294:
338:, respectively. All four were in Neli MindoljeviÄ's class during their four-year tenure at the "Nikola Tesla" high school in Zagreb, graduating as part of the school's last generation in 1991. The brother of another classmate was the first Croat to release a commercial video game. After Hunski and RibariÄ learned that the developer made a profit with his endeavour, they decided to develop games for a living. In late August 1992, while studying at separate universities, Hunski and RibariÄ teamed up with PeroviÄ and SekuliÄ to found Croteam.
40:
659:
programme providing teams with office space and technology, as well as occasionally financial support. In March 2018, it was formally announced as
Croteam Incubator, at the time with six studios based in the same Zagreb office as part of the programme. Among the first games released under the Croteam
632:
s late development in 2020, Croteam employed around 40 employees. On 16 October 2020, Devolver
Digital acquired Croteam from RibariÄ, SekuliÄ, ElezoviÄ, Hunski, and TomiÄiÄ. At the time, the company comprised five legal entitiesāAbest d.o.o., Des informatika 2010 d.o.o., Nebo iz sna d.o.o., Nebo
354:
shops. The company initially operated out of RibariÄ's apartment in Utrina and later rented an office in the building where Hunski resided with his mother. Both rent and hardware were financed by the parents of various employees. Other team members, such as SekuliÄ, worked from home and shared
721:, Serious Engine 3 was heavily reworked to support seventh-generation consoles, and became Serious Engine 3.5. With the introduction of eighth-generation consoles, Croteam continued to improve the Serious Engine, releasing it as Serious Engine 4, which premiered with
2131:
407:, entered production in late 1993 and was completed in October 1994. During this time, the Croteam staff was expanded with Admir ElezoviÄ, Alen Ladavac, Tomislav Pongrac, and Marko SekuliÄ. The game was released on 6 November 1994 for the
451:
but the company was shut down in 1996 due to a declining Amiga games market. The game was released by the publisher's surviving German branch in 1996 before that branch shut down as well. Croteam eventually released
2121:
2436:
761:. The company's lead programmer Goran Adrinek described this in October 2023 as a "permanent transition" away from Serious Engine, which he said could not quickly be expanded with the features of Unreal Engine 5.
2333:
700:, which, while similar to other engines at the time, was designed to render large environments and support a large number of enemies visible at any time. Serious Engine 2 was developed alongside
2023:
2059:
551:
was released, which consisted of both games with the additional number of cinematics, an updated scores system, combos, multikills, auto-aiming and other console specific features. A sequel,
2228:
1359:
1957:
1767:
1990:
2422:
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in
September that year. Davor TomiÄiÄ, another former classmate of the four founders, joined Croteam in late 1997. In 1998, the theme of the game, which was now known as
2399:
2366:
1686:
249:. The company was established by Davor Hunski, Damir PeroviÄ, Roman RibariÄ and Dean SekuliÄ, four former classmates, in late August 1992. Croteam is best known for
1924:
1450:
2095:
1891:
2323:
368:
509:
designer, taking over the latter occupation from RibariÄ. He was followed shortly by Dinko PaviÄiÄ and Petar IvanÄek, completing the development team for
469:
2013:
2521:
2124:[What the Reboot Develop conference means to Croatian video game creators ā The ability to show the game to famous designers is invaluable].
2048:
717:
for release on
Windows and Xbox 360, adding in true high-dynamic lighting support. As Croteam wanted to target more platforms with the release of
2516:
2275:
2214:
1348:
324:
2160:
2122:"Å to hrvatskim stvarateljima video igara znaÄI konferencija Reboot Develop ā MoguÄnost da igru pokažu poznatim dizajnerima neprocjenjiva je"
2191:
1947:
637:. They were consolidated by merging the latter four into Abest d.o.o. on 1 April 2021, leaving the latter as the sole entity for Croteam.
485:. The game was designed for the Amiga 4000 with additional hardware. The development wrapped up in January 1996 and the game was shown on
391:, created to demonstrate that the team could successfully complete a game. Having finished that project, the team decided to create an
2531:
1759:
311:
Croteam was founded by Davor Hunski, Damir PeroviÄ, Roman RibariÄ, and Dean SekuliÄ. Hunski and RibariÄ were born and raised in the
2526:
1980:
2506:
2300:
447:, was completed in 1995 and designed for the Amiga 500, 1200, and 4000 systems. It was due to be published by Black Legend as
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1025:
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531:
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1881:
844:
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261:
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17:
1715:
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development teams based in
Croatia with investments and co-production. Croteam's first such co-production was
1034:
570:
games with upgraded textures and models, enhanced engine, user interface and audio, and additional features.
1417:
1277:
706:, adding in support for a physics engine, refraction, detailed textures, and high dynamic range lighting.
505:
the year after, upon insistence from RibariÄ. Damjan
Mravunac was hired in 1999 as Croteam's composer and
677:
281:. Croteam employed approximately 40 people in 2020 and was acquired by its long-time publishing partner
985:
744:
655:
by
Gamepires, for which a contract was signed in December 2015. The division was later expanded into a
305:
566:, a prequel to the original game. In 2010, Croteam released high definition remakes of the original
329:
1810:
1192:
662:
489:
every week between March and July 1996. In mid-1996, Croteam decided that its next game would a 3D
482:
301:
2156:
1681:
1644:
1605:
1564:
1493:
859:
681:
526:
147:
133:
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1300:
1046:
805:
457:
297:
140:
1092:
1058:
749:
634:
373:
293:
277:
2324:"Serious-face Sam: Croteam are making a first-person puzzle game called The Talos Principle"
490:
476:
392:
256:
242:
8:
2459:
1349:"Annual Report and Consolidated Financial Statements for the year ended 31 December 2022"
1245:
1155:
998:
604:
599:
271:
206:
172:
60:
743:
for the final version of the first iteration of
Serious Engine, version 1.10, under the
953:
829:
656:
562:
1004:
Android, iOS, Linux, macOS, Nintendo Switch, PlayStation 4, Stadia, Windows, Xbox One
323:, which they attended for eight years. PeroviÄ and SekuliÄ came from the neighbouring
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1985:
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1320:
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540:
424:
339:
266:
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1355:
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382:
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198:
501:, was changed to a more bright and open environment, followed by a name change to
363:. Several Croteam employees, including Hunski, were drafted for one-year military
1762:[RETRO DOSE #40 ā Famous Croatian football video game ā Football Glory].
1287:
1202:
1081:
909:
758:
754:
431:, soon threatened with legal action, wherefore Croteam ceased all development on
397:
696:, Croteam developed the Serious Engine (formerly named S-Cape3D), a proprietary
2357:"Serious Sam 4 has 100,000 enemies on screen, a 128km map, and 16-player co-op"
854:
790:
602:
in March 2014. In
December 2014, Croteam released the first-person puzzle game
403:
320:
193:
1634:
1595:
1554:
1483:
557:
for both PC and Xbox was released on 11 October 2005, using
Serious Engine 2.
2500:
2431:
2126:
2014:"Croteam co-founder Alen Ladavac departs studio to join Google's Stadia team"
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913:
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553:
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2223:
863:
506:
493:
game with a dark, horror-themed atmosphere. The company announced the game
364:
1839:
1544:
740:
697:
633:
media d.o.o, and Plavi slon d.o.o.āwhich each held portions of Croteam's
360:
356:
347:
251:
165:
1760:"RETRO DOZA #40 ā Poznata hrvatska nogometna videoigra ā Football Glory"
481:, a Croatian children's game show by the Croatian national broadcaster,
346:, were expensive at the time, wherefore the team acquired hardware from
1556:
Countdown to Serious Sam 4: The Curious Path to Serious Sam 4 (Croteam)
646:
416:
412:
50:
1866:
2394:
2295:
2018:
1952:
1744:
668:
645:
In 2015, Croteam launched Croteam Indie, a division to support small
408:
351:
709:
Serious Engine 3 was used to support the high-definition remakes of
2328:
2090:
1919:
1886:
1837:
Crookes, David (8 August 2019). "From the Archives: Black Legend".
1719:
1636:
Behind the Schemes: Croteam (Serious Sam & The Talos Principle)
1341:
1214:
925:
921:
892:
583:
1629:
1627:
1478:
1476:
1474:
1472:
1470:
1468:
2256:
2049:"Devolver Digital, Inc. | AIM Admission Document | November 2021"
1656:
1617:
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1505:
1210:
850:
387:
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2113:
1413:
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112:
39:
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1528:(in Croatian). X. gimnazija "Ivan Supek". pp. 174, 219.
1445:
1198:
1139:
963:
959:
796:
684:, and Zeno Žokalj as marketing and public relations manager.
579:
575:
343:
574:
was released for Windows in November 2011, soon followed by
2423:"Inside Croteam's transition from in-house tech to UE5 for
2381:
1948:"The Talos Principle gets a December release date on Steam"
1820:
1663:
1590:
1588:
1586:
1441:"How Serious Sam Paved the Way for Global Game Development"
548:
2489:
2038:
229:
2206:
2086:"Devolver Digital acquires Serious Sam developer Croteam"
989:
543:
and utilised Croteam's in-house Serious Engine. In 2002,
419:
models of the Amiga. The company subsequently created an
1583:
680:, Nikola Mosettig as vice-president, Damjan Mravunac as
1787:
1785:
1735:
1733:
1731:
1729:
1710:
1708:
1706:
1704:
1597:
Countdown to Serious Sam 4: Against All Odds (Croteam)
1408:
1406:
1404:
1402:
1400:
2213:
Mosettig, Nikola; Manansala, Lee (27 December 2018).
2151:
2149:
2077:
1398:
1396:
1394:
1392:
1390:
1388:
1386:
1384:
1382:
1380:
970:, PlayStation 4, Stadia, Windows, Xbox 360, Xbox One
739:
15th anniversary in March 2016, Croteam released the
423:
version of the game, which was released in May 1995.
2460:"A joint effort by Timelock Studio and yours truly"
1782:
1726:
1701:
2146:
2005:
1832:
1830:
1377:
2212:
2498:
2219:almost didn't happenāuntil crates saved the day"
319:and initially met around age 6 at the "Mladost"
1827:
2390:"Serious Sam's engine is now available to all"
2157:"Croteam Incubator is now officially a thing!"
1972:
1851:
619:-based branch in October 2019 and work on the
1981:"Croteam co-founder leaves for Google Stadia"
1521:
594:in September 2012, and later made its way to
367:. Croteam later rented office space from the
265:in 2001. The company also developed the 2014
1432:
2274:: CS1 maint: numeric names: authors list (
1865:. Croteam. 7 September 1996. Archived from
1517:
1515:
1485:Serious Sam ā Behind the Schemes (Croteam)
38:
2249:
608:for Microsoft Windows, macOS, and Linux.
2522:Video game companies established in 1992
2420:
2288:
1912:
1098:PlayStation 5, Windows, Xbox Series X/S
292:
2387:
2181:
2011:
1945:
1913:Sinclair, Brendan (27 September 2005).
1879:
1836:
1757:
1512:
753:, Croteam replaced Serious Engine with
463:Also in 1995, the studio began work on
14:
2517:Croatian companies established in 1992
2499:
2402:from the original on 28 September 2018
2369:from the original on 28 September 2018
2354:
2336:from the original on 28 September 2018
2303:from the original on 28 September 2018
2134:from the original on 12 September 2020
2119:
1978:
1927:from the original on 21 September 2017
1915:"Serious Sam sequel locked and loaded"
1894:from the original on 22 September 2017
1674:
1438:
1420:from the original on 11 September 2020
2083:
1960:from the original on 27 December 2017
1880:Calvert, Justin (23 September 2003).
1689:from the original on 7 September 2019
1647:from the original on 13 December 2021
1608:from the original on 13 December 2021
1567:from the original on 13 December 2021
1522:SmolÄiÄ KrniÄ, Roksanda (June 2007).
1496:from the original on 13 December 2021
1439:Jensen, K. Thor (24 September 2020).
1272:
1225:
1008:
974:
811:
2439:from the original on 24 October 2023
2321:
2065:from the original on 5 November 2021
1946:Matulef, Jeffrey (4 November 2014).
1525:X. gimnazija "Ivan Supek" ā Ljetopis
1124:
1104:
1026:Serious Sam VR: The Second Encounter
942:Serious Sam HD: The Second Encounter
640:
395:game, which later became a clone of
2457:
2421:Crecente, Brian (18 October 2023).
2194:from the original on 30 August 2020
2163:from the original on 30 August 2020
2026:from the original on 6 October 2019
1993:from the original on 4 October 2019
1758:PediÅ”iÄ, Renato (3 December 2012).
1365:from the original on 18 August 2023
1014:Serious Sam VR: The First Encounter
904:Serious Sam HD: The First Encounter
24:
2388:Matulef, Jeffrey (17 March 2016).
2291:"Croteam working on Serious Sam 2"
2182:Heaslip, Stephen (29 March 2018).
2098:from the original on 20 March 2021
2012:McAloon, Alissa (4 October 2019).
1882:"Serious Sam 2 development update"
1770:from the original on 17 April 2021
1532:from the original on 22 March 2021
1453:from the original on 20 March 2021
764:
725:. Serious Engine was also used in
25:
2543:
2481:
2231:from the original on 24 July 2019
1675:Varney, Allen (25 October 2005).
875:Serious Sam: The Second Encounter
687:
676:. RibariÄ acts as the division's
532:Serious Sam: The Second Encounter
2532:Video game development companies
2120:RakniÄ, Damjan (24 April 2018).
1979:Taylor, Haydn (4 October 2019).
845:Serious Sam: The First Encounter
822:
734:Serious Sam: The First Encounter
694:Serious Sam: The First Encounter
522:Serious Sam: The First Encounter
262:Serious Sam: The First Encounter
2527:Video game companies of Croatia
2451:
2414:
2348:
2315:
2289:Bramwell, Tom (1 August 2003).
2282:
2243:
2084:Chalk, Andy (21 October 2020).
1939:
1906:
1873:
1803:
1795:. Croteam. 2001. Archived from
1751:
1743:. Croteam. 1998. Archived from
1718:. Croteam. 1998. Archived from
2252:"Serious Sam II Review for PC"
560:In 2007, development began on
359:with the others by exchanging
13:
1:
2507:2020 mergers and acquisitions
2355:Martin, Matt (20 June 2018).
2322:Peel, Jeremy (10 June 2014).
2250:1UP Staff (11 October 2005).
1334:
1080:, Stadia, Windows, Xbox One,
1035:Serious Sam VR: The Last Hope
611:Ladavac left Croteam to join
27:Croatian video game developer
1278:Serious Sam: Siberian Mayhem
7:
2184:"Croteam Incubator Hatches"
1823:. October 1995. p. 22.
381:Croteam's first game was a
72:; 32 years ago
10:
2548:
2159:. Croteam. 29 March 2018.
929:
757:, ultimately switching to
306:Game Developers Conference
288:
2512:Companies based in Zagreb
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304:Alen Ladavac at the 2015
224:
205:
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182:
157:
123:
107:
84:
66:
56:
46:
37:
1193:I Hate Running Backwards
992:, Linux, macOS, Windows
663:I Hate Running Backwards
623:project. By the time of
483:Hrvatska radiotelevizija
302:chief technology officer
300:Davor Hunski (left) and
860:Gathering of Developers
682:chief operating officer
527:Gathering of Developers
1301:Serious Sam: Tormental
1047:The Talos Principle VR
660:Incubator banner were
458:public-domain software
449:Football Glory Indoors
308:
298:Chief creative officer
285:in October that year.
2425:The Talos Principle 2
1563:. 17 September 2020.
1492:. 23 September 2020.
1093:The Talos Principle 2
1059:Serious Sam 3 VR: BFE
750:The Talos Principle 2
635:intellectual property
529:in 2001, followed by
467:, a game created for
296:
278:The Talos Principle 2
257:first-person shooters
715:The Second Encounter
491:first-person shooter
393:association football
275:and its 2023 sequel
243:video game developer
2058:. 4 November 2021.
1869:on 21 January 1998.
1859:"Croteam Announces
1747:on 21 January 1998.
1722:on 21 January 1998.
1246:Unity of Command II
999:The Talos Principle
966:, Nintendo Switch,
723:The Talos Principle
711:The First Encounter
692:For development of
605:The Talos Principle
600:PlayStation Network
427:, the developer of
272:The Talos Principle
184:Number of employees
173:The Talos Principle
34:
1643:. 6 October 2017.
1604:. 20 August 2020.
1262:The Hand of Merlin
954:Serious Sam 3: BFE
830:Five-A-Side Soccer
732:In celebration of
719:Serious Sam 3: BFE
657:business incubator
588:Serious Sam 3: BFE
572:Serious Sam 3: BFE
563:Serious Sam 3: BFE
454:Five-A-Side Soccer
445:Five-A-Side Soccer
369:Brodarski institut
340:Personal computers
309:
32:
1986:GamesIndustry.biz
1847:. pp. 50ā53.
1845:Future Publishing
1793:"Who Is Croteam?"
1416:. Croteam. 2020.
1332:
1331:
1219:Binx Interactive
1172:Inordinate Desire
1144:Olympia Software
1105:Games co-produced
1102:
1101:
641:Croteam Incubator
541:Microsoft Windows
539:games debuted on
487:Turbo Limach Show
470:Turbo Limach Show
425:Sensible Software
315:neighbourhood of
236:
235:
214:Croteam Incubator
146:Damjan Mravunac (
16:(Redirected from
2539:
2493:
2492:
2490:Official website
2475:
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2273:
2265:
2260:. Archived from
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2179:
2173:
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2056:Devolver Digital
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2009:
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2002:
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1843:. No. 197.
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1799:on 12 July 2001.
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1641:Devolver Digital
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1602:Devolver Digital
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1561:Devolver Digital
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1490:Devolver Digital
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1410:
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1356:Devolver Digital
1353:
1345:
1292:Timelock Studio
1126:
1109:
1108:
980:Sigils of Elohim
931:Devolver Digital
769:
768:
745:GNU GPL-2-0-only
738:
631:
592:Xbox Live Arcade
590:was released on
519:was released as
480:
377:
333:
283:Devolver Digital
259:introduced with
232:
199:Devolver Digital
80:
78:
73:
70:August 1992
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35:
31:
21:
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2264:on 4 June 2011.
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2130:(in Croatian).
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1819:. No. 84.
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1766:(in Croatian).
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1414:"About Croteam"
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1288:Xbox Series X/S
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1019:Linux, Windows
910:Nintendo Switch
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765:Games developed
759:Unreal Engine 5
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2482:External links
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465:Save the Earth
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1685:. p. 1.
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1677:"Serious Cro"
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968:PlayStation 3
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835:Black Legend
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781:Publisher(s)
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727:Serious Sam 4
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554:Serious Sam 2
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1230:Battle Bolts
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402:
401:. The game,
396:
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260:
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238:
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171:
164:
108:Headquarters
100:Dean SekuliÄ
91:Davor Hunski
47:Company type
29:
2217:Serious Sam
2198:4 September
2188:Blue's News
2167:4 September
2138:4 September
1840:Retro Gamer
1811:"Wheelspin"
1309:Gungrounds
1286:, Windows,
1135:Evil's Doom
920:, Windows,
741:source code
698:game engine
586:version of
568:Serious Sam
545:Serious Sam
537:Serious Sam
517:Serious Sam
511:Serious Sam
503:Serious Sam
475: [
439:version of
372: [
357:source code
348:grey market
328: [
252:Serious Sam
230:croteam.com
166:Serious Sam
61:Video games
2501:Categories
2443:24 October
2102:21 October
2069:7 November
1774:6 December
1651:6 December
1612:6 December
1571:6 December
1536:6 December
1500:6 December
1335:References
1326:Gamepires
1251:2x2 Games
1131:Cancelled
647:indie game
325:SloboŔtina
217:Croteam VR
125:Key people
51:Subsidiary
2458:Croteam.
2395:Eurogamer
2296:Eurogamer
2235:4 October
2030:6 October
2019:Gamasutra
1997:4 October
1964:4 October
1953:Eurogamer
1931:4 October
1898:4 October
1741:"Croteam"
1693:4 October
1369:18 August
678:president
669:Tormental
443:, titled
352:duty-free
245:based in
207:Divisions
2437:Archived
2400:Archived
2367:Archived
2334:Archived
2329:PCGamesN
2301:Archived
2270:cite web
2229:Archived
2192:Archived
2161:Archived
2132:Archived
2096:Archived
2091:PC Gamer
2060:Archived
2024:Archived
1991:Archived
1958:Archived
1925:Archived
1920:GameStop
1892:Archived
1887:GameSpot
1768:Archived
1687:Archived
1645:Archived
1606:Archived
1565:Archived
1530:Archived
1494:Archived
1457:20 March
1451:Archived
1418:Archived
1360:Archived
1306:Windows
1234:Windows
1215:Xbox One
1040:Windows
926:Xbox One
922:Xbox 360
893:2K Games
584:Xbox 360
547:for the
158:Products
85:Founders
57:Industry
2464:Twitter
2257:1Up.com
1716:"Games"
1657:YouTube
1618:YouTube
1577:YouTube
1506:YouTube
1211:Windows
986:Android
851:Windows
472:
388:Sokoban
289:History
239:Croteam
225:Website
118:Croatia
77:1992-08
75: (
67:Founded
33:Croteam
2469:14 May
1861:Flesh!
1177:MS-DOS
1156:Embryo
1115:Title
918:Stadia
820:Amiga
801:MS-DOS
775:Title
747:. For
737:'s
672:, and
621:Stadia
617:Munich
613:Google
421:MS-DOS
317:Zagreb
313:Utrina
267:puzzle
247:Zagreb
194:Parent
113:Zagreb
2362:VG247
2063:(PDF)
2052:(PDF)
1446:PCMag
1363:(PDF)
1352:(PDF)
1273:2022
1258:2020
1226:2019
1199:Linux
1188:2018
1168:1995
1151:1994
1140:Amiga
1112:Year
1088:2023
1066:2020
1009:2017
975:2014
964:macOS
960:Linux
949:2011
937:2010
899:2009
882:2005
870:2002
840:2001
812:1996
797:Amiga
786:1994
772:Year
630:'
580:Linux
576:macOS
495:Flesh
479:]
435:. An
383:clone
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344:Amiga
336:Sopot
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269:game
2471:2022
2445:2023
2408:2018
2375:2018
2342:2018
2309:2018
2276:link
2237:2019
2200:2020
2169:2020
2140:2020
2104:2020
2071:2021
2032:2019
1999:2019
1966:2019
1933:2019
1900:2019
1821:EMAP
1776:2020
1695:2019
1653:2020
1614:2020
1573:2020
1538:2020
1502:2020
1459:2021
1426:2020
1371:2023
1321:Scum
1316:TBA
1125:Ref.
855:Xbox
713:and
652:Scum
598:via
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417:4000
415:and
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