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Focal point (game theory)

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108:-1 types. Based on experimental data, most of the players only use one model to predict the behavior of all the other players. Although the hierarchy of types could be indefinite, the benefits of higher levels would decrease substantially while incurring a much greater cost. Because of the limit of players' expectation level and players' priors, it is possible to reach an equilibrium in games without communication. 65:". There is nothing that makes Grand Central Terminal a location with a higher payoff because people could just as easily meet at another public location, such as a bar or a library, but its tradition as a meeting place raises its salience and therefore makes it a natural "focal point". Later, Schelling's informal experiments have been replicated under controlled conditions with monetary incentives by Judith Mehta. 227: 191: 235:
to go straight, swerve to the left or swerve to the right. Both players want to avoid crashing, but neither knows what the other will do. In this case, the decision to swerve right can serve as a focal point which leads to the winning right-right outcome. It seems a natural focal point in places using
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Focal points can also have real-life applications. For example, imagine two bicycles headed towards each other and in danger of crashing. Avoiding collision becomes a coordination game where each player's winning choice depends on the other player's choice. Each player, in this case, has the choice
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Adding repetition to the game introduces a focal point at the Nash equilibrium solution of 0. This was shown by Camerer as, “ the game is played multiple times with the same group, the average moves close to 0.” Introducing the iterative aspect to the game forces all players onto higher levels of
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often concert their intentions or expectations with others if each knows that the other is trying to do the same" in a cooperative situation (p. 57), so their action would converge on a focal point which has some kind of prominence compared with the environment. However, the conspicuousness of the
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game shows the level-n theory in practice. In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level:
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Bacharach argued that people could find a focal point because they act as members of a team instead of individuals in a cooperative game. With the identity changed, the player follows the prescription of an imaginary group leader to maximize the group interest.
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The existence of the focal point is first demonstrated by Schelling with a series of questions. Here is one example: to determine the time and place to meet a stranger in New York City, but without being able to communicate in person beforehand. In this
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The cognitive hierarchy (CH) theory is a derivation of level-n theory. A level-n player from the CH model would assume that their strategy is the most sophisticated and that the levels 0, 1, 2, ..., n-1 on which their opponents play follow a normalized
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Split money game: Two players share $ 100. They first write down their individual claims on a sheet of paper. If their claims add to $ 100 or less, both of them will get exactly what they claimed, but if the sum is higher than $ 100 they get
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game. A player would be able to determine the value which they should play based on the assumed distribution of lower-level players described by the Poisson distribution. Another example of a game involving CH theory is the
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A level-0 player will choose actions regardless of the actions of other players. A level-1 player believes that all other players are level-0 types. A level-n player estimates that all other players are level-0, 1, 2, ...,
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These games suggest that focal points have some saliency. These characteristics make them preferable choices to people. Furthermore, people would assume each other has also noticed the saliency and make the same decision.
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one, they will each receive a prize. Three of the squares are blue and one is red. Assuming they each know nothing about the other player, but that they each do want to win the prize, then they will, reasonably,
250:, which involves two cars racing toward each other on a collision course and in which the driver who first decides to swerve is seen as a coward, while no driver swerving results in a fatal collision for both. 61:, any place and time in the city could be an equilibrium solution. Schelling asked a group of students this question, and found the most common answer was "noon at (the information booth at) 322: 92:
Stahl and Wilson argue that a focal point is formed because players would try to predict how other players act. They model the level of "rational expectation" players by their ability to
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Although the concept of a focal point has been widely accepted in game theory, it is still unclear how a focal point forms. The researchers have proposed theories from two aspects.
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In a simple example, two people unable to communicate with each other are each shown a panel of four squares and asked to select one; if and only if they both select the
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Letter order game: Give an order to letters A, B, and C. If the three players give the same order, they win an award, otherwise they get nothing.
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Mehta, Judith; Starmer, Chris; Sugden, Robert (1994). "The Nature of Salience: An Experimental Investigation of Pure Coordination Games".
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As N grows, 2/3 of the average will trend towards zero. At this point, the only Nash equilibrium is for all players to guess 0
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Head-tail game: Name "heads" or "tails". If the two players name the same, they win an award, otherwise, they get nothing.
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For the three players, A, B, and C, in letter order game. 9 out of 12 A, 10 out of 12 B, and 14 out of 16 C wrote "ABC".
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For the players to claim part of the $ 100. 36 out of 40 chose $ 50. 2 of the remainder chose $ 49 and $ 49.99.
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Bacharach, Michael (1 June 1999). "Interactive team reasoning: A contribution to the theory of co-operation".
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Level N: Assuming all other players reason similarly, 2/3 of the maximum average will never be higher than
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square; they could win by both choosing any square and in this sense, all squares are technically a
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For the two players, A and B, in head-tail game. 16 out of 22 A and 15 out of 22 B chose "heads".
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Here is a subset of the questions raised by Schelling to prove the existence of a focal point.
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focal point depends on time, place and people themselves. It may not be a definite solution.
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Level 2: The average can be in , which is 2/3 of the maximum average of level 1
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Level 1: The average can be in , which is 2/3 of the maximum average of level 0
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Camerer, Colin F.; Ho, Teck-Hua; Chong, Juin-Kuan (1 August 2004).
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thinking which allows them all to play guesses trending towards 0.
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The existence of focal points can help explain the use of
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form priors (models) about the behavior of other players;
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Pastin, Ivan; Pastine, Tuvana; Humberstone, Tom (2017).
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TED community experiment on focal / Schelling points
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(1960). 377: 1711:List of games in game theory 886:Quantal response equilibrium 876:Perfect Bayesian equilibrium 811:Bayes correlated equilibrium 653:https://youtu.be/3lwlNWMl86M 453:The American Economic Review 395:Game Theory: A Graphic Guide 51: 7: 1180:Optional prisoner's dilemma 906:Self-confirming equilibrium 495:Games and Economic Behavior 334: 142: 79: 10: 1763: 1645:Principal variation search 1361:Aumann's agreement theorem 1024:Strategy-stealing argument 931:Trembling hand equilibrium 861:Markov perfect equilibrium 856:Mertens-stable equilibrium 1681:Combinatorial game theory 1668: 1627: 1409: 1353: 1340:Princess and monster game 1135: 1037: 939: 891:Quasi-perfect equilibrium 816:Bayesian Nash equilibrium 797: 696: 194:Coordination game example 1696:Evolutionary game theory 1429:Antoine Augustin Cournot 1315:Guess 2/3 of the average 1112:Strictly determined game 901:Satisfaction equilibrium 719:Escalation of commitment 554:10.1162/0033553041502225 425:The strategy of conflict 260:Guess 2/3 of the average 246:is also apparent in the 128:Keynesian beauty contest 123:Guess 2/3 of the average 72:, including traditional 41:The Strategy of Conflict 1701:Glossary of game theory 1300:Stackelberg competition 921:Strong Nash equilibrium 641:Common Entries Contests 207:choose the red square. 1726:Tragedy of the commons 1706:List of game theorists 1686:Confrontation analysis 1396:Sprague–Grundy theorem 911:Sequential equilibrium 831:Correlated equilibrium 589:10.1006/reec.1999.0188 507:10.1006/game.1995.1031 318: 244:anti-coordination game 231: 230:Collision game example 195: 63:Grand Central Terminal 16:Concept in game theory 1499:Jean-François Mertens 637:Rare Entries Contests 615:mindyourdecisions.com 577:Research in Economics 366:Equilibrium selection 319: 229: 193: 148:Schelling's questions 1628:Search optimizations 1504:Jennifer Tour Chayes 1391:Revelation principle 1386:Purification theorem 1325:Nash bargaining game 1290:Bertrand competition 1275:El Farol Bar problem 1240:Electronic mail game 1205:Lewis signaling game 744:Hierarchy of beliefs 361:Surprisingly popular 280: 186:In coordination game 119:Poisson distribution 33:coordination failure 1676:Bounded rationality 1295:Cournot competition 1245:Rock paper scissors 1220:Battle of the sexes 1210:Volunteer's dilemma 1082:Perfect information 1009:Dominant strategies 841:Epsilon-equilibrium 724:Extensive-form game 1655:Paranoid algorithm 1635:Alpha–beta pruning 1514:John Maynard Smith 1345:Rendezvous problem 1185:Traveler's dilemma 1175:Gift-exchange game 1170:Prisoner's dilemma 1087:Large Poisson game 1054:Bargaining problem 954:Backward induction 926:Subgame perfection 881:Proper equilibrium 371:Rendezvous problem 314: 302: 237:right-hand traffic 232: 196: 134:The team reasoning 88:The level-n theory 1734: 1733: 1640:Aspiration window 1609:Suzanne Scotchmer 1564:Oskar Morgenstern 1459:Donald B. Gillies 1401:Zermelo's theorem 1330:Induction puzzles 1285:Fair cake-cutting 1260:Public goods game 1190:Coordination game 1064:Intransitive game 989:Forward induction 871:Pareto efficiency 851:Gibbs equilibrium 821:Berge equilibrium 769:Simultaneous game 639:(an example) and 434:978-0-674-84031-7 404:978-1-78578-082-0 356:Simultaneous game 351:Coordination game 301: 59:coordination game 1754: 1721:Topological game 1716:No-win situation 1614:Thomas Schelling 1594:Robert B. Wilson 1554:Merrill M. Flood 1524:John von Neumann 1434:Ariel Rubinstein 1419:Albert W. Tucker 1270:War of attrition 1230:Matching pennies 1004:Pairing strategy 866:Nash equilibrium 789:Mechanism design 754:Normal-form game 709:Cooperative game 682: 675: 668: 659: 658: 625: 624: 622: 621: 607: 601: 600: 572: 566: 565: 539: 530: 519: 518: 492: 483: 477: 476: 448: 439: 438: 420: 409: 408: 390: 323: 321: 320: 315: 313: 312: 303: 294: 216:Nash equilibrium 37:Thomas Schelling 1762: 1761: 1757: 1756: 1755: 1753: 1752: 1751: 1737: 1736: 1735: 1730: 1664: 1650:max^n algorithm 1623: 1619:William Vickrey 1579:Reinhard Selten 1534:Kenneth Binmore 1449:David K. Levine 1444:Daniel Kahneman 1411: 1405: 1381:Negamax theorem 1371:Minimax theorem 1349: 1310:Diner's dilemma 1165:All-pay auction 1131: 1117:Stochastic game 1069:Mean-field game 1040: 1033: 999:Markov strategy 935: 801: 793: 764:Sequential game 749:Information set 734:Game complexity 704:Congestion game 692: 686: 633: 628: 619: 617: 609: 608: 604: 573: 569: 537: 531: 522: 490: 484: 480: 449: 442: 435: 421: 412: 405: 391: 384: 380: 337: 308: 304: 292: 281: 278: 277: 256: 248:game of chicken 224: 188: 150: 145: 136: 114: 90: 82: 54: 29:Schelling point 17: 12: 11: 5: 1760: 1750: 1749: 1732: 1731: 1729: 1728: 1723: 1718: 1713: 1708: 1703: 1698: 1693: 1688: 1683: 1678: 1672: 1670: 1666: 1665: 1663: 1662: 1657: 1652: 1647: 1642: 1637: 1631: 1629: 1625: 1624: 1622: 1621: 1616: 1611: 1606: 1601: 1596: 1591: 1586: 1584:Robert Axelrod 1581: 1576: 1571: 1566: 1561: 1559:Olga Bondareva 1556: 1551: 1549:Melvin Dresher 1546: 1541: 1539:Leonid Hurwicz 1536: 1531: 1526: 1521: 1516: 1511: 1506: 1501: 1496: 1491: 1486: 1481: 1476: 1474:Harold W. Kuhn 1471: 1466: 1464:Drew Fudenberg 1461: 1456: 1454:David M. Kreps 1451: 1446: 1441: 1439:Claude Shannon 1436: 1431: 1426: 1421: 1415: 1413: 1407: 1406: 1404: 1403: 1398: 1393: 1388: 1383: 1378: 1376:Nash's theorem 1373: 1368: 1363: 1357: 1355: 1351: 1350: 1348: 1347: 1342: 1337: 1332: 1327: 1322: 1317: 1312: 1307: 1302: 1297: 1292: 1287: 1282: 1277: 1272: 1267: 1262: 1257: 1252: 1247: 1242: 1237: 1235:Ultimatum game 1232: 1227: 1222: 1217: 1215:Dollar auction 1212: 1207: 1202: 1200:Centipede game 1197: 1192: 1187: 1182: 1177: 1172: 1167: 1162: 1157: 1155:Infinite chess 1152: 1147: 1141: 1139: 1133: 1132: 1130: 1129: 1124: 1122:Symmetric game 1119: 1114: 1109: 1107:Signaling game 1104: 1102:Screening game 1099: 1094: 1092:Potential game 1089: 1084: 1079: 1071: 1066: 1061: 1056: 1051: 1045: 1043: 1035: 1034: 1032: 1031: 1026: 1021: 1019:Mixed strategy 1016: 1011: 1006: 1001: 996: 991: 986: 981: 976: 971: 966: 961: 956: 951: 945: 943: 937: 936: 934: 933: 928: 923: 918: 913: 908: 903: 898: 896:Risk dominance 893: 888: 883: 878: 873: 868: 863: 858: 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Index

game theory
coordination failure
Thomas Schelling
coordination game
Grand Central Terminal
social norms
gender roles
Poisson distribution
Guess 2/3 of the average
Keynesian beauty contest

Nash equilibrium

right-hand traffic
game of chicken
Guess 2/3 of the average
Game theory
Coordination failure (economics)
Coordination game
Simultaneous game
Surprisingly popular
Equilibrium selection
Rendezvous problem


ISBN
978-1-78578-082-0


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