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Deathloop

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to one enemy will be inflicted to all who are linked; "Havoc" significantly increases Colt's damage output while boosting his defense; "Karnesis" enables Colt to lift and slam enemies on the ground. The "Goldenloop" update introduces a new ability named "Fugue", which allows Colt to slow and disorient targeted enemies. Slabs can be further upgraded for a maximum of four times by killing the same Visionary that drop it in subsequent loops. He has an ability named "Reprise" which allows him to be revived twice in each location. If the players is killed three times in the same location, the loop will restart, and he will lose all of his weapons, trinkets and slabs. To prevent this, Colt can infuse his gears with a resource named "Residuum" so that they become permanent gears in his arsenal. Residuum can be collected through caches found in each level, and killing Visionaries. Collected Residuum cannot be carried over to the next loop. All gathered Residuum is dropped upon Colt's death, though players can recover them if they reach Colt's most recent location of death.
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investigates the old bunkers across the island. He learns that he was one of the members of Operation Horizon, the original military expedition to Blackreef decades earlier, but was accidentally sent into the future due to an experiment gone awry. Colt joined the AEON Program in hopes of finding a way to travel back to the past and reunite with his girlfriend Lila. As a consequence of being sent to the future, he discovers that Julianna is in fact his daughter. Colt manages to activate the rocket plane and reach the Loop, where he confronts Julianna directly. Julianna claims that things started to go wrong when Colt, having had second thoughts about the AEON Program, started murdering her in every loop in an effort to free her from it. Julianna grew to hate Colt and began to retaliate, culminating in her starting to hunt him in every loop. Julianna presents Colt with a choice: kill her and break the loop to suffer whatever uncertain future occurs afterwards, or spare her so they can continue living eternally through the loops.
786:. The team wanted fighting Julianna to be a challenge, though they also ensured Colt had a slight advantage over her through the "Reprise" ability, which allows him to respawn twice following defeat. This gameplay dynamic encouraged the player playing as Colt to take more risks, while the player controlling Julianna to be more cautious. Familiarity with the map will help the player controlling Julianna to notice Colt's whereabouts and identify the best way to eliminate him, with the team describing this as the "ultimate test" for veteran players of the game. Bakaba described the multiplayer mode as an "anecdote generator". It was designed to be very "freeform", and encounters do not necessarily have to end with direct confrontation. Julianna was therefore, designed to be a character which can accommodate a variety of playstyles. In-game voice chat was disabled because Arkane considered 397:
districts causes time to advance. The routines of the people in a particular district vary depending on what time of day the player enters it, and the player's actions in one district can affect the routines in the others. Different times of day open up alternate paths for players to explore. For instance, a locked room in the morning may be unlocked at night. Players must learn the patterns of Colt's targets, and figure out the right order to eliminate the targets. As it was impossible for Colt to kill all Visionaries separately, Colt must manipulate events to converge multiple Visionaries into one location so he can assassinate them in quick succession. There is only single correct order to kill all Visionaries in a single loop. The time loop in
944: 1560:. He noted that the game had a novel structure in which the game let players freely pursue leads following the opening tutorial session but generally became more linear as the players approaches the end of the game. He described it as a "fascinating twist", one that keeps the experience dense and focused. Purslow also believed that the non-linear investigative gameplay was satisfying, and noted that players will constantly make "thrilling discoveries" as they recognize the causal relationship between their actions and in-game results. Several critics noted that the game was excessively linear, with the game guiding players through the process of how to execute the Golden Loop. William Hughes, writing for 280:. He must destroy the time loop by killing eight targets known as the Visionaries before midnight before the time loop resets anew, while being hunted by the island's inhabitants and Julianna, a Visionary who seeks to protect the loop. Each day is divided into four periods (morning, noon, afternoon, and evening), and moving between the island's four districts causes time to advance. Through using Colt's diverse arsenal of gears and powers, the player must identify the optimal way to assassinate all targets in one day, executing the "golden loop" where Colt manages to break free. 470:
by scientist Egor Serling to exploit the island's unique properties to gain immortality by living in an infinite time loop. Serling attracted eight other eccentric and talented individuals to his cause, the Visionaries, and scores of fanatical followers called Eternalists dedicated to serving them. Thanks to the time loop, the members of the AEON Program are able to hold a never-ending party where they can do anything they desire without fear of consequences, since the loop resets at midnight and restores everyone to their original state with no memories of the previous day.
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do this, he must kill all eight Visionaries before time loops at the end of the day. Julianna Blake warns the Visionaries and their followers, the Eternalists, of Colt's plan and calls for him to be hunted down. Julianna taunts Colt to try and break the loop, even though she works to stop him. Colt finds that unlike the other inhabitants of the island, he has gained the ability to retain his memories across loops, allowing him to better plan and prepare for his ultimate goal of breaking the loop. He learns that Julianna appears to retain her memories across loops as well.
6113: 5969: 368: 1514:, Tamoor Hussain wrote that "observation and dynamic thinking" were as important as combat in the game, and players are rewarded for carefully planning and understanding the system and rules established in the game. He also enjoyed a sense of progression of the game, as the ease of navigation and combat significantly increased as players gain more powers and become increasingly familiarize with each location. Several critics remarked that 707:
ensure that each Visionaries lead is varied in term of their complexity to keep the experience fresh, and that each route towards an objective is rewarding and satisfying for players as each has their own advantages and drawbacks. The game's structure, which strips players of all their gears when a loop restarts, prompted players to experiment with various gadgets and builds even when facing the same challenge subsequently. Unlike
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voice actors (Kelly and Akagha) for their performance. Croft described the two protagonists as charismatic and noted that their interactions were "funny and consistently touching". However, Purslow felt that Colt's personal storyline are not presented to players clearly enough resulting in an abrupt ending. West also felt that the story did not reach a meaningful conclusion. Some critics compared the game's story and themes to
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him. Colt develops the ability to retain his memories from previous days as well, and is thus able to learn the behaviors and patterns of the Visionaries and Eternalists. In order to break the loop, Colt must assassinate all eight of the other Visionaries, including Julianna, in one day, because the loop requires only one of them to still be alive at midnight in order to reset again.
824:. Julianna's prominence as a character was introduced fairly late in the game's development, as her role initially was comparable to the other Visionaries. The Visionaries are designed to be characters with big personalities, but players should not feel sorry killing them because ultimately most of them are depraved individuals. They, however, do not have any 832:. Floating thoughts were Colt's thoughts from previous loop interactions, and were designed as a cheap system to provide gameplay hints and add to the game's mood. While the team initially avoided having Colt talking to himself, playtesters felt that this helped players to follow the story better, and further fleshed out Colt as a talkative person. 1610:
praised the game's story and writing, calling the interactions between Colt and Julianna as "entertaining" and "humorous" and described the two as his favourite protagonists of the year. Hussein also liked the game's writing and noted that the two shared a complicated relationship, and he praised the
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placed a large emphasis on player's choices and freedom. According to Bakaba, the game " the player with a lot of ownership of their own enjoyment". As an immersive sim, systems were placed in the game to establish consistent gameplay rules, and players were encouraged to plan their approach based on
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Disrupting the natural flow of the loop are two of the Visionaries: Colt Vahn and Julianna Blake. Julianna is immune to the time loop's memory erasure, and every day she alerts all of Blackreef's inhabitants that Colt has betrayed the AEON Program and wants to break the loop, causing everyone to hunt
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takes place over the course of a single repeating day on the subarctic island of Blackreef. First charted in 1931, Blackreef was originally home to a small fishing settlement and a military base where experiments were conducted on local temporal anomalies. It is now owned by the AEON Program, founded
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so that he will learn alongside the player. In the game, Colt wanted to break the loop while Julianna wanted to protect the loop, resulting in a vicious cycle in which they two kill each other endlessly. Despite their hostile tension, Julianna and Colt gradually grew close to each other as they were
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game. Initially the game provided little to no guidance as to how to achieve the "Golden Loop" so players can piece together the mystery on their own, but early playtesters did not understand the game enough to progress. As a result, Arkane had to introduce a tutorial session, dubbed by the team as
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Awakening from a dream where he is murdered by an unknown woman, Colt Vahn wakes up hungover on a beach with no memories of himself or where he is. He receives guidance from messages and meetings from alternate versions of himself, instructing him to break the time loop he is trapped in. In order to
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providing many alternative paths for players to reach their targets. Colt has access to a variety of firearms, melee weapons and grenades which can be used to defeat enemies. Weapons are divided into several categories of rarity. Gears of lower rarity may jam frequently, while rarer weapons are more
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also influenced the team, especially when they were composing the score for the Visionaries, each of whom has their own distinct musical themes. Salta also worked to ensure that his score reinforced the time loop theme, with certain chord progressions repeating itself in a variety of ways depending
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Some Visionaries drop Slabs, a mysterious tablet that grants the user special powers, when they are killed. Players can only wield two of five Slabs at once. "Shift" allows Colt to teleport short distance; "Aether" briefly turns him invisible; "Nexus" links multiple enemies together so damage dealt
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who must eliminate eight targets called Visionaries across the island of Blackreef before midnight, as leaving one alive will cause the time loop to reset and undo his work. The game features a multiplayer aspect in which the player can alternatively take the role of Julianna, a Visionary tasked to
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If Colt chooses to kill Julianna and commits suicide to break the loop, he wakes back up on the beach (now a strange apocalyptic landscape) with Julianna holding him at gunpoint. She decides to spare him and departs, leaving him to face the uncertain future alone. The Goldenloop update expands on
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as a "fascinating mashup of styles and vibes", resulting in a striking art direction. He also strongly praised the game's soundtracks for being "eclectic" and "raucous". Stuart also strongly praised the game's visual design, praising the team's attention to details. He added that Blackreef was a
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s time loop structure was designed to encourage players to revisit locations multiple times. Familiarity with each location enabled players to master their gameplay skills and understand the game's myriad of systems earlier. As levels were designed to be replayed, the level design team worked to
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s grim atmosphere. Purslow liked the location design in the game, adding that they were "intricately detailed" and "dense with personality", and liked how the time of day changed each location and repeated playthrough still manage to evoke a constant sense of discovery. Hughes remarked that the
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in the game's map which funnels the player towards a particular direction. Instead, the team attempted to build spaces that are "believable", one where players need not to engage with scripted confrontations or interactions with other characters ultimately giving more freedom to players. Since
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is not timed; players can freely explore each location to find clues and complete side objectives. A clue found by Colt may inform the player what they need to do in the next location, and intel collected in one loop can be used to player's advantages in the next loop. Players may need to spend
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created by the team, and was described by Bakaka as a "traditional urban area"; "The Complex" focused on the contrast between nature and technology, and was the most "scientific" area in the game; Fristad Rock focused on the contrast between an old, derelict bunker and a "lavish" and "elegant"
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There are two types of missions in the game: Visionaries Leads, which serve as the campaign's critical path, and Arsenal Leads, which guide players to better weapons and gears. Each day is divided into four periods (morning, noon, afternoon, and evening), and moving between the island's four
815:, but only Julianna and Colt, as well as several minor characters, retain memories of the events in each loop. This resulted in the Visionaries and the Eternalist acting very lightheartedly because nothing they do have consequences as each day resets anew. However, the team had to make Colt 578:
While Colt is able to come up with a plan to kill seven of the Visionaries, Julianna remains the most elusive, choosing to hide in the Loop, the structure that powers Blackreef's time loops. The only way to reach the Loop is to use an abandoned rocket plane left behind by the military. Colt
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tactics to silently evade their opponents, distract them through throwing bottles, or eliminate them with traps or suppressed firearms without being detected. By remaining concealed, players can eavesdrop on conservations between other characters in the game, thus opening up new gameplay
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universe, Bethesda did not market it as a spin-off of the franchise as it has its own distinct story and characters. The game received generally positive reviews upon release, with critics praising its gameplay, structure, art direction, characters and story, while criticizing its
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to carry out location research. To create a surrealist atmosphere and depict a world that seems to be frozen in time, the team contrasted the 1960s aesthetics with military structures commonly found the 1930s and 1940s. Of the four locations in the game, Updaam was the
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and security doors to their advantage. Players will gain trinkets, which are likewise divided into several tiers of rarity. Weapon trinkets improve a weapon's performance and handling, while character trinkets provided additional abilities such as allowing Colt to
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in the game, enabling her to blend in with the crowd and stay concealed. The multiplayer portion is optional and players can prevent others from taking on the role of Julianna in their game, instead leaving this to a computer-controlled opponent.
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protect the time loop and take out Colt. When the player takes this role, they will enter a random player's game and may interfere with their play. Juliana has a unique ability named Masquerade, which allows her to swap her appearance with any
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The game's aesthetics were inspired by imagery of the 1960s because it evoked both a sense of mystery and nostalgia, and that its light-heartedness vibe fit with the game's narrative concerning "an eternal party". The British espionage series
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maintained a neutral stance throughout to avoid facilitating a specific playstyle. The team ensured that the game did not show any expectation of the player so that they can find their own desired ways to play. The team also removed the
1026:. As the game requires players to be familiar with the game's four locations, the team strove to ensure that it was not too visually complicated. To ensure the game was visually distinct, Arkane took cues from color use in films like 1566:
expressed his disappointment that the game had "such a low opinion of the player's ability to do that mystery-solving on its own". The multiplayer component was praised by critics for being tense and unpredictable. Ian Boudreau from
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and the removal of a morality system, enabling players to take more risks without considering possible narrative repercussions. Arkane used the opportunity to implement an unused gameplay mechanic from their unreleased game,
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further added that the game rewarded players' knowledge with the game's four locations with success. Gunplay, however, received polarizing reviews. Hussein called it "satisfying", while West called it "sluggish". The game's
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the only one with persistent memories. According to Bakaba, Julianna wanted to stop Colt from breaking the loop but did not want him to stop trying. The interactions between Colt and Julianna was based around the films of
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to be a single-player game, and players should feel like they were hunted by "a character from the game, not someone from the internet". The introduction of multiplayer prompted Arkane to replace the parry system found in
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s scope expanded significantly during development and launched as a fully-priced product in September 2021. Before Colantonio departed the studio, he had appointed Dinga Bakaba and Sebastien Mitton as the directors for
4237: 745:. While the game is set in a time loop, the team did not want to punish players for slowly exploring each location. As a result, time only passes when the player exits a level, with Bakaba comparing this system to a 1180:
on 21 May 2021. About a month prior to the planned May release, Arkane delayed the release until 14 September 2021. The game's development was completed on 5 August 2016, with Arkane confirming it had been declared
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the "guided tour" to help players understand the gameplay mechanics. More straightforward guidance was also offered to players through the game's quest system. Unlike other immersive sims which have a minimalistic
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which kept on introducing gameplay twists. Some critics liked how conventional world-building tools such as in-game computer terminal chat logs and audio flies provided key information for players to progress.
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this ending, adding a cutscene showing all of the visionaries and eternalists awakening to find the loop broken. Colt is shown, along with a few other eternalists, venturing into the barren landscape.
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were used to draw inspiration for the game's plot of a solitary man working to solve a mystery in an isolated location while being hunted down by others. Colt's appearance drew heavily from
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game's four levels became repetitive as players reached the later half of the game, and added these levels failed to push the players to use their powers smartly, unlike those from
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s morality system, meaning that players can embrace action as a viable mean of progression, encouraging players to experiment with the game's systems, improvise and take risks.
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series, he concluded that it was a significant refinement over its predecessor while also being an "accessible introduction to Arkane's grittier immersive sims". Writing for
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series, as the team wanted players to see the consequences of their actions and react to them, going with the flow instead of simply loading a saved game to bypass failures.
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as a very original title, and regarded it as one of Arkane Studio's best games. The game attracted more than 5 million players upon launch, and it was nominated for several
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Development began in 2018, originally as a smaller-scale project for Arkane to experiment with new gameplay mechanics. The game built on Arkane's previous works such as
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s platform-exclusive release on the PlayStation 5, and the game would remain exclusive there for one year before arriving on other consoles. The game was released for
1038:, using bright colors and designs to give the island an endless party atmosphere. Billboards in the game that reveal secrets about the island were drawn from the film 5529: 3872: 4260: 3180: 2922: 1983: 1185:, indicating it was being prepared for duplication and release. Players who purchased the Deluxe Edition gained access to new weapons, trinkets and character skins. 304:
component which enables a second player to control Julianna and hunt Colt. A large number of films and TV series inspired the game's story and aesthetics, while the
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was the best-selling retail game in its week of release, but it also became the worst-performing Arkane game at launch, with its boxed sales being 5.6% lower than
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The investigative gameplay also received a mixed reception. West noted that the acquisition of knowledge in the game was more important than any gun and power in
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was designed for "deliberate" play, and discouraged player actions that were random in nature. Comparatively, the game was more non-linear when compared with
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praising the team for turning disparate yet interesting ideas into a cohesive package that is "fascinating unique", integrating elements from games such as
3898: 4326: 3440: 3351: 5684: 6176: 4096: 3674: 2566: 6211: 4435: 4293: 4063: 3697: 3483: 2121: 2091: 1879: 1617:. The revelation that Colt was Julianna's father was controversial, as the two had flirtatious interactions during the opening segments of the game. 2850: 5430: 4470: 4138: 2718: 421:. Players are presented with a large arsenal of tools, allowing them to freely choose how they want to approach their objectives. Each location in 5292: 2896: 5463: 5104: 2955: 5397: 430:
powerful but more difficult to locate. Gunshots will draw the opponents in the vicinity to hunt down the player. Alternatively, players can use
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release. In August 2020, it was announced the game was delayed until Q2 2021 as development was impacted by the governmental response to the
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Colt Vahn (voiced by Jason E. Kelley) - The previous head of security of the AEON Program who seeks to break the loop and escape Blackreef.
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event in June 2020, confirming that the game will see release as a timed console exclusive on the PlayStation 5 in late 2020 alongside a
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multiple loops and revisit locations several times before they can identify the necessary steps needed to assassinate all their targets.
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as the game is set in a time loop. The team used several narrative tools to aid storytelling since the game did not have extensive
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If Colt chooses to spare Julianna, they reconcile and cooperate with each other to hunt the other inhabitants of Blackreef for fun.
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placed prominence on solving puzzles, the team did not want players to become overwhelmed cognitively while playing the game.
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their understanding of these rules and see if the game responded accordingly. According to level designer Dana Nightingale,
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Arkane was inspired by a number of films while creating the game's narrative. Besides time travel and time loop films like
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on 20 September 2022, alongside the "Goldenloop" update which introduces a new weapon, a new ability, new enemy types and
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The team wanted Blackreef to be an "isolated" but "relatively built-up" location. Its design was inspired by the
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features many deviations from Arkane's previous games, Colt's powers were designed to be similar to those from
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on the player's actions and location. Salta used a number of musical instruments from the 1960s, such as the
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so as to maintain a level of familiarity to fans of Arkane's past works. Gameplay wise, Bakaba described
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as one of the most enjoyable games Arkane had released. While he noted the game's familiarity with the
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for 2021 in the US and Canada. Arkane stated the game had reached 5 million players by February 2023.
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originally occurred across four days. In the game, every characters knows that they are living in a
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with guns", and the team removed all the non-lethal means of dispatching enemies found commonly in
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meant that the timing for parrying human-controlled characters and other NPCs would be different.
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and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Arkane, for
1034: 1022:. While creating the costumes of the characters, the team was influenced by the works of stylist 545: 336: 5323: 3631: 565:
Aleksis "The Wolf" Dorsey (voiced by H. Michael Croner) - AEON's hard-partying financial backer.
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was built to further expand on the idea of remixing gameplay using a limited amount of assets.
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music. The team was inspired by science fiction and horror TV shows from the 1960s, such as
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If Colt chooses to kill Julianna but refuses to commit suicide, the loop resets as normal.
8: 6014: 5798: 5425: 2131: 1684: 1216: 1083: 1028: 871: 483: 159: 143: 94: 84: 5193: 3899:"Defining the unique identity of Deathloop's world and Visionaries through sound design" 3517: 2658: 6087: 3207:"Deathloop interview - a strange blend of Dishonored, Persona, Dark Souls and… Cluedo?" 2956:"The hourglass philosophy behind Dishonored and Deathloop's genre-leading level design" 1530: 1153: 1057: 982: 956: 849: 548:) - A former mobster turned aspiring rockstar, and host of Blackreef's only radio show. 305: 290: 273: 179: 58: 4695:"Deathloop review - "You won't play anything else quite like it for a very long time"" 3797:"Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world" 541:
Harriet Morse (voiced by Marcella Lentz-Pope) - The leader of the cult of Eternalists.
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casino; Karl's Bay served as the major party and entertainment location in the game.
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received "generally favorable reviews" from critics, according to review aggregator
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s overall direction. The visual direction was further inspired by the styles of the
5165: 4852: 3669: 3522: 2891: 1009: 970: 843: 229: 5454:"Golden Joystick Awards 2021: see the full list of nominees and how to vote today" 5095:"Deathloop is an intricate mystery that also happens to be an amazing action game" 3698:"Colt & Julianna's banter and ties in Deathloop came very late in development" 3441:"How Deathloop's Multiplayer Works And How Arkane Prevents It From Being Annoying" 3632:"Arkane Studios' Sébastien Mitton explains the 13 movies that inspired Deathloop" 1660: 1212: 1049: 899: 796: 751: 436: 197: 4738: 3407: 2589: 367: 6082: 5782: 5194:"September 2021 NPD: Tales of Arise, Deathloop help set industry sales records" 4812: 4694: 4298: 2818:"Bethesda Confirms Deathloop And Dishonored Are In The Same Connected Universe" 1137: 1133: 987: 904: 877: 762: 626:
and identify ways to recycle gameplay. Arkane previously experimented with the
528: 269: 46: 5487:"PC, Final Fantasy 14 and Resi Village win big at Golden Joystick Awards 2021" 3309:"Deathloop PvP Isn't Built for Competitive Play, It's an 'Anecdote Generator'" 3272: 3099: 524:) - AEON's archivist and new head of security, who is constantly hunting Colt. 6130: 6099: 4891:"Deathloop review: a thrilling, slick adventure - and Arkane's best game yet" 4613: 4571:"Deathloop review - not Arkane's most surprising game, but possibly its best" 4570: 3590: 3445: 2927: 2361: 1606: 1604:
The story of the game received generally positive reviews. Blake Hester from
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in December 2018. The game was officially revealed by Arkane and Bethesda at
1023: 966: 948: 825: 735: 559: 521: 414: 323: 309: 265: 244: 187: 5128:"If you liked Deathloop, you should read The 7½ Deaths of Evelyn Hardcastle" 4776: 2989:"Deathloop Brings Back Powers From Dishonored, Plus Freeform Assassinations" 1144:, titled "Deja Vu", to accompany the release of one of the game's trailers. 555:) - A brilliant and sadistic game designer and AEON's Head of Entertainment. 531:) - The founder of the AEON Program and a self-proclaimed "pseudoscientist". 6061: 6037: 5815: 4960:"2021 in review: How Deathloop emboldened this boring player to take risks" 4931: 3801: 1678: 1596: 1407: 1320: 1105: 978: 741: 614: 431: 426: 5840: 5744: 5557: 5231: 5198: 4857: 2756: 1536: 1395: 1219:, as well as an extended ending. An artbook for the game was released by 1072: 1013: 773: 623: 603: 535: 276:. The player assumes control of Colt Vahn, an assassin who is stuck in a 248: 172: 167: 5553:"Nominees for the 2022 Game Developers Choice Awards have been revealed" 5293:"Nintendo First-Party Titles Miss Out On EDGE Magazine's GOTY 2021 List" 4393:"Deathloop hits Game Pass alongside big Goldenloop update and crossplay" 3060:"Deathloop is about mastering the world rather than "perfect execution"" 672:. As players will revisit locations repeatedly, the team avoided adding 6030: 5808: 5458: 5392: 4699: 4535: 4500: 4465: 3768: 3412: 2366: 1542: 1488: 1254: 1113: 1109: 914: 746: 717: 673: 608: 440: 319: 285: 4064:"Arkane's Deathloop Is a Timed PS5 Console Exclusive [Update]" 33: 5914: 5854: 5099: 5066: 4964: 4575: 4035: 3702: 2960: 2432: 2328: 1636: 1562: 1496: 1284: 1125: 1121: 1100: 1068: 1045: 1040: 812: 772:
To introduce a layer of unpredictability into the game, Arkane added
627: 384: 277: 148: 5227:"PlayStation lists the most downloaded games from its Store in 2021" 2887:"Deathloop's Dinga Bakaba on rising to director and avoiding crunch" 2785:"Deathloop isn't the game I thought it was, and that's a good thing" 2719:"How To Farm Residuum In Deathloop: Carry Over Weapons And Trinkets" 5491: 4817: 4781: 4657: 4397: 4232: 4199: 4133: 4002: 3969: 3932:"Capturing the retro-future essence of Deathloop through its score" 3867: 3863:"Deathloop artist showcases the game's sharp '60s-inspired fashion" 3764:"Deathloop devs based Blackreef on Edinburgh and the Faroe Islands" 3735: 3346: 3277: 3175: 2822: 2789: 2723: 2663: 2627: 2594: 2563:"How Deathloop Works: Breaking Down Arkane's Brilliant Game Design" 2530:"I played 5 hours of Deathloop and learned nothing. It was amazing" 1672: 1569: 1510: 1383: 1369: 1308: 1129: 1117: 974: 829: 816: 552: 3998:"Bethesda Parent Company Trademarks A New Game Called "Deathloop"" 1200:, with the sale finalized on 9 March 2021. Xbox Game Studios head 5889: 5751: 5520:"The Game Awards 2021: Nominees, start times, and where to watch" 4331: 4068: 3171:"How Deathloop defies the immersive sim's reliance on quick save" 2255:"Deathloop invasion is a zero-sum mind game I can't stop playing" 1169: 1161: 961: 562:) - An experimental artist and junkie with a love for explosives. 192: 5026:"Deathloop is one of the most incredible games I've ever played" 727:
Bakaba described the game as a "murder puzzle" and an "inverted
4364: 3518:"Take a Closer Look at Deathloop's Trippy, '60s-Infused Island" 3375:"Deathloop's Invasion PvP Mode Can Be Played Like a Co-Op Game" 3104: 931:, though Arkane and Bethesda avoided positioning the game as a 729: 383:, the player takes on the role of Colt, an assassin stuck in a 5616:"Congratulations to the 25th Annual D.I.C.E. Awards Finalists" 4031:"Deathloop is the next game from the studio behind Dishonored" 3731:"Bethesda finally confirms it: Deathloop is a Dishonored game" 3474:"Here's Why Deathloop's More Robust Melee Combat Was Scrapped" 3022:"Deathloop has more Dishonored and Hitman DNA than I expected" 1071:
served as its composer. Soundtracks in the game are primarily
1060:, while their interiors were inspired by photos from the book 5982: 4993:"Deathloop lets me play my way and get away consequence free" 4895: 4195:"Deathloop Goes Gold, Gets Stylish Poster Image To Celebrate" 3211: 2494:"Deathloop gameplay tips: What you need to know as you begin" 1581:
The game's art direction received acclaim. Hussein described
1445: 1067:
Michel Trémouiller served as the game's audio director while
435:
opportunities. Players can use their hacking tool to disable
375:, Colt's inner thoughts sometimes appear as text in the game. 330:
a year later. While the story of the game takes place in the
4360:"Sony Will Lose Another Big PS5 Exclusive In September 2022" 935:
spin-off as it had its own standalone story and characters.
5928: 4294:"Microsoft to Buy Bethesda for $ 7.5 Billion to Boost Xbox" 3133:"How Arkane designed a map worth revisiting in 'Deathloop'" 2534: 2498: 2362:"9 Deathloop tips to make sure you survive the day (again)" 711:
which has a morality system to judge the player's actions,
3965:"Deathloop's brilliant Bond-style theme is now on Spotify" 2461:"Arkane explains Deathloop's Groundhog Day-like mechanics" 1188:
On 21 September 2020, Bethesda Softworks' parent company,
1012:
and the contemporary depiction of the era as seen through
5679: 4743: 4430: 3834: 3586:"Who Are Deathloop's Main Characters, Colt And Julianna?" 3478: 3379: 3313: 3244: 3137: 2993: 2195: 1520: 1358: 4129:"Arkane's 'Deathloop' hits PS5 and PC on May 21st, 2021" 2692:"Everything coming in Deathloop's big Goldenloop update" 2623:"Deathloop Trinkets Guide: Full List And Which Are Best" 5062:"We're not mad at Deathloop—just a little disappointed" 4426:"The Art of Deathloop Hardcover Revealed by Dark Horse" 3342:"Deathloop PvP will be 'the ultimate test' for players" 2191:"Deathloop Isn't a Roguelike, It's Supernatural Hitman" 1052:
inspired the game's cutscenes and in-game posters. The
5708:"BAFTA Games Awards: Performance Nominations Unveiled" 3830:"The cult cinema that inspired Bethesda's 'Deathloop'" 3665:"Deathloop and the Radical Necessity of 2 Black Leads" 3553:"Using time loop logic to shape Deathloop's narrative" 853:
trilogy, the game was influenced by the French comedy
312:
inspired the design of Blackreef, the game's setting.
4162:"Bethesda's PS5 exclusive Deathloop has been delayed" 2590:"Deathloop: 7 things you should know before starting" 2428:"How to kill all eight Visionary targets - Deathloop" 2004:
Outstanding Achievement in Original Music Composition
1128:
music was also included, with Salta using tools like
3240:"Deathloop Devs on PS5 Features, Time Loop Gameplay" 1176:. The company later announced it planned to release 6217:Video games postponed due to the COVID-19 pandemic 5586:"'Inscryption' Wins Game of the Year at GDCA 2022" 3200: 3198: 1062:Lair: Radical Homes and Hideouts of Movie Villains 4292:Bass, Dina; Schreier, Jason (21 September 2020). 3053: 3051: 3049: 2923:"Arkane Talks Going From Dishonored To Deathloop" 2752:"Tips & Tricks for Starting Out in Deathloop" 1518:was a very original game, with Matt Purslow from 776:to the game. Arkane had explored this concept of 765:provided players with information readily. Since 622:, the goal for the studio was to experiment with 6128: 5608: 4609:"Deathloop Review – The Joys Of Death And Dying" 3625: 3623: 3621: 3619: 3617: 3615: 3613: 3164: 3162: 3160: 2880: 2878: 477:The game's director Dinga Bakaba confirmed that 465:Set in an alternate world resembling the 1960s, 5675:"BAFTA Games Awards 2022 Nominations Announced" 5577: 5161:"Deathloop takes No.1 in dominant week for PS5" 3722: 3195: 2523: 2521: 4568: 3432: 3046: 2916: 2914: 2291:"Deathloop beginner's guide, tips, and tricks" 1326: 977:which invited joyous exploration. Mitton used 487:series, far in the future after the events of 5998: 5767: 4097:"Deathloop delayed to next year, says Arkane" 3610: 3157: 2875: 2184: 2182: 2180: 2178: 4813:"Deathloop review – time warp tour de force" 4688: 4686: 4684: 4682: 4680: 4291: 3511: 3509: 3507: 3505: 3503: 3501: 3100:"Deathloop Developer Breaks Down its Design" 3097: 2518: 2395:"Dishonored devs are making a wild PS5 game" 2355: 2353: 2351: 1451: 1413: 917:series. Narratively, the game is set in the 913:along with array of gadgets inspired by the 501:include references alluding to one another. 289:and introduced various improvements such as 5260:"Deathloop has looped in 5 million players" 4884: 4882: 4880: 4770: 4768: 4766: 4646: 4644: 4642: 4640: 4638: 4636: 4569:Evans-Thirwell, Edwin (20 September 2022). 4564: 4562: 4560: 4558: 3302: 3300: 3057: 2911: 2659:"Deathloop Slabs - all powers and upgrades" 2220: 2218: 925:taking place years following the ending of 347:, including Game of the Year at the annual 6005: 5991: 5774: 5760: 5621:Academy of Interactive Arts & Sciences 5224: 2284: 2282: 2175: 1056:in the game were inspired by the works of 903:, while his motives were based around the 32: 6177:Multiplayer and single-player video games 5550: 5544: 4888: 4732: 4730: 4728: 4726: 4724: 4722: 4677: 4525: 4523: 4061: 4028: 3498: 3093: 3091: 3089: 3087: 3019: 2884: 2348: 2324:"Here's how Deathloop's death loops work" 1994:Outstanding Achievement in Game Direction 1643:was the 18th most-downloaded game on the 1164:. It was further showcased during Sony's 6212:Video games featuring black protagonists 5388:"Why Deathloop is the best game of 2021" 5159:Dring, Christopher (21 September 2021). 5055: 5053: 4920: 4918: 4877: 4846: 4844: 4842: 4840: 4810: 4763: 4653:"Deathloop Review: All You Need Is Kill" 4633: 4602: 4600: 4598: 4555: 4490: 4488: 4423: 4258: 4159: 3892: 3890: 3297: 3270: 3237: 3168: 2953: 2560: 2491: 2425: 2392: 2215: 1961:Outstanding Achievement in Art Direction 1156:first filed a trademark application for 942: 366: 5705: 5672: 5517: 5484: 5418: 5092: 5017: 4990: 4806: 4804: 4736: 4650: 4455: 4453: 4391:Bolding, Jonathan (15 September 2022). 4390: 4357: 4094: 3962: 3929: 3896: 3860: 3550: 3372: 3204: 2986: 2782: 2716: 2689: 2652: 2650: 2620: 2458: 2321: 2279: 2188: 1650: 1196:, incorporating the studios as part of 802: 6129: 5257: 5225:Massongill, Justin (12 January 2022). 5059: 4924: 4774: 4719: 4606: 4520: 4405:from the original on 20 September 2022 4225: 4192: 3995: 3794: 3695: 3662: 3546: 3544: 3542: 3540: 3515: 3084: 2815: 2749: 2587: 2527: 2492:Van Boom, Daniel (14 September 2021). 2359: 1984:Outstanding Achievement in Game Design 5986: 5755: 5583: 5532:from the original on 10 December 2021 5466:from the original on 22 November 2021 5451: 5367:from the original on 16 December 2021 5336:from the original on 22 December 2021 5321: 5191: 5158: 5125: 5093:Webster, Andrew (13 September 2021). 5060:Hughes, William (14 September 2021). 5050: 5023: 4957: 4915: 4889:Donaldson, Alex (13 September 2021). 4865:from the original on 29 December 2021 4850: 4837: 4825:from the original on 29 December 2021 4707:from the original on 20 December 2021 4665:from the original on 16 December 2021 4651:Hussain, Tamoor (13 September 2021). 4595: 4531:"Deathloop for Xbox Series X Reviews" 4496:"Deathloop for PlayStation 5 Reviews" 4485: 4324: 4141:from the original on 12 November 2020 3911:from the original on 23 February 2024 3887: 3827: 3761: 3728: 3630:Egan, Toussaint (30 September 2021). 3471: 3405: 3339: 3306: 3130: 3098:O'Dawyer, Danny (23 September 2021). 2954:Purchese, Robert (24 February 2023). 2698:from the original on 25 February 2024 2224: 2203:from the original on 24 February 2024 1614:The Seven Deaths of Evelyn Hardcastle 1231: 1204:said that this deal would not affect 6237:Video games set on fictional islands 6147:Asymmetrical multiplayer video games 5628:from the original on 13 January 2022 5565:from the original on 25 January 2022 5385: 5290: 5239:from the original on 12 January 2022 4927:"Deathloop review – chaos on repeat" 4903:from the original on 2 November 2021 4801: 4789:from the original on 1 December 2021 4692: 4508:from the original on 1 December 2023 4473:from the original on 9 December 2023 4450: 4339:from the original on 21 October 2020 4226:Petite, Steven (13 September 2021). 4010:from the original on 7 December 2023 3629: 3583: 3438: 2920: 2848: 2830:from the original on 18 October 2022 2657:Vaz, Christian (16 September 2021). 2647: 2588:Aitken, Laruen (13 September 2021). 2407:from the original on 2 December 2020 2288: 2252: 2225:Jones, Rebecca (20 September 2021). 1971:Outstanding Achievement in Character 1951:Outstanding Achievement in Animation 951:inspired the landscape of Blackreef. 5551:Van Allen, Eric (11 January 2022). 5518:Hafford, Hayden (7 December 2021). 5400:from the original on 7 January 2022 5357:"Game Of The Year 2021 - Deathloop" 5303:from the original on 2 January 2022 5258:Carter, Justin (23 February 2023). 5206:from the original on 18 August 2024 5140:from the original on 17 August 2024 5126:Clark, Nicole (22 September 2023). 5024:Moosa, Tauriq (15 September 2021). 5005:from the original on 17 August 2024 4972:from the original on 17 August 2024 4939:from the original on 18 August 2024 4925:Stuart, Keith (15 September 2021). 4811:Boudreau, Ian (13 September 2021). 4751:from the original on 3 January 2022 4737:Purslow, Matt (13 September 2021). 4607:Hester, Blake (13 September 2021). 4543:from the original on 1 October 2023 4325:Olsen, Mathew (21 September 2020). 4240:from the original on 17 August 2024 4109:from the original on 18 August 2020 3977:from the original on 18 August 2024 3944:from the original on 18 August 2024 3930:Gelbert, Bryn (14 September 2021). 3897:Gelbert, Bryn (20 September 2021). 3875:from the original on 17 August 2024 3842:from the original on 18 August 2024 3809:from the original on 18 August 2024 3776:from the original on 17 August 2024 3710:from the original on 18 August 2024 3663:Morris, Williesha (8 August 2021). 3644:from the original on 1 October 2021 3565:from the original on 17 August 2024 3537: 3486:from the original on 17 August 2024 3420:from the original on 13 August 2024 3354:from the original on 17 August 2024 3321:from the original on 17 August 2024 3285:from the original on 17 August 2024 3273:"The Redesign That Saved Deathloop" 3252:from the original on 1 October 2023 3238:Dornbush, Jonathan (18 July 2021). 3219:from the original on 13 August 2024 3183:from the original on 17 August 2024 3145:from the original on 18 August 2024 3072:from the original on 17 August 2024 3058:Beckhelling, Imogen (19 May 2021). 2968:from the original on 18 August 2024 2797:from the original on 17 August 2024 2764:from the original on 17 August 2024 2750:Vietti, Jesse (14 September 2024). 2731:from the original on 17 August 2024 2690:Gilliam, Ryan (22 September 2022). 2671:from the original on 17 August 2024 2656: 2635:from the original on 17 August 2024 2602:from the original on 18 August 2024 2561:Van Aken, Alex (14 December 2021). 2542:from the original on 18 August 2024 2506:from the original on 17 August 2024 2440:from the original on 17 August 2024 2426:Chandler, Sam (17 September 2021). 2393:Hernedez, Patricia (11 June 2020). 2374:from the original on 10 August 2024 2336:from the original on 3 January 2024 2303:from the original on 17 August 2024 1328: 1235: 1044:, and the works of graphic artists 481:exists in the same universe as the 13: 6242:Video games with time manipulation 5781: 5720:from the original on 17 March 2022 5687:from the original on 14 April 2022 5596:from the original on 24 March 2022 5485:Stanton, Rich (28 November 2021). 5433:from the original on 21 March 2024 5354: 5074:from the original on 22 March 2023 5038:from the original on 8 August 2024 4775:Savage, Phil (13 September 2021). 4583:from the original on 4 August 2024 4438:from the original on 1 August 2023 4207:from the original on 5 August 2021 4174:from the original on 25 April 2021 3861:Clayton, Natelie (19 March 2021). 3743:from the original on 21 April 2024 3516:Wilson, Ewan (15 September 2021). 3472:Oneto, Petey (23 September 2021). 3169:Prescott, Shaun (17 August 2021). 3112:from the original on 1 August 2024 3020:McWhertor, Michael (19 May 2021). 2987:Purslow, Matt (27 February 2021). 2885:Batchelor, James (17 March 2022). 2863:from the original on 6 August 2024 2717:Delaney, Mark (16 December 2021). 2621:Delaney, Mark (20 December 2021). 2360:Hurley, Leon (15 September 2022). 2253:Peel, Jeremy (21 September 2021). 1875:22nd Game Developers Choice Awards 1136:synthesizer to produce the music. 14: 6263: 6045:Dishonored: Death of the Outsider 5823:Dishonored: Death of the Outsider 5736: 5499:from the original on 15 June 2022 5421:"The 20 best video games of 2021" 5419:Hoggins, Tom (29 December 2021). 5107:from the original on 18 July 2024 4958:Blake, Vikki (21 December 2021). 4851:Croft, Liam (13 September 2021). 4273:from the original on 9 March 2021 4043:from the original on 10 June 2019 3795:Stuart, Keith (3 November 2021). 3677:from the original on 12 June 2023 3551:Francis, Bryant (29 March 2022). 3453:from the original on 27 July 2024 3271:Indovina, Kirk (23 August 2022). 3034:from the original on 19 July 2021 3001:from the original on 25 July 2023 2528:Archer, Nicole (26 August 2021). 2473:from the original on 1 March 2021 2158:(Ozioma Akagha as Juliana Blake) 2075:18th British Academy Games Awards 1852:(Ozioma Akagha as Juliana Blake) 1749:(Ozioma Akagha as Juliana Blake) 1453: 1415: 928:Dishonored: Death of the Outsider 795:with a simpler kick mechanic, as 544:Ramblin' Frank Spicer (voiced by 490:Dishonored: Death of the Outsider 6252:Xbox Series X and Series S games 6112: 6111: 5968: 5967: 5699: 5666: 5640: 5322:Kamen, Matt (14 December 2021). 5291:Lane, Gavin (31 December 2021). 5173:from the original on 21 May 2024 4991:Gilliam, Ryan (1 October 2021). 4693:West, Josh (13 September 2021). 4424:Schedeen, Jesse (4 March 2022). 4372:from the original on 9 July 2021 4095:S. Good, Owen (18 August 2020). 4062:Van Allen, Eric (11 June 2020). 3996:Makuch, Eddie (2 January 2019). 3762:Cryer, Hirun (2 November 2021). 3387:from the original on 27 May 2024 3131:Brown, Andy (13 December 2021). 2899:from the original on 21 May 2024 2816:Makuch, Eddie (7 October 2022). 2289:Tech, Dave (14 September 2021). 2267:from the original on 21 May 2024 1472: 1467: 1462: 1457: 1452: 1434: 1429: 1424: 1419: 1414: 1347: 1342: 1337: 1332: 1327: 938: 6222:Video games scored by Tom Salta 6207:Video games developed in France 5848:Dark Messiah of Might and Magic 5706:Reitman, Alex (16 March 2022). 5511: 5478: 5445: 5412: 5386:West, Josh (17 December 2021). 5379: 5348: 5315: 5284: 5251: 5218: 5192:Grubb, Jeff (18 October 2021). 5185: 5152: 5119: 5086: 4984: 4951: 4417: 4384: 4351: 4318: 4306:from the original on 3 May 2021 4285: 4259:Robinson, Andy (9 March 2021). 4252: 4219: 4193:Makuch, Eddie (5 August 2021). 4186: 4160:Robinson, Andy (8 April 2021). 4153: 4121: 4088: 4055: 4022: 3989: 3956: 3923: 3854: 3821: 3788: 3755: 3696:Denzer, TJ (23 February 2021). 3689: 3656: 3577: 3465: 3399: 3366: 3333: 3307:Moore, Jared (20 August 2021). 3264: 3231: 3124: 3013: 2980: 2947: 2842: 2809: 2783:Forward, Jordan (19 May 2021). 2776: 2743: 2710: 2683: 2614: 2581: 2554: 2485: 2322:Webster, Andrew (19 May 2021). 807:According to Bakaba, events in 6012: 5673:Purslow, Matt (3 March 2022). 5650:. 3 March 2022. Archived from 5452:Tyrer, Ben (19 October 2021). 4029:Robertson, Adi (9 June 2020). 3963:Stanton, Rich (5 March 2021). 3729:Chalk, Andy (8 October 2022). 3340:Chalk, Andy (20 August 2021). 3205:McKeand, Kirk (30 June 2021). 2849:Peel, Jeremy (20 April 2023). 2459:Gilliam, Ryan (1 March 2021). 2452: 2419: 2386: 2315: 2246: 594: 1: 6232:Video games set in the Arctic 6167:Golden Joystick Award winners 4358:Zwiezen, Zack (9 July 2021). 3584:Shea, Brian (17 March 2021). 3439:Shea, Brian (19 March 2021). 3373:Purslow, Matt (19 May 2021). 2921:Shea, Brian (12 March 2021). 2189:Purslow, Matt (19 May 2021). 2168: 1758:PlayStation Game of the Year 655: 504: 6227:Video games set in the 1960s 6202:Video games about time loops 2145:(Jason Kelley as Colt Vahn) 1841:(Jason Kelley as Colt Vahn) 1738:(Jason Kelley as Colt Vahn) 1226: 1124:to record the game's music. 551:Charlie Montague (voiced by 534:Dr. Wenjie Evans (voiced by 357:British Academy Games Awards 7: 6187:Science fiction video games 3828:Kamen, Matt (20 May 2021). 3406:Avard, Alex (19 May 2021). 2155:Performer in a Leading Role 2142:Performer in a Leading Role 1924:25th Annual D.I.C.E. Awards 1001:, significantly influenced 455: 362: 10: 6268: 4461:"Deathloop for PC Reviews" 1868: 1766:Ultimate Game of the Year 1714: 1578:(AI) was also criticized. 1494:Edwin Evans-Thirwell from 1147: 780:in their unreleased title 520:Julianna Blake (voiced by 513:are the nine Visionaries: 509:The central characters of 460: 328:Xbox Series X and Series S 6197:Video games about amnesia 6108: 6075: 6054: 6022: 5964: 5942: 5906: 5832: 5796: 5789: 2086: 2073: 2021: 2012: 1935: 1922: 1886: 1873: 1794: 1781: 1731: 1719: 1277: 1274: 1248: 1245: 921:universe, with events in 558:Fia Zborowska (voiced by 417:video game played from a 405: 339:. Many critics described 240: 228: 206: 178: 166: 154: 142: 123: 113: 103: 93: 83: 64: 52: 40: 31: 26: 6152:Bethesda Softworks games 5324:"The Best Games Of 2021" 4853:"Deathloop Review (PS5)" 1620: 778:asymmetrical multiplayer 527:Egor Serling (voiced by 419:first-person perspective 302:asymmetrical multiplayer 268:video game developed by 6192:The Game Awards winners 5876:Wolfenstein: Youngblood 5869:Wolfenstein: Cyberpilot 5584:staff (23 March 2022). 1941:Action Game of the Year 1576:artificial intelligence 1019:The Man from U.N.C.L.E. 720:functionality from the 569: 337:artificial intelligence 326:in September 2021, and 5713:The Hollywood Reporter 2042:Best Narrative Design 1726:Best Multiplayer Game 1721:Golden Joystick Awards 1054:modernist architecture 952: 390:non-playable character 376: 6162:First-person shooters 4266:Video Games Chronicle 4167:Video Games Chronicle 2026:Best Artistic Design 1823:Best Score and Music 1774:Critics Choice Award 946: 546:Andrew Lewis Caldwell 370: 345:end-of-year accolades 6142:Arkane Studios games 5525:Rock, Paper, Shotgun 4621:on 13 September 2021 4137:. 12 November 2020. 3065:Rock, Paper, Shotgun 2856:Rock, Paper, Shotgun 2260:Rock, Paper, Shotgun 2232:Rock, Paper, Shotgun 1799:Best Game Direction 1783:The Game Awards 2021 1651:Awards and accolades 910:Escape from New York 860:The Fourth Dimension 803:Story and characters 606:, the studio behind 263:first-person shooter 235:First-person shooter 6182:PlayStation 5 games 5915:Return to Ravenholm 5624:. 13 January 2022. 5426:The Daily Telegraph 5272:on 24 February 2023 2569:on 28 November 2023 2132:EE Game of the Year 1815:Best Art Direction 1685:The Daily Telegraph 1271: 1242: 1217:cross-platform play 1099:. Soundtracks from 1084:My Favorite Martian 1029:High Plains Drifter 6088:Bethesda Softworks 5955:Raphaël Colantonio 4777:"Deathloop review" 4739:"Deathloop Review" 2058:Best Game Setting 2034:Best Sound Design 1831:Best Audio Design 1269: 1240: 1232:Critical reception 1154:Bethesda Softworks 1090:A Clockwork Orange 1058:Frank Lloyd Wright 983:Google Street View 957:Scottish Highlands 953: 850:Back to the Future 620:Raphaël Colantonio 377: 306:Scottish Highlands 291:nonlinear gameplay 274:Bethesda Softworks 59:Bethesda Softworks 6124: 6123: 5980: 5979: 5938: 5937: 5355:Higham, Michael. 2166: 2165: 2159: 2146: 2122:Original Property 2092:Audio Achievement 2050:Best Game Design 1975: 1899:Innovation Award 1861:Best Action Game 1853: 1850:Best Performance 1842: 1839:Best Performance 1750: 1739: 1645:PlayStation Store 1481: 1480: 1267: 1266: 1221:Dark Horse Comics 1198:Xbox Game Studios 1174:COVID-19 pandemic 1078:Not of This Earth 895:Denzel Washington 884:Under the Volcano 822:Quentin Tarantino 602:was developed by 318:was released for 272:and published by 254: 253: 224:20 September 2022 218:14 September 2021 6259: 6137:2021 video games 6115: 6114: 6007: 6000: 5993: 5984: 5983: 5971: 5970: 5794: 5793: 5776: 5769: 5762: 5753: 5752: 5748: 5747: 5745:Official website 5730: 5729: 5727: 5725: 5703: 5697: 5696: 5694: 5692: 5670: 5664: 5663: 5661: 5659: 5644: 5638: 5637: 5635: 5633: 5612: 5606: 5605: 5603: 5601: 5581: 5575: 5574: 5572: 5570: 5548: 5542: 5541: 5539: 5537: 5515: 5509: 5508: 5506: 5504: 5482: 5476: 5475: 5473: 5471: 5449: 5443: 5442: 5440: 5438: 5416: 5410: 5409: 5407: 5405: 5383: 5377: 5376: 5374: 5372: 5352: 5346: 5345: 5343: 5341: 5319: 5313: 5312: 5310: 5308: 5288: 5282: 5281: 5279: 5277: 5268:. Archived from 5255: 5249: 5248: 5246: 5244: 5222: 5216: 5215: 5213: 5211: 5189: 5183: 5182: 5180: 5178: 5166:Gameindustry.biz 5156: 5150: 5149: 5147: 5145: 5123: 5117: 5116: 5114: 5112: 5090: 5084: 5083: 5081: 5079: 5057: 5048: 5047: 5045: 5043: 5021: 5015: 5014: 5012: 5010: 4988: 4982: 4981: 4979: 4977: 4955: 4949: 4948: 4946: 4944: 4922: 4913: 4912: 4910: 4908: 4886: 4875: 4874: 4872: 4870: 4848: 4835: 4834: 4832: 4830: 4808: 4799: 4798: 4796: 4794: 4772: 4761: 4760: 4758: 4756: 4734: 4717: 4716: 4714: 4712: 4690: 4675: 4674: 4672: 4670: 4648: 4631: 4630: 4628: 4626: 4617:. 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Archived from 2558: 2552: 2551: 2549: 2547: 2525: 2516: 2515: 2513: 2511: 2489: 2483: 2482: 2480: 2478: 2456: 2450: 2449: 2447: 2445: 2423: 2417: 2416: 2414: 2412: 2390: 2384: 2383: 2381: 2379: 2357: 2346: 2345: 2343: 2341: 2319: 2313: 2312: 2310: 2308: 2286: 2277: 2276: 2274: 2272: 2250: 2244: 2243: 2241: 2239: 2222: 2213: 2212: 2210: 2208: 2186: 2157: 2144: 1973: 1929:Game of the Year 1915:Best Visual Art 1880:Game of the Year 1851: 1840: 1788:Game of the Year 1748: 1737: 1695: 1694: 1690:Game of the Year 1658:was selected by 1592: 1552: 1477: 1476: 1475: 1471: 1470: 1466: 1465: 1461: 1460: 1456: 1455: 1439: 1438: 1437: 1433: 1432: 1428: 1427: 1423: 1422: 1418: 1417: 1352: 1351: 1350: 1346: 1345: 1341: 1340: 1336: 1335: 1331: 1330: 1272: 1268: 1243: 1239: 1223:in August 2022. 1210: 1195: 1010:Swinging Sixties 1007: 971:Falkland Islands 897:'s character in 844:Edge of Tomorrow 760: 705: 646: 612:and its sequel, 437:security cameras 119:Sébastien Mitton 99:Gauthier Roussel 76:Sébastien Mitton 36: 24: 23: 6267: 6266: 6262: 6261: 6260: 6258: 6257: 6256: 6157:Microsoft games 6127: 6126: 6125: 6120: 6104: 6071: 6050: 6018: 6011: 5981: 5976: 5960: 5934: 5902: 5828: 5785: 5780: 5743: 5742: 5739: 5734: 5733: 5723: 5721: 5704: 5700: 5690: 5688: 5671: 5667: 5657: 5655: 5654:on 3 March 2020 5646: 5645: 5641: 5631: 5629: 5614: 5613: 5609: 5599: 5597: 5582: 5578: 5568: 5566: 5549: 5545: 5535: 5533: 5516: 5512: 5502: 5500: 5483: 5479: 5469: 5467: 5450: 5446: 5436: 5434: 5417: 5413: 5403: 5401: 5384: 5380: 5370: 5368: 5353: 5349: 5339: 5337: 5320: 5316: 5306: 5304: 5289: 5285: 5275: 5273: 5256: 5252: 5242: 5240: 5223: 5219: 5209: 5207: 5190: 5186: 5176: 5174: 5157: 5153: 5143: 5141: 5124: 5120: 5110: 5108: 5091: 5087: 5077: 5075: 5058: 5051: 5041: 5039: 5022: 5018: 5008: 5006: 4989: 4985: 4975: 4973: 4956: 4952: 4942: 4940: 4923: 4916: 4906: 4904: 4887: 4878: 4868: 4866: 4849: 4838: 4828: 4826: 4809: 4802: 4792: 4790: 4773: 4764: 4754: 4752: 4735: 4720: 4710: 4708: 4691: 4678: 4668: 4666: 4649: 4634: 4624: 4622: 4605: 4596: 4586: 4584: 4567: 4556: 4546: 4544: 4529: 4528: 4521: 4511: 4509: 4494: 4493: 4486: 4476: 4474: 4459: 4458: 4451: 4441: 4439: 4422: 4418: 4408: 4406: 4389: 4385: 4375: 4373: 4356: 4352: 4342: 4340: 4323: 4319: 4309: 4307: 4290: 4286: 4276: 4274: 4257: 4253: 4243: 4241: 4224: 4220: 4210: 4208: 4191: 4187: 4177: 4175: 4158: 4154: 4144: 4142: 4127: 4126: 4122: 4112: 4110: 4093: 4089: 4079: 4077: 4076:on 14 June 2020 4060: 4056: 4046: 4044: 4027: 4023: 4013: 4011: 3994: 3990: 3980: 3978: 3961: 3957: 3947: 3945: 3928: 3924: 3914: 3912: 3895: 3888: 3878: 3876: 3859: 3855: 3845: 3843: 3826: 3822: 3812: 3810: 3793: 3789: 3779: 3777: 3760: 3756: 3746: 3744: 3727: 3723: 3713: 3711: 3694: 3690: 3680: 3678: 3661: 3657: 3647: 3645: 3628: 3611: 3601: 3599: 3598:on 19 July 2021 3582: 3578: 3568: 3566: 3549: 3538: 3528: 3526: 3514: 3499: 3489: 3487: 3470: 3466: 3456: 3454: 3437: 3433: 3423: 3421: 3404: 3400: 3390: 3388: 3371: 3367: 3357: 3355: 3338: 3334: 3324: 3322: 3305: 3298: 3288: 3286: 3269: 3265: 3255: 3253: 3236: 3232: 3222: 3220: 3203: 3196: 3186: 3184: 3167: 3158: 3148: 3146: 3129: 3125: 3115: 3113: 3096: 3085: 3075: 3073: 3056: 3047: 3037: 3035: 3018: 3014: 3004: 3002: 2985: 2981: 2971: 2969: 2952: 2948: 2938: 2936: 2919: 2912: 2902: 2900: 2883: 2876: 2866: 2864: 2847: 2843: 2833: 2831: 2814: 2810: 2800: 2798: 2781: 2777: 2767: 2765: 2748: 2744: 2734: 2732: 2715: 2711: 2701: 2699: 2688: 2684: 2674: 2672: 2655: 2648: 2638: 2636: 2619: 2615: 2605: 2603: 2586: 2582: 2572: 2570: 2559: 2555: 2545: 2543: 2526: 2519: 2509: 2507: 2490: 2486: 2476: 2474: 2457: 2453: 2443: 2441: 2424: 2420: 2410: 2408: 2391: 2387: 2377: 2375: 2358: 2349: 2339: 2337: 2320: 2316: 2306: 2304: 2287: 2280: 2270: 2268: 2251: 2247: 2237: 2235: 2223: 2216: 2206: 2204: 2187: 2176: 2171: 2066:Audience Award 2013:Pégases Awards 1907:Best Narrative 1807:Best Narrative 1747:Best Performer 1736:Best Performer 1653: 1623: 1590: 1550: 1482: 1473: 1468: 1463: 1458: 1435: 1430: 1425: 1420: 1348: 1343: 1338: 1333: 1262: 1260: 1241:Aggregate score 1238: 1234: 1229: 1213:Xbox Series X/S 1208: 1194:US$ 7.5 billion 1193: 1150: 1050:Robert McGinnis 1005: 941: 907:character from 900:The Book of Eli 866:The Running Man 805: 797:network latency 758: 752:head-up display 703: 658: 644: 633:Prey: Mooncrash 597: 572: 507: 493:, and both the 463: 458: 408: 365: 353:D.I.C.E. Awards 349:The Game Awards 223: 221:Xbox Series X/S 219: 217: 202: 198:Xbox Series X/S 138: 79: 22: 21:2021 video game 17: 16:2021 video game 12: 11: 5: 6265: 6255: 6254: 6249: 6244: 6239: 6234: 6229: 6224: 6219: 6214: 6209: 6204: 6199: 6194: 6189: 6184: 6179: 6174: 6172:Immersive sims 6169: 6164: 6159: 6154: 6149: 6144: 6139: 6122: 6121: 6109: 6106: 6105: 6103: 6102: 6097: 6090: 6085: 6083:Arkane Studios 6079: 6077: 6073: 6072: 6070: 6069: 6064: 6058: 6056: 6052: 6051: 6049: 6048: 6041: 6034: 6026: 6024: 6020: 6019: 6010: 6009: 6002: 5995: 5987: 5978: 5977: 5965: 5962: 5961: 5959: 5958: 5952: 5946: 5944: 5940: 5939: 5936: 5935: 5933: 5932: 5925: 5918: 5910: 5908: 5904: 5903: 5901: 5900: 5897:Marvel's Blade 5893: 5886: 5879: 5872: 5865: 5858: 5851: 5844: 5836: 5834: 5830: 5829: 5827: 5826: 5819: 5812: 5804: 5802: 5791: 5787: 5786: 5783:Arkane Studios 5779: 5778: 5771: 5764: 5756: 5750: 5749: 5738: 5737:External links 5735: 5732: 5731: 5698: 5665: 5648:"The nominees" 5639: 5607: 5576: 5543: 5510: 5477: 5444: 5411: 5378: 5347: 5314: 5283: 5265:Game Developer 5250: 5217: 5184: 5151: 5118: 5085: 5049: 5016: 4983: 4950: 4914: 4876: 4836: 4800: 4762: 4718: 4676: 4632: 4594: 4554: 4519: 4484: 4449: 4416: 4383: 4350: 4317: 4299:Bloomberg News 4284: 4251: 4218: 4185: 4152: 4120: 4087: 4054: 4021: 3988: 3955: 3937:Game Developer 3922: 3904:Game Developer 3886: 3853: 3820: 3787: 3754: 3721: 3688: 3655: 3609: 3576: 3558:Game Developer 3536: 3497: 3464: 3431: 3398: 3365: 3332: 3296: 3263: 3230: 3194: 3156: 3123: 3083: 3045: 3012: 2979: 2946: 2935:on 19 May 2024 2910: 2874: 2841: 2808: 2775: 2742: 2709: 2682: 2646: 2613: 2580: 2553: 2517: 2484: 2451: 2418: 2385: 2347: 2314: 2278: 2245: 2214: 2173: 2172: 2170: 2167: 2164: 2163: 2160: 2151: 2150: 2147: 2138: 2137: 2134: 2128: 2127: 2124: 2118: 2117: 2114: 2108: 2107: 2104: 2098: 2097: 2094: 2088: 2087: 2085: 2082: 2077: 2071: 2070: 2067: 2063: 2062: 2059: 2055: 2054: 2051: 2047: 2046: 2043: 2039: 2038: 2035: 2031: 2030: 2027: 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940: 937: 905:Snake Plissken 878:The Wicker Man 804: 801: 763:user interface 657: 654: 596: 593: 592: 591: 588: 585: 571: 568: 567: 566: 563: 556: 549: 542: 539: 532: 529:Josh Zuckerman 525: 518: 506: 503: 462: 459: 457: 454: 407: 404: 364: 361: 252: 251: 242: 238: 237: 232: 226: 225: 208: 204: 203: 201: 200: 195: 190: 184: 182: 176: 175: 170: 164: 163: 156: 152: 151: 146: 140: 139: 137: 136: 133: 129: 127: 121: 120: 117: 111: 110: 107: 101: 100: 97: 91: 90: 89:Yoann Guilloud 87: 81: 80: 78: 77: 74: 70: 68: 62: 61: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 6264: 6253: 6250: 6248: 6247:Windows games 6245: 6243: 6240: 6238: 6235: 6233: 6230: 6228: 6225: 6223: 6220: 6218: 6215: 6213: 6210: 6208: 6205: 6203: 6200: 6198: 6195: 6193: 6190: 6188: 6185: 6183: 6180: 6178: 6175: 6173: 6170: 6168: 6165: 6163: 6160: 6158: 6155: 6153: 6150: 6148: 6145: 6143: 6140: 6138: 6135: 6134: 6132: 6119: 6118: 6107: 6101: 6100:ZeniMax Media 6098: 6096: 6095: 6091: 6089: 6086: 6084: 6081: 6080: 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5351: 5335: 5331: 5330: 5325: 5318: 5302: 5298: 5297:Nintendo Life 5294: 5287: 5271: 5267: 5266: 5261: 5254: 5238: 5234: 5233: 5228: 5221: 5205: 5201: 5200: 5195: 5188: 5172: 5168: 5167: 5162: 5155: 5139: 5135: 5134: 5129: 5122: 5106: 5102: 5101: 5096: 5089: 5073: 5069: 5068: 5063: 5056: 5054: 5037: 5033: 5032: 5027: 5020: 5004: 5000: 4999: 4994: 4987: 4971: 4967: 4966: 4961: 4954: 4938: 4934: 4933: 4928: 4921: 4919: 4902: 4898: 4897: 4892: 4885: 4883: 4881: 4864: 4860: 4859: 4854: 4847: 4845: 4843: 4841: 4824: 4820: 4819: 4814: 4807: 4805: 4788: 4784: 4783: 4778: 4771: 4769: 4767: 4750: 4746: 4745: 4740: 4733: 4731: 4729: 4727: 4725: 4723: 4706: 4702: 4701: 4696: 4689: 4687: 4685: 4683: 4681: 4664: 4660: 4659: 4654: 4647: 4645: 4643: 4641: 4639: 4637: 4620: 4616: 4615: 4614:Game Informer 4610: 4603: 4601: 4599: 4582: 4578: 4577: 4572: 4565: 4563: 4561: 4559: 4542: 4538: 4537: 4532: 4526: 4524: 4507: 4503: 4502: 4497: 4491: 4489: 4472: 4468: 4467: 4462: 4456: 4454: 4437: 4433: 4432: 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