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Modern Battles: Four Contemporary Conflicts

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departed from the standard scripting of the quads inasmuch as two of the games involved hypothetical battles, and the games were not homogenous and related to each of the others. In another sense as well, it was unusual. Of the many reviews published of this quad in the hobby magazines of the era,
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used the town as the setting for military combat that might involve nuclear weapons, there was a local outcry by Wurzburg residents. The German distributors quickly took it and other modern-era games set in West Germany off the market. As MacGowan noted, "A future war in Europe might prove
340:, often stagnated into a defensive battle of attrition. He also didn't like the abstract concept of air strikes, wishing that there actual physical units representing aircraft. He went on to suggest changes to the rules to correct these deficiencies. 376:, Martin Campion thought that "The game rules are basically simple but the artillery rules tend to put a larger strain than usual on players' abilities to add numerous numbers in their heads and to consider several alternatives at the same time." 242:
The four games were also released as individual games, packaged as "folio games" (games enclosed in a cardstock folder within a ziplock bag.) None of the individual games sold well enough to crack SPI's Top Ten list.
357:. He noted that the simplistic game mechanics "makes these games fast and enjoyable, but realism is sacrificed." He also did not like the abstract nature of air strikes and air defenses. He found 121:. The game comes with four scenarios. The first three present Soviet incursions into West Germany. The fourth simulates an American counterattack against overextended Soviet forces. 319:, Charles Vasey thought that the Combat Results Table (CRT) was "very complex for a numerous bloodless retreats." Vasey also complimented the "fine maps", and described 310:
interesting, entertaining or even 'fun' to a wargamer in the comfort of his living room or den, but to those who live in places like Würzburg, the idea was revolting."
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for "failing to distinguish between the various arms of the modern army (with the exception of artillery)." Duguid also noted that the games, especially
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is a "quadrigame" — a game box that contains four separate wargames that use a common set of rules. Two of the games are based on battles during the
199: 656: 369:, but nonetheless fast and enjoyable." He graded both games "A" for playability, "C" for component quality and "C" for historical accuracy. 239:
initially sold well, rising to #3 on SPI's Top Ten Bestselling Games list after its release, and staying in the Top Ten for four months.
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was released, SPI began to distribute their wargames in Western Europe, including West Germany. However, after the German magazine
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The individual games released as "folio games" packaged in a ziplock bag did not include the six-sided die.
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battles. The format proved very popular, and SPI quickly produced more quadrigames, the first being
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reviewing wargames by various publishers set in the Arab-Israeli Wars, Ian Chadwick examined both
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In a 1976 poll conducted by SPI to determine the most popular board wargames in North America,
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placed 33rd out of 202 games. Two of the individual folio games were rated higher than this,
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to be "a good, tough game, one easily played to a conclusion in one evening." He called
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Campion, Martin (1980). "Modern Battles". In Horn, Robert E.; Cleaves, Ann (eds.).
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Vandenbroucke, Dav; Kritzer, Art; Train, Brian (April 2004). "Modern Battles".
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had a few special rules for helicopters, river crossings, and nuclear weapons.
53: 21: 92:: A Soviet incursion into Manchuria centers on the strategic Chinese city of 650: 77: 41:(SPI) in 1975 that simulates four modern-day battles set in the early 1970s. 34: 165:
Each turn, which represents 12 hours of game time, consists of five phases:
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Chadwick, Ian (February–March 1981). "A Survey of Arab-Israeli War Games".
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four rulebooks (one for each game) describing the rules unique to each game
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as "a good game with a fierce series of typical battles around the town."
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that had occurred less than two years before publication of the game:
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maps, one for each game, scaled at 1 mi (1.6 km) per hex
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forces — in this case, units of the Soviet Union — who clash with
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only one dealt with the quad as a whole, and most dealt with
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defenders — in this case, American forces — near the town of
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Duguid, George (July–August 1979). "Complicating Wurzburg".
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Each game also has some rules only used in that game, e.g.
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two rulebooks describing the rules common to all four games
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The Guide to Simulations/Games for Education and Training
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The Guide to Simulations/Games for Education and Training
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The other two games are based on hypothetical scenarios:
530:"Modern Battles II: Four Contemporary Conflicts (1977)" 231:. The graphic design for all four games was created by 109:
posits an invasion of West Germany in the mid-1970s by
614:. Beverly Hills CA: Sage Publications. p. 502. 459:"Modern Battles: Four Contemporary Conflicts (1975)" 197:In 1975, SPI published their first "quadrigame", 648: 141:400 double-sided die-cut counters (100 per game) 399: 246:In 1977, SPI released a sequel, the quadrigame 326:In Issue 20 of the British wargaming magazine 99:Wurzburg: Soviet-American Combat in the '70's 396:was clearly the least popular of the four." 365:"a very playable game. It's not as fluid as 254:, Yugoslavia, West Germany and South Korea. 30:Modern Battles: Four Contemporary Conflicts 560:The Comprehensive Guide to Board Wargaming 316:The Comprehensive Guide to Board Wargaming 480: 478: 379:In a retrospective review in Issue 20 of 586: 572: 553: 551: 549: 484: 20: 609: 500: 498: 649: 592: 557: 475: 192: 546: 282:was the least popular, placing 54th. 657:Board wargames set in Modern history 628: 562:. London: Sphere Books. p. 161. 495: 392:in a uniformly positive light while 603: 522: 250:, that included battles set in the 169:Special Weapons Fire (both players) 13: 576:(January 1979). "Modern Battles". 451: 14: 678: 150:various charts and players' aids 76:: Syria's attempt to retake the 506:"SPI Best Selling Games - 1975" 101:: Created at the height of the 662:Simulations Publications games 639:. No. 20. pp. 61–62. 566: 223:, designed by David Isby; and 215:, designed by Howard Barasch; 44: 1: 444: 219:, designed by Irad B. Hardy; 125: 39:Simulations Publications Inc. 400:Other reviews and commentary 257: 7: 667:Wargames introduced in 1975 332:, George Duguid criticized 295:related that shortly after 160: 16:1975 Cold War board wargame 10: 683: 599:. No. 20. p. 19. 491:. No. 55. p. 10. 67:Battle of The Chinese Farm 558:Palmer, Nicholas (1977). 432:Vol.1 #2 & Vol.1 #13 33:is a collection of four 440:Vol.1 #7 & Vol.3 #8 130:The game box contains: 421:Strategy & Tactics 305:ran an article on how 178:Second Player Movement 25: 429:The American Wargamer 172:First Player Movement 153:a small six-sided die 134:four 17" x 22" paper 24: 270:coming in 15th, and 181:Second Player Combat 579:Fire & Movement 407:Fire & Movement 288:Fire & Movement 233:Redmond A. Simonsen 193:Publication history 175:First Player Combat 211:. It consisted of 205:American Civil War 65:: The cross-canal 26: 534:boardgamegeek.com 463:boardgamegeek.com 343:In an article in 313:In the 1977 book 248:Modern Battles II 674: 641: 640: 632: 626: 625: 607: 601: 600: 590: 584: 583: 574:MacGowan, Rodger 570: 564: 563: 555: 544: 543: 541: 540: 526: 520: 519: 517: 516: 502: 493: 492: 482: 473: 472: 470: 469: 455: 278:was 33rd, while 203:, a set of four 682: 681: 677: 676: 675: 673: 672: 671: 647: 646: 645: 644: 633: 629: 622: 608: 604: 591: 587: 571: 567: 556: 547: 538: 536: 528: 527: 523: 514: 512: 504: 503: 496: 483: 476: 467: 465: 457: 456: 452: 447: 402: 293:Rodger MacGowan 285:In Issue 15 of 260: 195: 163: 128: 47: 17: 12: 11: 5: 680: 670: 669: 664: 659: 643: 642: 627: 620: 602: 585: 582:. No. 15. 565: 545: 521: 494: 474: 449: 448: 446: 443: 442: 441: 433: 425: 417: 411: 401: 398: 385:Modern Battles 334:Modern Battles 264:Modern Battles 259: 256: 237:Modern Battles 227:, designed by 209:Modern Battles 194: 191: 183: 182: 179: 176: 173: 170: 162: 159: 155: 154: 151: 148: 145: 142: 139: 127: 124: 123: 122: 96: 81: 80: 69: 54:Yom Kippur War 50:Modern Battles 46: 43: 35:board wargames 15: 9: 6: 4: 3: 2: 679: 668: 665: 663: 660: 658: 655: 654: 652: 638: 631: 623: 621:0-8039-1375-3 617: 613: 606: 598: 597: 589: 581: 580: 575: 569: 561: 554: 552: 550: 535: 531: 525: 511: 507: 501: 499: 490: 489: 481: 479: 464: 460: 454: 450: 439: 438: 434: 431: 430: 426: 423: 422: 418: 415: 412: 409: 408: 404: 403: 397: 395: 391: 386: 382: 377: 375: 370: 368: 364: 360: 356: 352: 348: 347: 341: 339: 335: 331: 330: 324: 322: 318: 317: 311: 308: 304: 303: 298: 294: 290: 289: 283: 281: 277: 273: 269: 265: 255: 253: 249: 244: 240: 238: 234: 230: 226: 222: 218: 214: 210: 206: 202: 201: 200:Blue and Gray 190: 188: 180: 177: 174: 171: 168: 167: 166: 158: 152: 149: 146: 143: 140: 137: 133: 132: 131: 120: 116: 112: 108: 104: 100: 97: 95: 91: 90: 86: 85: 84: 79: 78:Golan Heights 75: 74: 70: 68: 64: 63: 59: 58: 57: 55: 51: 42: 40: 37:published by 36: 32: 31: 23: 19: 636: 630: 611: 605: 594: 588: 577: 568: 559: 537:. Retrieved 533: 524: 513:. Retrieved 510:spigames.net 509: 486: 466:. Retrieved 462: 453: 437:The Wargamer 435: 427: 419: 416:#10 & 13 413: 405: 393: 389: 384: 380: 378: 373: 371: 366: 363:Chinese Farm 362: 358: 355:Chinese Farm 354: 350: 344: 342: 337: 333: 327: 325: 320: 314: 312: 306: 300: 296: 286: 284: 279: 275: 271: 268:Chinese Farm 267: 263: 261: 247: 245: 241: 236: 229:Jim Dunnigan 224: 220: 216: 213:Chinese Farm 212: 208: 198: 196: 186: 184: 164: 156: 129: 106: 98: 87: 82: 71: 62:Chinese Farm 60: 49: 48: 29: 28: 27: 18: 414:Jagdpanther 252:Six Day War 111:Warsaw Pact 45:Description 651:Categories 637:Simulacrum 539:2022-06-11 515:2022-06-11 468:2022-06-11 445:References 381:Simulacrum 126:Components 302:Der Stern 258:Reception 390:Wurzburg 338:Wurzburg 321:Wurzburg 307:Wurzburg 297:Wurzburg 272:Wurzburg 225:Wurzburg 187:Wurzburg 161:Gameplay 136:hex grid 119:Wurzburg 107:Wurzburg 103:Cold War 596:Phoenix 329:Phoenix 618:  394:Mukden 280:Mukden 274:23rd. 221:Mukden 94:Mukden 89:Mukden 488:Moves 367:Golan 359:Golan 351:Golan 346:Moves 276:Golan 217:Golan 73:Golan 616:ISBN 353:and 115:NATO 424:#55 372:In 653:: 548:^ 532:. 508:. 497:^ 477:^ 461:. 410:#2 291:, 235:. 105:, 624:. 542:. 518:. 471:.

Index


board wargames
Simulations Publications Inc.
Yom Kippur War
Chinese Farm
Battle of The Chinese Farm
Golan
Golan Heights
Mukden
Mukden
Cold War
Warsaw Pact
NATO
Wurzburg
hex grid
Blue and Gray
American Civil War
Jim Dunnigan
Redmond A. Simonsen
Six Day War
Fire & Movement
Rodger MacGowan
Der Stern
The Comprehensive Guide to Board Wargaming
Phoenix
Moves
Fire & Movement
Strategy & Tactics
The American Wargamer
The Wargamer

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