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Blast Works: Build, Trade, Destroy

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combined to create even more complex constructs, and there are a few moving shapes the player can add to give their ship a bit more life. The player is also given full control over the size, shape, and color of any object they create. This ranges from their main ship to buildings created for custom levels and even enemy craft.
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Editor. The player also has the option of fully customizing the ship that they play as. For example, the ship builder lets the player view their ship from many different angles, allowing them to add new pieces, such as wings or weapons, simply by adding shapes to their ship. The basic shapes can be
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The player controls an aircraft on a two-dimensional plane. As the player destroys enemies, their debris fall off the screen below. If the player manages to touch these pieces of debris with their ship before they disappear from the screen, these pieces affix themselves to the player's plane in the
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The level designer (the same tool the game's developers used to create the built-in levels that come with the game) also features powerful capabilities. The player can set the basics, such as color scheme or background, then drag and drop enemies into their custom level from either a list of
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pre-built enemies or custom ships previously created. The player can also set trigger events that can change the orientation of your ship, the behavior of enemy ships, or the movement of the game camera. The player can also add a number of different special effects to their level such as a
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The extra parts, which reanimate and continue to fire their own unique weapons, can serve as shields against enemy projectiles (each part breaks into pieces and falls off upon hit), and all of the augmentations can be retracted into the original ship.
325:-like effect, which turns everything in the level to red and black, or a water effect, to make background oceans or the level itself appear underwater. After constructing a level, the player can preview it before importing it into the game. 309:
comes with an editing tool to customize the game. Players can construct their own ships, enemies and bosses with the editor, as well as create their own backgrounds.
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When designing enemies, the player can manipulate projectile patterns, sound effects, movement patterns, hit boxes, and more in the Ship Editor portion of the
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There are a wide variety of different enemies, which provide varying patterns of fire and numbers of points.
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has specific levels, non-random enemy placement, and a definite ending. The game was released as
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in its 2008 video game awards, including Best Shooting Game and Most Innovative Design.
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published the game on June 10, 2008 in North America. It was released in Europe as
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Edge staff (September 2008). "Blast Works: Build, Trade, Destroy".
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positions they were caught, providing extra mass and firepower.
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received "generally favorable reviews" according to the
1023:. IGN Entertainment. December 18, 2008. Archived from 993:. IGN Entertainment. December 18, 2008. Archived from 372:, meaning "building blocks"; this word may also be 49:. Unsourced material may be challenged and removed. 336:was first released in 2004. It is written in the 1085: 365: 835:"GameSpy: Blast Works: Build, Trade, Destroy" 1017:"Best of 2008: Most Innovative Design (Wii)" 498: 806:"Blast Works: Build, Trade, Destroy Review" 344:. Unlike the rest of Kenta Cho's shooters, 1124:Video games developed in the United States 713: 132: 1114:Multiplayer and single-player video games 109:Learn how and when to remove this message 987:"Best of 2008: Best Shooting Game (Wii)" 932: 865: 832: 766: 734: 1086: 965:"Blast Works: Build, Trade, Destroy". 803: 681: 601:It received multiple nominations from 279:Blast Works: Build, Fuse & Destroy 878:from the original on October 6, 2008 769:"Blast Works: Build, Trade, Destroy" 737:"Blast Works: Build, Trade, Destroy" 646: 644: 642: 355:The game's name is derived from the 58:"Blast Works: Build, Trade, Destroy" 47:adding citations to reliable sources 18: 843:. IGN Entertainment. Archived from 387: 13: 1074:Blast Works: Build, Trade, Destroy 682:Holmes, Jonathan (June 23, 2008). 247:Blast Works: Build, Trade, Destroy 127:Blast Works: Build, Trade, Destroy 14: 1145: 1043: 935:"BlastWorks [sic] Review" 933:Hatfield, Daemon (June 6, 2008). 866:Bedigian, Louis (June 19, 2008). 684:"Destructoid Review: Blast Works" 639: 500: 833:Theobald, Phil (June 30, 2008). 519: 514: 509: 504: 499: 23: 1119:Nintendo Wi-Fi Connection games 1104:Horizontally scrolling shooters 1009: 979: 958: 926: 890: 735:Pearson, Dan (April 17, 2009). 34:needs additional citations for 910:. July 3, 2008. Archived from 859: 826: 797: 760: 728: 707: 675: 615: 328: 1: 804:McShea, Tom (June 23, 2008). 608: 767:Helgeson, Matt (July 2008). 383: 7: 1109:Majesco Entertainment games 340:, with graphics drawn with 285: 10: 1150: 425: 422: 400: 397: 366: 301: 229: 217: 179: 167: 155: 143: 131: 126: 975:. June 2008. p. 90. 1099:Budcat Creations games 338:D programming language 138:North American box art 628:Majesco Entertainment 274:Majesco Entertainment 162:Majesco Entertainment 1027:on December 22, 2008 997:on December 22, 2008 898:"Blast Works Review" 576:Teletext GameCentral 43:improve this article 419: 394: 592:review aggregation 417: 392: 282:on April 3, 2009. 250:is a horizontally 1059:Blast Works Depot 971:. Vol. 229. 814:. CBS Interactive 694:Enthusiast Gaming 635:on June 25, 2008. 584: 583: 415: 414: 260:Microsoft Windows 252:scrolling shooter 243: 242: 224:Scrolling shooter 119: 118: 111: 93: 1141: 1094:2008 video games 1037: 1036: 1034: 1032: 1013: 1007: 1006: 1004: 1002: 983: 977: 976: 962: 956: 955: 953: 951: 930: 924: 923: 921: 919: 914:on March 5, 2009 894: 888: 887: 885: 883: 863: 857: 856: 854: 852: 830: 824: 823: 821: 819: 801: 795: 794: 792: 790: 781:. Archived from 777:. No. 183. 764: 758: 757: 755: 753: 732: 726: 725: 720:. 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Developer(s)
Budcat Creations
Publisher(s)
Majesco Entertainment
Platform(s)
Wii
NA
EU
AU
Genre(s)
Scrolling shooter
Single-player
multiplayer
scrolling shooter
Wii
Microsoft Windows
Tumiki Fighters
Kenta Cho

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