considered as a type of HCM applications which is the automatic analysis of human activities and social behavior in general. There is a broad area of potential relevant uses from facilitating and enhancing human communications, to allowing for improved information access
524:
In 2016, researchers at CUbiC introduced "Person-Centered
Multimedia Computing", a new paradigm adjacent to HCC, which aims to understand a user's needs, preferences, and mannerisms including cognitive abilities and skills to design ego-centric technologies. Person-centered multimedia computing
107:
HCC aims at bridging the existing gaps between the various disciplines involved with the design and implementation of computing systems that support human's activities. Meanwhile, it is a set of methodologies that apply to any field that uses computers in applications in which people directly
262:
In addition, Dertouzos elaborates on how HCC goes beyond the notion of interfaces that are easy for users to navigate by strategically incorporating five technologies: natural interaction, automation, personalized information retrieval, collaborative capabilities, and customization.
94:. Some researchers focus on understanding humans, both as individuals and in social groups, by focusing on the ways that human beings adopt and organize their lives around computational technologies. Others focus on designing and developing new computational artifacts.
369:
stage, in which they will brainstorm design solutions through sketches and wireframes. Wireframing is a digital or physical illustration of a user interface, focusing on information architecture, space allocation, and content functionality. Consequently, a
209:, identified human-centered systems, or HCS, as one of five components for a High Performance Computing Program. Human-centered systems can be referred to in terms of human-centered automation. According to Kling et al., HCS refers to "systems that are:
521:
technologies include the Note-Taker, a device designed to aid students with low vision to follow classroom instruction and take notes, and VibroGlove, which conveys facial expressions via haptic feedback to people with visual impairments.
239:(HCI), the term "user-centered" is commonly used. The main focus of this approach is to thoroughly understand and address user needs to drive the design process. However, human-centered computing (HCC) goes beyond conventional areas like
481:
The Human-Centered
Computing (HCC) group at NASA/Ames Computational Sciences Division is conducting research at Haughton as members of the Haughton-Mars Project (HMP) to determine, via an analog study, how we will live and work on Mars.
168:
Studies of how social organizations, such as government agencies or corporations, respond to and shape the introduction of new information technologies, especially with the goal of improving scientific understanding and technical
321:, can be considered as follows according to: media production, annotation, organization, archival, retrieval, sharing, analysis, and communication, which can be clustered into three areas: production, analysis, and interaction.
149:
Multi-agent systems that control and coordinate actions and solve complex problems in distributed environments in a wide variety of domains, such as disaster response teams, e-commerce, education, and successful
377:
To conclude the Human-Centered Design
Process, there are two final steps. Upon wireframing or sketching, the designer will usually turn their paper sketches or low-fidelity wireframes into high-fidelity
162:
Collaborative systems that enable knowledge-intensive and dynamic interactions for innovation and knowledge generation across organizational boundaries, national borders, and professional fields.
1150:
Panchanathan, S.; Chakraborty, S.; McDaniel, T.; Tadayon, R. (July–September 2016). "Person-Centered
Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications".
136:
Problem-solving in distributed environments, ranging across
Internet-based information systems, grids, sensor-based information networks, and mobile and wearable information appliances.
399:
As human-centered computing has become increasingly popular, many universities have created special programs for HCC research and study for both graduate and undergraduate students.
153:
Models for effective computer-mediated human-human interaction under a variety of constraints, (e.g., video conferencing, collaboration across high vs. low bandwidth networks, etc.).
205:. HCS focuses on the design of interactive systems as they relate to human activities. According to Kling et al., the Committee on Computing, Information, and Communication of the
365:
to find more design opportunities in the product's market. Once the designer has compiled data on the user and the market for their product design, they will then move on to the
146:
Intelligent interfaces and user modeling, information visualization, and adaptation of content to accommodate different display capabilities, modalities, bandwidth, and latency.
172:
Knowledge-driven human-computer interaction that uses ontologies to address the semantic ambiguities between human and computer's understandings towards mutual behaviors
111:
HCC facilitates the design of effective computer systems that take into account personal, social, and cultural aspects and addresses issues such as information design,
143:
interfaces in which combinations of speech, text, graphics, gesture, movement, touch, sound, etc. are used by people and machines to communicate with one another.
525:
stresses the multimedia analysis and interaction facets of HCC to create technologies that can adapt to new users despite being designed for an individual.
445:
processes that includes consideration for overall usability of interactive software applications, emphasizing interaction design and front-end development.
197:
165:
Novel methods to support and enhance social interaction, including innovative ideas like social orthotics, affective computing, and experience capture.
809:
782:
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While the scope of HCC is extensive, three fundamental factors are proposed to constitute the core of HCC system and algorithm design processes:
43:. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on
844:
115:, human-computer interaction, human-human interaction, and the relationships between computing technology and art, social, and cultural issues.
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Information and
Intelligent Systems: Advancing Human-Centered Computing, Information Integration and Informatics, and Robust Intelligence
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751:
UCOSAIS: A Framework for User-Centered Online
Service Advertising Information Search, Web Information Systems Engineering – WISE 2013
20:
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Human-centered semantic relatedness measure that employs human power to measure the semantic relatedness between two concepts
810:"Human-Centered Systems | Research Areas | Research | Computer Science & Engineering | College of Engineering"
51:
of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of
280:
Adherence to these factors in system and algorithm design for HCC applications is anticipated to yield qualities such as:
924:
413:
A user interface designer is an individual who usually with a relevant degree or high level of knowledge, not only on
1273:
1204:
1256:; James Hollan; Scott Hudson; Judy Olson; Bill Verplank (2005). "Graduate Education in Human-Computer Interaction".
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typically does not have any colors or graphics and only focuses on the intended functionalities of the interface.
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422:
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Based on the principles of human-centered computing, the Center for
Cognitive Ubiquitous Computing (CUbiC) at
555:
112:
1004:
247:
and interactions. Experts define HCC as a discipline that integrates disciplines such as learning sciences,
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753:. Lecture Notes in Computer Science. Vol. 8180. Springer-Verlag Berlin Heidelberg. pp. 267–276.
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Human-centered computing researchers and practitioners usually come from one or more disciplines such as
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Definition of semantic structures for multimedia information to support cross-modal input and output.
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Integration of input from various sensors, with communication through diverse media as output.
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Jaimes, Alejandro; Sebe, Nicu; Gatica-Perez, Daniel (2006). "Human-centered computing".
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Alejandro Jaimes; Daniel Gatica-Perez; Nicu Sebe; Thomas S. Huang (November 20, 2007).
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747:"UCOSAIS: A Framework for User-Centered Online Service Advertising Information Search"
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845:"Human Centered Systems in the Perspective of Organizational and Social Informatics"
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191:) are systems designed for human-centered computing. This approach was developed by
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684:"A human-centered semantic service platform for the digital ecosystems environment"
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255:, and intelligent systems more extensively compared to traditional HCI practices.
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Jaimes, A. (2006). "Human-centered multimedia: culture, deployment, and access".
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Responsive actions aligned with the social and cultural context of deployment.
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Center for Cognitive Ubiquitous Computing (CUbiC) at Arizona State University
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their goals for the product at hand. This researching stage may also involve
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Design, development and deployment of mixed-initiative human-computer systems
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develops assistive, rehabilitative and healthcare applications. Founded by
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243:, human-computer interaction, and human factors which primarily deal with
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Specific solutions to address the special needs of particular communities.
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Proceedings of the 14th annual ACM international conference on Multimedia
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1103:"Note-Taker device promises to help students overcome visual impairments"
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tasks while also serving as a significant social and economic influence.
52:
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Proceedings of the 14th ACM international conference on Multimedia
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Combining Health Care Intelligence and Computer Science Expertise
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interact with devices or systems that use computer technologies.
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CHI '05 Extended Abstracts on Human Factors in Computing Systems
487:
HMP/Carnegie Mellon University (CMU) Field Robotics Experiments
1003:
Affairs, Assistant Secretary for Public (November 13, 2013).
951:
Affairs, Assistant Secretary for Public (September 6, 2013).
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based on the analysis of the human tasks the system is aiding
1124:
Panchanathan, Sethuraman; Krishna, Sreekar; Bala, Shantanu.
468:
273:
Direct augmentation and/or consideration of human abilities.
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Jaimes, Alejandro; Nicu Sebe; Daniel Gatica-Perez (2006).
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Dong, Hai, Hussain, Farookh, and Chang, Elizabeth (2010).
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Wikimania human-centered design visualization, created by
294:
1080:
796:
http://www.spokesmanbooks.com/Spokesman/PDF/131OGrady.pdf
1191:. Santa Barbara, CA, USA: ACM Press. pp. 855–864.
1081:"Home | Center for Cognitive Ubiquitous Computing"
906:
745:
Dong, Hai, Hussain, Farookh, Chang, Elizabeth (2013).
617:"Human-centered computing: toward a human revolution"
1260:. Portland, OR, USA: ACM Press. pp. 2113–2114.
1182:"Human-Centered Computing: A Multimedia Perspective"
508:
Note-Taker device with initial inventor David Hayden
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monitored for performance in terms of human benefits
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798:| Architect or Bee? The human price of technology
437:. A user interface designer develops and applies
290:Accessibility for a diverse range of individuals.
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351:
1286:"Careers at UPMC Technology Development Center"
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781:: CS1 maint: multiple names: authors list (
730:: CS1 maint: multiple names: authors list (
270:Social and culturally aware considerations.
201:drawing on his experience working with the
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222:adaptable easily to changing human needs."
978:"High-Fidelity Prototype | Usability.gov"
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493:Ethnography of Human Exploration of Space
469:NASA/Ames Computational Sciences Division
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219:built to take account of human skills and
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21:Human-centered computing (disambiguation)
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295:Human-centered activities in multimedia
207:National Science and Technology Council
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1056:"NASA - Human Centered Computing"
1030:"Information Architecture Basics"
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460:schemas, metadata, and taxonomy.
1101:Kullman, Joe (August 23, 2011).
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541:Computer-mediated communication
131:List of topics in the HCC field
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276:Adaptability is a key feature.
1:
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556:Health information technology
352:Human-Centered Design Process
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113:human information interaction
759:10.1007/978-3-642-41230-1_23
7:
1304:" NASA Ames Research Center
1302:HMP-99 Science Field Report
1230:National Science Foundation
581:Socially relevant computing
528:
463:
125:National Science Foundation
97:
10:
1344:
1318:Human–computer interaction
566:Human-computer interaction
452:
449:Information architect (IA)
423:human–computer interaction
406:
237:human-computer interaction
231:Human-computer interaction
37:human-computer interaction
18:
700:10.1007/s11280-009-0081-5
389:
514:Arizona State University
455:Information architecture
102:
29:Human-centered computing
1266:10.1145/1056808.1057112
1197:10.1145/1180639.1180829
917:10.1145/1180639.1180829
808:Communications, Texas.
561:Human-based computation
518:Sethuraman Panchanathan
403:User interface designer
1250:Michel Beaudouin-Lafon
509:
478:
343:Multimedia interaction
310:
185:Human-centered systems
180:Human-centered systems
1222:"Program Description"
658:"US NSF - CISE - IIS"
507:
476:
409:User interface design
358:Human-Centered Design
325:Multimedia production
302:
241:usability engineering
84:communication studies
1164:10.1109/MMUL.2016.51
911:. pp. 855–864.
814:engineering.tamu.edu
591:User-centered design
586:Ubiquitous computing
439:user-centered design
235:Within the field of
19:For other uses, see
1323:Information science
1005:"Usability Testing"
886:10.1109/MMUL.2006.8
633:10.1109/MC.2007.169
571:Information science
363:competitor analysis
334:Multimedia analysis
41:information science
1328:Applied psychology
709:20.500.11937/29660
510:
479:
441:methodologies and
311:
253:cognitive sciences
1036:. October 8, 2013
1034:www.usability.gov
1009:www.usability.gov
982:www.usability.gov
957:www.usability.gov
820:on April 17, 2015
768:978-3-642-41229-5
546:Context awareness
536:Cognitive science
477:NASA Mars Project
443:agile development
427:learning sciences
419:cognitive science
395:Academic programs
384:usability testing
198:Architect or Bee?
92:industrial design
76:cognitive science
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598:References
431:psychology
415:technology
380:prototypes
203:Lucas Plan
119:HCC topics
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