1243:. At this time, Croteam comprised nine developers: Six people were working full time and two students worked in their spare time, while one person had been conscripted. Some developers had left the studio before this point as they did not have wages. One year of military service was compulsory in Croatia at the time, and all developers were conscripted at some point. Some full-time staffers worked on the game seven days per week. Lacking spare time, they did not get to work other jobs, go on dates, or play other games. At the office, they only played
583:
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1767:) stated any repetitiveness was compensated for by the large arsenal and variety in encounters. Woods and Cottee bemoaned the game was too short. Gardiner criticised the puzzle sequences as too trivial. The Serious Engine was commended for its ability to render large outdoor scenes, which Kasavin and Blevins felt suited the action-oriented gameplay well. Cottee and Blevins particularly commended the engine for displaying many enemies without noticeable
1791:, while admiring the visual effects observed a stark contrast in quality between the scenery and enemies. Bye noted that the amount of detail on these models was surprising given the large number of enemies visible at a time. Blevins also faulted the quality of the models but believed they were aptly designed. Kramer praised the Beheaded Kamikaze as "perhaps one of the funniest, scariest enemies we've seen in recent memory".
34:
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to uncover information about the technologically advanced civilisation of the
Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of
1392:
Croteam released a second demo, "Test 2", on 15 December 2000 to trial the new multiplayer component. The game was reported to be 80% complete in
January 2001. On 5 March 2001, On Deck Interactive was shut down as Westmoreland had left the company to pursue other interests. All games that were to be
1372:
s scoring system. The latter level also contains further secrets, including one that allows the player to pass the level without facing any enemies. This secret was not fully uncovered until 2015, when the player SolaisYosei was hired by
Croteam and discussed the level with RibariÄ. When a reworked,
624:
once close enough. Foes may appear, in waves or individually, as the player passes triggers within each level. Others are hidden behind large structures like walls and hills. All enemies emit sounds that aid the player determine their type and direction of attack. Some spaces are arenas that need to
499:
The game received positive reviews, with critics praising its engine, gameplay, presentation, sound, and humour. Mixed opinions were raised regarding the game's multiplayer modes and repetitiveness, while its puzzle elements were criticised as too trivial. Due to its budget price, several reviewers
1283:
later named Test 1 the best download of that timespan. As some players reported that the game was too difficult on its easiest setting, Croteam toned it down and added the even easier "Tourist" mode. The coverage and positive reception to the demo enabled
Croteam to resume publishing negotiations.
1807:
commended it for its speed and reliability, even on a slow internet connection. Woods faulted the multiplayer for having too few deathmatch levels as well as unbalanced weapon strengths, citing the
Thompson submachine gun as "way too powerful". He concluded that the multiplayer was "a bonus and a
1774:
Bye lauded the game's graphics, describing the environments as "more relaxing but equally impressive" when compared to the gameplay and a "perfect showcase" for the "incredibly detailed" textures. He said the bright colour scheme was a welcome change from the "traditional miserable looking gothic
1117:
worked well as levels, although they pushed the limits of the engine. Other themes included the Lava Planet, Water Planet, and Ice Planet. In 1999, Damjan
Mravunac joined Croteam as a composer before also replacing RibariÄ as the sound designer. He ended up remaking most of RibariÄ's sounds. His
1018:, with the engine called S-Cape3D. RibariÄ and Davor Hunski designed all enemies, with the Beheaded Kamikaze and Sirian Werebull, which remained in the finished game, among the first elements to be created in 1996. Dinko PaviÄiÄ joined Croteam during the development and created all characters'
990:
for a moving projectile a few seconds in advance. Collisions were approximated using spheres, which were easier to calculate and allowed for additional gameplay elements like multi-directional gravity. Having a proprietary engine allowed
Croteam to incorporate unique features, especially large
2272:
in April 2014 but its development halted after late 2016 when the members of
Alligator Pit became preoccupied with other matters. Croteam eventually took over development and released the finished game in August 2019, giving it for free to existing owners of either of the original games.
696:. A specialised interface provides information about encountered enemies, weapons, and locations, as well as statistics and strategic clues. The player can choose from five difficulty settings, which affect the enemies' damage and count, as well as Sam's movement speed and fire rate.
1268:
with a short news piece, which led him to conduct and publish an interview with RibariÄ. Additionally, the site featured a humorous review model that rated games by the time it takes from starting the game to finding a destructible crate. Unlike most games the site reviewed, the
995:, Roman RibariÄ, said had been missing from other games of the time due to limiting technology, leading to less action-oriented games. Dean SekuliÄ worked on the engine's optimisation and GPU compatibility, often being in contact with the technicians at GPU manufacturers like
2004:
game that bundles both games was in development by
January 2002, with Serious Engine already adapted for the platform. At the time, Croteam was negotiating with Take-Two to have the game released by the end of the year. In July 2002, Take-Two established the label
1158:
issues with other cards. Croteam then designed the
Dynamic Music Control System that would change between three versions of a song during gameplay: The "peace" music outside of battles, "combat" upon encountering enemies, and "war" when the player faces many foes.
1808:
harmless diversion, nothing more". Conversely, Eccles opined the multiplayer modes sharply increased the game's enjoyability. He further applauded the game's humour, as did Woods, and Bye said it was well-timed and apt for the game, safe for some
2242:. Croteam provided the development team with a build of the game from 2000, which they intended to combine into a campaign that culminates in defeating Mental. The project was announced in October 2013. The fan collective Alligator Pit developed
836:. Sam hurries there but is chased by Ugh-Zan III, the last warlock giant. Unable to defeat him, Sam quickly enters the pyramid and uses the sign of Amun-Ra to reach its top. He faces Ugh-Zan III again and kills him by activating the spaceship's
1312:
for Sam, with the top ten to be included in the game. Several thousand submissions were made by July, and some people sent in recordings of their lines. Among the latter was John Dick, who at the time was doing voice work and performing as a
1296:, a division of Gathering of Developers run by Robert Westmoreland that released budget-priced games. The publisher initially expected the game to be released in February 2001. The success also led Croteam to lay aside all plans of handling
754:, where it faced its eradication. As their last hope, world leaders agreed to send the undefeated soldier Sam "Serious" Stone (voiced by John Dick) back in time using the Time-Lock, a Sirian device able to transport only one person.
1341:
just after Wolpaw's interview. He sent Croteam a fan letter, expressing his interest to voice the game's lead character, and later handed in a voice sample. His performance stood out to Croteam, and Mravunac said he experienced
1099:
at the time) and SekuliÄ, RibariÄ held on to the name and it became a better fit as the game progressed away from its former story and into brighter, colourful environments. S-Cape3D was consequently renamed Serious Engine, its
722:
modes can be played on five dedicated maps, with the "Scorematch" mode valuing player performances by obtained score and the "Fragmatch" mode considering only the number of kills. All single-player levels can be played in a
1779:. In a similar fashion, Howarth called the visuals "simply spectacular", and Eccles lauded the graphics for helping immerse the player in the setting. According to him, "ancient Egypt never looked better". Kevin Rice from
2013:
for the Xbox to be among its first products. The game features thirty-five levels and improved graphical elements like reworked weapon models. Additionally, this version amends the points system to have the player earn
742:, an ancient but technologically advanced alien civilisation, which enabled them to explore the universe at large. However, in 2104, they were attacked by alien forces commanded by Mental. Humanity was pushed back from
1800:
welcomed the inclusion of a cooperative mode, which he said had been lacking in previous games. Kasavin felt the multiplayer modes rivalled that of the most popular contemporary shooters. Leandro Asnaghi-Nicastro of
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tool so the team, mostly comprising programmers, could create levels as efficiently as possible. Davor TomiÄiÄ designed roughly sixty levels with various environments for experimentation. He found that vast, flat
824:, NETRICSA uncovers that the sign had frequently been used in a Theban ritual to invite their deities, which no longer occurred after it had been stolen. NETRICSA leads Sam to the ritual place, where its rising
2093:
and Harry Miller. As Devolver Digital had not been licensed as a publisher for the Xbox 360 yet, it published the Windows version and worked with Majesco on the Xbox 360 release. Croteam considered creating a
1373:"better-looking" model for Sam replaced a placeholder quickly created by Tomislav Pongrac, the community reacted negatively to the new design. In response, the team reverted to the prototype and improved its
1377:
instead. The final boss, Ugh-Zan III, was modelled by lead artist Admir ElezoviÄ within three days to replace one he said was "designed totally wrong". In addition to Serious Modeler, the artists used
785:, an item of great value but unclear purpose. NETRICSA guides Sam to retrieve four magical elements that would enable his entry into Thebes. He finds the first to have been removed from the temple of
1030:" while approaching the player, though this was later changed to a generic scream in case Croteam would be working with Japanese partners. That scream is voiced by RibariÄ, who recreated it from a
504:
as particularly positive, leading to scorn when the game was released in the United Kingdom with a price double that in the United States. The game won multiple year-end accolades, including
7109:
612:. Large numbers of enemies of varying sizes attack Sam simultaneously with increasing difficulty. There are nineteen enemy variants. Several approach Sam in a straight line and others fire
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said the difficulty options were well-balanced for various player skill levels. In contrast, Woods felt harder modes were too difficult while the easier modes were not challenging enough.
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awarded it the title "Best Independent PC Game", alongside nominations for "Best Graphics in a PC Game", "Best Action Game for PC", and "Best Shooter for PC", at its Blister Awards 2001.
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812:. In possession of the sign and four elements, he proceeds towards Thebes. The walk takes multiple days and he is forced to abandon most of his ammunition due to its weight. At the
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demo features no crates, earning it a rare positive review. According to Hunski, the team had forgotten to include crates and had not left them out deliberately. The coverage from
1239:: The team took one level, "Karnak", and thoroughly polished it to make it feel complete. Entitled "Test 1", the demo was released on 30 May 2000 via Croteam's website and several
1300:
solely as a marketing demonstration for Serious Engine. In retrospect, RibariÄ said that, without the interview that led to the publishing deal, Croteam would not have survived.
6916:
1056:. However, RibariÄ believed the team was too small to accomplish such a complicated game and chose to scrap the story. In 1999, he and Ladavac instead came up with the name "
625:
be cleared of enemies before the player can proceed. Certain rooms need to be unlocked by pressing buttons, pulling levers, or collecting and using keys. Some levels feature
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bomb logo tattooed on his shoulder. He said that "I'm a part of Sam so I decided to make Sam a part of me." Since he used tattoos to signify periods of change in his life,
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was released for Windows on 24 November 2009, while the Xbox 360 version was scheduled for December. Shortly thereafter, Devolver Digital announced a remake of
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s completion, Croteam began work on a sequel based on an updated version of Serious Engine. The game moved away from the Egyptian theme and was announced as
608:. Two of them are hidden levels. Some maps are set on open plains while others are enclosed. Several props, including torches that act as light sources, are
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implementation while aiming for large outdoor areas and for many enemies to be visible at a time. They implemented large quantities of projectiles using a "
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s deputy editor, Richie Shoemaker, believed this to be a dangerous precedent of price increases for games based on positive reception. Bye considered it
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s Allen Eccles believed the game to have more enemies than any other game and lauded the skill it required to defeat them. Chris Gardiner, writing for
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for PCs. Additionally, the site nominated it for "Best Graphics, Technical", "Best Single-Player Action Game", and "Best Multiplayer Action Game".
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labelled the graphics "pure eye candy" but lamented the lack of environment variety, as all levels are set in Egypt. However, Christopher Allen of
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680:, as well as acquire new weapons, via collectibles, though some act as triggers that spawn enemies. Eliminating foes increases the player's
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with additional content, under the oversight of Croteam. Both projects were expected to be released between the PlayStation 3 version of
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s 2001 Action Vault Awards recognised the game in the "Outstanding Achievement in Technology" and "Surprise of the Year" categories. For
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rating of 87/100 based on thirty-one critic reviews. Several critics described the game as a return to older first-person shooters like
781:. However, Thebes has been magically locked down since a riot instigated by Memphis rulers, wherein these rulers had stolen the sign of
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1361:, who had criticised the game for its lack of "dark, closed, impossible-to-see-anything, sewerish levels". They included Wolpaw as an
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769:. His Neurotronically Implanted Combat Situation Analyzer (NETRICSA) seeks him to uncover knowledge about the life of the Sirians in
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castles and rusty futuristic military bases" found in other first-person shooters of the time. He further highlighted the game's
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that, due to its simple gameplay, the game merely made battles more difficult, not more interesting. According to Brett Todd of
1014:, a multiplayer first-person shooter, in September 1996, planning to release it in February 1997. The name was later changed to
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2182:, it incorporates locomotion and teleportation movement, as well as dual wielding for all weapons. It was made available as an
1178:, to 20ā30 publishers. Only two replied, both declining. The studio thus turned to licensing out its engine and releasing free
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enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and
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676:. Apart from the revolvers and shotguns, none of the weapons need to be reloaded. The player may replenish ammunition and
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version added in February 2017. The finished game was released on 30 March 2017. Both versions of the remake are part of
1871:
1747:, making battles increasingly comprise more enemies only highlighted a repetitive formula. Contrarily, Robert Howarth of
1217:
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1397:, were moved over to Gathering of Developers. On the following day, Gathering of Developers announced that the game had
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1346:. They signed Dick onto the project, making up most of his voice lines as the development progressed, and Mravunac
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in the level "Hatshepsut", and RibariÄ designed the secret level "Sacred Yards" to feature crates in reference to
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1968:
InterActive Vision's Poland-based Mind Beacon studio, under the direction of Piotr Kulik, developed a version of
1162:
Because the developers' parents were Croteam's sole source of funding, the team eventually began searching for a
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became Serious Editor, and the 3D modelling software was named Serious Modeler. Serious Editor was designed as a
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issues. Still, Gardiner deplored that several features of the engine had been scarcely used in the game.
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increased the game's popularity and the demo was downloaded about 1 million times over the summer.
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1401:. It was released on 21 March 2001 and distributed in the United States by the Take-Two subsidiary
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s 2002 Gaming Globe Awards, the game was nominated in the "Art Direction" and "Sound" categories.
840:, which only allows entry to particular species. Finally, Sam boards the spaceship and takes off.
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Development began in 1996, after Croteam had moved away from creating games for the since-defunct
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began in 1996. Initially, members of Croteam were still at various universities, studying either
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In later stages of development, Croteam reduced the number of levels from forty to fifteen. One
492:, the budget-price games division of Gathering of Developers. After the division was shut down,
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1816:. Kasavin and Bye lauded the sound effects, and Kasavin described the controls as responsive.
455:, Roman RibariÄ, considered it not accomplishable due to the team's size. In 1999, he and the
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1984:, were released in January 2002. The game is compatible with Palm OS version 3.5 and higher.
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in April 2016. Based on the open-source engine, Sultim Tsyrendashiev developed a version of
2049:
s first demo shaped how it approached early consumer testing for its later games, including
2000:
in September 2001. Initially slated for December 2001, it was released in February 2002. An
1292:), which had taken note of the demo. In July 2000, Croteam agreed to a publishing deal with
970:. They paired these changes with hardware-based rendering due to the rise of 3D-accelerated
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in February 2002. Both games have been combined into one in several packages, including an
470:, Croteam turned to licensing out the engine (since renamed Serious Engine) and released a
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begins with recounting how humans in the early 21st century found buried artefacts of the
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from 23 September 2010, and they were distributed physically for the Xbox 360 as part of
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2022:. It was released on 12 November 2002. On Windows, the two games were bundled in 2003 as
2019:
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Alen Ladavac leading the development. They had been working on a clone of the engine for
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using the four elements and sets out to determine the purpose of the sign of Amun-Ra. In
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1091:. Despite objections from other team members, including Hunski (who was undergoing his
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series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to
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believed the game was challenging and enjoyable despite its repetitions, while Bye,
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devices. The development was finished by November 2001 and the Take-Two subsidiary
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you can spend". However, shortly after the game had received positive reviews, its
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In June 2000, Croteam opened a competition for fans to submit and vote on possible
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How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica
1812:. Allen, on the other hand, felt none of the one-liners was as clever as those in
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efforts, it includes Serious Editor and Serious Modeler, and Croteam released a
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perspective. As Sam "Serious" Stone, the player traverses fifteen mostly linear
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in May 2000. The latter saw the game attain much popularity, especially after
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6555:"Serious Sam Collection coming to PS4, Xbox One, and Switch on November 17"
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mode that scales up the number of enemies alongside the number of players.
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6907:"Fan-made Serious Sam Classics: Revolution launches on Steam Early Access"
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4318:"War Stories: Serious Sam almost didn't happenāuntil crates saved the day"
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and became the service's most-played game that month with 35,211 players.
1050:, the team initially devised a dark, story-driven game, later inspired by
871:. Before its development, Croteam had principally worked on games for the
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released the game in early December. Two demos, one in colour and one in
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1067:, wrote a new narrative around it, drawing inspiration from writers like
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916:
908:
829:
703:
693:
496:
was moved over to Gathering of Developers and released on 21 March 2001.
479:
438:
419:
401:
374:
153:
145:
6292:"Serious Sam HD Arrives on PC Next Week, Xbox 360 in December (Updated)"
2026:, based on the Xbox version with an additional episode by modder Trisk.
1855:, more than double the American price, which converted to approximately
1839:
computer game we've ever played." Rice exclaimed the game was "the best
1712:, similarly highlighted the challenge the game posed. Kevin Giacobbi of
6974:"Serious Sam Classics: Revolution is finally out of Steam Early Access"
6489:"Panzer Dragoon: Remake, Serious Sam Collection, more coming to Stadia"
6142:
5500:
5255:
4829:
3678:
Countdown to Serious Sam 4: The Curious Path to Serious Sam 4 (Croteam)
1870:. In the United States, the game attained a "Mature 17+" rating by the
1844:
1732:
1650:
1450:
786:
689:
685:
641:
613:
466:
and a new narrative. Having little funding and no success in finding a
7100:"Serious Sam gets a fully path-traced RT upgrade ā and it's beautiful"
6522:"The Division 2 heading to Stadia later this month with PC cross-play"
6203:"Gathering of Developers-Gamecock founders return as Devolver Digital"
4401:"Serious Sam exclusive ā we talk to top programmer chap Dean Sekulic!"
3553:
1932:, it was the "Best Value Priced Game" and had the "Best End Boss". At
1880:
found questionable when comparing it to other contemporary media like
1357:
level was added, counter to Croteam's original intentions, to appease
7104:
7041:
6911:
6842:
6743:
6526:
6296:
6263:
6230:
5505:
5174:
4661:
4262:
3847:
3785:
3575:
3489:
3322:
2424:
1867:
1671:
1665:
as the genre had since matured to be more story-focused, as it is in
1500:
1398:
1378:
1179:
955:
912:
661:
475:
6447:
1835:
is not the best computer game we've ever played, but it is the best
1201:
available at the time. Among fourteen licensees were a follow-up to
6978:
6888:
6776:
6427:
6361:
6109:
6084:
6059:
5969:
5944:
5919:
5830:
5727:"Quickies: SplashID 2.0, Serious Sam, Fitness Tools, HandyShopper2"
5707:
5361:
5337:
5313:
5289:
4766:
4719:
4694:
4603:
4463:
4405:
4380:
4193:
4123:
4086:
3717:
Behind the Schemes: Croteam (Serious Sam & The Talos Principle)
3348:
2828:
2779:
2162:
2082:
1796:
1757:
1581:
1524:
1382:
1374:
1354:
895:, the Amiga had been discontinued, so Croteam shifted its focus to
707:
637:
563:
547:
510:
218:
198:
6838:"Serious Sam: The First Encounter is free on GOG.com for 48 hours"
6615:"Serious Sam VR: The First Encounter is available right now! NOW!"
6423:"Report: Serious Sam HD: Gold Edition shoots up Steam on Thursday"
632:
The game contains ten weapons. By default, Sam is equipped with a
7072:
7009:
6872:
6805:"Serious Sam: The First Encounter is free on GOG until Wednesday"
6678:
6648:
6618:
6588:
6325:"Serious Sam HD: The Second Encounter announced for 2010 release"
5762:
5481:
5457:
5137:
5109:
5056:
4948:
4867:
4537:
4063:
4022:
3928:
3873:
3757:
3737:
3698:
3571:
3549:
3433:
3378:
3318:
3249:
3213:
2707:
2232:
2221:
1973:
1787:
1699:
1677:
1607:
1536:
1476:
1114:
1105:
983:
896:
860:
825:
782:
657:
645:
392:
178:
173:
46:
6967:
6965:
6739:"Good Old Games Adds 'Classic' Serious Sam: The First Encounter"
1894:
sold 83,000 copies in the country by October 2001, according to
951:, the team soon chose to pursue a first-person shooter instead.
546:, that was first released in November 2009 and later brought to
6675:"SSVR: The First Encounter available for full release on Steam"
5786:
5678:
5676:
5445:
5285:"The Best and Worst of 2001 ā GameSpot's 2001 Game of the Year"
4637:
2541:
2308:
2224:
in August 2010. There, it was offered for free in August 2020.
1126:
for the sounds, and he took musical inspiration from the games
1000:
996:
924:
868:
864:
817:
808:
Sam heads into Memphis and recovers the sign of Amun-Ra at the
793:, as well as the second at its exit. Sam continues through the
739:
673:
7143:
6390:"Serious Sam HD: The First Encounter tops January XBLA charts"
3247:[The best 3D engine in the world was made in Zagreb].
1337:, Dick wanted to get into voice acting, and he had learned of
1284:
The studio was approached by some major publishers, including
6962:
6493:
6394:
6329:
5333:"The Best and Worst of 2001 ā Best Single-Player Action Game"
3870:"Serious Sam's 15th anniversary today ā blast from the past!"
3456:
2296:
2187:
991:
numbers of simultaneously displayed enemies, which Croteam's
872:
802:
798:
751:
434:
230:
6900:
6898:
5673:
5325:
4036:
4034:
4032:
3864:
3862:
3137:
3135:
2283:
s fifteenth anniversary in March 2016, Croteam released the
2168:
Around 2016, a small team within Croteam began developing a
2145:, which was announced in February 2020 and released for the
488:, and Croteam eventually signed a publishing agreement with
6697:
5687:
5571:"New video cards from ATI, nVidia leave much to be desired"
5357:"The Best and Worst of 2001 ā Best Multiplayer Action Game"
3452:"How Serious Sam Paved the Way for Global Game Development"
1004:
790:
7069:"Serious Engine 1 source code available for Linux and Mac"
7061:
6577:
6414:
6349:
6283:
5349:
5126:
5124:
2085:. For this version, Croteam worked with nascent publisher
937:āwhich simulates 3D environments with 2D graphics through
6895:
6607:
6316:
6174:
6129:
5993:
5906:
5886:
5854:
5636:
5562:
5433:
4909:
4907:
4491:
4310:
4156:
4029:
3969:
3967:
3944:
3942:
3940:
3938:
3859:
3560:
3518:
3132:
3075:
3030:
3028:
3026:
3024:
3022:
3020:
2312:
1809:
1763:
1645:
received "generally favorable reviews", according to the
1558:
1037:
758:
410:
6829:
6071:
5719:
5493:
5421:
3774:
3772:
3671:
3669:
3667:
3367:
3365:
3363:
3276:
3274:
3272:
3270:
3268:
3266:
3264:
3158:
2523:
2521:
2331:
The Palm OS version was developed by InterActive Vision.
2210:
represented the beginning of his career in video games.
2106:. The Xbox 360 port was released on 13 January 2010 via
437:
family of home computers. Unable to afford a commercial
6931:
6772:"Serious Sam: The First Encounter (classic) now on GOG"
6194:
6096:
5931:
5309:"The Best and Worst of 2001 ā Best Graphics, Technical"
5301:
5121:
4342:
4227:
4205:
3405:
3403:
3401:
3399:
3397:
3395:
3393:
3245:"U Zagrebu je napravljen najbolji 3D engine na svijetu"
2945:
2943:
2941:
2939:
2937:
6456:"Serious Sam Collection coming to Xbox 360 on July 12"
6381:
6046:
5599:
5469:
4904:
4634:"Serious Sam: Interview with Croteam's Admir Elezovic"
4585:
4183:
4181:
4179:
4043:
Countdown to Serious Sam 4: Against All Odds (Croteam)
3993:
3964:
3935:
3595:
3593:
3591:
3589:
3587:
3585:
3338:
3336:
3334:
3332:
3017:
2572:
2570:
2568:
2566:
2564:
2455:
2453:
2451:
2449:
2447:
1350:
his voice down slightly to better suit the character.
7091:
6013:
5874:
5397:
5373:
5098:
5096:
4937:
4935:
4648:
4249:
3834:
3769:
3744:
3664:
3476:
3360:
3261:
3202:
3200:
3198:
2518:
640:
with unlimited ammunition. A second revolver enables
6667:
6162:
5194:
4075:
4073:
3901:
3899:
3897:
3895:
3710:
3708:
3390:
2934:
2814:
2495:
2493:
2491:
2489:
2487:
2485:
2483:
2481:
2413:
2411:
2409:
2407:
2405:
945:
from the Amiga to PC. With the rising popularity of
7006:"Serious Sam's Serious Engine source code released"
6730:
6637:
5525:
4681:
4551:
4549:
4547:
4480:
4478:
4392:
4274:
4176:
4002:
Countdown to Serious Sam 4: Serious Music (Croteam)
3582:
3508:
3506:
3504:
3410:Mosettig, Nikola; Manansala, Lee (3 October 2018).
3329:
3307:
2812:
2810:
2808:
2806:
2804:
2802:
2800:
2798:
2796:
2794:
2772:
2770:
2768:
2766:
2742:
2740:
2738:
2736:
2734:
2696:
2694:
2692:
2690:
2688:
2561:
2444:
2403:
2401:
2399:
2397:
2395:
2393:
2391:
2389:
2387:
2385:
1260:, the demo's release received no coverage from the
954:During the engine's development, they incorporated
620:. The Beheaded Kamikaze approaches Sam quickly and
7436:Video games set in the Eighteenth Dynasty of Egypt
7028:
6862:
6645:"New update for SSVR: The First Encounter is live"
6546:
6513:
6250:
6217:
5694:
5093:
5043:
4932:
4856:
4854:
4852:
4511:
3629:
3238:
3236:
3234:
3232:
3230:
3228:
3195:
2686:
2684:
2682:
2680:
2678:
2676:
2674:
2672:
2670:
2668:
445:, a story-driven first-person shooter inspired by
5817:
5749:
5161:
4753:
4626:
4521:John Dick (Serious Sam) Interview ā The Cyber Den
4070:
3892:
3705:
3409:
2478:
2172:version of the remake based on its prior work on
2113:The remakes were bundled with their originals as
2089:, founded by Gathering of Developers co-founders
1186:to garner publicity. Serious Engine cost between
964:and later fully modelled 3D environments like in
797:, acquiring the third element in the Chambers of
7332:
6998:
6870:"Serious Sam Origins, a Croteam backed indie..."
6357:"Serious Sam HD, GRAW 2 lead XBL January onrush"
4544:
4475:
4450:
4119:"Battlecruiser Team Takes on Serious Sam Engine"
4110:
3501:
3445:
3443:
2791:
2763:
2731:
2646:
2382:
2360:versions, co-publishing the Xbox 360 release of
2194:, which acts as a hub to launch each game from.
1026:, initially having the Beheaded Kamikaze shout "
986:ahead system" that would calculate all possible
5956:
5686:. InterActive Vision. 2001ā2002. Archived from
5605:
5453:"GameSpy Best Of 2001 ā Best Value Priced Game"
5002:
4967:
4965:
4963:
4849:
4235:"Serious Sam Interview: Part I ā Davor Tomicic"
4213:"Serious Sam Interview: Part II ā Davor Hunski"
4143:
3225:
3095:
2899:
2897:
2895:
2893:
2891:
2889:
2665:
1823:in the United States, many outlets recommended
1303:
7037:"Serious Sam's engine is now available to all"
6796:
6763:
6480:
5606:Fordham, Anthony; Dewhurst, John (June 2001).
5277:
5068:
4879:
4739:"GodGames Reveals More Details on Serious Sam"
4706:
4351:"Top 10 Downloads of the Summer ā Serious Sam"
3538:
3064:
3062:
3060:
3058:
3056:
3054:
2855:
2853:
2851:
2579:"Bargain buy turns out to be pretty good game"
1154:sound card, which Mravunac chose after facing
418:, as well as review strategic information. In
7159:
6940:"Serious Sam 3: BFE due out on PSN this year"
4819:
4817:
4487:"Serious Sam: The Second Encounter Interview"
4426:"The Remarkable Notability Of Old Man Murray"
4367:
3440:
2777:Williams, Jeremy (June 2001). "Serious Sam".
2612:
2610:
1138:, as well as film scores from composers like
941:āand planned to use it to convert a Croatian
863:, a Croatian development studio based in the
5842:
4960:
4731:
3635:
2886:
2642:
2640:
2638:
848:
586:Sam fighting Scythian Witch-Harpies using a
6704:Roach, Jacob; Gurwin, Gabe (1 April 2022).
6703:
6226:"Serious Sam Remake Coming to PC, Xbox 360"
4863:"Serious Sam: The First Encounter ā Review"
3051:
2848:
2647:Asnaghi-Nicastro, Leandro (10 April 2001).
2186:title for Windows in December 2016, with a
1194:to license, significantly cheaper than the
1170:the game with forty unpolished levels onto
915:. Unable to afford to license a commercial
789:and instead obtains it at the entry of the
7166:
7152:
5981:
5758:"Software to Meet Everyone's Requirements"
5231:
4814:
3975:"Interview with Damjan Mravuanc (Croteam)
3950:"Interview with Damjan Mravuanc (Croteam)"
3908:Serious Sam ā Behind the Schemes (Croteam)
3797:
2985:"Serious Sam's price, action hard to beat"
2976:
2607:
2231:, a mod developed by users of the Russian
1687:) likened the game's intensity to that of
1247:. The team ultimately grew to ten people.
843:
451:. This concept was abandoned as Croteam's
441:, the studio developed S-Cape3D alongside
32:
7386:Multiplayer and single-player video games
7097:
6140:[Serious Sam in a golden shirt].
5940:"Serious Sam: The Second Encounter ships"
5200:
5130:
5011:"'Sam' pits players against alien beasts"
4778:
4654:
3636:Specht, JM; Stults, Jared (1 June 2023).
2824:"Serious Sam: The First Encounter Review"
2635:
1847:in the United Kingdom was increased from
6736:
6486:
6387:
6256:
6200:
6077:
5915:"Serious Sam sequel this holiday season"
5237:
5008:
4417:
3167:"Unrelenting bangs for just a few bucks"
3164:
2776:
2746:
2616:
2576:
2537:s Deepest Secret 14 Years After Release"
2459:
1735:rush. Charles Herold similarly noted in
1694:Kiss: Psycho Circus: The Nightmare Child
978:for low-end hardware with a proprietary
899:development in 1995. The development of
581:
7034:
6904:
6487:Nunneley, Stephany (15 February 2020).
6388:Nunneley, Stephany (16 February 2010).
6136:Bartnik, Krzysztof (14 February 2003).
6135:
6078:Varanini, Giancarlo (15 October 2012).
6019:
5642:
5568:
5531:
4655:Goldstein, Maarten (15 December 2000).
3803:
3104:"It's Mario's PartyāCry If You Want To"
3101:
3068:
3034:
2862:"Game Theory: Big Guns, Weird Villains"
2818:
801:and the fourth in a shrine at a nearby
7431:Video games set in the 14th century BC
7333:
6937:
6850:from the original on 27 September 2022
6802:
6769:
6552:
6420:
6369:from the original on 21 September 2022
6322:
6289:
6223:
6150:from the original on 26 September 2021
6102:
6052:
5937:
5912:
5823:
5792:
5700:
5477:"GameSpy Best Of 2001 ā Best End Boss"
5102:
5049:
4941:
4913:
4837:from the original on 14 September 2023
4759:
4712:
4687:
4555:
4423:
4398:
4373:
4280:
4116:
3599:
3449:
3280:
3242:
3206:
3141:
2982:
2949:
2903:
2859:
2527:
2499:
2340:The game was published for Palm OS by
2227:Croteam sanctioned the development of
1174:and mailed them, alongside a detailed
7147:
7112:from the original on 27 November 2022
6986:from the original on 3 September 2019
6971:
6835:
6565:from the original on 11 November 2020
6519:
6501:from the original on 29 November 2022
5962:
4860:
4484:
4438:from the original on 10 February 2023
4348:
4149:
4131:from the original on 21 November 2018
4079:
3450:Jensen, K. Thor (24 September 2020).
2700:
1393:released under that label, including
828:activates and reveals itself to be a
534:in November 2002. With the publisher
430:play for the single-player campaign.
7098:Battaglia, Alex (9 September 2021).
7079:from the original on 28 January 2023
6751:from the original on 28 October 2021
6718:from the original on 24 October 2023
6685:from the original on 6 December 2022
6453:
6435:from the original on 25 October 2022
6271:from the original on 6 December 2022
6238:from the original on 28 January 2023
6182:from the original on 5 February 2021
5805:from the original on 25 October 2021
5795:"Serious Sam for the Palm OS Review"
5755:
5074:
4971:
4885:
4610:from the original on 18 October 2021
4573:from the original on 4 February 2023
4517:
4457:Park, Andrew Seyoon (19 June 2000).
4456:
4298:from the original on 2 November 2022
4164:from the original on 6 December 2013
2836:from the original on 7 November 2017
2577:Hutchens, Bill (28 September 2001).
2420:"Serious Sam : First Encounter"
2135:Serious Sam HD: The Second Encounter
1963:
1731:) considered it repetitive after an
1022:. RibariÄ also worked on the game's
629:, many have hidden items and areas.
482:interviewed RibariÄ for the website
6655:from the original on 5 October 2022
6625:from the original on 4 October 2022
6421:Hinkle, David (21 September 2010).
6323:Cullen, Johnny (30 November 2009).
5501:"Gaming Globes 2002 : Results"
5167:
4561:"Serious Sam: The Second Interview"
4255:
3840:
3778:
3750:
3652:from the original on 10 August 2023
3482:
3371:
2950:Kaharl, Jonathan (15 August 2020).
2549:from the original on 6 January 2023
2417:
2238:that completes the levels cut from
2180:Serious Sam VR: The First Encounter
2149:streaming service on 3 March 2020.
2131:Serious Sam HD: The First Encounter
2100:Serious Sam HD: The First Encounter
2079:Serious Sam HD: The First Encounter
1872:Entertainment Software Rating Board
1431:
1218:Alpha Black Zero: Intrepid Protocol
875:family of home computers, creating
572:Serious Sam VR: The First Encounter
544:Serious Sam HD: The First Encounter
13:
7035:Matulef, Jeffrey (17 March 2016).
6905:Matulef, Jeffrey (30 April 2014).
6879:from the original on 5 August 2023
6706:"The best HTC Vive games for 2022"
6534:from the original on 30 April 2023
6304:from the original on 26 March 2021
6290:Faylor, Chris (20 November 2009).
6001:from the original on 21 April 2023
5913:Walker, Trey (17 September 2001).
5569:Jarrett, Fred (28 December 2001).
5485:. 28 December 2001. Archived from
5461:. 28 December 2001. Archived from
5201:Alexander, Steve (22 April 2001).
4825:"Serious Sam: The First Encounter"
3638:"Episode 140: Guitar God Unlocked"
3552:. 7 September 1996. Archived from
3464:from the original on 20 March 2021
3165:Bilodeau, Steven (12 April 2001).
2952:"Serious Sam: The First Encounter"
2432:from the original on 23 March 2023
2287:of Serious Engine version 1.10 as
2034:, described as a "true sequel" to
1235:. For the demo, Croteam created a
1113:topped with large structures like
14:
7472:
7128:
7049:from the original on 8 March 2023
6803:Morton, Lauren (24 August 2020).
6784:from the original on 29 July 2023
6595:from the original on 4 April 2023
6468:from the original on 25 July 2015
6337:from the original on 1 April 2023
6257:Purchese, Robert (21 July 2009).
6117:from the original on 26 June 2021
6053:Parker, Sam (19 September 2002).
5894:from the original on 28 June 2014
5862:from the original on 28 June 2014
5770:from the original on 29 July 2023
5756:Gill, Ronnie (16 December 2001).
5737:from the original on 29 July 2023
5701:Walker, Trey (15 November 2001).
5657:from the original on 29 July 2023
5583:from the original on 29 July 2023
5437:. 18 January 2002. Archived from
5413:. 2001. p. 3. Archived from
5389:. 2001. p. 2. Archived from
5265:from the original on 29 July 2023
5215:from the original on 29 July 2023
5203:"Game rating system is confusing"
5027:from the original on 29 July 2023
4669:from the original on 29 July 2023
4528:from the original on 29 July 2023
4499:from the original on 28 June 2014
4349:Hicks, Cliff (6 September 2000).
4330:from the original on 24 July 2019
4054:from the original on 29 July 2023
4013:from the original on 29 July 2023
3919:from the original on 29 July 2023
3728:from the original on 29 July 2023
3689:from the original on 29 July 2023
3526:from the original on 29 July 2023
3424:from the original on 29 July 2023
3295:from the original on 1 April 2023
3281:Varney, Allen (25 October 2005).
3179:from the original on 29 July 2023
3116:from the original on 29 July 2023
3001:from the original on 29 July 2023
2964:from the original on 21 June 2023
2874:from the original on 27 June 2021
2860:Herold, Charles (19 April 2001).
2617:MacIsaac, Jason (14 March 2001).
2591:from the original on 29 July 2023
2460:Gardiner, Chris (21 March 2001).
2018:as well as higher scores through
1997:Serious Sam: The Second Encounter
1264:, even after he was the first to
523:Serious Sam: The Second Encounter
7426:Video games developed in Croatia
7316:
7315:
7016:from the original on 31 May 2023
6972:Chalk, Andy (2 September 2019).
6950:from the original on 8 June 2023
6919:from the original on 7 June 2023
6817:from the original on 4 June 2023
6553:Romano, Sal (11 November 2020).
6402:from the original on 27 May 2022
6020:Huebner, Daniel (October 2002).
5963:Ahmed, Shahed (3 January 2002).
5938:Walker, Trey (5 February 2002).
5824:Parker, Sam (2 September 2001).
5513:from the original on 9 June 2023
5182:from the original on 9 July 2022
3880:from the original on 28 May 2023
3617:from the original on 7 June 2023
3083:from the original on 23 May 2019
3035:Howarth, Robert (1 April 2001).
2747:Giacobbi, Kevin (3 March 2001).
2528:Klepek, Patrick (29 July 2015).
2266:Serious Sam Classics: Revolution
2244:Serious Sam Classics: Revolution
1970:Serious Sam: The First Encounter
1643:Serious Sam: The First Encounter
1225:by Delphieye Entertainment, and
919:, Croteam created its own using
857:Serious Sam: The First Encounter
736:Serious Sam: The First Encounter
594:Serious Sam: The First Encounter
384:Serious Sam: The First Encounter
27:Serious Sam: The First Encounter
7173:
6836:Mejia, Ozzie (24 August 2020).
6770:Hinkle, David (5 August 2010).
6737:de Matos, Xav (3 August 2010).
6201:Callaham, John (25 June 2009).
6138:"Poważny Sam w zÅotej koszulce"
6103:Parker, Sam (25 October 2002).
5882:"Classic Twitch Shooting Again"
5365:. December 2001. Archived from
5341:. December 2001. Archived from
5317:. December 2001. Archived from
5293:. December 2001. Archived from
5168:Bye, John (23 September 2001).
5131:Shoemaker, Richie (June 2001).
5103:Eccles, Allen (24 March 2001).
5050:Eccles, Allen (24 March 2001).
4942:Eccles, Allen (24 March 2001).
4745:. 21 March 2001. Archived from
4399:Colton, Steve (9 August 2000).
4258:"Serious Sam: Made in Croatia?"
3843:"Serious Sam: Made in Croatia?"
3804:Fordham, Anthony (April 2001).
3781:"Serious Sam: Made in Croatia?"
3485:"Serious Sam: Made in Croatia?"
3207:Eccles, Allen (24 March 2001).
3142:Wilson, Billy (23 March 2001).
2500:Kramer, Chris (21 March 2001).
1874:, which Steve Alexander of the
1691:and opined it excelled that of
459:Alen Ladavac devised the name "
7411:Split-screen multiplayer games
6224:Faylor, Chris (25 June 2009).
5643:Curtiss, Aaron (24 May 2001).
5532:Fordham, Anthony (June 2001).
5009:Saltzman, Marc (15 May 2001).
4485:Adams, Dan (10 January 2002).
4197:. 28 July 2000. Archived from
3753:"Getting Serious with Croteam"
3374:"Getting Serious with Croteam"
3352:. 13 July 2000. Archived from
3243:SuŔanj, Dario (15 June 2000).
3102:Curtiss, Aaron (31 May 2001).
2334:
2325:
644:, and other weapons include a
574:, was released in March 2017.
1:
7421:Video games about time travel
7361:Gathering of Developers games
6259:"Serious Sam HD may make PS3"
6055:"Serious Sam for Xbox update"
5989:"Take-Two Forms Gotham Games"
4760:Walker, Tey (21 March 2001).
4713:Walker, Trey (6 March 2001).
4688:Walker, Trey (5 March 2001).
4640:. 6 June 2001. Archived from
4459:"Serious Sam in Serious Need"
4424:Walker, John (4 March 2011).
4256:Wen, Howard (11 April 2001).
4150:Sulic, Ivan (15 March 2002).
4117:Parker, Sam (7 August 2000).
3985:. 5 July 2001. Archived from
3956:. 5 July 2001. Archived from
3841:Wen, Howard (11 April 2001).
3779:Wen, Howard (11 April 2001).
3642:The Devolver Digital Forkcast
3483:Wen, Howard (11 April 2001).
3253:(in Croatian). Archived from
3069:Blevins, Tal (3 April 2001).
2983:Slagle, Matt (29 June 2001).
2375:
2175:Serious Sam VR: The Last Hope
1150:. Both were recorded using a
773:in the two centres of power:
763:mortuary temple of Hatshepsut
6938:Romano, Sal (5 March 2014).
6520:Wales, Matt (3 March 2020).
6454:Gera, Emily (28 June 2013).
5075:Todd, Brett (9 April 2001).
4914:Sparks, Shawn (April 2001).
4886:Todd, Brett (9 April 2001).
4600:s past, present, and future"
4374:Parker, Sam (28 July 2000).
4286:"Serious Sam: The Interview"
3605:"Serious Sam: The Interview"
2264:. Devolver Digital released
2115:Serious Sam HD: Gold Edition
2098:version due to high demand.
2073:announced a high-definition
2069:In June 2009, the publisher
1901:
1427:
1304:Late development and release
832:steering a spaceship to the
816:, Sam enters Thebes through
7:
6585:"Serious Wednesday update!"
5645:"e-Review: Mice Too Pricey"
5113:. p. 2. Archived from
5085:. p. 2. Archived from
5060:. p. 1. Archived from
4952:. p. 4. Archived from
4896:. p. 1. Archived from
4861:Allen, Christopher (2001).
4690:"On Deck Interactive folds"
4266:. p. 1. Archived from
4152:"Carnivores Cityscape Done"
4080:Smith, Ron (January 2001).
3851:. p. 3. Archived from
3789:. p. 4. Archived from
3761:. p. 2. Archived from
3751:Law, Caryn (20 June 2000).
3493:. p. 2. Archived from
3382:. p. 1. Archived from
3372:Law, Caryn (20 June 2000).
3217:. p. 3. Archived from
2783:. Vol. 8, no. 6.
2462:"Serious Sam ā Main Review"
2418:Bye, John (10 March 2001).
2246:, an updated collection of
1424:shortly after the release.
1409:had obtained the subtitle "
1093:compulsory military service
577:
10:
7477:
7366:Global Star Software games
5793:Pepper (22 January 2002).
5703:"Serious Sam on your Palm"
5429:"2001 Action Vault Awards"
5243:"G.O.D.'s Fall from Grace"
4657:"Serious Sam Test 2 Today"
3546:"Croteam Announces Flesh!"
2904:Cottee, James (May 2001).
2123:The Serious Sam Collection
891:(1996). By the release of
692:and the ability to record
7312:
7238:
7183:
6030:. Gama Network. p. 4
5965:"Serious Sam Xbox-bound?"
5850:"Serious Sam Gets Sequel"
5016:The Burlington Free Press
4972:Rice, Kevin (June 2001).
4518:Parr, Jake (3 May 2017).
2064:
2024:Serious Sam: Gold Edition
1958:
1469:
1466:
1444:
1441:
972:graphics processing units
399:. It is the first in the
366:
354:
242:
164:
152:
140:
130:
108:
86:
64:
52:
40:
31:
26:
7376:InterActive Vision games
7296:I Hate Running Backwards
2701:Woods, Dave (May 2001).
2318:
2197:
1831:. According to Kramer, "
1422:software development kit
1118:primary influences were
956:vertical camera movement
718:for up to four players.
684:, which is tracked by a
6080:"Hands-on: Serious Sam"
5410:The Electric Playground
5386:The Electric Playground
5273:– via CGW Museum.
5082:Computer Games Magazine
4893:Computer Games Magazine
4798:. June 2001. p. 18
4743:Gathering of Developers
4715:"Serious Sam goes gold"
3514:"Serious Sam Interview"
3144:"Serious Sam Interview"
2654:The Electric Playground
2624:The Electric Playground
2307:and a renderer for the
2295:ported it to Linux and
2192:Serious Sam Fusion 2017
1919:The Electric Playground
1829:priceāperformance ratio
1804:The Electric Playground
1744:Computer Games Magazine
1620:The Electric Playground
1489:Computer Games Magazine
1286:Gathering of Developers
1097:Armed Forces of Croatia
993:chief executive officer
974:(GPUs). The engine was
844:Development and release
730:
654:Thompson submachine gun
502:priceāperformance ratio
453:chief executive officer
397:Gathering of Developers
59:Gathering of Developers
7351:Devolver Digital games
5534:"3D Prophet 4500 64MB"
4241:. 2000. Archived from
4219:. 2000. Archived from
4189:"Serious Sam Q&A;"
3574:. 1997. Archived from
3344:"Serious Sam Q&A;"
3321:. 1997. Archived from
2502:"Serious Sam ā Review"
2151:Serious Sam Collection
2143:Serious Sam Collection
2081:, for Windows and the
1987:Immediately following
590:
538:, Croteam developed a
7441:Virtual reality games
7391:Nintendo Switch games
7356:First-person shooters
6178:. 30 September 2002.
5890:. 21 September 2001.
5405:"Blister Awards 2001"
5381:"Blister Awards 2001"
5251:Computer Gaming World
4009:. 10 September 2020.
3915:. 23 September 2020.
3685:. 17 September 2020.
2366:Majesco Entertainment
2165:on 17 November 2020.
2071:Majesco Entertainment
1951:, audio systems, and
1681:), and Chris Kramer (
1653:, which calculated a
1228:Carnivores: Cityscape
585:
570:port of that remake,
7275:The Random Encounter
7199:The Second Encounter
6651:. 16 February 2017.
6621:. 20 December 2016.
6105:"Serious Sam update"
6067:on 22 December 2002.
5858:. 1 September 2001.
5826:"Serious Sam sequel"
5733:. 19 November 2001.
5345:on 27 December 2001.
5089:on 26 December 2001.
5021:Gannett News Service
4875:on 11 February 2010.
4606:. 14 November 2016.
4326:. 27 December 2018.
3522:. 24 February 2001.
3497:on 25 December 2001.
3037:"Serious Sam Review"
2995:The Associated Press
2344:and for the Xbox by
2342:Global Star Software
2289:open-source software
2252:The Second Encounter
2218:digital distribution
2104:The Second Encounter
2040:The Second Encounter
1978:Global Star Software
1887:Conker's Bad Fur Day
1761:), and Tal Blevins (
1290:Take-Two Interactive
1233:Sunstorm Interactive
1204:Battlecruiser 3000AD
1063:. Ladavac, a fan of
1007:to sort out issues.
921:Microsoft Visual C++
791:tomb of Ramesses III
757:Sam arrives in 1378
688:. The game includes
598:first-person shooter
389:first-person shooter
361:First-person shooter
7401:PlayStation 4 games
7192:The First Encounter
6875:. 13 October 2013.
6591:. 7 February 2017.
6365:. 12 January 2010.
6092:on 17 October 2002.
5927:on 20 October 2001.
5838:on 30 October 2001.
5715:on 5 December 2001.
5690:on 27 January 2002.
5441:on 4 February 2002.
5369:on 2 February 2002.
5297:on 4 February 2002.
4762:"Serious Sam ships"
4363:on 18 October 2000.
3983:Creative Technology
3954:Creative Technology
3578:on 21 January 1998.
3556:on 21 January 1998.
3325:on 21 January 1998.
2957:Hardcore Gaming 101
2301:The First Encounter
2278:The First Encounter
2248:The First Encounter
2240:The First Encounter
2229:Serious Sam Origins
2214:The First Encounter
2153:was brought to the
2058:The Talos Principle
2044:The First Encounter
2036:The First Encounter
1989:The First Encounter
1941:The First Encounter
1911:The First Encounter
1892:The First Encounter
1825:The First Encounter
1794:Jeremy Williams of
1463:
1438:
1411:The First Encounter
1294:On Deck Interactive
1166:. In 2000, Croteam
1152:Sound Blaster Live!
795:Valley of the Kings
712:local area networks
700:The First Encounter
520:was followed up by
518:The First Encounter
490:On Deck Interactive
422:, the game has two
337:Switch, PS4, XONE (
7213:Serious Sam 3: BFE
6810:Rock Paper Shotgun
6170:"A Serious Sequel"
5977:on 5 January 2002.
5489:on 3 January 2002.
5465:on 3 January 2002.
5258:. pp. 30ā32.
4431:Rock Paper Shotgun
4413:on 18 August 2000.
4376:"GOD Gets Serious"
4245:on 19 August 2000.
4223:on 19 August 2000.
4050:. 20 August 2020.
3765:on 18 August 2000.
3724:. 6 October 2017.
3386:on 16 August 2000.
3257:on 9 January 2001.
2867:The New York Times
2530:"Player Discovers
2270:Steam Early Access
2256:Serious Sam 3: BFE
2139:Serious Sam 3: BFE
2127:Mastertronic Group
2052:Serious Sam 3: BFE
1738:The New York Times
1461:
1436:
1032:stock sound effect
1010:Croteam announced
814:Avenue of Sphinxes
591:
391:game developed by
7328:
7327:
7289:VR: The Last Hope
7012:. 11 March 2016.
5952:on 14 April 2002.
5650:Los Angeles Times
5509:. 18 March 2002.
5393:on 11 March 2003.
5143:Dennis Publishing
4956:on 31 March 2001.
4928:on 17 April 2001.
4749:on 18 April 2001.
4741:(Press release).
4644:on 16 March 2002.
4270:on 21 April 2001.
3876:. 21 March 2016.
3855:on 30 April 2001.
3793:on 30 April 2001.
3548:(Press release).
3221:on 31 March 2001.
3154:on 11 April 2001.
3109:Los Angeles Times
3047:on 11 April 2001.
2822:(26 March 2001).
2759:on 13 April 2001.
2713:Dennis Publishing
2514:on 13 April 2001.
2216:was added to the
1964:Ports and sequels
1884:or games such as
1647:review aggregator
1639:
1638:
1459:
1458:
1403:Jack of All Games
1288:(a subsidiary of
943:role-playing game
867:neighbourhood of
859:was developed by
600:with an optional
530:port released by
500:cited the game's
395:and published by
380:
379:
347:17 November 2020
291:24 November 2009
277:12 November 2002
7468:
7341:2001 video games
7319:
7318:
7268:Kamikaze Attack!
7168:
7161:
7154:
7145:
7144:
7140:
7139:
7137:Official website
7122:
7121:
7119:
7117:
7095:
7089:
7088:
7086:
7084:
7075:. 4 April 2016.
7065:
7059:
7058:
7056:
7054:
7032:
7026:
7025:
7023:
7021:
7002:
6996:
6995:
6993:
6991:
6969:
6960:
6959:
6957:
6955:
6935:
6929:
6928:
6926:
6924:
6902:
6893:
6892:
6886:
6884:
6866:
6860:
6859:
6857:
6855:
6833:
6827:
6826:
6824:
6822:
6800:
6794:
6793:
6791:
6789:
6767:
6761:
6760:
6758:
6756:
6734:
6728:
6727:
6725:
6723:
6701:
6695:
6694:
6692:
6690:
6681:. 1 April 2017.
6671:
6665:
6664:
6662:
6660:
6641:
6635:
6634:
6632:
6630:
6611:
6605:
6604:
6602:
6600:
6581:
6575:
6574:
6572:
6570:
6550:
6544:
6543:
6541:
6539:
6517:
6511:
6510:
6508:
6506:
6484:
6478:
6477:
6475:
6473:
6451:
6445:
6444:
6442:
6440:
6418:
6412:
6411:
6409:
6407:
6385:
6379:
6378:
6376:
6374:
6353:
6347:
6346:
6344:
6342:
6320:
6314:
6313:
6311:
6309:
6287:
6281:
6280:
6278:
6276:
6254:
6248:
6247:
6245:
6243:
6221:
6215:
6214:
6213:on 26 June 2009.
6209:. Archived from
6198:
6192:
6191:
6189:
6187:
6166:
6160:
6159:
6157:
6155:
6133:
6127:
6126:
6124:
6122:
6100:
6094:
6093:
6088:. Archived from
6075:
6069:
6068:
6063:. Archived from
6050:
6044:
6043:
6040:Internet Archive
6037:
6035:
6022:"Industry Watch"
6017:
6011:
6010:
6008:
6006:
5997:. 22 July 2002.
5985:
5979:
5978:
5973:. Archived from
5960:
5954:
5953:
5948:. Archived from
5935:
5929:
5928:
5923:. Archived from
5910:
5904:
5903:
5901:
5899:
5878:
5872:
5871:
5869:
5867:
5846:
5840:
5839:
5834:. Archived from
5821:
5815:
5814:
5812:
5810:
5790:
5784:
5783:
5777:
5775:
5753:
5747:
5746:
5744:
5742:
5723:
5717:
5716:
5711:. Archived from
5698:
5692:
5691:
5680:
5671:
5670:
5664:
5662:
5640:
5634:
5633:
5630:Internet Archive
5627:
5625:
5603:
5597:
5596:
5590:
5588:
5566:
5560:
5559:
5556:Internet Archive
5553:
5551:
5529:
5523:
5522:
5520:
5518:
5497:
5491:
5490:
5473:
5467:
5466:
5449:
5443:
5442:
5425:
5419:
5418:
5417:on 13 July 2003.
5401:
5395:
5394:
5377:
5371:
5370:
5353:
5347:
5346:
5329:
5323:
5322:
5305:
5299:
5298:
5281:
5275:
5274:
5272:
5270:
5264:
5254:. No. 207.
5247:
5241:(October 2001).
5235:
5229:
5228:
5222:
5220:
5198:
5192:
5191:
5189:
5187:
5170:"Serious Sequel"
5165:
5159:
5158:
5155:Internet Archive
5152:
5150:
5141:. No. 103.
5128:
5119:
5118:
5100:
5091:
5090:
5072:
5066:
5065:
5047:
5041:
5040:
5034:
5032:
5006:
5000:
4999:
4996:Internet Archive
4993:
4991:
4969:
4958:
4957:
4939:
4930:
4929:
4924:. Archived from
4911:
4902:
4901:
4883:
4877:
4876:
4871:. Archived from
4858:
4847:
4846:
4844:
4842:
4821:
4812:
4811:
4808:Internet Archive
4805:
4803:
4782:
4776:
4775:
4770:. Archived from
4757:
4751:
4750:
4735:
4729:
4728:
4723:. Archived from
4710:
4704:
4703:
4698:. Archived from
4685:
4679:
4678:
4676:
4674:
4652:
4646:
4645:
4630:
4624:
4623:
4617:
4615:
4599:
4589:
4583:
4582:
4580:
4578:
4559:(3 April 2001).
4553:
4542:
4541:
4535:
4533:
4515:
4509:
4508:
4506:
4504:
4482:
4473:
4472:
4471:on 22 June 2001.
4467:. Archived from
4454:
4448:
4447:
4445:
4443:
4421:
4415:
4414:
4409:. Archived from
4396:
4390:
4389:
4388:on 22 June 2001.
4384:. Archived from
4371:
4365:
4364:
4359:. Archived from
4346:
4340:
4339:
4337:
4335:
4314:
4308:
4307:
4305:
4303:
4278:
4272:
4271:
4253:
4247:
4246:
4231:
4225:
4224:
4209:
4203:
4202:
4185:
4174:
4173:
4171:
4169:
4147:
4141:
4140:
4138:
4136:
4114:
4108:
4107:
4104:Internet Archive
4101:
4099:
4094:. pp. 18ā19
4077:
4068:
4067:
4061:
4059:
4048:Devolver Digital
4038:
4027:
4026:
4020:
4018:
4007:Devolver Digital
3997:
3991:
3990:
3989:on 13 July 2001.
3971:
3962:
3961:
3960:on 10 July 2001.
3946:
3933:
3932:
3926:
3924:
3913:Devolver Digital
3903:
3890:
3889:
3887:
3885:
3866:
3857:
3856:
3838:
3832:
3831:
3828:Internet Archive
3825:
3823:
3818:. pp. 40ā41
3801:
3795:
3794:
3776:
3767:
3766:
3748:
3742:
3741:
3735:
3733:
3722:Devolver Digital
3712:
3703:
3702:
3696:
3694:
3683:Devolver Digital
3673:
3662:
3661:
3659:
3657:
3646:Devolver Digital
3633:
3627:
3626:
3624:
3622:
3597:
3580:
3579:
3564:
3558:
3557:
3542:
3536:
3535:
3533:
3531:
3510:
3499:
3498:
3480:
3474:
3473:
3471:
3469:
3447:
3438:
3437:
3431:
3429:
3407:
3388:
3387:
3369:
3358:
3357:
3340:
3327:
3326:
3311:
3305:
3304:
3302:
3300:
3278:
3259:
3258:
3240:
3223:
3222:
3204:
3193:
3192:
3186:
3184:
3172:Edmonton Journal
3162:
3156:
3155:
3150:. Archived from
3139:
3130:
3129:
3123:
3121:
3099:
3093:
3092:
3090:
3088:
3066:
3049:
3048:
3043:. Archived from
3032:
3015:
3014:
3008:
3006:
2980:
2974:
2973:
2971:
2969:
2947:
2932:
2931:
2928:Internet Archive
2925:
2923:
2918:. pp. 74ā75
2901:
2884:
2883:
2881:
2879:
2857:
2846:
2845:
2843:
2841:
2816:
2789:
2788:
2774:
2761:
2760:
2755:. Archived from
2744:
2729:
2728:
2725:Internet Archive
2722:
2720:
2715:. pp. 50ā52
2711:. No. 102.
2698:
2663:
2662:
2661:on 28 June 2001.
2657:. Archived from
2644:
2633:
2632:
2631:on 28 June 2001.
2627:. Archived from
2614:
2605:
2604:
2598:
2596:
2584:The News Tribune
2574:
2559:
2558:
2556:
2554:
2536:
2525:
2516:
2515:
2510:. Archived from
2497:
2476:
2475:
2470:. Archived from
2457:
2442:
2441:
2439:
2437:
2415:
2369:
2350:Devolver Digital
2338:
2332:
2329:
2282:
2108:Xbox Live Arcade
2087:Devolver Digital
2048:
1993:
1938:
1927:
1915:game of the year
1865:
1858:
1854:
1850:
1842:
1838:
1822:
1777:particle effects
1705:
1655:weighted average
1464:
1460:
1439:
1435:
1415:
1405:. By this time,
1371:
1359:George Broussard
1262:video game press
1193:
1189:
1077:J. R. R. Tolkien
1062:
1042:and demo release
905:computer science
670:grenade launcher
650:double-barrelled
622:blows himself up
616:, incentivising
536:Devolver Digital
506:game of the year
465:
343:
329:
315:
309:Linux, Windows (
305:13 January 2010
301:
287:
251:
120:Tomislav Pongrac
36:
24:
23:
7476:
7475:
7471:
7470:
7469:
7467:
7466:
7465:
7331:
7330:
7329:
7324:
7308:
7234:
7227:Siberian Mayhem
7179:
7172:
7135:
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7131:
7126:
7125:
7115:
7113:
7096:
7092:
7082:
7080:
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7019:
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5808:
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5791:
5787:
5773:
5771:
5766:. p. H11.
5754:
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5699:
5695:
5682:
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5674:
5660:
5658:
5641:
5637:
5623:
5621:
5618:Next Publishing
5616:. No. 61.
5604:
5600:
5586:
5584:
5579:. p. 100.
5567:
5563:
5549:
5547:
5544:Next Publishing
5542:. No. 61.
5530:
5526:
5516:
5514:
5499:
5498:
5494:
5475:
5474:
5470:
5451:
5450:
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5427:
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5422:
5403:
5402:
5398:
5379:
5378:
5374:
5355:
5354:
5350:
5331:
5330:
5326:
5321:on 5 June 2002.
5307:
5306:
5302:
5283:
5282:
5278:
5268:
5266:
5262:
5245:
5239:Keighley, Geoff
5236:
5232:
5218:
5216:
5199:
5195:
5185:
5183:
5166:
5162:
5148:
5146:
5129:
5122:
5101:
5094:
5073:
5069:
5064:on 11 May 2001.
5048:
5044:
5030:
5028:
5023:. p. D-6.
5007:
5003:
4989:
4987:
4982:. No. 78.
4979:Next Generation
4970:
4961:
4940:
4933:
4912:
4905:
4900:on 9 June 2002.
4884:
4880:
4859:
4850:
4840:
4838:
4823:
4822:
4815:
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4799:
4796:Next Publishing
4794:. No. 61.
4784:
4783:
4779:
4774:on 9 June 2001.
4758:
4754:
4737:
4736:
4732:
4727:on 5 June 2001.
4711:
4707:
4702:on 9 June 2001.
4686:
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4455:
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4397:
4393:
4372:
4368:
4356:CNET Gamecenter
4347:
4343:
4333:
4331:
4316:
4315:
4311:
4301:
4299:
4284:(9 June 2000).
4279:
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4250:
4233:
4232:
4228:
4211:
4210:
4206:
4201:on 5 June 2001.
4187:
4186:
4177:
4167:
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4148:
4144:
4134:
4132:
4115:
4111:
4097:
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4090:. No. 80.
4078:
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3816:Next Publishing
3814:. No. 59.
3802:
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3655:
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3618:
3603:(9 June 2000).
3598:
3583:
3566:
3565:
3561:
3544:
3543:
3539:
3529:
3527:
3512:
3511:
3502:
3481:
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3467:
3465:
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3425:
3408:
3391:
3370:
3361:
3356:on 5 June 2001.
3342:
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2916:Next Publishing
2914:. No. 60.
2902:
2887:
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2858:
2849:
2839:
2837:
2817:
2792:
2775:
2764:
2745:
2732:
2718:
2716:
2699:
2666:
2645:
2636:
2615:
2608:
2594:
2592:
2587:. p. SL3.
2575:
2562:
2552:
2550:
2534:
2526:
2519:
2498:
2479:
2474:on 5 June 2001.
2458:
2445:
2435:
2433:
2416:
2383:
2378:
2373:
2372:
2339:
2335:
2330:
2326:
2321:
2303:with real-time
2280:
2200:
2170:virtual reality
2155:Nintendo Switch
2141:became part of
2067:
2046:
1991:
1982:black and white
1966:
1961:
1936:
1925:
1904:
1863:
1856:
1852:
1848:
1840:
1836:
1820:
1782:Next Generation
1703:
1675:), Dave Woods (
1640:
1571:Next Generation
1437:Aggregate score
1434:
1430:
1413:
1369:
1306:
1280:CNET Gamecenter
1266:break the story
1254:of the website
1191:
1187:
1176:design document
1148:Ennio Morricone
1085:Terry Pratchett
1065:science fiction
1060:
1044:
893:5-A-Side Soccer
888:5-A-Side Soccer
854:
846:
750:and eventually
733:
672:, and handheld
666:rocket launcher
618:circle strafing
588:rocket launcher
580:
568:virtual reality
556:Nintendo Switch
463:
350:
341:
327:
313:
299:
285:
253:
252:
249:
238:
209:Nintendo Switch
136:Damjan Mravunac
126:
104:
82:
22:
21:2001 video game
17:
16:2001 video game
12:
11:
5:
7474:
7464:
7463:
7461:Xbox One games
7458:
7453:
7451:Xbox 360 games
7448:
7443:
7438:
7433:
7428:
7423:
7418:
7413:
7408:
7403:
7398:
7393:
7388:
7383:
7378:
7373:
7368:
7363:
7358:
7353:
7348:
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7326:
7325:
7313:
7310:
7309:
7307:
7306:
7299:
7292:
7285:
7278:
7271:
7264:
7257:
7254:Next Encounter
7250:
7242:
7240:
7236:
7235:
7233:
7232:
7231:
7230:
7216:
7209:
7202:
7195:
7187:
7185:
7181:
7180:
7171:
7170:
7163:
7156:
7148:
7142:
7141:
7130:
7129:External links
7127:
7124:
7123:
7090:
7060:
7027:
6997:
6961:
6930:
6894:
6861:
6828:
6795:
6762:
6729:
6711:Digital Trends
6696:
6666:
6636:
6606:
6576:
6545:
6512:
6479:
6446:
6413:
6380:
6348:
6315:
6282:
6249:
6216:
6193:
6161:
6128:
6095:
6070:
6045:
6027:Game Developer
6012:
5980:
5955:
5930:
5905:
5873:
5841:
5816:
5799:PalmInfocenter
5785:
5780:Newspapers.com
5748:
5731:PalmInfocenter
5718:
5693:
5672:
5667:Newspapers.com
5653:. p. T6.
5635:
5608:"Sound Advice"
5598:
5593:Newspapers.com
5576:The News-Press
5561:
5524:
5492:
5468:
5444:
5420:
5396:
5372:
5348:
5324:
5300:
5276:
5230:
5225:Newspapers.com
5211:. p. E4.
5193:
5160:
5120:
5117:on 7 May 2001.
5092:
5067:
5042:
5037:Newspapers.com
5001:
4959:
4931:
4921:GameRevolution
4903:
4878:
4848:
4813:
4777:
4752:
4730:
4705:
4680:
4647:
4625:
4620:Game Developer
4584:
4566:Old Man Murray
4543:
4510:
4474:
4449:
4416:
4391:
4366:
4341:
4309:
4291:Old Man Murray
4273:
4248:
4226:
4204:
4175:
4142:
4109:
4069:
4028:
3992:
3963:
3934:
3891:
3858:
3833:
3796:
3768:
3743:
3704:
3663:
3628:
3610:Old Man Murray
3581:
3559:
3537:
3500:
3475:
3439:
3389:
3359:
3328:
3306:
3260:
3224:
3194:
3189:Newspapers.com
3175:. p. F8.
3157:
3148:Voodoo Extreme
3131:
3126:Newspapers.com
3112:. p. T5.
3094:
3050:
3041:Voodoo Extreme
3016:
3011:Newspapers.com
2997:. p. 5C.
2975:
2933:
2885:
2847:
2790:
2762:
2730:
2664:
2634:
2606:
2601:Newspapers.com
2560:
2517:
2477:
2443:
2380:
2379:
2377:
2374:
2371:
2370:
2352:published the
2333:
2323:
2322:
2320:
2317:
2293:Ryan C. Gordon
2236:SeriousSite.ru
2199:
2196:
2129:in July 2013.
2125:, released by
2066:
2063:
1965:
1962:
1960:
1957:
1949:graphics cards
1903:
1900:
1749:Voodoo Extreme
1728:GameRevolution
1719:James Cottee (
1637:
1636:
1633:
1631:Voodoo Extreme
1627:
1626:
1623:
1615:
1614:
1611:
1603:
1602:
1599:
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1587:
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1554:
1553:
1550:
1544:
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1540:
1532:
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1528:
1520:
1519:
1516:
1513:GameRevolution
1508:
1507:
1504:
1496:
1495:
1492:
1484:
1483:
1480:
1472:
1471:
1468:
1457:
1456:
1453:
1447:
1446:
1443:
1432:
1429:
1426:
1367:Old Man Murray
1325:. Inspired by
1305:
1302:
1275:Old Man Murray
1257:Old Man Murray
1237:vertical slice
1043:
1036:
934:Wolfenstein 3D
883:Save the Earth
878:Football Glory
853:
847:
845:
842:
810:Temple of Ptah
767:Deir el-Bahari
744:Alpha Centauri
732:
729:
694:gameplay demos
579:
576:
485:Old Man Murray
472:vertical slice
378:
377:
368:
364:
363:
358:
352:
351:
349:
348:
345:
334:
331:
320:
319:30 March 2017
317:
306:
303:
292:
289:
278:
275:
270:
269:December 2001
267:
262:
261:21 March 2001
259:
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159:Serious Engine
156:
150:
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142:
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137:
134:
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127:
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124:
121:
118:
117:Admir ElezoviÄ
114:
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62:
61:
56:
50:
49:
44:
38:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
7473:
7462:
7459:
7457:
7454:
7452:
7449:
7447:
7446:Windows games
7444:
7442:
7439:
7437:
7434:
7432:
7429:
7427:
7424:
7422:
7419:
7417:
7414:
7412:
7409:
7407:
7404:
7402:
7399:
7397:
7396:Palm OS games
7394:
7392:
7389:
7387:
7384:
7382:
7379:
7377:
7374:
7372:
7369:
7367:
7364:
7362:
7359:
7357:
7354:
7352:
7349:
7347:
7346:Croteam games
7344:
7342:
7339:
7338:
7336:
7323:
7322:
7311:
7305:
7304:
7300:
7298:
7297:
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7248:
7244:
7243:
7241:
7237:
7229:
7228:
7224:
7223:
7222:
7221:
7220:Serious Sam 4
7217:
7215:
7214:
7210:
7208:
7207:
7206:Serious Sam 2
7203:
7201:
7200:
7196:
7194:
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7186:
7182:
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6806:
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6707:
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6654:
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6646:
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6594:
6590:
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6560:
6556:
6549:
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6529:
6528:
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6500:
6496:
6495:
6490:
6483:
6467:
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6462:
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6450:
6434:
6430:
6429:
6424:
6417:
6401:
6397:
6396:
6391:
6384:
6368:
6364:
6363:
6358:
6352:
6336:
6332:
6331:
6326:
6319:
6303:
6299:
6298:
6293:
6286:
6270:
6266:
6265:
6260:
6253:
6237:
6233:
6232:
6227:
6220:
6212:
6208:
6204:
6197:
6181:
6177:
6176:
6171:
6165:
6149:
6146:(in Polish).
6145:
6144:
6139:
6132:
6116:
6112:
6111:
6106:
6099:
6091:
6087:
6086:
6081:
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6066:
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6061:
6056:
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6029:
6028:
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6000:
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5990:
5984:
5976:
5972:
5971:
5966:
5959:
5951:
5947:
5946:
5941:
5934:
5926:
5922:
5921:
5916:
5909:
5893:
5889:
5888:
5883:
5877:
5861:
5857:
5856:
5851:
5845:
5837:
5833:
5832:
5827:
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5804:
5800:
5796:
5789:
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5769:
5765:
5764:
5759:
5752:
5736:
5732:
5728:
5722:
5714:
5710:
5709:
5704:
5697:
5689:
5685:
5684:"Main / News"
5679:
5677:
5668:
5656:
5652:
5651:
5646:
5639:
5631:
5619:
5615:
5614:
5609:
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5364:
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5280:
5261:
5257:
5253:
5252:
5244:
5240:
5234:
5226:
5214:
5210:
5209:
5204:
5197:
5181:
5177:
5176:
5171:
5164:
5156:
5144:
5140:
5139:
5134:
5133:"Take 2 Much"
5127:
5125:
5116:
5112:
5111:
5106:
5105:"Serious Sam"
5099:
5097:
5088:
5084:
5083:
5078:
5077:"Serious Sam"
5071:
5063:
5059:
5058:
5053:
5052:"Serious Sam"
5046:
5038:
5026:
5022:
5018:
5017:
5012:
5005:
4997:
4985:
4984:Imagine Media
4981:
4980:
4975:
4974:"Serious Sam"
4968:
4966:
4964:
4955:
4951:
4950:
4945:
4944:"Serious Sam"
4938:
4936:
4927:
4923:
4922:
4917:
4916:"Serious Sam"
4910:
4908:
4899:
4895:
4894:
4889:
4888:"Serious Sam"
4882:
4874:
4870:
4869:
4864:
4857:
4855:
4853:
4836:
4832:
4831:
4826:
4820:
4818:
4809:
4797:
4793:
4792:
4787:
4781:
4773:
4769:
4768:
4763:
4756:
4748:
4744:
4740:
4734:
4726:
4722:
4721:
4716:
4709:
4701:
4697:
4696:
4691:
4684:
4668:
4664:
4663:
4658:
4651:
4643:
4639:
4635:
4629:
4621:
4609:
4605:
4601:
4596:
4588:
4572:
4568:
4567:
4562:
4558:
4552:
4550:
4548:
4539:
4527:
4523:
4522:
4514:
4498:
4494:
4493:
4488:
4481:
4479:
4470:
4466:
4465:
4460:
4453:
4437:
4433:
4432:
4427:
4420:
4412:
4408:
4407:
4402:
4395:
4387:
4383:
4382:
4377:
4370:
4362:
4358:
4357:
4352:
4345:
4329:
4325:
4324:
4319:
4313:
4297:
4294:. p. 1.
4293:
4292:
4287:
4283:
4277:
4269:
4265:
4264:
4259:
4252:
4244:
4240:
4236:
4230:
4222:
4218:
4214:
4208:
4200:
4196:
4195:
4190:
4184:
4182:
4180:
4163:
4159:
4158:
4153:
4146:
4130:
4126:
4125:
4120:
4113:
4105:
4093:
4092:Imagine Media
4089:
4088:
4083:
4082:"Serious Sam"
4076:
4074:
4065:
4053:
4049:
4045:
4044:
4037:
4035:
4033:
4024:
4012:
4008:
4004:
4003:
3996:
3988:
3984:
3980:
3978:
3970:
3968:
3959:
3955:
3951:
3945:
3943:
3941:
3939:
3930:
3918:
3914:
3910:
3909:
3902:
3900:
3898:
3896:
3879:
3875:
3871:
3865:
3863:
3854:
3850:
3849:
3844:
3837:
3829:
3817:
3813:
3812:
3807:
3806:"Serious Sam"
3800:
3792:
3788:
3787:
3782:
3775:
3773:
3764:
3760:
3759:
3754:
3747:
3739:
3727:
3723:
3719:
3718:
3711:
3709:
3700:
3688:
3684:
3680:
3679:
3672:
3670:
3668:
3651:
3647:
3643:
3639:
3632:
3616:
3613:. p. 2.
3612:
3611:
3606:
3602:
3596:
3594:
3592:
3590:
3588:
3586:
3577:
3573:
3569:
3568:"Development"
3563:
3555:
3551:
3547:
3541:
3525:
3521:
3520:
3515:
3509:
3507:
3505:
3496:
3492:
3491:
3486:
3479:
3463:
3459:
3458:
3453:
3446:
3444:
3435:
3423:
3419:
3415:
3414:
3406:
3404:
3402:
3400:
3398:
3396:
3394:
3385:
3381:
3380:
3375:
3368:
3366:
3364:
3355:
3351:
3350:
3345:
3339:
3337:
3335:
3333:
3324:
3320:
3316:
3310:
3294:
3290:
3289:
3284:
3283:"Serious Cro"
3277:
3275:
3273:
3271:
3269:
3267:
3265:
3256:
3252:
3251:
3246:
3239:
3237:
3235:
3233:
3231:
3229:
3220:
3216:
3215:
3210:
3209:"Serious Sam"
3203:
3201:
3199:
3190:
3178:
3174:
3173:
3168:
3161:
3153:
3149:
3145:
3138:
3136:
3127:
3115:
3111:
3110:
3105:
3098:
3082:
3078:
3077:
3072:
3071:"Serious Sam"
3065:
3063:
3061:
3059:
3057:
3055:
3046:
3042:
3038:
3031:
3029:
3027:
3025:
3023:
3021:
3012:
3000:
2996:
2992:
2991:
2986:
2979:
2963:
2959:
2958:
2953:
2946:
2944:
2942:
2940:
2938:
2929:
2917:
2913:
2912:
2907:
2906:"Serious Sam"
2900:
2898:
2896:
2894:
2892:
2890:
2873:
2869:
2868:
2863:
2856:
2854:
2852:
2835:
2831:
2830:
2825:
2821:
2820:Kasavin, Greg
2815:
2813:
2811:
2809:
2807:
2805:
2803:
2801:
2799:
2797:
2795:
2787:. p. 56.
2786:
2785:Imagine Media
2782:
2781:
2773:
2771:
2769:
2767:
2758:
2754:
2750:
2749:"Serious Sam"
2743:
2741:
2739:
2737:
2735:
2726:
2714:
2710:
2709:
2704:
2703:"Serious Sam"
2697:
2695:
2693:
2691:
2689:
2687:
2685:
2683:
2681:
2679:
2677:
2675:
2673:
2671:
2669:
2660:
2656:
2655:
2650:
2649:"Serious Sam"
2643:
2641:
2639:
2630:
2626:
2625:
2620:
2619:"Serious Sam"
2613:
2611:
2602:
2590:
2586:
2585:
2580:
2573:
2571:
2569:
2567:
2565:
2548:
2544:
2543:
2538:
2533:
2524:
2522:
2513:
2509:
2508:
2503:
2496:
2494:
2492:
2490:
2488:
2486:
2484:
2482:
2473:
2469:
2468:
2463:
2456:
2454:
2452:
2450:
2448:
2431:
2427:
2426:
2421:
2414:
2412:
2410:
2408:
2406:
2404:
2402:
2400:
2398:
2396:
2394:
2392:
2390:
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2381:
2367:
2363:
2359:
2355:
2351:
2347:
2343:
2337:
2328:
2324:
2316:
2314:
2310:
2306:
2302:
2298:
2294:
2290:
2286:
2279:
2274:
2271:
2267:
2263:
2262:
2261:Serious Sam 4
2257:
2253:
2249:
2245:
2241:
2237:
2234:
2230:
2225:
2223:
2219:
2215:
2211:
2209:
2205:
2202:Dick had the
2195:
2193:
2189:
2185:
2181:
2177:
2176:
2171:
2166:
2164:
2160:
2159:PlayStation 4
2156:
2152:
2148:
2144:
2140:
2136:
2132:
2128:
2124:
2120:
2116:
2111:
2109:
2105:
2101:
2097:
2096:PlayStation 3
2092:
2088:
2084:
2080:
2076:
2072:
2062:
2060:
2059:
2054:
2053:
2045:
2041:
2037:
2033:
2032:
2031:Serious Sam 2
2027:
2025:
2021:
2017:
2012:
2008:
2003:
1999:
1998:
1990:
1985:
1983:
1979:
1975:
1971:
1956:
1954:
1953:computer mice
1950:
1946:
1943:was used for
1942:
1935:
1931:
1924:
1920:
1916:
1912:
1908:
1899:
1897:
1893:
1889:
1888:
1883:
1879:
1878:
1873:
1869:
1862:
1859:at the time.
1846:
1834:
1830:
1826:
1817:
1815:
1814:Duke Nukem 3D
1811:
1806:
1805:
1799:
1798:
1792:
1790:
1789:
1784:
1783:
1778:
1772:
1770:
1766:
1765:
1760:
1759:
1754:
1750:
1746:
1745:
1740:
1739:
1734:
1730:
1729:
1724:
1723:
1717:
1715:
1711:
1710:
1702:
1701:
1696:
1695:
1690:
1686:
1685:
1680:
1679:
1674:
1673:
1668:
1664:
1663:Duke Nukem 3D
1660:
1656:
1652:
1648:
1644:
1634:
1632:
1629:
1628:
1624:
1622:
1621:
1617:
1616:
1612:
1610:
1609:
1605:
1604:
1600:
1598:
1597:
1593:
1592:
1588:
1586:
1584:
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1579:
1575:
1573:
1572:
1568:
1567:
1563:
1561:
1560:
1556:
1555:
1551:
1549:
1546:
1545:
1541:
1539:
1538:
1534:
1533:
1529:
1527:
1526:
1522:
1521:
1517:
1515:
1514:
1510:
1509:
1505:
1503:
1502:
1498:
1497:
1493:
1491:
1490:
1486:
1485:
1481:
1479:
1478:
1474:
1473:
1465:
1462:Review scores
1454:
1452:
1449:
1448:
1440:
1425:
1423:
1419:
1412:
1408:
1404:
1400:
1396:
1390:
1388:
1384:
1380:
1376:
1368:
1364:
1360:
1356:
1351:
1349:
1348:pitch-shifted
1345:
1340:
1336:
1335:Duke Nukem 3D
1332:
1328:
1324:
1320:
1319:radio station
1316:
1311:
1301:
1299:
1295:
1291:
1287:
1282:
1281:
1276:
1272:
1267:
1263:
1259:
1258:
1253:
1250:According to
1248:
1246:
1242:
1238:
1234:
1230:
1229:
1224:
1220:
1219:
1214:
1210:
1206:
1205:
1200:
1198:
1185:
1181:
1177:
1173:
1172:compact discs
1169:
1165:
1160:
1157:
1153:
1149:
1145:
1141:
1140:John Williams
1137:
1136:
1131:
1130:
1125:
1121:
1116:
1112:
1107:
1103:
1098:
1094:
1090:
1089:Robert Asprin
1086:
1082:
1081:Douglas Adams
1078:
1074:
1073:Roger Zelazny
1070:
1066:
1059:
1055:
1054:
1049:
1041:
1035:
1033:
1029:
1025:
1021:
1017:
1013:
1008:
1006:
1002:
998:
994:
989:
985:
981:
977:
973:
969:
968:
963:
962:
961:Duke Nukem 3D
957:
952:
950:
949:
944:
940:
936:
935:
930:
926:
922:
918:
914:
910:
906:
902:
898:
894:
890:
889:
884:
880:
879:
874:
870:
866:
862:
858:
851:
841:
839:
835:
834:Great Pyramid
831:
827:
823:
819:
815:
811:
806:
804:
800:
796:
792:
788:
784:
780:
776:
772:
771:ancient Egypt
768:
764:
760:
755:
753:
749:
745:
741:
737:
728:
726:
721:
717:
714:, as well as
713:
709:
705:
701:
697:
695:
691:
687:
683:
679:
675:
671:
667:
663:
659:
655:
651:
647:
643:
642:dual wielding
639:
635:
630:
628:
623:
619:
615:
611:
607:
603:
599:
595:
589:
584:
575:
573:
569:
565:
561:
560:PlayStation 4
557:
553:
549:
545:
541:
537:
533:
529:
525:
524:
519:
515:
513:
512:
507:
503:
497:
495:
491:
487:
486:
481:
477:
473:
469:
462:
458:
454:
450:
449:
444:
440:
436:
431:
429:
425:
421:
417:
412:
408:
407:ancient Egypt
404:
403:
398:
394:
390:
386:
385:
376:
372:
371:Single-player
369:
365:
362:
359:
357:
353:
346:
344:
340:
335:
333:3 March 2020
332:
330:
326:
321:
318:
316:
312:
307:
304:
302:
298:
293:
290:
288:
284:
279:
276:
274:
271:
268:
266:
263:
260:
258:
255:
254:
250:21 March 2001
245:
241:
234:
232:
229:
227:
226:
222:
220:
217:
215:
214:PlayStation 4
212:
210:
207:
205:
202:
200:
197:
194:
192:
191:
187:
185:
182:
180:
177:
175:
172:
171:
169:
167:
163:
160:
157:
155:
151:
148:
147:
143:
139:
135:
133:
129:
123:Dinko PaviÄiÄ
122:
119:
116:
115:
113:
111:
107:
100:
97:
94:
93:
91:
89:
88:Programmer(s)
85:
79:Roman RibariÄ
78:
76:Davor TomiÄiÄ
75:
72:
71:
69:
67:
63:
60:
57:
55:
51:
48:
45:
43:
39:
35:
30:
25:
19:
7416:Stadia games
7314:
7301:
7294:
7287:
7282:Bogus Detour
7280:
7273:
7266:
7259:
7252:
7245:
7225:
7218:
7211:
7204:
7197:
7191:
7190:
7174:
7114:. Retrieved
7103:
7093:
7081:. Retrieved
7063:
7051:. Retrieved
7040:
7030:
7018:. Retrieved
7000:
6988:. Retrieved
6977:
6952:. Retrieved
6943:
6933:
6921:. Retrieved
6910:
6887:– via
6881:. Retrieved
6864:
6852:. Retrieved
6841:
6831:
6819:. Retrieved
6808:
6798:
6786:. Retrieved
6775:
6765:
6753:. Retrieved
6742:
6732:
6720:. Retrieved
6709:
6699:
6687:. Retrieved
6669:
6657:. Retrieved
6639:
6627:. Retrieved
6609:
6597:. Retrieved
6579:
6567:. Retrieved
6558:
6548:
6536:. Retrieved
6525:
6515:
6503:. Retrieved
6492:
6482:
6470:. Retrieved
6459:
6449:
6437:. Retrieved
6426:
6416:
6404:. Retrieved
6393:
6383:
6371:. Retrieved
6360:
6351:
6339:. Retrieved
6328:
6318:
6306:. Retrieved
6295:
6285:
6273:. Retrieved
6262:
6252:
6240:. Retrieved
6229:
6219:
6211:the original
6207:Big Download
6206:
6196:
6184:. Retrieved
6173:
6164:
6152:. Retrieved
6141:
6131:
6119:. Retrieved
6108:
6098:
6090:the original
6083:
6073:
6065:the original
6058:
6048:
6038:– via
6032:. Retrieved
6025:
6015:
6003:. Retrieved
5992:
5983:
5975:the original
5968:
5958:
5950:the original
5943:
5933:
5925:the original
5918:
5908:
5896:. Retrieved
5885:
5876:
5864:. Retrieved
5853:
5844:
5836:the original
5829:
5819:
5807:. Retrieved
5798:
5788:
5778:– via
5772:. Retrieved
5761:
5751:
5739:. Retrieved
5730:
5721:
5713:the original
5706:
5696:
5688:the original
5665:– via
5659:. Retrieved
5648:
5638:
5628:– via
5622:. Retrieved
5620:. p. 87
5613:PC PowerPlay
5611:
5601:
5591:– via
5585:. Retrieved
5574:
5564:
5554:– via
5548:. Retrieved
5546:. p. 98
5539:PC PowerPlay
5537:
5527:
5515:. Retrieved
5504:
5495:
5487:the original
5480:
5471:
5463:the original
5456:
5447:
5439:the original
5432:
5423:
5415:the original
5408:
5399:
5391:the original
5384:
5375:
5367:the original
5360:
5351:
5343:the original
5336:
5327:
5319:the original
5312:
5303:
5295:the original
5288:
5279:
5267:. Retrieved
5249:
5233:
5223:– via
5217:. Retrieved
5208:Star Tribune
5206:
5196:
5184:. Retrieved
5173:
5163:
5153:– via
5147:. Retrieved
5145:. p. 49
5136:
5115:the original
5108:
5087:the original
5080:
5070:
5062:the original
5055:
5045:
5035:– via
5029:. Retrieved
5014:
5004:
4994:– via
4988:. Retrieved
4986:. p. 88
4977:
4954:the original
4947:
4926:the original
4919:
4898:the original
4891:
4881:
4873:the original
4866:
4841:14 September
4839:. Retrieved
4828:
4806:– via
4800:. Retrieved
4791:PC PowerPlay
4789:
4780:
4772:the original
4765:
4755:
4747:the original
4733:
4725:the original
4718:
4708:
4700:the original
4693:
4683:
4671:. Retrieved
4660:
4650:
4642:the original
4628:
4618:– via
4612:. Retrieved
4594:
4587:
4575:. Retrieved
4564:
4557:Wolpaw, Erik
4536:– via
4530:. Retrieved
4520:
4513:
4501:. Retrieved
4490:
4469:the original
4462:
4452:
4440:. Retrieved
4429:
4419:
4411:the original
4404:
4394:
4386:the original
4379:
4369:
4361:the original
4354:
4344:
4332:. Retrieved
4323:Ars Technica
4321:
4312:
4300:. Retrieved
4289:
4282:Wolpaw, Erik
4276:
4268:the original
4261:
4251:
4243:the original
4238:
4229:
4221:the original
4216:
4207:
4199:the original
4192:
4166:. Retrieved
4155:
4145:
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3977:(continued)
3644:(Podcast).
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7116:29 July
7083:29 July
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