Knowledge

Mind Walker

Source 📝

307:
connected by the nymph, towers by the wizard, and so on. The destination point is often surrounded by "tubes" which often block the players path as a path cannot be created on a square with a tube. Floating enemies assail the player, who can destroy them with a lightning bolt. However, the player must remain stationary while attacking enemies. The density of enemies increases as the player approaches the destination. Once the destination point is reached the surrounding tubes lower, allowing the player to venture into the next stage. Stages vary depending on which tube is chosen.
25: 299: 129: 325:
that pulse with electricity. Touching any of these neurons while electrified instantly kills the player, and various colored enemies also float around the stage (the damage they incur increases as the game progresses). The player must travel through the maze trying to find a pyramid object (sound can
306:
The first stage of the game requires the player to build a path from a crystal to a special square located somewhere in the brain. Various types of platforms rest between the player's starting point and the destination —each type corresponds to one of the avatars. For example, water can only be
326:
be used as a cue here: it gets faster as the player gets closer). Once the pyramid is obtained the player must backtrack to their starting point, and exit the level (the exit is surrounded with neurons, one must determine the pattern of the electrical pulses and cross while they are inactive).
368:
gave it four-plus stars out of five. The magazine liked the graphics and "complex" gameplay and praised the sound, but disliked the dual joystick-mouse controls. The magazine advised, "You may not like Mindwalker at first; give it time".
289:
was released for the Amiga. This single version continued to run without problem across four generations of operating system, three generations of CPU, and at least three generations of platform hardware, spanning over six years.
333:'s pipe and be shown where a piece must be placed, or they can place the pieces in the puzzle themselves. The puzzle consists 42 spaces (6 x 7), and seven pieces are gained with the completion of each of the six levels. 362:. The review praised the game's graphics and sound ("It more fully uses the features of the Amiga than any other game"), and concluded "This game is highly recommended as an very sophisticated arcade type game". 314:
first-person perspective (the player is falling down a pit). The player must maneuver so that he falls into one of the green zones and is taken into a deeper region of the brain.
262:
computer. The player is immersed inside a human brain and must cure a psychosis that is threatening the patient's well-being. Many aspects of the game (including enemies and
329:
The last stage, a reference to psychoanalysis, asks players to put together a strange, color-cycling puzzle. At the expense of their accumulated points, players can tap
571: 546: 566: 440: 478: 89: 61: 556: 108: 68: 561: 46: 412: 251: 165: 75: 42: 57: 541: 526: 267: 233: 255: 153: 35: 459: 531: 417: 342: 551: 536: 311: 148: 136: 8: 350:
as "the most challenging game currently available", describing it as "a bizarre cross of
172: 160: 82: 507: 390: 182: 499: 444: 352: 275: 214: 141: 364: 358: 520: 330: 223: 201: 271: 219: 128: 477:
Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
259: 247: 318: 24: 396: 279: 263: 322: 317:
In the next stage, the player must guide the avatar through a
298: 187: 476: 266:) play on this psychological theme. The four player 49:. Unsourced material may be challenged and removed. 302:The player's character, in the shape of a spriggan 518: 270:, for instance, are the human bodybuilder, the 470: 406: 404: 258:in 1986 as one of the first games for the new 401: 572:Video games developed in the United States 460:"A history of the Amiga, part 7: Game on!" 386: 384: 382: 127: 109:Learn how and when to remove this message 297: 379: 519: 457: 410: 47:adding citations to reliable sources 18: 547:North America-exclusive video games 13: 513:from the Classic Amiga Game Player 451: 14: 583: 493: 310:The next stage takes place in a 23: 567:Video games about mental health 34:needs additional citations for 458:Reimer, Jeremy (May 5, 2008). 433: 1: 421:. No. 32. pp. 38–39 411:Wagner, Roy (November 1986). 372: 441:"Mindwalker (Second Review)" 336: 7: 293: 10: 588: 557:Single-player video games 229: 213: 193: 181: 171: 159: 147: 135: 126: 562:Synapse Software games 303: 418:Computer Gaming World 343:Computer Gaming World 301: 285:Only one version of 43:improve this article 413:"Amiga Preferences" 304: 485:. pp. 90–95. 274:, the mysterious 254:and published by 239: 238: 119: 118: 111: 93: 579: 542:Amiga-only games 527:1986 video games 487: 486: 474: 468: 467: 455: 449: 448: 443:. Archived from 437: 431: 430: 428: 426: 408: 399: 388: 278:, and the alien 205: 142:Synapse Software 131: 124: 123: 114: 107: 103: 100: 94: 92: 51: 27: 19: 587: 586: 582: 581: 580: 578: 577: 576: 517: 516: 496: 491: 490: 479:"Amiga Gallery" 475: 471: 456: 452: 439: 438: 434: 424: 422: 409: 402: 389: 380: 375: 339: 296: 209: 200: 122: 121:1986 video game 115: 104: 98: 95: 52: 50: 40: 28: 17: 16:1986 video game 12: 11: 5: 585: 575: 574: 569: 564: 559: 554: 549: 544: 539: 534: 529: 515: 514: 505: 504:at Lemon Amiga 495: 494:External links 492: 489: 488: 469: 450: 447:on 2000-09-20. 432: 400: 377: 376: 374: 371: 359:Marble Madness 338: 335: 295: 292: 237: 236: 231: 227: 226: 217: 211: 210: 208: 207: 197: 195: 191: 190: 185: 179: 178: 175: 169: 168: 163: 157: 156: 151: 145: 144: 139: 133: 132: 120: 117: 116: 31: 29: 22: 15: 9: 6: 4: 3: 2: 584: 573: 570: 568: 565: 563: 560: 558: 555: 553: 550: 548: 545: 543: 540: 538: 535: 533: 530: 528: 525: 524: 522: 512: 511:Documentation 510: 506: 503: 502: 498: 497: 484: 480: 473: 465: 461: 454: 446: 442: 436: 420: 419: 414: 407: 405: 398: 394: 393: 387: 385: 383: 378: 370: 367: 366: 361: 360: 355: 354: 349: 345: 344: 334: 332: 331:Sigmund Freud 327: 324: 320: 315: 313: 308: 300: 291: 288: 283: 281: 277: 273: 269: 265: 261: 257: 253: 252:Bill Williams 249: 245: 244: 235: 234:Single-player 232: 228: 225: 221: 218: 216: 212: 203: 199: 198: 196: 192: 189: 186: 184: 180: 177:Bill Williams 176: 174: 170: 167: 166:Bill Williams 164: 162: 158: 155: 152: 150: 146: 143: 140: 138: 134: 130: 125: 113: 110: 102: 99:February 2016 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 58:"Mind Walker" 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 532:Action games 508: 500: 482: 472: 463: 453: 445:the original 435: 423:. Retrieved 416: 391: 363: 357: 351: 347: 341: 340: 328: 316: 309: 305: 286: 284: 242: 241: 240: 149:Publisher(s) 137:Developer(s) 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 552:Platformers 537:Amiga games 509:Mind Walker 501:Mind Walker 464:ArsTechnica 348:Mind Walker 287:Mind Walker 272:water nymph 250:written by 243:Mind Walker 183:Platform(s) 173:Composer(s) 161:Designer(s) 521:Categories 392:Mindwalker 373:References 346:described 260:Amiga 1000 248:video game 69:newspapers 337:Reception 264:power-ups 256:Commodore 154:Commodore 397:GameFAQs 294:Gameplay 280:spriggan 224:platform 215:Genre(s) 323:neurons 268:avatars 230:Mode(s) 194:Release 83:scholar 425:21 May 276:wizard 220:Action 85:  78:  71:  64:  56:  353:Adept 246:is a 188:Amiga 90:JSTOR 76:books 483:Info 427:2016 365:Info 356:and 319:maze 206:1986 62:news 395:at 321:of 45:by 523:: 481:. 462:. 415:. 403:^ 381:^ 312:3D 282:. 222:, 202:NA 466:. 429:. 204:: 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

Index


verification
improve this article
adding citations to reliable sources
"Mind Walker"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message

Developer(s)
Synapse Software
Publisher(s)
Commodore
Designer(s)
Bill Williams
Composer(s)
Platform(s)
Amiga
NA
Genre(s)
Action
platform
Single-player
video game
Bill Williams
Commodore
Amiga 1000

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.