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but widespread use of magic. It is a steampunk metropolis constantly being fought over by a corrupt aristocracy, an order of religious fanatics and a horde of vengeful woodland beings, all under the eye of a secret organization. The world is highly superstitious and does have a noticeable problem with the supernatural and the undead are very common. Technology is unnaturally varied in a way that they have access to electricity and use it for light and industry but nothing else. The method of how electricity is generated is unknown as well, electricity was common 50 years before Garret was born but the steam boiler was only invented shortly before the events of Thief 2.
1260:. Initially there is little trust on Garrett's part, but over time she is able to gain Garrett's respect, loyalty and, uncharacteristically of the cynical thief, care. The two gradually grow closer over the course of working together, even to the point of Garrett being willing to defend her directly by rushing to her aid upon her ill-fated assault on Soulforge, and being noticeably upset when he is unable to save her. It seems that this degree of respect and general sentiment on Garrett's part is only seen in his relationships with Viktoria and the Keeper Artemus.
946:). The game also introduced an ability to switch between first- and third-person views, and to flatten against walls. In addition, the lighting engine was updated to accommodate moving shadows and light sources, which dynamically affected where the player could hide, an innovation originally precluded by the more technically limited Dark Engine. Smaller improvements were made to AI behavior, allowing for guards who noted when items went missing from their field of view or when doors were left open, along with an overhauled sound-propagation mechanic.
1313:. Artemus is the main point of contact between Garrett and the Keepers throughout the series and attempts to enlist his help with the various Keeper prophecies, much to Garrett's reluctance. He holds genuine affection for Garrett, in spite of Garrett's rejection of the Keeper ways, and carries a strong independent and rebellious streak of his own. Artemus also appears to be the only Keeper whose stealth skills rival Garrett's and occasionally manages to sneak up on him. Artemus is believed to have been killed towards the end of
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quietly incapacitate enemies without killing them, a sword, used in direct combat which can kill enemies, or broadhead arrows, used to discreetly kill enemies from a long distance. Other special arrows, such as water arrows, rope arrows and moss arrows are also available to use. The player may also choose to avoid any confrontation with the AI altogether. "Ghosting" is a play style by which one attempts to complete all objectives in each mission without leaving a trace and without being seen or heard.
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character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry. A light source, such as a torch or
1385:, a map editor for the first two games, an active community of fans began providing a wealth of home-grown missions for the first two games. Thousands of fan missions for these games have been created, some equally or more complex than the original game missions. These fan missions can be played by other fans using a loader.
556:, can be doused with a Water Arrow, creating an area of darkness in which the player may hide. Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it. In
1351:"Benny" – A recurring drunkard guard whose mood swings and amusing ramblings endeared him to many fans of the series. The name is informal, but comes from a specific drunken guard in the Sheriff's mansion during the Metal Age. The character's voice is used for a number of different guards throughout the series. In
1267:'s list of the ten best female characters according to readers' choice, with the staff commenting: "Viktoria didn't make our TenSpot, which was a shame. We editors apologize to those of you who lamented our oversight". It was also accompanied by a poll asking who should play Viktoria in the movie adaptation of the
1135:"I was like, ‘Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who’s similar to Garrett in this world, but has their own characteristics. Just give him a different name.’ That would have been interesting to me, to explore more of the world."
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included this "bad girl with charisma and style" on the list of the 50 greatest female characters in video game history, noting how she "evolves from a deceptive villain in the first game to a more benevolent companion to
Garrett in the sequel, which ends her heroic, sacrificial death" and applauding
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setting and is centered mostly on a dense, sprawling metropolitan complex known only as "The City", which has some resemblance to 18th/19th century London, but with an altogether more
Medieval culture, reflected in the architecture, style of dress, semi-feudal social structure, and a lack of firearms
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is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise
Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for
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Basso the Boxman – An acquaintance of
Garrett's whom he rescued from a Hammerite prison, although this uncharacteristic act of kindness was merely performed because Garrett had his eye on Basso's sister, who he hoped would be "grateful". Garrett also helps to rescue Basso's betrothed Jeneviere from
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takes place hundreds of years after the original games, possibly with a heavier emphasis on the identity of "The City". Garrett works with the underground economy of the City, making a lucrative living for himself. Occasionally
Garrett would leave the confines of the City and rob mansions, prisons,
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Interpreter Caduca – An old woman in the Keeper organization in charge of reading and interpreting the Glyph
Prophecies. Prophecies are central to the Keepers' work, so Caduca plays a very important role in the organization, and even the Keeper leader listens to her advice. In reality, Caduca is
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games, players can freely explore the game environment without much hindrance. Players are also free to experiment with their approach towards the AI. They may choose to neutralize all the AI-controlled guards using a variety of methods. These methods include using a player-equipped blackjack to
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arrows to create a carpet that muffles the sound of footsteps. In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking makes the
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fixed various bugs and added three new levels (mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints) which contributed significantly to the existing plot. The package also contains bonus content such as the DromEd
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had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting. The basic gameplay was also fundamentally similar to the original
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Translator Gamall – Caduca's assistant, an eerie pale and emotionless girl who translates Caduca's interpretations into
English. As the Translator, Gamall will succeed Caduca as interpreter when Caduca is no longer able to fulfill her duties. Gamall turns out to be a guise of The
1118:. However, this was toned down after objections from other developers, which frustrated Levine, though he later admitted he felt it was the right direction to take the character. Garrett's character design itself was carried over from a previous Looking Glass Studios project,
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facade as a character with a noble heart, whose immoral ways are reluctantly justified by an immoral talent that's well suited to his immoral world". GameSpot also chose him as one of the 64 contenders in the 2009 user poll "All Time
Greatest Video Game Hero". In 2010,
1393:, was released in February 2005 after a letter-writing campaign by fans. This allows fans to design their level with all the interactive objects seen in original missions, as well as place stealable loot and lighting, factors which drastically affect gameplay. Human
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with plans to develop a movie, Adam Mason and Simon Boyes to write the screenplay, Straight Up Films’ President of
Production Sandra Condito serving as executive producer along with Khalid Jones of Source Rock and Square Enix while Straight Up principals
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was different (and vastly updated) from the first two games in the series in both appearance and gameplay. One of the game's major new features was the ability to explore the City. While previous games sent
Garrett straight from mission to mission,
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listed him among the greatest ever game characters, commenting that "few main characters are as cynical and mysterious as Garrett" and adding that "it's Garrett's unique skills and upbringing that make him such a fascinating character". In 2011,
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were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original
1114:, keeping the protagonist a character with a failed past "living on the outs of society". As the character evolved into Garrett, he wanted to see how "dark" the character could be, taking whatever job was offered to him, including
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and creatures from all the various factions can be added into missions, and their behaviors (such as patrol routes) configured. Missions may be packaged and distributed to other players, who need a loader to play them.
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allows him to walk the City streets between missions, where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. Unlike sandbox games such as
1230:" as 35th "most memorable, influential, and badass" protagonist in games, also calling him "a pioneer of sorts, paving the way for the myriad other thieves and assassins of our time". In a 2021 list published by
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that confirmation of the company's second "AAA title", which its website states "begins with the letter 'T'", would occur "over the next year" or so. The game was unveiled on May 11, 2009, originally titled as
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series is to avoid fights, stealthily traverse the environment to complete specific objectives and instead sneak around the enemies or discreetly subdue them, without raising too much noise or suspicion. The
560:, the player can simply 'pinch out' a lit candle by pressing the use button on it. A guard or any civilian may notice if a light source has been put out, likewise if something valuable has been stolen.
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except for burrick (dinosaur-like creatures) heads mounted as trophies in some of the mansions, and a few zombies, undead and ghostly apparitions. The designers stated that, unlike the original
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relatively young. Prolonged exposure to the Glyphs causes accelerated aging, an effect which limits the amount of knowledge and power any single Keeper can obtain from studying the Glyphs.
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hired to do a job by a beautiful woman. Feeling that there was a lack of anti-heroes in gaming at the time, Levine took inspiration from films from the 1970's such as
526:", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as
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introduced an reimagining of Garrett, with motivations and a personality that differ from those of the original. Garrett is played by voice actor
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Keeper Orland – A member of the Keeper organization with a strong dislike of Garrett. Orland eventually becomes the leader of the Keepers in
1059:, he was trained by the Keepers in secret so that he could join them; instead, Garrett used those skills to become a master thief. The 2014
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intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using
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he is at one point called "Sinclair". Several "episodes" of a series of conversations called "Benny's Ailment" can also be listened to in
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included him on the list of top ten heroes in gaming, stating how "over the course of his adventures, Garrett emerges from under the
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1126:-looking", but as development progressed they changed his look to fit the fantasy setting and "into something meaner and leaner".
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1256:, being the one to remove Garrett's eye. However, she and her followers become allies for Garrett's war on the Mechanists during
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is the Spanish feminine word for "decrepit, obsolete" or the Portuguese word for "old, obsolete". She is murdered by The Hag in
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game, which was allegedly under development. Eidos-Montréal's General Manager Stéphane D'Astous commented in an interview for
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2004:
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1832:"Thief 4 Storyboard Concept Images Leaked; Set in London? « GamingBolt.com: Video Game News, Reviews, Previews and Blog"
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amorality that shines through most of all, ensuring Garrett a place as one of gaming's most appealing anti-heroes". In 2008,
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her "hypnotic voice" provided by Brosius. Tom's Games stated she should be played in the live-action adaptation by "
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ranked him as PC gaming's ninth best character for his "wonderful" situational sarcasm, calling him a "medieval
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levels were designed first and making the plot work with them was somewhat of a retrofit. A re-release of
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along with a comment that Garrett "was highly unfortunate not to make the final 50" in the user poll.
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that more time was spent on combat than actually living up to the title of the game, the missions in
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suggested that the shared universe was unlikely, pointing out that no progress had been made on any
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Set mainly in a first-person perspective within a 3D environment, the main gameplay tactic of the
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The following are recurring characters. Information on non-recurring characters may be found in
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1915:"Richard Rush to Jeremy Bentham, Wednesday, 30 January 1822 [bentjeOU0110025a1c]"
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featured him among gaming's most notorious anti-heroes, calling him "a true badass and
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s story, wanted the game's world to feel familiar to fantasy fans, but also to have a
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before the company closed down in 2000. It is believed to have been an expansion to
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1501:: a short, thick metal stick covered in rubber or leather, used to hit people with.
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Keeper Artemus – The Keeper and mentor who took Young Garrett in and taught him in
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aesthetic. In keeping with this, Levine came up with a character named "Palmer": a
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ranked him as the 29th greatest video-game character, calling him to "a medieval
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940:, but rather several small neighborhood maps connected by load zones (similar to
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1984:
Dyer, James; McComb, David; Plumb, Alastair; Scarborough, David (May 26, 2010).
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editor, a behind-the-scenes "making of" video, and a desktop theme designed for
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1296:, who's got the sexy voice, beauty and charisma for the part". In 2013,
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staff, Garrett is ranked among the most iconic characters in PC gaming.
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in early 2000. Utilizing the same Dark Engine that powered the original
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2149:"The 50 Greatest Female Characters in Video Game History - Tom's Games"
1855:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine"
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2151:. October 14, 2008. Archived from the original on October 14, 2008.
2070:"Guinness Ranks Your 50 Favorite Video Game Characters of All Time"
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The character was well received. In 2000, Viktoria was included in
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896:(albeit with many of the same people). The game was powered by the
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2290:"Thief 5 and movie adaptation in development claims film company"
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1885:"Out of the Shadows – interview with Daniel Thron | Dominus"
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in the series. She was a primary antagonist during the events of
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ranked her as the third-sexiest female game villain in history.
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Mike Sharkey called Garrett a noticeable omission from the 2011
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2197:"Diccionario de la lengua española - Vigésima segunda edición"
3326:
2257:"Hitman producer dreams of shared Square Enix movie universe"
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2131:"GameSpot's Readers' Choice TenSpot: Best Female Characters"
1919:
Electronic Enlightenment Scholarly Edition of Correspondence
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A reimagining of the character appears in the 2014 reboot.
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A major departure from the first two games in the series,
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2242:"'Thief' Videogame Being Adapted Into Movie With Roy Lee"
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in late 1998 and powered by their own in-house developed
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In 2016, Straight Up Films acquired the film rights to
777:. Looking Glass was working on a similar re-release of
1986:"The 50 Greatest Video Game Characters | 29. Garrett"
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The character was well received by critics. In 1999,
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1462:, but admitted that he does not have the rights to
843:, where levels were developed to suit the plot, in
826:behaviors. Responding to criticism of the original
489:and began developing the third part of the series,
103:. Unsourced material may be challenged and removed.
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908:engine. Unlike the original two games, the third
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785:, at the time they went out of business in 2000.
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2161:: CS1 maint: bot: original URL status unknown (
1772:"TNL Developer Spotlight: Looking Glass Studios"
538:, only became more common years after the first
465:, was released in 1999 and features three extra
430:, with more advanced technologies interspersed.
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1222:s top 50 video-game characters. Also in 2012,
27:Series of action-adventure stealth video games
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2002:
1466:. In May 2017, the Game Central reporters at
542:. Another innovation employed extensively by
2101:"The 50 most iconic characters in PC gaming"
1940:
2177:Top 11 Hottest Female Villains: #3 Viktoria
1948:"All Time Greatest Video Game Hero contest"
1540:"City Timeline – A Revisionist Perspective"
1324:. His leadership quickly proves officious,
563:Another large component of the gameplay in
522:games are sometimes described as either a "
66:Learn how and when to remove these messages
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2219:"Dicionário Priberam da LÃngua Portuguesa"
1996:
1977:
1422:In 2015, Adrian Askarieh, producer of the
505:series has been well-received by critics.
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2513:Ultima Underworld II: Labyrinth of Worlds
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2005:"PC Gaming's Best, And Worst, Characters"
1958:
1515:List of Square Enix video game franchises
1428:films, stated that he hoped to oversee a
243:Learn how and when to remove this message
225:Learn how and when to remove this message
163:Learn how and when to remove this message
3480:Video game franchises introduced in 1998
2015:
1846:
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1797:Thief 4 stepping out of shadows May 11?
936:, the city is not one large continuous
14:
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2111:from the original on November 26, 2021
2021:
1973:from the original on February 5, 2013.
1522: – Open source stealth video game
1216:Guinness World Records Gamer's Edition
1072:in the first 3 games and is played by
411:in which the player takes the role of
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2452:
2334:
2254:
2051:"Gaming's Most Notorious Anti-Heroes"
2011:from the original on August 13, 2012.
1964:
1954:from the original on January 5, 2010.
1895:from the original on December 3, 2009
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1332:, albeit voiced by a different actor.
497:was subsequently given the reins for
422:world resembling a cross between the
2506:Ultima Underworld: The Stygian Abyss
1415:and Kate Cohen to produce alongside
174:
101:adding citations to reliable sources
72:
31:
3485:Fiction set in the Late Middle Ages
2288:Game Central staff (May 12, 2017).
2255:Krupa, Daniel (September 9, 2015).
2068:Sharkey, Mike (February 16, 2011).
2057:from the original on March 7, 2012.
2003:PC Zone Staff (February 23, 2008).
1967:"The Greatest Ever Game Characters"
1303:
1184:of sorts" and contrasting him with
24:
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2269:from the original on July 20, 2017
1927:10.13051/ee:doc/bentjeou0110025a1c
1865:from the original on April 1, 2013
1389:, a map editor for the third game
272:Logo used in the first three games
25:
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2633:Terra Nova: Strike Force Centauri
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2133:. August 18, 2000. Archived from
2024:"360 Heroes – Honorable Mentions"
2022:Gordon, Jonathan (October 2009).
1170:type" and adding that it is "his
912:was developed simultaneously for
47:This article has multiple issues.
3040:List of mergers and acquisitions
1965:Cohen, Sander (March 17, 2010).
1853:Weise, Matthew (June 29, 2011).
1542:. Btinternet.com. Archived from
920:. Because of all these factors,
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36:
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2186:, Gameranx, September 13, 2013.
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2099:Rick Lane (November 12, 2021).
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457:(2014). An expanded version of
88:needs additional citations for
55:or discuss these issues on the
2647:British Open Championship Golf
2240:McNary, Dave (March 4, 2016).
2026:. 360 Magazine. Archived from
1816:. May 11, 2009. Archived from
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1859:Singapore-MIT Gambit Game Lab
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855:was a game in development by
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2879:Dominion: Storm Over Gift 3
2049:IGN Staff (March 5, 2012).
1803: (archived May 7, 2009)
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205:the claims made and adding
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3395:Nimble Giant Entertainment
2182:December 17, 2013, at the
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529:Tom Clancy's Splinter Cell
3460:Embracer Group franchises
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1226:ranked this "not exactly
985:Deus Ex: Human Revolution
781:, provisionally entitled
717:
703:
691:
679:
672:
669:
648:
643:
629:
624:
610:
605:
591:
383:
369:
339:
316:
293:
277:
265:
260:
3455:Dark fantasy video games
3280:Middle-earth Enterprises
3259:Dark Horse Entertainment
2626:John Madden Football '93
1988:. Empire. Archived from
1814:"Eidos Confirms Thief 4"
1485:
1366:in the first mission of
665:Aggregate review scores
575:
2817:OtherSide Entertainment
2563:Thief: The Dark Project
2386:Thief II: The Metal Age
1597:Thief II: The Metal Age
1568:Thief: The Dark Project
1401:
1368:Thief II: The Metal Age
1330:Thief II: The Metal Age
1311:Thief: The Dark Project
1056:Thief: The Dark Project
1026:Thief: The Dark Project
959:Thief (2014 video game)
849:Thief II: The Metal Age
805:released the sequel to
798:Thief II: The Metal Age
790:Thief II: The Metal Age
779:Thief II: The Metal Age
762:Thief: The Dark Project
750:Thief: The Dark Project
745:Thief: The Dark Project
737:Thief: The Dark Project
694:Thief II: The Metal Age
682:Thief: The Dark Project
617:Thief II: The Metal Age
598:Thief: The Dark Project
459:Thief: The Dark Project
442:Thief II: The Metal Age
436:Thief: The Dark Project
433:The series consists of
375:Thief: The Dark Project
2914:Deus Ex: Invisible War
2662:Jane's Attack Squadron
905:Deus Ex: Invisible War
415:, a master thief in a
3470:Steampunk video games
3390:New World Interactive
3385:Gearbox Entertainment
3175:Amplifier Game Invest
3070:Bugbear Entertainment
3018:List of video games (
2921:Thief: Deadly Shadows
2680:Command & Conquer
2480:Looking Glass Studios
1992:on November 14, 2012.
1891:. November 25, 2009.
1774:. TNL. Archived from
1655:Thief: Deadly Shadows
1626:Thief: Deadly Shadows
1419:and Adrian Askarieh.
1353:Thief: Deadly Shadows
1342:Thief: Deadly Shadows
1322:Thief: Deadly Shadows
1315:Thief: Deadly Shadows
1038:Thief: Deadly Shadows
970:series, developed by
927:Thief: Deadly Shadows
922:Thief: Deadly Shadows
894:Looking Glass Studios
886:Thief: Deadly Shadows
880:Thief: Deadly Shadows
872:Thief: Deadly Shadows
857:Looking Glass Studios
803:Looking Glass Studios
754:Looking Glass Studios
706:Thief: Deadly Shadows
636:Thief: Deadly Shadows
558:Thief: Deadly Shadows
475:Looking Glass Studios
448:Thief: Deadly Shadows
300:Looking Glass Studios
3420:Square Enix Montreal
3349:Tripwire Interactive
3223:Fantasy Flight Games
3156:Coffee Stain Studios
2687:Destruction Derby 64
2604:Flight Unlimited III
2080:on February 21, 2011
2030:on November 30, 2010
1820:on January 15, 2013.
1778:on December 10, 2014
1379:With the release of
1364:indentured servitude
1273:Catherine Zeta-Jones
1244:Viktoria (voiced by
1076:in the 2014 reboot.
933:Grand Theft Auto III
524:first-person sneaker
97:improve this article
3475:Fiction about theft
3465:Stealth video games
3380:Free Radical Design
2597:Flight Unlimited II
2137:on August 18, 2000.
666:
588:
112:"Thief" series
18:Garrett (character)
3415:Slipgate Ironworks
3065:Black Forest Games
2807:Night Dive Studios
2400:Robbing the Cradle
1087:, when working on
760:. A re-release of
664:
580:
190:possibly contains
3437:
3436:
3433:
3432:
3410:Saber Interactive
3289:CDE Entertainment
3275:Limited Run Games
3254:Dark Horse Comics
3113:Dambuster Studios
3032:Saber Interactive
2976:
2975:
2830:
2829:
2696:
2695:
2672:Nintendo 64 ports
2497:Ultima Underworld
2446:
2445:
1921:. November 2023.
1195:360 Magazine
1100:private detective
974:and published by
888:was developed by
733:
732:
662:
661:
397:
396:
393:February 25, 2014
344:Microsoft Windows
333:CDE Entertainment
323:Eidos Interactive
255:Video game series
253:
252:
245:
235:
234:
227:
192:original research
173:
172:
165:
147:
70:
16:(Redirected from
3492:
3339:Demiurge Studios
3296:Crystal Dynamics
3247:Dark Horse Media
3166:Ghost Ship Games
3140:Warhorse Studios
3053:
3052:
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2989:
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2857:
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2834:
2833:
2802:Irrational Games
2777:Related articles
2618:
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2590:Flight Unlimited
2581:Flight Unlimited
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1536:
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1304:Other characters
1277:Elizabeth Hurley
1254:The Dark Project
1221:
1093:
1089:The Dark Project
1001:The universe of
752:was released by
667:
663:
589:
581:Release timeline
579:
535:Assassin's Creed
479:The Dark Project
469:and a number of
424:Late Middle Ages
379:December 1, 1998
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1049:Garrett is the
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2763:Warren Spector
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2543:(co-developed)
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1246:Terri Brosius
1237:
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1234:
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1199:
1197:
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1127:
1125:
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1117:
1116:assassination
1113:
1112:
1107:
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1101:
1097:
1090:
1086:
1077:
1075:
1074:Romano Orzari
1071:
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868:
866:
862:
858:
854:
853:Thief II Gold
850:
846:
842:
838:
833:
829:
825:
821:
816:
812:
808:
804:
799:
791:
786:
784:
783:Thief II Gold
780:
776:
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751:
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483:The Metal Age
480:
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450:
449:
444:
443:
438:
437:
431:
429:
428:Victorian era
425:
421:
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391:
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386:
382:
377:
376:
372:
370:First release
368:
365:
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357:
353:
352:PlayStation 4
349:
348:PlayStation 3
345:
342:
338:
334:
329:
324:
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311:
306:
301:
298:
296:
292:
289:
288:Immersive sim
285:
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188:This article
186:
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167:
164:
156:
145:
142:
138:
135:
131:
128:
124:
121:
117:
114: –
113:
109:
108:Find sources:
102:
98:
92:
91:
86:This article
84:
80:
75:
74:
69:
67:
60:
59:
54:
53:
48:
43:
34:
33:
30:
19:
3310:Other assets
3161:Easy Trigger
3149:Coffee Stain
3024:Prime Matter
2968:Harvey Smith
2919:
2912:
2905:
2898:
2884:
2877:
2784:
2768:Josh Randall
2743:Paul Neurath
2738:Marc LeBlanc
2723:Eric Brosius
2685:
2679:
2660:
2652:
2645:
2638:
2631:
2624:
2602:
2595:
2588:
2580:
2568:
2561:
2552:
2551:
2538:
2533:System Shock
2531:
2524:System Shock
2523:
2511:
2504:
2496:
2437:The Dark Mod
2435:
2407:
2391:
2384:
2377:
2362:
2361:
2319:
2299:. Retrieved
2293:
2283:
2271:. Retrieved
2260:
2250:
2235:
2223:. Retrieved
2213:
2201:. Retrieved
2191:
2171:
2143:
2135:the original
2125:
2115:December 10,
2113:. Retrieved
2104:
2094:
2082:. Retrieved
2078:the original
2063:
2044:
2032:. Retrieved
2028:the original
2017:
1998:
1990:the original
1979:
1969:. NOWGamer.
1960:
1950:. GameSpot.
1942:
1930:. Retrieved
1918:
1909:
1897:. Retrieved
1888:
1879:
1867:. Retrieved
1858:
1848:
1836:. Retrieved
1826:
1818:the original
1808:
1792:
1780:. Retrieved
1776:the original
1753:February 24,
1751:. Retrieved
1741:
1734:
1724:February 24,
1722:. Retrieved
1712:
1705:
1695:February 24,
1693:. Retrieved
1683:
1676:
1664:. Retrieved
1654:
1647:
1635:. Retrieved
1625:
1618:
1606:. Retrieved
1596:
1589:
1577:. Retrieved
1567:
1560:
1548:. Retrieved
1544:the original
1534:
1520:The Dark Mod
1494:
1479:
1475:
1471:
1463:
1459:
1453:
1447:
1443:
1437:
1423:
1421:
1407:
1405:
1390:
1386:
1380:
1378:
1375:Game editing
1367:
1356:
1352:
1341:
1337:
1329:
1326:bureaucratic
1321:
1314:
1310:
1287:). In 2007,
1268:
1262:
1257:
1253:
1243:
1231:
1214:
1200:
1193:
1186:Marcus Fenix
1175:
1161:
1154:
1150:misanthropic
1143:
1134:
1128:
1120:Dark Camelot
1119:
1109:
1105:Blade Runner
1103:
1088:
1083:
1063:
1054:
1048:
1036:
1030:
1024:
1022:
1011:
1007:dark fantasy
1002:
1000:
990:
983:
979:
967:
963:
962:
950:
941:
931:
926:
921:
909:
903:
897:
892:rather than
885:
883:
871:
864:
860:
852:
848:
844:
840:
836:
831:
827:
819:
814:
810:
806:
801:
789:
782:
778:
765:
761:
749:
748:
736:
727:(PS4) 67/100
718:
704:
699:(PC) 87/100
692:
687:(PC) 92/100
680:
653:
652:
634:
633:
615:
614:
596:
595:
584:
568:
564:
562:
557:
543:
539:
533:
527:
519:
514:
512:
502:
498:
490:
482:
478:
462:
458:
452:
446:
440:
434:
432:
400:
399:
398:
387:
373:
318:Publisher(s)
295:Developer(s)
239:
221:
212:
189:
159:
153:January 2009
150:
140:
133:
126:
119:
107:
95:Please help
90:verification
87:
63:
56:
50:
49:Please help
46:
29:
3354:Zen Studios
3238:Z-Man Games
3108:Deep Silver
3085:Purple Lamp
3028:Ravenscourt
3020:Deep Silver
2963:Corrinne Yu
2958:Stevie Case
2948:Mike Wilson
2938:John Romero
2871:Video games
2792:Dark Engine
2748:Randy Smith
2713:Doug Church
2657:(cancelled)
2654:Mini Racers
2614:Other games
2431:Dark Engine
2301:December 9,
1932:December 4,
1899:January 14,
1869:January 14,
1782:February 1,
1464:Tomb Raider
1449:Tomb Raider
1436:films with
1434:Square Enix
1294:Naomi Watts
1289:Tom's Games
1281:Salma Hayek
1131:Randy Smith
1080:Development
1051:protagonist
976:Square Enix
863:similar to
771:Dark Engine
758:Dark Engine
725:(PC) 70/100
711:(PC) 85/100
451:(2004) and
409:video games
340:Platform(s)
330:(2014–2022)
328:Square Enix
325:(1998–2004)
302:(1998–2000)
3444:Categories
3192:Deca Games
3080:HandyGames
3057:THQ Nordic
3044:THQ Nordic
3036:THQ Nordic
2907:Anachronox
2733:Ken Levine
2728:Ned Lerner
2244:. Variety.
2225:August 21,
2203:August 21,
1838:August 21,
1748:Metacritic
1719:Metacritic
1690:Metacritic
1661:Metacritic
1632:Metacritic
1603:Metacritic
1574:Metacritic
1550:August 22,
1527:References
1472:Just Cause
1439:Just Cause
1250:wood nymph
1228:Robin Hood
1224:GamesRadar
1192:Heroes by
1182:Sam Fisher
1085:Ken Levine
1019:Characters
865:Thief Gold
775:Windows 98
766:Thief Gold
674:Metacritic
463:Thief Gold
215:April 2014
199:improve it
123:newspapers
52:improve it
3370:3D Realms
3322:Arc Games
3135:Milestone
2886:Daikatana
2864:Ion Storm
2326:MobyGames
1499:Blackjack
1258:Metal Age
1211:GameSpy's
1207:anti-hero
1201:In 2012,
1140:Reception
1124:Excalibur
1111:Chinatown
1096:film noir
890:Ion Storm
851:entitled
764:entitled
644:2005–2013
625:2001–2003
487:Ion Storm
461:, titled
420:steampunk
305:Ion Storm
203:verifying
58:talk page
3425:Volition
3317:4A Games
3268:Freemode
3125:DigixArt
3118:Fishlabs
2943:Tom Hall
2785:BioShock
2570:Thief II
2273:June 23,
2267:Archived
2180:Archived
2157:cite web
2109:Archived
2105:PC Gamer
2055:Archived
2034:March 6,
2009:Archived
1971:Archived
1952:Archived
1893:Archived
1863:Archived
1744:Reviews"
1715:Reviews"
1686:Reviews"
1666:June 26,
1657:Reviews"
1637:June 26,
1628:Reviews"
1608:June 26,
1599:Reviews"
1579:June 26,
1570:Reviews"
1509:See also
1468:Metro UK
1298:Gameranx
1265:GameSpot
1240:Viktoria
1233:PC Gamer
1172:sardonic
1168:Han Solo
1146:GameSpot
1032:Thief II
943:Postal 2
916:and the
861:Thief II
845:Thief II
832:Thief II
815:Thief II
554:gas lamp
509:Gameplay
445:(2000),
439:(1998),
426:and the
364:Xbox One
360:Xbox 360
279:Genre(s)
3332:Beamdog
3210:Asmodee
2900:Deus Ex
2640:Voyager
2426:Garrett
2419:Related
2295:MetroUK
2084:May 18,
2074:GameSpy
2053:. IGN.
2007:. CVG.
1799:at the
1482:films.
1476:Deus Ex
1455:Deus Ex
1417:Roy Lee
1271:games (
1248:) is a
1177:PC Zone
1156:GamesTM
1045:Garrett
997:Setting
991:Thief 4
914:Windows
902:-based
473:fixes.
417:fantasy
413:Garrett
406:stealth
335:(2022–)
284:Stealth
197:Please
137:scholar
3095:Plaion
2931:People
2822:SHODAN
2787:series
2701:People
2322:series
1458:, and
1444:Hitman
1425:Hitman
1382:DromEd
1338:caduca
1163:Empire
1061:reboot
953:(2014)
899:Unreal
874:(2004)
792:(2000)
739:(1998)
501:. The
307:(2004)
139:
132:
125:
118:
110:
3327:Aspyr
2553:Thief
2409:Thief
2371:Games
2363:Thief
2320:Thief
1742:Thief
1713:Thief
1684:Thief
1486:Notes
1480:Thief
1460:Thief
1408:Thief
1269:Thief
1220:'
1092:'
1065:Thief
1012:Thief
1005:is a
1003:Thief
980:Thief
968:Thief
964:Thief
951:Thief
910:Thief
841:Thief
837:Thief
828:Thief
820:Thief
811:Thief
807:Thief
720:Thief
670:Game
655:Thief
576:Games
569:Thief
565:Thief
544:Thief
540:Thief
520:Thief
515:Thief
503:Thief
499:Thief
454:Thief
401:Thief
389:Thief
261:Thief
144:JSTOR
130:books
3038:) /
2303:2018
2275:2018
2227:2012
2205:2012
2163:link
2117:2021
2086:2014
2036:2013
1934:2023
1901:2024
1871:2024
1840:2012
1784:2013
1755:2014
1726:2014
1697:2014
1668:2013
1639:2013
1610:2013
1581:2013
1552:2011
1478:nor
1402:Film
1395:NPCs
1387:T3Ed
1348:Hag.
1190:Xbox
1108:and
1035:and
918:Xbox
649:2014
630:2004
611:2000
606:1999
592:1998
585:bold
549:moss
532:and
481:and
467:maps
356:Xbox
116:news
2892:GBC
2324:at
2262:IGN
1923:doi
1432:of
1283:or
1203:IGN
938:map
471:bug
201:by
99:by
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3034:,
3030:,
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2159:}}
2155:{{
2107:.
2103:.
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