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3Delight

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Since 2018, all purchased licenses of 3Delight are unlimited multi-core and the pricing was reduced to US$ 360 per year subscription or US$ 720 permanent with two year support. The first license is still free; initially limited to four cores/thread, later increased to eight and currently twelve.
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As of 2018, Illumination Research, due to the aging of the Renderman Interface (RI), introduced the Nodal Scene Interface (NSI) that replaces the old Renderman one. To reflect such a change the name of the renderer has also been updated to 3Delight. Consequently the new 3Delight renderer is not
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The 3Delight team decided to make it available free of charge from August 2000 to March 2005 to build a user base. During this time, customers using a large number of licenses on their sites or requiring extensive support were asked provide fiscal compensation for this.
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Work on 3Delight started in 1999. The renderer became first publicly available in 2000. 3Delight was the first RenderMan-compliant renderer combining the
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Hydra, and a democratic free license that allows for commercial use. It also provides a fully distributed cloud rendering service called 3Delight Cloud.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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A read/write disk cache that allows the renderer to take strain off the network, when heavy scene data needs to be repeatedly distributed to
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Extended display subset functionality to allow rendering of geometric primitives, writing to the same display variable, to different images.
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Displacement shaders can (additionally) be run on the vertices of a geometric primitive, before that primitive is even shaded.
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for shading. It has been used to render full CGI animation and VFX for numerous feature films. It comes with supported,
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Procedural geometry is instanced lazily even during ray tracing, keeping the memory requirements as low as possible.
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For example, display subsets could be used to render the skin and fur of a creature to two separate images at once
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per two thread node and US$ 1,500 per four thread node. The first company that licensed 3Delight commercially was
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In March 2005, the license was changed. The first license was free and subsequent licenses cost 1,000
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may contain an excessive amount of intricate detail that may interest only a particular audience
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any relevant information, and removing excessive detail that may be against
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hosts or environments where a large number of computers are joined into a
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or image data sent back from such clients to a central storage server.
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Please help to demonstrate the notability of the topic by citing
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versions, allowing the processing of very large scene datasets.
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The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
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It was also used to render the following full CG features:
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plug-in integrations for several DCC applications, such as
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Until version 10 (2013), 3Delight primarily used the
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Some notable examples are: 289:notability guidelines for products and services 638:but was also capable of doing ray tracing and 559:based on its NSI API scene description and on 1242: 53:Learn how and when to remove these messages 1249: 1235: 868:Platforms supported in the past included: 1401:Proprietary commercial software for Linux 1052:Harry Potter and the Order of the Phoenix 1031:Fantastic Four: Rise of the Silver Surfer 863: 851: 392:Learn how and when to remove this message 374:Learn how and when to remove this message 260:Learn how and when to remove this message 201:Learn how and when to remove this message 1383: 1045:Harry Potter and the Half-Blood Prince 895:(might still be supported, on request) 797: 450:2.9.27 / March 8, 2023 1230: 768:Displacement shaders can be stacked. 271: 212: 139:adding citations to reliable sources 110: 59: 18: 847:on the x86 and x86-64 architectures 13: 14: 1412: 1362:RenderMan Interface Specification 1210: 1186:comp.graphics.rendering.renderman 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features include: 1134:Adventures in Animation 989:CJ7 / Cheung Gong 7 hou 947:Assault on Precinct 13 864:Discontinued platforms 856:The renderer comes in 852:Operating environments 1115:X-Men: The Last Stand 677:3Delight implements: 660:distributed rendering 561:Open_Shading_Language 543:Illumination Research 416:Illumination Research 86:by revising it to be 1391:3D graphics software 1094:Terminator Salvation 743:subdivision surfaces 712:Programmable shading 692:Displacement mapping 493:3D computer graphics 135:improve this article 1066:The Incredible Hulk 1038:Final Destination 3 798:Supported platforms 702:Global illumination 697:Environment mapping 640:global illumination 616:Rising Sun Pictures 406: 1217:3Delight home page 954:Bailey's Billion$ 717:Camera projections 682:Area light sources 404: 291: 1378: 1377: 975:The Blood Diamond 893:MIPS architecture 845:Microsoft Windows 837:architecture, on 776:ray differentials 727:Spatial overrides 520: 519: 402: 401: 394: 384: 383: 376: 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