1866:
657:
version "isn't quite as electrifying as the arcade version, but it's an entertaining action-strategy test". The magazine concluded that "the learning curve is steep, but ... when the joysticks are in the hands of two practiced gamers, it is one of the most exciting games to hit the computer screen in
332:
who is controlled by player one and the second karateka wearing a red gi who is controlled by either player two or the CPU, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background, the first level being a
531:
is part of a compilation released in the shape of a mini arcade cabinet featuring 34 Data East games. The NES version was released both as a standalone mini arcade cabinet and in a handheld device that includes 300 built-in games. In the case of the NES version, the referee's digital voice was
683:
listed it as one of the top ten most influential games of all time. Many of the mainstays in the fighting game genre, such as the best-of-three format, specific control inputs to pull off special moves, and bonus rounds after a specific number of victories, were established by this game. The
348:. A hit successfully landed ends the round and earns the hitter either one point or half point (along with a numeric score for the top ten, but this has no effect on winning a match). The first to score two points is the winner. If the player loses a battle, the game ends. The game features
32:
628:(SPA) in July 1987 for sales above 100,000 units, then a "Platinum Award" for over 250,000 sales in February 1988, and then a "Diamond Award" for sales above 500,000 units in January 1989. It was the first game to receive the "Diamond Award" from the SPA, and it was one of the top two
313:
605:
charts in
November 1985, when each cabinet was selling for about $ 2,400 and earning an average coin drop revenue of $ 200 per week. It ended the year as the highest-grossing arcade game of 1985, and the year's highest-grossing game in route/street locations. In 1995,
263:
controls using a best-of-three matches format like later fighting games. The game was commercially successful, especially in the United States where it was the highest-grossing arcade game of 1985 and the best-selling home computer game up until 1989.
647:, stating the game is "fast-paced" and "the graphics are very good" but "my only complaint is that some of the in-match options are counters for a move of your opponent, but there often isn't any time for those reactions".
547:
handheld console. Except for the removal of the
Nintendo license on the game's titlescreen, the re-release is identical to the 1986 original with all soundtracks and digital voice intact as well as the two-player mode.
1324:
1256:
1235:
498:, the iPhone version is actually a remake rather than an emulation, as it includes new features such as a difficulty mode as well as the ability for players to compete through a gaming network via
1342:
1378:
1360:
397:
by evading a series of potted plants flying at the player, kicking through a series of boards and stopping a charging bull. The locations of the game are: A harbor, a garden with a view of
296:
mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released internationally as
1306:
1094:
1292:
1221:
1200:
1173:
634:
413:, a dojo, and finally a forest path at night. Afterwards, the game returns to the first scene for a second loop. Completing all 10 scenes again completes the game.
735:
In 1985, Data East began taking legal action against counterfeit arcade manufacturers, both in Japan and internationally. Data East later brought suit against
448:
on July 22, 1988, but never made it to the cartridge-based Family
Computer. Data East published this version of the game, both in North America and Japan.
2161:
809:
677:
games attempting to capitalize on its success. It is credited with establishing and popularizing the one-on-one fighting game genre, for which
883:
2116:
597:
had shipped 30,000 arcade units by April 1985. It was the top-grossing arcade game during Summer 1985, and the fourth-top-grossing upright
268:
established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time.
578:
on their August 1, 1984 issue as being the second-most-successful table arcade unit of the month, before becoming the top-grossing
2141:
2096:
1946:
1119:
527:
The arcade version and the NES version were released in 2018 by
Dreamgear LLC under its "My Arcade" brand. The arcade version of
393:). A scene runs as a best out of three rounds competition for one girl. After every competition, the player has a chance to earn
440:
version was released in North
America in December 1986. Like the home computer versions, the NES conversion was inspired by the
981:
1396:
401:, a bamboo forest, on a tree trunk over a chasm, on the stern of a Japanese registered ship, on the side of a road or runway,
2037:
1580:
1528:
1448:
761:
593:
In North
America, it was among the most successful arcade games in 1984, generating significant sales. In the United States,
857:
1819:
352:
for the judge to call out such phrases as "Half point" or "Full point". The speech is in
Japanese in the original version.
1480:
960:
1739:
1068:
271:
An updated version that allows two players the option to compete against each other was released in 1984 under the title
1114:
2156:
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841:
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1043:
383:
has the characters fighting it out over girls in twelve different locations around the world (similar to the later
300:(the original single-player version was exclusive to Japan), and would serve as the basis for the home versions of
341:
2086:
728:
625:
373:
mode. It is very similar to the original in the sense that they use the same hardware, improved speech, some new
2131:
2151:
2146:
2121:
2091:
473:
version being ignored from the compilation). The emulated version from
Hamster was re-released in 2015 for the
345:
714:
629:
86:
1674:
2126:
532:
removed and the music tracks were replaced. The arcade version is unedited. Since My Arcade's releases are
2111:
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2076:
1976:
914:
827:
445:
1438:
806:
494:
platform by developer
Revolutionary Concepts. Although visually identical to the 1984 arcade edition of
755:, where it was held that the typical purchaser of the games would not find them substantially similar.
374:
568:
within two months of release and becoming Data East's best-selling arcade game of all time. In Japan,
2066:
2044:
1960:
1763:
1712:
1701:
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465:
389:
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on their
November 1, 1984 issue as being the sixth-most-successful table arcade unit of the month.
2136:
2071:
1874:
1732:
1644:
935:
1967:
1095:"Exclusive: The Evercade Handheld is Getting Earthworm Jim, Clayfigher and Midnight Resistance"
999:
324:, players can execute 24 moves. Gameplay consists of a two dimensional fight between the first
1017:
1883:
1706:
1695:
1419:
643:
2024:
1925:
1791:
1279:
1187:
1160:
891:
741:
579:
524:, but with additional attributes over its phone counterpart such as a split-screen option.
370:
57:
45:
8:
1932:
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752:
456:
260:
90:
2106:
1725:
433:
69:
1507:
1798:
1444:
837:
777:
74:
1564:
436:. Data East began publishing the home versions in the USA on October 12, 1985. The
349:
177:
1610:
1588:
1536:
252:
50:
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813:
607:
479:
410:
1939:
704:
598:
565:
37:
1645:"John Tobias, Mortal Kombat co-creator | Interview | The Gameological Society"
906:
2060:
709:
543:
The NES version returned as part of the "Data East Collection 1" set for the
533:
474:
460:
444:
edition of the arcade game, this version was later released in Japan for the
248:
192:
182:
148:
132:
1044:"What the My Arcade line of mini arcade cabinets gets right about nostalgia"
669:
inspired numerous martial arts games. Its release was followed by a wave of
1918:
1826:
1812:
692:
was also the first fighting game to allow two players to fight each other.
654:
429:
394:
82:
1897:
1847:
1840:
1805:
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719:
293:
196:
1990:
1770:
1628:
Data East created the one-on-one fighting game genre in the 1980s with
1623:
1261:
1240:
398:
337:
and all following levels taking place at the same tournament stadium.
1997:
1953:
1833:
1777:
1748:
1675:"Case: Data East v. Epyx (9th Cir. 1988) [C] – Patent Arcade"
1134:
499:
377:
and title screen, and the gameplay mechanics are basically the same.
329:
256:
62:
31:
1343:"Data East: Dedicated Videos Make Dollars & Sense for Operators"
536:
only, the two-player mode was removed from the NES version, and the
1512:
1404:
836:] (in Japanese). Japan: Amusement News Agency. pp. 114–5.
612:
magazine ranked the game 91st on their "Top 100 Video Games" list.
544:
452:
425:
325:
321:
78:
1069:"Data East Classic Titles Making Return Via My Arcade Gaming Deal"
2019:
1983:
1578:
1214:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
674:
402:
290:, "The Competitive Way of the Empty Hand: Pretty Maiden Edition")
1367:. Vol. 11, no. 2. November 1985. pp. 91–102 (94).
858:"Karate Champ/空手道 advert (Japanese, 3rd page from left, bottom)"
540:
edition was not included in the compilation of 34 arcade games.
405:
with windmills, a big city, a North American desert with Indian
2014:
1911:
1349:. Vol. 11, no. 2. November 1985. pp. 108, 110–1.
1161:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)"
766:
699:
670:
491:
312:
1244:. Vol. 10, no. 23. December 15, 1984. pp. 23–8.
649:
503:
164:
107:
1717:
982:"'Karate Champ' Delivers a Roundhouse Kick to the App Store"
834:
Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
736:
507:
406:
334:
1526:
1436:
679:
437:
384:
961:"Classic Fighter 'Karate Champ' Gameplay Video Released"
1579:
Ryan Geddes & Daemon Hatfield (December 10, 2007).
641:
Rick Teverbaugh reviewed the home computer version for
259:
in 1984. A variety of moves can be performed using the
1385:. Vol. 11, no. 3. December 1985. p. 44.
1652:
1331:. Vol. 11, no. 2. November 1985. p. 6.
1313:. Vol. 19, no. 4. January 1994. p. 60.
936:"Computer Entertainer: the Newsletter, January 1987"
895:. Vol. 4, no. 10. January 1986. p. 6.
620:
On home computers in the United States, Data East's
1464:Teverbaugh, Rick (April 1986). "Sports Scorecard".
1527:Ryan Geddes; Daemon Hatfield (December 10, 2007).
1236:"1984—Even Orwell Couldn't Predict How Bad It Was"
798:
796:
794:
739:alleging copyright infringement for its 1986 game
1437:Petska-Juliussen, Karen; Juliussen, Egil (1990).
1361:"1985 Operator Survey: This Poll Says Go Gettum!"
469:lineup. Only the original game was included (the
2058:
1265:. Vol. 10, no. 23. pp. 39, 49–51.
1560:"Retrospect: Karate Champ (Vs) Ancient History"
864:. Amusement Press Inc., Osaka, Japan. July 1984
791:
726:as the primary inspiration for the gameplay of
487:, was officially distributed outside of Japan.
285:
238:
217:
340:Unlike most later fighting games, there is no
279:
232:
211:
1733:
1520:
1112:
624:floppy disk received a "Gold Award" from the
564:was a commercial blockbuster, selling 10,000
516:, again developed by Revolutionary Concepts.
1611:"Data East and Capcom Settle their Disputes"
1478:
1108:
1106:
1104:
958:
850:
520:is basically the same game as the iPhone's
416:
1740:
1726:
1472:
1463:
30:
2162:Multiplayer and single-player video games
1274:
1272:
1135:"Data East – 2002 Round Table Interview"
1120:Video Games & Computer Entertainment
1101:
311:
1468:. Vol. 1, no. 27. p. 41.
1041:
1018:"MyArcade Data East Classics MiniCade!"
2059:
1505:
1255:Sharpe, Roger C. (December 15, 1984).
1254:
1248:
807:862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322
635:Where in the World Is Carmen Sandiego?
455:of the arcade version was released by
2038:Capcom U.S.A. Inc. v. Data East Corp.
1721:
1581:"IGN's Top 10 Most Influential Games"
1557:
1529:"IGN's Top 10 Most Influential Games"
1457:
1443:. New York: Brady. pp. 3.10–11.
1269:
825:
762:Capcom U.S.A. Inc. v. Data East Corp.
506:. The game was also released for the
287:Taisen Karate Dō: Bishōjo Seishun Hen
1516:. Cash Box Pub. Co. pp. 39, 41.
1307:"Top Stories of '93: Video Violence"
759:was again involved in a later case,
538:Karate Champ — Player vs Player
496:Karate Champ — Player vs Player
274:Karate Champ — Player vs Player
2117:Nintendo Entertainment System games
862:Game Machine Magazine 1st. July '84
355:
13:
1440:The Computer Industry Almanac 1990
1000:"[REVIEW] Karate Champ XL"
899:
826:Akagi, Masumi (October 13, 2006).
718:(1985), and other fighting games.
365:is distinguished from the initial
14:
2173:
2031:Data East USA, Inc. v. Epyx, Inc.
1689:
1115:"Mega Hits: The Best of the Best"
748:Data East USA, Inc. v. Epyx, Inc.
632:in the United States (along with
615:
116:
1864:
1408:. November 23, 1985. p. 39.
490:In 2010, it was released on the
1708:Karate Champ — Player Vs Player
1667:
1637:
1603:
1572:
1551:
1508:"The Great Screen Test Of 1985"
1506:Carter, Jay (August 24, 1985).
1499:
1430:
1412:
1389:
1371:
1353:
1335:
1317:
1299:
1228:
1207:
1180:
1153:
1127:
1113:Worley, Joyce (December 1989).
1087:
1061:
1042:Kuchera, Ben (March 12, 2018).
1035:
1010:
626:Software Publishers Association
588:Karate Champ — Player vs Player
363:Karate Champ — Player vs Player
2142:Video games developed in Japan
2097:Marvelous (company) franchises
1397:"Springsteen Sweeps JB Awards"
1379:"AMOA Expo '85: Award Winners"
992:
974:
952:
928:
876:
829:アーケードTVゲームリスト国内•海外編(1971-2005)
819:
765:, in Data East's defence over
1:
1747:
1325:"RePlay: The Players' Choice"
1291:(in Japanese). No. 259.
1257:"1984—Every Which Way But Up"
1224:November 1, 1984. p. 31.
1220:(in Japanese). No. 247.
1199:(in Japanese). No. 242.
1172:(in Japanese). No. 241.
784:
715:The Way of the Exploding Fist
87:Nintendo Entertainment System
1626:. January 1995. p. 68.
1558:Toose, Dan (December 1998).
1479:Katz, Arnie (January 1986).
1203:August 15, 1984. p. 25.
551:
7:
1568:. No. 62. p. 100.
1176:August 1, 1984. p. 27.
959:Hodapp, Eli (May 7, 2010).
915:Agency for Cultural Affairs
630:best-selling computer games
307:
286:
255:and released in arcades by
240:"The Way of the Empty Hand"
239:
218:
10:
2178:
698:influenced titles such as
483:compilation which, unlike
2157:Hamster Corporation games
2102:Famicom Disk System games
2045:Data East Arcade Classics
2007:
1873:
1862:
1764:Bad Dudes Vs. DragonNinja
1755:
1713:Killer List of Videogames
1702:Killer List of Videogames
1619:Electronic Gaming Monthly
1280:"Overseas Readers Column"
742:World Karate Championship
661:
556:
485:Oretachi Geasen Zoku Sono
466:Oretachi Geasen Zoku Sono
280:
233:
212:
188:
176:
96:
68:
56:
44:
29:
24:
1295:May 1, 1985. p. 22.
1123:(11): 130–132, 137, 138.
417:Versions and re-releases
2087:Data East arcade games
638:) up until June 1989.
317:
224:, originally known as
2152:Arcade Archives games
2147:Virtual Console games
2122:Nintendo Switch games
2092:Data East video games
1947:The Real Ghostbusters
1884:Atomic Runner Chelnov
1466:Computer Gaming World
1420:"Top 100 Video Games"
1293:Amusement Press, Inc.
1222:Amusement Press, Inc.
1201:Amusement Press, Inc.
1174:Amusement Press, Inc.
909:[Karate Dō].
644:Computer Gaming World
424:was converted to the
369:by the addition of a
315:
2025:DECO Cassette System
1539:on February 14, 2012
1426:(4): 32. April 1995.
892:Computer Entertainer
775:(1993) plagiarizing
582:by August 15, 1984.
580:table arcade cabinet
371:player versus player
316:A fight in progress.
2132:Technōs Japan games
2127:PlayStation 4 games
1933:Midnight Resistance
1188:"Best Hit Games 25"
1141:. December 20, 2021
911:Media Arts Database
753:Ninth Circuit Court
91:Famicom Disk System
2112:Karate video games
2082:Commodore 64 games
2077:Arcade video games
1655:on August 13, 2013
1075:. January 11, 2018
812:2010-05-16 at the
769:'s allegations of
434:Berkeley Softworks
318:
2054:
2053:
1799:Glory of Heracles
1792:Fighter's History
1450:978-0-13-154122-1
803:Data East v. Epyx
778:Street Fighter II
772:Fighter's History
471:Player vs. Player
442:Player vs. Player
202:
201:
2169:
2067:1984 video games
1868:
1867:
1742:
1735:
1728:
1719:
1718:
1683:
1682:
1679:Patentarcade.com
1671:
1665:
1664:
1662:
1660:
1651:. Archived from
1641:
1635:
1634:
1615:
1607:
1601:
1600:
1598:
1596:
1587:. Archived from
1576:
1570:
1569:
1555:
1549:
1548:
1546:
1544:
1535:. Archived from
1524:
1518:
1517:
1503:
1497:
1496:
1494:
1492:
1487:. pp. 53–54
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1006:. July 15, 2012.
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848:
847:
823:
817:
816:(9th Cir. 1988).
800:
686:Player vs Player
653:opined that the
510:under the title
381:Player vs Player
357:Player vs Player
350:digitized speech
346:hit point system
328:wearing a white
291:
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36:Arcade flyer by
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1622:. No. 66.
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1592:
1591:on June 4, 2012
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1097:. May 22, 2019.
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988:. May 20, 2010.
986:Toucharcade.com
980:
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965:
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957:
953:
943:
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934:
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913:(in Japanese).
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900:
886:
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877:
867:
865:
856:
855:
851:
844:
824:
820:
814:Wayback Machine
801:
792:
787:
664:
618:
601:on the monthly
566:arcade cabinets
559:
554:
518:Karate Champ XL
513:Karate Champ XL
480:Arcade Archives
463:as part of its
419:
411:Japanese garden
360:
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243:
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40:
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19:1984 video game
17:
16:1984 video game
12:
11:
5:
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2137:Fighting games
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1481:"Karate Champ"
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705:Yie Ar Kung-Fu
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658:a long time".
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1697:Karate Champ
1696:
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1669:
1657:. Retrieved
1653:the original
1648:
1639:
1630:Karate Champ
1629:
1627:
1617:
1605:
1593:. Retrieved
1589:the original
1584:
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1563:
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1541:. Retrieved
1537:the original
1532:
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1143:. Retrieved
1139:Shmuplations
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1077:. Retrieved
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964:. Retrieved
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930:
918:. Retrieved
910:
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890:
884:"1985 Index"
878:
866:. Retrieved
861:
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776:
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757:Karate Champ
756:
746:
745:. The case,
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724:Karate Champ
723:
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696:Karate Champ
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690:Karate Champ
689:
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666:
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655:Commodore 64
648:
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621:
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586:also listed
584:Game Machine
583:
576:Karate Champ
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571:Game Machine
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430:Commodore 64
422:Karate Champ
421:
420:
395:bonus points
390:Street Smart
388:
380:
379:
367:Karate Champ
366:
362:
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319:
302:Karate Champ
301:
298:Karate Champ
297:
281:対戦空手道 美少女青春編
273:
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266:Karate Champ
265:
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206:Karate Champ
205:
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157:
141:
137:October 1985
125:
100:
83:Commodore 64
58:Publisher(s)
46:Developer(s)
25:Karate Champ
1898:Bloody Wolf
1875:Other games
1855:Windjammers
1848:Street Slam
1841:Side Pocket
1806:Jake Hunter
1785:Darwin 4078
1659:January 27,
1145:January 31,
1048:Polygon.com
868:October 13,
720:John Tobias
688:edition of
446:Disk System
294:multiplayer
197:multiplayer
70:Platform(s)
2061:Categories
1991:Spinmaster
1771:BurgerTime
1756:Franchises
1649:Index.html
1624:Ziff Davis
1262:Play Meter
1241:Play Meter
785:References
399:Mount Fuji
342:health bar
320:Using two
2107:IOS games
1998:Tumblepop
1977:Shadowrun
1954:Ring King
1834:Metal Max
1778:Dark Seal
1749:Data East
1595:April 14,
1543:April 14,
1079:March 20,
1053:March 20,
1027:March 20,
944:March 23,
552:Reception
500:Bluetooth
453:emulation
322:joysticks
257:Data East
227:Karate Dō
63:Data East
1513:Cash Box
1405:Cash Box
810:Archived
781:(1991).
732:(1992).
708:(1985),
545:Evercade
459:for the
428:and the
426:Apple II
326:karateka
308:Gameplay
213:カラテ・チャンプ
183:Fighting
178:Genre(s)
112:May 1984
79:Apple II
2020:Paon DP
2008:Related
1984:Sly Spy
1961:RoboCop
1711:at the
1700:at the
1585:ign.com
1491:July 2,
675:kung fu
574:listed
477:on the
457:Hamster
403:Holland
375:sprites
247:, is a
189:Mode(s)
97:Release
2015:G-Mode
1912:Karnov
1447:
1383:RePlay
1365:RePlay
1347:RePlay
1329:RePlay
1311:RePlay
966:May 7,
920:May 7,
840:
767:Capcom
722:cited
700:Konami
671:karate
662:Legacy
603:RePlay
557:Arcade
492:iPhone
101:Arcade
75:Arcade
1820:Kuuga
1614:(PDF)
1565:Hyper
1485:Ahoy!
1400:(PDF)
1283:(PDF)
1191:(PDF)
1164:(PDF)
939:(PDF)
907:"空手道"
887:(PDF)
832:[
650:Ahoy!
504:Wi-Fi
407:tipis
1661:2019
1597:2009
1545:2009
1493:2014
1445:ISBN
1424:Flux
1147:2022
1081:2019
1055:2019
1029:2019
968:2010
946:2017
922:2021
870:2022
838:ISBN
737:Epyx
673:and
609:Flux
508:iPad
409:, a
335:dojo
1632:...
1533:IGN
712:'s
702:'s
680:IGN
502:or
451:An
438:NES
432:by
387:'s
385:SNK
344:or
234:空手道
158:FDS
142:NES
2063::
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1271:^
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1103:^
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1002:.
984:.
889:.
860:.
805:,
793:^
330:gi
304:.
284:,
237:,
216:,
195:,
165:JP
149:NA
133:NA
117:WW
108:JP
89:,
85:,
81:,
77:,
1968:2
1741:e
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278:(
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231:(
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210:(
167::
151::
135::
119::
110::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.