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Statistic (role-playing games)

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843: 588: 149: 36: 376: 699:, the base attribute scores are determined by the character's race and class (however the vast majority of stat points will be obtained through end-game gear/equipment). Because they represent common, in-born characteristics and not learned capabilities (as skills do), in many games they are fixed for the duration of the game. However, in some games they can be increased by spending 789:), or powers (such as flying) can then be bought for a certain number of points. More powerful abilities or a greater degree of power will require more "spending" of character points. Later, character points can be earned and spent to improve attributes or skills, or to buy new skills or powers. In some games, such as 729:
their advantages or other "positive" statistics. Disadvantages also add flavor to a character that can't be obtained solely by a list of positive traits. Advantages and disadvantages often have a thematic element to them. They often provide a direct relationship between how someone wants to role-play
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Many games make use of derived statistics: statistics whose values are determined only by the values of other, "basic" statistics. They often represent a single capability of the character such as the weight a character can lift, or the speed at which they can move. Some are unitless numbers, but
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is noted for being the first text based multi user role-playing game to offer a developed profession and skills system . Choosing a profession then conveyed a bank of general skills and guild specific ones each containing a ladder of skills which could be invested in via lessons earned through
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Most games try to give all attributes about the same usefulness to a character. Therefore, certain characteristics might be merged (such as merging a Charisma-type and a Willpower-type attribute into a single Personality attribute), or split into more attributes (such as splitting physical
907:) add the base attribute to the skill at character creation time; after that, it is independent of the attribute and is used instead of the attribute rather than adding to it. Most games have a fixed penalty for attempting a task without a relevant skill; older editions of 921:
on-line play. Initially there were around 30 such skills with approximately 17 abilities in each covering a wide range from Riding, Perception, Thievery or Demonology. As of 2015 Avalon possesses 66 Skills with 2194 distinct abilities developed over its 26-year tenure.
1077:.) For example, a character class may require certain minimum attribute scores, or a spell may require a minimal level of magical talent. Learning some esoteric skill often requires knowledge of another one at an "expert" level or possession of a certain advantage: In 721:
An advantage is a physical, social, intellectual, or other enhancement to a character. In contrast, a disadvantage is an adverse effect. Advantages are also known as virtues, merits or edges and disadvantages as flaws or hindrances, or by the abbreviation "disads".
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or other tests by addition to a die roll or by determining the number of dice to be thrown. As a consequence, usually a higher number is better, and ranges can be as small as 1–5 (for numbers of dice) or as great as 1–100 (when adding to results of
776:(1981) introduced a points-based system of purchasing attributes and skills as a means of improving game balance and flexibility. These points are known as character points, and it has become a feature of numerous later games, most notably 482:
Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include:
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Traits are rarely drawn from a predetermined list; rather, the player chooses some description during character generation. For example, a squash-playing history professor with a knowledge of fine wines might have the
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gave a complex network of penalties for using similar skills (such as attempting to pick an electronic lock by using the Computer skill instead of the Electronics skill). The text-based roleplaying game
737:, where a player strives to take disadvantages which have little or no tangible effect on play while using the character points gained from those disadvantages to pay for powerful advantages. 502:
represent unique or special qualities of the character. In game terms, these often grant the character the potential to gain or develop certain advantages or to learn and use certain skills.
770:, while allowing each character a fixed number of skills. As a result, characters were at the same time wildly unbalanced in terms of attributes and heavily constrained in terms of skills. 878:'s skills are generally chosen from a long list. A character may have a fixed number of starting skills, or they may be paid for using character points. In contrast to 785:
Usually, a player is allotted a number of points for character creation. A character's attributes (such as high intelligence), skills (such as fixing a car or
633:, where a character can lift 10 lbs per point of Strength) whereas in others a small increase can represent a major gain in ability (e.g. in the 521:
are broad areas of expertise, similar to skills, but with a broader and usually more loosely defined scope, in areas freely chosen by the player.
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Some games define various interdependencies between statistics of different categories, as well as within categories. The most common are:
100: 72: 17: 459:, that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like 79: 886:
or during "levelling up". Since some skills are likely to be more useful than others, different skills often have different costs.
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Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their
1134:.) For example, a character class may be disallowed for certain races, or one of the game effects of a disadvantage (say, 641: 352: 183: 68: 882:, very few games fix a player's skills at the start of the game, instead allowing players to increase them by spending 970: 889:
Skills usually influence a character's chance to succeed by adding to the relevant attribute. In some games (such as
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of a character. Skills are known by various names, including proficiencies, abilities, powers, talents and knacks.
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are often treated as a sort of skill. Superpowers may also use the same rating scale as the primary statistics.
986:, use traits as the only type of statistic, although they may use some other term for them, such as abilities. 767: 582: 557: 475: 257: 57: 901:), a skill can be added to different attributes depending on how the skill is being used. Some games (such as 982: 903: 772: 451:
For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a
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common to all characters in the game. Attributes are also called statistics, characteristics or abilities.
656:), while others have a greater number of more specific ones. Most games have about 4–10 attributes. 93: 490:
describe to what extent a character possesses natural, in-born characteristics common to all characters.
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Many games encourage or even force players to take disadvantages for their characters in order to
624: 292: 207: 173: 46: 1019:). Basic and derived statistics are also called primary and secondary statistics, respectively. 1227: 224: 733:
Systems of advantages and disadvantages are often criticized for allowing or even encouraging
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refer to their statistics as "traits", even though they are treated as attributes and skills.
1083:, for example, "cinematic" or "mystical" martial arts abilities require a special advantage, 848: 758: 596: 433: 895:), each skill has a specific base attribute to which it is always added; in others (such as 610:. Many games also include social characteristics as well, for example a character's natural 1022:
In games which use such concepts, derived statistics are often modified by the character's
996: 831: 803:, there is a more complicated relationship between experience points and character points. 704: 437: 318: 1268: 8: 533: 670:
adventure). In many games, a small set of primary attributes control a larger number of
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Bs value. Higher scores in an attribute often grant bonuses to a group of skills.
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their character and a tangible "in-game" enhancement to skill or ability rolls.
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are useful or problematic characteristics that are not common to all characters.
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character sheet listing skills such as "move silently" and "speak with animals"
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An attribute describes to what extent a character possesses a natural, in-born
565: 1325: 942: 587: 627:). In some games, attributes represent linearly increasing ability (e.g. in 726: 666:), or even ignored altogether (for example, Intelligence and Charisma in a 389: 148: 1012: 811:
A power represents a unique or special quality that a character can use.
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Piece of data representing a particular aspect of a fictional character
1306: 689:, attribute scores are usually determined either randomly (by rolling 645:
system, where +1 to Strength doubles a character's lifting capacity).
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which are usually numeric quantities. The main exception to this is
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There is no standard nomenclature for statistics; for example, both
35: 1000: 946: 857: 611: 509: 949:". In terms of a more fine-grained system of statistics, a single 938: 441: 1255: 607: 693:) or by distributing character points. In some games, such as 929:
A trait represents a broad area of expertise of a character.
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Attribute advancement screen in a computer role-playing game
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whose values depend on other statistics, which are known as
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of a fictional character. That piece of data is usually a (
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Some games work with only a few broad attributes (such as
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in the example) to a certain maximum value (no more than
1007:). Derived statistics are often used during combat (e.g. 1037: 703:
gained during the game, or as part of the process of "
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The first major role-playing game to use traits was
1034:might raise or lower these statistics temporarily. 60:. Unsourced material may be challenged and removed. 618:. They often influence the chance to succeed in a 958: 745:Character points are abstract units used in some 493: 1323: 1030:. In addition, certain in-game methods such as 710: 397: 1221:, respectively, then the value of statistic 1248: 660:"Comeliness" from Charisma in the original 552:statistics. Game-specific concepts such as 1138:), could be to limit a certain attribute ( 404: 390: 147: 953:would often be represented by a group of 120:Learn how and when to remove this message 1298: 841: 586: 671: 541: 14: 1324: 1304: 989: 1251:"A Broad View on Primary Attributes" 1038:Interdependencies between statistics 58:adding citations to reliable sources 29: 740: 568:can also be considered statistics. 375: 69:"Statistic" role-playing games 24: 1249:Mascarenhas, Sergio (2005-07-08). 25: 1343: 814:In many games, powers are binary 756:Early role-playing games such as 1307:"Legacy Reviews of MUA and MUDS" 374: 34: 1174:is increased by (or starts at) 962: 879: 819: 487: 45:needs additional citations for 1305:Bartle, Richard (2015-12-15). 1242: 1170:, then the value of statistic 583:Attribute (role-playing games) 13: 1: 1332:Role-playing game terminology 1236: 576: 432:that represents a particular 965:, or a combination thereof. 762:assigned random values to a 711:Advantages and disadvantages 494:Advantages and disadvantages 7: 954: 823: 619: 518: 505: 499: 10: 1348: 1269:Primary Attributes in RPGs 1111:. This is the opposite of 995:often they use real-world 714: 580: 192:Movements & Traditions 18:Power (role-playing games) 974:. Some systems, such as 924: 837: 806: 1099:has a value of at least 1053:has a value of at least 917:Avalon: The Legend Lives 818:qualities as opposed to 571: 508:represent a character's 1032:spells or magical items 856:A skill represents the 540:Many games make use of 1267:...the table found in 853: 849:Dungeons & Dragons 759:Dungeons & Dragons 592: 1194:is large compared to 1115:. (Only if statistic 845: 797:; in others, such as 590: 444:or, in some cases, a 1107:cannot exceed value 997:units of measurement 515:in predefined areas. 319:Non-player character 54:improve this article 1085:Trained by a Master 793:, these points are 616:physical appearance 534:Storytelling System 135:Part of a series on 1080:GURPS Martial Arts 1049:Only if statistic 990:Derived statistics 977:Castle Falkenstein 872:character creation 854: 751:character creation 747:role-playing games 687:character creation 672:derived statistics 630:Tunnels and Trolls 593: 542:derived statistics 426:role-playing games 268:Character creation 141:Role-playing games 1284:External link in 1130:may exceed value 1103:, then statistic 1061:may exceed value 1005:metres per second 884:experience points 795:experience points 753:and development. 701:experience points 696:World of Warcraft 554:experience levels 471:Attribute Aspects 414: 413: 335:Campaign settings 130: 129: 122: 104: 16:(Redirected from 1339: 1317: 1316: 1314: 1313: 1302: 1296: 1295: 1289: 1288: 1282: 1280: 1272: 1264: 1263: 1246: 1182:is preferred if 876:player character 764:player character 741:Character points 663:Unearthed Arcana 406: 399: 392: 378: 377: 314:Player character 263:Campaign setting 151: 132: 131: 125: 118: 114: 111: 105: 103: 62: 38: 30: 21: 1347: 1346: 1342: 1341: 1340: 1338: 1337: 1336: 1322: 1321: 1320: 1311: 1309: 1303: 1299: 1286: 1285: 1283: 1274: 1273: 1261: 1259: 1247: 1243: 1239: 1213:have values of 1166:has a value of 1119:has a value of 1040: 992: 927: 840: 809: 743: 719: 713: 642:Blood of Heroes 625:percentile dice 585: 579: 574: 562:character class 461:Specialisations 410: 373: 240:Threefold model 126: 115: 109: 106: 63: 61: 51: 39: 28: 23: 22: 15: 12: 11: 5: 1345: 1335: 1334: 1319: 1318: 1297: 1240: 1238: 1235: 1234: 1233: 1205:If statistics 1203: 1199: 1198: 1160: 1152: 1151: 1093: 1089: 1088: 1047: 1039: 1036: 991: 988: 957:, one or more 926: 923: 839: 836: 808: 805: 742: 739: 717:Character flaw 712: 709: 668:hack and slash 597:characteristic 581:Main article: 578: 575: 573: 570: 523: 522: 516: 503: 497: 491: 453:specialisation 428:is a piece of 412: 411: 409: 408: 401: 394: 386: 383: 382: 370: 369: 368: 367: 365:Tabletop games 362: 361: 360: 355: 350: 342: 337: 329: 328: 324: 323: 322: 321: 316: 311: 303: 302: 298: 297: 296: 295: 290: 289: 288: 286:Generic system 283: 275: 270: 265: 260: 252: 251: 250:Parts of Games 247: 246: 245: 244: 243: 242: 237: 227: 222: 217: 216: 215: 210: 202: 194: 193: 189: 188: 187: 186: 181: 176: 171: 166: 158: 157: 153: 152: 144: 143: 137: 136: 128: 127: 42: 40: 33: 26: 9: 6: 4: 3: 2: 1344: 1333: 1330: 1329: 1327: 1308: 1301: 1293: 1278: 1271: 1270: 1258: 1257: 1252: 1245: 1241: 1231: 1229: 1224: 1220: 1216: 1212: 1208: 1204: 1201: 1200: 1197: 1193: 1189: 1185: 1181: 1177: 1173: 1169: 1165: 1162:If statistic 1161: 1158: 1154: 1153: 1149: 1145: 1141: 1137: 1133: 1129: 1125: 1122: 1118: 1114: 1110: 1106: 1102: 1098: 1095:If statistic 1094: 1091: 1090: 1086: 1082: 1081: 1076: 1072: 1068: 1064: 1060: 1056: 1052: 1048: 1045: 1044: 1043: 1035: 1033: 1029: 1025: 1020: 1018: 1014: 1010: 1006: 1002: 998: 987: 985: 984: 979: 978: 973: 972: 971:Over the Edge 966: 964: 960: 956: 952: 948: 944: 940: 936: 930: 922: 919: 918: 912: 911: 906: 905: 900: 899: 894: 893: 887: 885: 881: 877: 873: 868: 866: 862: 859: 851: 850: 844: 835: 833: 829: 825: 821: 817: 812: 804: 802: 801: 796: 792: 788: 783: 781: 780: 775: 774: 769: 765: 761: 760: 754: 752: 748: 738: 736: 731: 728: 723: 718: 708: 706: 702: 698: 697: 692: 688: 683: 681: 677: 673: 669: 665: 664: 657: 655: 651: 646: 644: 643: 638: 637: 632: 631: 626: 621: 617: 613: 609: 605: 600: 598: 589: 584: 569: 567: 563: 559: 555: 551: 547: 543: 538: 536: 535: 530: 529: 520: 517: 514: 511: 507: 504: 501: 498: 495: 492: 489: 486: 485: 484: 480: 478: 477: 472: 468: 467: 462: 458: 454: 449: 447: 443: 439: 435: 431: 427: 423: 419: 407: 402: 400: 395: 393: 388: 387: 385: 384: 381: 372: 371: 366: 363: 359: 356: 354: 351: 349: 346: 345: 343: 341: 338: 336: 333: 332: 331: 330: 326: 325: 320: 317: 315: 312: 310: 307: 306: 305: 304: 300: 299: 294: 291: 287: 284: 282: 279: 278: 276: 274: 271: 269: 266: 264: 261: 259: 256: 255: 254: 253: 249: 248: 241: 238: 236: 233: 232: 231: 228: 226: 223: 221: 218: 214: 211: 209: 206: 205: 203: 201: 198: 197: 196: 195: 191: 190: 185: 182: 180: 177: 175: 172: 170: 167: 165: 162: 161: 160: 159: 155: 154: 150: 146: 145: 142: 139: 138: 134: 133: 124: 121: 113: 110:December 2015 102: 99: 95: 92: 88: 85: 81: 78: 74: 71: –  70: 66: 65:Find sources: 59: 55: 49: 48: 43:This article 41: 37: 32: 31: 19: 1310:. Retrieved 1300: 1287:|quote= 1266: 1260:. Retrieved 1254: 1244: 1226: 1222: 1218: 1214: 1210: 1206: 1195: 1191: 1187: 1183: 1179: 1175: 1171: 1167: 1163: 1156: 1147: 1143: 1140:Constitution 1139: 1135: 1131: 1127: 1126:, statistic 1123: 1120: 1116: 1113:prerequisite 1112: 1108: 1104: 1100: 1096: 1084: 1078: 1074: 1066: 1062: 1058: 1057:, statistic 1054: 1050: 1046:Prerequisite 1041: 1021: 993: 981: 975: 969: 967: 950: 934: 931: 928: 915: 908: 902: 896: 890: 888: 869: 855: 847: 830:RPGs, where 813: 810: 798: 790: 786: 784: 777: 771: 757: 755: 744: 732: 724: 720: 705:levelling up 694: 684: 680:magic points 661: 658: 653: 649: 647: 640: 634: 628: 601: 594: 549: 545: 539: 532: 526: 524: 481: 474: 470: 464: 460: 456: 452: 450: 421: 417: 415: 301:Participants 272: 116: 107: 97: 90: 83: 76: 64: 52:Please help 47:verification 44: 1178:. The term 1013:Armor Class 832:superpowers 676:Armor Class 446:set of dice 380:WikiProject 344:Production 340:LARP groups 293:Terminology 220:Nordic LARP 179:Actual play 169:Live action 1312:2015-12-14 1262:2021-07-08 1237:References 1202:Derivation 1180:base value 1159:base value 1092:Limitation 1017:initiative 1009:hit points 963:attributes 959:advantages 898:Ars Magica 880:attributes 820:attributes 800:Ars Magica 768:attributes 735:min-maxing 715:See also: 577:Attributes 488:Attributes 466:Ars Magica 358:Publishers 309:Gamemaster 235:GNS theory 213:Video game 184:Text-based 174:Video game 80:newspapers 1230:of (x, y) 1069:is often 1065:. 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Index

Power (role-playing games)

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