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being two well known examples. In arcades, machines tended to move towards having a whole screen for each player, or multiple connected machines, for multiplayer. On home machines, especially in the first and third person shooter genres, multiplayer is now more common over a network or the internet
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is notable as a three-way split screen arcade title, although on home platforms it was reduced to one or two screens. The addition of four controller ports on home consoles also ushered in more four-way split screen games, with
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Various methods to display multiple signals on a 4:3 screen (diagram is 16:9): 1+3, 3+1 (1:1), 2×2, 3×3, 4×4 (4:3), 1+1 (2:3 vertical, 8:3 horizontal), 4×3 (1:1), 1 in 12 (4:3).
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in the arcades being presented in this format. It has always been a common feature of two or more player home console and computer games too, with notable titles being
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The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance.
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In its most easily understood form, a split screen for a multiplayer video game is an audiovisual output device (usually a standard television for
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areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a
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in that the latter allowed overlapping and freely movable parts of the screen (the "
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A Game of Inches: The
Stories Behind the Innovations That Shaped Baseball
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Split screen gaming dates back to at least the 1970s, with games such
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386:"Why Split-Screen Gaming is Dying (And Why We Should Mourn It)"
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for 8-bit systems, a number of 16-bit racing games (such as
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Originally, non-dynamic split screens differed from
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