Knowledge

Eyeline match

Source 📝

736: 683: 20: 87:
of two actors in a scene would be shot on the same lens with the camera placed at a matching height (either the same height, or at the off-camera actor's height or the on-camera actor's height) and distance, with the off-camera actor positioned equidistant from the lens and on opposite sides so that
54:
system. It is based on the premise that an audience will want to see what the character on-screen is seeing. An eyeline match begins with a character looking at something off-screen, followed by a cut of another object or person: for example, a shot showing a man looking off-screen is followed by a
78:
shots of characters within a scene such that, when these shots are cut together, each of the characters appear to be looking at the correct character, without any confusion. Factors influencing the position of the off-camera eyeline (usually by placing the other actors off camera but sometimes by
23: 27: 26: 22: 21: 28: 55:
shot of a television. Given the audience's initial interest in the man's gaze, it is generally implied on the basis of the second shot that the man in the first was looking at the television, even though the man is never seen looking at the television within the same shot.
25: 71:, is confined to his apartment and often looks out its rear window at events in the buildings across from him. Hitchcock frequently cuts from Stewart looking off-screen to various people and events that are assumed to be the focus of his gaze. 24: 183: 720: 773: 233: 123: 113: 161: 797: 322: 807: 713: 766: 226: 276: 817: 812: 706: 34: 792: 655: 640: 614: 427: 462: 802: 759: 609: 472: 396: 219: 139: 629: 432: 297: 8: 358: 343: 266: 747: 694: 634: 604: 307: 188: 51: 39: 619: 556: 467: 457: 391: 312: 119: 67:, for example, makes frequent use of eyeline matches. The main character, played by 374: 317: 202: 58: 645: 571: 566: 549: 523: 327: 261: 83:, camera lens/height/distance to subject and geography of the set. For instance, 80: 743: 690: 650: 528: 786: 624: 586: 544: 507: 497: 74:
Eyeline match also refers to the practice of setting off-camera eyelines for
68: 660: 502: 476: 422: 256: 242: 401: 271: 63: 561: 492: 384: 353: 348: 292: 437: 379: 682: 576: 190:
The five C's of cinematography: motion picture filming techniques
735: 581: 406: 211: 79:
giving the on-camera actor a mark to look at) include the
742:
This article related to television terminology is a
187: 182: 784: 50:is a film editing technique associated with the 111: 767: 714: 227: 115:Television: Critical Methods and Applications 774: 760: 721: 707: 234: 220: 18: 785: 215: 730: 677: 132: 13: 14: 829: 734: 681: 241: 118:. Lawrence Erlbaum Associates. 176: 154: 105: 42:'s character and a clock tower 1: 689:This filmmaking article is a 99: 746:. You can help Knowledge by 693:. You can help Knowledge by 7: 92:looks off camera right and 10: 834: 729: 676: 597: 537: 516: 485: 450: 415: 367: 336: 285: 249: 112:Jeremy G Butler (2001). 38:(1946) between shots of 96:looks off camera left. 798:Television terminology 641:Video editing software 615:Post-classical editing 43: 32:An eyeline match from 16:Film editing technique 610:Soviet montage theory 31: 808:Cinematic techniques 630:Linear video editing 267:Attentional control 635:Non-linear editing 605:Continuity editing 184:Joseph V. Mascelli 85:matching close-ups 52:continuity editing 44: 40:Edward G. Robinson 755: 754: 702: 701: 671: 670: 656:Real-time editing 620:In-camera editing 557:Establishing shot 468:Shot/reverse shot 446: 445: 313:Multiple exposure 142:. Yale University 125:978-0-8058-4209-8 29: 825: 818:Television stubs 813:Filmmaking stubs 776: 769: 762: 738: 731: 723: 716: 709: 685: 678: 334: 333: 318:Optical illusion 236: 229: 222: 213: 212: 207: 206: 203:Internet Archive 200: 199: 193: 180: 174: 173: 171: 169: 158: 152: 151: 149: 147: 136: 130: 129: 109: 59:Alfred Hitchcock 30: 833: 832: 828: 827: 826: 824: 823: 822: 783: 782: 781: 780: 728: 727: 674: 672: 667: 646:Offline editing 593: 572:External rhythm 567:Internal rhythm 550:Kuleshov effect 533: 524:180-degree rule 512: 481: 442: 411: 363: 332: 281: 262:Synchronization 245: 240: 210: 197: 195: 181: 177: 167: 165: 160: 159: 155: 145: 143: 140:"Editing guide" 138: 137: 133: 126: 110: 106: 102: 81:180 degree rule 19: 17: 12: 11: 5: 831: 821: 820: 815: 810: 805: 800: 795: 793:Cinematography 779: 778: 771: 764: 756: 753: 752: 739: 726: 725: 718: 711: 703: 700: 699: 686: 669: 668: 666: 665: 664: 663: 658: 653: 651:Online editing 648: 643: 638: 632: 622: 617: 612: 607: 601: 599: 595: 594: 592: 591: 590: 589: 584: 574: 569: 564: 559: 554: 553: 552: 541: 539: 535: 534: 532: 531: 529:30-degree rule 526: 520: 518: 514: 513: 511: 510: 505: 500: 495: 489: 487: 483: 482: 480: 479: 470: 465: 460: 454: 452: 448: 447: 444: 443: 441: 440: 435: 430: 425: 419: 417: 413: 412: 410: 409: 404: 399: 394: 389: 388: 387: 377: 371: 369: 365: 364: 362: 361: 356: 351: 346: 340: 338: 331: 330: 325: 320: 315: 310: 308:Points of view 305: 300: 295: 289: 287: 283: 282: 280: 279: 274: 269: 264: 259: 253: 251: 247: 246: 239: 238: 231: 224: 216: 209: 208: 175: 162:"Film lexicon" 153: 131: 124: 103: 101: 98: 15: 9: 6: 4: 3: 2: 830: 819: 816: 814: 811: 809: 806: 804: 801: 799: 796: 794: 791: 790: 788: 777: 772: 770: 765: 763: 758: 757: 751: 749: 745: 740: 737: 733: 732: 724: 719: 717: 712: 710: 705: 704: 698: 696: 692: 687: 684: 680: 679: 675: 662: 661:Vision mixing 659: 657: 654: 652: 649: 647: 644: 642: 639: 636: 633: 631: 628: 627: 626: 625:Video editing 623: 621: 618: 616: 613: 611: 608: 606: 603: 602: 600: 596: 588: 587:Stock footage 585: 583: 580: 579: 578: 575: 573: 570: 568: 565: 563: 560: 558: 555: 551: 548: 547: 546: 545:Reaction shot 543: 542: 540: 536: 530: 527: 525: 522: 521: 519: 515: 509: 508:Walk and talk 506: 504: 501: 499: 496: 494: 491: 490: 488: 484: 478: 474: 471: 469: 466: 464: 461: 459: 458:Cut on action 456: 455: 453: 449: 439: 436: 434: 431: 429: 428:Invisible cut 426: 424: 421: 420: 418: 414: 408: 405: 403: 400: 398: 395: 393: 390: 386: 383: 382: 381: 378: 376: 373: 372: 370: 366: 360: 357: 355: 352: 350: 347: 345: 342: 341: 339: 335: 329: 326: 324: 321: 319: 316: 314: 311: 309: 306: 304: 303:Eyeline match 301: 299: 296: 294: 291: 290: 288: 284: 278: 275: 273: 270: 268: 265: 263: 260: 258: 255: 254: 252: 248: 244: 237: 232: 230: 225: 223: 218: 217: 214: 204: 192: 191: 185: 179: 163: 157: 141: 135: 127: 121: 117: 116: 108: 104: 97: 95: 91: 86: 82: 77: 72: 70: 69:James Stewart 66: 65: 60: 56: 53: 49: 48:eyeline match 41: 37: 36: 803:Film editing 748:expanding it 741: 695:expanding it 688: 673: 503:Slow cutting 477:Flashforward 463:Contrast cut 451:Storytelling 423:Fast cutting 323:Split screen 302: 277:Parallel cut 257:Choreography 243:Film editing 201:– via 196:. Retrieved 194:. Cine Grafi 189: 178: 166:. Retrieved 156: 144:. Retrieved 134: 114: 107: 93: 89: 84: 75: 73: 62: 57: 47: 45: 35:The Stranger 33: 402:Slow motion 368:Timelapsing 272:Master shot 64:Rear Window 787:Categories 328:Transition 198:2012-03-18 100:References 562:Long take 498:Cross cut 493:Smash cut 473:Flashback 385:Axial cut 354:Long shot 349:Match cut 337:Insertion 286:Technique 438:Supercut 397:Dissolve 380:Jump cut 344:Dialogue 186:(1965). 168:30 March 146:30 March 598:Editing 577:Footage 433:Montage 298:Cutaway 250:Concept 94:Actor B 90:Actor A 582:B-roll 486:Action 407:Prelap 359:Insert 122:  76:single 637:(NLE) 416:Other 293:Clues 164:. MIT 744:stub 691:stub 538:Term 517:Rule 392:Wipe 170:2010 148:2010 120:ISBN 375:Cut 61:'s 46:An 789:: 475:/ 775:e 768:t 761:v 750:. 722:e 715:t 708:v 697:. 235:e 228:t 221:v 205:. 172:. 150:. 128:.

Index

The Stranger
Edward G. Robinson
continuity editing
Alfred Hitchcock
Rear Window
James Stewart
180 degree rule
Television: Critical Methods and Applications
ISBN
978-0-8058-4209-8
"Editing guide"
"Film lexicon"
Joseph V. Mascelli
The five C's of cinematography: motion picture filming techniques
Internet Archive
v
t
e
Film editing
Choreography
Synchronization
Attentional control
Master shot
Parallel cut
Clues
Cutaway
Eyeline match
Points of view
Multiple exposure
Optical illusion

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.