33:
275:, Steven Busey commented "This is certainly not a simulation. However, it is a very playable game system that often demands careful thought during play. The combination of easy-to-learn rules and short games makes this an excellent alternative when time and attention are short."
268:, Steve List noted that although both sides had redoubts, most of the fighting would be done on clear terrain. List felt that even with the movement restrictions on the Union player, the game was unbalanced in favor of the Union. List concluded by giving the game a grade of "C."
110:. Grant's forces were finally able to open a supply line through to the starving Union soldiers in the town. On 23 November 1863, Union forces attacked the Confederates in several directions. The subsequent battles lasted two days.
256:
is a siege game, and thus has less fluid maneuvering than some of the other games. Freeman concluded by giving the game an
Overall Evaluation of "Good", calling it "handy but not essential, and it's not as attractive as
239:, Bruce Quarrie called this game "Good exciting stuff, challenging for experienced players but basic enough to make a good starting point for anyone interested in the Civil War and wishing to try board wargaming."
121:
is a two-player wargame where one player controls the Union forces and the other player controls the
Confederate forces. With a small map and only 100 counters, the game has been characterized as "simple".
136:, uses an alternating "I Go, You Go" series of turns, where one player moves and attacks, followed by the other player. Each turn represents 1–2 hours of game time, and the battle lasts two days.
153:
battles: If an attacking unit receives an "Attacker
Retreat" result during combat, then that unit cannot make any further attacks for the rest of that game day, although it may defend as normal.
95:. The result was that the Confederate army withdrew from the town, which was taken over by Union forces. When Rosecrans pursued the Confederates, Bragg's forces defeated the Union army at the
189:
106:, now the commander in charge of Union forces in the Western Theater, arrived in the area with strong reinforcements to attempt to lift the siege, marking the start of the
167:, its first quadrigame — four different battles using the same set of rules, packaged into one box. The concept proved very popular, and SPI quickly produced
99:, and Rosecrans retreated back to Chattanooga. The Army of Tennessee followed them and in September, occupied high ground around the town, laying siege.
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417:
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143:— enemy units entering the zone of control can move no further, and cannot leave the zone of control except through combat.
427:
79:
The
Tennessee town of Chattanooga had been the focus of several skirmishes in the summer of 1863 between the Confederate
171:, which rose as high as #4 on SPI's Top Ten Bestseller list, and stayed on the list for 6 months. The four games in
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209:; in a poll conducted by SPI to determine the most popular board wargames in North America,
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In addition, the Union player is limited to moving only 11 out of 41 units per turn.
92:
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A new concept, "Attack
Effectiveness", was introduced as an optional rule for the
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54:
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315:
List, Steve (January 1981). "Blue & Gray II: Battle of the
Wilderness".
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197:. The latter was designed by Frederick Georgian, with graphic design by
202:
201:. It was also released as an individual game packaged in a
65:. The game was originally part of the four-game collection
205:
cardstock folio. It was the second most popular game in
71:, and was also released as a stand-alone "folio" game.
376:
Quarrie, Bruce (April 1976). "News for the
Wargamer".
213:placed 54th out of 202 games (compared to 80th for
297:Busey, Steven (April 2004). "Blue & Gray II".
42:Chattanooga: Gateway to Victory, Nov. 24-25, 1863
409:
164:Blue & Gray: Four American Civil War Battles
400:. New York: Simon & Schuster. p. 139.
130:The game system, adapted from SPI's 1972 game
362:The Comprehensive Guide to Board Wargaming
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382:. Vol. 17, no. 8. p. 481.
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365:. London: Sphere Books. p. 141.
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418:American Civil War board wargames
333:"SPI Best-Selling Games - 1975"
27:Board wargame published in 1975
18:Chattanooga: Gateway to Victory
423:Simulations Publications games
301:. No. 20. pp. 33–34.
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51:Simulations Publications, Inc.
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1:
398:The Complete Book of Wargames
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245:The Complete Book of Wargames
233:In the April 1976 edition of
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36:Cover of folio edition, 1975
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428:Wargames introduced in 1975
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10:
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321:. No. 54. p. 10.
139:Units are surrounded by a
215:Battle of the Wilderness
190:Battle of the Wilderness
161:In 1975, SPI published
89:Army of the Cumberland
37:
97:Battle of Chickamauga
59:Battle of Chattanooga
35:
108:Chattanooga Campaign
199:Redmond A. Simonsen
157:Publication history
57:that simulates the
207:Blue & Gray II
173:Blue & Gray II
169:Blue & Gray II
68:Blue & Gray II
63:American Civil War
38:
242:In the 1980 book
93:William Rosecrans
81:Army of Tennessee
16:(Redirected from
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357:Palmer, Nicholas
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104:Ulysses S. Grant
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271:In Issue 20 of
264:In Issue 54 of
259:Napoleon at War
236:Airfix Magazine
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221:, and 44th for
203:double LP-sized
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151:Blue & Gray
141:zone of control
133:Napoleon at War
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223:Hooker and Lee
219:Fredericksburg
184:Hooker and Lee
178:Fredericksburg
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87:and the Union
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394:Freeman, Jon
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340:. Retrieved
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102:In October,
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254:Chattanooga
252:noted that
250:Jon Freeman
217:, 65th for
211:Chattanooga
195:Chattanooga
119:Chattanooga
114:Description
61:during the
412:Categories
342:2021-05-26
299:Simulacrum
279:References
273:Simulacrum
75:Background
229:Reception
53:(SPI) in
396:(1980).
359:(1977).
126:Gameplay
193:; and
175:were
91:under
83:under
318:Moves
266:Moves
261:."
45:is a
55:1975
225:.)
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335:.
307:^
287:^
187:;
181:;
345:.
20:)
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