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to one enemy will be inflicted to all who are linked; "Havoc" significantly increases Colt's damage output while boosting his defense; "Karnesis" enables Colt to lift and slam enemies on the ground. The "Goldenloop" update introduces a new ability named "Fugue", which allows Colt to slow and disorient targeted enemies. Slabs can be further upgraded for a maximum of four times by killing the same
Visionary that drop it in subsequent loops. He has an ability named "Reprise" which allows him to be revived twice in each location. If the players is killed three times in the same location, the loop will restart, and he will lose all of his weapons, trinkets and slabs. To prevent this, Colt can infuse his gears with a resource named "Residuum" so that they become permanent gears in his arsenal. Residuum can be collected through caches found in each level, and killing Visionaries. Collected Residuum cannot be carried over to the next loop. All gathered Residuum is dropped upon Colt's death, though players can recover them if they reach Colt's most recent location of death.
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investigates the old bunkers across the island. He learns that he was one of the members of
Operation Horizon, the original military expedition to Blackreef decades earlier, but was accidentally sent into the future due to an experiment gone awry. Colt joined the AEON Program in hopes of finding a way to travel back to the past and reunite with his girlfriend Lila. As a consequence of being sent to the future, he discovers that Julianna is in fact his daughter. Colt manages to activate the rocket plane and reach the Loop, where he confronts Julianna directly. Julianna claims that things started to go wrong when Colt, having had second thoughts about the AEON Program, started murdering her in every loop in an effort to free her from it. Julianna grew to hate Colt and began to retaliate, culminating in her starting to hunt him in every loop. Julianna presents Colt with a choice: kill her and break the loop to suffer whatever uncertain future occurs afterwards, or spare her so they can continue living eternally through the loops.
786:. The team wanted fighting Julianna to be a challenge, though they also ensured Colt had a slight advantage over her through the "Reprise" ability, which allows him to respawn twice following defeat. This gameplay dynamic encouraged the player playing as Colt to take more risks, while the player controlling Julianna to be more cautious. Familiarity with the map will help the player controlling Julianna to notice Colt's whereabouts and identify the best way to eliminate him, with the team describing this as the "ultimate test" for veteran players of the game. Bakaba described the multiplayer mode as an "anecdote generator". It was designed to be very "freeform", and encounters do not necessarily have to end with direct confrontation. Julianna was therefore, designed to be a character which can accommodate a variety of playstyles. In-game voice chat was disabled because Arkane considered
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districts causes time to advance. The routines of the people in a particular district vary depending on what time of day the player enters it, and the player's actions in one district can affect the routines in the others. Different times of day open up alternate paths for players to explore. For instance, a locked room in the morning may be unlocked at night. Players must learn the patterns of Colt's targets, and figure out the right order to eliminate the targets. As it was impossible for Colt to kill all
Visionaries separately, Colt must manipulate events to converge multiple Visionaries into one location so he can assassinate them in quick succession. There is only single correct order to kill all Visionaries in a single loop. The time loop in
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1560:. He noted that the game had a novel structure in which the game let players freely pursue leads following the opening tutorial session but generally became more linear as the players approaches the end of the game. He described it as a "fascinating twist", one that keeps the experience dense and focused. Purslow also believed that the non-linear investigative gameplay was satisfying, and noted that players will constantly make "thrilling discoveries" as they recognize the causal relationship between their actions and in-game results. Several critics noted that the game was excessively linear, with the game guiding players through the process of how to execute the Golden Loop. William Hughes, writing for
280:. He must destroy the time loop by killing eight targets known as the Visionaries before midnight before the time loop resets anew, while being hunted by the island's inhabitants and Julianna, a Visionary who seeks to protect the loop. Each day is divided into four periods (morning, noon, afternoon, and evening), and moving between the island's four districts causes time to advance. Through using Colt's diverse arsenal of gears and powers, the player must identify the optimal way to assassinate all targets in one day, executing the "golden loop" where Colt manages to break free.
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by scientist Egor
Serling to exploit the island's unique properties to gain immortality by living in an infinite time loop. Serling attracted eight other eccentric and talented individuals to his cause, the Visionaries, and scores of fanatical followers called Eternalists dedicated to serving them. Thanks to the time loop, the members of the AEON Program are able to hold a never-ending party where they can do anything they desire without fear of consequences, since the loop resets at midnight and restores everyone to their original state with no memories of the previous day.
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do this, he must kill all eight
Visionaries before time loops at the end of the day. Julianna Blake warns the Visionaries and their followers, the Eternalists, of Colt's plan and calls for him to be hunted down. Julianna taunts Colt to try and break the loop, even though she works to stop him. Colt finds that unlike the other inhabitants of the island, he has gained the ability to retain his memories across loops, allowing him to better plan and prepare for his ultimate goal of breaking the loop. He learns that Julianna appears to retain her memories across loops as well.
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ensure that each
Visionaries lead is varied in term of their complexity to keep the experience fresh, and that each route towards an objective is rewarding and satisfying for players as each has their own advantages and drawbacks. The game's structure, which strips players of all their gears when a loop restarts, prompted players to experiment with various gadgets and builds even when facing the same challenge subsequently. Unlike
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voice actors (Kelly and Akagha) for their performance. Croft described the two protagonists as charismatic and noted that their interactions were "funny and consistently touching". However, Purslow felt that Colt's personal storyline are not presented to players clearly enough resulting in an abrupt ending. West also felt that the story did not reach a meaningful conclusion. Some critics compared the game's story and themes to
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him. Colt develops the ability to retain his memories from previous days as well, and is thus able to learn the behaviors and patterns of the
Visionaries and Eternalists. In order to break the loop, Colt must assassinate all eight of the other Visionaries, including Julianna, in one day, because the loop requires only one of them to still be alive at midnight in order to reset again.
824:. Julianna's prominence as a character was introduced fairly late in the game's development, as her role initially was comparable to the other Visionaries. The Visionaries are designed to be characters with big personalities, but players should not feel sorry killing them because ultimately most of them are depraved individuals. They, however, do not have any
832:. Floating thoughts were Colt's thoughts from previous loop interactions, and were designed as a cheap system to provide gameplay hints and add to the game's mood. While the team initially avoided having Colt talking to himself, playtesters felt that this helped players to follow the story better, and further fleshed out Colt as a talkative person.
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praised the game's story and writing, calling the interactions between Colt and
Julianna as "entertaining" and "humorous" and described the two as his favourite protagonists of the year. Hussein also liked the game's writing and noted that the two shared a complicated relationship, and he praised the
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placed a large emphasis on player's choices and freedom. According to Bakaba, the game " the player with a lot of ownership of their own enjoyment". As an immersive sim, systems were placed in the game to establish consistent gameplay rules, and players were encouraged to plan their approach based on
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Disrupting the natural flow of the loop are two of the
Visionaries: Colt Vahn and Julianna Blake. Julianna is immune to the time loop's memory erasure, and every day she alerts all of Blackreef's inhabitants that Colt has betrayed the AEON Program and wants to break the loop, causing everyone to hunt
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takes place over the course of a single repeating day on the subarctic island of
Blackreef. First charted in 1931, Blackreef was originally home to a small fishing settlement and a military base where experiments were conducted on local temporal anomalies. It is now owned by the AEON Program, founded
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so that he will learn alongside the player. In the game, Colt wanted to break the loop while Julianna wanted to protect the loop, resulting in a vicious cycle in which they two kill each other endlessly. Despite their hostile tension, Julianna and Colt gradually grew close to each other as they were
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game. Initially the game provided little to no guidance as to how to achieve the "Golden Loop" so players can piece together the mystery on their own, but early playtesters did not understand the game enough to progress. As a result, Arkane had to introduce a tutorial session, dubbed by the team as
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Awakening from a dream where he is murdered by an unknown woman, Colt Vahn wakes up hungover on a beach with no memories of himself or where he is. He receives guidance from messages and meetings from alternate versions of himself, instructing him to break the time loop he is trapped in. In order to
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providing many alternative paths for players to reach their targets. Colt has access to a variety of firearms, melee weapons and grenades which can be used to defeat enemies. Weapons are divided into several categories of rarity. Gears of lower rarity may jam frequently, while rarer weapons are more
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also influenced the team, especially when they were composing the score for the Visionaries, each of whom has their own distinct musical themes. Salta also worked to ensure that his score reinforced the time loop theme, with certain chord progressions repeating itself in a variety of ways depending
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Some Visionaries drop Slabs, a mysterious tablet that grants the user special powers, when they are killed. Players can only wield two of five Slabs at once. "Shift" allows Colt to teleport short distance; "Aether" briefly turns him invisible; "Nexus" links multiple enemies together so damage dealt
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who must eliminate eight targets called Visionaries across the island of Blackreef before midnight, as leaving one alive will cause the time loop to reset and undo his work. The game features a multiplayer aspect in which the player can alternatively take the role of Julianna, a Visionary tasked to
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If Colt chooses to kill Julianna and commits suicide to break the loop, he wakes back up on the beach (now a strange apocalyptic landscape) with Julianna holding him at gunpoint. She decides to spare him and departs, leaving him to face the uncertain future alone. The Goldenloop update expands on
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as a "fascinating mashup of styles and vibes", resulting in a striking art direction. He also strongly praised the game's soundtracks for being "eclectic" and "raucous". Stuart also strongly praised the game's visual design, praising the team's attention to details. He added that Blackreef was a
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s time loop structure was designed to encourage players to revisit locations multiple times. Familiarity with each location enabled players to master their gameplay skills and understand the game's myriad of systems earlier. As levels were designed to be replayed, the level design team worked to
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s grim atmosphere. Purslow liked the location design in the game, adding that they were "intricately detailed" and "dense with personality", and liked how the time of day changed each location and repeated playthrough still manage to evoke a constant sense of discovery. Hughes remarked that the
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in the game's map which funnels the player towards a particular direction. Instead, the team attempted to build spaces that are "believable", one where players need not to engage with scripted confrontations or interactions with other characters ultimately giving more freedom to players. Since
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is not timed; players can freely explore each location to find clues and complete side objectives. A clue found by Colt may inform the player what they need to do in the next location, and intel collected in one loop can be used to player's advantages in the next loop. Players may need to spend
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created by the team, and was described by Bakaka as a "traditional urban area"; "The Complex" focused on the contrast between nature and technology, and was the most "scientific" area in the game; Fristad Rock focused on the contrast between an old, derelict bunker and a "lavish" and "elegant"
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There are two types of missions in the game: Visionaries Leads, which serve as the campaign's critical path, and Arsenal Leads, which guide players to better weapons and gears. Each day is divided into four periods (morning, noon, afternoon, and evening), and moving between the island's four
815:, but only Julianna and Colt, as well as several minor characters, retain memories of the events in each loop. This resulted in the Visionaries and the Eternalist acting very lightheartedly because nothing they do have consequences as each day resets anew. However, the team had to make Colt
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While Colt is able to come up with a plan to kill seven of the Visionaries, Julianna remains the most elusive, choosing to hide in the Loop, the structure that powers Blackreef's time loops. The only way to reach the Loop is to use an abandoned rocket plane left behind by the military. Colt
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tactics to silently evade their opponents, distract them through throwing bottles, or eliminate them with traps or suppressed firearms without being detected. By remaining concealed, players can eavesdrop on conservations between other characters in the game, thus opening up new gameplay
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universe, Bethesda did not market it as a spin-off of the franchise as it has its own distinct story and characters. The game received generally positive reviews upon release, with critics praising its gameplay, structure, art direction, characters and story, while criticizing its
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to carry out location research. To create a surrealist atmosphere and depict a world that seems to be frozen in time, the team contrasted the 1960s aesthetics with military structures commonly found the 1930s and 1940s. Of the four locations in the game, Updaam was the
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and security doors to their advantage. Players will gain trinkets, which are likewise divided into several tiers of rarity. Weapon trinkets improve a weapon's performance and handling, while character trinkets provided additional abilities such as allowing Colt to
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in the game, enabling her to blend in with the crowd and stay concealed. The multiplayer portion is optional and players can prevent others from taking on the role of Julianna in their game, instead leaving this to a computer-controlled opponent.
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protect the time loop and take out Colt. When the player takes this role, they will enter a random player's game and may interfere with their play. Juliana has a unique ability named Masquerade, which allows her to swap her appearance with any
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The game's aesthetics were inspired by imagery of the 1960s because it evoked both a sense of mystery and nostalgia, and that its light-heartedness vibe fit with the game's narrative concerning "an eternal party". The British espionage series
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maintained a neutral stance throughout to avoid facilitating a specific playstyle. The team ensured that the game did not show any expectation of the player so that they can find their own desired ways to play. The team also removed the
1026:. As the game requires players to be familiar with the game's four locations, the team strove to ensure that it was not too visually complicated. To ensure the game was visually distinct, Arkane took cues from color use in films like
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expressed his disappointment that the game had "such a low opinion of the player's ability to do that mystery-solving on its own". The multiplayer component was praised by critics for being tense and unpredictable. Ian Boudreau from
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and the removal of a morality system, enabling players to take more risks without considering possible narrative repercussions. Arkane used the opportunity to implement an unused gameplay mechanic from their unreleased game,
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further added that the game rewarded players' knowledge with the game's four locations with success. Gunplay, however, received polarizing reviews. Hussein called it "satisfying", while West called it "sluggish". The game's
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the only one with persistent memories. According to Bakaba, Julianna wanted to stop Colt from breaking the loop but did not want him to stop trying. The interactions between Colt and Julianna was based around the films of
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to be a single-player game, and players should feel like they were hunted by "a character from the game, not someone from the internet". The introduction of multiplayer prompted Arkane to replace the parry system found in
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s scope expanded significantly during development and launched as a fully-priced product in September 2021. Before Colantonio departed the studio, he had appointed Dinga Bakaba and Sebastien Mitton as the directors for
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745:. While the game is set in a time loop, the team did not want to punish players for slowly exploring each location. As a result, time only passes when the player exits a level, with Bakaba comparing this system to a
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on 21 May 2021. About a month prior to the planned May release, Arkane delayed the release until 14 September 2021. The game's development was completed on 5 August 2016, with Arkane confirming it had been declared
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the "guided tour" to help players understand the gameplay mechanics. More straightforward guidance was also offered to players through the game's quest system. Unlike other immersive sims which have a minimalistic
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which kept on introducing gameplay twists. Some critics liked how conventional world-building tools such as in-game computer terminal chat logs and audio flies provided key information for players to progress.
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this ending, adding a cutscene showing all of the visionaries and eternalists awakening to find the loop broken. Colt is shown, along with a few other eternalists, venturing into the barren landscape.
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were used to draw inspiration for the game's plot of a solitary man working to solve a mystery in an isolated location while being hunted down by others. Colt's appearance drew heavily from
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game's four levels became repetitive as players reached the later half of the game, and added these levels failed to push the players to use their powers smartly, unlike those from
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s morality system, meaning that players can embrace action as a viable mean of progression, encouraging players to experiment with the game's systems, improvise and take risks.
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series, he concluded that it was a significant refinement over its predecessor while also being an "accessible introduction to Arkane's grittier immersive sims". Writing for
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series, as the team wanted players to see the consequences of their actions and react to them, going with the flow instead of simply loading a saved game to bypass failures.
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as a very original title, and regarded it as one of Arkane Studio's best games. The game attracted more than 5 million players upon launch, and it was nominated for several
1140:, which were broadcast in-game through radio and loudspeakers, were written by Ross Tregenza and Erich Talaba. Sencit Music and artist FJØRA also released a theme song for
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Development began in 2018, originally as a smaller-scale project for Arkane to experiment with new gameplay mechanics. The game built on Arkane's previous works such as
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618:. Development of the game began in 2018, initially as a smaller project for Arkane before the studio moved on to their next big project. According to studio co-founder
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s platform-exclusive release on the PlayStation 5, and the game would remain exclusive there for one year before arriving on other consoles. The game was released for
1038:, using bright colors and designs to give the island an endless party atmosphere. Billboards in the game that reveal secrets about the island were drawn from the film
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component which enables a second player to control Julianna and hunt Colt. A large number of films and TV series inspired the game's story and aesthetics, while the
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was the best-selling retail game in its week of release, but it also became the worst-performing Arkane game at launch, with its boxed sales being 5.6% lower than
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The investigative gameplay also received a mixed reception. West noted that the acquisition of knowledge in the game was more important than any gun and power in
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was designed for "deliberate" play, and discouraged player actions that were random in nature. Comparatively, the game was more non-linear when compared with
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praising the team for turning disparate yet interesting ideas into a cohesive package that is "fascinating unique", integrating elements from games such as
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1617:. The revelation that Colt was Julianna's father was controversial, as the two had flirtatious interactions during the opening segments of the game.
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421:. Players are presented with a large arsenal of tools, allowing them to freely choose how they want to approach their objectives. Each location in
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powerful but more difficult to locate. Gunshots will draw the opponents in the vicinity to hunt down the player. Alternatively, players can use
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release. In August 2020, it was announced the game was delayed until Q2 2021 as development was impacted by the governmental response to the
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Colt Vahn (voiced by Jason E. Kelley) - The previous head of security of the AEON Program who seeks to break the loop and escape Blackreef.
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event in June 2020, confirming that the game will see release as a timed console exclusive on the PlayStation 5 in late 2020 alongside a
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multiple loops and revisit locations several times before they can identify the necessary steps needed to assassinate all their targets.
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as the game is set in a time loop. The team used several narrative tools to aid storytelling since the game did not have extensive
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If Colt chooses to spare Julianna, they reconcile and cooperate with each other to hunt the other inhabitants of Blackreef for fun.
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placed prominence on solving puzzles, the team did not want players to become overwhelmed cognitively while playing the game.
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their understanding of these rules and see if the game responded accordingly. According to level designer Dana Nightingale,
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Arkane was inspired by a number of films while creating the game's narrative. Besides time travel and time loop films like
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on 20 September 2022, alongside the "Goldenloop" update which introduces a new weapon, a new ability, new enemy types and
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The team wanted Blackreef to be an "isolated" but "relatively built-up" location. Its design was inspired by the
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features many deviations from Arkane's previous games, Colt's powers were designed to be similar to those from
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on the player's actions and location. Salta used a number of musical instruments from the 1960s, such as the
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1635:(2017). It was the sixth best-selling video game in September 2021 in the United States according to the
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so as to maintain a level of familiarity to fans of Arkane's past works. Gameplay wise, Bakaba described
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3408:"Why Arkane's ultra stylish PS5 shooter Deathloop is so much more than just Dishonored with bigger guns"
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as one of the most enjoyable games Arkane had released. While he noted the game's familiarity with the
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for 2021 in the US and Canada. Arkane stated the game had reached 5 million players by February 2023.
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1546:. Many critics noted that the player's large arsenal of tools and powers were no longer shackled by
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originally occurred across four days. In the game, every characters knows that they are living in a
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2227:"Deathloop slabs and abilities: how to obtain and fully upgrade all paranormal powers in Deathloop"
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with guns", and the team removed all the non-lethal means of dispatching enemies found commonly in
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meant that the timing for parrying human-controlled characters and other NPCs would be different.
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and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Arkane, for
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1022:. While creating the costumes of the characters, the team was influenced by the works of stylist
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Aleksis "The Wolf" Dorsey (voiced by H. Michael Croner) - AEON's hard-partying financial backer.
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4228:"Deathloop Discount Available For PS Plus Subscribers, Free Steelbook Up For Grabs At Best Buy"
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was built to further expand on the idea of remixing gameplay using a limited amount of assets.
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4261:"Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive"
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music. The team was inspired by science fiction and horror TV shows from the 1960s, such as
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538:) - AEON's head scientist and the builder of the loop machine that generates the time loop.
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4327:"GhostWire: Tokyo and Deathloop Will Still Be Timed PS5 Exclusives, Phil Spencer Confirms"
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If Colt chooses to kill Julianna but refuses to commit suicide, the loop resets as normal.
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3899:"Defining the unique identity of Deathloop's world and Visionaries through sound design"
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3207:"Deathloop interview - a strange blend of Dishonored, Persona, Dark Souls and… Cluedo?"
2956:"The hourglass philosophy behind Dishonored and Deathloop's genre-leading level design"
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548:) - A former mobster turned aspiring rockstar, and host of Blackreef's only radio show.
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58:
4695:"Deathloop review - "You won't play anything else quite like it for a very long time""
3797:"Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world"
541:
Harriet Morse (voiced by Marcella Lentz-Pope) - The leader of the cult of Eternalists.
5328:
5132:
5030:
4997:
4101:
3636:
3059:
3026:
2465:
2399:
2295:
1666:
1644:
1220:
1197:
1173:
991:
casino; Karl's Bay served as the major party and entertainment location in the game.
894:
821:
124:
114:
2851:"Bethesda weren't sure if they wanted Dishonored 3, and so we got Deathloop instead"
1487:
received "generally favorable reviews" from critics, according to review aggregator
1008:
s overall direction. The visual direction was further inspired by the styles of the
5165:
4852:
3669:
3522:
2891:
1009:
970:
843:
229:
5454:"Golden Joystick Awards 2021: see the full list of nominees and how to vote today"
5095:"Deathloop is an intricate mystery that also happens to be an amazing action game"
3698:"Colt & Julianna's banter and ties in Deathloop came very late in development"
3441:"How Deathloop's Multiplayer Works And How Arkane Prevents It From Being Annoying"
3632:"Arkane Studios' Sébastien Mitton explains the 13 movies that inspired Deathloop"
1660:
1212:
1049:
899:
796:
751:
436:
197:
4738:
3407:
2589:
367:
6082:
5782:
5194:"September 2021 NPD: Tales of Arise, Deathloop help set industry sales records"
4812:
4694:
4298:
2818:"Bethesda Confirms Deathloop And Dishonored Are In The Same Connected Universe"
1137:
1133:
987:
904:
877:
762:
626:
and identify ways to recycle gameplay. Arkane previously experimented with the
528:
269:
46:
5487:"PC, Final Fantasy 14 and Resi Village win big at Golden Joystick Awards 2021"
3309:"Deathloop PvP Isn't Built for Competitive Play, It's an 'Anecdote Generator'"
3272:
3099:
524:) - AEON's archivist and new head of security, who is constantly hunting Colt.
6130:
6099:
4891:"Deathloop review: a thrilling, slick adventure - and Arkane's best game yet"
4613:
4571:"Deathloop review - not Arkane's most surprising game, but possibly its best"
4570:
3590:
3445:
2927:
2361:
1606:
1604:
The story of the game received generally positive reviews. Blake Hester from
1296:
1189:
1165:
1160:
in December 2018. The game was officially revealed by Arkane and Bethesda at
1023:
966:
948:
825:
735:
559:
521:
414:
323:
309:
265:
244:
187:
5128:"If you liked Deathloop, you should read The 7½ Deaths of Evelyn Hardcastle"
4776:
2989:"Deathloop Brings Back Powers From Dishonored, Plus Freeform Assassinations"
1144:, titled "Deja Vu", to accompany the release of one of the game's trailers.
555:) - A brilliant and sadistic game designer and AEON's Head of Entertainment.
531:) - The founder of the AEON Program and a self-proclaimed "pseudoscientist".
6061:
6037:
5815:
4960:"2021 in review: How Deathloop emboldened this boring player to take risks"
4931:
3801:
1678:
1596:
1407:
1320:
1105:
978:
741:
614:
431:
426:
5840:
5744:
5557:
5231:
5198:
4857:
2756:
1536:
1395:
1219:, as well as an extended ending. An artbook for the game was released by
1072:
1013:
773:
623:
603:
535:
276:. The player assumes control of Colt Vahn, an assassin who is stuck in a
248:
172:
167:
5553:"Nominees for the 2022 Game Developers Choice Awards have been revealed"
5293:"Nintendo First-Party Titles Miss Out On EDGE Magazine's GOTY 2021 List"
4393:"Deathloop hits Game Pass alongside big Goldenloop update and crossplay"
3060:"Deathloop is about mastering the world rather than "perfect execution""
672:. As players will revisit locations repeatedly, the team avoided adding
6030:
5808:
5458:
5392:
4699:
4535:
4500:
4465:
3768:
3412:
2366:
1542:
1488:
1254:
1113:
1109:
914:
746:
717:
673:
608:
440:
319:
285:
4064:"Arkane's Deathloop Is a Timed PS5 Console Exclusive [Update]"
33:
5914:
5854:
5099:
5066:
4964:
4575:
4035:
3702:
2960:
2432:
2328:
1636:
1562:
1496:
1284:
1125:
1121:
1100:
1068:
1045:
1040:
812:
772:
To introduce a layer of unpredictability into the game, Arkane added
627:
384:
277:
148:
5227:"PlayStation lists the most downloaded games from its Store in 2021"
2887:"Deathloop's Dinga Bakaba on rising to director and avoiding crunch"
2785:"Deathloop isn't the game I thought it was, and that's a good thing"
2719:"How To Farm Residuum In Deathloop: Carry Over Weapons And Trinkets"
5491:
4817:
4781:
4657:
4397:
4232:
4199:
4133:
4002:
3969:
3932:"Capturing the retro-future essence of Deathloop through its score"
3867:
3863:"Deathloop artist showcases the game's sharp '60s-inspired fashion"
3764:"Deathloop devs based Blackreef on Edinburgh and the Faroe Islands"
3735:
3346:
3277:
3175:
2822:
2789:
2723:
2663:
2627:
2594:
2563:"How Deathloop Works: Breaking Down Arkane's Brilliant Game Design"
2530:"I played 5 hours of Deathloop and learned nothing. It was amazing"
1672:
1569:
1510:
1383:
1369:
1308:
1129:
1117:
974:
829:
816:
552:
3998:"Bethesda Parent Company Trademarks A New Game Called "Deathloop""
1200:, with the sale finalized on 9 March 2021. Xbox Game Studios head
5889:
5751:
5520:"The Game Awards 2021: Nominees, start times, and where to watch"
4331:
4068:
3171:"How Deathloop defies the immersive sim's reliance on quick save"
2255:"Deathloop invasion is a zero-sum mind game I can't stop playing"
1169:
1161:
961:
562:) - An experimental artist and junkie with a love for explosives.
192:
5026:"Deathloop is one of the most incredible games I've ever played"
727:
Bakaba described the game as a "murder puzzle" and an "inverted
4364:
3518:"Take a Closer Look at Deathloop's Trippy, '60s-Infused Island"
3375:"Deathloop's Invasion PvP Mode Can Be Played Like a Co-Op Game"
3104:
931:, though Arkane and Bethesda avoided positioning the game as a
729:
383:, the player takes on the role of Colt, an assassin stuck in a
5616:"Congratulations to the 25th Annual D.I.C.E. Awards Finalists"
4031:"Deathloop is the next game from the studio behind Dishonored"
3731:"Bethesda finally confirms it: Deathloop is a Dishonored game"
3474:"Here's Why Deathloop's More Robust Melee Combat Was Scrapped"
3022:"Deathloop has more Dishonored and Hitman DNA than I expected"
1071:
served as its composer. Soundtracks in the game are primarily
1060:, while their interiors were inspired by photos from the book
5982:
4993:"Deathloop lets me play my way and get away consequence free"
4895:
4195:"Deathloop Goes Gold, Gets Stylish Poster Image To Celebrate"
3211:
2494:"Deathloop gameplay tips: What you need to know as you begin"
1581:
The game's art direction received acclaim. Hussein described
1445:
1067:
Michel Trémouiller served as the game's audio director while
435:
opportunities. Players can use their hacking tool to disable
375:, Colt's inner thoughts sometimes appear as text in the game.
330:
a year later. While the story of the game takes place in the
4360:"Sony Will Lose Another Big PS5 Exclusive In September 2022"
935:
spin-off as it had its own standalone story and characters.
5928:
4294:"Microsoft to Buy Bethesda for $ 7.5 Billion to Boost Xbox"
3133:"How Arkane designed a map worth revisiting in 'Deathloop'"
2534:
2498:
2362:"9 Deathloop tips to make sure you survive the day (again)"
711:
which has a morality system to judge the player's actions,
3965:"Deathloop's brilliant Bond-style theme is now on Spotify"
2461:"Arkane explains Deathloop's Groundhog Day-like mechanics"
1188:
On 21 September 2020, Bethesda Softworks' parent company,
1012:
and the contemporary depiction of the era as seen through
5679:
4743:
4430:
3834:
3586:"Who Are Deathloop's Main Characters, Colt And Julianna?"
3478:
3379:
3313:
3244:
3137:
2993:
2195:
1520:
1358:
4129:"Arkane's 'Deathloop' hits PS5 and PC on May 21st, 2021"
2692:"Everything coming in Deathloop's big Goldenloop update"
2623:"Deathloop Trinkets Guide: Full List And Which Are Best"
5062:"We're not mad at Deathloop—just a little disappointed"
4426:"The Art of Deathloop Hardcover Revealed by Dark Horse"
3342:"Deathloop PvP will be 'the ultimate test' for players"
2191:"Deathloop Isn't a Roguelike, It's Supernatural Hitman"
1052:
inspired the game's cutscenes and in-game posters. The
5708:"BAFTA Games Awards: Performance Nominations Unveiled"
3830:"The cult cinema that inspired Bethesda's 'Deathloop'"
3665:"Deathloop and the Radical Necessity of 2 Black Leads"
3553:"Using time loop logic to shape Deathloop's narrative"
853:
trilogy, the game was influenced by the French comedy
312:
inspired the design of Blackreef, the game's setting.
4162:"Bethesda's PS5 exclusive Deathloop has been delayed"
2590:"Deathloop: 7 things you should know before starting"
2428:"How to kill all eight Visionary targets - Deathloop"
2004:
Outstanding Achievement in Original Music Composition
1128:
music was also included, with Salta using tools like
3240:"Deathloop Devs on PS5 Features, Time Loop Gameplay"
1176:. The company later announced it planned to release
6217:Video games postponed due to the COVID-19 pandemic
5586:"'Inscryption' Wins Game of the Year at GDCA 2022"
3200:
3198:
1062:Lair: Radical Homes and Hideouts of Movie Villains
4292:Bass, Dina; Schreier, Jason (21 September 2020).
3053:
3051:
3049:
2923:"Arkane Talks Going From Dishonored To Deathloop"
2752:"Tips & Tricks for Starting Out in Deathloop"
1518:was a very original game, with Matt Purslow from
776:to the game. Arkane had explored this concept of
765:provided players with information readily. Since
622:, the goal for the studio was to experiment with
6128:
5608:
4609:"Deathloop Review – The Joys Of Death And Dying"
3625:
3623:
3621:
3619:
3617:
3615:
3613:
3164:
3162:
3160:
2880:
2878:
477:The game's director Dinga Bakaba confirmed that
465:Set in an alternate world resembling the 1960s,
5675:"BAFTA Games Awards 2022 Nominations Announced"
5577:
5161:"Deathloop takes No.1 in dominant week for PS5"
3722:
3195:
2523:
2521:
4568:
3432:
3046:
2916:
2914:
2291:"Deathloop beginner's guide, tips, and tricks"
1326:
977:which invited joyous exploration. Mitton used
487:series, far in the future after the events of
5998:
5767:
4097:"Deathloop delayed to next year, says Arkane"
3610:
3157:
2875:
2184:
2182:
2180:
2178:
4813:"Deathloop review – time warp tour de force"
4688:
4686:
4684:
4682:
4680:
4291:
3511:
3509:
3507:
3505:
3503:
3501:
3100:"Deathloop Developer Breaks Down its Design"
3097:
2518:
2395:"Dishonored devs are making a wild PS5 game"
2355:
2353:
2351:
1451:
1413:
917:series. Narratively, the game is set in the
913:along with array of gadgets inspired by the
501:include references alluding to one another.
289:and introduced various improvements such as
5260:"Deathloop has looped in 5 million players"
4884:
4882:
4880:
4770:
4768:
4766:
4646:
4644:
4642:
4640:
4638:
4636:
4569:Evans-Thirwell, Edwin (20 September 2022).
4564:
4562:
4560:
4558:
3302:
3300:
3057:
2911:
2659:"Deathloop Slabs - all powers and upgrades"
2220:
2218:
925:taking place years following the ending of
347:, including Game of the Year at the annual
6005:
5991:
5774:
5760:
5621:Academy of Interactive Arts & Sciences
5224:
2284:
2282:
2175:
1056:in the game were inspired by the works of
903:, while his motives were based around the
32:
6177:Multiplayer and single-player video games
5550:
5544:
4888:
4732:
4730:
4728:
4726:
4724:
4722:
4677:
4525:
4523:
4061:
4028:
3498:
3093:
3091:
3089:
3087:
3019:
2884:
2348:
2324:"Here's how Deathloop's death loops work"
1994:Outstanding Achievement in Game Direction
1643:was the 18th most-downloaded game on the
1164:. It was further showcased during Sony's
6212:Video games featuring black protagonists
5388:"Why Deathloop is the best game of 2021"
5159:Dring, Christopher (21 September 2021).
5055:
5053:
4920:
4918:
4877:
4846:
4844:
4842:
4840:
4810:
4763:
4653:"Deathloop Review: All You Need Is Kill"
4633:
4602:
4600:
4598:
4555:
4490:
4488:
4423:
4258:
4159:
3892:
3890:
3297:
3270:
3237:
3168:
2953:
2560:
2491:
2425:
2392:
2215:
1961:Outstanding Achievement in Art Direction
1156:first filed a trademark application for
942:
366:
5705:
5672:
5517:
5484:
5418:
5092:
5017:
4990:
4806:
4804:
4736:
4650:
4455:
4453:
4391:Bolding, Jonathan (15 September 2022).
4390:
4357:
4094:
3962:
3929:
3896:
3860:
3550:
3372:
3204:
2986:
2782:
2716:
2689:
2652:
2650:
2620:
2458:
2321:
2279:
2188:
1650:
1196:, incorporating the studios as part of
802:
6129:
5257:
5225:Massongill, Justin (12 January 2022).
5059:
4924:
4774:
4719:
4606:
4520:
4405:from the original on 20 September 2022
4225:
4192:
3995:
3794:
3695:
3662:
3546:
3544:
3542:
3540:
3515:
3084:
2815:
2749:
2587:
2527:
2492:Van Boom, Daniel (14 September 2021).
2359:
1984:Outstanding Achievement in Game Design
5986:
5755:
5583:
5532:from the original on 10 December 2021
5466:from the original on 22 November 2021
5451:
5367:from the original on 16 December 2021
5336:from the original on 22 December 2021
5321:
5191:
5158:
5125:
5093:Webster, Andrew (13 September 2021).
5060:Hughes, William (14 September 2021).
5050:
5023:
4957:
4915:
4889:Donaldson, Alex (13 September 2021).
4865:from the original on 29 December 2021
4850:
4837:
4825:from the original on 29 December 2021
4707:from the original on 20 December 2021
4665:from the original on 16 December 2021
4651:Hussain, Tamoor (13 September 2021).
4595:
4531:"Deathloop for Xbox Series X Reviews"
4496:"Deathloop for PlayStation 5 Reviews"
4485:
4324:
4141:from the original on 12 November 2020
3911:from the original on 23 February 2024
3887:
3827:
3761:
3728:
3630:Egan, Toussaint (30 September 2021).
3471:
3405:
3339:
3306:
3130:
3098:O'Dawyer, Danny (23 September 2021).
2954:Purchese, Robert (24 February 2023).
2698:from the original on 25 February 2024
2224:
2203:from the original on 24 February 2024
1614:The Seven Deaths of Evelyn Hardcastle
1231:
1204:said that this deal would not affect
6237:Video games set on fictional islands
6147:Asymmetrical multiplayer video games
5628:from the original on 13 January 2022
5565:from the original on 25 January 2022
5385:
5290:
5239:from the original on 12 January 2022
4927:"Deathloop review – chaos on repeat"
4903:from the original on 2 November 2021
4801:
4789:from the original on 1 December 2021
4692:
4508:from the original on 1 December 2023
4473:from the original on 9 December 2023
4450:
4339:from the original on 21 October 2020
4226:Petite, Steven (13 September 2021).
4010:from the original on 7 December 2023
3629:
3583:
3438:
2920:
2848:
2830:from the original on 18 October 2022
2657:Vaz, Christian (16 September 2021).
2647:
2588:Aitken, Laruen (13 September 2021).
2407:from the original on 2 December 2020
2288:
2252:
2225:Jones, Rebecca (20 September 2021).
1971:Outstanding Achievement in Character
1951:Outstanding Achievement in Animation
951:inspired the landscape of Blackreef.
5551:Van Allen, Eric (11 January 2022).
5518:Hafford, Hayden (7 December 2021).
5400:from the original on 7 January 2022
5357:"Game Of The Year 2021 - Deathloop"
5303:from the original on 2 January 2022
5258:Carter, Justin (23 February 2023).
5206:from the original on 18 August 2024
5140:from the original on 17 August 2024
5126:Clark, Nicole (22 September 2023).
5024:Moosa, Tauriq (15 September 2021).
5005:from the original on 17 August 2024
4972:from the original on 17 August 2024
4939:from the original on 18 August 2024
4925:Stuart, Keith (15 September 2021).
4811:Boudreau, Ian (13 September 2021).
4751:from the original on 3 January 2022
4737:Purslow, Matt (13 September 2021).
4607:Hester, Blake (13 September 2021).
4543:from the original on 1 October 2023
4325:Olsen, Mathew (21 September 2020).
4240:from the original on 17 August 2024
4109:from the original on 18 August 2020
3977:from the original on 18 August 2024
3944:from the original on 18 August 2024
3930:Gelbert, Bryn (14 September 2021).
3897:Gelbert, Bryn (20 September 2021).
3875:from the original on 17 August 2024
3842:from the original on 18 August 2024
3809:from the original on 18 August 2024
3776:from the original on 17 August 2024
3710:from the original on 18 August 2024
3663:Morris, Williesha (8 August 2021).
3644:from the original on 1 October 2021
3565:from the original on 17 August 2024
3537:
3486:from the original on 17 August 2024
3420:from the original on 13 August 2024
3354:from the original on 17 August 2024
3321:from the original on 17 August 2024
3285:from the original on 17 August 2024
3273:"The Redesign That Saved Deathloop"
3252:from the original on 1 October 2023
3238:Dornbush, Jonathan (18 July 2021).
3219:from the original on 13 August 2024
3183:from the original on 17 August 2024
3145:from the original on 18 August 2024
3072:from the original on 17 August 2024
3058:Beckhelling, Imogen (19 May 2021).
2968:from the original on 18 August 2024
2797:from the original on 17 August 2024
2764:from the original on 17 August 2024
2750:Vietti, Jesse (14 September 2024).
2731:from the original on 17 August 2024
2690:Gilliam, Ryan (22 September 2022).
2671:from the original on 17 August 2024
2656:
2635:from the original on 17 August 2024
2602:from the original on 18 August 2024
2561:Van Aken, Alex (14 December 2021).
2542:from the original on 18 August 2024
2506:from the original on 17 August 2024
2440:from the original on 17 August 2024
2426:Chandler, Sam (17 September 2021).
2393:Hernedez, Patricia (11 June 2020).
2374:from the original on 10 August 2024
2336:from the original on 3 January 2024
2303:from the original on 17 August 2024
1328:
1235:
1044:, and the works of graphic artists
481:exists in the same universe as the
13:
6242:Video games with time manipulation
5781:
5720:from the original on 17 March 2022
5687:from the original on 14 April 2022
5596:from the original on 24 March 2022
5485:Stanton, Rich (28 November 2021).
5433:from the original on 21 March 2024
5354:
5074:from the original on 22 March 2023
5038:from the original on 8 August 2024
4775:Savage, Phil (13 September 2021).
4583:from the original on 4 August 2024
4438:from the original on 1 August 2023
4207:from the original on 5 August 2021
4174:from the original on 25 April 2021
3861:Clayton, Natelie (19 March 2021).
3743:from the original on 21 April 2024
3516:Wilson, Ewan (15 September 2021).
3472:Oneto, Petey (23 September 2021).
3169:Prescott, Shaun (17 August 2021).
3112:from the original on 1 August 2024
3020:McWhertor, Michael (19 May 2021).
2987:Purslow, Matt (27 February 2021).
2885:Batchelor, James (17 March 2022).
2863:from the original on 6 August 2024
2717:Delaney, Mark (16 December 2021).
2621:Delaney, Mark (20 December 2021).
2360:Hurley, Leon (15 September 2022).
2253:Peel, Jeremy (21 September 2021).
1875:22nd Game Developers Choice Awards
1136:synthesizer to produce the music.
14:
6263:
6045:Dishonored: Death of the Outsider
5823:Dishonored: Death of the Outsider
5736:
5499:from the original on 15 June 2022
5421:"The 20 best video games of 2021"
5419:Hoggins, Tom (29 December 2021).
5107:from the original on 18 July 2024
4958:Blake, Vikki (21 December 2021).
4851:Croft, Liam (13 September 2021).
4273:from the original on 9 March 2021
4043:from the original on 10 June 2019
3795:Stuart, Keith (3 November 2021).
3677:from the original on 12 June 2023
3551:Francis, Bryant (29 March 2022).
3453:from the original on 27 July 2024
3271:Indovina, Kirk (23 August 2022).
3034:from the original on 19 July 2021
3001:from the original on 25 July 2023
2528:Archer, Nicole (26 August 2021).
2473:from the original on 1 March 2021
2158:(Ozioma Akagha as Juliana Blake)
2075:18th British Academy Games Awards
1852:(Ozioma Akagha as Juliana Blake)
1749:(Ozioma Akagha as Juliana Blake)
1453:
1415:
928:Dishonored: Death of the Outsider
795:with a simpler kick mechanic, as
544:Ramblin' Frank Spicer (voiced by
490:Dishonored: Death of the Outsider
6252:Xbox Series X and Series S games
6112:
6111:
5968:
5967:
5699:
5666:
5640:
5322:Kamen, Matt (14 December 2021).
5291:Lane, Gavin (31 December 2021).
5173:from the original on 21 May 2024
4991:Gilliam, Ryan (1 October 2021).
4693:West, Josh (13 September 2021).
4424:Schedeen, Jesse (4 March 2022).
4372:from the original on 9 July 2021
4095:S. Good, Owen (18 August 2020).
4062:Van Allen, Eric (11 June 2020).
3996:Makuch, Eddie (2 January 2019).
3762:Cryer, Hirun (2 November 2021).
3387:from the original on 27 May 2024
3131:Brown, Andy (13 December 2021).
2899:from the original on 21 May 2024
2816:Makuch, Eddie (7 October 2022).
2289:Tech, Dave (14 September 2021).
2267:from the original on 21 May 2024
1472:
1467:
1462:
1457:
1452:
1434:
1429:
1424:
1419:
1414:
1347:
1342:
1337:
1332:
1327:
938:
6222:Video games scored by Tom Salta
6207:Video games developed in France
5848:Dark Messiah of Might and Magic
5706:Reitman, Alex (16 March 2022).
5511:
5478:
5445:
5412:
5386:West, Josh (17 December 2021).
5379:
5348:
5315:
5284:
5251:
5218:
5192:Grubb, Jeff (18 October 2021).
5185:
5152:
5119:
5086:
4984:
4951:
4417:
4384:
4351:
4318:
4306:from the original on 3 May 2021
4285:
4259:Robinson, Andy (9 March 2021).
4252:
4219:
4193:Makuch, Eddie (5 August 2021).
4186:
4160:Robinson, Andy (8 April 2021).
4153:
4121:
4088:
4055:
4022:
3989:
3956:
3923:
3854:
3821:
3788:
3755:
3696:Denzer, TJ (23 February 2021).
3689:
3656:
3577:
3465:
3399:
3366:
3333:
3307:Moore, Jared (20 August 2021).
3264:
3231:
3124:
3013:
2980:
2947:
2842:
2809:
2783:Forward, Jordan (19 May 2021).
2776:
2743:
2710:
2683:
2614:
2581:
2554:
2485:
2322:Webster, Andrew (19 May 2021).
807:According to Bakaba, events in
6012:
5673:Purslow, Matt (3 March 2022).
5650:. 3 March 2022. Archived from
5452:Tyrer, Ben (19 October 2021).
4029:Robertson, Adi (9 June 2020).
3963:Stanton, Rich (5 March 2021).
3729:Chalk, Andy (8 October 2022).
3340:Chalk, Andy (20 August 2021).
3205:McKeand, Kirk (30 June 2021).
2849:Peel, Jeremy (20 April 2023).
2459:Gilliam, Ryan (1 March 2021).
2452:
2419:
2386:
2315:
2246:
594:
1:
6232:Video games set in the Arctic
6167:Golden Joystick Award winners
4358:Zwiezen, Zack (9 July 2021).
3584:Shea, Brian (17 March 2021).
3439:Shea, Brian (19 March 2021).
3373:Purslow, Matt (19 May 2021).
2921:Shea, Brian (12 March 2021).
2189:Purslow, Matt (19 May 2021).
2168:
1758:PlayStation Game of the Year
655:
504:
6227:Video games set in the 1960s
6202:Video games about time loops
2145:(Jason Kelley as Colt Vahn)
1841:(Jason Kelley as Colt Vahn)
1738:(Jason Kelley as Colt Vahn)
1226:
1124:to record the game's music.
551:Charlie Montague (voiced by
534:Dr. Wenjie Evans (voiced by
357:British Academy Games Awards
7:
6187:Science fiction video games
3828:Kamen, Matt (20 May 2021).
3406:Avard, Alex (19 May 2021).
2155:Performer in a Leading Role
2142:Performer in a Leading Role
1924:25th Annual D.I.C.E. Awards
1001:, significantly influenced
455:
362:
10:
6268:
4461:"Deathloop for PC Reviews"
1868:
1766:Ultimate Game of the Year
1714:
1578:(AI) was also criticized.
1494:Edwin Evans-Thirwell from
1147:
780:in their unreleased title
520:Julianna Blake (voiced by
513:are the nine Visionaries:
509:The central characters of
460:
328:Xbox Series X and Series S
6197:Video games about amnesia
6108:
6075:
6054:
6022:
5964:
5942:
5906:
5832:
5796:
5789:
2086:
2073:
2021:
2012:
1935:
1922:
1886:
1873:
1794:
1781:
1731:
1719:
1277:
1274:
1248:
1245:
921:universe, with events in
558:Fia Zborowska (voiced by
417:video game played from a
405:
339:. Many critics described
240:
228:
206:
178:
166:
154:
142:
123:
113:
103:
93:
83:
64:
52:
40:
31:
26:
6152:Bethesda Softworks games
5324:"The Best Games Of 2021"
4853:"Deathloop Review (PS5)"
1620:
778:asymmetrical multiplayer
527:Egor Serling (voiced by
419:first-person perspective
302:asymmetrical multiplayer
268:video game developed by
6192:The Game Awards winners
5876:Wolfenstein: Youngblood
5869:Wolfenstein: Cyberpilot
5584:staff (23 March 2022).
1941:Action Game of the Year
1576:artificial intelligence
1019:The Man from U.N.C.L.E.
720:functionality from the
569:
337:artificial intelligence
326:in September 2021, and
5713:The Hollywood Reporter
2042:Best Narrative Design
1726:Best Multiplayer Game
1721:Golden Joystick Awards
1054:modernist architecture
952:
390:non-playable character
376:
6162:First-person shooters
4266:Video Games Chronicle
4167:Video Games Chronicle
2026:Best Artistic Design
1823:Best Score and Music
1774:Critics Choice Award
946:
546:Andrew Lewis Caldwell
370:
345:end-of-year accolades
6142:Arkane Studios games
5525:Rock, Paper, Shotgun
4621:on 13 September 2021
4137:. 12 November 2020.
3065:Rock, Paper, Shotgun
2856:Rock, Paper, Shotgun
2260:Rock, Paper, Shotgun
2232:Rock, Paper, Shotgun
1799:Best Game Direction
1783:The Game Awards 2021
1651:Awards and accolades
910:Escape from New York
860:The Fourth Dimension
803:Story and characters
606:, the studio behind
263:first-person shooter
235:First-person shooter
6182:PlayStation 5 games
5915:Return to Ravenholm
5624:. 13 January 2022.
5426:The Daily Telegraph
5272:on 24 February 2023
2569:on 28 November 2023
2132:EE Game of the Year
1815:Best Art Direction
1685:The Daily Telegraph
1271:
1242:
1217:cross-platform play
1099:. Soundtracks from
1084:My Favorite Martian
1029:High Plains Drifter
6088:Bethesda Softworks
5955:Raphaël Colantonio
4777:"Deathloop review"
4739:"Deathloop Review"
2058:Best Game Setting
2034:Best Sound Design
1831:Best Audio Design
1269:
1240:
1232:Critical reception
1154:Bethesda Softworks
1090:A Clockwork Orange
1058:Frank Lloyd Wright
983:Google Street View
957:Scottish Highlands
953:
850:Back to the Future
620:Raphaël Colantonio
377:
306:Scottish Highlands
291:nonlinear gameplay
274:Bethesda Softworks
59:Bethesda Softworks
6124:
6123:
5980:
5979:
5938:
5937:
5355:Higham, Michael.
2166:
2165:
2159:
2146:
2122:Original Property
2092:Audio Achievement
2050:Best Game Design
1975:
1899:Innovation Award
1861:Best Action Game
1853:
1850:Best Performance
1842:
1839:Best Performance
1750:
1739:
1645:PlayStation Store
1481:
1480:
1267:
1266:
1221:Dark Horse Comics
1198:Xbox Game Studios
1174:COVID-19 pandemic
1078:Not of This Earth
895:Denzel Washington
884:Under the Volcano
822:Quentin Tarantino
602:was developed by
318:was released for
272:and published by
254:
253:
224:20 September 2022
218:14 September 2021
6259:
6137:2021 video games
6115:
6114:
6007:
6000:
5993:
5984:
5983:
5971:
5970:
5794:
5793:
5776:
5769:
5762:
5753:
5752:
5748:
5747:
5745:Official website
5730:
5729:
5727:
5725:
5703:
5697:
5696:
5694:
5692:
5670:
5664:
5663:
5661:
5659:
5644:
5638:
5637:
5635:
5633:
5612:
5606:
5605:
5603:
5601:
5581:
5575:
5574:
5572:
5570:
5548:
5542:
5541:
5539:
5537:
5515:
5509:
5508:
5506:
5504:
5482:
5476:
5475:
5473:
5471:
5449:
5443:
5442:
5440:
5438:
5416:
5410:
5409:
5407:
5405:
5383:
5377:
5376:
5374:
5372:
5352:
5346:
5345:
5343:
5341:
5319:
5313:
5312:
5310:
5308:
5288:
5282:
5281:
5279:
5277:
5268:. Archived from
5255:
5249:
5248:
5246:
5244:
5222:
5216:
5215:
5213:
5211:
5189:
5183:
5182:
5180:
5178:
5166:Gameindustry.biz
5156:
5150:
5149:
5147:
5145:
5123:
5117:
5116:
5114:
5112:
5090:
5084:
5083:
5081:
5079:
5057:
5048:
5047:
5045:
5043:
5021:
5015:
5014:
5012:
5010:
4988:
4982:
4981:
4979:
4977:
4955:
4949:
4948:
4946:
4944:
4922:
4913:
4912:
4910:
4908:
4886:
4875:
4874:
4872:
4870:
4848:
4835:
4834:
4832:
4830:
4808:
4799:
4798:
4796:
4794:
4772:
4761:
4760:
4758:
4756:
4734:
4717:
4716:
4714:
4712:
4690:
4675:
4674:
4672:
4670:
4648:
4631:
4630:
4628:
4626:
4617:. Archived from
4604:
4593:
4592:
4590:
4588:
4566:
4553:
4552:
4550:
4548:
4527:
4518:
4517:
4515:
4513:
4492:
4483:
4482:
4480:
4478:
4457:
4448:
4447:
4445:
4443:
4421:
4415:
4414:
4412:
4410:
4388:
4382:
4381:
4379:
4377:
4355:
4349:
4348:
4346:
4344:
4322:
4316:
4315:
4313:
4311:
4289:
4283:
4282:
4280:
4278:
4256:
4250:
4249:
4247:
4245:
4223:
4217:
4216:
4214:
4212:
4190:
4184:
4183:
4181:
4179:
4157:
4151:
4150:
4148:
4146:
4125:
4119:
4118:
4116:
4114:
4092:
4086:
4085:
4083:
4081:
4072:. Archived from
4059:
4053:
4052:
4050:
4048:
4026:
4020:
4019:
4017:
4015:
3993:
3987:
3986:
3984:
3982:
3960:
3954:
3953:
3951:
3949:
3927:
3921:
3920:
3918:
3916:
3894:
3885:
3884:
3882:
3880:
3858:
3852:
3851:
3849:
3847:
3825:
3819:
3818:
3816:
3814:
3792:
3786:
3785:
3783:
3781:
3759:
3753:
3752:
3750:
3748:
3726:
3720:
3719:
3717:
3715:
3693:
3687:
3686:
3684:
3682:
3660:
3654:
3653:
3651:
3649:
3627:
3608:
3607:
3605:
3603:
3594:. Archived from
3581:
3575:
3574:
3572:
3570:
3548:
3535:
3534:
3532:
3530:
3513:
3496:
3495:
3493:
3491:
3469:
3463:
3462:
3460:
3458:
3436:
3430:
3429:
3427:
3425:
3403:
3397:
3396:
3394:
3392:
3370:
3364:
3363:
3361:
3359:
3337:
3331:
3330:
3328:
3326:
3304:
3295:
3294:
3292:
3290:
3268:
3262:
3261:
3259:
3257:
3235:
3229:
3228:
3226:
3224:
3202:
3193:
3192:
3190:
3188:
3166:
3155:
3154:
3152:
3150:
3128:
3122:
3121:
3119:
3117:
3095:
3082:
3081:
3079:
3077:
3055:
3044:
3043:
3041:
3039:
3017:
3011:
3010:
3008:
3006:
2984:
2978:
2977:
2975:
2973:
2951:
2945:
2944:
2942:
2940:
2931:. Archived from
2918:
2909:
2908:
2906:
2904:
2892:Gameindustry.biz
2882:
2873:
2872:
2870:
2868:
2846:
2840:
2839:
2837:
2835:
2813:
2807:
2806:
2804:
2802:
2780:
2774:
2773:
2771:
2769:
2747:
2741:
2740:
2738:
2736:
2714:
2708:
2707:
2705:
2703:
2687:
2681:
2680:
2678:
2676:
2654:
2645:
2644:
2642:
2640:
2618:
2612:
2611:
2609:
2607:
2585:
2579:
2578:
2576:
2574:
2565:. Archived from
2558:
2552:
2551:
2549:
2547:
2525:
2516:
2515:
2513:
2511:
2489:
2483:
2482:
2480:
2478:
2456:
2450:
2449:
2447:
2445:
2423:
2417:
2416:
2414:
2412:
2390:
2384:
2383:
2381:
2379:
2357:
2346:
2345:
2343:
2341:
2319:
2313:
2312:
2310:
2308:
2286:
2277:
2276:
2274:
2272:
2250:
2244:
2243:
2241:
2239:
2222:
2213:
2212:
2210:
2208:
2186:
2157:
2144:
1973:
1929:Game of the Year
1915:Best Visual Art
1880:Game of the Year
1851:
1840:
1788:Game of the Year
1748:
1737:
1695:
1694:
1690:Game of the Year
1658:was selected by
1592:
1552:
1477:
1476:
1475:
1471:
1470:
1466:
1465:
1461:
1460:
1456:
1455:
1439:
1438:
1437:
1433:
1432:
1428:
1427:
1423:
1422:
1418:
1417:
1352:
1351:
1350:
1346:
1345:
1341:
1340:
1336:
1335:
1331:
1330:
1272:
1268:
1243:
1239:
1223:in August 2022.
1210:
1195:
1010:Swinging Sixties
1007:
971:Falkland Islands
897:'s character in
844:Edge of Tomorrow
760:
705:
646:
612:and its sequel,
437:security cameras
119:Sébastien Mitton
99:Gauthier Roussel
76:Sébastien Mitton
36:
24:
23:
6267:
6266:
6262:
6261:
6260:
6258:
6257:
6256:
6157:Microsoft games
6127:
6126:
6125:
6120:
6104:
6071:
6050:
6018:
6011:
5981:
5976:
5960:
5934:
5902:
5828:
5785:
5780:
5743:
5742:
5739:
5734:
5733:
5723:
5721:
5704:
5700:
5690:
5688:
5671:
5667:
5657:
5655:
5654:on 3 March 2020
5646:
5645:
5641:
5631:
5629:
5614:
5613:
5609:
5599:
5597:
5582:
5578:
5568:
5566:
5549:
5545:
5535:
5533:
5516:
5512:
5502:
5500:
5483:
5479:
5469:
5467:
5450:
5446:
5436:
5434:
5417:
5413:
5403:
5401:
5384:
5380:
5370:
5368:
5353:
5349:
5339:
5337:
5320:
5316:
5306:
5304:
5289:
5285:
5275:
5273:
5256:
5252:
5242:
5240:
5223:
5219:
5209:
5207:
5190:
5186:
5176:
5174:
5157:
5153:
5143:
5141:
5124:
5120:
5110:
5108:
5091:
5087:
5077:
5075:
5058:
5051:
5041:
5039:
5022:
5018:
5008:
5006:
4989:
4985:
4975:
4973:
4956:
4952:
4942:
4940:
4923:
4916:
4906:
4904:
4887:
4878:
4868:
4866:
4849:
4838:
4828:
4826:
4809:
4802:
4792:
4790:
4773:
4764:
4754:
4752:
4735:
4720:
4710:
4708:
4691:
4678:
4668:
4666:
4649:
4634:
4624:
4622:
4605:
4596:
4586:
4584:
4567:
4556:
4546:
4544:
4529:
4528:
4521:
4511:
4509:
4494:
4493:
4486:
4476:
4474:
4459:
4458:
4451:
4441:
4439:
4422:
4418:
4408:
4406:
4389:
4385:
4375:
4373:
4356:
4352:
4342:
4340:
4323:
4319:
4309:
4307:
4290:
4286:
4276:
4274:
4257:
4253:
4243:
4241:
4224:
4220:
4210:
4208:
4191:
4187:
4177:
4175:
4158:
4154:
4144:
4142:
4127:
4126:
4122:
4112:
4110:
4093:
4089:
4079:
4077:
4076:on 14 June 2020
4060:
4056:
4046:
4044:
4027:
4023:
4013:
4011:
3994:
3990:
3980:
3978:
3961:
3957:
3947:
3945:
3928:
3924:
3914:
3912:
3895:
3888:
3878:
3876:
3859:
3855:
3845:
3843:
3826:
3822:
3812:
3810:
3793:
3789:
3779:
3777:
3760:
3756:
3746:
3744:
3727:
3723:
3713:
3711:
3694:
3690:
3680:
3678:
3661:
3657:
3647:
3645:
3628:
3611:
3601:
3599:
3598:on 19 July 2021
3582:
3578:
3568:
3566:
3549:
3538:
3528:
3526:
3514:
3499:
3489:
3487:
3470:
3466:
3456:
3454:
3437:
3433:
3423:
3421:
3404:
3400:
3390:
3388:
3371:
3367:
3357:
3355:
3338:
3334:
3324:
3322:
3305:
3298:
3288:
3286:
3269:
3265:
3255:
3253:
3236:
3232:
3222:
3220:
3203:
3196:
3186:
3184:
3167:
3158:
3148:
3146:
3129:
3125:
3115:
3113:
3096:
3085:
3075:
3073:
3056:
3047:
3037:
3035:
3018:
3014:
3004:
3002:
2985:
2981:
2971:
2969:
2952:
2948:
2938:
2936:
2919:
2912:
2902:
2900:
2883:
2876:
2866:
2864:
2847:
2843:
2833:
2831:
2814:
2810:
2800:
2798:
2781:
2777:
2767:
2765:
2748:
2744:
2734:
2732:
2715:
2711:
2701:
2699:
2688:
2684:
2674:
2672:
2655:
2648:
2638:
2636:
2619:
2615:
2605:
2603:
2586:
2582:
2572:
2570:
2559:
2555:
2545:
2543:
2526:
2519:
2509:
2507:
2490:
2486:
2476:
2474:
2457:
2453:
2443:
2441:
2424:
2420:
2410:
2408:
2391:
2387:
2377:
2375:
2358:
2349:
2339:
2337:
2320:
2316:
2306:
2304:
2287:
2280:
2270:
2268:
2251:
2247:
2237:
2235:
2223:
2216:
2206:
2204:
2187:
2176:
2171:
2066:Audience Award
2013:Pégases Awards
1907:Best Narrative
1807:Best Narrative
1747:Best Performer
1736:Best Performer
1653:
1623:
1590:
1550:
1482:
1473:
1468:
1463:
1458:
1435:
1430:
1425:
1420:
1348:
1343:
1338:
1333:
1262:
1260:
1241:Aggregate score
1238:
1234:
1229:
1213:Xbox Series X/S
1208:
1194:US$ 7.5 billion
1193:
1150:
1050:Robert McGinnis
1005:
941:
907:character from
900:The Book of Eli
866:The Running Man
805:
797:network latency
758:
752:head-up display
703:
658:
644:
633:Prey: Mooncrash
597:
572:
507:
493:, and both the
463:
458:
408:
365:
353:D.I.C.E. Awards
349:The Game Awards
223:
221:Xbox Series X/S
219:
217:
202:
198:Xbox Series X/S
138:
79:
22:
21:2021 video game
17:
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5737:External links
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5648:"The nominees"
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2935:on 19 May 2024
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1138:Diegetic music
1134:EMS Synthi AKS
988:first location
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905:Snake Plissken
878:The Wicker Man
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1270:Review scores
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1190:ZeniMax Media
1186:
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1166:PlayStation 5
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1087:, as well as
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1024:Vidal Sassoon
1021:
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2567:the original
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2194:
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1406:
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1295:
1283:
1263:XSXS: 89/100
1205:
1202:Phil Spencer
1187:
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1106:Rhodes piano
1094:
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998:The Avengers
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979:Google Earth
960:
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870:
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783:The Crossing
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295:
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158:
135:Sandra Duval
73:Dinga Bakaba
54:Publisher(s)
42:Developer(s)
18:
5841:Arx Fatalis
5558:Destructoid
5371:16 December
5276:25 February
5232:Destructoid
5199:VentureBeat
4858:Push Square
4512:23 February
4145:12 November
2757:Prima Games
2102:Game Design
1974:(Colt Vahn)
1891:Best Audio
1679:GamesRadar+
1625:In the UK,
1537:Outer Wilds
1396:Push Square
1321:GamesRadar+
1275:Publication
1261:PS5: 88/100
1073:Jazz fusion
1035:Point Blank
1014:Guy Ritchie
959:as seen in
774:multiplayer
674:chokepoints
630:genre with
624:multiplayer
604:Arkane Lyon
595:Development
536:Erika Ishii
497:series and
446:double jump
441:gun turrets
270:Arkane Lyon
249:multiplayer
180:Platform(s)
173:Void Engine
144:Composer(s)
95:Designer(s)
85:Producer(s)
66:Director(s)
47:Arkane Lyon
6131:Categories
6055:Characters
6031:Dishonored
6015:Dishonored
5809:Dishonored
5799:Dishonored
5632:14 January
5590:gdconf.com
5569:13 January
5536:8 December
5503:8 December
5470:8 December
5459:GamesRadar
5393:GamesRadar
5243:3 February
4700:GamesRadar
4536:Metacritic
4501:Metacritic
4466:Metacritic
3769:GamesRadar
3413:GamesRadar
2367:GamesRadar
2169:References
2162:Nominated
2149:Nominated
2136:Nominated
2126:Nominated
2116:Nominated
2106:Nominated
2096:Nominated
2084:Nominated
2045:Nominated
2037:Nominated
2016:Best Game
2008:Nominated
1988:Nominated
1978:Nominated
1965:Nominated
1955:Nominated
1945:Nominated
1933:Nominated
1918:Nominated
1910:Nominated
1902:Nominated
1894:Nominated
1884:Nominated
1864:Nominated
1856:Nominated
1845:Nominated
1834:Nominated
1826:Nominated
1810:Nominated
1792:Nominated
1769:Nominated
1761:Nominated
1753:Nominated
1742:Nominated
1729:Nominated
1588:Dishonored
1548:Dishonored
1543:Dark Souls
1526:Dishonored
1506:Dishonored
1500:described
1489:Metacritic
1259:PC: 87/100
1255:Metacritic
1246:Aggregator
1152:Publisher
1114:vibraphone
1110:Hammond B3
1101:spy movies
933:Dishonored
919:Dishonored
915:James Bond
793:Dishonored
747:turn-based
722:Dishonored
718:quick-save
709:Dishonored
695:Dishonored
691:Dishonored
683:Dishonored
670:Dishonored
609:Dishonored
505:Characters
495:Dishonored
484:Dishonored
425:is also a
332:Dishonored
320:Windows PC
286:Dishonored
261:is a 2021
160:Dishonored
6094:Deathloop
5907:Cancelled
5883:Deathloop
5855:KarmaStar
5404:7 January
5340:2 January
5307:2 January
5210:15 August
5177:15 August
5144:18 August
5111:15 August
5100:The Verge
5078:15 August
5067:A.V. Club
5042:15 August
5009:15 August
4976:15 August
4965:Eurogamer
4943:15 August
4587:18 August
4576:Eurogamer
4442:15 August
4244:14 August
4211:16 August
4113:19 August
4036:The Verge
4014:10 August
3981:17 August
3948:18 August
3915:16 August
3879:18 August
3846:18 August
3813:18 August
3780:14 August
3747:14 August
3714:15 August
3703:Shacknews
3681:15 August
3648:1 October
3602:18 August
3569:14 August
3529:15 August
3490:16 August
3457:14 August
3424:14 August
3391:15 August
3358:17 August
3325:14 August
3289:17 August
3256:16 August
3223:15 August
3187:17 August
3149:17 August
3116:17 August
3076:16 August
3038:17 August
3005:14 August
2972:15 August
2961:Eurogamer
2939:14 August
2903:15 August
2867:14 August
2834:7 October
2801:14 August
2768:16 August
2735:17 August
2702:18 August
2675:16 August
2639:17 August
2606:17 August
2573:17 August
2546:17 August
2510:17 August
2444:17 August
2433:Shacknews
2378:14 August
2340:17 August
2329:The Verge
2307:14 August
2271:17 August
2238:14 August
2207:18 August
2080:Best Game
1692:in 2021.
1688:as their
1656:Deathloop
1641:Deathloop
1637:NPD Group
1627:Deathloop
1583:Deathloop
1563:A.V. Club
1558:Deathloop
1516:Deathloop
1502:Deathloop
1497:Eurogamer
1485:Deathloop
1290:Essential
1285:Eurogamer
1237:Reception
1227:Reception
1206:Deathloop
1178:Deathloop
1158:Deathloop
1142:Deathloop
1126:Synthwave
1122:mellotron
1096:The Thing
1069:Tom Salta
1046:Saul Bass
1041:They Live
1003:Deathloop
923:Deathloop
890:Dark City
830:cutscenes
813:time loop
809:Deathloop
788:Deathloop
767:Deathloop
756:Deathloop
713:Deathloop
701:Deathloop
687:Deathloop
679:Deathloop
666:Deathloop
661:Deathloop
650:Deathloop
642:Deathloop
638:Deathloop
628:roguelike
600:Deathloop
511:Deathloop
499:Deathloop
479:Deathloop
467:Deathloop
423:Deathloop
411:Deathloop
399:Deathloop
385:time loop
381:Deathloop
373:Deathloop
341:Deathloop
316:Deathloop
278:time loop
258:Deathloop
149:Tom Salta
125:Writer(s)
115:Artist(s)
27:Deathloop
6117:Category
5973:Category
5957:(former)
5724:18 March
5718:Archived
5685:Archived
5658:15 March
5626:Archived
5600:24 March
5594:Archived
5563:Archived
5530:Archived
5497:Archived
5492:PC Gamer
5464:Archived
5437:21 March
5431:Archived
5398:Archived
5365:Archived
5361:GameSpot
5334:Archived
5301:Archived
5237:Archived
5204:Archived
5171:Archived
5138:Archived
5105:Archived
5072:Archived
5036:Archived
5003:Archived
4970:Archived
4937:Archived
4901:Archived
4863:Archived
4823:Archived
4818:PCGamesN
4787:Archived
4782:PC Gamer
4749:Archived
4705:Archived
4663:Archived
4658:GameSpot
4581:Archived
4541:Archived
4506:Archived
4471:Archived
4436:Archived
4403:Archived
4398:PC Gamer
4370:Archived
4337:Archived
4304:Archived
4271:Archived
4238:Archived
4233:GameSpot
4205:Archived
4200:GameSpot
4172:Archived
4139:Archived
4134:Engadget
4107:Archived
4041:Archived
4008:Archived
4003:GameSpot
3975:Archived
3970:PC Gamer
3942:Archived
3909:Archived
3873:Archived
3868:PC Gamer
3840:Archived
3807:Archived
3774:Archived
3741:Archived
3736:PC Gamer
3708:Archived
3675:Archived
3642:Archived
3563:Archived
3484:Archived
3451:Archived
3418:Archived
3385:Archived
3352:Archived
3347:PC Gamer
3319:Archived
3283:Archived
3278:GameSpot
3250:Archived
3217:Archived
3181:Archived
3176:PC Gamer
3143:Archived
3110:Archived
3070:Archived
3032:Archived
2999:Archived
2966:Archived
2897:Archived
2861:Archived
2828:Archived
2823:GameSpot
2795:Archived
2790:PCGamesN
2762:Archived
2729:Archived
2724:GameSpot
2696:Archived
2669:Archived
2664:PCGamesN
2633:Archived
2628:GameSpot
2600:Archived
2595:PC Gamer
2540:Archived
2504:Archived
2471:Archived
2438:Archived
2405:Archived
2372:Archived
2334:Archived
2301:Archived
2265:Archived
2201:Archived
1704:Category
1673:GameSpot
1570:PCGamesN
1511:GameSpot
1384:PCGamesN
1371:PC Gamer
1309:GameSpot
1132:and the
1130:theremin
1118:clavinet
975:Positano
855:La Colle
847:and the
817:amnesiac
697:games.
656:Gameplay
553:Khoi Dao
456:Synopsis
363:Gameplay
308:and the
230:Genre(s)
6076:Related
5890:Redfall
5691:6 March
5133:Polygon
5031:Polygon
4998:Polygon
4332:USGamer
4277:9 March
4178:8 April
4102:Polygon
4080:20 July
4069:USgamer
4047:11 June
3637:Polygon
3027:Polygon
2477:1 March
2466:Polygon
2411:11 June
2400:Polygon
2296:Polygon
1170:Windows
1162:E3 2019
1148:Release
962:Skyfall
461:Setting
432:stealth
427:sandbox
241:Mode(s)
215:Windows
207:Release
193:Windows
5943:People
5329:Empire
4376:9 July
4365:Kotaku
3105:Noclip
1707:Result
1682:, and
1667:Empire
1540:, and
1531:Hitman
1377:89/100
1120:, and
887:, and
730:Cluedo
636:, and
413:is an
406:Combat
355:, and
168:Engine
155:Series
6023:Games
5833:Other
5790:Games
4896:VG247
3670:Wired
3523:Wired
3212:VG247
2112:Music
1869:2022
1723:2021
1715:2021
1710:Ref.
1701:Award
1621:Sales
1591:'
1551:'
1446:VG247
1389:10/10
1364:10/10
1314:10/10
1278:Score
1249:Score
1209:'
1006:'
759:'
704:'
645:'
5929:LMNO
5862:Prey
5726:2022
5693:2022
5660:2022
5634:2022
5602:2022
5571:2022
5538:2021
5505:2021
5472:2021
5439:2024
5406:2022
5373:2021
5342:2022
5309:2022
5278:2023
5245:2022
5212:2024
5179:2024
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5011:2024
4978:2024
4945:2024
4909:2021
4871:2021
4831:2021
4795:2021
4757:2021
4713:2021
4671:2021
4627:2021
4589:2024
4549:2022
4514:2022
4479:2021
4444:2024
4411:2022
4378:2021
4345:2020
4312:2020
4279:2021
4246:2024
4213:2024
4180:2021
4147:2020
4115:2020
4082:2020
4049:2020
4016:2024
3983:2024
3950:2024
3917:2024
3881:2024
3848:2024
3815:2024
3782:2024
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3716:2024
3683:2024
3650:2021
3604:2024
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