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Antietam: The Bloodiest Day, 17 September 1862

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276:, and noted that if the Confederates were able to establish strong defensive positions early in the game, the Confederate player "really doesn't have to move any units at all except to beat back any Union advance. So, for the Confederate Player, the game is really static from about Game-Turn Six until the end of the game." Conversely, they noted that the Union player, hampered by the movement restriction rule, must attempt to attack strong defensive positions and concluded that prospects "are looking pretty dim for the Union." 89:. Lee arrayed his army in strong defensive positions around the town of Sharpsburg, behind Antietam Creek. Due to miscommunications in the Union command structure, the numerically superior Union army attacked in an uncoordinated fashion from several directions. What followed was the bloodiest day in American history, with a combined tally of 22,717 dead, wounded, or missing. 301:, Steve List was not impressed by the rules limiting Union movement, calling them "a cheap out for the designer." He commented that it would be more historically accurate "to limit movement to the units of any three corps each turn." List concluded by giving the game an average grade of B−, saying, "All things considered, this is the second best of the eight games in the " 22: 293:
and called the simple rules "ideal for short playing times and for introducing newcomers to wargaming." Freeman disagreed with the Union's movement restriction rules, saying, "While perhaps necessary for balance, they're tiresome." Freeman concluded by giving the game an Overall Evaluation of "Good",
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Both players receive Victory Points for eliminating enemy units. (If, at the end of the game, any Confederate units cannot draw a line that is free of interceding Union units to Botelers Ford, they care considered eliminated for the purpose of calculating Union Victory Points.) In addition, if one
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in the Confederate state of Virginia only a few miles from the border of the Union state of Maryland. Confederate leadership believed that a battlefield victory on Union territory might win international recognition and financial support, so on September 3, the Confederate army crossed over into
115:, uses an alternating "I Go, You Go" series of turns, where one player moves and attacks, followed by the other player. Each turn represents 1–2 hours of game time, and the game lasts for ten turns. A new concept, "Attack Effectiveness", was introduced for the 126:
were also included. One of them limited the number of Union units that could move to fifteen in the first turn and only ten in each following turn, in order to emulate the disorganization of the Union command structure at that time.
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is a two-player wargame in which one player controls the Union forces and the other player controls the Confederate forces. With a small map and only 100 counters, the game has been characterized as "simple".
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battles: If an attacking unit receives an "Attacker Retreat" result during combat, then that unit cannot make any further attacks for the rest of that game day, although it may defend as normal.
148:, its first quadrigame — four different games simulating different battles but using the same set of rules and the same map scale, packaged into one box. The four games were 162: 56: 60:, and was also released as a stand-alone "folio" game. It proved to be one of SPI's most popular games in the year following its publication. 531: 255: 536: 483: 541: 259:, Charles Vasey noted the special rule that limited the number of Union units that could move and concluded the rule made 186:. It proved very popular, and in a poll conducted by SPI to determine the most popular board wargames in North America, 136:
side is in control of all four hexes of Sharpsburg at the end of the game, that player receives extra Victory Points.
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and published a Japanese edition in the November–December 2008 issue of the Japanese magazine
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calling it "solid but unspectacular suitable for a casual afternoon of beer and pretzels."
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Maryland and moved towards Baltimore. On September 17, they were met by the
272:, Rick Mataka and John Zseller outlined possible strategy and tactics for 414: 179: 197:, SPI immediately produced a sequel containing four more battles, 437:
Mataka, Rick; Zseller, John (October–November 1975). "Antietam".
170:. The latter was designed by Tom Walczyk, with graphic design by 371:
Koff, Bill (October–November 1988). "The Games of Gettysburg".
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In 2008, Kokusai-Tsushin Co. (国際通信社) acquired the rights to
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placed 7th out of 202 games, SPI's highest-rated land game.
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List, Steve (January 1981). "Blue & Gray I: Antietam".
233:(#83). Kokusai-Tsushin republished the Japanese version of 54:. The game was originally part of the four-game collection 178:
was also released as an individual game packaged in a
514:. New York: Simon & Schuster. pp. 138–139. 157:Shiloh: The Battle for Tennessee, 6–7 April 1862 523: 163:Chickamauga: The Last Victory, 20 September 1863 57:Blue & Gray: Four American Civil War Battles 304: 109:The game system, adapted from SPI's 1972 game 31:Antietam: The Bloodiest Day, 17 September 1862 436: 206:In 1983, TSR took over SPI and republished 419:The Comprehensive Guide to Board Wargaming 256:The Comprehensive Guide to Board Wargaming 432: 430: 428: 386: 384: 345:The Bloodiest Day: The Battle of Antietam 408: 406: 404: 203:, which also proved to be a bestseller. 20: 506: 68:On 30 August 1862, Confederate General 524: 478: 476: 474: 425: 413:Vasey, Charles (1977). "Antietam". In 381: 366: 364: 342: 139: 412: 401: 130: 447: 421:. London: Sphere Books. p. 129. 390: 370: 471: 361: 347:. Alexandria, VA: Time-Life Books. 13: 500: 484:"Blue & Gray (1975): Versions" 14: 553: 532:American Civil War board wargames 87:Major General George B. McClellan 455:"SPI Best-Selling Games - 1975" 241:in the October 2022 edition of 182:cardstock folio as part of the 16:Board wargame published in 1975 537:Simulations Publications games 336: 92: 40:Simulations Publications, Inc. 1: 512:The Complete Book of Wargames 329: 282:The Complete Book of Wargames 63: 443:. No. 23. pp. 5–7. 305:Other reviews and commentary 248: 184:Blue & Gray Folio Series 122:A number of rules unique to 25:Cover of folio edition, 1975 7: 542:Wargames introduced in 1975 104: 10: 558: 397:. No. 54. p. 10. 377:. No. 58. p. 58. 343:Bailey, Ronald H. (1984). 313:Vol. 1, #3 and Vol. 1, #32 214:games in a new reprint of 78:Second Battle of Bull Run 74:Army of Northern Virginia 193:Given the popularity of 237:and the other games in 225:and the other games in 144:In 1975, SPI published 26: 24: 323:Pursue & Destroy 263:was "a close game." 210:and the other three 374:Fire & Movement 172:Redmond A. Simonsen 140:Publication history 83:Army of the Potomac 46:that simulates the 200:Blue & Gray II 131:Victory conditions 52:American Civil War 48:Battle of Antietam 27: 488:boardgamegeek.com 279:In the 1980 book 253:In the 1977 book 549: 516: 515: 504: 498: 497: 495: 494: 480: 469: 468: 466: 465: 451: 445: 444: 434: 423: 422: 415:Palmer, Nicholas 410: 399: 398: 388: 379: 378: 368: 359: 358: 340: 285:, game designer 557: 556: 552: 551: 550: 548: 547: 546: 522: 521: 520: 519: 505: 501: 492: 490: 482: 481: 472: 463: 461: 453: 452: 448: 435: 426: 411: 402: 389: 382: 369: 362: 355: 341: 337: 332: 307: 297:In Issue 54 of 291:Blue & Gray 266:In Issue 23 of 251: 239:Blue & Gray 227:Blue & Gray 216:Blue & Gray 212:Blue & Gray 195:Blue & Gray 180:double LP-sized 146:Blue & Gray 142: 133: 117:Blue & Gray 112:Napoleon at War 107: 95: 66: 17: 12: 11: 5: 555: 545: 544: 539: 534: 518: 517: 499: 470: 446: 424: 400: 380: 360: 353: 334: 333: 331: 328: 327: 326: 320: 314: 306: 303: 250: 247: 141: 138: 132: 129: 106: 103: 94: 91: 65: 62: 15: 9: 6: 4: 3: 2: 554: 543: 540: 538: 535: 533: 530: 529: 527: 513: 509: 503: 489: 485: 479: 477: 475: 460: 456: 450: 442: 441: 433: 431: 429: 420: 416: 409: 407: 405: 396: 395: 387: 385: 376: 375: 367: 365: 356: 354:0-8094-4740-1 350: 346: 339: 335: 324: 321: 318: 315: 312: 309: 308: 302: 300: 295: 292: 288: 284: 283: 277: 275: 271: 270: 264: 262: 258: 257: 246: 244: 240: 236: 232: 228: 224: 219: 217: 213: 209: 204: 202: 201: 196: 191: 189: 185: 181: 177: 173: 169: 165: 164: 159: 158: 153: 152: 151:Cemetery Hill 147: 137: 128: 125: 120: 118: 114: 113: 102: 99: 90: 88: 85:commanded by 84: 79: 75: 71: 70:Robert E. Lee 61: 59: 58: 53: 49: 45: 41: 38:published by 37: 36:board wargame 33: 32: 23: 19: 511: 508:Freeman, Jon 502: 491:. Retrieved 487: 462:. Retrieved 459:spigames.net 458: 449: 438: 418: 392: 372: 344: 338: 322: 316: 311:The Wargamer 310: 298: 296: 290: 280: 278: 273: 267: 265: 260: 254: 252: 242: 238: 234: 230: 226: 222: 220: 215: 211: 207: 205: 198: 194: 192: 187: 183: 175: 167: 161: 155: 149: 145: 143: 134: 123: 121: 116: 110: 108: 97: 96: 67: 55: 30: 29: 28: 18: 287:Jon Freeman 93:Description 50:during the 526:Categories 493:2021-04-19 464:2021-05-26 330:References 325:Vol. 1, #3 317:Simulacrum 64:Background 289:reviewed 249:Reception 42:(SPI) in 510:(1980). 274:Antietam 261:Antietam 235:Antietam 223:Antietam 208:Antietam 188:Antietam 176:Antietam 168:Antietam 124:Antietam 105:Gameplay 98:Antietam 76:won the 417:(ed.). 243:Command 231:Command 351:  166:; and 440:Moves 394:Moves 299:Moves 269:Moves 34:is a 349:ISBN 44:1975 319:#20 72:'s 528:: 486:. 473:^ 457:. 427:^ 403:^ 383:^ 363:^ 245:. 218:. 174:. 160:; 154:, 496:. 467:. 357:.

Index


board wargame
Simulations Publications, Inc.
1975
Battle of Antietam
American Civil War
Blue & Gray: Four American Civil War Battles
Robert E. Lee
Army of Northern Virginia
Second Battle of Bull Run
Army of the Potomac
Major General George B. McClellan
Napoleon at War
Cemetery Hill
Shiloh: The Battle for Tennessee, 6–7 April 1862
Chickamauga: The Last Victory, 20 September 1863
Redmond A. Simonsen
double LP-sized
Blue & Gray II
The Comprehensive Guide to Board Wargaming
Moves
The Complete Book of Wargames
Jon Freeman
ISBN
0-8094-4740-1


Fire & Movement

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