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Diegesis

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474: 443:"Diegetic", in the cinema, typically refers to the internal world created by the story that the characters themselves experience and encounter: the narrative "space" that includes all the parts of the story, both those that are and those that are not actually shown on the screen, such as events that have led up to the present action; people who are being talked about; or events that are presumed to have happened elsewhere or at a different time; such as the intro to "Star Wars", with its now classic "A long time ago, in a galaxy far, far away..." 582:, towards an imaginary "elsewhere" set in the past and which has to be evoked for the reader through predication and description. Dramatic worlds, on the other hand, are presented to the spectator as "hypothetically actual" constructs, since they are "seen" in progress "here and now" without narratorial mediation. This is not merely a technical distinction but constitutes, rather, one of the cardinal principles of a poetics of the drama as opposed to one of narrative fiction. The distinction is, indeed, implicit in 799: 27: 483:, the colored spine of the player's spacesuit is used to indicate the health points of their character. This is rendered within the environment of the game, as part of the player's character. Ammo, mission updates, and several key menus are also rendered in the game world, which are viewed by the player's character. 497:
series, in which the player-character is equipped with an advanced survival suit that projects holographic images to the character within the game's rendering engine that also serve as the game's user-interface to the player to show weapon selection, inventory management, and special actions that can
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for us where to look - and where not to look. In a similar way, editing causes us to jump from one place (and/or time) to another, whether it be elsewhere in the room, or across town. This jump is a form of narration; it is as if a narrator whispers to us: "meanwhile, on the other side of the
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narrative. However, the author may include elements that are not intended for the primary narrative, such as stories within stories. Characters and events may be referred to elsewhere or in historical contexts and are therefore outside the main story; thus, they are presented in an
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Thus, elements of a film can be "diegetic" or "non diegetic". These terms are most commonly used in reference to sound in a film. Most soundtrack music in films is non diegetic; heard by the audience, but not by the characters. Some films reverse this convention; for example,
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events which said story purports to tell. (It is the difference between seeing an intertitle reading "a week later," and simply waiting a week.) Diegesis may concern elements, such as characters, events, and things within the main or
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forest". It is for this reason that the "story-world" in cinema is referred to as "diegetic"; elements that belong to the film's narrative world are diegetic elements. This is why, in the cinema, we may refer to the film's
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In video games "diegesis" comprises the narrative game world, its characters, objects and actions which can be classified as "intra-diegetic", by both being part of the narration and not breaking the
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all parts of narratives—characters, narrators, existents, actors—are characterized in terms of diegesis. In literature, discussions of diegesis tend to concern discourse/sjužet (in
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employs diegetic music, played by the characters on music devices, to which many of the film's action scenes are set. These terms can also apply to other elements. For example, an
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that depicts something that is neither taking place in the world of the film, nor is seen, imagined, or thought by a character, is a
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In filmmaking the term is used to refer to the story as it is directly depicted onscreen, as opposed to the (typically much longer)
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Bunia, Remigius. 2010. "Diegesis and Representation: Beyond the Fictional World, on the Margins of Story and Narrative,"
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The classical distinction between the diegetic mode and the mimetic mode relates to the difference between the
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Details about the world itself and the experiences of its characters are revealed explicitly through narrative.
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In dramatic texts, the poet never speaks directly; in narrative texts, the poet speaks as herself or himself.
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See also Pfister (1977, 2–3) and Elam: "classical narrative is always oriented towards an explicit
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describes a character's ability to hear the music presented for the audience, in the context of
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events are those experienced by both the characters within a piece and the audience, while
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is that part of a diegesis that is embedded in another one and is often understood as a
2232: 2053: 2048: 2038: 1978: 1924: 1692: 1682: 1456: 1425: 1412: 1223: 1208: 1165: 1125: 1051: 1002: 819: 314: 588: 549:(Cornell University Press, 1980); or (for a readable introduction) H. Porter Abbott's 84: 2424: 2403: 2331: 2306: 2193: 2058: 1944: 1862: 1828: 1752: 1722: 1687: 1657: 1402: 1360: 1355: 1285: 1280: 1252: 1218: 1183: 893: 780: 751: 736: 703: 674: 563: 375: 310: 297:
who speaks from "outside" in the form of commenting on the action or the characters.
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There is a presumed detachment from the story of both the speaker and the audience.
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storytelling in which a participating narrator offers an on-site, often interior,
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Gerald Prince, A Dictionary of Narratology, 2003, University of Nebraska Press,
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by a narrator. The narrator may speak as a particular character, or may be the
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them through narration, while drama enacts stories through direct embodiment (
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is understood as the level of the characters, their thoughts and actions. The
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An Introduction to Film Analysis: Technique and Meaning in Narrative Film
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Coyle, R. (2004). Pop goes the music track. Metro Magazine, 140, 94–95.
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describing the actions and, in some cases, thoughts, of one or more
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The story is told or recounted, as opposed to shown or enacted.
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narration (with some exceptions) are also non-diegetic.
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Aristotle. 1974. "Poetics". Trans. S.H. Butcher. In
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elements; this is determined by the technologies of
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London and New York: Methuen. 335:Diegesis is multi-levelled in narrative fiction. 16:Style of fiction storytelling involving narration 2416: 233:" separating the characters from the audience. 2134: 827: 2141: 2127: 834: 820: 111:Learn how and when to remove this message 2148: 616: 472: 642: 551:The Cambridge Introduction to Narrative 547:Narrative Discourse: An Essay in Method 188: 'narration, narrative', from 2417: 1505:Types of fiction with multiple endings 277:, by means of action that is enacted. 2122: 815: 668: 598:(direct imitation)" (1980, 110–111). 49:adding citations to reliable sources 20: 13: 733:The Semiotics of Theatre and Drama 617:Trenholm, Richard (2 March 2018). 553:(Cambridge University Press 2002). 205: 'to narrate') is a style of 14: 2451: 1908:Third-person omniscient narrative 791: 643:Russell, Dave (2 February 2011). 468: 256:(Greek διήγησις "narration") and 229:elements of a story make up the " 797: 748:The Theory and Analysis of Drama 403:. The "epos" relates stories by 300: 128: 25: 692: 592:(narrative description) versus 36:needs additional citations for 1296:Conflict between good and evil 662: 636: 610: 601: 572: 556: 535: 1: 841: 802:The dictionary definition of 775:Michael Ryan, Melissa Lenos, 541:For definitions of diegesis, 528: 317:). In diegesis, the narrator 669:Tach, Dave (13 March 2013). 7: 2394:Articulation (sociological) 501: 10: 2456: 369: 191: 174: 2386: 2340: 2294: 2241: 2202: 2156: 1971: 1943: 1935:Stream of unconsciousness 1878: 1622: 1513: 1466:Falling action/Catastasis 1411: 1316: 1251: 1174: 986: 849: 723:10.1215/03335372-2010-010 461:. Titles, subtitles, and 411:). In terms of classical 248: 1303:Self-fulfilling prophecy 746:Pfister, Manfred. 1977. 1930:Stream of consciousness 1393:Suspension of disbelief 2430:Concepts in aesthetics 1471:Denouement/Catastrophe 1452:Rising action/Epitasis 484: 1817:Utopian and dystopian 607:Elam (1980, 110–111). 476: 2150:Literary composition 1371:Narrative techniques 1151:Story within a story 963:Supporting character 772:on 2 September 2007. 361:story within a story 295:all-knowing narrator 45:improve this article 2399:Composition studies 2348:Creative nonfiction 2213:Linguistic contrast 2206: / devices 2076:Political narrative 1918:Unreliable narrator 1775:Speculative fiction 1483:Nonlinear narrative 1431:Three-act structure 1291:Deal with the Devil 459:non-diegetic insert 419:form that utilizes 415:, the cinema is an 349:intradiegetic level 341:extradiegetic level 2054:Narrative paradigm 2049:Narrative identity 1979:Dominant narrative 1925:Multiple narrators 1209:Fictional location 1052:Dramatic structure 731:Elam, Keir. 1980. 485: 357:hypodiegetic level 353:metadiegetic level 291:invisible narrator 2412: 2411: 2404:Technical writing 2218:Literary contrast 2116: 2115: 2059:Narrative therapy 1493:television series 1438:Freytag's Pyramid 1281:Moral development 1184:Alternate history 894:False protagonist 770:Project Gutenberg 768:. 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For Aristotle, 235:Diegesis in music 121: 120: 113: 95: 2447: 2322:Rhetorical modes 2312:Grammatical mood 2266:Cut-up technique 2164:Characterization 2143: 2136: 2129: 2120: 2119: 2039:Literary science 1582:Narrative poetry 1478:Linear narrative 1388:Stylistic device 1383:Show, don't tell 1346:Figure of speech 1136:Shaggy dog story 879:Characterization 836: 829: 822: 813: 812: 801: 710:. p. 31–55. 686: 685: 683: 681: 666: 660: 659: 657: 655: 640: 634: 633: 631: 629: 614: 608: 605: 599: 576: 570: 560: 554: 539: 202: 195: 185: 178: 166: 165: 162: 161: 158: 155: 152: 149: 146: 143: 140: 137: 134: 116: 109: 105: 102: 96: 94: 53: 29: 21: 2455: 2454: 2450: 2449: 2448: 2446: 2445: 2444: 2415: 2414: 2413: 2408: 2387:Beyond the arts 2382: 2336: 2290: 2249:Writing process 2237: 2198: 2179:Fiction writing 2152: 2147: 2117: 2112: 2044:Literary theory 1984:Fiction writing 1967: 1939: 1874: 1626: 1618: 1509: 1407: 1312: 1247: 1170: 1041:Deus ex machina 982: 968:Title character 953:Stock character 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"Diegesis"
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/ˌdəˈsɪs/
Ancient Greek
διήγησις
διηγεῖσθαι
fiction
view
subjectively
characters
fourth wall
Diegesis in music
musical theatre
film scoring
mimesis
Aristotle
story
narratologists
Russian Formalism
fabula
Gérard Genette

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