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combined to create even more complex constructs, and there are a few moving shapes the player can add to give their ship a bit more life. The player is also given full control over the size, shape, and color of any object they create. This ranges from their main ship to buildings created for custom levels and even enemy craft.
316:
Editor. The player also has the option of fully customizing the ship that they play as. For example, the ship builder lets the player view their ship from many different angles, allowing them to add new pieces, such as wings or weapons, simply by adding shapes to their ship. The basic shapes can be
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The player controls an aircraft on a two-dimensional plane. As the player destroys enemies, their debris fall off the screen below. If the player manages to touch these pieces of debris with their ship before they disappear from the screen, these pieces affix themselves to the player's plane in the
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The level designer (the same tool the game's developers used to create the built-in levels that come with the game) also features powerful capabilities. The player can set the basics, such as color scheme or background, then drag and drop enemies into their custom level from either a list of
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pre-built enemies or custom ships previously created. The player can also set trigger events that can change the orientation of your ship, the behavior of enemy ships, or the movement of the game camera. The player can also add a number of different special effects to their level such as a
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The extra parts, which reanimate and continue to fire their own unique weapons, can serve as shields against enemy projectiles (each part breaks into pieces and falls off upon hit), and all of the augmentations can be retracted into the original ship.
325:-like effect, which turns everything in the level to red and black, or a water effect, to make background oceans or the level itself appear underwater. After constructing a level, the player can preview it before importing it into the game.
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comes with an editing tool to customize the game. Players can construct their own ships, enemies and bosses with the editor, as well as create their own backgrounds.
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When designing enemies, the player can manipulate projectile patterns, sound effects, movement patterns, hit boxes, and more in the Ship Editor portion of the
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There are a wide variety of different enemies, which provide varying patterns of fire and numbers of points.
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has specific levels, non-random enemy placement, and a definite ending. The game was released as
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in its 2008 video game awards, including Best
Shooting Game and Most Innovative Design.
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623:"MAJESCO ENTERTAINMENT ANNOUNCES 'BLAST WORKS: BUILD, TRADE, DESTROY' HAS GONE GOLD"
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published the game on June 10, 2008 in North
America. It was released in Europe as
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868:"Blast Works: Build, Trade & Destroy [sic] - WII - Review"
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Edge staff (September 2008). "Blast Works: Build, Trade, Destroy".
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positions they were caught, providing extra mass and firepower.
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631:. Majesco Entertainment Company. May 15, 2008. Archived from
652:"Blast Works: Build, Trade, Destroy Critic Reviews for Wii"
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received "generally favorable reviews" according to the
1023:. IGN Entertainment. December 18, 2008. Archived from
993:. IGN Entertainment. December 18, 2008. Archived from
372:, meaning "building blocks"; this word may also be
49:. Unsourced material may be challenged and removed.
336:was first released in 2004. It is written in the
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835:"GameSpy: Blast Works: Build, Trade, Destroy"
1017:"Best of 2008: Most Innovative Design (Wii)"
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806:"Blast Works: Build, Trade, Destroy Review"
344:. Unlike the rest of Kenta Cho's shooters,
1124:Video games developed in the United States
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132:
1114:Multiplayer and single-player video games
109:Learn how and when to remove this message
987:"Best of 2008: Best Shooting Game (Wii)"
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965:"Blast Works: Build, Trade, Destroy".
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601:It received multiple nominations from
279:Blast Works: Build, Fuse & Destroy
878:from the original on October 6, 2008
769:"Blast Works: Build, Trade, Destroy"
737:"Blast Works: Build, Trade, Destroy"
646:
644:
642:
355:The game's name is derived from the
58:"Blast Works: Build, Trade, Destroy"
47:adding citations to reliable sources
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843:. IGN Entertainment. Archived from
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1074:Blast Works: Build, Trade, Destroy
682:Holmes, Jonathan (June 23, 2008).
247:Blast Works: Build, Trade, Destroy
127:Blast Works: Build, Trade, Destroy
14:
1145:
1043:
935:"BlastWorks [sic] Review"
933:Hatfield, Daemon (June 6, 2008).
866:Bedigian, Louis (June 19, 2008).
684:"Destructoid Review: Blast Works"
639:
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833:Theobald, Phil (June 30, 2008).
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1119:Nintendo Wi-Fi Connection games
1104:Horizontally scrolling shooters
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735:Pearson, Dan (April 17, 2009).
34:needs additional citations for
910:. July 3, 2008. Archived from
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804:McShea, Tom (June 23, 2008).
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975:. June 2008. p. 90.
1099:Budcat Creations games
338:D programming language
138:North American box art
628:Majesco Entertainment
274:Majesco Entertainment
162:Majesco Entertainment
1027:on December 22, 2008
997:on December 22, 2008
898:"Blast Works Review"
576:Teletext GameCentral
43:improve this article
419:
394:
592:review aggregation
417:
392:
282:on April 3, 2009.
250:is a horizontally
1059:Blast Works Depot
971:. Vol. 229.
814:. CBS Interactive
694:Enthusiast Gaming
635:on June 25, 2008.
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260:Microsoft Windows
252:scrolling shooter
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32:This article
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1031:December 19,
1029:. Retrieved
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999:. Retrieved
995:the original
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948:. Retrieved
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916:. Retrieved
912:the original
903:GameTrailers
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882:February 11,
880:. Retrieved
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851:February 10,
849:. Retrieved
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818:February 10,
816:. Retrieved
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787:. Retrieved
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750:. Retrieved
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665:. Retrieved
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145:Developer(s)
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99:October 2017
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41:Please help
36:verification
33:
1052:Blast Works
689:Destructoid
588:Blast Works
433:Destructoid
423:Publication
329:Development
323:Virtual Boy
314:Blast Works
307:Blast Works
268:created by
238:multiplayer
169:Platform(s)
1088:Categories
945:Ziff Davis
722:Future plc
657:Metacritic
609:References
596:Metacritic
407:Metacritic
398:Aggregator
69:newspapers
1079:MobyGames
1064:Official
1050:Official
973:Future US
742:Eurogamer
457:Eurogamer
389:Reception
384:Reception
374:romanized
270:Kenta Cho
1054:homepage
876:Archived
872:GameZone
811:GameSpot
779:GameStop
594:website
542:GameZone
481:GameSpot
357:Japanese
286:Gameplay
254:for the
219:Genre(s)
840:GameSpy
493:GameSpy
361:tsumiki
230:Mode(s)
180:Release
83:scholar
908:Viacom
570:8.5/10
558:8.1/10
536:8.4/10
411:78/100
378:tumiki
342:OpenGL
302:Editor
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426:Score
401:Score
359:word
262:game
90:JSTOR
76:books
1068:site
1033:2008
1003:2008
952:2020
920:2020
884:2020
853:2020
820:2020
791:2020
754:2020
717:Edge
701:2020
669:2020
580:7/10
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486:8/10
474:8/10
462:8/10
450:6/10
445:Edge
438:9/10
62:news
1077:at
1021:IGN
991:IGN
940:IGN
603:IGN
553:IGN
376:as
367:積み木
256:Wii
174:Wii
45:by
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188:NA
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