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Since 2018, all purchased licenses of 3Delight are unlimited multi-core and the pricing was reduced to US$ 360 per year subscription or US$ 720 permanent with two year support. The first license is still free; initially limited to four cores/thread, later increased to eight and currently twelve.
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As of 2018, Illumination
Research, due to the aging of the Renderman Interface (RI), introduced the Nodal Scene Interface (NSI) that replaces the old Renderman one. To reflect such a change the name of the renderer has also been updated to 3Delight. Consequently the new 3Delight renderer is not
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The 3Delight team decided to make it available free of charge from August 2000 to March 2005 to build a user base. During this time, customers using a large number of licenses on their sites or requiring extensive support were asked provide fiscal compensation for this.
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Work on 3Delight started in 1999. The renderer became first publicly available in 2000. 3Delight was the first RenderMan-compliant renderer combining the
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Hydra, and a democratic free license that allows for commercial use. It also provides a fully distributed cloud rendering service called 3Delight Cloud.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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A read/write disk cache that allows the renderer to take strain off the network, when heavy scene data needs to be repeatedly distributed to
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Extended display subset functionality to allow rendering of geometric primitives, writing to the same display variable, to different images.
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Displacement shaders can (additionally) be run on the vertices of a geometric primitive, before that primitive is even shaded.
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for shading. It has been used to render full CGI animation and VFX for numerous feature films. It comes with supported,
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Procedural geometry is instanced lazily even during ray tracing, keeping the memory requirements as low as possible.
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per two thread node and US$ 1,500 per four thread node. The first company that licensed 3Delight commercially was
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In March 2005, the license was changed. The first license was free and subsequent licenses cost 1,000
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versions, allowing the processing of very large scene datasets.
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The
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It was also used to render the following full CG features:
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plug-in integrations for several DCC applications, such as
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Until version 10 (2013), 3Delight primarily used the
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868:Platforms supported in the past included:
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947:Assault on Precinct 13
864:Discontinued platforms
856:The renderer comes in
852:Operating environments
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677:3Delight implements:
660:distributed rendering
561:Open_Shading_Language
543:Illumination Research
416:Illumination Research
86:by revising it to be
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1094:Terminator Salvation
743:subdivision surfaces
712:Programmable shading
692:Displacement mapping
493:3D computer graphics
135:improve this article
1066:The Incredible Hulk
1038:Final Destination 3
798:Supported platforms
702:Global illumination
697:Environment mapping
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616:Rising Sun Pictures
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1217:3Delight home page
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717:Camera projections
682:Area light sources
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908:architecture
882:architecture
876:Digital UNIX
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839:AWS Graviton
809:on both the
774:First order
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133:Please help
128:verification
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92:encyclopedic
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1266:Open source
791:render farm
707:Motion blur
601:ray tracing
565:open source
505:Proprietary
300:independent
75:is written
1385:Categories
1341:Historical
1333:RenderDotC
1199:2015-01-06
1164:References
1157:Free Jimmy
1143:featurette
1017:District 9
454:2023-03-08
334:newspapers
323:"3Delight"
308:redirected
238:relocating
161:newspapers
150:"3Delight"
39:improve it
1396:RenderMan
1258:RenderMan
1182:Newsgroup
1108:The Woods
1080:The Ruins
1010:Cube Zero
298:that are
250:July 2009
191:July 2009
100:July 2009
45:talk page
1321:3Delight
1300:3Delight
1292:Freeware
922:Mac OS X
758:the fur
630:Features
577:Cinema4D
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405:3Delight
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924:on the
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902:Solaris
891:on the
878:on the
833:on the
787:clients
760:matting
756:without
591:History
573:Houdini
511:Website
500:Licence
473:Windows
452: (
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348:scholar
312:deleted
175:scholar
88:neutral
82:Please
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858:64-bit
825:x86-64
811:x86-64
780:shader
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880:Alpha
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831:Linux
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807:macOS
804:Apple
789:on a
672:cloud
535:Intel
531:macOS
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481:Linux
477:MacOS
355:JSTOR
341:books
310:, or
182:JSTOR
168:books
1139:Imax
1059:Hulk
913:Cell
911:The
889:IRIX
813:and
668:grid
549:and
537:and
488:Type
432:1999
425:1999
327:news
154:news
90:and
1141:3D
664:CPU
612:USD
585:USD
551:NPR
236:or
137:by
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