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Karate Champ

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version "isn't quite as electrifying as the arcade version, but it's an entertaining action-strategy test". The magazine concluded that "the learning curve is steep, but ... when the joysticks are in the hands of two practiced gamers, it is one of the most exciting games to hit the computer screen in
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who is controlled by player one and the second karateka wearing a red gi who is controlled by either player two or the CPU, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background, the first level being a
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is part of a compilation released in the shape of a mini arcade cabinet featuring 34 Data East games. The NES version was released both as a standalone mini arcade cabinet and in a handheld device that includes 300 built-in games. In the case of the NES version, the referee's digital voice was
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listed it as one of the top ten most influential games of all time. Many of the mainstays in the fighting game genre, such as the best-of-three format, specific control inputs to pull off special moves, and bonus rounds after a specific number of victories, were established by this game. The
348:. A hit successfully landed ends the round and earns the hitter either one point or half point (along with a numeric score for the top ten, but this has no effect on winning a match). The first to score two points is the winner. If the player loses a battle, the game ends. The game features 32: 628:(SPA) in July 1987 for sales above 100,000 units, then a "Platinum Award" for over 250,000 sales in February 1988, and then a "Diamond Award" for sales above 500,000 units in January 1989. It was the first game to receive the "Diamond Award" from the SPA, and it was one of the top two 313: 605:
charts in November 1985, when each cabinet was selling for about $ 2,400 and earning an average coin drop revenue of $ 200 per week. It ended the year as the highest-grossing arcade game of 1985, and the year's highest-grossing game in route/street locations. In 1995,
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controls using a best-of-three matches format like later fighting games. The game was commercially successful, especially in the United States where it was the highest-grossing arcade game of 1985 and the best-selling home computer game up until 1989.
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handheld console. Except for the removal of the Nintendo license on the game's titlescreen, the re-release is identical to the 1986 original with all soundtracks and digital voice intact as well as the two-player mode.
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by evading a series of potted plants flying at the player, kicking through a series of boards and stopping a charging bull. The locations of the game are: A harbor, a garden with a view of
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mode and more varied gameplay. It was released for the arcades shortly after the original during the same year, also published by Data East. This version was released internationally as
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In 1985, Data East began taking legal action against counterfeit arcade manufacturers, both in Japan and internationally. Data East later brought suit against
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on July 22, 1988, but never made it to the cartridge-based Family Computer. Data East published this version of the game, both in North America and Japan.
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games attempting to capitalize on its success. It is credited with establishing and popularizing the one-on-one fighting game genre, for which
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had shipped 30,000 arcade units by April 1985. It was the top-grossing arcade game during Summer 1985, and the fourth-top-grossing upright
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established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time.
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on their August 1, 1984 issue as being the second-most-successful table arcade unit of the month, before becoming the top-grossing
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The arcade version and the NES version were released in 2018 by Dreamgear LLC under its "My Arcade" brand. The arcade version of
393:). A scene runs as a best out of three rounds competition for one girl. After every competition, the player has a chance to earn 440:
version was released in North America in December 1986. Like the home computer versions, the NES conversion was inspired by the
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In North America, it was among the most successful arcade games in 1984, generating significant sales. In the United States,
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for the judge to call out such phrases as "Half point" or "Full point". The speech is in Japanese in the original version.
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An updated version that allows two players the option to compete against each other was released in 1984 under the title
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has the characters fighting it out over girls in twelve different locations around the world (similar to the later
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mode. It is very similar to the original in the sense that they use the same hardware, improved speech, some new
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version being ignored from the compilation). The emulated version from Hamster was re-released in 2015 for the
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removed and the music tracks were replaced. The arcade version is unedited. Since My Arcade's releases are
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platform by developer Revolutionary Concepts. Although visually identical to the 1984 arcade edition of
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within two months of release and becoming Data East's best-selling arcade game of all time. In Japan,
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on their November 1, 1984 issue as being the sixth-most-successful table arcade unit of the month.
2136: 2071: 1874: 1732: 1644: 935: 1967: 1095:"Exclusive: The Evercade Handheld is Getting Earthworm Jim, Clayfigher and Midnight Resistance" 999: 324:, players can execute 24 moves. Gameplay consists of a two dimensional fight between the first 1017: 1883: 1706: 1695: 1419: 643: 2024: 1925: 1791: 1279: 1187: 1160: 891: 741: 579: 524:, but with additional attributes over its phone counterpart such as a split-screen option. 370: 57: 45: 8: 1932: 1890: 752: 456: 260: 90: 2106: 1725: 433: 69: 1507: 1798: 1444: 837: 777: 74: 1564: 436:. Data East began publishing the home versions in the USA on October 12, 1985. The 349: 177: 1610: 1588: 1536: 252: 50: 1559: 813: 607: 479: 410: 1939: 704: 598: 565: 37: 1645:"John Tobias, Mortal Kombat co-creator | Interview | The Gameological Society" 906: 2060: 709: 543:
The NES version returned as part of the "Data East Collection 1" set for the
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edition of the arcade game, this version was later released in Japan for the
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inspired numerous martial arts games. Its release was followed by a wave of
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was also the first fighting game to allow two players to fight each other.
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Data East created the one-on-one fighting game genre in the 1980s with
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and all following levels taking place at the same tournament stadium.
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and title screen, and the gameplay mechanics are basically the same.
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only, the two-player mode was removed from the NES version, and the
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magazine ranked the game 91st on their "Top 100 Video Games" list.
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edition was not included in the compilation of 34 arcade games.
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with windmills, a big city, a North American desert with Indian
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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Ryan Geddes & Daemon Hatfield (December 10, 2007).
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Rick Teverbaugh reviewed the home computer version for
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in 1984. A variety of moves can be performed using the
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On home computers in the United States, Data East's
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July 1984 791: 726:as the primary inspiration for the gameplay of 487:, was officially distributed outside of Japan. 285: 238: 217: 340:Unlike most later fighting games, there is no 279: 232: 211: 1733: 1520: 1112: 624:floppy disk received a "Gold Award" from the 564:was a commercial blockbuster, selling 10,000 516:, again developed by Revolutionary Concepts. 1611:"Data East and Capcom Settle their Disputes" 1478: 1108: 1106: 1104: 958: 850: 520:is basically the same game as the iPhone's 416: 1740: 1726: 1472: 1463: 30: 2162:Multiplayer and single-player video games 1274: 1272: 1135:"Data East – 2002 Round Table Interview" 1120:Video Games & Computer Entertainment 1101: 311: 1468:. Vol. 1, no. 27. p. 41. 1041: 1018:"MyArcade Data East Classics MiniCade!" 2059: 1505: 1255:Sharpe, Roger C. (December 15, 1984). 1254: 1248: 807:862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 635:Where in the World Is Carmen Sandiego? 455:of the arcade version was released by 2038:Capcom U.S.A. Inc. v. Data East Corp. 1721: 1581:"IGN's Top 10 Most Influential Games" 1557: 1529:"IGN's Top 10 Most Influential Games" 1457: 1443:. New York: Brady. pp. 3.10–11. 1269: 825: 762:Capcom U.S.A. Inc. v. Data East Corp. 506:. The game was also released for the 287:Taisen Karate Dō: Bishōjo Seishun Hen 1516:. Cash Box Pub. Co. pp. 39, 41. 1307:"Top Stories of '93: Video Violence" 759:was again involved in a later case, 538:Karate Champ — Player vs Player 496:Karate Champ — Player vs Player 274:Karate Champ — Player vs Player 2117:Nintendo Entertainment System games 862:Game Machine Magazine 1st. July '84 355: 13: 1440:The Computer Industry Almanac 1990 1000:"[REVIEW] Karate Champ XL" 899: 826:Akagi, Masumi (October 13, 2006). 718:(1985), and other fighting games. 365:is distinguished from the initial 14: 2173: 2031:Data East USA, Inc. v. Epyx, Inc. 1689: 1115:"Mega Hits: The Best of the Best" 748:Data East USA, Inc. v. Epyx, Inc. 632:in the United States (along with 615: 116: 1864: 1408:. November 23, 1985. p. 39. 490:In 2010, it was released on the 1708:Karate Champ — Player Vs Player 1667: 1637: 1603: 1572: 1551: 1508:"The Great Screen Test Of 1985" 1506:Carter, Jay (August 24, 1985). 1499: 1430: 1412: 1389: 1371: 1353: 1335: 1317: 1299: 1228: 1207: 1180: 1153: 1127: 1113:Worley, Joyce (December 1989). 1087: 1061: 1042:Kuchera, Ben (March 12, 2018). 1035: 1010: 626:Software Publishers Association 588:Karate Champ — Player vs Player 363:Karate Champ — Player vs Player 2142:Video games developed in Japan 2097:Marvelous (company) franchises 1397:"Springsteen Sweeps JB Awards" 1379:"AMOA Expo '85: Award Winners" 992: 974: 952: 928: 876: 829:アーケードTVゲームリスト国内•海外編(1971-2005) 819: 765:, in Data East's defence over 1: 1747: 1325:"RePlay: The Players' Choice" 1291:(in Japanese). No. 259. 1257:"1984—Every Which Way But Up" 1224:November 1, 1984. p. 31. 1220:(in Japanese). No. 247. 1199:(in Japanese). No. 242. 1172:(in Japanese). No. 241. 784: 715:The Way of the Exploding Fist 87:Nintendo Entertainment System 1626:. January 1995. p. 68. 1558:Toose, Dan (December 1998). 1479:Katz, Arnie (January 1986). 1203:August 15, 1984. p. 25. 551: 7: 1568:. No. 62. p. 100. 1176:August 1, 1984. p. 27. 959:Hodapp, Eli (May 7, 2010). 915:Agency for Cultural Affairs 630:best-selling computer games 307: 286: 255:and released in arcades by 240:"The Way of the Empty Hand" 239: 218: 10: 2178: 698:influenced titles such as 483:compilation which, unlike 2157:Hamster Corporation games 2102:Famicom Disk System games 2045:Data East Arcade Classics 2007: 1873: 1862: 1764:Bad Dudes Vs. DragonNinja 1755: 1713:Killer List of Videogames 1702:Killer List of Videogames 1619:Electronic Gaming Monthly 1280:"Overseas Readers Column" 742:World Karate Championship 661: 556: 485:Oretachi Geasen Zoku Sono 466:Oretachi Geasen Zoku Sono 280: 233: 212: 188: 176: 96: 68: 56: 44: 29: 24: 1295:May 1, 1985. p. 22. 1123:(11): 130–132, 137, 138. 417:Versions and re-releases 2087:Data East arcade games 638:) up until June 1989. 317: 224:, originally known as 2152:Arcade Archives games 2147:Virtual Console games 2122:Nintendo Switch games 2092:Data East video games 1947:The Real Ghostbusters 1884:Atomic Runner Chelnov 1466:Computer Gaming World 1420:"Top 100 Video Games" 1293:Amusement Press, Inc. 1222:Amusement Press, Inc. 1201:Amusement Press, Inc. 1174:Amusement Press, Inc. 909:[Karate Dō]. 644:Computer Gaming World 424:was converted to the 369:by the addition of a 315: 2025:DECO Cassette System 1539:on February 14, 2012 1426:(4): 32. April 1995. 892:Computer Entertainer 775:(1993) plagiarizing 582:by August 15, 1984. 580:table arcade cabinet 371:player versus player 316:A fight in progress. 2132:Technōs Japan games 2127:PlayStation 4 games 1933:Midnight Resistance 1188:"Best Hit Games 25" 1141:. December 20, 2021 911:Media Arts Database 753:Ninth Circuit Court 91:Famicom Disk System 2112:Karate video games 2082:Commodore 64 games 2077:Arcade video games 1655:on August 13, 2013 1075:. January 11, 2018 812:2010-05-16 at the 769:'s allegations of 434:Berkeley Softworks 318: 2054: 2053: 1799:Glory of Heracles 1792:Fighter's History 1450:978-0-13-154122-1 803:Data East v. Epyx 778:Street Fighter II 772:Fighter's History 471:Player vs. Player 442:Player vs. Player 202: 201: 2169: 2067:1984 video games 1868: 1867: 1742: 1735: 1728: 1719: 1718: 1683: 1682: 1679:Patentarcade.com 1671: 1665: 1664: 1662: 1660: 1651:. Archived from 1641: 1635: 1634: 1615: 1607: 1601: 1600: 1598: 1596: 1587:. Archived from 1576: 1570: 1569: 1555: 1549: 1548: 1546: 1544: 1535:. Archived from 1524: 1518: 1517: 1503: 1497: 1496: 1494: 1492: 1487:. pp. 53–54 1476: 1470: 1469: 1461: 1455: 1454: 1434: 1428: 1427: 1416: 1410: 1409: 1401: 1393: 1387: 1386: 1375: 1369: 1368: 1357: 1351: 1350: 1339: 1333: 1332: 1321: 1315: 1314: 1303: 1297: 1296: 1284: 1276: 1267: 1266: 1252: 1246: 1245: 1232: 1226: 1225: 1211: 1205: 1204: 1192: 1184: 1178: 1177: 1165: 1157: 1151: 1150: 1148: 1146: 1131: 1125: 1124: 1110: 1099: 1098: 1091: 1085: 1084: 1082: 1080: 1065: 1059: 1058: 1056: 1054: 1039: 1033: 1032: 1030: 1028: 1014: 1008: 1007: 1006:. 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May 20, 2010. 986:Toucharcade.com 980: 979: 975: 965: 963: 957: 953: 943: 941: 938: 934: 933: 929: 919: 917: 913:(in Japanese). 905: 904: 900: 886: 882: 881: 877: 867: 865: 856: 855: 851: 844: 824: 820: 814:Wayback Machine 801: 792: 787: 664: 618: 601:on the monthly 566:arcade cabinets 559: 554: 518:Karate Champ XL 513:Karate Champ XL 480:Arcade Archives 463:as part of its 419: 411:Japanese garden 360: 310: 277: 243: 230: 209: 172: 163: 156: 147: 140: 131: 124: 115: 106: 40: 20: 19:1984 video game 17: 16:1984 video game 12: 11: 5: 2175: 2165: 2164: 2159: 2154: 2149: 2144: 2139: 2137:Fighting games 2134: 2129: 2124: 2119: 2114: 2109: 2104: 2099: 2094: 2089: 2084: 2079: 2074: 2072:Apple II games 2069: 2052: 2051: 2049: 2048: 2041: 2034: 2027: 2022: 2017: 2011: 2009: 2005: 2004: 2002: 2001: 1994: 1987: 1980: 1973: 1972: 1971: 1957: 1950: 1943: 1940:Night Slashers 1936: 1929: 1926:Lock 'n' Chase 1922: 1915: 1908: 1901: 1894: 1887: 1879: 1877: 1871: 1870: 1863: 1861: 1859: 1858: 1851: 1844: 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Retrieved 1653:the original 1648: 1639: 1630:Karate Champ 1629: 1627: 1617: 1605: 1593:. Retrieved 1589:the original 1584: 1574: 1563: 1553: 1541:. Retrieved 1537:the original 1532: 1522: 1511: 1501: 1489:. Retrieved 1484: 1474: 1465: 1459: 1439: 1432: 1423: 1414: 1403: 1391: 1382: 1373: 1364: 1355: 1346: 1337: 1328: 1319: 1310: 1301: 1288:Game Machine 1286: 1260: 1250: 1239: 1230: 1217:Game Machine 1215: 1209: 1196:Game Machine 1194: 1182: 1169:Game Machine 1167: 1155: 1143:. Retrieved 1139:Shmuplations 1138: 1129: 1118: 1089: 1077:. Retrieved 1072: 1063: 1051:. Retrieved 1047: 1037: 1025:. Retrieved 1021: 1012: 1003: 994: 985: 976: 964:. Retrieved 954: 942:. Retrieved 930: 918:. Retrieved 910: 901: 890: 884:"1985 Index" 878: 866:. Retrieved 861: 852: 833: 828: 821: 802: 776: 770: 760: 757:Karate Champ 756: 746: 745:. 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Index


Mitsuru Adachi
Developer(s)
Technōs Japan
Publisher(s)
Data East
Platform(s)
Arcade
Apple II
Commodore 64
Nintendo Entertainment System
Famicom Disk System
JP
NA
NA
JP
Genre(s)
Fighting
Single-player
multiplayer
fighting game
Technōs Japan
Data East
dual-joystick
multiplayer

joysticks
karateka
gi
dojo

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