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connected by the nymph, towers by the wizard, and so on. The destination point is often surrounded by "tubes" which often block the players path as a path cannot be created on a square with a tube. Floating enemies assail the player, who can destroy them with a lightning bolt. However, the player must remain stationary while attacking enemies. The density of enemies increases as the player approaches the destination. Once the destination point is reached the surrounding tubes lower, allowing the player to venture into the next stage. Stages vary depending on which tube is chosen.
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that pulse with electricity. Touching any of these neurons while electrified instantly kills the player, and various colored enemies also float around the stage (the damage they incur increases as the game progresses). The player must travel through the maze trying to find a pyramid object (sound can
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The first stage of the game requires the player to build a path from a crystal to a special square located somewhere in the brain. Various types of platforms rest between the player's starting point and the destination —each type corresponds to one of the avatars. For example, water can only be
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be used as a cue here: it gets faster as the player gets closer). Once the pyramid is obtained the player must backtrack to their starting point, and exit the level (the exit is surrounded with neurons, one must determine the pattern of the electrical pulses and cross while they are inactive).
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gave it four-plus stars out of five. The magazine liked the graphics and "complex" gameplay and praised the sound, but disliked the dual joystick-mouse controls. The magazine advised, "You may not like
Mindwalker at first; give it time".
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was released for the Amiga. This single version continued to run without problem across four generations of operating system, three generations of CPU, and at least three generations of platform hardware, spanning over six years.
333:'s pipe and be shown where a piece must be placed, or they can place the pieces in the puzzle themselves. The puzzle consists 42 spaces (6 x 7), and seven pieces are gained with the completion of each of the six levels.
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first-person perspective (the player is falling down a pit). The player must maneuver so that he falls into one of the green zones and is taken into a deeper region of the brain.
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computer. The player is immersed inside a human brain and must cure a psychosis that is threatening the patient's well-being. Many aspects of the game (including enemies and
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The last stage, a reference to psychoanalysis, asks players to put together a strange, color-cycling puzzle. At the expense of their accumulated points, players can tap
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as "the most challenging game currently available", describing it as "a bizarre cross of
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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In the next stage, the player must guide the avatar through a
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266:) play on this psychological theme. The four player
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302:The player's character, in the shape of a spriggan
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270:, for instance, are the human bodybuilder, the
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258:in 1986 as one of the first games for the new
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572:Video games developed in the United States
460:"A history of the Amiga, part 7: Game on!"
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109:Learn how and when to remove this message
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47:adding citations to reliable sources
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547:North America-exclusive video games
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513:from the Classic Amiga Game Player
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567:Video games about mental health
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458:Reimer, Jeremy (May 5, 2008).
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421:. No. 32. pp. 38–39
411:Wagner, Roy (November 1986).
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441:"Mindwalker (Second Review)"
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413:"Amiga Preferences"
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485:. pp. 90–95.
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99:February 2016
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58:"Mind Walker"
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54:Find sources:
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32:This article
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149:Publisher(s)
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41:Please help
36:verification
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552:Platformers
537:Amiga games
509:Mind Walker
501:Mind Walker
464:ArsTechnica
348:Mind Walker
287:Mind Walker
272:water nymph
250:written by
243:Mind Walker
183:Platform(s)
173:Composer(s)
161:Designer(s)
521:Categories
392:Mindwalker
373:References
346:described
260:Amiga 1000
248:video game
69:newspapers
337:Reception
264:power-ups
256:Commodore
154:Commodore
397:GameFAQs
294:Gameplay
280:spriggan
224:platform
215:Genre(s)
323:neurons
268:avatars
230:Mode(s)
194:Release
83:scholar
425:21 May
276:wizard
220:Action
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353:Adept
246:is a
188:Amiga
90:JSTOR
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427:2016
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