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Professional Go handicaps

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means to win (for example) 65% of games with Black, and 20% of games with White; or two games out of three with Black, and one game in six with White. A steady player, under the old style of opening, would aim to win games with Black more frequently; a less consistent but more aggressive player would
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of old games typically have an annotation showing the handicap position. Even if the game was a one-off challenge, there was very often the implied context: the players had formal ranks, the game might be notionally part of a longer series. The modern way to indicate Black in a Japanese game record
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Over a ten-game match, the worse possibility arises of being beaten down twice. In confrontations between top players, under the older etiquette players were spared the embarrassment, for the series would be suspended. Newspaper sponsors could be less accommodating.
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for rank difference of four, and a plain two-stone handicap for rank difference five. From then on the steps replaced a two-stone handicap by a three-stone handicap, for six and seven difference. Theoretically, then, a professional
438:, if 100 points is one amateur rank, the professional levels were notionally more like 35 points apart. That in contemporary Go and under modern playing conditions has been compressed down, to fewer than 30 points apart. 529:
This is the crucial level from the point of view of promotions under the handicap system. To prove one is under-ranked, one should play a match against a player of one rank above. To break even under
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describes the handicap of taking Black (making the first move) in two games out of every three. This was the smallest handicap possible between two players in the era before the introduction of komi.
625:(even, BW). A player against whom the handicap moves is said to be 'beaten down', at least a requirement to acknowledge the strength of the opponent, possibly a severe professional humiliation. The 423:
as highest and 9 pin as lowest however). To this day there are nine professional dan levels in China and South Korean as well as in Japan; the same applies in Taiwan. The basic system described at
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is insufficient to provide an accurate ranking, because professional levels are closer together. It is considered inconceivable that any pro should take a four-stone handicap from another.
553:, which is having one player pick a handful of stones, and the other player putting one (indicating odd) or two stones (indicating even). If the other players guess right they play black. 434:
spread. In modern times that has become even tighter, since professional shodan is not generally awarded to players who will remain at that level thereafter. In terms of a notional
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The professional Go ranks have traditionally been divided into nine levels, with shodan or 1 dan being the initial grade for a student player certified as professional (
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was 'one-third of a stone' stronger than he. This is evidence that the spreading of pro levels at three per handicap stone was a standard way of calibrating strengths.
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Usually, after three or four games are won in a row by the same player (or some other agreed threshold is reached), the handicap shifts. For example, when
365: 547:(互い先) is the handicap for players of equal rank. They alternate with Black. The player who first gets Black will be chosen by some method such as 419:
in Japanese). The ranks go up to 9 dan, the whole system being based on old customs from the Chinese Imperial court. (The imperial court had 1
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was admitted at 11). These players might be at current amateur 6 dan or even 5 dan level, but would be promising talents.
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In the Edo period, however, apprentice professionals would often be admitted as professional 1 dan at a young age (
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expect better success in claiming some wins with White with ambitious strategies to cause confusion on the board.
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and just any ten-game challenge match therefore lies in the drafting of the specific beating-down arrangements.
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in the twentieth century emphasised this competitive aspect, which was part of the negotiated match conditions.
1877: 43: 403:. Knowledge of it is required to understand the conditions of play in historical Go matches, particularly the 1471: 586:) at three stones in every game. This system provided a basis in the Oteai for any two players to compete. 921: 1842: 1787: 397:
of professional players, this system has become obsolete. It is now completely superseded by the use of
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The foundation of the old system was that josen applied to a professional rank difference of 2 dan.
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Players are taken to be evenly matched at two ranks apart if the victories are evenly divided at
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is the Go term describing the phase in a series of matches between two players - such as a
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The principles were extended: for a rank difference of three the handicap was
1946: 1712: 1518: 1285: 498:; or in other words the higher-ranked player can manage 50% wins with White. 446: 235: 154: 1317: 1805: 1760: 1640: 1539: 804: 782: 716: 424: 393:
system, which from the 1920s had used some handicap games to determine the
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A game which if lost would result in a shift in the handicap is called a
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out of every three, the others being with Black. Then came
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It is documented that Takagawa let slip the comment that
385:, for handicapping professional players of the game of 733: 46:. Unsourced material may be challenged and removed. 642:(corner game). This term is also now used in the 1944: 430:Theoretically all nine pro levels were within a 519: 513: 474: 389:against each other. 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