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Air Combat (arcade game)

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1169: 382:, which often contained content exclusive to their PlayStation releases. Believing console-exclusive features would give consumers more incentive to buy it, the team chose to scrap a straightforward port and instead create a new game based on the arcade game's core mechanics. The project planner, Asahi Higashiyama, believed the PlayStation's superior hardware could allow for more potential in the game and allow room for expansion. 43: 206:
The player is given the task of eliminating all 6 enemy aircraft within a minute. The only enemies in the game are bombers and fighter jets. Bombers are slower, and fighter jets are faster. The player is also given three options for difficulty: Cadet, Captain, and Ace. The differences between the
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console. Problems arose early in development for the home port, as staff did not believe the PlayStation's hardware was powerful enough to properly render the arcade version's gameplay. At the time, Namco primarily focused on developing ports of arcade games like
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arcade hardware, and received praise for its 3D graphics and technological capabilities. The game was a commercial success at Japanese and American arcades in the 1990s, and inspired several later Namco games, including the arcade sequel
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gave the game a positive review, praising the "level of complexity, high degree of challenge, truly intense audio, and some of the coolest use of polygon graphics around". In a brief review,
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a long life for the game, much similar to the company's successful Air Combat game, introduced in 1993 and still among the top 20 attractions at several locations.
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Namco designer Masanori Kato and producer Kazumi Mizuno were commissioned by company executives to create a home port of the arcade game
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The game debuted at Japan's Amusement Machine Operators (AOU) show in February 1993, and released in North America on August 12, 1993.
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magazine called it "one of the most whizzo flight sims around" and "virtually the real thing". In another brief review,
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of the month, and remained in the top spot the following month in September. In the United States, the
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The game was also critically acclaimed upon release. It received praise for its advanced
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as the top-grossing new video game of October 1993, and then the top-grossing deluxe
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was still among the top 20 attractions at several locations, according to
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In Captain mode, the player has to eliminate 2 bombers and 4 fighter jets
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In Cadet mode, the player has to eliminate 3 bombers and 3 fighter jets
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This article is about the arcade game. For the PlayStation game, see
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on their August 15, 1993 issue as being the most-successful upright
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was also notable for having advanced 3D polygon graphics for a
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in Japan nominating it in the "Best Graphics" category.
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The game was a commercial success in arcades. In Japan,
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In Ace mode, all of the enemy aircraft are fighter jets
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and technological capabilities for its time, with the
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No. 8. United Kingdom: 392: 1: 712:[7th Gamest Awards]. 616:"RePlay: The Players' Choice" 598:"RePlay: The Players' Choice" 568:1 September 1983. p. 30. 564:(in Japanese). No. 456. 421: 304:magazine called it "the best 471:. 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Index

Air Combat
Aerial warfare

Developer(s)
Namco
Publisher(s)
Platform(s)
Arcade
JP
NA
EU
Genre(s)
Combat flight simulator
Single-player
Arcade system
Namco System 21
combat flight simulator
arcade video game
Namco
Namco System 21
Air Combat 22
Air Combat
Ace Combat
arcade cabinet
arcade cabinet
December 1993
Funworld Magazine
3D graphics
Gamest Awards
Electronic Gaming Monthly

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