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episode but future episodes and sequels. The game also eschewed the typical dialog tree with a more natural language progression, which created a more believable experience. Its success was considered a revitalization of the genre, and led
Telltale to produce more licensed games driven by story rather than puzzles. However, Telltale Games suffered from mismanagement and excessive rapid growth from trying to release too many games at the same time, and in mid-2018, had undergone a majority studio closure, laying off most of its staff and selling off most of its assets. By the end of 2018, LCG Entertainment had acquired many of the former Telltale assets and relaunched a new
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924:, with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character wants before they will cooperate with the player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player.
2115:, released in 1992, and which is now referred to as a "survival horror" game, was originally considered among other graphic adventure games by critics of the time, and significantly influenced the development of then new genre, being looked at now as a separating point. Its development was considered a break-through in technology, utilizing the first fixed-camera perspective in a 3D game, and now recognized as the first 3D survival horror game, going on to influence games such as
3102:, but gradually became more streamlined and uses many conventions that are distinct from Western adventures. They are almost universally first-person, and driven primarily by dialog. They also tend to use menu-based interactions and navigation, with point and click implementations that are quite different from Western adventure games. Inventory-based puzzles of the sort that form the basis of classic Western adventures, are quite rare. Logic puzzles like those found in
827:, which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by clicking on the right pixel, or by guessing the right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract space.
2560:, released over two parts in 2014 and 2015. The success led many other developers to consider the crowd funding approach, including those in the adventure game genre who saw the Double Fine Kickstarter as a sign that players wanted adventure games. Many sequels, remakes, and spiritual successors to classic adventure games emerged on Kickstarter, leading to a significant increase in traditional adventure game development during this time. Some of these include:
867:
requires a player to realize that an inner tube is stretchy. They may need to carry items in their inventory for a long duration before they prove useful, and thus it is normal for adventure games to test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game. There is seldom any time pressure for these puzzles, focusing more on the player's ability to reason than on quick-thinking.
5155:
1401:
all, and win/lose conditions may not exist. The simulators allow players to roam around the game environment and discover objects like books, audio logs, or other clues that develop the story, and may be augmented with dialogue with non-playable characters and cutscenes. These games allow for exploration of the game's world without any time limits or other forced constraints, an option usually not offered in more action-oriented games.
2506:. Modeled off the idea of televisions episodes, episodic adventure games break the story into several parts, giving players a chance to digest and discuss the current story with others before the next episode is available, and further can enhance the narrative by creating cliffhangers or other dramatic elements to be resolved in later episodes. The first major successful episodic adventure games were those of
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reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out. Later games developed by
721:, has characterised adventure games as puzzles embedded in a narrative framework; such games may involve narrative content that a player unlocks piece by piece over time. While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.
1814:", which were physical documents unique to the game itself which aided the player in solving the mystery, which also resulted in the higher cost of the game at the time of its release relative to other text adventures. These feelies would soon become standard within the text adventure genre and would also be used as an early form of
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better reaction by announcing that you have the plague." In 2012 Schafer said "If I were to go to a publisher right now and pitch an adventure game, they'd laugh in my face." Though most commercial adventure game publication had stopped in the United States by the early 2000s, the genre was still alive in Europe. Games such as
1286:, where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse the player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of
2359:, with rich classical elements of the genre still garnered high critical acclaims. Even in these cases, developers often had to distance themselves from the genre in some way. The Longest Journey was instead termed a "modern adventure" for publishing and marketing. Series marketed to female gamers, however, like the
2724:, an interrogative dialogue menu system, and making choices that determined the order of events. The game was well received in Japan, with praise aimed at its mystery, drama, and humor. The game was later re-released on the Famicom in 1985 and featured the addition of 3D dungeon mazes and a verb menu system.
3293:
originally touted it as a new kind of adventure game, "FREE" ("Full
Reactive Eyes Entertainment"), giving them full reign to explore expansive interactive city environments with its own day-night cycles and changing weather, and interact with fully voiced non-player characters going about their daily
2172:
was an atypical game for the time, with no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead a mainstream
1623:
are a hybrid of action games with adventure games that often require to the player to react quickly to events as they occur on screen The action-adventure genre is broad, spanning many different subgenres, but typically these games utilize strong storytelling and puzzle-solving mechanics of adventure
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Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have a variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will
835:
Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in the game, so the player usually knows that only objects that can be picked up are important. Because it can be difficult for a player to know if they missed an
612:
released in Japan. Asian countries have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure-games tend to be distinct, having a slower pace and revolving more around dialogue, whereas
Western adventure-games typically emphasize more interactive worlds and
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Following the demise of the adventure genre in the early 2000s, a number of events have occurred that have led to a revitalization of the adventure game genre as commercially viable: the introduction of new computing and gaming hardware and software delivery formats, and the use of crowdfunding as a
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When personal computers gained the ability to display graphics, the text adventure genre began to wane, and by 1990 there were few if any commercial releases, though in the UK publisher Zenobi released many games that could be purchased via mail order during the first half of the 90s. Non-commercial
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Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout the game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's
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natural language platform for writing IF. Interactive fiction can still provide puzzle-based challenges like adventure games, but many modern IF works also explore alternative methods of narrative storytelling techniques unique to the interactive medium and may eschew complex puzzles associated with
896:
calls the "Problem of
Amnesia", where the player controls the protagonist but must start the game without their knowledge and experience. Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in the story
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management. Adventure games lack the numeric rules or relationships seen in role-playing games (RPGs), and seldom have an internal economy. These games lack any skill-system, combat, or "an opponent to be defeated through strategy and tactics". However, some hybrid games do exist and are referred to
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Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by
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series (beginning in 2007). Online distribution has also helped lower the costs of bringing niche
Japanese titles to the global market, which has enabled another outlet for visual novels and dating sims to be localized and released for Western regions. Localization and distribution can be performed
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and had no further plans for adventure games. Many of those developers for LucasArts, including
Grossman and Schafer, left the company during this time. Sierra developer Lori Ann Cole stated in 2003 her belief that the high cost of development hurt adventure games: "They are just too art intensive,
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The 1990s also saw the release of many adventure games from countries that had experienced dormant or fledgling video gaming industries up until that point. These games were generally inspired by their
Western counterparts and a few years behind in terms of technological and graphical advancements.
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Walking simulators, or environmental narrative games, are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. Walking simulators feature few or even no puzzles at
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Many puzzles in these games involve gathering and using items from their inventory. Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting a deflated inner tube on a cactus to create a slingshot, which
844:
device, players will sometimes engage in a systematic search known as a "pixel hunt", trying to locate the small area on the graphic representation of the location on screen that the developers defined, which may not be obvious or only consist of a few on-screen pixels. A notable example comes from
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with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to
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The primary failure condition in adventure games, inherited from more action-oriented games, is player death. Without the clearly identified enemies of other genres, its inclusion in adventure games is controversial, and many developers now either avoid it or take extra steps to foreshadow death.
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Traditional adventure games became difficult to propose as new commercial titles. Gilbert wrote in 2005, "From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a
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series released in 2012, which won numerous game of the year awards, and eschewed traditional adventure game elements and puzzles for a strong story and character-driven game, forcing the player to make on-the-spot decisions that became determinants and affected not only elements in the current
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The term "walking simulator" had sometimes been used pejoratively as such games feature almost no traditional gameplay elements and only involved walking around. The term has become more accepted as games within the genre gained critical praise in the 2010s; other names have been proposed, like
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Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the
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games are a further specialization of point-and-click adventure games; these games are typically short and confined to a small space to explore, with almost no interaction with non-player characters. Most games of this type require the player to figure out how to escape a room using the limited
747:
blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace. This definition is hard to apply, however, with some debate among designers about which games classify as action games and which involve enough
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has been criticized for a scenario where failing to pick up a pile of junk mail at the beginning of the game prevented the player, much later, from completing the game. The adventure games developed by LucasArts purposely avoided creating a dead-end situation for the player due to the negative
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where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking.
1527:. The format has its primary origins in Japanese and other Asian video game markets, typically for personal computers and more recently on handheld consoles or mobile devices. The format did not gain much traction in Western markets, but started gaining more success since the late 2000s.
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reported that a "respected designer" felt it was impossible to design new and more difficult adventure puzzles as fans demanded, because Scott Adams had already created them all in his early games. Another factor that led to the decline of the adventure game market was the advent of
2204:, a glut of similar games followed its release, which contributed towards the start of the decline of the adventure game market in 2000. Nevertheless, the American market research firm NPD FunWorld reported that adventure games were the best-selling genre of the 1990s, followed by
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in 1996, raised standards in Japan with its elaborate storyline and music; heightened player expectations led to creative revitalisation in the genre. Its concepts influenced other visual novels, with their storytelling being affected by its mechanism of parallel story branches.
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The
Nintendo DS in particular helped spark a resurgence in the genre's popularity through the introduction of otherwise unknown Japanese adventure games, typically visual novels localized for Western audiences. In 2005, Capcom re-released the courtroom-based visual novel game
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Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with the story. This sub-genre is most famously used by the now-defunct
2028:
Graphical adventure games were considered to have spurred the gaming market for personal computers from 1985 through the next decade, as they were able to offer narratives and storytelling that could not readily be told by the state of graphical hardware at the time.
1569:
are canonical examples of such works. The game's software presented a scene, to which players responded by moving a joystick and pressing a button, and each choice prompted the game to play a new scene. The video may be augmented by additional computer graphics;
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utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to the best effect.
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and some of its sequels, assigned the player a rank, a text description based on their score. High scores provide the player with a secondary goal, and serve as an indicator of progression. While high scores are now less common, external reward systems, such as
2553:
to raise $ 400,000 to develop an adventure game; the month-long campaign ended with over $ 3.4 million raised, making it, at the time, one of the largest
Kickstarter projects, enabling Double Fine to expand the scope of their project and completing the game as
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and art is expensive to produce and to show. Some of the best of the
Adventure Games were criticized they were just too short. Action-adventure or adventure role-playing games can get away with re-using a lot of the art, and stretching the game play."
2025:, released in 1987, used a novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall.
884:, and try to vary the setting from chapter to chapter to add novelty and interest to the experience. Comedy is a common theme, and games often script comedic responses when players attempt actions or combinations that are "ridiculous or impossible".
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The origins of text adventure games are difficult to trace as records of computing around the 1970s were not as well documented. Text-based games had existed prior to 1976 that featured elements of exploring maps or solving puzzles, such as
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Adventure games are single-player experiences that are largely story-driven. More than any other genre, adventure games depend upon their story and setting to create a compelling single-player experience. They are typically set in an
1064:
Text-and-graphics adventure games (also called illustrated or graphical text adventures) combine interactive fiction-style text descriptions with graphic illustrations of locations. These games sometimes use a text parser, as in the
887:
Since adventure games are driven by storytelling, character development usually follows literary conventions of personal and emotional growth, rather than new powers or abilities that affect gameplay. The player often embarks upon a
1298:
in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that is reactive to the player. Most Telltale Games titles, such as
2363:
prospered with over two dozen entries put out over the decade and 2.1 million copies of games in the franchise sold by 2006, enjoying great commercial and critical success while the genre was otherwise viewed as in decline.
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interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating
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and virtual machines are available for modern computers that allow these old games to be played on the latest operating systems, though players must have access to the game's assets themselves to legally play them. One
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Due to differences in computer hardware, language, and culture, development of adventure games went in a different direction in Japan compared to Western markets. The most popular adventure game subgenres in Japan are
1405:"environmental narrative games" or "interactive narratives", which emphasizes the importance of the narration and the fact the plot is told by interaction with ambient elements. Examples of walking simulators include
1974:
interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was
1233:. These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as
2548:
after leaving LucasArts in 2000. He had tried to find funding support for an adventure game, but publishers refused to consider his proposals for fear of the genre being unpopular. In 2012, Schafer turned to
2082:
In some genres, the rich assets afforded by the CD format could be integrated more intricately into the gameplay, for example, "talkie" revised editions of popular adventure games with digitized voices, like
2911:, added a time-stopping feature where specific moments in the game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose one.
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to interact with objects displayed on the screen, albeit the cursor utilizing primitive keyboard controls instead of a mouse. A similar point-and-click cursor interface was later used in the adventure game
966:
reactions to such situations, despite this, some fans of the genre enjoy dead ends and player death situations, resulting in divergent philosophies in adventure games and how to handle player risk-reward.
911:
Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a
3347:, originally a 2001 Game Boy Advance game released only in Japan, for the Nintendo DS in both Asian and Western markets. The game and its sequels proved popular with Western audiences. Following on
581:
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it had become a
801:
Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from
1907:(1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include
1580:. Because these games are limited by what has been pre-rendered or recorded, player interactivity is limited in these titles, and wrong choices or decisions may lead quickly to an ending scene.
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in many of the scenes rather than still images or sprites, which was unusual at the time for a console game, and an interface resembling that of a point-and-click interface for a console, like
2455:
allowed for more detailed graphics, more precise controls, and a better sense of immersion and interactivity compared to personal computer or console versions. In gaming hardware, the handheld
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2187:
is considered to be the "killer app" that drove mainstream adoption of CD-ROM drives, as the game was one of the first to be distributed solely on CD-ROM, forgoing the option of floppy disks.
797:, opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and reveal more of the game story. Conceptual Reasoning and
2699:. While the computer became known for its higher resolutions, the lack of hardware sprites and anemic video RAM resulted in games having a tendency to be much slower. This in turn influenced
1176:
resources within it and through the solving of logic puzzles. Other variants include games that require the player to manipulate a complex object to achieve a certain end in the fashion of a
1689:, is widely considered to be the first game in the adventure genre, and a significant influence on the genre's early development, as well as influencing core games in other genres such as
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to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use
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Whereas once adventure games were one of the most popular genres for computer games, by the mid-1990s the market share started to drastically decline. The forementioned saturation of
2037:
Graphical adventure games continued to improve with advances in graphic systems for home computers, providing more detailed and colorful scenes and characters. With the adoption of
776:. While puzzle video games revolve entirely around solving puzzles, adventure games revolve more around exploration and story, with puzzles typically scattered throughout the game.
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are likewise unusual. Because of this, Japanese visual novels tend to be streamlined, and often quite easy, relying more on storytelling than challenge to keep players interested.
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typical adventure games. Readers or players of IF may still need to determine how to interact appropriately with the narrative to progress and thus create a new type of challenge.
6789:
739:, the authors state that: "this doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Some adventure games will include a
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1989:
and occasional animations, drop-down menus for the player to select actions from, and a text window with a text parser and a log describing the results of the player's actions.
589:, and it became difficult for developers to find publishers to support adventure-game ventures. Since then, a resurgence in the genre has occurred, spurred on by the success of
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Similar to the fate of interactive fiction, conventional graphical adventure games have continued to thrive in the amateur scene. This has been most prolific with the tool
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taken from the first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements.
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made this puzzle's solution more obvious. More recent adventure games try to avoid pixel hunts by highlighting the item, or by snapping the player's cursor to the item.
6506:
3388:(such as the Z engine) used to drive these games at their original release which have been recreated in more portable versions. A popular text adventure interpreter is
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to the adventure game genre, where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and
2471:. These new platforms helped decrease the cost of bringing an adventure game to market, providing an avenue to re-release older, less graphically advanced games like
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2252:, poor production values and "all the worst things brought by the national gaming industry". Israel had next to a non-existent video gaming industry, nevertheless
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series, which utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success.
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2703:, as Japanese computers became known for RPG's and Adventure games with detailed color graphics, which eventually evolved into visual novels and dating sims.
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that allowed programmers to work on home computers rather than mainframe systems. The genre gained commercial success with titles designed for home computers.
1762:
set concepts and gameplay approaches that became staples of text adventures and interactive fiction. Following its release on ARPANET, numerous variations of
1838:. Games are also being developed using the older term 'text adventure' with Adventuron, alongside some published titles for older 8-bit and 16-bit machines.
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3281:(1999) attempted to redefine the adventure game genre with its realistic 3D graphics, third-person perspective, direct character control interface, sandbox
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2451:, with touch-screen interfaces well-suited to point-and-click adventure games. The introduction of larger and more powerful touch screen devices like the
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This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Notably, Sierra was sold to
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to enable more complex player commands like "take the key from the desk". Notable examples of advanced text adventures include most games developed by
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for the FM-7 in July 1983. In addition to being one of the earliest titles to use a command menu system, its key innovation was the introduction of a
574:
interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or
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by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a
892:, or is required to unravel a mystery or situation about which little is known. These types of mysterious stories allow designers to get around what
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held the record for computer game sales for seven years—it sold over six million copies on all platforms, a feat not surpassed until the release of
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in such games, and lack the type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by
3130:
is a point-and-click adventure notable for being an early example of extensive voice recording in video games. The gameplay was largely similar to
2957:, replaced the text parser of the original with a command selection menu list. It also featured a cursor that can be moved on the screen using the
1001:
Text adventures convey the game's story through passages of text, revealed to the player in response to typed instructions. Early text adventures,
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In particular the fall of the Soviet Union saw countries such as Poland and Czechoslovakia release a string of popular adventure games including
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Some adventure games have been presented as interactive movies; these are games where most of the graphics are either fully pre-rendered or use
1247:. Other puzzle adventure games are casual adventure games made up of a series of puzzles used to explore and progress the story, exemplified by
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text adventures. Some modern text adventure games can even be played on very old computer systems. Text adventure games are also suitable for
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217:
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2295:. These games, taking further advantage of computer advancement, were able to offer strong, story-driven games within an action setting.
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287:
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1038:. With the onset of graphic adventures, the text adventure fell to the wayside, though the medium remains popular as a means of writing
859:, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team at
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is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include
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of most older adventure games. Many companies, like Sierra Entertainment, have included DOSBox in their rereleases of older titles.
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On the other hand, many graphical adventure games cannot run on modern operating systems. Early adventure games were developed for
3051:, though lacking in the same level of interactivity, often referred to more as "Interactive Movies" rather than games. The plot of
717:
Essential elements of the genre include storytelling, exploration, and puzzle-solving. Marek Bronstring, former head of content at
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enabling episodic approaches, and from the proliferation of new gaming platforms, including portable consoles and mobile devices.
7691:
7449:
2052:, games that featured such voice-overs were called "Talkies" by all the major adventure game companies, including LucasArts, and
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in 1982, which had a more complex text parser, and more NPCs acting independently of the player. Also innovative was its use of "
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While most adventure games typically do not include any time-based interactivity by the player, some do include time-based and
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7019:"'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand"
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6166:
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1507:
is a hybrid of text and graphical adventure games, typically featuring text-based story and interactivity aided by static or
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A distinct form of Japanese adventure game that eventually emerged is the visual novel, a genre that was largely rooted in
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s successful use of mixed-media led to its own sequels, and other puzzle-based adventure games, using mixed-media such as
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was the first true point-and-click game in the sense that the cursor was controlled through the computer mouse. In 1985,
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which also enabled simple animations to show the player-character moving in response to typed commands. Here, Sierra's
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as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title
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There are a number of hybrid graphical adventure games, borrowing from two or more of the above classifications. The
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1106:(2009) is an example of a context-based point-and-click adventure game using high-definition graphics and animation.
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series worldwide starting in 2007. Both have since become some of the best-selling adventure game franchises, with
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to enter the video game industry, and produce his own adventure games. His first graphic adventure was released by
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and used 300 kilobytes of memory. The program was disseminated through ARPANET, which led to Woods, working at the
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Most text adventure games are readily accessible on modern computers due to the use of a small number of standard
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In recent years, Japanese visual novel games have been released in the West more frequently, particularly on the
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in the early 1990s, it became possible to include higher quality graphics, video, and audio in adventure games.
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Adventure games focus on puzzle solving within a narrative framework, generally with few or no action elements.
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routines. Despite being a commercial failure, the game was critically acclaimed and has remained influential.
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on the Famicom, but making use of visual icons rather than text-based ones. That same year saw the release of
2238:(1994), while in Russia a whole subgenre informally entitled "Russian quest" emerged following the success of
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atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by
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The primary goal in adventure games is the completion of the assigned quest. Early adventure games often had
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Nooney, Laine (2017). "Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game".
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to aid in action sequences to keep the player involved in the story. Though narrative games are similar to
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Reflections on the Human Condition: Change, Conflict and Modernity – The Work of the 2004/2005 API Fellows
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appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened
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Point-and-click adventure games are those where the player typically controls their character through a
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Hitchens, Joe (2002). "Special Issues in Multi player Game Design". In François-Dominic Laramée (ed.).
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3874:. Matt Costello (quotation). Wellesley, Massachusetts: A K Peters, Ltd. (published 2007). p. 110.
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also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a
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in 1998, and while still a separate studio, attempted to recreate an adventure game using 3D graphics,
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4131:"Full Throttle Remastered: Tim Schafer on Bringing His Best-selling Adventure Game Back – IGN First"
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Some puzzles are criticized for the obscurity of their solutions, for example, the combination of a
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Combat and action challenges are limited or absent in adventure games; this distinguishes them from
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was released in 1985 and sold over 700,000 copies. With no keyboard, the NES version, developed by
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games are considered a subgenre of adventure games. This subgenre has origins in interactive movie
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However, far fewer adventure games are released in Western countries annually than other genres.
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Meanwhile, another avenue for adventure game rebirth came from the discovery of the influence of
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2091:(1993), in which the queries or other conversations selected by the player were fully acted out.
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4981:"Talking 'walking sims': The Chinese Room's Dan Pinchbeck on the pointlessness of the debate"
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format and are also popular on mobile devices. The genre is notable for inspiring real-world
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games by the respective communities. Finally, adventure games are classified separately from
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from another video-game genre, which adventure-game purists do not always appreciate. Hybrid
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Genesis II, Creation and Recreation with Computers: Creation and Recreation With Computers
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Due to a lack of content restrictions, some of Japan's earliest adventure games were also
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In the early 1980s, computer adventure games began gaining popularity in Japan. While the
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detective novel graphic adventure that was highly regarded at the time for its cinematic
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which requires typing precise commands with the keyboard. The game featured exploring an
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Fernández-Vara, Clara (2014). "Adventure". In Wolf, Mark J. P.; Perron, Bernard (eds.).
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games among the action-oriented gameplay concepts. The foremost title in this genre was
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series wraps several escape-the-room puzzles within the context of a visual novel. The
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provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for
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5278:"Exclusive: How a Culture of Crunch Brought Telltale From Critical Darling to Layoffs"
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in the early 1980s before they became famous for their mainstream role-playing games.
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in 1998 to many positive reviews but poor sales; it released one more adventure game,
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rendered graphics to deliver images that were unparalleled at the time of its release.
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from mainframe to home computers and was a commercial success. Infocom later released
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for the SNES console was a hybrid between a point-and-click graphic adventure and a
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7582:"Kojima's Legacy: We reflect on the influence of Hideo Kojima's 20 years in gaming"
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The most famous early Japanese computer adventure game was the murder mystery game
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2002:
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Russian quest: senseless and merciless. The birth and death of the legendary genre
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is a sister project to ScummVM, aimed to emulate 3D-based adventure games such as
3266:, though both games stayed true to the graphic-adventure gameplay of the original
2525:
to continue its adventure game history. Other former Telltale Games works such as
2510:, a developer founded by former LucasArts employees following the cancellation of
1877:, then at the time known as On-Line Systems. Designed by the company's co-founder
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6171:[Piposh 2018: an exclusive interview with the creators of the new game].
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1675:(1973), but lacked a narrative element, a feature essential for adventure games.
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series, which went on to sell a combined total of more than two million copies.
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complex puzzle solving, owing to them each having unique development histories.
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of 640×400, higher than Western computers at the time, in order to accommodate
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series has the player use point-and-click type interfaces to locate clues, and
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in 1996 was followed by the release of the survival horror graphic adventures
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which many developers imitated and which became a genre in its own right. The
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Games And Simulations in Online Learning: Research And Development Frameworks
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was one of the first Japanese adventure games released in the United States.
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1604:-type mechanics to manipulate those clues to find more relevant information.
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desire through the ability to choose these determinants – exceptions include
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6907:""Everything is Possible": Inside the Minds of Gaming's Master Storytellers"
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and published by Enix. The player interacts with the game using a verb-noun
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text adventure games have been developed for many years within the genre of
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Within Asian markets, adventure games continue to be popular in the form of
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Information Appliances and Beyond: Interaction Design for Consumer Products
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5649:"How Maniac Mansion's verb-object interface revolutionised adventure games"
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4953:"The Walking Sim Is a Genuinely New Genre, And No One Fully Understands It"
4894:"Narrative games aren't oversaturated, but they're in danger of stagnating"
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714:, which is defined by the subject it addresses: the activity of adventure.
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5009:"A brief history of the "walking simulator," gaming's most detested genre"
30:
This article is about the video game genre. For the board game genre, see
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6737:"Deal reached to finish The Walking Dead: The Final Season, company says"
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5547:"A truly graphic adventure: the 25-year rise and fall of a beloved genre"
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adventure games, early Sierra titles, Revolution Software 2D adventures,
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From the early 1990s, Chunsoft, the developer for the Famicom version of
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1993:, released in 1983, had a keyboard-driven point-and click interface (see
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augmenting player's text commands with graphics, but soon moving towards
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5096:"Robots, dogs and the apocalypse: seven game design trends from E3 2015"
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Further, the improvements in digital distribution led to the concept of
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enthusiast, he wrote a text adventure based on his own knowledge of the
840:, they will often scour every scene for items. For games that utilize a
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The Video Game Explosion: A History from PONG to PlayStation and Beyond
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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
4693:. Vol. 1, no. 33. Golden Empire Publications Inc. p. 36.
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were prominent, the country's computer market was largely dominated by
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8017:"The Designer's Notebook: Three Problems for Interactive Storytellers"
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by small teams, lowering financial barriers to updating these games.
3084:, it played a key role in the formation of the survival horror genre.
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Computer Assisted Language Learning: Program Structure and Principles
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1390:(2013) is a first-person walking simulator set in an office building.
997:(1977), one of the first commercially successful text adventure games
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5252:"Something out of science-fiction: A short history of Dragon's Lair"
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The key thing is to make it so the puzzle belongs in that world. ...
2890:, released in 1983, which combined shooting stages with interactive
2727:
Japan's first domestic computer adventure games to be released were
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is a hybrid game that contains Role-Playing and Adventure elements.
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From the 1990s, a number of Japanese adventure games began using a
3155:, began producing a series of acclaimed visual novels known as the
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2258:(1999) became extremely popular, to the point where 20 years later
2244:(1998) and its sequels: those games often featured characters from
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Gameplay of the Week – Two new engaging DS adventures hit the spot
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game, revolving around survival against a deadly stalker known as
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into a major software company. Other now-famous companies such as
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7473:"Los 20 juegos de terror imprescindibles que debes jugar sí o sí"
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7098:
6652:"The Walking Dead's Season Finale Is Coming Next Week - G4tv.com"
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can emulate the old sound-cards which many of the games require.
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handheld following the success of mystery-solving titles such as
3224:
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2876:, unveiled in 1982 and released in 1983, though it was more of a
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2200:. With many companies attempting to capitalize on the success of
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1994:
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7938:"Professor Layton franchise moves 11.47 million units worldwide"
6249:"The Circle of Life: An Analysis of the Game Product Life-cycle"
5832:"One Step Closer to PC Cinema: Adventure Games That Talk to You"
5584:. Vol. 3, no. 6. PC World Communications. p. 146.
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3866:"The Hat Trick of Game Design—Environments, Puzzles, and Levels"
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at the time, to modify and expand the game, eventually becoming
1630:, a graphic home console game developed based on the text-based
7910:
7203:
Captain Pachinko (April 1993). "Overseas Prospects: Time Gal".
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2336:
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522:, encompassing a wide variety of genres. Most adventure games (
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What Is Your Quest?: From Adventure Games to Interactive Books
6108:"www.oldgames.sk :: Časopisy BiT, Excalibur, Score, Riki"
5953:"Alone in the Dark: The Game That Kicked off the Horror Genre"
5775:"Review for King's Quest V: Absence Makes the Heart Go Yonder"
4209:"Designer's Notebook: It's Time To Bring Back Adventure Games"
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that chased players throughout the game. Alongside the French
1985:, which combined a graphics window with interactive clickable
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from live actors on a set, stored on a media that allows fast
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7663:
Hardcore Gaming 101 Presents: Japanese Video Game Obscurities
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6759:
6382:"The Second Longest Journey: Interview with Ragnar Tornquist"
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4704:
Moss, Richard (2018). "Game Development for The Rest of Us".
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6588:"LucasArts Hopes To Turn Old Into Gold With Adventure Games"
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4546:"The Next Generation 1996 Lexicon A to Z: Graphic adventure"
4491:"The joy of text – the fall and rise of interactive fiction"
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In 1986, Square released the science fiction adventure game
2164:, is considered one of the genre's more influential titles.
1970:
As computers gained the ability to use pointing devices and
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brought the action-adventure concept to a broader audience.
748:
non-physical challenges to be considered action-adventures.
498:
in which the player assumes the role of a protagonist in an
6433:"In-Depth: Your Survival Guide to the iPad's Launch Lineup"
6350:"Tim Schafer persuades fans to finance next adventure game"
5505:
4641:. Vol. 9, no. 3. Commodore Magazine Inc. 77; 114.
4110:
3705:
3620:
3585:"AMN and Anime Advanced Announce Anime Game Demo Downloads"
3104:
2867:
2771:
2767:
2452:
2156:
2143:
1800:
1223:
1028:
1012:
1008:
993:
938:
718:
671:
562:
538:
519:
392:
207:
8283:
Twisty Little Passages: An Approach to Interactive Fiction
6756:
6530:"Interview: Monkey Island – The Return of Adventure Games"
4674:. No. 39. Golden Empire Publications Inc. p. 41.
4302:
4300:
4188:
4098:
3759:
3757:
3647:
3522:
2430:
1859:
was the first adventure game to use graphics in the early
974:
7877:"Point-and-click: Reviving a once-forgotten gaming genre"
7796:
7028:, The Nippon Foundation, pp. 124–160, archived from
7016:
6780:"Kickstarter funding drive for Leisure Suit Larry remake"
5412:
5337:
5335:
5333:
5192:
4387:
4287:
4285:
4156:
4135:
3739:
3460:
3194:
direct control format, particularly on consoles like the
2680:
1791:
1243:
itself has been recreated in such a fashion in the title
8166:
High Score!: The Illustrated History of Electronic Games
7992:
6267:
5959:
5352:
5350:
5037:"Is It Time To Stop Using The Term "Walking Simulator"?"
4806:"The strange appeal of escape the room games, explained"
4633:"Quest for Adventure: Text-and-Graphics Adventure Games"
3167:
YU-NO: A Girl Who Chants Love at the Bound of this World
3134:, but with the addition of a point-and-click interface.
2056:. Use of the term continues to this day, for example by
821:
used to gather a key stuck between the subway tracks in
9213:
6285:
5628:
5540:
5462:
5424:
5388:
4875:
4873:
4645:
4297:
3754:
3432:
adventure games and a few more assorted 2D adventures.
2766:), was released, becoming a big enough success to turn
510:'s focus on story allows it to draw heavily from other
7442:"IGN Presents the History of Survival Horror (Page 5)"
6813:"Tex Murphy – Project Fedora exceeds Kickstarter goal"
6557:"Activision Brings King's Quest, Space Quest to Steam"
6499:"Adventure Time: The Comeback of a Great Gaming Genre"
5840:. Vol. 10, no. 8. 30 April 1991. p. 478
5593:
5591:
5538:
5536:
5534:
5532:
5530:
5528:
5526:
5524:
5522:
5520:
5400:
5330:
4925:"This is the decade where exploration did the talking"
4282:
4050:
3537:
2647:
2459:
and subsequent units included a touch-screen, and the
2127:, with its influence seen within other titles such as
1786:
to publish text adventures including an adaptation of
8555:, an article on adventure game puzzles and interfaces
6997:"Retro Japanese Computers: Gaming's Final Frontier",
6229:
6201:(editorial). October 1990. p. 80. Archived from
5347:
4918:
4916:
4363:"Designer's Notebook: Bad Game Designer, No Twinkie!"
3587:. Hirameki International Group Inc. 8 February 2006.
2810:
would only be available at certain times of the day.
2168:
included pre-rendered 3D graphics, video, and audio.
1818:. Other well-known text adventure companies included
1643:
8567:, walkthroughs, reviews, and info on Adventure games
8322:
Nielsen, Simon; Smith, Jonas; Tosca, Susana (2008).
8145:
Chandler, Heather Maxwell; Chandler, Rafael (2011).
7376:
7184:
6217:
6195:"No Soft Soap About New And Improved Computer Games"
4870:
4858:
4726:
4437:
4270:
4182:"Sam and Max Review" in GameAxis Unwired – July 2007
3802:
3182:
2417:
is also a popular tool known for adventures such as
1841:
1511:-based visuals. They resemble mixed-media novels or
1059:
689:
The term "adventure game" originated from the 1970s
8579:. Google Tech Talk 7 March 2011. 2hour documentary.
8064:
Computer-based instruction: methods and development
7813:
7811:
7659:"1996 – YU-NO: Kono Yo no Hate de Koi o Utau Shōjo"
7604:
7555:
7553:
7551:
7549:
6979:"Retro Japanese Computers: Gaming's Final Frontier"
6466:"Telltale's Dan Connors on the iPad, Sam & Max"
5588:
5517:
5249:
4772:
1995:§ Early point-and-click adventures (1983–1995)
1774:. These variations were enabled by the increase in
8471:Digital Fictions: Storytelling in a Material World
8361:
8123:
8105:Audio for Games: Planning, Process, and Production
7844:"Making and selling visual novels and dating sims"
5578:Mello, Adrian (June 1986). "Land of Enchantment".
4913:
3297:
3262:proved to be hits, capitalizing on the success of
2974:for the NES console. The game featured the use of
2483:and attracting a new audience to adventure games.
1515:stage plays. Most visual novels typically feature
1092:
951:Some early adventure games trapped the players in
900:
585:genre in the early 2000s due to the popularity of
8321:
8258:
7218:
7216:
5740:"The Talkies Are Coming! The Talkies Are Coming!"
5221:"Sherlock Holmes Returns to Investigative Gaming"
4252:
4092:
3369:
2897:, where player input had an effect on the game's
2884:. A more story-driven interactive movie game was
2320:in 2000, but subsequently stopped development of
793:, including decoding messages, finding and using
710:is therefore defined by its gameplay, unlike the
9678:
8240:Ladd, B. C.; Jenkins, Christopher James (2011).
8144:
8061:Alessi, Stephen M.; Trollip, Stanley R. (1985).
7808:
7546:
7499:
7372:
7370:
7202:
5673:
5671:
4396:"The Gateway Guide to LucasArts Adventure Games"
4044:
3798:
3796:
3794:
3792:
3362:selling more than 4 million units worldwide and
2741:(南青山アドベンチャー), released for the PC-9801 in 1982.
2529:fell back to their original IP holders, such as
1069:games; a point-and-click interface, such as the
8385:Andrew Rollings and Ernest Adams on Game Design
7435:
7433:
7412:"Hellboy Director Talks Gaming – Edge Magazine"
7354:
7352:
7350:
7162:"The Lives and Deaths of the Interactive Movie"
6457:
6078:
5218:
4834:"Could The Room's success predict a new trend?"
4206:
3790:
3788:
3786:
3784:
3782:
3780:
3778:
3776:
3774:
3772:
3479:, website dedicated to the adventure game genre
3111:Kojima's next graphic adventure production was
3087:
1500:
1042:(IF) particularly with the introduction of the
736:Andrew Rollings and Ernest Adams on Game Design
724:
8420:
7692:"This Week in Games – Anime Expo Extravaganza"
7414:. Next-gen.biz. 26 August 2008. Archived from
7253:
7213:
6286:Rayner, Don; Jong, Philip (8 September 2003).
6072:
4605:
3851:
3681:
3679:
3677:
3675:
3673:
3671:
3354:s success, Level-5 and Nintendo published the
2919:A notable adventure game released in 1983 was
1648:
1494:
1305:, are narrative games. Other examples include
8600:
8382:
8182:
8163:
8060:
7367:
7046:
6683:"How adventure games came back from the dead"
5971:
5680:"How adventure games came back from the dead"
5668:
5499:
5362:
5158:from the original on January 26, 2016 on the
5094:Parkin, Simon; Stuart, Keith (17 June 2015).
4978:
4747:"In Escape Rooms, Video Games Meet Real Life"
4608:The Routledge Companion to Video Game Studies
4568:
4431:
4348:
4264:
4229:
4157:Charles Onyett; Steve Butts (February 2008).
4150:
4116:
4080:
4068:
4029:
4014:
3966:
3924:
3907:
3733:
3716:
3641:
3614:
3531:
3117:(1994), him returning to the genre following
2923:, authored by Eiji Yokoyama and published by
2675:Early computer graphic adventures (1981–1988)
1867:The first known graphical adventure game was
1188:challenges. Examples of the subgenre include
927:
870:
471:
8220:
7868:
7819:"Layton Series Hits 9.5M, Ace Attorney 3.9M"
7579:
7525:
7430:
7347:
7316:
7290:
6976:
6970:
6279:
5977:
5093:
4944:
4179:
3769:
3662:
2915:Early point-and-click adventures (1983–1995)
2467:allowed players to control a cursor through
1881:and programmed with the help of her husband
1576:used a combination of full-motion video and
1268:
830:
8538:"Creating Adventure Games on Your Computer"
8406:(2nd ed.). Worldware Publishing, Inc.
8239:
7573:
7439:
7159:
7081:
6900:
6898:
6859:
6857:
6619:"Opinion – Episodic Gaming Needs To Change"
6168:פיפוש 2018: ראיון בלעדי עם יוצרי המשחק החדש
6045:
5188:"999: 9 Hours, 9 Persons, 9 Doors – Review"
5142:
5140:
5138:
5127:The First Free Visual Novel Engine Released
4803:
4104:
3668:
3366:selling nearly 12 million units worldwide.
1746:Stanford Artificial Intelligence Laboratory
8607:
8593:
8299:
8242:Introductory Programming with Simple Games
8164:Demaria, Rusel; Wilson, Johnny L. (2003).
7012:
7010:
6408:"The Top 100 PC Games of the 21st Century"
6402:
6396:
6187:
6008:
5882:This is full "talkie" version of the game.
5418:
5212:
4775:"New MOTAS levels to point and click thru"
4744:
4128:
3821:
3037:Gadget: Invention, Travel, & Adventure
2842:Interactive movie arcade games (1983–1985)
2537:, who took over for publishing the games.
2102:The Beast Within: A Gabriel Knight Mystery
897:may also be triggered by player movement.
478:
464:
8490:Game Design: From Blue Sky to Green Light
7733:
7493:
6649:
6579:
6496:
5065:"The Gateway Guide to Walking Simulators"
4831:
4488:
3871:Game Design: From Blue Sky to Green Light
2048:to adventure games. Similar to the first
1211:
947:'s Achievements, perform a similar role.
8577:GET LAMP: The Text Adventure Documentary
8573:, classic adventure computer game museum
8383:Rollings, Andrew; Adams, Ernest (2003).
8359:
8345:(Second ed.). Wordware Publishing.
8340:
8277:
8201:
7935:
7717:"The Disappearance of Yu Suzuki: Part 1"
7470:
7127:
7103:
6895:
6854:
6810:
6585:
5772:
5511:
5406:
5341:
5135:
4651:
4519:"Text adventures are back from the dead"
4516:
4306:
4291:
4235:
3980:"Hero's Quest: So You Want To Be A Hero"
3763:
3748:
3689:. adventuregamers.com. 15 October 2002.
3543:
2137:
2032:
1845:
1652:
1478:
1380:
1217:game's story. There are often few to no
1161:
1096:
986:
8454:. Iowa City: University of Iowa Press.
8259:Scholder, Amy; Zimmerman, Eric (2003).
8221:Kent, Allen; Williams, James G (1989).
8121:
8102:
8081:
7936:Nunneley, Stephany (17 February 2011).
7874:
7766:"Shenmue: Creator Yu Suzuki Speaks Out"
7209:. No. 45. Bob Huseby. p. 138.
7007:
6904:
6863:
6713:
6554:
6316:
5713:"Day of the Tentacle: The Oral History"
5474:
5356:
5250:Simone de Rochefort (27 October 2017).
4891:
4773:Ransom-Wiley, James (15 January 2007).
4630:
4455:
4354:
4194:
4056:
3803:Rollings, Andrew; Ernest Adams (2006).
2431:New platforms and rebirth (2005–onward)
1615:, and some interactive movies, such as
1073:games; or a combination of both (e.g.,
975:Text adventures and interactive fiction
751:Adventure games are also distinct from
681:Collection or manipulation of objects.
597:efforts, from the wide availability of
14:
9679:
8468:
8449:
8183:Gibson, David; Aldrich, Clark (2006).
7998:
7980:from the original on 26 September 2014
7656:
7630:
7471:Santiago, Ángel Morán (16 July 2022).
7196:
6923:from the original on 29 September 2007
6878:from the original on 29 September 2007
6838:
6777:
6765:
6680:
6273:
6235:
6164:
5965:
5710:
5677:
5634:
5480:
5468:
5430:
5394:
5231:from the original on 27 September 2014
5185:
5062:
4951:Ballou, Elizabeth (23 December 2019).
4950:
4846:from the original on 24 September 2015
4732:
4684:
4663:
4580:
4443:
4393:
4001:Hero's Quest: So You Want to Be a Hero
3822:Bronstring, Marek (12 February 2012).
3811:from the original on 17 February 2009.
3492:, a documentary on interactive fiction
3007:Star Wars: Knights of the Old Republic
2265:
2089:Indiana Jones and the Fate of Atlantis
8614:
8588:
8401:
8041:
8014:
7950:from the original on 20 February 2011
7856:from the original on 13 December 2015
7754:from the original on 22 October 2013.
7689:
6527:
6463:
6430:
6347:
6134:Secret Service Magazine (August 1993)
6014:
5860:"Broken Sword 3: The Sleeping Dragon"
5577:
5442:
5303:
5219:Campbell, Colin (21 September 2012).
5172:Kurt Kalata, Sotenga, Jason Withrow,
5034:
5006:
4922:
4879:
4864:
4804:Abad-Santos, Alex (26 October 2016).
4664:Wagner, Roy (August–September 1987).
4276:
4241:
4129:McCafferty, Ryan (21 December 2016).
3579:
3577:
2514:. Telltale found critical success in
2212:attributed this dominance in part to
1376:
1180:. These games are often delivered in
1007:or Scott Adams' games, used a simple
789:Adventure games contain a variety of
8506:
8487:
7887:from the original on 11 October 2009
7841:
7784:
7758:
7739:
7709:
7514:from the original on 3 December 2011
7190:
6985:from the original on 13 January 2011
6734:
6650:Rosenberg, Adam (15 November 2012).
6616:
6509:from the original on 15 January 2013
6223:
6039:
5920:
5646:
5559:from the original on 2 November 2015
5544:
5200:from the original on 15 October 2014
4832:Alexander, Leigh (23 January 2013).
4703:
4517:Campbell, Colin (27 February 2017).
4489:Alexander, Leigh (24 October 2014).
4408:from the original on 22 January 2016
4159:"State of the Genre: Adventure Game"
3863:
2965:, like a point-and-click interface.
2942:, released for the PC-8801 in 1984.
2931:interface to the genre, utilizing a
2630:Tesla Effect: A Tex Murphy Adventure
1530:
1050:
1035:The Hitchhiker's Guide to the Galaxy
962:The Hitchhiker's Guide to the Galaxy
8547:"Defining the ideal adventure game"
8261:Re:play: game design + game culture
7631:Sorlie, Audun (25 September 2012).
6874:(in Japanese). ITmedia. p. 1.
6811:Nunelley, Stephany (16 June 2012).
6497:MacDonald, Keza (15 January 2013).
6165:פרוינד, ע"י גד (18 November 2018).
6086:. Wordware Publishing. p. 14.
5996:from the original on 8 January 2014
5872:from the original on 14 August 2023
5802:"Know Your Genres: Adventure Games"
5748:LucasArts Entertainment Company LLC
5611:from the original on 13 August 2011
5275:
4979:James Pickard (26 September 2016).
4797:
4766:
4207:Ernest W. Adams (9 November 1999).
3948:from the original on 11 August 2008
3451:One of the most popular emulators,
3252:Clock Tower II: The Struggle Within
2880:presented as an action movie using
2648:History of Japanese adventure games
2388:Ben Jordan: Paranormal Investigator
2361:Nancy Drew Mystery Adventure Series
1134:, are point-and-click-based games.
38:. For games named "Adventure", see
24:
8307:(4th ed.). Gareth Sanderson.
8015:Adams, Ernest (29 December 1999).
7913:. 31 December 2011. Archived from
7831:from the original on 3 March 2016.
7740:Main, Brendan (21 December 2010).
7534:from the original on 12 April 2011
7500:John Szczepaniak (February 2011).
7141:from the original on 20 March 2011
7017:Pesimo, Rudyard Contretas (2007),
6841:"Computer & Video Game Genres"
6298:from the original on 16 March 2015
5318:from the original on 1 August 2016
5186:Thomas, Lucas (17 December 2010).
5007:Clark, Nicole (11 November 2017).
4923:Watts, Rachel (20 December 2019).
3864:Todd, Deborah (23 February 2007).
3591:from the original on 19 March 2007
3574:
3557:"The Colossal Cave Adventure page"
3270:rather than following the lead of
3142:, an element Kojima later used in
2789:A notable 1987 adventure game was
2262:due to a grassroots fan movement.
1644:History of Western adventure games
591:independent video-game development
25:
9703:
8549:, article by David Tanguay (1999)
8531:
8149:. Jones & Bartlett Learning.
7875:Crookes, David (6 October 2009).
7502:"Portopia Renzoku Satsujin Jiken"
7452:from the original on 13 July 2011
7273:from the original on 5 April 2011
7172:from the original on 13 July 2011
7088:Retroactive: Kojima's Productions
6953:from the original on 29 July 2012
6792:from the original on 4 April 2012
6716:"Telltale Games is being revived"
6714:Campell, Colin (28 August 2019).
6598:from the original on 11 July 2009
6567:from the original on 28 July 2009
6536:from the original on 21 June 2009
6478:from the original on 5 April 2010
6445:from the original on 7 April 2010
5692:from the original on 21 July 2016
5545:Moss, Richard (26 January 2011).
5376:from the original on 19 July 2008
5075:from the original on 27 July 2015
4745:Suellentop, Chris (4 June 2014).
4360:
3990:from the original on 12 June 2008
3501:List of text-based computer games
3285:gameplay, quick time events, and
3228:series (1999–2002), and Konami's
3183:3D adventure games (1993–present)
3004:as well as the role-playing game
2907:(1985), in addition to featuring
2764:Seduction of the Condominium Wife
2574:Broken Sword: The Serpent's Curse
2111:, Lucasarts' first 3D adventure.
2067:Broken Sword: The Sleeping Dragon
1963:(1985), one of the early hits of
1957:(1982, re-released in 1984), and
1842:Graphical development (1980–1990)
1713:, a Boston company involved with
1613:licensed episodic adventure games
1060:Text-and-graphics adventure games
784:
427:List of text-based computer games
34:. For the television series, see
8819:
8404:Game Design: Theory and Practice
8147:Fundamentals of Game Development
8029:from the original on 10 May 2010
7962:
7929:
7899:
7835:
7776:. 8 January 2012. Archived from
7683:
7650:
7633:"Memorial: Composer Ryu Umemoto"
7624:
7464:
7404:
7330:from the original on 12 May 2008
7153:
6935:
6832:
6804:
6771:
6735:Good, Owen S. (6 October 2018).
6728:
6707:
6674:
6643:
6610:
6548:
6521:
6490:
6424:
6374:
6341:
6310:
6255:from the original on 14 May 2008
6241:
6158:
6141:
6125:
6100:
5945:
5914:
5887:
5852:
5824:
5794:
5766:
5750:: 3. Spring 1993. Archived from
5732:
5704:
5640:
5304:Heron, Michael (3 August 2016).
5108:from the original on 7 June 2017
4892:Purslow, Matt (24 August 2017).
4706:The Secret History of Mac Gaming
4375:from the original on 10 May 2010
4330:from the original on 1 June 2016
4219:from the original on 9 May 2010.
3693:from the original on 2 July 2008
3326:series (beginning in 2006), and
2796:Reviver: The Real-Time Adventure
8540:, a 1983 programming manual by
8007:
7440:Travis Fahs (30 October 2009).
7236:from the original on 1 May 2012
6905:Kasavin, Greg (21 March 2005).
6695:from the original on 2 May 2016
6681:Manuel, Rob (5 February 2013).
6586:Crecente, Brian (8 July 2009).
6528:Kolan, Patrick (17 June 2009).
6348:Brown, Mark (9 February 2012).
5773:Morganti, Emily (25 May 2007).
5678:Manuel, Rob (5 February 2013).
5571:
5436:
5297:
5269:
5243:
5179:
5166:
5120:
5087:
5056:
5028:
5000:
4972:
4885:
4825:
4738:
4697:
4678:
4657:
4624:
4599:
4574:
4538:
4510:
4482:
4456:Crigger, Laura (20 June 2008).
4449:
4394:Mackey, Bob (21 January 2015).
4312:
4200:
4173:
4122:
4093:Nielsen, Smith & Tosca 2008
3972:
3930:
3857:
3830:. Nito Games – Adventure Gamers
3815:
3496:List of graphic adventure games
3298:Global expansion (2000–present)
3153:The Portopia Serial Murder Case
3100:The Portopia Serial Murder Case
2988:, a graphic adventure, for the
2980:The Portopia Serial Murder Case
2951:The Portopia Serial Murder Case
2818:The Portopia Serial Murder Case
2709:The Portopia Serial Murder Case
2512:Sam & Max: Freelance Police
2322:Sam & Max: Freelance Police
2095:The 1990s also saw the rise of
2070:. Mark J.P. Wolf, professor at
1926:The Portopia Serial Murder Case
1740:, was written on the company's
1720:, in the mid-1970s. As an avid
1468:
1456:Everybody's Gone to the Rapture
1093:Point-and-click adventure games
916:. Players are able to engage a
901:Dialogue and conversation trees
624:Components of an adventure game
502:, driven by exploration and/or
422:List of graphic adventure games
149:Interactive Fiction Competition
8473:. Greenwood Publishing Group.
8223:Encyclopedia of Microcomputers
8046:(Third ed.). New Riders.
6555:Breckon, Nick (23 July 2009).
6251:. gamasutra.com. 15 May 2007.
5978:Walker, Trey (22 March 2002).
5276:Kim, Matt (27 November 2023).
3549:
3370:Emulation and virtual machines
2305:King's Quest: Mask of Eternity
1897:. Vector graphics gave way to
1736:. The program, which he named
1709:. Crowther was an employee at
1611:mechanics. The Telltale Games
1256:Ghost Trick: Phantom Detective
779:
698:, often referred to simply as
608:, which make up nearly 70% of
13:
1:
8561:, database of adventure games
7690:Kemps, Heidi (12 July 2018).
6778:Dutton, Fred (2 April 2012).
6431:Cowen, Danny (5 April 2010).
6317:Gilbert, Ron (23 July 2005).
6155:, 13 August 2020 (in Russian)
5921:Wolf, Mark J.P., ed. (2012).
5443:Maher, Jimmy (11 July 2012).
4685:Wagner, Roy (December 1986).
4581:Wright, Guy (May–June 1987).
4320:"What Are Xbox Achievements?"
4253:Scholder & Zimmerman 2003
3805:"Fundamentals of Game Design"
3516:
3392:, which can play all the old
3209:The Life Stage: Virtual House
2413:'s Sierra adventure remakes.
1619:, include quick time events.
1597:Adventures of Sherlock Holmes
1426:The Vanishing of Ethan Carter
1130:games, and nearly all of the
702:, which pioneered a style of
666:Player assumes the role of a
616:
8305:The Inform Designer's Manual
8168:. McGraw-Hill Professional.
7842:Riva, Celso (13 July 2015).
7377:Ryan Mac Donald; Tim Tracy,
7160:Travis Fahs (3 March 2008).
6943:"月刊アスキー別冊 蘇るPC-9801伝説 永久保存版"
6864:Gameman (6 September 2005).
6617:Joba, Joe (3 January 2016).
6464:North, Dale (3 April 2010).
6294:. Adventure Classic Gaming.
6048:"When SCUMM Ruled the Earth"
5711:Mackey, Bob (25 June 2018).
5607:. 4 August 2001. p. 4.
5063:Mackey, Bob (22 July 2015).
4631:Ceccola, Russ (March 1988).
4045:Chandler & Chandler 2011
3938:"Insecticide, Part 1 review"
3455:, is designed to emulate an
3344:Phoenix Wright: Ace Attorney
3088:Visual novels (1990–present)
3027:Alice: An Interactive Museum
2862:The first interactive movie
2595:Leisure Suit Larry: Reloaded
2439:The 2000s saw the growth of
2436:means of achieving funding.
2241:Red Comrades Save the Galaxy
1951:(1983), Antonio Antiochia's
1935:(which faithfully portrayed
991:A computer terminal running
969:
725:Relationship to other genres
7:
8341:Pedersen, Roger E. (2003).
8187:. Information Science Pub.
8103:Brandon, Alexander (2005).
8044:Fundamentals of Game Design
7974:Interactive Fiction Archive
7389:, p. 3, archived from
7383:Games That Should Be Remade
5647:Lane, Rick (20 July 2017).
5370:"Scott Adams Adventureland"
5306:"Hunt The Syntax, Part One"
5035:Staff (30 September 2016).
4591:. Vol. 3, no. 3.
4458:"Choose Your Own Adventure"
3824:"What are adventure games?"
3687:"What are adventure games?"
3470:
3411:that are not in use today.
3398:personal digital assistants
3316:series (which began on the
3246:Clock Tower (Clock Tower 2)
2473:The Secret of Monkey Island
2229:The Secret of Monkey Island
2076:Encyclopedia of Video Games
1885:, the game featured static
1697:action-adventure video game
1649:Text adventures (1976–1989)
1501:
1462:What Remains of Edith Finch
1196:Mysteries of Time and Space
1020:natural language processing
10:
9708:
8817:
8450:Salter, Anastasia (2014).
8433:: Game Design Fundamentals
8225:. Vol. 3. CRC Press.
7669:. pp. 108–109 (108).
6292:adventureclassicgaming.com
4610:. Routledge. p. 236.
4180:Wayne Santos (July 2007),
3852:Salen & Zimmerman 2004
3373:
3091:
2845:
2651:
2616:Sam and Max Save the World
2544:. Tim Schafer had founded
1960:Adventure Construction Set
1657:Telechrome^type output of
1583:
1534:
1472:
1393:
1272:
1165:
1142:with their series such as
980:
928:Goals, success and failure
904:
871:Story, setting, and themes
40:Adventure (disambiguation)
29:
9634:
9550:
9514:
9476:
9370:
9363:
9288:
9204:
9179:
9129:
9094:
9066:
9028:
9019:
8957:
8927:
8897:
8854:
8828:
8755:
8732:
8667:
8644:
8635:
8627:List of video game genres
8622:
8553:"Searching under the rug"
8507:Wolf, Mark J. P. (2008).
8324:Understanding Video Games
7379:"J.B. Harold Murder Club"
7302:27 September 2011 at the
6137:(in Polish). August 1993.
5980:"The Sims overtakes Myst"
5500:Demaria & Wilson 2003
4569:Rollings & Adams 2003
4558:. March 1996. p. 34.
4432:Rollings & Adams 2003
4349:Rollings & Adams 2003
4265:Rollings & Adams 2003
4230:Rollings & Adams 2003
4117:Rollings & Adams 2003
4081:Rollings & Adams 2003
4069:Rollings & Adams 2003
4030:Rollings & Adams 2003
4015:Rollings & Adams 2003
3967:Rollings & Adams 2003
3925:Rollings & Adams 2003
3908:Rollings & Adams 2003
3734:Gibson & Aldrich 2006
3717:Alessi & Trollip 1985
3642:Rollings & Adams 2003
3615:Rollings & Adams 2003
3532:Rollings & Adams 2003
3255:for the PlayStation. The
3120:Metal Gear 2: Solid Snake
2318:Escape from Monkey Island
2044:This saw the addition of
1557:. The arcade versions of
1495:
1269:Narrative adventure games
1132:LucasArts adventure games
955:without ending the game.
831:Gathering and using items
8919:Digital collectible card
8204:Game Design Perspectives
6866:
6406:Staff (25 August 2006).
6167:
5483:American Journal of Play
3663:Kent & Williams 1989
2488:episodic adventure games
2235:Tajemství Oslího ostrova
1711:Bolt, Beranek and Newman
1450:Thirty Flights of Loving
753:role-playing video-games
238:DreamCatcher Interactive
154:Interactive storytelling
9004:Roguelike deck-building
8912:Roguelike deck-building
8402:Rouse, Richard (2005).
8360:Peterson, Dale (1983).
8343:Game Design Foundations
8303:; Rees, Gareth (2001).
8206:. Charles River Media.
8122:Cameron, Keith (1989).
7530:. Hardcore Gaming 101.
6981:. Hardcore Gaming 101.
6319:"Adventure Games (via)"
6015:Staff (1 August 2000).
5449:The Digital Antiquarian
4105:Ladd & Jenkins 2011
3426:Humongous Entertainment
3380:Video game preservation
3016:J.B. Harold Murder Club
2985:J.B. Harold Murder Club
2739:Minami Aoyama Adventure
2546:Double Fine Productions
2400:Soviet Unterzoegersdorf
2394:Time Gentlemen, Please!
1891:Colossal Cave Adventure
1788:Colossal Cave Adventure
1784:Adventure International
1764:Colossal Cave Adventure
1760:Colossal Cave Adventure
1754:Colossal Cave Adventure
1678:Colossal Cave Adventure
1663:Colossal Cave Adventure
1661:'s original version of
1632:Colossal Cave Adventure
1219:non-playable characters
1004:Colossal Cave Adventure
695:Colossal Cave Adventure
533:Colossal Cave Adventure
248:Humongous Entertainment
188:Adventure International
8488:Todd, Deborah (2007).
8469:Sloane, Sarah (2000).
8082:Bergman, Eric (2000).
8042:Adams, Ernest (2014).
6848:Saint Louis University
6839:Fritts, Jason (2018).
5419:Nelson & Rees 2001
3289:elements. Its creator
2961:to look for clues and
2782:also produced similar
2760:Danchi Tsuma no Yuwaku
2754:content. In 1982, the
2602:Moebius: Empire Rising
2531:Skybound Entertainment
2183:in 2000. In addition,
2160:, released in 1993 by
2152:
2093:
1983:Silicon Beach Software
1932:The Return of Heracles
1864:
1665:
1621:Action-adventure games
1488:
1483:A common layout for a
1391:
1212:Puzzle adventure games
1107:
1076:Tass Times in Tonetown
998:
745:action-adventure games
514:-based media, such as
228:Daedalic Entertainment
9246:Tactical role-playing
9011:Tactical role-playing
7657:Kalata, Kurt (2019).
7621:, Hardcore Gaming 101
7570:, Hardcore Gaming 101
7326:. Square Enix Japan.
6199:Computer Gaming World
5176:, Hardcore Gaming 101
4691:Computer Gaming World
4671:Computer Gaming World
3055:influenced filmmaker
2830:(1988), an ambitious
2808:non-player characters
2799:, which introduced a
2712:(1983), developed by
2496:Xbox Live Marketplace
2369:Adventure Game Studio
2281:first-person shooters
2276:Computer Gaming World
2260:a reboot was released
2141:
2080:
2033:Expansion (1990–2000)
1849:
1656:
1482:
1384:
1349:Dontnod Entertainment
1283:Detroit: Become Human
1162:Escape the room games
1145:Minecraft: Story Mode
1100:
990:
953:unwinnable situations
905:Further information:
878:immersive environment
755:that involve action,
587:first-person shooters
183:The Adventure Company
9626:Vertically scrolling
8107:. New Riders Games.
7617:4 March 2016 at the
7566:21 July 2016 at the
7324:"水晶の龍 – SQUARE ENIX"
7093:26 June 2016 at the
6017:"RC Retroview: Myst"
4169:on 16 December 2010.
3418:open-source software
3045:3D computer graphics
2864:laserdisc video game
2838:and mature content.
2734:Omotesando Adventure
2691:(1982), which had a
2441:digital distribution
2371:(AGS). Some notable
2351:, both conceived by
2206:strategy video games
1798:to bring their game
1790:, while a number of
1573:Under a Killing Moon
1521:branching storylines
936:and some, including
918:non-player character
599:digital distribution
593:, particularly from
303:Sierra Entertainment
263:Legend Entertainment
32:Adventure board game
9256:Turn-based strategy
9161:Submarine simulator
8967:Action role-playing
8874:Interactive fiction
8130:. Intellect Books.
8088:. Morgan Kaufmann.
7907:"Total Sales Units"
7804:on 4 February 2012.
7729:on 6 December 2012.
7035:on 4 September 2011
7003:, no. 67, 2009
6867:「ポートピア連続殺人事件」の舞台を巡る
6768:, pp. 136–137.
6420:on 17 October 2012.
6362:on 12 February 2012
5514:, pp. 169–170.
5502:, pp. 134–135.
4434:, pp. 155–156.
4351:, pp. 459–460.
4197:, pp. 311–315.
4032:, pp. 460–461.
3969:, pp. 239–240.
3927:, pp. 446–447.
3910:, pp. 443–444.
3617:, pp. 474–476.
3214:Human Entertainment
3206:. Examples include
3064:Human Entertainment
3024:'s adventure games
2899:branching storyline
2443:and the arrival of
2332:The Longest Journey
2266:Decline (2000–2010)
2223:Tajemnica Statuetki
2062:Revolution Software
2011:, the first of its
1836:interactive fiction
1681:(1976), written by
1637:The Legend of Zelda
1444:The Stanley Parable
1387:The Stanley Parable
1236:The Talos Principle
1103:The Whispered World
1040:interactive fiction
983:Interactive fiction
824:The Longest Journey
298:Revolution Software
78:Interactive fiction
48:Part of a series on
9657:Video game modding
9599:Nonlinear gameplay
9261:Turn-based tactics
9229:Real-time strategy
8571:Fantasy Adventures
8368:. Reston Pub. Co.
7780:on 2 January 2011.
7742:"Lost in Yokosuka"
7696:Anime News Network
7667:Unbound Publishing
7580:Mark Ryan Sallee.
7526:John Szczepaniak.
7123:on 1 January 2014.
6977:John Szczepaniak.
6662:on 14 January 2013
6631:on 6 February 2016
6205:on 2 December 2013
6147:Kirill Nikiforov.
6027:on 20 January 2012
5955:. 30 October 2020.
4752:The New York Times
4638:Commodore Magazine
4184:, GameAxis Unwired
3231:Shadow of Memories
3057:Guillermo del Toro
3001:Shadow of Memories
2581:Dreamfall Chapters
2153:
2147:used high-quality
2097:Interactive movies
2060:on its page about
1999:Enchanted Scepters
1978:Enchanted Scepters
1865:
1768:Colossal Adventure
1666:
1634:, while the first
1489:
1392:
1377:Walking simulators
1370:Night in the Woods
1359:Supermassive Games
1322:Shadow of Memories
1292:interactive movies
1275:Nonlinear gameplay
1117:conversation trees
1108:
1082:Enchanted Scepters
999:
959:'s text adventure
774:puzzle video games
691:text computer game
36:The Adventure Game
9692:Video game genres
9674:
9673:
9670:
9669:
9662:Video game remake
9570:Emergent gameplay
9241:Real-time tactics
9200:
9199:
9139:Flight simulation
8869:Graphic adventure
8815:
8814:
8616:Video game genres
8522:978-0-313-33868-7
8499:978-1-56881-318-9
8480:978-1-56750-482-8
8461:978-1-60938-275-9
8333:978-0-415-97721-0
8270:978-0-8204-7053-5
8194:978-1-59904-305-0
8175:978-0-07-223172-4
8156:978-0-7637-7895-8
8067:. Prentice-Hall.
8053:978-0-321-92967-9
8001:, pp. 83–84.
7676:978-1-78352-765-6
7418:on 12 August 2010
6949:. February 2004.
6276:, pp. 81–82.
6046:Parrish, Jeremy.
5968:, pp. 46–47.
5895:"Mark J. P. Wolf"
5754:on 17 August 2019
5637:, pp. 38–39.
5471:, pp. 39–41.
5433:, pp. 25–26.
5397:, pp. 23–24.
4785:on 7 October 2012
4719:978-1-78352-487-7
4617:978-0-415-53332-4
4593:CW Communications
3944:. 4 August 2008.
3807:. Prentice Hall.
3751:, pp. 36–37.
3459:computer running
3457:IBM PC compatible
3444:. Another called
3320:in 2001), Cing's
3277:Sega's ambitious
3164:The visual novel
3082:Alone in the Dark
2909:quick time events
2882:full motion video
2853:Interactive movie
2848:Interactive movie
2737:(表参道アドベンチャー) and
2500:PlayStation Store
2463:console with its
2375:include those by
2355:and developed by
2300:CUC International
2113:Alone in the Dark
1820:Level 9 Computing
1726:role-playing game
1543:full motion video
1537:Interactive movie
1531:Interactive movie
1396:Walking simulator
1344:Beyond: Two Souls
1288:quick time events
1265:series of games.
1051:Graphic adventure
914:conversation tree
687:
686:
576:full-motion video
500:interactive story
488:
487:
398:Wintermute Engine
268:Level 9 Computing
134:
133:
98:Walking simulator
93:Graphic adventure
18:Graphic adventure
16:(Redirected from
9699:
9652:Video game clone
9368:
9367:
9364:Related concepts
9171:Vehicular combat
9026:
9025:
8899:Digital tabletop
8879:Interactive film
8839:Grand Theft Auto
8830:Action-adventure
8823:
8780:Platform fighter
8659:Platform fighter
8642:
8641:
8609:
8602:
8595:
8586:
8585:
8526:
8503:
8484:
8465:
8446:
8417:
8398:
8379:
8367:
8356:
8337:
8318:
8296:
8274:
8255:
8251:978-0470-21284-4
8236:
8217:
8198:
8179:
8160:
8141:
8129:
8118:
8099:
8078:
8057:
8038:
8036:
8034:
8002:
7996:
7990:
7989:
7987:
7985:
7966:
7960:
7959:
7957:
7955:
7933:
7927:
7926:
7924:
7922:
7917:on 27 March 2014
7903:
7897:
7896:
7894:
7892:
7872:
7866:
7865:
7863:
7861:
7839:
7833:
7832:
7815:
7806:
7805:
7800:. Archived from
7788:
7782:
7781:
7762:
7756:
7755:
7737:
7731:
7730:
7725:. Archived from
7713:
7707:
7706:
7704:
7702:
7687:
7681:
7680:
7654:
7648:
7647:
7645:
7643:
7628:
7622:
7608:
7602:
7601:
7599:
7597:
7588:. Archived from
7577:
7571:
7557:
7544:
7543:
7541:
7539:
7528:"Retro Gamer 85"
7523:
7521:
7519:
7497:
7491:
7490:
7488:
7486:
7468:
7462:
7461:
7459:
7457:
7437:
7428:
7427:
7425:
7423:
7408:
7402:
7401:
7400:
7398:
7385:, vol. IV,
7374:
7365:
7356:
7345:
7339:
7337:
7335:
7320:
7314:
7294:
7288:
7282:
7280:
7278:
7269:. 21 June 2007.
7257:
7251:
7245:
7243:
7241:
7232:. 21 June 2007.
7224:"Planet Mephius"
7220:
7211:
7210:
7200:
7194:
7188:
7182:
7181:
7179:
7177:
7157:
7151:
7150:
7148:
7146:
7131:
7125:
7124:
7119:. Archived from
7107:
7101:
7085:
7079:
7075:
7073:
7071:
7062:. Archived from
7050:
7044:
7043:
7042:
7040:
7034:
7023:
7014:
7005:
7004:
6994:
6992:
6990:
6974:
6968:
6962:
6960:
6958:
6939:
6933:
6932:
6930:
6928:
6902:
6893:
6887:
6885:
6883:
6872:ITmedia +D Games
6861:
6852:
6851:
6845:
6836:
6830:
6829:
6827:
6825:
6808:
6802:
6801:
6799:
6797:
6775:
6769:
6763:
6754:
6753:
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6749:
6732:
6726:
6725:
6711:
6705:
6704:
6702:
6700:
6678:
6672:
6671:
6669:
6667:
6658:. Archived from
6647:
6641:
6640:
6638:
6636:
6627:. Archived from
6614:
6608:
6607:
6605:
6603:
6583:
6577:
6576:
6574:
6572:
6552:
6546:
6545:
6543:
6541:
6525:
6519:
6518:
6516:
6514:
6494:
6488:
6487:
6485:
6483:
6461:
6455:
6454:
6452:
6450:
6428:
6422:
6421:
6416:. Archived from
6400:
6394:
6393:
6391:
6389:
6378:
6372:
6371:
6369:
6367:
6358:. Archived from
6345:
6339:
6338:
6336:
6334:
6325:. Archived from
6314:
6308:
6307:
6305:
6303:
6283:
6277:
6271:
6265:
6264:
6262:
6260:
6245:
6239:
6233:
6227:
6221:
6215:
6214:
6212:
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6191:
6185:
6184:
6182:
6180:
6162:
6156:
6145:
6139:
6138:
6129:
6123:
6122:
6120:
6118:
6104:
6098:
6097:
6084:Games That Sell!
6082:(25 June 2003).
6076:
6070:
6069:
6067:
6065:
6056:. Archived from
6043:
6037:
6036:
6034:
6032:
6023:. Archived from
6012:
6006:
6005:
6003:
6001:
5975:
5969:
5963:
5957:
5956:
5949:
5943:
5942:
5918:
5912:
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5909:
5907:
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5879:
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5850:
5849:
5847:
5845:
5828:
5822:
5821:
5819:
5817:
5798:
5792:
5791:
5789:
5787:
5780:Adventure Gamers
5770:
5764:
5763:
5761:
5759:
5736:
5730:
5729:
5727:
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5702:
5701:
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5339:
5328:
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5292:
5290:
5273:
5267:
5266:
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5205:
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4889:
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4853:
4851:
4829:
4823:
4822:
4820:
4818:
4801:
4795:
4794:
4792:
4790:
4781:. Archived from
4770:
4764:
4763:
4761:
4759:
4742:
4736:
4730:
4724:
4723:
4701:
4695:
4694:
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4533:
4531:
4514:
4508:
4507:
4505:
4503:
4486:
4480:
4479:
4477:
4475:
4466:. Archived from
4453:
4447:
4441:
4435:
4429:
4418:
4417:
4415:
4413:
4391:
4385:
4384:
4382:
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4233:
4227:
4221:
4220:
4204:
4198:
4192:
4186:
4185:
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4171:
4170:
4165:. Archived from
4154:
4148:
4147:
4145:
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4126:
4120:
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4108:
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4096:
4090:
4084:
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4033:
4027:
4018:
4012:
4006:
4005:
3997:
3995:
3976:
3970:
3964:
3958:
3957:
3955:
3953:
3942:Adventure Gamers
3934:
3928:
3922:
3911:
3905:
3896:
3895:
3890:
3888:
3861:
3855:
3849:
3843:
3842:
3837:
3835:
3828:Adventure Gamers
3819:
3813:
3812:
3800:
3767:
3761:
3752:
3746:
3737:
3731:
3720:
3714:
3703:
3702:
3700:
3698:
3683:
3666:
3660:
3645:
3639:
3618:
3612:
3601:
3600:
3598:
3596:
3581:
3572:
3571:
3569:
3567:
3553:
3547:
3541:
3535:
3529:
3477:Adventure Gamers
3465:operating system
3386:virtual machines
3364:Professor Layton
3356:Professor Layton
3353:
3333:Professor Layton
3318:Game Boy Advance
3174:and released by
3145:Metal Gear Solid
3125:
2971:Suishō no Dragon
2816:was inspired by
2804:persistent world
2637:Thimbleweed Park
2535:The Walking Dead
2527:The Walking Dead
2517:The Walking Dead
2449:tablet computers
2310:Gabriel Knight 3
2193:
2173:adult audience.
2003:ICOM Simulations
1895:Hi-Res Adventure
1879:Roberta Williams
1824:Magnetic Scrolls
1794:students formed
1683:William Crowther
1525:multiple endings
1506:
1504:
1498:
1497:
1302:The Walking Dead
1262:Professor Layton
1200:The Crimson Room
1155:The Walking Dead
1150:their adaptation
1124:, including the
1067:Magnetic Scrolls
799:Lateral Thinking
708:video game genre
621:
620:
496:video game genre
480:
473:
466:
445:Adventure Gamers
348:Clickteam Fusion
331:Tools and engine
318:Wadjet Eye Games
213:Cryo Interactive
126:Action-adventure
83:Interactive film
66:
65:
45:
44:
27:Video game genre
21:
9707:
9706:
9702:
9701:
9700:
9698:
9697:
9696:
9687:Adventure games
9677:
9676:
9675:
9666:
9630:
9621:Twitch gameplay
9546:
9510:
9472:
9359:
9311:Survival horror
9284:
9234:Time management
9196:
9175:
9166:Train simulator
9125:
9090:
9062:
9015:
8953:
8923:
8893:
8850:
8824:
8811:
8751:
8747:Survival horror
8728:
8663:
8631:
8618:
8613:
8534:
8529:
8523:
8500:
8481:
8462:
8443:
8426:Zimmerman, Eric
8414:
8395:
8376:
8353:
8334:
8315:
8293:
8271:
8252:
8233:
8214:
8195:
8176:
8157:
8138:
8115:
8096:
8075:
8054:
8032:
8030:
8010:
8005:
7997:
7993:
7983:
7981:
7970:"Windows Frotz"
7968:
7967:
7963:
7953:
7951:
7934:
7930:
7920:
7918:
7905:
7904:
7900:
7890:
7888:
7881:The Independent
7873:
7869:
7859:
7857:
7840:
7836:
7817:
7816:
7809:
7790:
7789:
7785:
7764:
7763:
7759:
7738:
7734:
7715:
7714:
7710:
7700:
7698:
7688:
7684:
7677:
7655:
7651:
7641:
7639:
7629:
7625:
7619:Wayback Machine
7609:
7605:
7595:
7593:
7592:on 13 July 2011
7578:
7574:
7568:Wayback Machine
7558:
7547:
7537:
7535:
7517:
7515:
7498:
7494:
7484:
7482:
7469:
7465:
7455:
7453:
7438:
7431:
7421:
7419:
7410:
7409:
7405:
7396:
7394:
7375:
7368:
7357:
7348:
7333:
7331:
7322:
7321:
7317:
7304:Wayback Machine
7295:
7291:
7276:
7274:
7259:
7258:
7254:
7239:
7237:
7222:
7221:
7214:
7201:
7197:
7189:
7185:
7175:
7173:
7158:
7154:
7144:
7142:
7133:
7132:
7128:
7109:
7108:
7104:
7095:Wayback Machine
7086:
7082:
7069:
7067:
7066:on 3 April 2015
7052:
7051:
7047:
7038:
7036:
7032:
7021:
7015:
7008:
6996:
6995:Reprinted from
6988:
6986:
6975:
6971:
6956:
6954:
6941:
6940:
6936:
6926:
6924:
6903:
6896:
6881:
6879:
6868:
6862:
6855:
6843:
6837:
6833:
6823:
6821:
6809:
6805:
6795:
6793:
6776:
6772:
6764:
6757:
6747:
6745:
6733:
6729:
6712:
6708:
6698:
6696:
6679:
6675:
6665:
6663:
6648:
6644:
6634:
6632:
6615:
6611:
6601:
6599:
6584:
6580:
6570:
6568:
6553:
6549:
6539:
6537:
6526:
6522:
6512:
6510:
6495:
6491:
6481:
6479:
6462:
6458:
6448:
6446:
6429:
6425:
6401:
6397:
6387:
6385:
6380:
6379:
6375:
6365:
6363:
6346:
6342:
6332:
6330:
6329:on 12 June 2007
6315:
6311:
6301:
6299:
6288:"Lori Ann Cole"
6284:
6280:
6272:
6268:
6258:
6256:
6247:
6246:
6242:
6234:
6230:
6222:
6218:
6208:
6206:
6193:
6192:
6188:
6178:
6176:
6169:
6163:
6159:
6146:
6142:
6131:
6130:
6126:
6116:
6114:
6112:www.oldgames.sk
6106:
6105:
6101:
6094:
6080:Walker, Mark H.
6077:
6073:
6063:
6061:
6060:on 3 March 2016
6044:
6040:
6030:
6028:
6013:
6009:
5999:
5997:
5976:
5972:
5964:
5960:
5951:
5950:
5946:
5939:
5927:. Vol. 1.
5919:
5915:
5905:
5903:
5893:
5892:
5888:
5875:
5873:
5858:
5857:
5853:
5843:
5841:
5830:
5829:
5825:
5815:
5813:
5800:
5799:
5795:
5785:
5783:
5771:
5767:
5757:
5755:
5738:
5737:
5733:
5723:
5721:
5709:
5705:
5695:
5693:
5676:
5669:
5659:
5657:
5645:
5641:
5633:
5629:
5614:
5612:
5597:
5596:
5589:
5576:
5572:
5562:
5560:
5543:
5518:
5510:
5506:
5498:
5494:
5479:
5475:
5467:
5463:
5453:
5451:
5441:
5437:
5429:
5425:
5417:
5413:
5405:
5401:
5393:
5389:
5379:
5377:
5368:
5367:
5363:
5355:
5348:
5340:
5331:
5321:
5319:
5302:
5298:
5288:
5286:
5274:
5270:
5260:
5258:
5248:
5244:
5234:
5232:
5217:
5213:
5203:
5201:
5184:
5180:
5171:
5167:
5160:Wayback Machine
5145:
5136:
5125:
5121:
5111:
5109:
5092:
5088:
5078:
5076:
5061:
5057:
5047:
5045:
5033:
5029:
5019:
5017:
5005:
5001:
4991:
4989:
4977:
4973:
4963:
4961:
4949:
4945:
4935:
4933:
4921:
4914:
4904:
4902:
4890:
4886:
4878:
4871:
4863:
4859:
4849:
4847:
4830:
4826:
4816:
4814:
4802:
4798:
4788:
4786:
4771:
4767:
4757:
4755:
4743:
4739:
4731:
4727:
4720:
4702:
4698:
4687:"Commodore Key"
4683:
4679:
4662:
4658:
4650:
4646:
4629:
4625:
4618:
4604:
4600:
4579:
4575:
4567:
4563:
4554:. No. 15.
4551:Next Generation
4544:
4543:
4539:
4529:
4527:
4515:
4511:
4501:
4499:
4487:
4483:
4473:
4471:
4470:on 5 March 2016
4454:
4450:
4442:
4438:
4430:
4421:
4411:
4409:
4392:
4388:
4378:
4376:
4361:Adams, Ernest.
4359:
4355:
4347:
4343:
4333:
4331:
4318:
4317:
4313:
4305:
4298:
4290:
4283:
4275:
4271:
4263:
4259:
4251:
4247:
4240:
4236:
4228:
4224:
4205:
4201:
4193:
4189:
4178:
4174:
4155:
4151:
4141:
4139:
4127:
4123:
4115:
4111:
4103:
4099:
4091:
4087:
4079:
4075:
4067:
4063:
4055:
4051:
4043:
4036:
4028:
4021:
4013:
4009:
3993:
3991:
3978:
3977:
3973:
3965:
3961:
3951:
3949:
3936:
3935:
3931:
3923:
3914:
3906:
3899:
3886:
3884:
3882:
3862:
3858:
3850:
3846:
3833:
3831:
3820:
3816:
3801:
3770:
3762:
3755:
3747:
3740:
3732:
3723:
3715:
3706:
3696:
3694:
3685:
3684:
3669:
3661:
3648:
3640:
3621:
3613:
3604:
3594:
3592:
3583:
3582:
3575:
3565:
3563:
3555:
3554:
3550:
3542:
3538:
3530:
3523:
3519:
3473:
3442:Myst III: Exile
3420:project called
3382:
3372:
3351:
3300:
3237:The success of
3222:(1998), Sega's
3185:
3123:
3096:
3090:
3074:survival horror
2929:point-and-click
2917:
2850:
2844:
2677:
2660:
2650:
2642:
2533:in the case of
2433:
2427:genre entries.
2425:escape the room
2411:AGD Interactive
2268:
2191:
2035:
1972:point-and-click
1965:Electronic Arts
1937:Greek mythology
1910:Sherwood Forest
1899:bitmap graphics
1887:vector graphics
1844:
1828:Melbourne House
1816:copy protection
1695:(1980) for the
1672:Hunt the Wumpus
1651:
1646:
1586:
1539:
1533:
1492:
1477:
1471:
1398:
1379:
1354:Life Is Strange
1277:
1271:
1214:
1173:Escape the room
1170:
1168:Escape the room
1164:
1112:point and click
1095:
1062:
1053:
985:
977:
972:
930:
909:
903:
894:Ernest W. Adams
873:
842:point and click
833:
817:, and deflated
787:
782:
727:
637:problem solving
619:
572:point-and-click
484:
455:
454:
440:
432:
431:
417:
409:
408:
407:
332:
324:
323:
322:
177:
169:
168:
159:Syntax guessing
144:
136:
135:
130:
102:
63:
54:Adventure games
43:
28:
23:
22:
15:
12:
11:
5:
9705:
9695:
9694:
9689:
9672:
9671:
9668:
9667:
9665:
9664:
9659:
9654:
9649:
9644:
9638:
9636:
9632:
9631:
9629:
9628:
9623:
9618:
9616:Side-scrolling
9613:
9612:
9611:
9606:
9596:
9591:
9584:
9577:
9572:
9567:
9566:
9565:
9554:
9552:
9548:
9547:
9545:
9544:
9543:
9542:
9537:
9524:
9518:
9516:
9512:
9511:
9509:
9508:
9503:
9502:
9501:
9496:
9491:
9480:
9478:
9474:
9473:
9471:
9470:
9469:
9468:
9463:
9461:Climate change
9458:
9448:
9443:
9438:
9433:
9432:
9431:
9419:
9412:
9407:
9402:
9397:
9392:
9387:
9380:
9374:
9372:
9365:
9361:
9360:
9358:
9357:
9352:
9347:
9342:
9337:
9332:
9331:
9330:
9320:
9315:
9314:
9313:
9303:
9298:
9292:
9290:
9286:
9285:
9283:
9282:
9281:
9280:
9278:Grand strategy
9270:
9269:
9268:
9258:
9253:
9248:
9243:
9238:
9237:
9236:
9226:
9221:
9216:
9210:
9208:
9202:
9201:
9198:
9197:
9195:
9194:
9189:
9183:
9181:
9177:
9176:
9174:
9173:
9168:
9163:
9158:
9157:
9156:
9151:
9146:
9135:
9133:
9127:
9126:
9124:
9123:
9122:
9121:
9116:
9106:
9100:
9098:
9092:
9091:
9089:
9088:
9083:
9078:
9072:
9070:
9064:
9063:
9061:
9060:
9055:
9050:
9045:
9040:
9034:
9032:
9023:
9017:
9016:
9014:
9013:
9008:
9007:
9006:
8996:
8994:Monster-taming
8991:
8986:
8981:
8980:
8979:
8974:
8972:Looter shooter
8963:
8961:
8955:
8954:
8952:
8951:
8946:
8939:
8933:
8931:
8925:
8924:
8922:
8921:
8916:
8915:
8914:
8903:
8901:
8895:
8894:
8892:
8891:
8886:
8881:
8876:
8871:
8866:
8860:
8858:
8852:
8851:
8849:
8848:
8843:
8834:
8832:
8826:
8825:
8818:
8816:
8813:
8812:
8810:
8809:
8804:
8799:
8798:
8797:
8784:
8783:
8782:
8772:
8771:
8770:
8768:Hack and slash
8759:
8757:
8753:
8752:
8750:
8749:
8744:
8738:
8736:
8730:
8729:
8727:
8726:
8721:
8716:
8715:
8714:
8709:
8704:
8694:
8689:
8684:
8679:
8673:
8671:
8665:
8664:
8662:
8661:
8656:
8654:Endless runner
8650:
8648:
8639:
8633:
8632:
8630:
8629:
8623:
8620:
8619:
8612:
8611:
8604:
8597:
8589:
8581:
8580:
8574:
8568:
8562:
8556:
8550:
8544:
8533:
8532:External links
8530:
8528:
8527:
8521:
8504:
8498:
8492:. A K Peters.
8485:
8479:
8466:
8460:
8447:
8441:
8418:
8412:
8399:
8393:
8387:. New Riders.
8380:
8374:
8357:
8351:
8338:
8332:
8319:
8313:
8301:Nelson, Graham
8297:
8291:
8279:Montfort, Nick
8275:
8269:
8256:
8250:
8237:
8231:
8218:
8212:
8199:
8193:
8180:
8174:
8161:
8155:
8142:
8136:
8119:
8113:
8100:
8094:
8079:
8073:
8058:
8052:
8039:
8011:
8009:
8006:
8004:
8003:
7991:
7961:
7928:
7898:
7867:
7834:
7807:
7783:
7757:
7732:
7708:
7682:
7675:
7649:
7637:Game Developer
7623:
7603:
7572:
7545:
7492:
7478:Hobby Consolas
7463:
7429:
7403:
7393:on 7 July 2012
7366:
7346:
7315:
7289:
7252:
7212:
7195:
7193:, p. 100.
7183:
7152:
7126:
7102:
7080:
7045:
7006:
6969:
6934:
6894:
6853:
6831:
6803:
6770:
6755:
6727:
6706:
6673:
6642:
6609:
6578:
6547:
6520:
6489:
6456:
6423:
6395:
6384:. 3 April 2006
6373:
6340:
6309:
6278:
6266:
6240:
6228:
6226:, p. 187.
6216:
6186:
6157:
6140:
6124:
6099:
6092:
6071:
6038:
6007:
5970:
5958:
5944:
5937:
5931:. p. 97.
5913:
5886:
5851:
5823:
5812:. 17 July 2015
5793:
5765:
5744:The Adventurer
5731:
5703:
5667:
5639:
5627:
5599:"ランダム・アクセス・メモ"
5587:
5570:
5516:
5504:
5492:
5473:
5461:
5435:
5423:
5421:, p. 349.
5411:
5399:
5387:
5361:
5346:
5329:
5296:
5268:
5242:
5211:
5178:
5174:Phoenix Wright
5165:
5134:
5119:
5086:
5055:
5027:
4999:
4971:
4943:
4912:
4884:
4882:, p. 208.
4869:
4867:, p. 233.
4857:
4824:
4796:
4765:
4737:
4725:
4718:
4712:. p. 43.
4696:
4677:
4656:
4654:, p. 187.
4644:
4623:
4616:
4598:
4573:
4571:, p. 451.
4561:
4537:
4509:
4481:
4448:
4436:
4419:
4386:
4353:
4341:
4324:About.com Tech
4311:
4309:, p. 136.
4296:
4281:
4279:, p. 230.
4269:
4267:, p. 469.
4257:
4255:, p. 167.
4245:
4234:
4232:, p. 444.
4222:
4199:
4187:
4172:
4149:
4121:
4109:
4107:, p. 321.
4097:
4095:, p. 189.
4085:
4083:, p. 321.
4073:
4071:, p. 310.
4061:
4059:, p. 315.
4049:
4047:, p. 119.
4034:
4019:
4017:, p. 113.
4007:
3971:
3959:
3929:
3912:
3897:
3880:
3856:
3854:, p. 385.
3844:
3814:
3768:
3766:, p. 189.
3753:
3738:
3736:, p. 276.
3721:
3719:, p. 205.
3704:
3667:
3665:, p. 143.
3646:
3644:, p. 443.
3619:
3602:
3573:
3548:
3546:, p. 258.
3536:
3520:
3518:
3515:
3514:
3513:
3508:
3503:
3498:
3493:
3485:
3480:
3472:
3469:
3409:home computers
3371:
3368:
3299:
3296:
3219:Mizzurna Falls
3184:
3181:
3172:Hiroyuki Kanno
3170:, directed by
3126:s completion.
3089:
3086:
3022:Haruhiko Shono
2921:Planet Mephius
2916:
2913:
2843:
2840:
2791:Arsys Software
2746:bishoujo games
2676:
2673:
2649:
2646:
2641:
2640:
2633:
2626:
2619:
2612:
2605:
2598:
2591:
2588:Gabriel Knight
2584:
2577:
2570:
2562:
2523:Telltale Games
2508:Telltale Games
2504:Nintendo eShop
2469:motion control
2432:
2429:
2267:
2264:
2210:Mark H. Walker
2085:King's Quest V
2034:
2031:
2022:Maniac Mansion
1991:Planet Mephius
1875:Sierra On-Line
1843:
1840:
1776:microcomputing
1772:Colossal Caves
1650:
1647:
1645:
1642:
1585:
1582:
1535:Main article:
1532:
1529:
1517:dialogue trees
1513:tableau vivant
1502:bijuaru noberu
1491:A visual novel
1473:Main article:
1470:
1467:
1394:Main article:
1378:
1375:
1273:Main article:
1270:
1267:
1213:
1210:
1166:Main article:
1163:
1160:
1140:Telltale Games
1122:Sierra On-Line
1094:
1091:
1061:
1058:
1052:
1049:
981:Main article:
976:
973:
971:
968:
929:
926:
922:tree structure
902:
899:
872:
869:
832:
829:
786:
785:Puzzle-solving
783:
781:
778:
733:. In the book
726:
723:
712:literary genre
685:
684:
682:
678:
677:
675:
663:
662:
660:
653:
652:
650:
643:
642:
640:
633:Puzzle solving
629:
628:
625:
618:
615:
504:puzzle-solving
492:adventure game
486:
485:
483:
482:
475:
468:
460:
457:
456:
453:
452:
450:Just Adventure
447:
441:
438:
437:
434:
433:
430:
429:
424:
418:
415:
414:
411:
410:
406:
405:
400:
395:
390:
385:
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365:
360:
355:
350:
345:
340:
334:
333:
330:
329:
326:
325:
321:
320:
315:
310:
308:Telltale Games
305:
300:
295:
290:
285:
280:
275:
270:
265:
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255:
250:
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235:
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95:
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64:
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50:
49:
26:
9:
6:
4:
3:
2:
9704:
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9534:
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9529:
9528:
9525:
9523:
9520:
9519:
9517:
9513:
9507:
9506:Single-player
9504:
9500:
9497:
9495:
9492:
9490:
9487:
9486:
9485:
9482:
9481:
9479:
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9326:
9325:
9324:
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9319:
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9312:
9309:
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9299:
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9287:
9279:
9276:
9275:
9274:
9271:
9267:
9264:
9263:
9262:
9259:
9257:
9254:
9252:
9251:Tower defense
9249:
9247:
9244:
9242:
9239:
9235:
9232:
9231:
9230:
9227:
9225:
9222:
9220:
9217:
9215:
9212:
9211:
9209:
9207:
9203:
9193:
9192:Immersive sim
9190:
9188:
9185:
9184:
9182:
9178:
9172:
9169:
9167:
9164:
9162:
9159:
9155:
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9128:
9120:
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9115:
9112:
9111:
9110:
9107:
9105:
9102:
9101:
9099:
9097:
9093:
9087:
9084:
9082:
9081:City-building
9079:
9077:
9074:
9073:
9071:
9069:
9065:
9059:
9056:
9054:
9051:
9049:
9046:
9044:
9041:
9039:
9036:
9035:
9033:
9031:
9027:
9024:
9022:
9018:
9012:
9009:
9005:
9002:
9001:
9000:
8997:
8995:
8992:
8990:
8987:
8985:
8984:Dungeon crawl
8982:
8978:
8975:
8973:
8970:
8969:
8968:
8965:
8964:
8962:
8960:
8956:
8950:
8949:Tile-matching
8947:
8945:
8944:
8940:
8938:
8937:Hidden object
8935:
8934:
8932:
8930:
8926:
8920:
8917:
8913:
8910:
8909:
8908:
8907:Deck-building
8905:
8904:
8902:
8900:
8896:
8890:
8887:
8885:
8882:
8880:
8877:
8875:
8872:
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8861:
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8853:
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8833:
8831:
8827:
8822:
8808:
8805:
8803:
8800:
8796:
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8788:
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8781:
8778:
8777:
8776:
8773:
8769:
8766:
8765:
8764:
8761:
8760:
8758:
8754:
8748:
8745:
8743:
8742:Battle royale
8740:
8739:
8737:
8735:
8731:
8725:
8722:
8720:
8717:
8713:
8710:
8708:
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8695:
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8690:
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8683:
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8678:
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8672:
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8655:
8652:
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8628:
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8624:
8621:
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8596:
8591:
8590:
8587:
8583:
8578:
8575:
8572:
8569:
8566:
8563:
8560:
8559:Adventureland
8557:
8554:
8551:
8548:
8545:
8543:
8539:
8536:
8535:
8524:
8518:
8514:
8510:
8505:
8501:
8495:
8491:
8486:
8482:
8476:
8472:
8467:
8463:
8457:
8453:
8448:
8444:
8442:0-262-24045-9
8438:
8435:. MIT Press.
8434:
8432:
8431:Rules of Play
8427:
8423:
8419:
8415:
8413:1-55622-912-7
8409:
8405:
8400:
8396:
8394:1-59273-001-9
8390:
8386:
8381:
8377:
8375:0-8359-2434-3
8371:
8366:
8365:
8358:
8354:
8352:1-55622-973-9
8348:
8344:
8339:
8335:
8329:
8326:. Routledge.
8325:
8320:
8316:
8314:0-9713119-0-0
8310:
8306:
8302:
8298:
8294:
8292:0-262-63318-3
8288:
8285:. MIT Press.
8284:
8280:
8276:
8272:
8266:
8262:
8257:
8253:
8247:
8243:
8238:
8234:
8232:0-8247-2702-9
8228:
8224:
8219:
8215:
8209:
8205:
8200:
8196:
8190:
8186:
8181:
8177:
8171:
8167:
8162:
8158:
8152:
8148:
8143:
8139:
8137:0-89391-560-2
8133:
8128:
8127:
8120:
8116:
8114:0-7357-1413-4
8110:
8106:
8101:
8097:
8095:1-55860-600-9
8091:
8087:
8086:
8080:
8076:
8074:0-13-164161-1
8070:
8066:
8065:
8059:
8055:
8049:
8045:
8040:
8028:
8024:
8023:
8018:
8013:
8012:
8000:
7995:
7979:
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7971:
7965:
7949:
7945:
7944:
7939:
7932:
7916:
7912:
7908:
7902:
7886:
7882:
7878:
7871:
7855:
7851:
7850:
7845:
7838:
7830:
7826:
7825:
7820:
7814:
7812:
7803:
7799:
7798:
7793:
7787:
7779:
7775:
7771:
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7761:
7753:
7749:
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7743:
7736:
7728:
7724:
7723:
7718:
7712:
7697:
7693:
7686:
7678:
7672:
7668:
7664:
7660:
7653:
7638:
7634:
7627:
7620:
7616:
7613:
7610:Kurt Kalata,
7607:
7591:
7587:
7583:
7576:
7569:
7565:
7562:
7559:Kurt Kalata,
7556:
7554:
7552:
7550:
7533:
7529:
7524:Reprinted at
7513:
7509:
7508:
7503:
7496:
7480:
7479:
7474:
7467:
7451:
7447:
7443:
7436:
7434:
7417:
7413:
7407:
7392:
7388:
7384:
7380:
7373:
7371:
7364:
7360:
7355:
7353:
7351:
7343:
7329:
7325:
7319:
7313:
7309:
7305:
7301:
7298:
7293:
7286:
7272:
7268:
7267:
7262:
7256:
7249:
7235:
7231:
7230:
7225:
7219:
7217:
7208:
7207:
7199:
7192:
7187:
7171:
7167:
7163:
7156:
7140:
7136:
7135:"ASTRON BELT"
7130:
7122:
7118:
7117:
7112:
7111:"Astron Belt"
7106:
7100:
7096:
7092:
7089:
7084:
7078:
7065:
7061:
7060:
7055:
7049:
7031:
7027:
7020:
7013:
7011:
7002:
7001:
6984:
6980:
6973:
6966:
6952:
6948:
6944:
6938:
6922:
6919:. p. 2.
6918:
6917:CNET Networks
6914:
6913:
6908:
6901:
6899:
6891:
6877:
6873:
6869:
6860:
6858:
6849:
6842:
6835:
6820:
6819:
6814:
6807:
6791:
6787:
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6781:
6774:
6767:
6762:
6760:
6744:
6743:
6738:
6731:
6723:
6722:
6717:
6710:
6694:
6690:
6689:
6684:
6677:
6661:
6657:
6653:
6646:
6630:
6626:
6625:
6624:Game Informer
6620:
6613:
6597:
6593:
6589:
6582:
6566:
6562:
6558:
6551:
6535:
6531:
6524:
6508:
6504:
6500:
6493:
6477:
6473:
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6439:
6434:
6427:
6419:
6415:
6414:
6409:
6405:
6399:
6383:
6377:
6361:
6357:
6356:
6351:
6344:
6328:
6324:
6320:
6313:
6297:
6293:
6289:
6282:
6275:
6270:
6254:
6250:
6244:
6238:, p. 20.
6237:
6232:
6225:
6220:
6204:
6200:
6196:
6190:
6174:
6170:
6161:
6154:
6151:article from
6150:
6144:
6136:
6135:
6128:
6113:
6109:
6103:
6095:
6089:
6085:
6081:
6075:
6059:
6055:
6054:
6049:
6042:
6026:
6022:
6018:
6011:
5995:
5991:
5990:CNET Networks
5987:
5986:
5981:
5974:
5967:
5962:
5954:
5948:
5940:
5938:9780313379369
5934:
5930:
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5917:
5902:
5901:
5896:
5890:
5883:
5871:
5867:
5866:
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5855:
5839:
5838:
5833:
5827:
5811:
5807:
5803:
5797:
5782:
5781:
5776:
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5753:
5749:
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5735:
5720:
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5707:
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5655:
5650:
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5592:
5583:
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5558:
5554:
5553:
5548:
5541:
5539:
5537:
5535:
5533:
5531:
5529:
5527:
5525:
5523:
5521:
5513:
5512:Montfort 2003
5508:
5501:
5496:
5488:
5484:
5477:
5470:
5465:
5450:
5446:
5439:
5432:
5427:
5420:
5415:
5409:, p. 88.
5408:
5407:Montfort 2003
5403:
5396:
5391:
5375:
5371:
5365:
5359:, p. 40.
5358:
5353:
5351:
5344:, p. 10.
5343:
5342:Montfort 2003
5338:
5336:
5334:
5317:
5313:
5312:
5307:
5300:
5285:
5284:
5279:
5272:
5257:
5253:
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5230:
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5215:
5199:
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5182:
5175:
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5132:
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5016:
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5003:
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4812:
4807:
4800:
4784:
4780:
4776:
4769:
4754:
4753:
4748:
4741:
4735:, p. 40.
4734:
4729:
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4715:
4711:
4707:
4700:
4692:
4688:
4681:
4673:
4672:
4667:
4660:
4653:
4652:Montfort 2003
4648:
4640:
4639:
4634:
4627:
4619:
4613:
4609:
4602:
4595:. p. 84.
4594:
4590:
4589:
4584:
4577:
4570:
4565:
4557:
4556:Imagine Media
4553:
4552:
4547:
4541:
4526:
4525:
4520:
4513:
4498:
4497:
4492:
4485:
4469:
4465:
4464:
4459:
4452:
4446:, p. 29.
4445:
4440:
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4428:
4426:
4424:
4407:
4403:
4402:
4397:
4390:
4374:
4370:
4369:
4364:
4357:
4350:
4345:
4329:
4325:
4321:
4315:
4308:
4307:Montfort 2003
4303:
4301:
4294:, p. 16.
4293:
4292:Pedersen 2003
4288:
4286:
4278:
4273:
4266:
4261:
4254:
4249:
4243:
4238:
4231:
4226:
4218:
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4210:
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4196:
4191:
4183:
4176:
4168:
4164:
4160:
4153:
4138:
4137:
4132:
4125:
4119:, p. 56.
4118:
4113:
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4094:
4089:
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4077:
4070:
4065:
4058:
4053:
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4016:
4011:
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4002:
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3943:
3939:
3933:
3926:
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3909:
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3902:
3894:
3883:
3881:9781439894095
3877:
3873:
3872:
3867:
3860:
3853:
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3841:
3829:
3825:
3818:
3810:
3806:
3799:
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3793:
3791:
3789:
3787:
3785:
3783:
3781:
3779:
3777:
3775:
3773:
3765:
3764:Peterson 1983
3760:
3758:
3750:
3749:Pedersen 2003
3745:
3743:
3735:
3730:
3728:
3726:
3718:
3713:
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3561:rickadams.org
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3552:
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3544:Hitchens 2002
3540:
3534:, p. 43.
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3438:Grim Fandango
3435:
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3430:Coktel Vision
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3287:fighting game
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3272:Resident Evil
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3264:Resident Evil
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3204:PlayStation 2
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3012:TurboGrafx-CD
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2197:The 7th Guest
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2159:
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2121:Resident Evil
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2108:Grim Fandango
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2018:
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1870:Mystery House
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1852:Mystery House
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1617:Dragon's Lair
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1327:Quantic Dream
1324:
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1230:The 7th Guest
1226:
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1087:World Builder
1084:
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882:fantasy world
879:
868:
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862:
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854:
850:
849:
848:Full Throttle
845:the original
843:
839:
828:
826:
825:
820:
816:
812:
807:
804:
803:Logic puzzles
800:
796:
792:
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771:
767:
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757:team-building
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623:
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606:visual novels
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600:
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592:
588:
584:
579:
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567:
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564:
559:
558:
553:
552:
551:Monkey Island
547:
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541:
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116:Immersive sim
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68:
67:
59:
58:
55:
52:
51:
47:
46:
41:
37:
33:
19:
9647:Toys-to-life
9587:
9580:
9532:
9477:Player modes
9441:Personalized
9426:
9415:
9383:
9289:Other genres
9219:Auto battler
9187:Falling-sand
9149:Lunar Lander
8959:Role-playing
8942:
8884:Visual novel
8855:
8846:Metroidvania
8838:
8792:
8724:Third-person
8697:Shoot 'em up
8682:First-person
8582:
8542:Tim Hartnell
8508:
8489:
8470:
8451:
8429:
8422:Salen, Katie
8403:
8384:
8363:
8342:
8323:
8304:
8282:
8260:
8241:
8222:
8203:
8184:
8165:
8146:
8125:
8104:
8084:
8063:
8043:
8031:. Retrieved
8020:
8008:Bibliography
7994:
7984:15 September
7982:. Retrieved
7973:
7964:
7952:. Retrieved
7941:
7931:
7919:. Retrieved
7915:the original
7901:
7889:. Retrieved
7880:
7870:
7858:. Retrieved
7847:
7837:
7822:
7802:the original
7795:
7786:
7778:the original
7770:nowgamer.com
7769:
7760:
7747:The Escapist
7745:
7735:
7727:the original
7720:
7711:
7699:. Retrieved
7695:
7685:
7662:
7652:
7640:. Retrieved
7636:
7626:
7606:
7594:. Retrieved
7590:the original
7585:
7575:
7536:. Retrieved
7516:. Retrieved
7505:
7495:
7483:. Retrieved
7481:(in Spanish)
7476:
7466:
7454:. Retrieved
7445:
7420:. Retrieved
7416:the original
7406:
7395:, retrieved
7391:the original
7382:
7332:. Retrieved
7318:
7292:
7277:21 September
7275:. Retrieved
7264:
7255:
7240:21 September
7238:. Retrieved
7227:
7204:
7198:
7186:
7174:. Retrieved
7165:
7155:
7143:. Retrieved
7137:. Atari HQ.
7129:
7121:the original
7114:
7105:
7083:
7068:. Retrieved
7064:the original
7057:
7048:
7037:, retrieved
7030:the original
7025:
6998:
6987:. Retrieved
6972:
6957:19 September
6955:. Retrieved
6937:
6925:. Retrieved
6910:
6880:. Retrieved
6871:
6850:. p. 6.
6834:
6822:. Retrieved
6816:
6806:
6794:. Retrieved
6783:
6773:
6746:. Retrieved
6740:
6730:
6719:
6709:
6697:. Retrieved
6686:
6676:
6664:. Retrieved
6660:the original
6645:
6633:. Retrieved
6629:the original
6622:
6612:
6600:. Retrieved
6591:
6581:
6569:. Retrieved
6550:
6538:. Retrieved
6523:
6511:. Retrieved
6502:
6492:
6480:. Retrieved
6469:
6459:
6447:. Retrieved
6436:
6426:
6418:the original
6411:
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6398:
6386:. Retrieved
6376:
6364:. Retrieved
6360:the original
6353:
6343:
6331:. Retrieved
6327:the original
6312:
6300:. Retrieved
6291:
6281:
6269:
6257:. Retrieved
6243:
6231:
6219:
6207:. Retrieved
6203:the original
6198:
6189:
6177:. Retrieved
6172:
6160:
6143:
6133:
6127:
6115:. Retrieved
6111:
6102:
6083:
6074:
6062:. Retrieved
6058:the original
6051:
6041:
6029:. Retrieved
6025:the original
6020:
6010:
5998:. Retrieved
5983:
5973:
5961:
5947:
5923:
5916:
5904:. Retrieved
5898:
5889:
5881:
5874:. Retrieved
5863:
5854:
5842:. Retrieved
5835:
5826:
5814:. Retrieved
5805:
5796:
5784:. Retrieved
5778:
5768:
5756:. Retrieved
5752:the original
5743:
5734:
5722:. Retrieved
5716:
5706:
5694:. Retrieved
5683:
5658:. Retrieved
5652:
5642:
5630:
5615:19 September
5613:. Retrieved
5602:
5579:
5573:
5561:. Retrieved
5552:Ars Technica
5550:
5507:
5495:
5486:
5482:
5476:
5464:
5452:. Retrieved
5448:
5438:
5426:
5414:
5402:
5390:
5378:. Retrieved
5364:
5357:Cameron 1989
5320:. Retrieved
5309:
5299:
5287:. Retrieved
5281:
5271:
5259:. Retrieved
5255:
5245:
5233:. Retrieved
5224:
5214:
5202:. Retrieved
5191:
5181:
5168:
5152:The Olympian
5150:
5122:
5110:. Retrieved
5101:The Guardian
5099:
5089:
5077:. Retrieved
5058:
5046:. Retrieved
5040:
5030:
5018:. Retrieved
5012:
5002:
4990:. Retrieved
4984:
4974:
4962:. Retrieved
4956:
4946:
4934:. Retrieved
4928:
4903:. Retrieved
4897:
4887:
4860:
4848:. Retrieved
4837:
4827:
4815:. Retrieved
4809:
4799:
4787:. Retrieved
4783:the original
4768:
4756:. Retrieved
4750:
4740:
4728:
4705:
4699:
4690:
4680:
4669:
4659:
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4607:
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4586:
4576:
4564:
4549:
4540:
4528:. Retrieved
4522:
4512:
4500:. Retrieved
4496:The Guardian
4494:
4484:
4472:. Retrieved
4468:the original
4461:
4451:
4439:
4410:. Retrieved
4399:
4389:
4377:. Retrieved
4366:
4356:
4344:
4332:. Retrieved
4323:
4314:
4272:
4260:
4248:
4237:
4225:
4212:
4202:
4195:Bergman 2000
4190:
4181:
4175:
4167:the original
4162:
4152:
4140:. Retrieved
4134:
4124:
4112:
4100:
4088:
4076:
4064:
4057:Bergman 2000
4052:
4010:
4000:
3999:
3992:. Retrieved
3974:
3962:
3950:. Retrieved
3932:
3892:
3885:. Retrieved
3870:
3859:
3847:
3839:
3832:. Retrieved
3827:
3817:
3695:. Retrieved
3593:. Retrieved
3564:. Retrieved
3560:
3551:
3539:
3487:
3450:
3441:
3437:
3406:
3402:web browsers
3383:
3363:
3360:Ace Attorney
3359:
3355:
3349:Ace Attorney
3348:
3342:
3339:
3331:
3321:
3313:Ace Attorney
3311:
3301:
3278:
3276:
3271:
3267:
3263:
3257:
3250:
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3236:
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3192:third-person
3186:
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3150:
3143:
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3131:
3127:
3118:
3112:
3110:
3103:
3099:
3097:
3094:Visual novel
3081:
3067:
3061:
3052:
3048:
3047:, predating
3042:pre-rendered
3040:(1993) used
3035:
3031:
3025:
3020:
3015:
3005:
2999:
2993:
2983:
2979:
2969:
2967:
2950:
2944:
2937:
2925:T&E Soft
2920:
2918:
2902:
2885:
2878:shooter game
2871:
2861:
2857:arcade games
2851:
2825:
2817:
2814:Hideo Kojima
2812:
2794:
2788:
2783:
2780:Nihon Falcom
2763:
2759:
2755:
2749:
2743:
2738:
2732:
2726:
2707:
2705:
2678:
2661:
2654:Visual novel
2643:
2635:
2628:
2623:SpaceVenture
2621:
2614:
2607:
2600:
2593:
2586:
2579:
2572:
2565:
2555:
2542:crowdfunding
2539:
2534:
2526:
2515:
2511:
2485:
2480:
2477:King's Quest
2476:
2472:
2461:Nintendo Wii
2438:
2434:
2418:
2404:
2398:
2392:
2386:
2380:
2379:(namely the
2366:
2353:Benoît Sokal
2346:
2340:
2330:
2327:
2321:
2317:
2313:
2309:
2303:
2297:
2290:
2284:
2275:
2271:
2269:
2253:
2239:
2233:
2227:
2221:
2218:
2213:
2201:
2195:
2188:
2184:
2178:
2174:
2169:
2165:
2155:
2154:
2142:
2133:Rule of Rose
2132:
2128:
2124:
2120:
2116:
2106:
2100:
2094:
2088:
2084:
2081:
2075:
2065:
2046:voice acting
2043:
2036:
2027:
2020:
2006:
1998:
1997:below), but
1990:
1981:(1984) from
1976:
1969:
1958:
1954:Transylvania
1952:
1948:
1945:Dale Johnson
1941:Stuart Smith
1930:
1924:
1914:
1908:
1904:King's Quest
1902:
1894:
1890:
1868:
1866:
1850:
1832:
1805:
1799:
1787:
1771:
1767:
1763:
1759:
1758:
1753:
1737:
1730:Mammoth Cave
1700:
1690:
1676:
1670:
1667:
1662:
1635:
1631:
1625:
1616:
1606:
1595:
1589:
1587:
1571:
1564:
1558:
1540:
1490:
1485:visual novel
1475:Visual novel
1469:Visual novel
1460:
1454:
1448:
1442:
1436:
1430:
1424:
1418:
1412:
1406:
1403:
1399:
1385:
1368:
1362:
1352:
1342:
1336:
1330:
1320:
1310:
1300:
1281:
1278:
1260:
1254:
1248:
1244:
1240:
1234:
1228:
1222:
1215:
1203:
1199:
1195:
1189:
1171:
1153:
1143:
1136:
1127:King's Quest
1125:
1109:
1101:
1080:
1074:
1063:
1054:
1033:
1027:
1026:, including
1002:
1000:
992:
978:
960:
949:
937:
931:
910:
886:
874:
865:
846:
834:
822:
811:clothes line
808:
788:
769:
765:
750:
734:
731:action games
728:
716:
699:
693:
688:
603:
595:crowdfunding
580:
568:
561:
555:
549:
545:King's Quest
543:
537:
531:
491:
489:
88:Visual novel
69:Presentation
53:
9563:Hypercasual
9484:Multiplayer
9400:Educational
9350:Programming
9345:Photography
9318:Incremental
9114:Kart racing
9058:Virtual pet
8889:Walking sim
8864:Escape room
8763:Beat 'em up
8702:Bullet hell
8565:GameBoomers
8263:. P. Lang.
7999:Salter 2014
7954:17 February
7891:10 November
7860:11 November
7792:"Yu Suzuki"
7612:Policenauts
7507:Retro Gamer
7485:20 November
7359:Murder Club
7342:Translation
7312:Square Enix
7308:Translation
7285:Translation
7248:Translation
7070:2 September
7000:Retro Gamer
6965:Translation
6890:Translation
6766:Salter 2014
6699:23 February
6666:30 November
6471:Destructoid
6366:10 February
6333:17 February
6323:Ron Gilbert
6274:Salter 2014
6236:Salter 2014
6209:16 November
6175:(in Hebrew)
5966:Salter 2014
5837:PC Magazine
5635:Salter 2014
5623:Translation
5563:10 November
5489:(1): 71–98.
5469:Salter 2014
5431:Salter 2014
5395:Salter 2014
5289:14 November
5261:27 November
5048:20 December
5042:Kill Screen
4964:23 December
4936:20 December
4850:10 November
4789:14 December
4758:20 December
4733:Salter 2014
4666:"Uninvited"
4588:Amiga World
4474:23 February
4444:Salter 2014
4412:10 November
4142:26 December
3376:Retrogaming
3304:Nintendo DS
3268:Clock Tower
3258:Clock Tower
3196:PlayStation
3158:Sound Novel
3136:Policenauts
3128:Policenauts
3114:Policenauts
3069:Clock Tower
3034:(1992) and
2949:version of
2873:Astron Belt
2701:game design
2669:dating sims
2551:Kickstarter
2481:Space Quest
2457:Nintendo DS
2445:smartphones
2415:Adobe Flash
2382:Chzo Mythos
2377:Ben Croshaw
2339:as well as
2226:(1993) and
2162:Cyan Worlds
2129:Clock Tower
2125:Silent Hill
2117:Fatal Frame
2050:sound films
1873:(1980), by
1780:Scott Adams
1705:(1980) for
1609:action game
1591:Zero Escape
1578:3D graphics
1414:Dear Esther
1250:The Witness
1186:escape room
1182:Adobe Flash
934:high scores
907:Dialog tree
861:Double Fine
857:Tim Schafer
819:rubber duck
780:Game design
770:Roleplaying
647:Exploration
223:Cyan Worlds
198:Arxel Tribe
164:Text parser
121:Escape room
9681:Categories
9604:Open world
9515:Production
9436:Nonviolent
9119:Sim racing
9086:Government
9021:Simulation
8712:Twin-stick
8646:Platformer
8213:1584500905
7921:6 February
7701:22 January
7642:22 January
7456:26 January
7422:27 October
7039:31 January
6635:28 January
6532:. IGN AU.
6513:15 January
6179:24 January
6173:IGN Israel
6117:3 February
6093:155622950X
5454:24 January
5445:"Deadline"
5204:8 February
4880:Rouse 2005
4865:Rouse 2005
4817:29 October
4583:"The Pawn"
4277:Rouse 2005
4242:Adams 1999
3887:24 January
3834:24 January
3595:1 December
3517:References
3434:ResidualVM
3374:See also:
3323:Hotel Dusk
3283:open-world
3092:See also:
3078:Scissorman
2846:See also:
2836:cut scenes
2722:open world
2714:Yuji Horii
2693:resolution
2658:Dating sim
2652:See also:
2557:Broken Age
2465:Wii Remote
2406:Metal Dead
2283:, such as
2087:(1992) or
2013:MacVenture
1949:Masquerade
1921:Yuji Horii
1916:The Hobbit
1732:system in
1707:roguelikes
1364:Until Dawn
1338:Heavy Rain
1332:Fahrenheit
1259:, and the
1178:puzzle box
1085:and other
1071:MacVenture
880:, often a
836:important
764:as either
627:Citations
617:Definition
516:literature
233:Dōjin soft
9390:Christian
9378:Advergame
9266:Artillery
8999:Roguelike
8977:Soulslike
8856:Adventure
8692:Light gun
8244:. Wiley.
8022:Gamasutra
7849:Gamasutra
7824:Gamasutra
7596:20 August
7363:MobyGames
7261:"Wingman"
7191:Wolf 2008
7054:"Reviver"
6927:15 August
6882:16 August
6785:Eurogamer
6748:7 October
6571:11 August
6561:Shacknews
6438:Gamasutra
6302:6 January
6224:Wolf 2008
6153:Igromania
5929:Greenwood
5906:14 August
5900:MIT Press
5876:14 August
5844:14 August
5816:14 August
5810:Microsoft
5786:14 August
5758:14 August
5724:14 August
5311:Gamasutra
5131:Softpedia
5020:15 August
4905:24 August
4839:Gamasutra
4524:The Verge
4368:Gamasutra
4213:Gamasutra
3984:MobyGames
3511:Roguelike
3483:Cybertext
3413:Emulators
3291:Yu Suzuki
3200:Dreamcast
3062:In 1995,
2976:animation
2895:cutscenes
2832:cyberpunk
2801:real-time
2609:Obduction
2373:AGS games
2292:Half-Life
2208:. Writer
2074:, in his
2017:LucasArts
2005:released
1782:launched
1738:Adventure
1692:Adventure
1687:Don Woods
1627:Adventure
1566:Space Ace
1551:laserdisc
1420:Firewatch
1408:Gone Home
970:Subgenres
945:Xbox Live
853:LucasArts
768:games or
766:Adventure
700:Adventure
668:character
657:Narrative
512:narrative
403:Z-machine
378:NScripter
353:GameMaker
313:Type-Moon
288:PixelFade
283:Nitroplus
273:LucasArts
193:AnimePlay
176:Companies
62:Subgenres
9642:Minigame
9594:Masocore
9540:Fan game
9410:Licensed
9335:Non-game
9206:Strategy
9076:Business
8775:Fighting
8734:Survival
8719:Tactical
8513:ABC-CLIO
8428:(2004).
8281:(2003).
8027:Archived
7978:Archived
7948:Archived
7885:Archived
7854:Archived
7829:Archived
7752:Archived
7615:Archived
7564:Archived
7561:Snatcher
7538:16 March
7532:Archived
7518:16 March
7512:Archived
7450:Archived
7397:24 March
7387:GameSpot
7328:Archived
7300:Archived
7297:Portopia
7271:Archived
7266:Oh! FM-7
7234:Archived
7229:Oh! FM-7
7176:11 March
7170:Archived
7145:25 March
7139:Archived
7091:Archived
6989:16 March
6983:Archived
6951:Archived
6921:Archived
6912:GameSpot
6876:Archived
6790:Archived
6693:Archived
6688:PC World
6596:Archived
6565:Archived
6534:Archived
6507:Archived
6476:Archived
6443:Archived
6355:Wired UK
6296:Archived
6253:Archived
6031:21 April
6000:17 March
5994:Archived
5985:GameSpot
5870:Archived
5806:Xbox.com
5696:3 August
5690:Archived
5685:PC World
5654:PC Gamer
5609:Archived
5604:Oh! FM-7
5581:Macworld
5557:Archived
5374:Archived
5322:3 August
5316:Archived
5229:Archived
5198:Archived
5156:Archived
5106:Archived
5073:Archived
5069:US Gamer
4986:PCGamesN
4930:PC Gamer
4899:PCGamesN
4844:Archived
4530:24 March
4502:24 March
4406:Archived
4373:Archived
4334:27 April
4328:Archived
4217:Archived
3994:5 August
3988:Archived
3952:5 August
3946:Archived
3809:Archived
3691:Archived
3589:Archived
3489:Get Lamp
3471:See also
3446:VDMSound
3234:(2001).
3212:(1993),
3132:Snatcher
3030:(1991),
3014:port of
2963:hotspots
2955:Chunsoft
2904:Time Gal
2827:Snatcher
2567:Armikrog
2423:and the
2357:Microïds
2342:Amerzone
2180:The Sims
1987:hotspots
1943:(1983),
1929:(1983),
1919:(1982),
1913:(1982),
1857:Apple II
1855:for the
1807:Deadline
1750:Stanford
1734:Kentucky
1602:minigame
1549:such as
1496:ビジュアルノベル
1438:Jazzpunk
1357:series,
1315:series,
1307:Sega AM2
1245:realMyst
1205:The Room
1089:games).
741:minigame
704:gameplay
610:PC games
439:Websites
373:KiriKiri
278:Microïds
218:C's Ware
107:Gameplay
9609:Sandbox
9451:Serious
9384:Bishōjo
9301:Fitness
9273:Wargame
9131:Vehicle
9104:Fishing
9043:Farming
8943:Sokoban
8807:Stealth
8793:Pac-Man
8669:Shooter
7774:GamesTM
7206:GamePro
7116:AllGame
7077:Alt URL
6824:14 July
6796:2 April
6742:Polygon
6721:Polygon
6482:3 April
6449:5 April
6259:15 July
6053:1UP.com
5865:GOG.com
5660:20 July
5380:10 July
5283:USgamer
5256:Polygon
5235:21 June
5112:27 July
5079:27 July
4779:Joystiq
4710:Unbound
4463:1UP.com
4401:USGamer
4379:10 June
3697:26 July
3566:31 July
3422:ScummVM
3394:Infocom
3328:Level-5
3279:Shenmue
3225:Shenmue
2995:Shenmue
2947:Famicom
2939:Wingman
2689:PC-9801
2685:PC-8801
2348:Syberia
2232:parody
2058:GOG.com
2008:Déjà Vu
1812:feelies
1796:Infocom
1718:routers
1715:ARPANET
1584:Hybrids
1432:Proteus
1312:Shenmue
1024:Infocom
957:Infocom
791:puzzles
557:Syberia
528:graphic
253:Infocom
9558:Casual
9551:Design
9533:Doujin
9446:Sci-fi
9422:Sexual
9395:Comedy
9371:Themes
9355:Typing
9328:Rhythm
9306:Horror
9144:Combat
9109:Racing
9096:Sports
9053:Social
9038:Dating
8989:MMORPG
8929:Puzzle
8637:Action
8519:
8496:
8477:
8458:
8439:
8410:
8391:
8372:
8349:
8330:
8311:
8289:
8267:
8248:
8229:
8210:
8191:
8172:
8153:
8134:
8111:
8092:
8071:
8050:
8033:9 June
7911:Capcom
7883:. UK.
7673:
7334:26 May
6602:8 July
6592:Kotaku
6540:8 July
6388:10 May
6090:
5935:
4992:18 May
4716:
4614:
3878:
3453:DOSBox
3308:Capcom
3053:Gadget
3032:L-Zone
3010:. The
2933:cursor
2822:Konami
2776:Square
2718:parser
2502:, and
2409:, and
2337:Funcom
2255:Piposh
2123:, and
2054:Sierra
2039:CD-ROM
1742:PDP-10
1555:CD-ROM
1523:, and
1509:sprite
1459:, and
1367:, and
1317:Konami
1202:, and
1044:Inform
1016:parser
761:points
759:, and
560:, and
506:. The
383:Ren'Py
368:Inform
338:ADRIFT
243:Funcom
203:Capcom
143:Topics
9635:Other
9588:Kaizo
9581:Gacha
9527:Indie
9489:Co-op
9428:Eroge
9416:Otome
9405:Girls
9340:Party
9323:Music
9180:Other
9154:Space
8841:clone
8802:Snake
8795:clone
8756:Other
8677:Arena
7943:VG247
7059:Oh!FM
7033:(PDF)
7022:(PDF)
6947:ASCII
6844:(PDF)
6818:VG247
6064:2 May
5746:(6).
5718:VG247
5014:Salon
3390:Frotz
3352:'
3260:games
3124:'
2990:PC-98
2959:D-pad
2892:anime
2784:eroge
2756:eroge
2751:eroge
2748:with
2729:ASCII
2492:Steam
2420:MOTAS
2192:'
1939:) by
1722:caver
1702:Rogue
1191:MOTAS
890:quest
815:clamp
795:items
635:, or
583:niche
508:genre
494:is a
416:Lists
388:SCUMM
363:IMUSE
358:Glulx
9535:soft
9466:News
9296:Cozy
9224:MOBA
9030:Life
8787:Maze
8707:Rail
8687:Hero
8517:ISBN
8494:ISBN
8475:ISBN
8456:ISBN
8437:ISBN
8408:ISBN
8389:ISBN
8370:ISBN
8347:ISBN
8328:ISBN
8309:ISBN
8287:ISBN
8265:ISBN
8246:ISBN
8227:ISBN
8208:ISBN
8189:ISBN
8170:ISBN
8151:ISBN
8132:ISBN
8109:ISBN
8090:ISBN
8069:ISBN
8048:ISBN
8035:2010
7986:2014
7956:2011
7923:2012
7893:2009
7862:2015
7703:2023
7671:ISBN
7644:2023
7598:2009
7540:2011
7520:2011
7487:2022
7458:2011
7424:2011
7399:2011
7336:2008
7279:2011
7242:2011
7178:2011
7147:2011
7072:2012
7041:2011
6991:2011
6959:2011
6929:2007
6884:2007
6826:2012
6798:2012
6750:2018
6701:2016
6668:2012
6637:2016
6604:2009
6573:2009
6542:2009
6515:2013
6484:2010
6451:2010
6413:Edge
6404:Edge
6390:2020
6368:2012
6335:2012
6304:2015
6261:2008
6211:2013
6181:2023
6119:2019
6088:ISBN
6066:2008
6033:2008
6002:2008
5933:ISBN
5908:2023
5878:2023
5846:2023
5818:2023
5788:2023
5760:2023
5726:2023
5698:2016
5662:2017
5617:2011
5565:2015
5456:2023
5382:2008
5324:2016
5291:2017
5263:2023
5237:2007
5206:2016
5114:2015
5081:2015
5050:2019
5022:2018
4994:2018
4966:2019
4958:Vice
4938:2019
4907:2017
4852:2015
4819:2018
4791:2007
4760:2019
4714:ISBN
4612:ISBN
4532:2020
4504:2020
4476:2016
4414:2015
4381:2010
4336:2016
4144:2017
3996:2008
3954:2008
3889:2023
3876:ISBN
3836:2021
3699:2008
3597:2006
3568:2020
3440:and
3378:and
3249:and
3202:and
3140:save
3105:Myst
3049:Myst
2998:and
2945:The
2868:Sega
2866:was
2778:and
2772:Enix
2768:Koei
2683:and
2667:and
2656:and
2479:and
2453:iPad
2447:and
2345:and
2289:and
2286:Doom
2272:Myst
2214:Myst
2202:Myst
2189:Myst
2185:Myst
2175:Myst
2170:Myst
2166:Myst
2157:Myst
2144:Myst
2131:and
1863:era.
1826:and
1801:Zork
1724:and
1699:and
1685:and
1563:and
1487:game
1341:and
1294:and
1241:Myst
1227:and
1224:Myst
1148:and
1032:and
1029:Zork
1013:noun
1009:verb
994:Zork
939:Zork
838:item
719:Sega
672:hero
563:Myst
539:Zork
526:and
524:text
520:film
518:and
393:TADS
208:Cing
9575:FMV
9522:AAA
9499:PVP
9494:MMO
9456:Art
9068:CMS
9048:God
7797:IGN
7722:1UP
7586:IGN
7446:IGN
7361:at
7310:),
7166:IGN
7099:1UP
6503:IGN
6021:IGN
5225:IGN
5193:IGN
4811:Vox
4163:IGN
4136:IGN
3506:MUD
3461:DOS
3330:'s
3310:'s
3216:'s
3176:ELF
3066:'s
2870:'s
2793:'s
2731:'s
2681:NEC
2385:),
2335:by
2072:CUW
2064:'s
1947:'s
1923:'s
1883:Ken
1792:MIT
1770:or
1748:at
1553:or
1351:'s
1329:'s
1319:'s
1309:'s
1198:),
1152:of
851:by
670:or
490:An
343:AGS
258:Key
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9214:4X
8515:.
8511:.
8424:;
8025:.
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