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The game ends when the bailiff reaches the Tower scoring point, or when all the tower spaces have been built (automatically triggering the scoring of the Tower section). After the final prestige points are awarded for any leftover money and resources, the player with the most prestige points wins the
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Placement of workers. According to the turn order, players take turns placing their workers on unoccupied spaces (with some exceptions). Each worker placement costs 1 denier. The players may pass once they have placed all the workers they want (or can afford). Every time a player passes, the cost of
268:
Player buildings: By placing a worker on a construction building, a player can construct a new building; each new building has a fixed cost of 2 to 8 resource cubes (some costs being a white wildcard, allowing payment of any resource type). Once built, all players can use the new building, but the
242:
Bailiff: The bailiff moves either one or two spaces from his starting spot on every turn in the game. The pace of his movement can be influenced by the players through the
Provost (see below). When the bailiff reaches a pre-determined space, he triggers the conclusion of a phase of construction of
246:
Provost: The provost indicates by his position which of the workers placed by the players will be allowed to work on any given turn: workers ahead of him are not allowed to work. The provost's position can be influenced by the players with money (see below) or with special spaces on the board.
323:
The end of the turn. The bailiff moves along the road. He moves forward 2 spaces if the provost is ahead of him, and 1 space if the provost is on the same space as he or behind him. He never moves backwards. Once the bailiff has been moved, the provost is placed on the same square as the
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possible starting configurations) and the initial turn order, both of which are determined randomly at the beginning of the game. However, the effect of random initial turn order is minimal because players whose turn is later start off with a higher amount of money.
247:
Furthermore, if at the end of a turn the provost ends up on or behind the bailiff, then the bailiff will only move one space forward that round. If the provost is in front of the bailiff, then the bailiff moves ahead two spaces, thus shortening the game.
276:
Royal favors: Players who contribute to the royal cause by building the castle, using the jousting field, or constructing certain buildings are granted royal favors. In the story of the game, prestige and royal favors are granted by
383:-style coins from the original release. The second edition also includes the jeweler as a standard stone building tile (it was previously a promotional tile) and numerous graphic design changes to clarify certain rules.
272:
Building the castle: By placing a worker in the castle, a player can send a "batch" of three different resource cubes (one of which must be food) to help construct the castle of Caylus and reap prestige points and royal
281:. Royal favors can take the form of prestige points, money, resources, or discounted, unblockable access to construct buildings. These royal favors can often be the deciding factor in the game, when used cleverly.
308:
The provost moves. Each player (in order of passing) has the opportunity to move the provost backward or forward by paying 1 denier per space, up to a maximum of 3. After this phase, any workers that are located
319:
Building of the castle. Players build the section of the castle (dungeon, walls, or tower) that is currently under construction. This is done in the order in which players placed their workers to build the
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Activation of special buildings. The special buildings (the first 5 buildings after the castle, but before the bridge) are activated, and their effects are applied.
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Income. Each player receives a standard income of 2 deniers, plus any income for
Residential buildings s/he owns (or prestige buildings that provide income).
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to allow workers to work or to block opponents' workers from working, use the jousting field to gain royal favors (see below), and build certain buildings.
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Workers: Each player has six workers, which can be placed on buildings to harvest resources, construct more buildings, build the castle, and more.
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sold out in
December 2005. A second printing was released in February 2006, including new cardboard coins to replace the gray plastic
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Activation of buildings. Starting with the first neutral (pink) building after the bridge, all remaining buildings activate in order.
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Scoring of sections. If the bailiff reaches a scoring point, or a section of the castle is completed, then that section is scored.
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161:, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic
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has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.
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placed at the start of the game; along with initial turn order, this is the only source of randomness in the game.
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initially gained public acclaim when it was rated the number one game of the
October 2005 game fair in
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is to amass the most prestige points by constructing buildings and by working on the castle of
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Caylus castle (see below). When the bailiff reaches the third such space, the game is over.
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199:. The only exceptions to this are the placement of the six neutral buildings (leading to
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None; although initial turn order and placement of the initial 6 buildings are random
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does not include the random elements found in many board games, such as cards and
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354:. It quickly rose to become one of the most discussed and top-rated games on
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placing additional workers on that turn increases by 1 for the other players.
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designed by
William Attia and independently published in 2005 by Ystari in
739:
567:"2nd batch (reprint?) of Caylus delayed now until February! | Caylus"
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The player who is at the top of the turn order starts the next turn.
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original builder gets a bonus every time an opponent uses it.
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236:(yellow). These are used to build buildings and the castle.
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the provost are removed, as they are not allowed to work.
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also received the
Trictrac d'or 2005 award from the
510:"Fairplay Magazine Scouting Report from Essen 2005"
254:. Deniers are used to pay workers, influence the
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406:and Nederlandse Spellenprijs, and won the 2006
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261:Neutral buildings: Six neutral buildings are
371:With the international attention gained via
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169:version of the game was launched in 2012.
207:The basic mechanics of the game include:
358:, a popular online board gaming forum.
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494:: CS1 maint: archived copy as title (
394:, the jury awarded it a special prize
375:and Essen 2005, the first printing of
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250:Money: Caylus currency is called the
398:for the best complex game of 2006.
13:
515:. Boardgames To Go. Archived from
14:
1007:
613:
172:
436:"Caylus Premium Limited Edition"
29:
598:from the original on 2006-06-20
573:from the original on 2021-07-25
548:from the original on 2010-06-12
390:was not nominated for the 2006
986:Deutscher Spiele Preis winners
971:Board games introduced in 2005
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559:
533:
502:
458:
442:. Ystari Games. Archived from
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350:by a public vote conducted by
216:Resource cubes of five types:
1:
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396:(Sonderpreis Komplexes Spiel)
996:Worker placement board games
402:won first prize in the 2006
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7:
10:
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368:French boardgame website.
976:Board games about history
884:The Voyages of Marco Polo
678:
338:
109:
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93:
85:
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69:
55:
43:
28:
981:Spiel des Jahres winners
820:The Pillars of the Earth
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130:is a strategy oriented,
132:German-style board game
991:Rio Grande Games games
672:Deutscher Spiele Preis
404:Deutscher Spiele Preis
294:consists of 8 phases:
724:The Settlers of Catan
157:A card-game version,
748:Tigris and Euphrates
542:"jeux - trictracdor"
279:King Philip the Fair
932:Lost Ruins of Arnak
114:Economic management
25:
592:"Spiel des Jahres"
470:fairplay-online.de
446:on 19 January 2008
408:Golden Geek Awards
159:Caylus Magna Carta
21:
958:
957:
900:Terraforming Mars
876:Russian Railroads
569:. BoardGameGeek.
476:on 8 January 2006
416:Best Gamer's Game
352:Fairplay Magazine
123:
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118:Strategic thought
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796:Saint Petersburg
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472:. Archived from
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392:Spiel des Jahres
144:Rio Grande Games
64:Rio Grande Games
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868:Terra Mystica
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544:. Tric Trac.
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522:on 2012-03-31
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35:Box cover of
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600:. Retrieved
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575:. Retrieved
561:
550:. Retrieved
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524:. Retrieved
517:the original
504:
478:. Retrieved
474:the original
469:
460:
448:. Retrieved
444:the original
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232:(gray), and
206:
192:
191:
178:
177:The goal of
176:
158:
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126:
125:
124:
86:Playing time
60:Ẏstari Games
36:
22:
18:
780:Puerto Rico
772:Carcassonne
684:Hoity Toity
540:Flat Prod.
381:tiddlywinks
965:Categories
708:Modern Art
602:2006-07-04
577:2010-01-13
552:2010-01-13
526:2011-08-21
480:13 January
440:ystari.com
422:References
290:A turn in
228:(purple),
78:Setup time
56:Publishers
16:Board game
852:7 Wonders
804:Louis XIV
764:Taj Mahal
740:Löwenherz
732:El Grande
692:Labyrinth
412:Best Game
386:Although
366:eponymous
224:(brown),
211:Resources
105:12 and up
102:Age range
81:5 minutes
45:Designers
940:Ark Nova
924:The Crew
916:Wingspan
836:Dominion
828:Agricola
716:6 nimmt!
596:Archived
571:Archived
546:Archived
490:cite web
324:bailiff.
263:randomly
220:(pink),
892:Mombasa
860:Village
788:Amun Re
450:25 July
320:castle.
273:favors.
256:provost
140:England
70:Players
951:(2023)
943:(2022)
935:(2021)
927:(2020)
919:(2019)
911:(2018)
903:(2017)
895:(2016)
887:(2015)
879:(2014)
871:(2013)
863:(2012)
855:(2011)
847:(2010)
844:Fresco
839:(2009)
831:(2008)
823:(2007)
815:(2006)
812:Caylus
807:(2005)
799:(2004)
791:(2003)
783:(2002)
775:(2001)
767:(2000)
759:(1999)
751:(1998)
743:(1997)
735:(1996)
727:(1995)
719:(1994)
711:(1993)
703:(1992)
695:(1991)
687:(1990)
631:Caylus
400:Caylus
388:Caylus
377:Caylus
362:Caylus
344:Caylus
339:Awards
335:game.
292:Caylus
252:denier
193:Caylus
183:Caylus
179:Caylus
152:Caylus
142:, and
136:France
127:Caylus
110:Skills
94:Chance
73:2 to 5
37:Caylus
23:Caylus
756:Tikal
520:(PDF)
513:(PDF)
311:after
286:Turns
230:stone
226:cloth
165:. An
163:coins
908:Azul
496:link
482:2022
452:2021
414:and
410:for
234:gold
222:wood
218:food
197:dice
138:and
634:at
201:720
185:in
167:iOS
146:in
967::
594:.
492:}}
488:{{
468:.
438:.
418:.
189:.
150:.
116:,
664:e
657:t
650:v
605:.
580:.
555:.
529:.
498:)
484:.
454:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.