337:, one slightly malfunctioning Tachikoma goes on a joy-ride through the city, where it meets a young girl named Miki who is looking for a lost dog. The episode is mostly comedy but turns serious, with the Tachikoma attempting to understand sadness and death. In a later episode, the Tachikomas argue among themselves over which met Miki, since they all have the same memory. Yet when Batou calls for his Tachikoma only his actual Tachikoma raises its hand. As it leaves with Batou, it suddenly remarks with quiet surprise that it indeed must have been the one that met Miki.
440:, the Uchikomas are seen being used by Section 9 in a way similar to the way the un-learned Tachikomas had been used. It was revealed that the engineers at Section 9 failed to reproduce the phenomenon whereby the AI develops an advanced state of self-awareness. However, the reappearance of the Major also brings the return of the Tachikomas. Initially they are seen in their cyberspace avatar forms, sporting different decals and individual names such as Max, Musashi, Loki, and Conan (names directly lifted from the Major's AI partners in the
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372:. The blue and yellow Tachikoma combine their efforts to save him, and conduct a desperate and ultimately suicidal attack against the Umibozu, while Batou watches from a nearby terrace with a stricken look on his face. This selfless act is the last thing they ever do. Those sent to the lab for structural analysis were restored from backups, their AI given a slew of upgrades and loaded into a new fleet, which appears in the second season.
360:; all are sent back to the lab for dissection, amidst fears that they are no longer fit for combat duty. It is the use of natural oil in Batou's personal Tachikoma (all other units used synthetic lubricant) that acted as a catalyst for the behavioral anomalies that began to manifest as sapience. Major Kusanagi subsequently bans the use of natural oil prior to the later decision to halt deployment of Tachikomas in field ops.
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he is not allowed to hold patents on his inventions. Following his re-capture, the
Tachikoma who is with The Major and Batou asks whether Dr. Asuda is its father. Desiring to leave a record of his achievement, Asuda inserted a trace of himself in the Tachikomas' memory during their reconstruction post-season 1. To prevent another collapse in the AI structural integrity, he decided to delete this last bit of sentimentality.
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Dr. Asuda is the government researcher who single-handedly developed the neurochip used in the
Tachikomas' AI and is considered by the Tachikomas to be their father. In the episode "Afternoon of the Machines – PAT," Asuda tries unsuccessfully to defect from Japan, because as a state-funded scientist,
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Three
Tachikoma survive the mandatory decommissioning, (one blue, calling itself "Batou's Personal Tachikoma", and two others, repainted yellow and silver) and prove their worth when they abandon their new civilian jobs to save their imperiled comrades, without explicit orders to do so. The silver
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holds the most pragmatic view of all. Her only regret following the
Tachikomas' suicide attack is that she didn't get a chance to dive their AI, and discover whether or not what they had acquired was really a "ghost". In the manga, she expresses concern over the evolution of the Tachikomas' AI and
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cable in the left arm, liquid wires that can be used for grappling, rappelling or for restraining purposes and a built-in thermoptic camouflage system. As seen several times in the anime, they are lightly armored, resisting small-caliber firearms, though heavier automatic weapons or explosives can
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anime television series due to copyright conflicts. However, Masamune Shirow was able to design a legally safe equivalent to the spider-tanks for the new show, which he named the "Tachikoma". There are distinct differences in the design, most significantly in the eye-equivalents and the vertically
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has the most affection for the tanks, picking out one tank as his "personal unit" and spoiling it with natural oil instead of synthetic. This is what causes his to go haywire later, when the natural oil dissolves some of the proteins in the
Tachikoma's AI neurochip. On the other hand, Togusa, the
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of their total collective experience and development. This leads to identity confusion, since each
Tachikoma has the same memories. Though the Tachikoma have identical memories, their personalities and opinions are distinct. It is explained in the last episode of the first season that it is their
213:, are capable of speech and generally exhibit a childish, curious, joyful and active personality, although they are consummate professionals in the field. They normally operate as independent units and receive orders from human agents, but they can also be directly piloted from a cockpit in their
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mechanism, and grappling/rappelling using their adhesive string launchers. Tachikoma maintain control of their legs while using wheels to drive down a road, and shift their weight around turns. They can also roll briefly on to two legs while driving to avoid an obstacle or pass through a narrow
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to the first. The third
Tachikoma appears somewhat slower than the others, and at times has difficulty keeping up with the other Tachikomas when discussing such in-depth topics as what it means to be "alive". There is also a fourth Tachikoma with a distinctive personality, who is a
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allows them to maintain their own personality after the events in the first season. They can still share information and sensation via synchronization should they choose to. The
Tachikomas are also outfitted to perform complex networking tasks including net-diving to aid
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sub-universe. Nine of them are initially deployed to
Section 9. They are spider-like, multi-legged combat vehicles, and are equipped with adaptive artificial intelligence. The spider design appears in other places in Shirow's work such as the
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season, while all but three of the
Tachikomas are either locked away in a lab or dismantled for study, three surviving Tachikoma units abandon their civilian posts to assist the Major and Batou.
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Tachikoma have two arms and four legs. They can move by walking, or they can drive at high speed by using the wheeled footpads on each of their four legs. Each wheel appears to be angled and
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These individual personalities are distinct among Tachikoma. One considers itself Batou's personal Tachikoma, which has the personality of a hyperactive child. It is special, given that
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least cyberized of the Section 9 staff, holds a less idealist view: "they're just machines." Aside from leading to an indignant outburst from the Tachikomas (who accuse Togusa of
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and an intellectual. Its body was taken apart during the experimentation incident, but its AI has presumably been saved for further analysis. During finale of the first
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and have four "eyes" fitted on the surface of their bodies. Three are on the "head" and one is beneath the "abdomen". Each eye has three pinholes, loosely resembling a
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of the 3D model; the middle image is the Tachikoma model rendered with generic materials and lighting; the left-most image is the character as it appears in the series.
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in the "snout" (a 50 mm grenade launcher, capable of launching both explosive and gas grenades which can be replaced by a six-barrelled
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oriented abdomen. Still, the tanks are easily recognizable as descendants of the original Fuchikoma. Their AI personalities and roles in the
348:), it sets up something of an antagonistic relationship between Togusa and the tanks, which is revisited in an episode in season two. Major
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pampers it with natural oil and refuses to operate any other while on assignments. The second Tachikoma is more logical, acting as the
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that mimics hand-drawn art. This method simplified the task of animating detailed robotic characters. The right-most image is a
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236:. Other abilities of the Tachikoma include jumping great distances, sticking to vertical or inverted surfaces, engaging a
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also has Tachikomatic Days at the end of each episode and most of the DVD and iTunes releases of both series.
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orders it monitored to catch any undesired emotional developments or an unwanted "rise of the robots."
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Numerous Tachikoma merchandise items have been released by various companies, including a 1/24-scale
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manga). Eventually they are reintroduced to physical bodies, and rejoin Section 9 as full members.
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Short biography included in the Ghost in the Shell manga published by Dark Horse Comics, p 349.
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kit released by Wave in December 2005, and a 1/35-scale model produced by Kotobukiya in 2014.
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From Bandai Ghost in the Shell: Stand Alone Complex Limited Edition Pamphlet.
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232:, allowing the Tachikomas to move in any direction with their drive system,
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522:. However, they are shown on Adult Swim's free webcast programming service
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animated series, Tachikoma characters were rendered by 3D software using a
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It is hinted that Tachikoma units developed ghosts. During the finale of
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Tachikoma is destroyed on sight after it rescues Batou from attack by an
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space. To make balance easier, they can move their heavy abdomens with a
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modelling, and system technical design was based on the Fuchikoma.
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series are indistinguishable from their predecessors in the manga.
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Production I.G was unable to use the Fuchikoma design in the 2002
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By the end of the series, the Tachikoma fleet start approaching
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STAND ALONE COMPLEX Visual book special edition: Tachikoma file
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217:. The Tachikoma's design is implicitly based on that of the
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which can control all degrees of freedom in its task space
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curiosity that lets them be different from each other.
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Ghost in the Shell: Stand Alone Complex Official Log 1
155:. Shirow is noted to keep numerous spiders as pets.
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Ghost in the Shell: Stand Alone Complex Visual Book
692:"Smoke of Gunpowder, Hail of Bullets – BARRAGE".
534:shorts are broadcast with each episode. The UK's
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737:(in Japanese). Hobby JAPAN. 2005. Archived from
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179:A 3D model of a Tachikoma unit. Throughout the
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255:mounted in the right arm, a secondary weapon
27:Fictional robot brand from Ghost in the Shell
494:and involves plot points from the episodes.
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682:Stand Alone Complex Visual Book, Page 29.
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248:Standard Tachikoma equipment includes a
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1061:Pandora in the Crimson Shell: Ghost Urn
695:Ghost in the Shell: Stand Alone Complex
487:Ghost in the Shell: Stand Alone Complex
334:Ghost in the Shell: Stand Alone Complex
60:Ghost in the Shell: Stand Alone Complex
43:Ghost in the Shell: Stand Alone Complex
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434:During the early portion of the film
197:Tachikoma are as large as an average
1104:Fictional armoured fighting vehicles
698:. Season 1. Episode 24. 2003-03-18.
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526:. On Australia's Cartoon Network's
368:, a bipedal power-actuated armored
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756:(in Japanese). Hobby JAPAN. 2004.
497:Ghost in the Shell: S.A.C. 2nd GIG
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634:"Ghost in the Shell - Characters"
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283:Though they possess individual
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1114:Ghost in the Shell characters
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270:connector on an extensible,
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714:"Tachikoma (Plastic model)"
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420:. A fellow AI, the bioroid
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141:(as Fuchikoma) and in the
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133:universe. They appear in
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673:Official Log, page 104.
416:satellite to prevent a
285:artificial intelligence
121:artificial intelligence
604:Official Log, page 28.
382:In the second season,
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878:2017 live-action film
442:Man-Machine Interface
331:In episode 12 of the
238:thermoptic camouflage
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967:Anata o Tamotsu Mono
119:robots endowed with
57:Tachikoma model for
919:Solid State Society
889:Stand Alone Complex
542:with each episode.
516:Stand Alone Complex
437:Solid State Society
429:Solid State Society
326:Stand Alone Complex
275:easily wreck them.
182:Stand Alone Complex
160:Stand Alone Complex
144:Stand Alone Complex
30:Fictional character
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565:. You can help by
478:Tachikoma Specials
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130:Ghost in the Shell
73:Ghost in the Shell
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546:Merchandise
538:broadcasts
370:exoskeleton
320:Appearances
279:Description
264:Gatling gun
137:created by
1098:Categories
995:Characters
866:Video game
745:2007-07-20
719:January 6,
639:2009-12-01
593:References
574:March 2013
528:Adult Swim
512:Adult Swim
366:Armed Suit
272:prehensile
268:cybernetic
243:ball joint
191:wire frame
80:Created by
1015:Tachikoma
872:Innocence
861:1995 film
492:Section 9
395:Section 9
261:12.7×99mm
257:hardpoint
250:7.62×51mm
151:Appleseed
135:the manga
102:Tachikoma
90:Voiced by
46:character
36:Tachikoma
18:Fuchikoma
1085:Category
988:Universe
961:Episodes
939:Episodes
933:SAC_2045
913:PSP game
908:PS2 game
898:Episodes
784:Kodansha
778:(2003).
776:Kodansha
358:sapience
306:bookworm
107:Japanese
1031:Related
520:2nd GIG
463:タチコマな日々
406:2nd GIG
346:bigotry
215:abdomen
1010:Togusa
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700:Animax
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530:, the
410:Dejima
399:avatar
310:S.A.C.
187:shader
171:Design
117:walker
1005:Batou
952:Arise
903:Music
856:Manga
845:Media
422:Proto
341:Batou
297:Batou
199:sedan
153:manga
788:ISBN
758:ISBN
721:2013
615:ISBN
518:and
203:blue
111:タチコマ
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480:or
289:sum
211:AIs
165:SAC
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