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Punch-Out!! (Wii)

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575:, but the idea was abandoned because of the possible negative reception of violence towards women. The reason that there were not many notable Nintendo characters in the game is because the studio wanted to solidify the game's own respective universe. The Title Defense mode was designed to make the game more of a standalone game and not just a nostalgia title, and also to make the game longer. The developers liked this since it added more personality to the characters. The studio adjusted the difficulty level in order to make the game easier to pick up and play. The game's 2-player mechanic was a difficult task to create, according to Tanabe, because the series had no template to base it on. 433:
opponent grins or taunts Little Mac, and can be used to throw Star Punches that deal extra damage. The player can store up to three stars, but will lose them if hit by the opponent. Each fighter has a stamina gauge which results in a knockdown when fully depleted, with the player able to recover stamina while the opponent is down. Additionally, the player has a heart counter that decreases upon being hit, blocking an opponent's punch, or having a punch blocked by the opponent. If the counter reaches zero, the player will be unable to attack and will be vulnerable until they can successfully dodge an attack. A fight can end by
454:. Once Mac loses three times, he retires from boxing and the Career option for the player's save file will become disabled, requiring the player to create a new file to play this option again. The Exhibition option allows players to fight against any opponents they have already defeated in either Contender or Title Defense, attempting to complete unique achievements, or practice against a holographic image of their current opponent. If the player wins 10 fights in Mac's Last Stand, an additional Champions Mode option is unlocked for Exhibition, in which a single hit will knock Mac down. 441:(TKO), if a fighter is knocked down three times in one round; or by decision, if neither fighter achieves a KO or TKO after three rounds. Against certain opponents, the player can score an automatic KO by landing a Star Punch at the right moment, regardless of the opponent's stamina or number of knockdowns in the current round. The player also has a limited number of total knockdowns that can be sustained in a match. Once that number is exceeded, the player will be immediately knocked out with no chance to recover, even if they have not reached the three-knockdown threshold for a TKO. 555:, described the development as a collaborative effort between the staff of Next Level Games and Nintendo of Japan. As an example of this, Tanabe said that the roster of opponents that are in the game were chosen by people of both studios, Next Level wanting to include more NES characters. When asked about the challenges of bringing an old franchise to the current generation, the game's gameplay lead, Bryce Holliday, said that the most difficult thing to figure out was how to design the gameplay and where to locate the camera. The game has a 502: 2222: 374: 2007: 809: 734: 729: 724: 719: 714: 804: 799: 794: 789: 784: 779: 774: 769: 764: 457:
New to the series is a split-screen multiplayer mode between Little Mac and a recolored clone. When one of the players has gathered enough power by repeatedly dodging all moves unscathed, that player's character transforms into a giant known as "Giga Mac" for a limited time and the game shifts to the
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In each stage, players must rely on quick reactions and identify various tells from their opponent to dodge or block their attacks, before returning with attacks to either the torso or the head with the left and right fists. Stars are awarded for landing a punch at particular moments, such as when an
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cartoon graphical style, which was a decision of Next Level. Both of the developers wanted to design the graphics in a way that would be immediately identifiable to any person who catches a glimpse of the game. They also wanted to invoke the style of the previous iterations while at the same time
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members in North America on October 27, 2009. The game, which takes place years prior to the main game, sees Little Mac sparring with his coach, Doc Louis, through three matches of increasing difficulty; the player wins each match by knocking Doc down once in three rounds. The game features three
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Two single-player campaign options are available. The Career option begins in Contender mode, in which Little Mac must climb the ranks of the World Video Boxing Association by rising through the Minor, Major, and World Circuits. Once Mac wins the world championship title, the game enters the more
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manga series, where the character Piston Hondo was reading an altered version of the manga in his Title Defense match. However it was not approved of beforehand, and it resulted in Nintendo having to quietly pay licensing fees for the rights to feature the Easter egg.
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was once again made available to Club Nintendo members on February 2, 2015, this time as a purchasable coin prize as part of the service's closing promotion. This was the first time in over five years that the game was made available through any means.
584:(2007). while another feature was the ability to move around the ring in a 3D environment. This idea was scrapped so that the game would have the same feel as the older games in the series. Other features include character customization, other 871:
Chris Slate scored the game an 8.5/10 in the magazine's June 2009 issue, praising its similarity to the NES title of the same name. Slate stated "The folks at Next Level Games have created an amazing title that has made the 15 years since
540:, so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original games. This led to the studio designing the game with classic NES-style controls by using the 449:
protecting his stomach with a manhole cover). Completing Title Defense unlocks Mac's Last Stand, an endurance mode in which Mac faces off against an endless series of randomly chosen opponents, one of whom is
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working his way up the professional boxing circuits, facing a series of colorful, fictional boxers. The game requires reflexes to react to the computer-controlled boxers' moves. All of the boxers from
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in New York City on May 16, 2009, the game was released on May 18, 2009, in North America, May 22, 2009, in Europe, July 23, 2009, in Japan, and August 27, 2009, in Australia (exclusively at
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exhibited by the characters that seemed harmless in the 1980s had not aged well when early 21st century attitudes towards cultural and racial sensitivity were taken into account.
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There were various additions to the game that were cut from the final product. One of these was online multiplayer, which Next Level Games had previously experimented with for
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can be used along with the Wii Remote and Nunchuk to duck or dodge, or the Wii Remote can be used by itself and held sideways in a traditional two-button control scheme.
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The game was revealed in 2008 at the Nintendo Media Summit, where a fifteen-second trailer was shown. It was later announced that it was being developed by
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received praise from critics for its gameplay, graphics, presentation, controls, and sense of nostalgia, though some criticism was given for its
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The game sold 1.27 million copies worldwide, being one of just 60 Wii titles to reach one million sales, and as such was re-released under the
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difficulty levels: Warm-up, Training, and Sparring. The game features the same graphics, voice acting, and game engine as the Wii version of
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was released. At the time, Nintendo was discussing the idea with the studio. Soon after that, the studio created a prototype of the game.
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challenging Title Defense mode; he must now defend his belt against the other fighters, who use new techniques and defenses (such as
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character designs. It was also a commercial success for Nintendo, selling 1.27 million copies worldwide.
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s Craig Harris gave this game an 8.8/10, citing its nostalgic gameplay. Sumantra Lahiri of
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quite worthwhile." However, he said that the new additions did not affect the game.
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This article is about the Wii game. For other video games of the same name, see
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creating some new visuals. Holliday called the style "the logical choice".
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label in 2011 for North American audiences only, as well as through the
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elements, and minigames. The game also featured an Easter egg from the
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North American box art featuring Little Mac in the foreground, with
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is a standalone spin-off title and prequel, which was released on
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received critical acclaim, averaging an 86/100 and an 87.29% at
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opponent's single-player view until he returns to normal.
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members on October 27, 2009. It was re-released under the
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also praised its nostalgic value, but suggested that the
743: 545: 290: 188: 1939:"2010 Awards Category Details Fighting Game of the Year" 1763: 1761: 1512:"Punch-Out: Post Mortem Interview with Next Level Games" 1514:. The Arm Chair Empire. August 26, 2009. Archived from 421:. The game allows three different control schemes. The 293:. It is the fifth and most recent mainline game in the 1689: 1687: 1758: 1604: 1602: 524:, which had partnered with Nintendo on games such as 1684: 1637: 1635: 1599: 544:turned sideways. Pre-production started when the 2457: 1632: 1868:"Punch-Out!! Official Nintendo Magazine Review" 1378: 1062: 1282: 332:, was released exclusively for North American 2254: 2042: 1913:"The Escapist : Punch-Out!!'s Black Eye" 1729: 1727: 1671: 1093: 761: 1028: 1026: 998: 996: 964: 962: 711: 2501:Wii games re-released on the Nintendo eShop 1474: 1472: 1470: 1468: 1466: 1464: 1462: 1460: 1458: 1456: 2261: 2247: 2049: 2035: 1973:"Punch-Out! Nintendo Selects release date" 1947:Academy of Interactive Arts & Sciences 1724: 909:Academy of Interactive Arts & Sciences 905:13th Annual Interactive Achievement Awards 461: 43: 2511:Multiplayer and single-player video games 1260:"Punch-Out!! Release Information for Wii" 1231: 1023: 993: 959: 1453: 1328:"Punch-Out!! – exclusive boxer reveals!" 1056: 1002: 968: 500: 372: 1432: 1391:from the original on February 17, 2011. 1360:from the original on September 23, 2013 2516:Video games produced by Kensuke Tanabe 2458: 1953:from the original on November 19, 2023 1915:. Escapistmagazine.com. Archived from 1910: 1733: 1574: 1539: 1537: 1535: 1533: 1506: 1504: 1502: 1487:from the original on September 9, 2009 1478: 1401: 1325: 1200: 1147: 1120: 551:In an interview, the game's producer, 2491:Video games with cel-shaded animation 2242: 2030: 1983:from the original on January 20, 2022 1848:from the original on January 25, 2015 1822:from the original on January 24, 2015 1288: 1270:from the original on January 16, 2019 1003:Ashcraft, Brian (February 26, 2009). 567:was a suggestion from an employee of 2268: 1693: 1543: 1356:. GameTrailers.com. April 10, 2009. 1240:from the original on October 2, 2011 1121:Totilo, Stephen (October 29, 2008). 945:developed the Nvidia Shield version. 571:, and Tanabe also wished to include 425:and Nunchuk can be used together, a 1796:from the original on March 24, 2013 1575:Doolan, Liam (September 21, 2019). 1530: 1499: 1213:from the original on April 11, 2015 1182:from the original on August 4, 2020 602: 13: 2423:Transformers: Cybertron Adventures 1892:from the original on June 18, 2021 1694:Vore, Bryan (September 22, 2009). 1587:from the original on June 27, 2024 1334:from the original on June 16, 2011 1232:Wildgoose, David (July 14, 2009). 1044:from the original on June 27, 2015 1011:from the original on March 1, 2009 981:from the original on July 17, 2015 763: 316:Following an early release at the 14: 2532: 1999: 1653:from the original on May 21, 2009 1479:Totilo, Stephen (July 27, 2009). 1441:from the original on May 27, 2009 1433:DeVries, Jack (October 2, 2008). 1379:Marcel van Duyn (July 14, 2009). 1307:from the original on July 9, 2021 1125:. MTV Multiplayer. Archived from 1094:Harris, Craig (October 2, 2008). 1065:"Punch-Out!! dated for Australia" 1063:Joseph Rositano (July 14, 2009). 969:Plunkett, Luke (March 19, 2009). 713: 57:, and Disco Kid in the background 2221: 2220: 2005: 1911:Huling, Ray (January 13, 2009). 1289:Otero, Jose (January 14, 2015). 807: 802: 797: 792: 787: 782: 777: 772: 767: 762: 732: 727: 722: 717: 712: 2481:Video games developed in Canada 2444:Metroid Prime: Federation Force 2056: 1965: 1931: 1904: 1878: 1860: 1834: 1818:. Nintendo Life. May 25, 2009. 1808: 1782: 1665: 1568: 1426: 1402:Harris, Craig (July 14, 2009). 1395: 1372: 1346: 1319: 1252: 1225: 1194: 1148:Bailey, Kat (October 1, 2008). 1034:"PUNCH-OUT!![パンチアウト!!]" 377:A match between Little Mac and 2437:Captain America: Super Soldier 1734:Harris, Craig (May 15, 2019). 1672:Scott Sharkey (May 15, 2009). 1550:The Official Nintendo Magazine 1164: 1141: 1114: 1087: 936: 512:in 2011, was the producer for 496: 399:/Mr. Dream return, along with 369:List of Punch-Out!! characters 1: 2341:Mario Strikers: Battle League 2158:Mike Tyson in popular culture 1886:"Punch-Out!! Gamespot Review" 1544:East, Tom (August 20, 2009). 1326:Elston, Brett (May 5, 2009). 952: 1201:Romero, Josh (May 9, 2009). 971:"Punch-Out Dated For Europe" 598: 7: 1435:"Punch-Out!! Coming to Wii" 1096:"Punch-Out!! to Next Level" 362: 10: 2537: 2298:Luigi's Mansion: Dark Moon 841:Official Nintendo Magazine 510:Game Developers Conference 366: 20: 2402:Spider-Man: Friend or Foe 2379: 2350: 2314: 2285: 2276: 2216: 2145: 2117: 2066: 1844:. Nintendo World Report. 1404:"Doc Louis Hits the Ring" 943:Nvidia Lightspeed Studios 917:Fighting Game of the Year 650: 647: 615: 612: 477:as a Platinum reward for 253: 241: 194: 182: 170: 156: 146: 136: 126: 114: 98: 86: 74: 62: 42: 37: 23:Punch-Out!! (arcade game) 2430:Tom Clancy's Ghost Recon 1977:Video Game Release Dates 1643:"Punch-Out!! (wii:2009)" 929: 348:in 2015 in all regions. 2506:Wii Balance Board games 2370:Doc Louis's Punch-Out!! 1768:"Punch Out!! for Wii". 470:Doc Louis's Punch-Out!! 463:Doc Louis's Punch-Out!! 387:features a boxer named 330:Doc Louis's Punch-Out!! 324:stores). An additional 2521:Next Level Games games 2334:Mario Strikers Charged 2010:Quotations related to 1680:on September 21, 2013. 581:Mario Strikers Charged 517: 490:Doc Louis' Punch-Out!! 381: 299:series, following the 1874:on December 12, 2010. 1816:"Punch Out!! for Wii" 1676:. 1UP. Archived from 1610:"Punch-Out!! for Wii" 1556:on September 21, 2013 1098:. IGN. Archived from 830:Nintendo World Report 504: 376: 2327:Super Mario Strikers 1919:on November 26, 2009 1746:on December 13, 2010 1736:"Punch-out!! Review" 1674:"Punch Out!! Review" 1102:on February 15, 2009 527:Super Mario Strikers 318:Nintendo World Store 2180:Fight Night Round 2 1207:Video Games Blogger 1129:on January 13, 2013 1075:on January 14, 2013 644: 609: 569:Nintendo of America 508:, seen here at the 2486:Video game reboots 2471:Boxing video games 642: 607: 518: 439:technical knockout 413:and new opponents 382: 2453: 2452: 2305:Luigi's Mansion 3 2236: 2235: 2187:Super Smash Bros. 2099:Super Punch-Out!! 2083:Super Punch-Out!! 1620:on March 17, 2011 1236:. Kotaku.com.au. 874:Super Punch-Out!! 850: 849: 640: 639: 563:The inclusion of 427:Wii Balance Board 410:Super Punch-Out!! 306:Super Punch-Out!! 285:and published by 267: 266: 27:Punch-Out!! 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Kotaku. 1301:Ziff Davis 1106:October 3, 1007:. Kotaku. 953:References 911:nominated 858:Metacritic 706:Giant Bomb 632:Metacritic 613:Aggregator 557:cel-shaded 542:Wii Remote 447:King Hippo 423:Wii Remote 397:Mike Tyson 389:Little Mac 379:King Hippo 367:See also: 279:video game 274:is a 2009 152:Naoki Mori 106:Ken Yeeloy 92:Jason Carr 55:King Hippo 2496:Wii games 2132:Glass Joe 1776:Future US 1217:April 10, 1186:April 22, 985:April 10, 604:Reception 599:Reception 415:Disco Kid 405:Aran Ryan 166:Chad York 148:Writer(s) 138:Artist(s) 51:Glass Joe 2279:Nintendo 2227:Category 2205:Ultimate 1981:Archived 1951:Archived 1896:March 3, 1890:Archived 1846:Archived 1820:Archived 1794:Archived 1706:GameStop 1657:June 26, 1651:Archived 1624:June 26, 1585:Archived 1560:June 17, 1522:June 17, 1491:June 17, 1485:Archived 1445:June 17, 1439:Archived 1389:Archived 1358:Archived 1332:Archived 1305:Archived 1268:Archived 1264:GameFAQs 1238:Archived 1211:Archived 1180:Archived 1079:July 14, 1048:June 29, 1042:Archived 1038:Nintendo 1009:Archived 979:Archived 926:banner. 886:a 9/10. 694:GameSpot 536:for the 435:knockout 363:Gameplay 322:JB Hi-Fi 289:for the 287:Nintendo 243:Genre(s) 120:Jamie Ip 81:Nintendo 2146:Related 1852:May 22, 1826:May 26, 1800:May 20, 1591:July 6, 1437:. IGN. 1274:July 2, 1154:1UP.com 670:Famitsu 658:1Up.com 516:on Wii. 475:WiiWare 328:title, 326:WiiWare 254:Mode(s) 195:Release 2110:(2009) 2102:(1994) 2094:(1987) 2086:(1984) 2078:(1984) 975:Kotaku 907:, the 824:8.5/10 749:8.8/10 699:8.5/10 636:86/100 311:reboot 276:boxing 248:Sports 171:Series 2198:Wii U 1069:PALGN 930:Notes 915:for " 882:gave 834:10/10 675:26/40 651:Score 616:Score 407:from 342:Wii U 2196:and 1989:2022 1959:2023 1925:2011 1898:2021 1854:2009 1828:2009 1802:2009 1752:2011 1718:2014 1659:2009 1626:2009 1593:2024 1562:2012 1524:2012 1493:2012 1447:2012 1420:2011 1366:2011 1340:2011 1313:2015 1276:2020 1246:2011 1219:2015 1188:2020 1135:2011 1108:2008 1081:2009 1050:2015 1017:2009 987:2015 888:IGN' 860:and 687:9/10 403:and 301:SNES 25:and 1740:IGN 1408:IGN 1296:IGN 919:". 846:91% 744:IGN 626:87% 586:RPG 546:Wii 538:NES 344:'s 291:Wii 189:Wii 2462:: 1979:. 1975:. 1949:. 1945:. 1941:. 1888:. 1774:. 1760:^ 1738:. 1726:^ 1704:. 1698:. 1686:^ 1649:. 1645:. 1634:^ 1612:. 1601:^ 1583:. 1579:. 1548:. 1532:^ 1501:^ 1455:^ 1406:. 1387:. 1383:. 1303:. 1299:. 1293:. 1266:. 1262:. 1209:. 1205:. 1178:. 1174:. 1152:. 1067:. 1040:. 1036:. 1025:^ 995:^ 977:. 973:. 961:^ 869:'s 663:A+ 260:, 230:AU 221:JP 212:EU 203:NA 2262:e 2255:t 2248:v 2050:e 2043:t 2036:v 1991:. 1961:. 1927:. 1900:. 1856:. 1830:. 1804:. 1754:. 1720:. 1661:. 1628:. 1595:. 1564:. 1526:. 1495:. 1449:. 1422:. 1368:. 1342:. 1315:. 1278:. 1248:. 1221:. 1190:. 1137:. 1110:. 1083:. 1052:. 1019:. 989:. 232:: 223:: 214:: 205:: 29:.

Index

Punch-Out!! (arcade game)
Punch-Out!! (NES)

Glass Joe
King Hippo
Developer(s)
Next Level Games
Publisher(s)
Nintendo
Director(s)
Producer(s)
Kensuke Tanabe
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Punch-Out!!
Platform(s)
Wii
NA
EU
JP
AU
Genre(s)
Sports
Single-player
multiplayer
boxing
video game

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