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Rendezvous problem

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If they both choose to wait, they will never meet. If they both choose to walk there are chances that they meet and chances that they do not. If one chooses to wait and the other chooses to walk, then there is a theoretical certainty that they will meet eventually; in practice, though, it may take
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Two people have a date in a park they have never been to before. Arriving separately in the park, they are both surprised to discover that it is a huge area and consequently they cannot find one another. In this situation each person has to choose between waiting in a
72:. This was the first non-trivial symmetric rendezvous search problem to be fully solved. The corresponding asymmetric rendezvous problem has a simple optimal solution: one player stays put and the other player visits a random permutation of the locations. 52:
in 1976, and he formalised the continuous version of the problem in 1995. This has led to much recent research in rendezvous search. Even the symmetric rendezvous problem played in
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too long for it to be guaranteed. The question posed, then, is: what strategies should they choose to maximize their probability of meeting?
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sequence of instructions. Although each robot follows the same instruction sequence, a unique label assigned to each robot is used for
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As well as being problems of theoretical interest, rendezvous problems include real-world problems with applications in the fields of
252:, International Series in Operations Research & Management Science, vol. 55, Boston, MA: Kluwer Academic Publishers, 469: 1368: 1185: 720: 518: 378: 1004: 823: 257: 625: 100: 1094: 964: 635: 803: 1145: 563: 538: 366: 308: 69: 61: 1495: 921: 675: 665: 600: 715: 695: 135: 417:(April 2014). "Deterministic rendezvous, treasure hunts, and strongly universal exploration sequences". 1531: 1429: 1180: 1150: 808: 650: 645: 1465: 1388: 1124: 680: 605: 462: 165: 29: 1480: 1213: 1099: 896: 690: 508: 32:
in the hope that the other will find them, or else starting to look for the other in the hope that
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and Eddie Anderson conjectured the optimal strategy. In 2012 the conjecture was proved for
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Wiley Encyclopedia of Operations Research and Management Science
284:(2011), "Rendezvous search games", in Cochran, James J. (ed.), 934: 109:
is a variant of the rendezvous problem where the players, or
60:) has turned out to be very difficult to solve, and in 1990 371:"Optimal symmetric Rendezvous search on three locations" 23:
is a logical dilemma, typically formulated in this way:
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These problems were first introduced informally by 192:, Seminar, Institut fur Hohere Studien, Wien, 26 July 94: 1523: 44:Examples of this class of problems are known as 313:"The rendezvous problem on discrete locations" 463: 306: 412: 470: 456: 477: 250:The Theory of Search Games and Rendezvous 240: 207:(1995), "The rendezvous search problem", 56:discrete locations (sometimes called the 209:SIAM Journal on Control and Optimization 1524: 280: 203: 184: 113:, must find each other by following a 451: 365: 13: 519:First-player and second-player win 379:Mathematics of Operations Research 14: 1543: 626:Coalition-proof Nash equilibrium 107:deterministic rendezvous problem 101:Deterministic rendezvous problem 95:Deterministic rendezvous problem 294:10.1002/9780470400531.eorms0720 636:Evolutionarily stable strategy 419:ACM Transactions on Algorithms 406: 359: 317:Journal of Applied Probability 300: 274: 234: 197: 178: 58:Mozart Cafe Rendezvous Problem 36:have chosen to wait somewhere. 1: 564:Simultaneous action selection 172: 1496:List of games in game theory 676:Quantal response equilibrium 666:Perfect Bayesian equilibrium 601:Bayes correlated equilibrium 7: 965:Optional prisoner's dilemma 696:Self-confirming equilibrium 136:Dining philosophers problem 124: 10: 1548: 1430:Principal variation search 1146:Aumann's agreement theorem 809:Strategy-stealing argument 721:Trembling hand equilibrium 651:Markov perfect equilibrium 646:Mertens-stable equilibrium 98: 1466:Combinatorial game theory 1453: 1412: 1194: 1138: 1125:Princess and monster game 920: 822: 729: 681:Quasi-perfect equilibrium 606:Bayesian Nash equilibrium 587: 486: 221:10.1137/S0363012993249195 168:, a default meeting place 1481:Evolutionary game theory 1214:Antoine Augustin Cournot 1100:Guess 2/3 of the average 897:Strictly determined game 691:Satisfaction equilibrium 509:Escalation of commitment 1486:Glossary of game theory 1085:Stackelberg competition 711:Strong Nash equilibrium 151:Sleeping barber problem 141:Probabilistic algorithm 1511:Tragedy of the commons 1491:List of game theorists 1471:Confrontation analysis 1181:Sprague–Grundy theorem 701:Sequential equilibrium 621:Correlated equilibrium 392:10.1287/moor.1110.0528 1284:Jean-François Mertens 91:operations planning. 1413:Search optimizations 1289:Jennifer Tour Chayes 1176:Revelation principle 1171:Purification theorem 1110:Nash bargaining game 1075:Bertrand competition 1060:El Farol Bar problem 1025:Electronic mail game 990:Lewis signaling game 534:Hierarchy of beliefs 1461:Bounded rationality 1080:Cournot competition 1030:Rock paper scissors 1005:Battle of the sexes 995:Volunteer's dilemma 867:Perfect information 794:Dominant strategies 631:Epsilon-equilibrium 514:Extensive-form game 190:Hide and Seek Games 85:operations research 46:rendezvous problems 1440:Paranoid algorithm 1420:Alpha–beta pruning 1299:John Maynard Smith 1130:Rendezvous problem 970:Traveler's dilemma 960:Gift-exchange game 955:Prisoner's dilemma 872:Large Poisson game 839:Bargaining problem 744:Backward induction 716:Subgame perfection 671:Proper equilibrium 21:rendezvous dilemma 1532:Cooperative games 1519: 1518: 1425:Aspiration window 1394:Suzanne Scotchmer 1349:Oskar Morgenstern 1244:Donald B. Gillies 1186:Zermelo's theorem 1115:Induction puzzles 1070:Fair cake-cutting 1045:Public goods game 975:Coordination game 849:Intransitive game 779:Forward induction 661:Pareto efficiency 641:Gibbs equilibrium 611:Berge equilibrium 559:Simultaneous game 307:Anderson, E. J.; 161:Symmetry breaking 131:Coordination game 119:symmetry breaking 89:search and rescue 1539: 1506:Topological game 1501:No-win situation 1399:Thomas Schelling 1379:Robert B. Wilson 1339:Merrill M. Flood 1309:John von Neumann 1219:Ariel Rubinstein 1204:Albert W. Tucker 1055:War of attrition 1015:Matching pennies 656:Nash equilibrium 579:Mechanism design 544:Normal-form game 499:Cooperative game 472: 465: 458: 449: 448: 443: 442: 413:Ta-Shma, Amnon; 410: 404: 402: 375: 363: 357: 355: 304: 298: 296: 278: 272: 270: 238: 232: 231: 201: 195: 193: 182: 156:Superrationality 81:operating system 1547: 1546: 1542: 1541: 1540: 1538: 1537: 1536: 1522: 1521: 1520: 1515: 1449: 1435:max^n algorithm 1408: 1404:William Vickrey 1364:Reinhard Selten 1319:Kenneth Binmore 1234:David K. Levine 1229:Daniel Kahneman 1196: 1190: 1166:Negamax theorem 1156:Minimax theorem 1134: 1095:Diner's dilemma 950:All-pay auction 916: 902:Stochastic game 854:Mean-field game 825: 818: 789:Markov strategy 725: 591: 583: 554:Sequential game 539:Information set 524:Game complexity 494:Congestion game 482: 476: 446: 431:10.1145/2601068 411: 407: 373: 364: 360: 329:10.2307/3214827 305: 301: 279: 275: 260: 239: 235: 202: 198: 183: 179: 175: 127: 103: 97: 77:synchronization 17: 16:Logical dilemma 12: 11: 5: 1545: 1535: 1534: 1517: 1516: 1514: 1513: 1508: 1503: 1498: 1493: 1488: 1483: 1478: 1473: 1468: 1463: 1457: 1455: 1451: 1450: 1448: 1447: 1442: 1437: 1432: 1427: 1422: 1416: 1414: 1410: 1409: 1407: 1406: 1401: 1396: 1391: 1386: 1381: 1376: 1371: 1369:Robert Axelrod 1366: 1361: 1356: 1351: 1346: 1344:Olga Bondareva 1341: 1336: 1334:Melvin Dresher 1331: 1326: 1324:Leonid Hurwicz 1321: 1316: 1311: 1306: 1301: 1296: 1291: 1286: 1281: 1276: 1271: 1266: 1261: 1259:Harold W. Kuhn 1256: 1251: 1249:Drew Fudenberg 1246: 1241: 1239:David M. Kreps 1236: 1231: 1226: 1224:Claude Shannon 1221: 1216: 1211: 1206: 1200: 1198: 1192: 1191: 1189: 1188: 1183: 1178: 1173: 1168: 1163: 1161:Nash's theorem 1158: 1153: 1148: 1142: 1140: 1136: 1135: 1133: 1132: 1127: 1122: 1117: 1112: 1107: 1102: 1097: 1092: 1087: 1082: 1077: 1072: 1067: 1062: 1057: 1052: 1047: 1042: 1037: 1032: 1027: 1022: 1020:Ultimatum game 1017: 1012: 1007: 1002: 1000:Dollar auction 997: 992: 987: 985:Centipede game 982: 977: 972: 967: 962: 957: 952: 947: 942: 940:Infinite chess 937: 932: 926: 924: 918: 917: 915: 914: 909: 907:Symmetric game 904: 899: 894: 892:Signaling game 889: 887:Screening game 884: 879: 877:Potential game 874: 869: 864: 856: 851: 846: 841: 836: 830: 828: 820: 819: 817: 816: 811: 806: 804:Mixed strategy 801: 796: 791: 786: 781: 776: 771: 766: 761: 756: 751: 746: 741: 735: 733: 727: 726: 724: 723: 718: 713: 708: 703: 698: 693: 688: 686:Risk dominance 683: 678: 673: 668: 663: 658: 653: 648: 643: 638: 633: 628: 623: 618: 613: 608: 603: 597: 595: 585: 584: 582: 581: 576: 571: 566: 561: 556: 551: 546: 541: 536: 531: 529:Graphical game 526: 521: 516: 511: 506: 501: 496: 490: 488: 484: 483: 475: 474: 467: 460: 452: 445: 444: 405: 386:(1): 111–122, 367:Weber, Richard 358: 323:(4): 839–851, 299: 273: 258: 233: 215:(3): 673–683, 196: 176: 174: 171: 170: 169: 163: 158: 153: 148: 143: 138: 133: 126: 123: 99:Main article: 96: 93: 38: 37: 15: 9: 6: 4: 3: 2: 1544: 1533: 1530: 1529: 1527: 1512: 1509: 1507: 1504: 1502: 1499: 1497: 1494: 1492: 1489: 1487: 1484: 1482: 1479: 1477: 1474: 1472: 1469: 1467: 1464: 1462: 1459: 1458: 1456: 1454:Miscellaneous 1452: 1446: 1443: 1441: 1438: 1436: 1433: 1431: 1428: 1426: 1423: 1421: 1418: 1417: 1415: 1411: 1405: 1402: 1400: 1397: 1395: 1392: 1390: 1389:Samuel Bowles 1387: 1385: 1384:Roger Myerson 1382: 1380: 1377: 1375: 1374:Robert Aumann 1372: 1370: 1367: 1365: 1362: 1360: 1357: 1355: 1352: 1350: 1347: 1345: 1342: 1340: 1337: 1335: 1332: 1330: 1329:Lloyd Shapley 1327: 1325: 1322: 1320: 1317: 1315: 1314:Kenneth Arrow 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1294:John Harsanyi 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1272: 1270: 1267: 1265: 1264:Herbert Simon 1262: 1260: 1257: 1255: 1252: 1250: 1247: 1245: 1242: 1240: 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1220: 1217: 1215: 1212: 1210: 1207: 1205: 1202: 1201: 1199: 1193: 1187: 1184: 1182: 1179: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1152: 1149: 1147: 1144: 1143: 1141: 1137: 1131: 1128: 1126: 1123: 1121: 1118: 1116: 1113: 1111: 1108: 1106: 1103: 1101: 1098: 1096: 1093: 1091: 1088: 1086: 1083: 1081: 1078: 1076: 1073: 1071: 1068: 1066: 1065:Fair division 1063: 1061: 1058: 1056: 1053: 1051: 1048: 1046: 1043: 1041: 1040:Dictator game 1038: 1036: 1033: 1031: 1028: 1026: 1023: 1021: 1018: 1016: 1013: 1011: 1008: 1006: 1003: 1001: 998: 996: 993: 991: 988: 986: 983: 981: 978: 976: 973: 971: 968: 966: 963: 961: 958: 956: 953: 951: 948: 946: 943: 941: 938: 936: 933: 931: 928: 927: 925: 923: 919: 913: 912:Zero-sum game 910: 908: 905: 903: 900: 898: 895: 893: 890: 888: 885: 883: 882:Repeated game 880: 878: 875: 873: 870: 868: 865: 863: 861: 857: 855: 852: 850: 847: 845: 842: 840: 837: 835: 832: 831: 829: 827: 821: 815: 812: 810: 807: 805: 802: 800: 799:Pure strategy 797: 795: 792: 790: 787: 785: 782: 780: 777: 775: 772: 770: 767: 765: 764:De-escalation 762: 760: 757: 755: 752: 750: 747: 745: 742: 740: 737: 736: 734: 732: 728: 722: 719: 717: 714: 712: 709: 707: 706:Shapley value 704: 702: 699: 697: 694: 692: 689: 687: 684: 682: 679: 677: 674: 672: 669: 667: 664: 662: 659: 657: 654: 652: 649: 647: 644: 642: 639: 637: 634: 632: 629: 627: 624: 622: 619: 617: 614: 612: 609: 607: 604: 602: 599: 598: 596: 594: 590: 586: 580: 577: 575: 574:Succinct game 572: 570: 567: 565: 562: 560: 557: 555: 552: 550: 547: 545: 542: 540: 537: 535: 532: 530: 527: 525: 522: 520: 517: 515: 512: 510: 507: 505: 502: 500: 497: 495: 492: 491: 489: 485: 481: 473: 468: 466: 461: 459: 454: 453: 450: 440: 436: 432: 428: 424: 420: 416: 409: 401: 397: 393: 389: 385: 381: 380: 372: 368: 362: 354: 350: 346: 342: 338: 334: 330: 326: 322: 318: 314: 310: 303: 295: 291: 287: 283: 282:Alpern, Steve 277: 269: 265: 261: 259:0-7923-7468-1 255: 251: 247: 243: 242:Alpern, Steve 237: 230: 226: 222: 218: 214: 210: 206: 205:Alpern, Steve 200: 191: 187: 186:Alpern, Steve 181: 177: 167: 164: 162: 159: 157: 154: 152: 149: 147: 144: 142: 139: 137: 134: 132: 129: 128: 122: 120: 116: 115:deterministic 112: 108: 102: 92: 90: 86: 82: 78: 73: 71: 70:Richard Weber 67: 63: 62:Richard Weber 59: 55: 51: 47: 42: 35: 31: 26: 25: 24: 22: 1359:Peyton Young 1354:Paul Milgrom 1269:HervĂ© Moulin 1209:Amos Tversky 1151:Folk theorem 1129: 862:-player game 859: 784:Grim trigger 422: 418: 408: 383: 377: 361: 320: 316: 309:Weber, R. R. 302: 285: 276: 249: 236: 212: 208: 199: 189: 180: 146:Search games 110: 106: 104: 74: 65: 57: 53: 50:Steve Alpern 45: 43: 39: 33: 20: 18: 1476:Coopetition 1279:Jean Tirole 1274:John Conway 1254:Eric Maskin 1050:Blotto game 1035:Pirate game 844:Global game 814:Tit for tat 749:Bid shading 739:Appeasement 589:Equilibrium 569:Solved game 504:Determinacy 487:Definitions 480:game theory 246:Gal, Shmuel 166:Focal point 87:, and even 30:fixed place 1120:Trust game 1105:Kuhn poker 774:Escalation 769:Deterrence 759:Cheap talk 731:Strategies 549:Preference 478:Topics of 415:Zwick, Uri 173:References 1304:John Nash 1010:Stag hunt 754:Collusion 425:(3). 12. 353:122587972 288:, Wiley, 1526:Category 1445:Lazy SMP 1139:Theorems 1090:Deadlock 945:Checkers 826:of games 593:concepts 439:10718957 369:(2012), 311:(1990), 248:(2003), 188:(1976), 125:See also 83:design, 1197:figures 980:Chicken 834:Auction 824:Classes 400:2891149 345:1077533 337:3214827 268:2005053 229:1327232 68:= 3 by 437:  398:  351:  343:  335:  266:  256:  227:  111:robots 935:Chess 922:Games 435:S2CID 374:(PDF) 349:S2CID 333:JSTOR 616:Core 254:ISBN 105:The 34:they 19:The 1195:Key 427:doi 388:doi 325:doi 290:doi 217:doi 1528:: 930:Go 433:. 423:10 421:. 396:MR 394:, 384:37 382:, 376:, 347:, 341:MR 339:, 331:, 321:27 319:, 315:, 264:MR 262:, 244:; 225:MR 223:, 213:33 211:, 121:. 79:, 860:n 471:e 464:t 457:v 441:. 429:: 403:. 390:: 356:. 327:: 297:. 292:: 271:. 219:: 194:. 66:n 54:n

Index

fixed place
Steve Alpern
Richard Weber
Richard Weber
synchronization
operating system
operations research
search and rescue
Deterministic rendezvous problem
deterministic
symmetry breaking
Coordination game
Dining philosophers problem
Probabilistic algorithm
Search games
Sleeping barber problem
Superrationality
Symmetry breaking
Focal point
Alpern, Steve
Alpern, Steve
doi
10.1137/S0363012993249195
MR
1327232
Alpern, Steve
Gal, Shmuel
ISBN
0-7923-7468-1
MR

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