Knowledge

Scripted sequence

Source đź“ť

25: 146:
to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without interrupting the player and making them watch a cutscene. The intended results of this style of presentation is to increase
172:
uses scripted sequences throughout the game (aside from one short cutscene). Walking near other characters can trigger scripted sequences such as dialog. These dialog sequences tell the game's story in a different manner and are sometimes there simply for entertainment purposes.
158:
video games, skipping these scripted sequences that would otherwise slow down their completion time requires skill, and being able to manipulate the game's hit boxes so that the game does not trigger a sequence is necessary for fast completions.
213:
until the scripted sequence has triggered further progression. Also, the use of scripted sequences may diminish replay value as the surprise effect is negated upon subsequent play-throughs.
209:
have been criticized for their reliance on these sequences, as many feel they tend to guide a player through a game by the invisible hand of the developers, blocking progression with
185:. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area. 154:
Scripted sequences trigger a number of things. A timer, a checkpoint or the progress of the game could activate a scripted sequence. For players that
483: 261: 181:
uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of
35: 93: 65: 122:
is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine.
72: 197:
to feature more action-packed game play. As the player navigates the level, they must react to the event to continue.
254: 79: 711: 675: 468: 50: 61: 280: 247: 403: 148: 294: 670: 639: 511: 413: 309: 690: 398: 716: 627: 622: 591: 463: 418: 168: 136: 86: 553: 570: 340: 46: 8: 521: 433: 363: 134:
that the player has little control of. However, they are commonly used in games such as
660: 612: 488: 388: 330: 299: 378: 607: 665: 548: 516: 443: 438: 345: 304: 194: 617: 210: 189: 586: 408: 393: 355: 335: 151:
and to maintain a smooth-flowing experience that keeps the player's interest.
705: 685: 680: 478: 473: 373: 42: 644: 448: 314: 177: 142: 526: 493: 115: 543: 453: 423: 270: 182: 239: 565: 383: 131: 24: 558: 538: 531: 428: 368: 155: 632: 16:
Series of events rendered in real time in a video game's engine
193:
has many examples of scripted sequences that utilize a
229:“Call of Duty: Black Ops review” by Tom Francis; 703: 130:Some scripted sequences are used to play short 255: 51:introducing citations to additional sources 262: 248: 41:Relevant discussion may be found on the 269: 704: 484:Turns, rounds and time-keeping systems 243: 18: 162: 13: 14: 728: 34:relies largely or entirely on a 23: 223: 1: 216: 200: 281:Glossary of video game terms 7: 125: 10: 733: 653: 600: 579: 504: 354: 323: 287: 278: 512:Destructible environment 712:Video game terminology 554:Procedural generation 341:Non-player character 47:improve this article 580:Movement techniques 364:Collision detection 233:, 17 november 2010. 62:"Scripted sequence" 661:Advance And Secure 699: 698: 676:Last man standing 459:Scripted sequence 120:scripted sequence 112: 111: 97: 724: 691:King of the hill 666:Capture the flag 549:Persistent world 517:Instance dungeon 444:Random encounter 439:Quick time event 346:Player character 305:Experience point 264: 257: 250: 241: 240: 234: 227: 195:quick time event 163:Examples in-game 107: 104: 98: 96: 55: 27: 19: 732: 731: 727: 726: 725: 723: 722: 721: 702: 701: 700: 695: 649: 596: 575: 500: 350: 319: 283: 274: 268: 238: 237: 228: 224: 219: 211:invisible walls 203: 190:Resident Evil 4 165: 128: 108: 102: 99: 56: 54: 40: 28: 17: 12: 11: 5: 730: 720: 719: 714: 697: 696: 694: 693: 688: 683: 678: 673: 668: 663: 657: 655: 651: 650: 648: 647: 642: 637: 636: 635: 630: 620: 615: 610: 604: 602: 598: 597: 595: 594: 589: 587:Rocket jumping 583: 581: 577: 576: 574: 573: 568: 563: 562: 561: 551: 546: 541: 536: 535: 534: 529: 519: 514: 508: 506: 502: 501: 499: 498: 497: 496: 486: 481: 476: 471: 466: 461: 456: 451: 446: 441: 436: 431: 426: 421: 416: 411: 409:Loading screen 406: 401: 396: 394:Invisible wall 391: 386: 381: 376: 371: 366: 360: 358: 352: 351: 349: 348: 343: 338: 333: 327: 325: 321: 320: 318: 317: 312: 307: 302: 297: 291: 289: 285: 284: 279: 276: 275: 267: 266: 259: 252: 244: 236: 235: 221: 220: 218: 215: 205:Games such as 202: 199: 164: 161: 127: 124: 110: 109: 45:. Please help 31: 29: 22: 15: 9: 6: 4: 3: 2: 729: 718: 717:Fiction forms 715: 713: 710: 709: 707: 692: 689: 687: 684: 682: 681:New Game Plus 679: 677: 674: 672: 669: 667: 664: 662: 659: 658: 656: 652: 646: 643: 641: 640:Single-player 638: 634: 631: 629: 626: 625: 624: 621: 619: 616: 614: 611: 609: 606: 605: 603: 601:Forms of play 599: 593: 590: 588: 585: 584: 582: 578: 572: 569: 567: 564: 560: 557: 556: 555: 552: 550: 547: 545: 542: 540: 537: 533: 530: 528: 525: 524: 523: 520: 518: 515: 513: 510: 509: 507: 503: 495: 492: 491: 490: 487: 485: 482: 480: 479:Tank controls 477: 475: 474:Status effect 472: 470: 467: 465: 462: 460: 457: 455: 452: 450: 447: 445: 442: 440: 437: 435: 432: 430: 427: 425: 422: 420: 417: 415: 412: 410: 407: 405: 404:Line of sight 402: 400: 397: 395: 392: 390: 387: 385: 382: 380: 377: 375: 374:Dialogue tree 372: 370: 367: 365: 362: 361: 359: 357: 353: 347: 344: 342: 339: 337: 334: 332: 329: 328: 326: 322: 316: 313: 311: 308: 306: 303: 301: 298: 296: 293: 292: 290: 286: 282: 277: 272: 265: 260: 258: 253: 251: 246: 245: 242: 232: 226: 222: 214: 212: 208: 198: 196: 192: 191: 186: 184: 180: 179: 174: 171: 170: 160: 157: 152: 150: 145: 144: 139: 138: 133: 123: 121: 117: 106: 103:December 2022 95: 92: 88: 85: 81: 78: 74: 71: 67: 64: â€“  63: 59: 58:Find sources: 52: 48: 44: 38: 37: 36:single source 32:This article 30: 26: 21: 20: 645:Speedrunning 458: 449:Replay value 315:Critical hit 230: 225: 207:Call of Duty 206: 204: 188: 187: 178:Gears of War 176: 175: 167: 166: 153: 143:Call of Duty 141: 135: 129: 119: 113: 100: 90: 83: 76: 69: 57: 33: 633:Competitive 628:Cooperative 623:Multiplayer 527:Bonus stage 494:Fast travel 116:video games 706:Categories 671:Deathmatch 654:Game modes 544:Open world 454:Saved game 424:Permadeath 414:Paper doll 379:Fog of war 324:Characters 288:Attributes 271:Video game 217:References 201:Criticisms 183:cut scenes 73:newspapers 613:Nonlinear 566:Overworld 384:Game over 356:Mechanics 169:Half-Life 149:immersion 137:Half-Life 132:cutscenes 43:talk page 686:Survival 608:Emergent 592:Strafing 559:Map seed 539:Mini-map 532:Minigame 464:Spawning 429:Power-up 419:Password 369:Cutscene 273:concepts 156:speedrun 126:Function 505:Scenery 231:PCGamer 87:scholar 618:Twitch 571:Skybox 295:Health 89:  82:  75:  68:  60:  522:Level 469:Stats 434:Quest 310:Magic 94:JSTOR 80:books 489:Warp 399:Item 331:Boss 300:Life 118:, a 66:news 389:HUD 336:Bot 140:or 114:In 49:by 708:: 263:e 256:t 249:v 105:) 101:( 91:· 84:· 77:· 70:· 53:. 39:.

Index


single source
talk page
improve this article
introducing citations to additional sources
"Scripted sequence"
news
newspapers
books
scholar
JSTOR
video games
cutscenes
Half-Life
Call of Duty
immersion
speedrun
Half-Life
Gears of War
cut scenes
Resident Evil 4
quick time event
invisible walls
v
t
e
Video game
Glossary of video game terms
Health
Life

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑