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Arkane Studios

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717:, Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do". Bakaba was named as the studio head for Arkane Lyon in November 2021. 29: 3103: 2959: 2687: 366: 2447: 2459: 512:, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of 2435: 418:
with a lesser emphasis on role-playing elements. During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006. Over the next several years, most of the development work was done out of the Lyon studio
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and its sequel, and while Bethesda had been interested in these, they did not react fast enough before Arkane had taken another route. Vaughn told Arkane that they were interested in publishing a first-person immersive game, and Arkane was the only option they had. Colantonio recognised Bethesda was
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as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $ 15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract. While Colantonio had finally found
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s release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future." Smith took over management of the Austin studio, while Colantonio stayed with the
1453: 348:, EA, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on a game in the spirit of 447:
had done previously. While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date. On completion of
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where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects.
2323: 1457: 2214: 2189: 1976: 1808: 1515: 2115: 1877: 2009: 538:, and felt Arkane's talents were ideal for the job and wanted to contract them for the title. According to Colantonio, Bethesda's vice-president of development Todd Vaughn had seen Arkane's work in 2356: 2287: 698:
alongside other development teams under Bethesda Softworks. As part of the arrangement for acquiring ZeniMax, Microsoft honored existing contractual agreements the publisher had made with other
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Entering into 2010 with no game of their own, and their contract work having started to run down, the studio was preparing to let go of its staff to conserve costs. They were approached by
1698: 358:. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured 2313: 1764: 2389: 2224: 314:, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at 1966: 1548: 559:. With financial backing and a parent company that appreciated good game design, Arkane had the time and creative freedom to revamp Bethesda's original concept for 1798: 1511: 2102: 2279: 1867: 1999: 1454:""Return To Ravenholm" – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing/" 1608: 2346: 3141: 1933: 2190:"Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good" 563:
based on the pitch that Colantonio and Smith had earlier developed, and moved the setting from Japan to one inspired by London while retaining the
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as well, forcing Arkane to take up assisting roles for a few years. This including developing the multiplayer component of Activision's
2138: 2079: 3151: 1296: 2491: 1375: 2165:"Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda" 1772: 3146: 2722: 782:
in an email memo. Before the closure, developers at Arkane Austin were continuing to work on the delayed 'Hero Pass' content for
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Microsoft closed several internal studios within ZeniMax, including Arkane Austin, on May 7, 2024, ending further development of
1263: 3126: 2858: 2379: 324:. Colantonio was among the eleven founders, of whom six were developers, when the company was established on 1 October 1999 in 1910: 2314:"Prey: Arkane knows you're worried about the PC version, and it wants to assure you it won't repeat Dishonored 2's mistakes" 2257: 320: 1399: 1844: 1675: 1538: 362:
for publication, eventually releasing in 2002. While the game was well received, it was considered a commercial failure.
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s art director SĂ©bastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.
3034: 2540: 957: 3131: 518:, and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008. 318:, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel to 2987: 2565: 846: 435: 410: 138: 1600: 2690: 580:
which was released in November 2016, while Colantonio stayed at the Austin studio to lead the development of
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It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.
768: 491: 3056: 2639: 2219: 1160: 458: 1342: 786:, which was due for release on Halloween 2024. The closure of the studio resulted in 96 job losses. 1731: 1300: 2593: 2586: 2477: 1732:"Prey's origins in Arx Fatalis and the legend of the Turret Lord with lead designer Ricardo Bare" 1092:, the studio has also developed their own Void Engine based on a heavily modified version of the 993: 972: 664: 658: 555:, Bethesda's parent, by August 2010, as part of ZeniMax's larger growth after recently acquiring 3156: 2962: 2937: 2916: 2838: 2812: 2708: 2579: 1088: 945: 721: 678:, a science-fiction based first-person shooter with the player-character stuck in a time loop. 610: 582: 444: 310:. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the 257: 152: 2797: 2037: 2004: 1971: 882: 764: 643: 311: 2672: 1967:"Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive" 1256:"Legal information about Microsoft's Xbox Game Studios subsidiaries under ZeniMax Media Inc" 293: 77: 2065: 1512:"Marc Laidlaw On The Cancelled Half-Life Spin-offs: Return To Ravenholm And "Episode Four"" 742: 724: 453: 387: 217: 300:(EA) during the 1990s, as part of the quality assurance and localisation team for some of 8: 3004: 2902: 2874: 2516: 1140: 250: 145: 49: 2215:"Microsoft closes Austin-based Arkane Studios; 96 laid off amid wave of tech downsizing" 1799:"Prey's creative director and founder of Arkane Studios, Raphael Colantonio, steps down" 1385: 467:
one offer that was satisfactory to him, the studio was approached by EA to help work on
3077: 2848: 2776: 2760: 2463: 1868:"Wolfenstein: Youngblood: "When it comes to level design, Arkane has shown us the way"" 1803: 1042: 914: 833: 605: 527: 427: 359: 2930: 2888: 1543: 1347: 1255: 1149: 760: 747: 695: 551:
games. Arkane worked under contract for a few months but soon were fully acquired by
423: 383: 110: 2139:"Xbox Shutters Three Bethesda Studios, Including 'Hi-Fi Rush' Maker Tango Gameworks" 2909: 2881: 2755: 2741: 2439: 1900: 699: 604:
shared its name only with the intellectual property that ZeniMax had acquired from
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The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
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The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
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The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
1193: 1073: 1018: 978: 404: 297: 106: 2000:"The head of Arkane Lyon has left after almost 17 years at the Deathloop studio" 778:. The closure reportedly came as a surprise to developers, who were notified by 477:; as EA's offer was more valuable and more stable, Colantonio decided to cancel 2923: 2867: 2112: 2107: 1938: 1407: 828: 440: 301: 187: 1830: 1661: 1479: 1421: 1220: 3120: 3089: 2833: 2731: 2451: 1703: 1014: 905: 901: 756: 707: 552: 246: 192: 1630: 3051: 3027: 2807: 2533: 1578: 1064: 985: 927: 752: 653: 592: 576: 531: 341: 329: 306: 116: 28: 2944: 2802: 2558: 2384: 818: 556: 354: 226: 131: 2033:"Deathloop's director has been appointed as the new head of Arkane Lyon" 414:, released in October 2006. It refined the first-person melee combat of 3020: 2526: 1905: 1078: 1072:
In addition to developing with third-party game engines, such as using
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Arkane assisted other ZeniMax studios as they finished off support for
514: 501: 315: 239: 39: 3083: 2632: 2600: 2572: 2075: 2070: 1872: 1666: 1093: 1083: 1008: 871: 687: 674: 264: 159: 2380:"Void engine allows Arkane to "push the boundaries in every corner"" 2252: 1901:"Deathloop: Everything we know so far about Arkane Lyon's new game" 1736: 1634: 1170: 909: 853: 496: 422:
Between 2006 and 2007, the company was working in conjunction with
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critical praise gave Arkane the opportunity for them to work with
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the best fit for Arkane, considering the similarities between
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Smith moved to France to lead the Lyon studio in the sequel
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While trying to grow the Austin studio, Colantonio met with
2646: 1934:"Microsoft to Buy Bethesda for $ 7.5 Billion to Boost Xbox" 1184: 469: 325: 221: 88: 485:. However, about two years after this, EA opted to cancel 1380: 877: 733:. Approximately 70% of the Austin team who had worked on 224:. It was founded in 1999, and released its first game, 936:
First title to be developed separately by Arkane Lyon
771:-driven action titles previously developed by Arkane. 672:
press conference, Arkane Lyon unveiled its next game,
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Lyon studio to help transition it to new management.
2423: 2103:"Inside the Making of Redfall, Xbox's Latest Misfire" 1456:. Lambda Generation. 12 January 2012. Archived from 495:, and helping with "design, animation, and art" for 694:in March 2021, consolidating Arkane Studios within 1932:Bass, Dina; Schreier, Jason (21 September 2020). 1699:"Why Dishonored Is One Of The Best Games Of 2012" 1336: 1334: 1332: 1330: 1328: 1326: 1324: 1322: 1320: 1318: 530:, who had an idea of a stealth-based game set in 3118: 1472: 1831:"The Making of Fallout 76 – Noclip Documentary" 1792: 1790: 1539:"The story of The Crossing, Arkane's lost game" 1063:Developed by Arkane Lyon in collaboration with 1315: 462:using the Source engine. Colantonio described 2988: 2716: 2485: 2094: 1723: 1601:"Arkane named as fourth BioShock 2 developer" 1931: 1787: 706:'s launch as a timed console exclusive for 115:SĂ©bastien Mitton (co-creative director and 2995: 2981: 2723: 2709: 2492: 2478: 328:, France, with an investment of 1,150,000 27: 2162: 1297:International Game Developers Association 1045:; final game developed by Arkane Austin. 623:In June 2017, about two months following 390:, and Colantonio opted to make a sequel, 3142:Video game companies established in 1999 2344: 2245: 2100: 1964: 1796: 767:game, representing a departure from the 720:In May 2023, Arkane Austin released the 364: 1729: 296:had been part of the French offices of 3119: 2290:from the original on 26 September 2016 1823: 1762: 1696: 1641:from the original on 19 September 2009 1611:from the original on 29 September 2015 1536: 1514:. Lambda Generation. 13 January 2012. 1373: 1215: 1213: 1211: 452:, Arkane started development of a new 332:(equivalent to €250,000 in 2022). 2976: 2704: 2473: 2392:from the original on 17 December 2019 2377: 2359:from the original on 17 December 2019 2326:from the original on 14 November 2022 2063: 1865: 1659: 1488:. 26 May 2020. Event occurs at 33:00 1430:. 26 May 2020. Event occurs at 44:00 1340: 1266:from the original on 21 November 2021 1229:. 26 May 2020. Event occurs at 51:00 967: 940: 755:and Bethesda Softworks, based on the 3137:French companies established in 1999 2311: 2136: 2045:from the original on 8 November 2021 2030: 1997: 1898: 1551:from the original on 30 January 2018 1355:from the original on 28 October 2012 1289:"Arkane Studios Opens Austin Office" 1283: 1281: 1250: 1248: 1096:Engine. The Void Engine has powered 344:, one of the original developers of 321:Ultima Underworld: The Stygian Abyss 230:, in 2002. Besides the Lyon studio, 2246:J. Capel, Chris (10 October 2022). 2012:from the original on 6 October 2021 1744:from the original on 16 August 2017 1678:from the original on 16 August 2010 1518:from the original on 7 January 2015 1208: 981:, PlayStation 4, Windows, Xbox One 13: 2499: 2345:Linneman, John (17 October 2017). 1797:Caldwell, Brendan (27 June 2017). 1631:"BioShock 2 zaps fourth dev house" 1114: 789: 340:While Colantonio had support from 14: 3168: 3035:Dishonored: Death of the Outsider 2730: 2541:Dishonored: Death of the Outsider 2408: 1979:from the original on 9 March 2021 1913:from the original on 13 June 2019 1880:from the original on 11 June 2019 1847:from the original on 17 June 2018 1811:from the original on 28 June 2017 1662:"Zenimax Acquires Arkane Studios" 1537:Hester, Blake (30 January 2018). 1278: 1245: 984:Co-developed by Arkane Lyon with 958:Dishonored: Death of the Outsider 933:PlayStation 4, Windows, Xbox One 710:, which released that September. 426:to develop a spinoff game in the 3152:Video game development companies 3102: 3101: 2958: 2957: 2686: 2685: 2457: 2445: 2433: 2163:Yin-Poole, Wesley (7 May 2024). 2118:from the original on 1 June 2023 2082:from the original on 2 June 2023 1697:Henson, Ben (19 December 2015). 1174: 1145: 473:, a game it was developing with 386:to develop a new title on their 2566:Dark Messiah of Might and Magic 2371: 2338: 2305: 2272: 2260:from the original on 8 May 2023 2239: 2207: 2182: 2156: 2130: 2101:Schreier, Jason (1 June 2023). 2057: 2024: 1991: 1965:Robinson, Andy (9 March 2021). 1958: 1946:from the original on 3 May 2021 1925: 1892: 1859: 1756: 1690: 1653: 1623: 1593: 1563: 1530: 1504: 1041:Developed by Arkane Austin and 847:Dark Messiah of Might and Magic 741:s development was complete. At 411:Dark Messiah of Might and Magic 139:Dark Messiah of Might and Magic 3147:Video game companies of France 3002: 1899:Wald, Heather (13 June 2019). 1730:Barrett, Ben (17 March 2017). 1660:Matas, Jeff (12 August 2010). 1446: 1414: 1392: 1367: 686:ZeniMax Media was acquired by 1: 3127:2010 mergers and acquisitions 2378:Lemne, Bengt (19 July 2016). 2031:Ivan, Tom (8 November 2021). 1763:Bailey, Kat (13 April 2017). 1299:. 7 July 2006. Archived from 1201: 600:, that was released in 2017. 2223:. 9 May 2024. Archived from 2064:Moosa, Tauriq (9 May 2023). 1998:Ivan, Tom (6 October 2021). 1571:"Call of Duty: World at War" 1374:Jonric (22 September 2000). 1341:Pitts, Russ (27 June 2012). 763:. It will be a third-person 642:; these included supporting 7: 2312:Saed, Sherif (2 May 2017). 1866:Greer, Sam (11 June 2019). 951:Developed by Arkane Austin 288: 16:French video game developer 10: 3173: 1343:"The Mirror Men of Arkane" 737:would be gone by the time 567:name and stealth aspects. 534:which they wanted to name 492:Call of Duty: World at War 283: 234:, Arkane Studios operated 3098: 3065: 3044: 3012: 2954: 2857: 2821: 2785: 2769: 2748: 2738: 2682: 2660: 2624: 2550: 2514: 2507: 2220:Austin American-Statesman 1179: 1155: 1135: 1130: 1127: 1124: 1121: 1049: 1038:Windows, Xbox Series X/S 1027: 1023:Developed by Arkane Lyon 1003: 983: 963:Developed by Arkane Lyon 932: 922: 913: 890: 866: 841: 813: 808: 805: 802: 799: 796: 713:Following the release of 439:, expanding on work that 199: 186: 176: 123: 99: 83: 73: 55: 45: 35: 26: 769:first-person perspective 745:, Arkane Lyon announced 681: 521: 335: 3132:Companies based in Lyon 2594:Wolfenstein: Youngblood 2587:Wolfenstein: Cyberpilot 999:PlayStation 4, Windows 994:Wolfenstein: Cyberpilot 973:Wolfenstein: Youngblood 665:Wolfenstein: Cyberpilot 659:Wolfenstein: Youngblood 481:to focus the studio on 398:and asked to apply the 2839:Flashpoint Productions 2813:ZeniMax Online Studios 751:in collaboration with 571:was released in 2012. 445:Junction Point Studios 373: 280:is under development. 256:as well as developing 61:; 25 years ago 2798:Bethesda Game Studios 2038:Video Games Chronicle 2005:Video Games Chronicle 1972:Video Games Chronicle 908:, Windows, Xbox 360, 883:Majesco Entertainment 644:Bethesda Game Studios 402:game engine to their 368: 743:The Game Awards 2023 725:first-person shooter 692:US$ 7.5 billion 668:. During Bethesda's 656:in level design for 454:first-person shooter 218:video game developer 2633:Return to Ravenholm 1388:on 2 December 2000. 1141:Return to Ravenholm 304:' titles including 214:Arkane Studios SASU 178:Number of employees 59:1 October 1999 23: 22:Arkane Studios SASU 3078:Bethesda Softworks 2849:Roundhouse Studios 2777:Bethesda Softworks 2761:Christopher Weaver 2673:RaphaĂ«l Colantonio 1804:Rock Paper Shotgun 1575:arkane-studios.com 1460:on 16 January 2012 1410:on 31 August 2000. 1043:Roundhouse Studios 915:Bethesda Softworks 834:JoWooD Productions 606:Human Head Studios 528:Bethesda Softworks 374: 360:JoWooD Productions 294:RaphaĂ«l Colantonio 236:Arkane Studios LLC 205:arkane-studios.com 78:RaphaĂ«l Colantonio 21: 3114: 3113: 2970: 2969: 2889:The Elder Scrolls 2698: 2697: 2656: 2655: 1199: 1198: 1070: 1069: 696:Xbox Game Studios 549:The Elder Scrolls 350:Ultima Underworld 346:Ultima Underworld 211: 210: 111:creative director 3164: 3105: 3104: 2997: 2990: 2983: 2974: 2973: 2961: 2960: 2910:IHRA Drag Racing 2756:Robert A. 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According to 1019:Xbox Series X/S 979:Nintendo Switch 792: 790:Games developed 691: 684: 627: 608:and their 2006 524: 405:Might and Magic 379: 338: 298:Electronic Arts 291: 286: 203: 182:150 (2020) 179: 172: 114: 107:studio director 102: 95: 91: 65: 63: 60: 17: 12: 11: 5: 3170: 3160: 3159: 3154: 3149: 3144: 3139: 3134: 3129: 3112: 3111: 3099: 3096: 3095: 3093: 3092: 3087: 3080: 3075: 3073:Arkane Studios 3069: 3067: 3063: 3062: 3060: 3059: 3054: 3048: 3046: 3042: 3041: 3039: 3038: 3031: 3024: 3016: 3014: 3010: 3009: 3000: 2999: 2992: 2985: 2977: 2968: 2967: 2955: 2952: 2951: 2949: 2948: 2941: 2934: 2927: 2920: 2913: 2906: 2899: 2892: 2885: 2878: 2871: 2868:Commander Keen 2863: 2861: 2855: 2854: 2852: 2851: 2846: 2841: 2836: 2831: 2825: 2823: 2822:Former studios 2819: 2818: 2816: 2815: 2810: 2805: 2800: 2795: 2793:Arkane Studios 2789: 2787: 2783: 2782: 2780: 2779: 2773: 2771: 2767: 2766: 2764: 2763: 2758: 2752: 2750: 2746: 2745: 2739: 2736: 2735: 2728: 2727: 2720: 2713: 2705: 2696: 2695: 2683: 2680: 2679: 2677: 2676: 2670: 2664: 2662: 2658: 2657: 2654: 2653: 2651: 2650: 2643: 2636: 2628: 2626: 2622: 2621: 2619: 2618: 2615:Marvel's Blade 2611: 2604: 2597: 2590: 2583: 2576: 2569: 2562: 2554: 2552: 2548: 2547: 2545: 2544: 2537: 2530: 2522: 2520: 2509: 2505: 2504: 2501:Arkane Studios 2497: 2496: 2489: 2482: 2474: 2467: 2466: 2454: 2442: 2422: 2421: 2410: 2409:External links 2407: 2404: 2403: 2370: 2337: 2304: 2271: 2238: 2206: 2181: 2155: 2129: 2113:Bloomberg L.P. 2108:Bloomberg News 2093: 2056: 2023: 1990: 1957: 1939:Bloomberg News 1924: 1891: 1858: 1822: 1786: 1755: 1722: 1689: 1652: 1622: 1592: 1562: 1529: 1503: 1471: 1445: 1413: 1404:Arkane Studios 1391: 1366: 1314: 1293:Austin Chapter 1277: 1244: 1206: 1205: 1203: 1200: 1197: 1196: 1191: 1188: 1181: 1177: 1176: 1173: 1164: 1157: 1153: 1152: 1147: 1144: 1137: 1133: 1132: 1129: 1126: 1123: 1116: 1113: 1076:for the first 1068: 1067: 1061: 1058: 1055:Marvel's Blade 1051: 1047: 1046: 1039: 1036: 1029: 1025: 1024: 1021: 1012: 1005: 1001: 1000: 997: 989: 988: 982: 976: 969: 965: 964: 961: 953: 952: 949: 942: 938: 937: 934: 931: 924: 920: 919: 917: 912: 899: 892: 888: 887: 885: 880: 875: 868: 864: 863: 861: 856: 850: 843: 839: 838: 836: 831: 822: 815: 811: 810: 807: 804: 801: 798: 791: 788: 748:Marvel's Blade 683: 680: 614:and cancelled 523: 520: 441:Warren Spector 408:. 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2601:Deathloop 2573:KarmaStar 2440:Companies 2294:20 August 2076:Vox Media 2071:The Verge 2016:6 October 1873:Eurogamer 1682:13 August 1667:Shacknews 1615:1 October 1605:VG247.com 1102:Deathloop 1094:id Tech 5 1084:CryEngine 1009:Deathloop 872:KarmaStar 852:Windows, 715:Deathloop 704:Deathloop 688:Microsoft 675:Deathloop 436:Ravenholm 429:Half-Life 265:Deathloop 220:based in 160:Deathloop 3107:Category 2963:Category 2749:Founders 2691:Category 2675:(former) 2390:Archived 2357:Archived 2324:Archived 2288:Archived 2258:Archived 2253:PCGamesN 2116:Archived 2080:Archived 2043:Archived 2010:Archived 1977:Archived 1944:Archived 1911:Archived 1878:Archived 1845:Archived 1809:Archived 1748:17 March 1742:Archived 1737:PCGamesN 1676:Archived 1639:Archived 1635:GameSpot 1609:Archived 1549:Archived 1516:Archived 1359:17 April 1353:Archived 1264:Archived 1190:Windows 1171:Xbox 360 1074:Unreal 3 910:Xbox One 854:Xbox 360 739:Redfall' 590:of both 497:2K Marin 289:Founding 274:(2023). 262:(2017), 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Index


Subsidiary
Video games
Raphaël Colantonio
Lyon
studio director
creative director
art director
Arx Fatalis
Dark Messiah of Might and Magic
Dishonored
Prey
Deathloop
Redfall
Parent
ZeniMax Media
arkane-studios.com
video game developer
Lyon
Arx Fatalis
trading as
Austin, Texas
Dishonored series
Prey
Deathloop
Redfall
Marvel's Blade
Raphaël Colantonio
Electronic Arts
Origin Systems

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