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Serious Sam: The First Encounter

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1243:. At this time, Croteam comprised nine developers: Six people were working full time and two students worked in their spare time, while one person had been conscripted. Some developers had left the studio before this point as they did not have wages. One year of military service was compulsory in Croatia at the time, and all developers were conscripted at some point. Some full-time staffers worked on the game seven days per week. Lacking spare time, they did not get to work other jobs, go on dates, or play other games. At the office, they only played 583: 7317: 1767:) stated any repetitiveness was compensated for by the large arsenal and variety in encounters. Woods and Cottee bemoaned the game was too short. Gardiner criticised the puzzle sequences as too trivial. The Serious Engine was commended for its ability to render large outdoor scenes, which Kasavin and Blevins felt suited the action-oriented gameplay well. Cottee and Blevins particularly commended the engine for displaying many enemies without noticeable 1791:, while admiring the visual effects observed a stark contrast in quality between the scenery and enemies. Bye noted that the amount of detail on these models was surprising given the large number of enemies visible at a time. Blevins also faulted the quality of the models but believed they were aptly designed. Kramer praised the Beheaded Kamikaze as "perhaps one of the funniest, scariest enemies we've seen in recent memory". 34: 413:
to uncover information about the technologically advanced civilisation of the Sirians that could help humanity survive the attacks of extraterrestrial forces in the 22nd century. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of
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Croteam released a second demo, "Test 2", on 15 December 2000 to trial the new multiplayer component. The game was reported to be 80% complete in January 2001. On 5 March 2001, On Deck Interactive was shut down as Westmoreland had left the company to pursue other interests. All games that were to be
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s scoring system. The latter level also contains further secrets, including one that allows the player to pass the level without facing any enemies. This secret was not fully uncovered until 2015, when the player SolaisYosei was hired by Croteam and discussed the level with Ribarić. When a reworked,
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once close enough. Foes may appear, in waves or individually, as the player passes triggers within each level. Others are hidden behind large structures like walls and hills. All enemies emit sounds that aid the player determine their type and direction of attack. Some spaces are arenas that need to
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The game received positive reviews, with critics praising its engine, gameplay, presentation, sound, and humour. Mixed opinions were raised regarding the game's multiplayer modes and repetitiveness, while its puzzle elements were criticised as too trivial. Due to its budget price, several reviewers
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later named Test 1 the best download of that timespan. As some players reported that the game was too difficult on its easiest setting, Croteam toned it down and added the even easier "Tourist" mode. The coverage and positive reception to the demo enabled Croteam to resume publishing negotiations.
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commended it for its speed and reliability, even on a slow internet connection. Woods faulted the multiplayer for having too few deathmatch levels as well as unbalanced weapon strengths, citing the Thompson submachine gun as "way too powerful". He concluded that the multiplayer was "a bonus and a
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Bye lauded the game's graphics, describing the environments as "more relaxing but equally impressive" when compared to the gameplay and a "perfect showcase" for the "incredibly detailed" textures. He said the bright colour scheme was a welcome change from the "traditional miserable looking gothic
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worked well as levels, although they pushed the limits of the engine. Other themes included the Lava Planet, Water Planet, and Ice Planet. In 1999, Damjan Mravunac joined Croteam as a composer before also replacing Ribarić as the sound designer. He ended up remaking most of Ribarić's sounds. His
1018:, with the engine called S-Cape3D. Ribarić and Davor Hunski designed all enemies, with the Beheaded Kamikaze and Sirian Werebull, which remained in the finished game, among the first elements to be created in 1996. Dinko Pavičić joined Croteam during the development and created all characters' 990:
for a moving projectile a few seconds in advance. Collisions were approximated using spheres, which were easier to calculate and allowed for additional gameplay elements like multi-directional gravity. Having a proprietary engine allowed Croteam to incorporate unique features, especially large
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in April 2014 but its development halted after late 2016 when the members of Alligator Pit became preoccupied with other matters. Croteam eventually took over development and released the finished game in August 2019, giving it for free to existing owners of either of the original games.
696:. A specialised interface provides information about encountered enemies, weapons, and locations, as well as statistics and strategic clues. The player can choose from five difficulty settings, which affect the enemies' damage and count, as well as Sam's movement speed and fire rate. 1268:
with a short news piece, which led him to conduct and publish an interview with Ribarić. Additionally, the site featured a humorous review model that rated games by the time it takes from starting the game to finding a destructible crate. Unlike most games the site reviewed, the
995:, Roman Ribarić, said had been missing from other games of the time due to limiting technology, leading to less action-oriented games. Dean Sekulić worked on the engine's optimisation and GPU compatibility, often being in contact with the technicians at GPU manufacturers like 2004:
game that bundles both games was in development by January 2002, with Serious Engine already adapted for the platform. At the time, Croteam was negotiating with Take-Two to have the game released by the end of the year. In July 2002, Take-Two established the label
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issues with other cards. Croteam then designed the Dynamic Music Control System that would change between three versions of a song during gameplay: The "peace" music outside of battles, "combat" upon encountering enemies, and "war" when the player faces many foes.
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harmless diversion, nothing more". Conversely, Eccles opined the multiplayer modes sharply increased the game's enjoyability. He further applauded the game's humour, as did Woods, and Bye said it was well-timed and apt for the game, safe for some
2242:. Croteam provided the development team with a build of the game from 2000, which they intended to combine into a campaign that culminates in defeating Mental. The project was announced in October 2013. The fan collective Alligator Pit developed 836:. Sam hurries there but is chased by Ugh-Zan III, the last warlock giant. Unable to defeat him, Sam quickly enters the pyramid and uses the sign of Amun-Ra to reach its top. He faces Ugh-Zan III again and kills him by activating the spaceship's 1312:
for Sam, with the top ten to be included in the game. Several thousand submissions were made by July, and some people sent in recordings of their lines. Among the latter was John Dick, who at the time was doing voice work and performing as a
1296:, a division of Gathering of Developers run by Robert Westmoreland that released budget-priced games. The publisher initially expected the game to be released in February 2001. The success also led Croteam to lay aside all plans of handling 754:, where it faced its eradication. As their last hope, world leaders agreed to send the undefeated soldier Sam "Serious" Stone (voiced by John Dick) back in time using the Time-Lock, a Sirian device able to transport only one person. 1341:
just after Wolpaw's interview. He sent Croteam a fan letter, expressing his interest to voice the game's lead character, and later handed in a voice sample. His performance stood out to Croteam, and Mravunac said he experienced
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at the time) and Sekulić, Ribarić held on to the name and it became a better fit as the game progressed away from its former story and into brighter, colourful environments. S-Cape3D was consequently renamed Serious Engine, its
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modes can be played on five dedicated maps, with the "Scorematch" mode valuing player performances by obtained score and the "Fragmatch" mode considering only the number of kills. All single-player levels can be played in a
1779:. In a similar fashion, Howarth called the visuals "simply spectacular", and Eccles lauded the graphics for helping immerse the player in the setting. According to him, "ancient Egypt never looked better". Kevin Rice from 2013:
for the Xbox to be among its first products. The game features thirty-five levels and improved graphical elements like reworked weapon models. Additionally, this version amends the points system to have the player earn
742:, an ancient but technologically advanced alien civilisation, which enabled them to explore the universe at large. However, in 2104, they were attacked by alien forces commanded by Mental. Humanity was pushed back from 1800:
welcomed the inclusion of a cooperative mode, which he said had been lacking in previous games. Kasavin felt the multiplayer modes rivalled that of the most popular contemporary shooters. Leandro Asnaghi-Nicastro of
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tool so the team, mostly comprising programmers, could create levels as efficiently as possible. Davor Tomičić designed roughly sixty levels with various environments for experimentation. He found that vast, flat
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and Harry Miller. As Devolver Digital had not been licensed as a publisher for the Xbox 360 yet, it published the Windows version and worked with Majesco on the Xbox 360 release. Croteam considered creating a
1373:"better-looking" model for Sam replaced a placeholder quickly created by Tomislav Pongrac, the community reacted negatively to the new design. In response, the team reverted to the prototype and improved its 1377:
instead. The final boss, Ugh-Zan III, was modelled by lead artist Admir Elezović within three days to replace one he said was "designed totally wrong". In addition to Serious Modeler, the artists used
785:, an item of great value but unclear purpose. NETRICSA guides Sam to retrieve four magical elements that would enable his entry into Thebes. He finds the first to have been removed from the temple of 1030:" while approaching the player, though this was later changed to a generic scream in case Croteam would be working with Japanese partners. That scream is voiced by Ribarić, who recreated it from a 504:
as particularly positive, leading to scorn when the game was released in the United Kingdom with a price double that in the United States. The game won multiple year-end accolades, including
7109: 612:. Large numbers of enemies of varying sizes attack Sam simultaneously with increasing difficulty. There are nineteen enemy variants. Several approach Sam in a straight line and others fire 4327: 1716:
said the difficulty options were well-balanced for various player skill levels. In contrast, Woods felt harder modes were too difficult while the easier modes were not challenging enough.
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awarded it the title "Best Independent PC Game", alongside nominations for "Best Graphics in a PC Game", "Best Action Game for PC", and "Best Shooter for PC", at its Blister Awards 2001.
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demo features no crates, earning it a rare positive review. According to Hunski, the team had forgotten to include crates and had not left them out deliberately. The coverage from
1239:: The team took one level, "Karnak", and thoroughly polished it to make it feel complete. Entitled "Test 1", the demo was released on 30 May 2000 via Croteam's website and several 1300:
solely as a marketing demonstration for Serious Engine. In retrospect, Ribarić said that, without the interview that led to the publishing deal, Croteam would not have survived.
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be cleared of enemies before the player can proceed. Certain rooms need to be unlocked by pressing buttons, pulling levers, or collecting and using keys. Some levels feature
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bomb logo tattooed on his shoulder. He said that "I'm a part of Sam so I decided to make Sam a part of me." Since he used tattoos to signify periods of change in his life,
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was released for Windows on 24 November 2009, while the Xbox 360 version was scheduled for December. Shortly thereafter, Devolver Digital announced a remake of
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s completion, Croteam began work on a sequel based on an updated version of Serious Engine. The game moved away from the Egyptian theme and was announced as
608:. Two of them are hidden levels. Some maps are set on open plains while others are enclosed. Several props, including torches that act as light sources, are 982:
implementation while aiming for large outdoor areas and for many enemies to be visible at a time. They implemented large quantities of projectiles using a "
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s deputy editor, Richie Shoemaker, believed this to be a dangerous precedent of price increases for games based on positive reception. Bye considered it
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s Allen Eccles believed the game to have more enemies than any other game and lauded the skill it required to defeat them. Chris Gardiner, writing for
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for PCs. Additionally, the site nominated it for "Best Graphics, Technical", "Best Single-Player Action Game", and "Best Multiplayer Action Game".
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labelled the graphics "pure eye candy" but lamented the lack of environment variety, as all levels are set in Egypt. However, Christopher Allen of
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with additional content, under the oversight of Croteam. Both projects were expected to be released between the PlayStation 3 version of
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s 2001 Action Vault Awards recognised the game in the "Outstanding Achievement in Technology" and "Surprise of the Year" categories. For
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rating of 87/100 based on thirty-one critic reviews. Several critics described the game as a return to older first-person shooters like
781:. However, Thebes has been magically locked down since a riot instigated by Memphis rulers, wherein these rulers had stolen the sign of 5104: 5076: 4943: 4234: 3208: 7013: 6179: 5051: 1361:, who had criticised the game for its lack of "dark, closed, impossible-to-see-anything, sewerish levels". They included Wolpaw as an 7425: 5404: 5380: 2501: 769:. His Neurotronically Implanted Combat Situation Analyzer (NETRICSA) seeks him to uncover knowledge about the life of the Sirians in 6906: 5259: 3842: 3780: 3484: 6268: 4887: 4257: 3244: 3036: 1693: 6804: 7410: 6521: 6455: 4862: 4118: 3080: 1775:
castles and rusty futuristic military bases" found in other first-person shooters of the time. He further highlighted the game's
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that, due to its simple gameplay, the game merely made battles more difficult, not more interesting. According to Brett Todd of
1014:, a multiplayer first-person shooter, in September 1996, planning to release it in February 1997. The name was later changed to 7420: 7360: 5132: 2702: 2618: 2182:, it incorporates locomotion and teleportation movement, as well as dual wielding for all weapons. It was made available as an 1178:, to 20ā€“30 publishers. Only two replied, both declining. The studio thus turned to licensing out its engine and releasing free 6771: 6592: 5476: 5452: 3752: 3373: 7165: 4400: 414:
enemies with an expanding arsenal. During gameplay, the player can pick up new weapons and replenishment for ammunition and
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version added in February 2017. The finished game was released on 30 March 2017. Both versions of the remake are part of
1871: 1747:, making battles increasingly comprise more enemies only highlighted a repetitive formula. Contrarily, Robert Howarth of 1217: 4081: 2823: 2529: 1397:, were moved over to Gathering of Developers. On the following day, Gathering of Developers announced that the game had 6324: 3451: 4570: 2748: 7375: 7274: 7198: 5757: 5179: 4486: 2578: 1996: 522: 7068: 6389: 3166: 2984: 2429: 6488: 5570: 5010: 1346:. They signed Dick onto the project, making up most of his voice lines as the development progressed, and Mravunac 5510: 1365:
in the level "Hatshepsut", and Ribarić designed the secret level "Sacred Yards" to feature crates in reference to
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InterActive Vision's Poland-based Mind Beacon studio, under the direction of Piotr Kulik, developed a version of
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Because the developers' parents were Croteam's sole source of funding, the team eventually began searching for a
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became Serious Editor, and the 3D modelling software was named Serious Modeler. Serious Editor was designed as a
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issues. Still, Gardiner deplored that several features of the engine had been scarcely used in the game.
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increased the game's popularity and the demo was downloaded about 1 million times over the summer.
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s 2002 Gaming Globe Awards, the game was nominated in the "Art Direction" and "Sound" categories.
840:, which only allows entry to particular species. Finally, Sam boards the spaceship and takes off. 433:
Development began in 1996, after Croteam had moved away from creating games for the since-defunct
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began in 1996. Initially, members of Croteam were still at various universities, studying either
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In later stages of development, Croteam reduced the number of levels from forty to fifteen. One
492:, the budget-price games division of Gathering of Developers. After the division was shut down, 7445: 7395: 7345: 7302: 7136: 6705: 5794: 3869: 1330: 1167: 1052: 920: 724: 582: 447: 427: 3986: 2658: 1816:. Kasavin and Bye lauded the sound effects, and Kasavin described the controls as responsive. 455:, Roman Ribarić, considered it not accomplishable due to the team's size. In 1999, he and the 7415: 5250: 4220: 3957: 2365: 2070: 1984:, were released in January 2002. The game is compatible with Palm OS version 3.5 and higher. 1944: 1261: 1227: 928: 456: 87: 7005: 5114: 5086: 4953: 4242: 3218: 2299:
in April 2016. Based on the open-source engine, Sultim Tsyrendashiev developed a version of
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s first demo shaped how it approached early consumer testing for its later games, including
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in September 2001. Initially slated for December 2001, it was released in February 2002. An
1292:), which had taken note of the demo. In July 2000, Croteam agreed to a publishing deal with 970:. They paired these changes with hardware-based rendering due to the rise of 3D-accelerated 7405: 7380: 7370: 7320: 7260: 7151: 6169: 5061: 5020: 2994: 2341: 2288: 2217: 1977: 1768: 1289: 1232: 1203: 1163: 975: 597: 526:
in February 2002. Both games have been combined into one in several packages, including an
470:, Croteam turned to licensing out the engine (since renamed Serious Engine) and released a 467: 388: 360: 53: 41: 5414: 5390: 2511: 1697:, which had been released in the year prior with a similar approach to enemy wave design. 738:
begins with recounting how humans in the early 21st century found buried artefacts of the
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from 23 September 2010, and they were distributed physically for the Xbox 360 as part of
2057: 2022:. It was released on 12 November 2002. On Windows, the two games were bundled in 2003 as 2019: 1293: 1151: 987: 931:
Alen Ladavac leading the development. They had been working on a clone of the engine for
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using the four elements and sets out to determine the purpose of the sign of Amun-Ra. In
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series. The game follows the soldier Sam "Serious" Stone, who is sent back in time to
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believed the game was challenging and enjoyable despite its repetitions, while Bye,
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devices. The development was finished by November 2001 and the Take-Two subsidiary
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you can spend". However, shortly after the game had received positive reviews, its
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In June 2000, Croteam opened a competition for fans to submit and vote on possible
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How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica
1812:. Allen, on the other hand, felt none of the one-liners was as clever as those in 5617: 5543: 4795: 4410: 4355: 3815: 2915: 2169: 2154: 2118: 1981: 1725:) said the game became tiresome after several hours of play, while Shawn Sparks ( 1279: 1175: 1147: 1084: 1064: 1019: 887: 665: 617: 587: 567: 555: 208: 4560: 4285: 3604: 3282: 1420:
efforts, it includes Serious Editor and Serious Modeler, and Croteam released a
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perspective. As Sam "Serious" Stone, the player traverses fifteen mostly linear
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in May 2000. The latter saw the game attain much popularity, especially after
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mode that scales up the number of enemies alongside the number of players.
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and became the service's most-played game that month with 35,211 players.
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released the game in early December. Two demos, one in colour and one in
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was moved over to Gathering of Developers and released on 21 March 2001.
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computer game we've ever played." Rice exclaimed the game was "the best
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Countdown to Serious Sam 4: The Curious Path to Serious Sam 4 (Croteam)
1870:. In the United States, the game attained a "Mature 17+" rating by the 1844: 1732: 1650: 1450: 786: 689: 685: 641: 613: 466:
and a new narrative. Having little funding and no success in finding a
7100:"Serious Sam gets a fully path-traced RT upgrade ā€“ and it's beautiful" 6522:"The Division 2 heading to Stadia later this month with PC cross-play" 6203:"Gathering of Developers-Gamecock founders return as Devolver Digital" 4401:"Serious Sam exclusive ā€“ we talk to top programmer chap Dean Sekulic!" 3553: 1932:, it was the "Best Value Priced Game" and had the "Best End Boss". At 1880:
found questionable when comparing it to other contemporary media like
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level was added, counter to Croteam's original intentions, to appease
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as the genre had since matured to be more story-focused, as it is in
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is not the best computer game we've ever played, but it is the best
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available at the time. Among fourteen licensees were a follow-up to
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Behind the Schemes: Croteam (Serious Sam & The Talos Principle)
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The game contains ten weapons. By default, Sam is equipped with a
7072: 7009: 6872: 6805:"Serious Sam: The First Encounter is free on GOG until Wednesday" 6678: 6648: 6618: 6588: 6325:"Serious Sam HD: The Second Encounter announced for 2010 release" 5762: 5481: 5457: 5137: 5109: 5056: 4948: 4867: 4537: 4063: 4022: 3928: 3873: 3757: 3737: 3698: 3571: 3549: 3433: 3378: 3318: 3249: 3213: 2707: 2232: 2221: 1973: 1787: 1699: 1677: 1607: 1536: 1476: 1114: 1105: 983: 896: 860: 825: 782: 657: 645: 392: 178: 173: 46: 6967: 6965: 6739:"Good Old Games Adds 'Classic' Serious Sam: The First Encounter" 1894:
sold 83,000 copies in the country by October 2001, according to
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in August 2010. There, it was offered for free in August 2020.
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for the sounds, and he took musical inspiration from the games
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Sam heads into Memphis and recovers the sign of Amun-Ra at the
793:, as well as the second at its exit. Sam continues through the 739: 673: 7143: 6390:"Serious Sam HD: The First Encounter tops January XBLA charts" 3247:[The best 3D engine in the world was made in Zagreb]. 1337:, Dick wanted to get into voice acting, and he had learned of 1284:
The studio was approached by some major publishers, including
6962: 6493: 6394: 6329: 5333:"The Best and Worst of 2001 ā€“ Best Single-Player Action Game" 3870:"Serious Sam's 15th anniversary today ā€“ blast from the past!" 3456: 2296: 2187: 991:
numbers of simultaneously displayed enemies, which Croteam's
872: 802: 798: 751: 434: 230: 6900: 6898: 5673: 5325: 4036: 4034: 4032: 3864: 3862: 3137: 3135: 2283:
s fifteenth anniversary in March 2016, Croteam released the
2168:
Around 2016, a small team within Croteam began developing a
2145:, which was announced in February 2020 and released for the 488:, and Croteam eventually signed a publishing agreement with 6697: 5687: 5571:"New video cards from ATI, nVidia leave much to be desired" 5357:"The Best and Worst of 2001 ā€“ Best Multiplayer Action Game" 3452:"How Serious Sam Paved the Way for Global Game Development" 1004: 790: 7069:"Serious Engine 1 source code available for Linux and Mac" 7061: 6577: 6414: 6349: 6283: 5349: 5126: 5124: 2085:. For this version, Croteam worked with nascent publisher 937:ā€”which simulates 3D environments with 2D graphics through 6895: 6607: 6316: 6174: 6129: 5993: 5906: 5886: 5854: 5636: 5562: 5433: 4909: 4907: 4491: 4310: 4156: 4029: 3969: 3967: 3944: 3942: 3940: 3938: 3859: 3560: 3518: 3132: 3075: 3030: 3028: 3026: 3024: 3022: 3020: 2312: 1809: 1763: 1645:
received "generally favorable reviews", according to the
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The Palm OS version was developed by InterActive Vision.
2210:
represented the beginning of his career in video games.
2106:. The Xbox 360 port was released on 13 January 2010 via 437:
family of home computers. Unable to afford a commercial
6931: 6772:"Serious Sam: The First Encounter (classic) now on GOG" 6194: 6096: 5931: 5309:"The Best and Worst of 2001 ā€“ Best Graphics, Technical" 5301: 5121: 4342: 4227: 4205: 3405: 3403: 3401: 3399: 3397: 3395: 3393: 3245:"U Zagrebu je napravljen najbolji 3D engine na svijetu" 2945: 2943: 2941: 2939: 2937: 6456:"Serious Sam Collection coming to Xbox 360 on July 12" 6381: 6046: 5599: 5469: 4904: 4634:"Serious Sam: Interview with Croteam's Admir Elezovic" 4585: 4183: 4181: 4179: 4043:
Countdown to Serious Sam 4: Against All Odds (Croteam)
3993: 3964: 3935: 3595: 3593: 3591: 3589: 3587: 3585: 3338: 3336: 3334: 3332: 3017: 2572: 2570: 2568: 2566: 2564: 2455: 2453: 2451: 2449: 2447: 1350:
his voice down slightly to better suit the character.
7091: 6013: 5874: 5397: 5373: 5098: 5096: 4937: 4935: 4648: 4249: 3834: 3769: 3744: 3664: 3476: 3360: 3261: 3202: 3200: 3198: 2518: 640:
with unlimited ammunition. A second revolver enables
6667: 6162: 5194: 4075: 4073: 3901: 3899: 3897: 3895: 3710: 3708: 3390: 2934: 2814: 2495: 2493: 2491: 2489: 2487: 2485: 2483: 2481: 2413: 2411: 2409: 2407: 2405: 945:
from the Amiga to PC. With the rising popularity of
7006:"Serious Sam's Serious Engine source code released" 6730: 6637: 5525: 4681: 4551: 4549: 4547: 4480: 4478: 4392: 4274: 4176: 4002:
Countdown to Serious Sam 4: Serious Music (Croteam)
3582: 3508: 3506: 3504: 3410:Mosettig, Nikola; Manansala, Lee (3 October 2018). 3329: 3307: 2812: 2810: 2808: 2806: 2804: 2802: 2800: 2798: 2796: 2794: 2772: 2770: 2768: 2766: 2742: 2740: 2738: 2736: 2734: 2696: 2694: 2692: 2690: 2688: 2561: 2444: 2403: 2401: 2399: 2397: 2395: 2393: 2391: 2389: 2387: 2385: 1260:, the demo's release received no coverage from the 954:During the engine's development, they incorporated 620:. The Beheaded Kamikaze approaches Sam quickly and 7436:Video games set in the Eighteenth Dynasty of Egypt 7028: 6862: 6645:"New update for SSVR: The First Encounter is live" 6546: 6513: 6250: 6217: 5694: 5093: 5043: 4932: 4856: 4854: 4852: 4511: 3629: 3238: 3236: 3234: 3232: 3230: 3228: 3195: 2686: 2684: 2682: 2680: 2678: 2676: 2674: 2672: 2670: 2668: 445:, a story-driven first-person shooter inspired by 5817: 5749: 5161: 4753: 4626: 4521:John Dick (Serious Sam) Interview ā€“ The Cyber Den 4070: 3892: 3705: 3409: 2478: 2172:version of the remake based on its prior work on 2113:The remakes were bundled with their originals as 2089:, founded by Gathering of Developers co-founders 1186:to garner publicity. Serious Engine cost between 964:and later fully modelled 3D environments like in 797:, acquiring the third element in the Chambers of 7332: 6998: 6870:"Serious Sam Origins, a Croteam backed indie..." 6357:"Serious Sam HD, GRAW 2 lead XBL January onrush" 4544: 4475: 4450: 4119:"Battlecruiser Team Takes on Serious Sam Engine" 4110: 3501: 3445: 3443: 2791: 2763: 2731: 2646: 2382: 2360:versions, co-publishing the Xbox 360 release of 2194:, which acts as a hub to launch each game from. 1026:, initially having the Beheaded Kamikaze shout " 986:ahead system" that would calculate all possible 5956: 5686:. InterActive Vision. 2001ā€“2002. Archived from 5605: 5453:"GameSpy Best Of 2001 ā€“ Best Value Priced Game" 5002: 4967: 4965: 4963: 4849: 4235:"Serious Sam Interview: Part I ā€“ Davor Tomicic" 4213:"Serious Sam Interview: Part II ā€“ Davor Hunski" 4143: 3225: 3095: 2899: 2897: 2895: 2893: 2891: 2889: 2665: 1823:in the United States, many outlets recommended 1303: 7037:"Serious Sam's engine is now available to all" 6796: 6763: 6480: 5606:Fordham, Anthony; Dewhurst, John (June 2001). 5277: 5068: 4879: 4739:"GodGames Reveals More Details on Serious Sam" 4706: 4351:"Top 10 Downloads of the Summer ā€“ Serious Sam" 3538: 3064: 3062: 3060: 3058: 3056: 3054: 2855: 2853: 2851: 2579:"Bargain buy turns out to be pretty good game" 1154:sound card, which Mravunac chose after facing 418:, as well as review strategic information. In 7159: 6940:"Serious Sam 3: BFE due out on PSN this year" 4819: 4817: 4487:"Serious Sam: The Second Encounter Interview" 4426:"The Remarkable Notability Of Old Man Murray" 4367: 3440: 2777:Williams, Jeremy (June 2001). "Serious Sam". 2612: 2610: 1138:, as well as film scores from composers like 941:ā€”and planned to use it to convert a Croatian 863:, a Croatian development studio based in the 5842: 4960: 4731: 3635: 2886: 2642: 2640: 2638: 848: 586:Sam fighting Scythian Witch-Harpies using a 6704:Roach, Jacob; Gurwin, Gabe (1 April 2022). 6703: 6226:"Serious Sam Remake Coming to PC, Xbox 360" 4863:"Serious Sam: The First Encounter ā€“ Review" 3051: 2848: 2647:Asnaghi-Nicastro, Leandro (10 April 2001). 2186:title for Windows in December 2016, with a 1194:to license, significantly cheaper than the 1170:the game with forty unpolished levels onto 915:. Unable to afford to license a commercial 789:and instead obtains it at the entry of the 7166: 7152: 5981: 5758:"Software to Meet Everyone's Requirements" 5231: 4814: 3975:"Interview with Damjan Mravuanc (Croteam) 3950:"Interview with Damjan Mravuanc (Croteam)" 3908:Serious Sam ā€“ Behind the Schemes (Croteam) 3797: 2985:"Serious Sam's price, action hard to beat" 2976: 2607: 2231:, a mod developed by users of the Russian 1687:) likened the game's intensity to that of 1247:. The team ultimately grew to ten people. 843: 451:. This concept was abandoned as Croteam's 441:, the studio developed S-Cape3D alongside 32: 7386:Multiplayer and single-player video games 7097: 6140:[Serious Sam in a golden shirt]. 5940:"Serious Sam: The Second Encounter ships" 5200: 5130: 5011:"'Sam' pits players against alien beasts" 4778: 4654: 3636:Specht, JM; Stults, Jared (1 June 2023). 2824:"Serious Sam: The First Encounter Review" 2635: 1847:in the United Kingdom was increased from 6736: 6486: 6387: 6256: 6200: 6077: 5915:"Serious Sam sequel this holiday season" 5237: 5008: 4417: 3167:"Unrelenting bangs for just a few bucks" 3164: 2776: 2746: 2616: 2576: 2537:s Deepest Secret 14 Years After Release" 2459: 1735:rush. Charles Herold similarly noted in 1694:Kiss: Psycho Circus: The Nightmare Child 978:for low-end hardware with a proprietary 899:development in 1995. The development of 581: 7034: 6904: 6487:Nunneley, Stephany (15 February 2020). 6388:Nunneley, Stephany (16 February 2010). 6136:Bartnik, Krzysztof (14 February 2003). 6135: 6078:Varanini, Giancarlo (15 October 2012). 6019: 5642: 5568: 5531: 4655:Goldstein, Maarten (15 December 2000). 3803: 3104:"It's Mario's Partyā€”Cry If You Want To" 3101: 3068: 3034: 2862:"Game Theory: Big Guns, Weird Villains" 2818: 801:and the fourth in a shrine at a nearby 7431:Video games set in the 14th century BC 7333: 6937: 6850:from the original on 27 September 2022 6802: 6769: 6552: 6420: 6369:from the original on 21 September 2022 6322: 6289: 6223: 6150:from the original on 26 September 2021 6102: 6052: 5937: 5912: 5823: 5792: 5700: 5477:"GameSpy Best Of 2001 ā€“ Best End Boss" 5102: 5049: 4941: 4913: 4837:from the original on 14 September 2023 4759: 4712: 4687: 4555: 4423: 4398: 4373: 4280: 4116: 3599: 3449: 3280: 3242: 3206: 3141: 2982: 2949: 2903: 2859: 2527: 2499: 2340:The game was published for Palm OS by 2227:Croteam sanctioned the development of 1174:and mailed them, alongside a detailed 7147: 7112:from the original on 27 November 2022 6986:from the original on 3 September 2019 6971: 6835: 6565:from the original on 11 November 2020 6519: 6501:from the original on 29 November 2022 5962: 4860: 4484: 4438:from the original on 10 February 2023 4348: 4149: 4131:from the original on 21 November 2018 4079: 3450:Jensen, K. Thor (24 September 2020). 2700: 1393:released under that label, including 828:activates and reveals itself to be a 534:in November 2002. With the publisher 430:play for the single-player campaign. 7098:Battaglia, Alex (9 September 2021). 7079:from the original on 28 January 2023 6751:from the original on 28 October 2021 6718:from the original on 24 October 2023 6685:from the original on 6 December 2022 6453: 6435:from the original on 25 October 2022 6271:from the original on 6 December 2022 6238:from the original on 28 January 2023 6182:from the original on 5 February 2021 5805:from the original on 25 October 2021 5795:"Serious Sam for the Palm OS Review" 5755: 5074: 4971: 4885: 4610:from the original on 18 October 2021 4573:from the original on 4 February 2023 4517: 4457:Park, Andrew Seyoon (19 June 2000). 4456: 4298:from the original on 2 November 2022 4164:from the original on 6 December 2013 2836:from the original on 7 November 2017 2577:Hutchens, Bill (28 September 2001). 2420:"Serious Sam : First Encounter" 2135:Serious Sam HD: The Second Encounter 1963: 1731:) considered it repetitive after an 1022:. Ribarić also worked on the game's 629:, many have hidden items and areas. 482:interviewed Ribarić for the website 6655:from the original on 5 October 2022 6625:from the original on 4 October 2022 6421:Hinkle, David (21 September 2010). 6323:Cullen, Johnny (30 November 2009). 5501:"Gaming Globes 2002 : Results" 5167: 4561:"Serious Sam: The Second Interview" 4255: 3840: 3778: 3750: 3652:from the original on 10 August 2023 3482: 3371: 2950:Kaharl, Jonathan (15 August 2020). 2549:from the original on 6 January 2023 2417: 2238:that completes the levels cut from 2180:Serious Sam VR: The First Encounter 2149:streaming service on 3 March 2020. 2131:Serious Sam HD: The First Encounter 2100:Serious Sam HD: The First Encounter 2079:Serious Sam HD: The First Encounter 1872:Entertainment Software Rating Board 1431: 1218:Alpha Black Zero: Intrepid Protocol 875:family of home computers, creating 572:Serious Sam VR: The First Encounter 544:Serious Sam HD: The First Encounter 13: 7035:Matulef, Jeffrey (17 March 2016). 6905:Matulef, Jeffrey (30 April 2014). 6879:from the original on 5 August 2023 6706:"The best HTC Vive games for 2022" 6534:from the original on 30 April 2023 6304:from the original on 26 March 2021 6290:Faylor, Chris (20 November 2009). 6001:from the original on 21 April 2023 5913:Walker, Trey (17 September 2001). 5569:Jarrett, Fred (28 December 2001). 5485:. 28 December 2001. Archived from 5461:. 28 December 2001. Archived from 5201:Alexander, Steve (22 April 2001). 4825:"Serious Sam: The First Encounter" 3638:"Episode 140: Guitar God Unlocked" 3552:. 7 September 1996. Archived from 3464:from the original on 20 March 2021 3165:Bilodeau, Steven (12 April 2001). 2952:"Serious Sam: The First Encounter" 2432:from the original on 23 March 2023 2287:of Serious Engine version 1.10 as 2034:, described as a "true sequel" to 1235:. For the demo, Croteam created a 1113:topped with large structures like 14: 7472: 7128: 7049:from the original on 8 March 2023 6803:Morton, Lauren (24 August 2020). 6784:from the original on 29 July 2023 6595:from the original on 4 April 2023 6468:from the original on 25 July 2015 6337:from the original on 1 April 2023 6257:Purchese, Robert (21 July 2009). 6117:from the original on 26 June 2021 6053:Parker, Sam (19 September 2002). 5894:from the original on 28 June 2014 5862:from the original on 28 June 2014 5770:from the original on 29 July 2023 5756:Gill, Ronnie (16 December 2001). 5737:from the original on 29 July 2023 5701:Walker, Trey (15 November 2001). 5657:from the original on 29 July 2023 5583:from the original on 29 July 2023 5437:. 18 January 2002. Archived from 5413:. 2001. p. 3. Archived from 5389:. 2001. p. 2. Archived from 5265:from the original on 29 July 2023 5215:from the original on 29 July 2023 5203:"Game rating system is confusing" 5027:from the original on 29 July 2023 4669:from the original on 29 July 2023 4528:from the original on 29 July 2023 4499:from the original on 28 June 2014 4349:Hicks, Cliff (6 September 2000). 4330:from the original on 24 July 2019 4054:from the original on 29 July 2023 4013:from the original on 29 July 2023 3919:from the original on 29 July 2023 3728:from the original on 29 July 2023 3689:from the original on 29 July 2023 3526:from the original on 29 July 2023 3424:from the original on 29 July 2023 3295:from the original on 1 April 2023 3281:Varney, Allen (25 October 2005). 3179:from the original on 29 July 2023 3116:from the original on 29 July 2023 3001:from the original on 29 July 2023 2964:from the original on 21 June 2023 2874:from the original on 27 June 2021 2860:Herold, Charles (19 April 2001). 2617:MacIsaac, Jason (14 March 2001). 2591:from the original on 29 July 2023 2460:Gardiner, Chris (21 March 2001). 2018:as well as higher scores through 1997:Serious Sam: The Second Encounter 1264:, even after he was the first to 523:Serious Sam: The Second Encounter 7426:Video games developed in Croatia 7316: 7315: 7016:from the original on 31 May 2023 6972:Chalk, Andy (2 September 2019). 6950:from the original on 8 June 2023 6919:from the original on 7 June 2023 6817:from the original on 4 June 2023 6553:Romano, Sal (11 November 2020). 6402:from the original on 27 May 2022 6020:Huebner, Daniel (October 2002). 5963:Ahmed, Shahed (3 January 2002). 5938:Walker, Trey (5 February 2002). 5824:Parker, Sam (2 September 2001). 5513:from the original on 9 June 2023 5182:from the original on 9 July 2022 3880:from the original on 28 May 2023 3617:from the original on 7 June 2023 3083:from the original on 23 May 2019 3035:Howarth, Robert (1 April 2001). 2747:Giacobbi, Kevin (3 March 2001). 2528:Klepek, Patrick (29 July 2015). 2266:Serious Sam Classics: Revolution 2244:Serious Sam Classics: Revolution 1970:Serious Sam: The First Encounter 1643:Serious Sam: The First Encounter 1225:by Delphieye Entertainment, and 919:, Croteam created its own using 857:Serious Sam: The First Encounter 736:Serious Sam: The First Encounter 594:Serious Sam: The First Encounter 384:Serious Sam: The First Encounter 27:Serious Sam: The First Encounter 7173: 6836:Mejia, Ozzie (24 August 2020). 6770:Hinkle, David (5 August 2010). 6737:de Matos, Xav (3 August 2010). 6201:Callaham, John (25 June 2009). 6138:"Poważny Sam w złotej koszulce" 6103:Parker, Sam (25 October 2002). 5882:"Classic Twitch Shooting Again" 5365:. December 2001. Archived from 5341:. December 2001. Archived from 5317:. December 2001. Archived from 5293:. December 2001. Archived from 5168:Bye, John (23 September 2001). 5131:Shoemaker, Richie (June 2001). 5103:Eccles, Allen (24 March 2001). 5050:Eccles, Allen (24 March 2001). 4942:Eccles, Allen (24 March 2001). 4745:. 21 March 2001. Archived from 4399:Colton, Steve (9 August 2000). 4258:"Serious Sam: Made in Croatia?" 3843:"Serious Sam: Made in Croatia?" 3804:Fordham, Anthony (April 2001). 3781:"Serious Sam: Made in Croatia?" 3485:"Serious Sam: Made in Croatia?" 3207:Eccles, Allen (24 March 2001). 3142:Wilson, Billy (23 March 2001). 2500:Kramer, Chris (21 March 2001). 1874:, which Steve Alexander of the 1691:and opined it excelled that of 459:Alen Ladavac devised the name " 7411:Split-screen multiplayer games 6224:Faylor, Chris (25 June 2009). 5643:Curtiss, Aaron (24 May 2001). 5532:Fordham, Anthony (June 2001). 5009:Saltzman, Marc (15 May 2001). 4485:Adams, Dan (10 January 2002). 4197:. 28 July 2000. Archived from 3753:"Getting Serious with Croteam" 3374:"Getting Serious with Croteam" 3352:. 13 July 2000. Archived from 3243:SuÅ”anj, Dario (15 June 2000). 3102:Curtiss, Aaron (31 May 2001). 2334: 2325: 644:, and other weapons include a 574:, was released in March 2017. 1: 7421:Video games about time travel 7361:Gathering of Developers games 6259:"Serious Sam HD may make PS3" 6055:"Serious Sam for Xbox update" 5989:"Take-Two Forms Gotham Games" 4760:Walker, Tey (21 March 2001). 4713:Walker, Trey (6 March 2001). 4688:Walker, Trey (5 March 2001). 4640:. 6 June 2001. Archived from 4459:"Serious Sam in Serious Need" 4424:Walker, John (4 March 2011). 4256:Wen, Howard (11 April 2001). 4150:Sulic, Ivan (15 March 2002). 4117:Parker, Sam (7 August 2000). 3985:. 5 July 2001. Archived from 3956:. 5 July 2001. Archived from 3841:Wen, Howard (11 April 2001). 3779:Wen, Howard (11 April 2001). 3642:The Devolver Digital Forkcast 3483:Wen, Howard (11 April 2001). 3253:(in Croatian). Archived from 3069:Blevins, Tal (3 April 2001). 2983:Slagle, Matt (29 June 2001). 2375: 2175:Serious Sam VR: The Last Hope 1150:. Both were recorded using a 773:in the two centres of power: 763:mortuary temple of Hatshepsut 6938:Romano, Sal (5 March 2014). 6520:Wales, Matt (3 March 2020). 6454:Gera, Emily (28 June 2013). 5075:Todd, Brett (9 April 2001). 4914:Sparks, Shawn (April 2001). 4886:Todd, Brett (9 April 2001). 4600:s past, present, and future" 4374:Parker, Sam (28 July 2000). 4286:"Serious Sam: The Interview" 3605:"Serious Sam: The Interview" 2264:. Devolver Digital released 2115:Serious Sam HD: Gold Edition 2098:version due to high demand. 2073:announced a high-definition 2069:In June 2009, the publisher 1901: 1427: 1304:Late development and release 832:steering a spaceship to the 816:, Sam enters Thebes through 7: 6585:"Serious Wednesday update!" 5645:"e-Review: Mice Too Pricey" 5113:. p. 2. Archived from 5085:. p. 2. Archived from 5060:. p. 1. Archived from 4952:. p. 4. Archived from 4896:. p. 1. Archived from 4861:Allen, Christopher (2001). 4690:"On Deck Interactive folds" 4266:. p. 1. Archived from 4152:"Carnivores Cityscape Done" 4080:Smith, Ron (January 2001). 3851:. p. 3. Archived from 3789:. p. 4. Archived from 3761:. p. 2. Archived from 3751:Law, Caryn (20 June 2000). 3493:. p. 2. Archived from 3382:. p. 1. Archived from 3372:Law, Caryn (20 June 2000). 3217:. p. 3. Archived from 2783:. Vol. 8, no. 6. 2462:"Serious Sam ā€“ Main Review" 2418:Bye, John (10 March 2001). 2246:, an updated collection of 1424:shortly after the release. 1409:had obtained the subtitle " 1093:compulsory military service 577: 10: 7477: 7366:Global Star Software games 5793:Pepper (22 January 2002). 5703:"Serious Sam on your Palm" 5429:"2001 Action Vault Awards" 5243:"G.O.D.'s Fall from Grace" 4657:"Serious Sam Test 2 Today" 3546:"Croteam Announces Flesh!" 2904:Cottee, James (May 2001). 2123:The Serious Sam Collection 891:(1996). By the release of 692:and the ability to record 7312: 7238: 7183: 6030:. Gama Network. p. 4 5965:"Serious Sam Xbox-bound?" 5850:"Serious Sam Gets Sequel" 5016:The Burlington Free Press 4972:Rice, Kevin (June 2001). 4518:Parr, Jake (3 May 2017). 2064: 2024:Serious Sam: Gold Edition 1958: 1469: 1466: 1444: 1441: 972:graphics processing units 399:. It is the first in the 366: 354: 242: 164: 152: 140: 130: 108: 86: 64: 52: 40: 31: 26: 7376:InterActive Vision games 7296:I Hate Running Backwards 2701:Woods, Dave (May 2001). 2318: 2197: 1831:. According to Kramer, " 1422:software development kit 1118:primary influences were 956:vertical camera movement 718:for up to four players. 684:, which is tracked by a 6080:"Hands-on: Serious Sam" 5410:The Electric Playground 5386:The Electric Playground 5273:– via CGW Museum. 5082:Computer Games Magazine 4893:Computer Games Magazine 4798:. June 2001. p. 18 4743:Gathering of Developers 4715:"Serious Sam goes gold" 3514:"Serious Sam Interview" 3144:"Serious Sam Interview" 2654:The Electric Playground 2624:The Electric Playground 2307:and a renderer for the 2295:ported it to Linux and 2192:Serious Sam Fusion 2017 1919:The Electric Playground 1829:priceā€“performance ratio 1804:The Electric Playground 1744:Computer Games Magazine 1620:The Electric Playground 1489:Computer Games Magazine 1286:Gathering of Developers 1097:Armed Forces of Croatia 993:chief executive officer 974:(GPUs). The engine was 844:Development and release 730: 654:Thompson submachine gun 502:priceā€“performance ratio 453:chief executive officer 397:Gathering of Developers 59:Gathering of Developers 7351:Devolver Digital games 5534:"3D Prophet 4500 64MB" 4241:. 2000. Archived from 4219:. 2000. Archived from 4189:"Serious Sam Q&A;" 3574:. 1997. Archived from 3344:"Serious Sam Q&A;" 3321:. 1997. Archived from 2502:"Serious Sam ā€“ Review" 2151:Serious Sam Collection 2143:Serious Sam Collection 2081:, for Windows and the 1987:Immediately following 590: 538:, Croteam developed a 7441:Virtual reality games 7391:Nintendo Switch games 7356:First-person shooters 6178:. 30 September 2002. 5890:. 21 September 2001. 5405:"Blister Awards 2001" 5381:"Blister Awards 2001" 5251:Computer Gaming World 4009:. 10 September 2020. 3915:. 23 September 2020. 3685:. 17 September 2020. 2366:Majesco Entertainment 2165:on 17 November 2020. 2071:Majesco Entertainment 1951:, audio systems, and 1681:), and Chris Kramer ( 1653:, which calculated a 1228:Carnivores: Cityscape 585: 570:port of that remake, 7275:The Random Encounter 7199:The Second Encounter 6651:. 16 February 2017. 6621:. 20 December 2016. 6105:"Serious Sam update" 6067:on 22 December 2002. 5858:. 1 September 2001. 5826:"Serious Sam sequel" 5733:. 19 November 2001. 5345:on 27 December 2001. 5089:on 26 December 2001. 5021:Gannett News Service 4875:on 11 February 2010. 4606:. 14 November 2016. 4326:. 27 December 2018. 3522:. 24 February 2001. 3497:on 25 December 2001. 3037:"Serious Sam Review" 2995:The Associated Press 2344:and for the Xbox by 2342:Global Star Software 2289:open-source software 2252:The Second Encounter 2218:digital distribution 2104:The Second Encounter 2040:The Second Encounter 1978:Global Star Software 1887:Conker's Bad Fur Day 1761:), and Tal Blevins ( 1290:Take-Two Interactive 1233:Sunstorm Interactive 1204:Battlecruiser 3000AD 1063:. Ladavac, a fan of 1007:to sort out issues. 921:Microsoft Visual C++ 791:tomb of Ramesses III 757:Sam arrives in 1378 688:. The game includes 598:first-person shooter 389:first-person shooter 361:First-person shooter 7401:PlayStation 4 games 7192:The First Encounter 6875:. 13 October 2013. 6591:. 7 February 2017. 6365:. 12 January 2010. 6092:on 17 October 2002. 5927:on 20 October 2001. 5838:on 30 October 2001. 5715:on 5 December 2001. 5690:on 27 January 2002. 5441:on 4 February 2002. 5369:on 2 February 2002. 5297:on 4 February 2002. 4762:"Serious Sam ships" 4363:on 18 October 2000. 3983:Creative Technology 3954:Creative Technology 3578:on 21 January 1998. 3556:on 21 January 1998. 3325:on 21 January 1998. 2957:Hardcore Gaming 101 2301:The First Encounter 2278:The First Encounter 2248:The First Encounter 2240:The First Encounter 2229:Serious Sam Origins 2214:The First Encounter 2153:was brought to the 2058:The Talos Principle 2044:The First Encounter 2036:The First Encounter 1989:The First Encounter 1941:The First Encounter 1911:The First Encounter 1892:The First Encounter 1825:The First Encounter 1794:Jeremy Williams of 1463: 1438: 1411:The First Encounter 1294:On Deck Interactive 1166:. In 2000, Croteam 1152:Sound Blaster Live! 795:Valley of the Kings 712:local area networks 700:The First Encounter 520:was followed up by 518:The First Encounter 490:On Deck Interactive 422:, the game has two 337:Switch, PS4, XONE ( 7213:Serious Sam 3: BFE 6810:Rock Paper Shotgun 6170:"A Serious Sequel" 5977:on 5 January 2002. 5489:on 3 January 2002. 5465:on 3 January 2002. 5258:. pp. 30ā€“32. 4431:Rock Paper Shotgun 4413:on 18 August 2000. 4376:"GOD Gets Serious" 4245:on 19 August 2000. 4223:on 19 August 2000. 4050:. 20 August 2020. 3765:on 18 August 2000. 3724:. 6 October 2017. 3386:on 16 August 2000. 3257:on 9 January 2001. 2867:The New York Times 2530:"Player Discovers 2270:Steam Early Access 2256:Serious Sam 3: BFE 2139:Serious Sam 3: BFE 2127:Mastertronic Group 2052:Serious Sam 3: BFE 1738:The New York Times 1461: 1436: 1032:stock sound effect 1010:Croteam announced 814:Avenue of Sphinxes 591: 391:game developed by 7328: 7327: 7289:VR: The Last Hope 7012:. 11 March 2016. 5952:on 14 April 2002. 5650:Los Angeles Times 5509:. 18 March 2002. 5393:on 11 March 2003. 5143:Dennis Publishing 4956:on 31 March 2001. 4928:on 17 April 2001. 4749:on 18 April 2001. 4741:(Press release). 4644:on 16 March 2002. 4270:on 21 April 2001. 3876:. 21 March 2016. 3855:on 30 April 2001. 3793:on 30 April 2001. 3548:(Press release). 3221:on 31 March 2001. 3154:on 11 April 2001. 3109:Los Angeles Times 3047:on 11 April 2001. 2822:(26 March 2001). 2759:on 13 April 2001. 2713:Dennis Publishing 2514:on 13 April 2001. 2216:was added to the 1964:Ports and sequels 1884:or games such as 1647:review aggregator 1639: 1638: 1459: 1458: 1403:Jack of All Games 1288:(a subsidiary of 943:role-playing game 867:neighbourhood of 859:was developed by 600:with an optional 530:port released by 500:cited the game's 395:and published by 380: 379: 347:17 November 2020 291:24 November 2009 277:12 November 2002 7468: 7341:2001 video games 7319: 7318: 7268:Kamikaze Attack! 7168: 7161: 7154: 7145: 7144: 7140: 7139: 7137:Official website 7122: 7121: 7119: 7117: 7095: 7089: 7088: 7086: 7084: 7075:. 4 April 2016. 7065: 7059: 7058: 7056: 7054: 7032: 7026: 7025: 7023: 7021: 7002: 6996: 6995: 6993: 6991: 6969: 6960: 6959: 6957: 6955: 6935: 6929: 6928: 6926: 6924: 6902: 6893: 6892: 6886: 6884: 6866: 6860: 6859: 6857: 6855: 6833: 6827: 6826: 6824: 6822: 6800: 6794: 6793: 6791: 6789: 6767: 6761: 6760: 6758: 6756: 6734: 6728: 6727: 6725: 6723: 6701: 6695: 6694: 6692: 6690: 6681:. 1 April 2017. 6671: 6665: 6664: 6662: 6660: 6641: 6635: 6634: 6632: 6630: 6611: 6605: 6604: 6602: 6600: 6581: 6575: 6574: 6572: 6570: 6550: 6544: 6543: 6541: 6539: 6517: 6511: 6510: 6508: 6506: 6484: 6478: 6477: 6475: 6473: 6451: 6445: 6444: 6442: 6440: 6418: 6412: 6411: 6409: 6407: 6385: 6379: 6378: 6376: 6374: 6353: 6347: 6346: 6344: 6342: 6320: 6314: 6313: 6311: 6309: 6287: 6281: 6280: 6278: 6276: 6254: 6248: 6247: 6245: 6243: 6221: 6215: 6214: 6213:on 26 June 2009. 6209:. Archived from 6198: 6192: 6191: 6189: 6187: 6166: 6160: 6159: 6157: 6155: 6133: 6127: 6126: 6124: 6122: 6100: 6094: 6093: 6088:. Archived from 6075: 6069: 6068: 6063:. Archived from 6050: 6044: 6043: 6040:Internet Archive 6037: 6035: 6022:"Industry Watch" 6017: 6011: 6010: 6008: 6006: 5997:. 22 July 2002. 5985: 5979: 5978: 5973:. Archived from 5960: 5954: 5953: 5948:. Archived from 5935: 5929: 5928: 5923:. Archived from 5910: 5904: 5903: 5901: 5899: 5878: 5872: 5871: 5869: 5867: 5846: 5840: 5839: 5834:. Archived from 5821: 5815: 5814: 5812: 5810: 5790: 5784: 5783: 5777: 5775: 5753: 5747: 5746: 5744: 5742: 5723: 5717: 5716: 5711:. Archived from 5698: 5692: 5691: 5680: 5671: 5670: 5664: 5662: 5640: 5634: 5633: 5630:Internet Archive 5627: 5625: 5603: 5597: 5596: 5590: 5588: 5566: 5560: 5559: 5556:Internet Archive 5553: 5551: 5529: 5523: 5522: 5520: 5518: 5497: 5491: 5490: 5473: 5467: 5466: 5449: 5443: 5442: 5425: 5419: 5418: 5417:on 13 July 2003. 5401: 5395: 5394: 5377: 5371: 5370: 5353: 5347: 5346: 5329: 5323: 5322: 5305: 5299: 5298: 5281: 5275: 5274: 5272: 5270: 5264: 5254:. No. 207. 5247: 5241:(October 2001). 5235: 5229: 5228: 5222: 5220: 5198: 5192: 5191: 5189: 5187: 5170:"Serious Sequel" 5165: 5159: 5158: 5155:Internet Archive 5152: 5150: 5141:. No. 103. 5128: 5119: 5118: 5100: 5091: 5090: 5072: 5066: 5065: 5047: 5041: 5040: 5034: 5032: 5006: 5000: 4999: 4996:Internet Archive 4993: 4991: 4969: 4958: 4957: 4939: 4930: 4929: 4924:. Archived from 4911: 4902: 4901: 4883: 4877: 4876: 4871:. Archived from 4858: 4847: 4846: 4844: 4842: 4821: 4812: 4811: 4808:Internet Archive 4805: 4803: 4782: 4776: 4775: 4770:. Archived from 4757: 4751: 4750: 4735: 4729: 4728: 4723:. Archived from 4710: 4704: 4703: 4698:. Archived from 4685: 4679: 4678: 4676: 4674: 4652: 4646: 4645: 4630: 4624: 4623: 4617: 4615: 4599: 4589: 4583: 4582: 4580: 4578: 4559:(3 April 2001). 4553: 4542: 4541: 4535: 4533: 4515: 4509: 4508: 4506: 4504: 4482: 4473: 4472: 4471:on 22 June 2001. 4467:. Archived from 4454: 4448: 4447: 4445: 4443: 4421: 4415: 4414: 4409:. Archived from 4396: 4390: 4389: 4388:on 22 June 2001. 4384:. Archived from 4371: 4365: 4364: 4359:. Archived from 4346: 4340: 4339: 4337: 4335: 4314: 4308: 4307: 4305: 4303: 4278: 4272: 4271: 4253: 4247: 4246: 4231: 4225: 4224: 4209: 4203: 4202: 4185: 4174: 4173: 4171: 4169: 4147: 4141: 4140: 4138: 4136: 4114: 4108: 4107: 4104:Internet Archive 4101: 4099: 4094:. pp. 18ā€“19 4077: 4068: 4067: 4061: 4059: 4048:Devolver Digital 4038: 4027: 4026: 4020: 4018: 4007:Devolver Digital 3997: 3991: 3990: 3989:on 13 July 2001. 3971: 3962: 3961: 3960:on 10 July 2001. 3946: 3933: 3932: 3926: 3924: 3913:Devolver Digital 3903: 3890: 3889: 3887: 3885: 3866: 3857: 3856: 3838: 3832: 3831: 3828:Internet Archive 3825: 3823: 3818:. pp. 40ā€“41 3801: 3795: 3794: 3776: 3767: 3766: 3748: 3742: 3741: 3735: 3733: 3722:Devolver Digital 3712: 3703: 3702: 3696: 3694: 3683:Devolver Digital 3673: 3662: 3661: 3659: 3657: 3646:Devolver Digital 3633: 3627: 3626: 3624: 3622: 3597: 3580: 3579: 3564: 3558: 3557: 3542: 3536: 3535: 3533: 3531: 3510: 3499: 3498: 3480: 3474: 3473: 3471: 3469: 3447: 3438: 3437: 3431: 3429: 3407: 3388: 3387: 3369: 3358: 3357: 3340: 3327: 3326: 3311: 3305: 3304: 3302: 3300: 3278: 3259: 3258: 3240: 3223: 3222: 3204: 3193: 3192: 3186: 3184: 3172:Edmonton Journal 3162: 3156: 3155: 3150:. Archived from 3139: 3130: 3129: 3123: 3121: 3099: 3093: 3092: 3090: 3088: 3066: 3049: 3048: 3043:. Archived from 3032: 3015: 3014: 3008: 3006: 2980: 2974: 2973: 2971: 2969: 2947: 2932: 2931: 2928:Internet Archive 2925: 2923: 2918:. pp. 74ā€“75 2901: 2884: 2883: 2881: 2879: 2857: 2846: 2845: 2843: 2841: 2816: 2789: 2788: 2774: 2761: 2760: 2755:. Archived from 2744: 2729: 2728: 2725:Internet Archive 2722: 2720: 2715:. pp. 50ā€“52 2711:. No. 102. 2698: 2663: 2662: 2661:on 28 June 2001. 2657:. Archived from 2644: 2633: 2632: 2631:on 28 June 2001. 2627:. Archived from 2614: 2605: 2604: 2598: 2596: 2584:The News Tribune 2574: 2559: 2558: 2556: 2554: 2536: 2525: 2516: 2515: 2510:. Archived from 2497: 2476: 2475: 2470:. Archived from 2457: 2442: 2441: 2439: 2437: 2415: 2369: 2350:Devolver Digital 2338: 2332: 2329: 2282: 2108:Xbox Live Arcade 2087:Devolver Digital 2048: 1993: 1938: 1927: 1915:game of the year 1865: 1858: 1854: 1850: 1842: 1838: 1822: 1777:particle effects 1705: 1655:weighted average 1464: 1460: 1439: 1435: 1415: 1405:. By this time, 1371: 1359:George Broussard 1262:video game press 1193: 1189: 1077:J. R. R. Tolkien 1062: 1042:and demo release 905:computer science 670:grenade launcher 650:double-barrelled 622:blows himself up 616:, incentivising 536:Devolver Digital 506:game of the year 465: 343: 329: 315: 309:Linux, Windows ( 305:13 January 2010 301: 287: 251: 120:Tomislav Pongrac 36: 24: 23: 7476: 7475: 7471: 7470: 7469: 7467: 7466: 7465: 7331: 7330: 7329: 7324: 7308: 7234: 7227:Siberian Mayhem 7179: 7172: 7135: 7134: 7131: 7126: 7125: 7115: 7113: 7096: 7092: 7082: 7080: 7067: 7066: 7062: 7052: 7050: 7033: 7029: 7019: 7017: 7004: 7003: 6999: 6989: 6987: 6970: 6963: 6953: 6951: 6936: 6932: 6922: 6920: 6903: 6896: 6882: 6880: 6868: 6867: 6863: 6853: 6851: 6834: 6830: 6820: 6818: 6801: 6797: 6787: 6785: 6768: 6764: 6754: 6752: 6735: 6731: 6721: 6719: 6702: 6698: 6688: 6686: 6673: 6672: 6668: 6658: 6656: 6643: 6642: 6638: 6628: 6626: 6613: 6612: 6608: 6598: 6596: 6583: 6582: 6578: 6568: 6566: 6551: 6547: 6537: 6535: 6518: 6514: 6504: 6502: 6485: 6481: 6471: 6469: 6452: 6448: 6438: 6436: 6419: 6415: 6405: 6403: 6386: 6382: 6372: 6370: 6355: 6354: 6350: 6340: 6338: 6321: 6317: 6307: 6305: 6288: 6284: 6274: 6272: 6255: 6251: 6241: 6239: 6222: 6218: 6199: 6195: 6185: 6183: 6168: 6167: 6163: 6153: 6151: 6134: 6130: 6120: 6118: 6101: 6097: 6076: 6072: 6051: 6047: 6033: 6031: 6018: 6014: 6004: 6002: 5987: 5986: 5982: 5961: 5957: 5936: 5932: 5911: 5907: 5897: 5895: 5880: 5879: 5875: 5865: 5863: 5848: 5847: 5843: 5822: 5818: 5808: 5806: 5791: 5787: 5773: 5771: 5766:. p. H11. 5754: 5750: 5740: 5738: 5725: 5724: 5720: 5699: 5695: 5682: 5681: 5674: 5660: 5658: 5641: 5637: 5623: 5621: 5618:Next Publishing 5616:. No. 61. 5604: 5600: 5586: 5584: 5579:. p. 100. 5567: 5563: 5549: 5547: 5544:Next Publishing 5542:. No. 61. 5530: 5526: 5516: 5514: 5499: 5498: 5494: 5475: 5474: 5470: 5451: 5450: 5446: 5427: 5426: 5422: 5403: 5402: 5398: 5379: 5378: 5374: 5355: 5354: 5350: 5331: 5330: 5326: 5321:on 5 June 2002. 5307: 5306: 5302: 5283: 5282: 5278: 5268: 5266: 5262: 5245: 5239:Keighley, Geoff 5236: 5232: 5218: 5216: 5199: 5195: 5185: 5183: 5166: 5162: 5148: 5146: 5129: 5122: 5101: 5094: 5073: 5069: 5064:on 11 May 2001. 5048: 5044: 5030: 5028: 5023:. p. D-6. 5007: 5003: 4989: 4987: 4982:. No. 78. 4979:Next Generation 4970: 4961: 4940: 4933: 4912: 4905: 4900:on 9 June 2002. 4884: 4880: 4859: 4850: 4840: 4838: 4823: 4822: 4815: 4801: 4799: 4796:Next Publishing 4794:. No. 61. 4784: 4783: 4779: 4774:on 9 June 2001. 4758: 4754: 4737: 4736: 4732: 4727:on 5 June 2001. 4711: 4707: 4702:on 9 June 2001. 4686: 4682: 4672: 4670: 4653: 4649: 4632: 4631: 4627: 4613: 4611: 4597: 4591: 4590: 4586: 4576: 4574: 4554: 4545: 4531: 4529: 4516: 4512: 4502: 4500: 4483: 4476: 4455: 4451: 4441: 4439: 4422: 4418: 4397: 4393: 4372: 4368: 4356:CNET Gamecenter 4347: 4343: 4333: 4331: 4316: 4315: 4311: 4301: 4299: 4284:(9 June 2000). 4279: 4275: 4254: 4250: 4233: 4232: 4228: 4211: 4210: 4206: 4201:on 5 June 2001. 4187: 4186: 4177: 4167: 4165: 4148: 4144: 4134: 4132: 4115: 4111: 4097: 4095: 4090:. No. 80. 4078: 4071: 4057: 4055: 4040: 4039: 4030: 4016: 4014: 3999: 3998: 3994: 3973: 3972: 3965: 3948: 3947: 3936: 3922: 3920: 3905: 3904: 3893: 3883: 3881: 3868: 3867: 3860: 3839: 3835: 3821: 3819: 3816:Next Publishing 3814:. No. 59. 3802: 3798: 3777: 3770: 3749: 3745: 3731: 3729: 3714: 3713: 3706: 3692: 3690: 3675: 3674: 3665: 3655: 3653: 3634: 3630: 3620: 3618: 3603:(9 June 2000). 3598: 3583: 3566: 3565: 3561: 3544: 3543: 3539: 3529: 3527: 3512: 3511: 3502: 3481: 3477: 3467: 3465: 3448: 3441: 3427: 3425: 3408: 3391: 3370: 3361: 3356:on 5 June 2001. 3342: 3341: 3330: 3313: 3312: 3308: 3298: 3296: 3279: 3262: 3241: 3226: 3205: 3196: 3182: 3180: 3163: 3159: 3140: 3133: 3119: 3117: 3100: 3096: 3086: 3084: 3067: 3052: 3033: 3018: 3004: 3002: 2981: 2977: 2967: 2965: 2948: 2935: 2921: 2919: 2916:Next Publishing 2914:. No. 60. 2902: 2887: 2877: 2875: 2858: 2849: 2839: 2837: 2817: 2792: 2775: 2764: 2745: 2732: 2718: 2716: 2699: 2666: 2645: 2636: 2615: 2608: 2594: 2592: 2587:. p. SL3. 2575: 2562: 2552: 2550: 2534: 2526: 2519: 2498: 2479: 2474:on 5 June 2001. 2458: 2445: 2435: 2433: 2416: 2383: 2378: 2373: 2372: 2339: 2335: 2330: 2326: 2321: 2303:with real-time 2280: 2200: 2170:virtual reality 2155:Nintendo Switch 2141:became part of 2067: 2046: 1991: 1982:black and white 1966: 1961: 1936: 1925: 1904: 1863: 1856: 1852: 1848: 1840: 1836: 1820: 1782:Next Generation 1703: 1675:), Dave Woods ( 1640: 1571:Next Generation 1437:Aggregate score 1434: 1430: 1413: 1369: 1306: 1280:CNET Gamecenter 1266:break the story 1254:of the website 1191: 1187: 1176:design document 1148:Ennio Morricone 1085:Terry Pratchett 1065:science fiction 1060: 1044: 893:5-A-Side Soccer 888:5-A-Side Soccer 854: 846: 750:and eventually 733: 672:, and handheld 666:rocket launcher 618:circle strafing 588:rocket launcher 580: 568:virtual reality 556:Nintendo Switch 463: 350: 341: 327: 313: 299: 285: 253: 252: 249: 238: 209:Nintendo Switch 136:Damjan Mravunac 126: 104: 82: 22: 21:2001 video game 17: 16:2001 video game 12: 11: 5: 7474: 7464: 7463: 7461:Xbox One games 7458: 7453: 7451:Xbox 360 games 7448: 7443: 7438: 7433: 7428: 7423: 7418: 7413: 7408: 7403: 7398: 7393: 7388: 7383: 7378: 7373: 7368: 7363: 7358: 7353: 7348: 7343: 7326: 7325: 7313: 7310: 7309: 7307: 7306: 7299: 7292: 7285: 7278: 7271: 7264: 7257: 7254:Next Encounter 7250: 7242: 7240: 7236: 7235: 7233: 7232: 7231: 7230: 7216: 7209: 7202: 7195: 7187: 7185: 7181: 7180: 7171: 7170: 7163: 7156: 7148: 7142: 7141: 7130: 7129:External links 7127: 7124: 7123: 7090: 7060: 7027: 6997: 6961: 6930: 6894: 6861: 6828: 6795: 6762: 6729: 6711:Digital Trends 6696: 6666: 6636: 6606: 6576: 6545: 6512: 6479: 6446: 6413: 6380: 6348: 6315: 6282: 6249: 6216: 6193: 6161: 6128: 6095: 6070: 6045: 6027:Game Developer 6012: 5980: 5955: 5930: 5905: 5873: 5841: 5816: 5799:PalmInfocenter 5785: 5780:Newspapers.com 5748: 5731:PalmInfocenter 5718: 5693: 5672: 5667:Newspapers.com 5653:. p. T6. 5635: 5608:"Sound Advice" 5598: 5593:Newspapers.com 5576:The News-Press 5561: 5524: 5492: 5468: 5444: 5420: 5396: 5372: 5348: 5324: 5300: 5276: 5230: 5225:Newspapers.com 5211:. p. E4. 5193: 5160: 5120: 5117:on 7 May 2001. 5092: 5067: 5042: 5037:Newspapers.com 5001: 4959: 4931: 4921:GameRevolution 4903: 4878: 4848: 4813: 4777: 4752: 4730: 4705: 4680: 4647: 4625: 4620:Game Developer 4584: 4566:Old Man Murray 4543: 4510: 4474: 4449: 4416: 4391: 4366: 4341: 4309: 4291:Old Man Murray 4273: 4248: 4226: 4204: 4175: 4142: 4109: 4069: 4028: 3992: 3963: 3934: 3891: 3858: 3833: 3796: 3768: 3743: 3704: 3663: 3628: 3610:Old Man Murray 3581: 3559: 3537: 3500: 3475: 3439: 3389: 3359: 3328: 3306: 3260: 3224: 3194: 3189:Newspapers.com 3175:. p. F8. 3157: 3148:Voodoo Extreme 3131: 3126:Newspapers.com 3112:. p. T5. 3094: 3050: 3041:Voodoo Extreme 3016: 3011:Newspapers.com 2997:. p. 5C. 2975: 2933: 2885: 2847: 2790: 2762: 2730: 2664: 2634: 2606: 2601:Newspapers.com 2560: 2517: 2477: 2443: 2380: 2379: 2377: 2374: 2371: 2370: 2352:published the 2333: 2323: 2322: 2320: 2317: 2293:Ryan C. Gordon 2236:SeriousSite.ru 2199: 2196: 2129:in July 2013. 2125:, released by 2066: 2063: 1965: 1962: 1960: 1957: 1949:graphics cards 1903: 1900: 1749:Voodoo Extreme 1728:GameRevolution 1719:James Cottee ( 1637: 1636: 1633: 1631:Voodoo Extreme 1627: 1626: 1623: 1615: 1614: 1611: 1603: 1602: 1599: 1591: 1590: 1587: 1578: 1577: 1574: 1566: 1565: 1562: 1554: 1553: 1550: 1544: 1543: 1540: 1532: 1531: 1528: 1520: 1519: 1516: 1513:GameRevolution 1508: 1507: 1504: 1496: 1495: 1492: 1484: 1483: 1480: 1472: 1471: 1468: 1457: 1456: 1453: 1447: 1446: 1443: 1432: 1429: 1426: 1367:Old Man Murray 1325:. Inspired by 1305: 1302: 1275:Old Man Murray 1257:Old Man Murray 1237:vertical slice 1043: 1036: 934:Wolfenstein 3D 883:Save the Earth 878:Football Glory 853: 847: 845: 842: 810:Temple of Ptah 767:Deir el-Bahari 744:Alpha Centauri 732: 729: 694:gameplay demos 579: 576: 485:Old Man Murray 472:vertical slice 378: 377: 368: 364: 363: 358: 352: 351: 349: 348: 345: 334: 331: 320: 319:30 March 2017 317: 306: 303: 292: 289: 278: 275: 270: 269:December 2001 267: 262: 261:21 March 2001 259: 248: 247: 246: 244: 240: 239: 237: 236: 233: 228: 221: 216: 211: 206: 201: 196: 193: 186: 181: 176: 170: 168: 162: 161: 159:Serious Engine 156: 150: 149: 142: 138: 137: 134: 128: 127: 125: 124: 121: 118: 117:Admir Elezović 114: 112: 106: 105: 103: 102: 99: 96: 92: 90: 84: 83: 81: 80: 77: 74: 70: 68: 62: 61: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 7473: 7462: 7459: 7457: 7454: 7452: 7449: 7447: 7446:Windows games 7444: 7442: 7439: 7437: 7434: 7432: 7429: 7427: 7424: 7422: 7419: 7417: 7414: 7412: 7409: 7407: 7404: 7402: 7399: 7397: 7396:Palm OS games 7394: 7392: 7389: 7387: 7384: 7382: 7379: 7377: 7374: 7372: 7369: 7367: 7364: 7362: 7359: 7357: 7354: 7352: 7349: 7347: 7346:Croteam games 7344: 7342: 7339: 7338: 7336: 7323: 7322: 7311: 7305: 7304: 7300: 7298: 7297: 7293: 7291: 7290: 7286: 7284: 7283: 7279: 7277: 7276: 7272: 7270: 7269: 7265: 7263: 7262: 7258: 7256: 7255: 7251: 7249: 7248: 7244: 7243: 7241: 7237: 7229: 7228: 7224: 7223: 7222: 7221: 7220:Serious Sam 4 7217: 7215: 7214: 7210: 7208: 7207: 7206:Serious Sam 2 7203: 7201: 7200: 7196: 7194: 7193: 7189: 7188: 7186: 7182: 7178: 7177: 7169: 7164: 7162: 7157: 7155: 7150: 7149: 7146: 7138: 7133: 7132: 7111: 7107: 7106: 7101: 7094: 7078: 7074: 7070: 7064: 7048: 7044: 7043: 7038: 7031: 7015: 7011: 7007: 7001: 6985: 6981: 6980: 6975: 6968: 6966: 6949: 6945: 6941: 6934: 6918: 6914: 6913: 6908: 6901: 6899: 6890: 6878: 6874: 6871: 6865: 6849: 6845: 6844: 6839: 6832: 6816: 6812: 6811: 6806: 6799: 6783: 6779: 6778: 6773: 6766: 6750: 6746: 6745: 6740: 6733: 6717: 6713: 6712: 6707: 6700: 6684: 6680: 6676: 6670: 6654: 6650: 6646: 6640: 6624: 6620: 6616: 6610: 6594: 6590: 6586: 6580: 6564: 6560: 6556: 6549: 6533: 6529: 6528: 6523: 6516: 6500: 6496: 6495: 6490: 6483: 6467: 6463: 6462: 6457: 6450: 6434: 6430: 6429: 6424: 6417: 6401: 6397: 6396: 6391: 6384: 6368: 6364: 6363: 6358: 6352: 6336: 6332: 6331: 6326: 6319: 6303: 6299: 6298: 6293: 6286: 6270: 6266: 6265: 6260: 6253: 6237: 6233: 6232: 6227: 6220: 6212: 6208: 6204: 6197: 6181: 6177: 6176: 6171: 6165: 6149: 6146:(in Polish). 6145: 6144: 6139: 6132: 6116: 6112: 6111: 6106: 6099: 6091: 6087: 6086: 6081: 6074: 6066: 6062: 6061: 6056: 6049: 6041: 6029: 6028: 6023: 6016: 6000: 5996: 5995: 5990: 5984: 5976: 5972: 5971: 5966: 5959: 5951: 5947: 5946: 5941: 5934: 5926: 5922: 5921: 5916: 5909: 5893: 5889: 5888: 5883: 5877: 5861: 5857: 5856: 5851: 5845: 5837: 5833: 5832: 5827: 5820: 5804: 5800: 5796: 5789: 5781: 5769: 5765: 5764: 5759: 5752: 5736: 5732: 5728: 5722: 5714: 5710: 5709: 5704: 5697: 5689: 5685: 5684:"Main / News" 5679: 5677: 5668: 5656: 5652: 5651: 5646: 5639: 5631: 5619: 5615: 5614: 5609: 5602: 5594: 5582: 5578: 5577: 5572: 5565: 5557: 5545: 5541: 5540: 5535: 5528: 5512: 5508: 5507: 5502: 5496: 5488: 5484: 5483: 5478: 5472: 5464: 5460: 5459: 5454: 5448: 5440: 5436: 5435: 5430: 5424: 5416: 5412: 5411: 5406: 5400: 5392: 5388: 5387: 5382: 5376: 5368: 5364: 5363: 5358: 5352: 5344: 5340: 5339: 5334: 5328: 5320: 5316: 5315: 5310: 5304: 5296: 5292: 5291: 5286: 5280: 5261: 5257: 5253: 5252: 5244: 5240: 5234: 5226: 5214: 5210: 5209: 5204: 5197: 5181: 5177: 5176: 5171: 5164: 5156: 5144: 5140: 5139: 5134: 5133:"Take 2 Much" 5127: 5125: 5116: 5112: 5111: 5106: 5105:"Serious Sam" 5099: 5097: 5088: 5084: 5083: 5078: 5077:"Serious Sam" 5071: 5063: 5059: 5058: 5053: 5052:"Serious Sam" 5046: 5038: 5026: 5022: 5018: 5017: 5012: 5005: 4997: 4985: 4984:Imagine Media 4981: 4980: 4975: 4974:"Serious Sam" 4968: 4966: 4964: 4955: 4951: 4950: 4945: 4944:"Serious Sam" 4938: 4936: 4927: 4923: 4922: 4917: 4916:"Serious Sam" 4910: 4908: 4899: 4895: 4894: 4889: 4888:"Serious Sam" 4882: 4874: 4870: 4869: 4864: 4857: 4855: 4853: 4836: 4832: 4831: 4826: 4820: 4818: 4809: 4797: 4793: 4792: 4787: 4781: 4773: 4769: 4768: 4763: 4756: 4748: 4744: 4740: 4734: 4726: 4722: 4721: 4716: 4709: 4701: 4697: 4696: 4691: 4684: 4668: 4664: 4663: 4658: 4651: 4643: 4639: 4635: 4629: 4621: 4609: 4605: 4601: 4596: 4588: 4572: 4568: 4567: 4562: 4558: 4552: 4550: 4548: 4539: 4527: 4523: 4522: 4514: 4498: 4494: 4493: 4488: 4481: 4479: 4470: 4466: 4465: 4460: 4453: 4437: 4433: 4432: 4427: 4420: 4412: 4408: 4407: 4402: 4395: 4387: 4383: 4382: 4377: 4370: 4362: 4358: 4357: 4352: 4345: 4329: 4325: 4324: 4319: 4313: 4297: 4294:. p. 1. 4293: 4292: 4287: 4283: 4277: 4269: 4265: 4264: 4259: 4252: 4244: 4240: 4236: 4230: 4222: 4218: 4214: 4208: 4200: 4196: 4195: 4190: 4184: 4182: 4180: 4163: 4159: 4158: 4153: 4146: 4130: 4126: 4125: 4120: 4113: 4105: 4093: 4092:Imagine Media 4089: 4088: 4083: 4082:"Serious Sam" 4076: 4074: 4065: 4053: 4049: 4045: 4044: 4037: 4035: 4033: 4024: 4012: 4008: 4004: 4003: 3996: 3988: 3984: 3980: 3978: 3970: 3968: 3959: 3955: 3951: 3945: 3943: 3941: 3939: 3930: 3918: 3914: 3910: 3909: 3902: 3900: 3898: 3896: 3879: 3875: 3871: 3865: 3863: 3854: 3850: 3849: 3844: 3837: 3829: 3817: 3813: 3812: 3807: 3806:"Serious Sam" 3800: 3792: 3788: 3787: 3782: 3775: 3773: 3764: 3760: 3759: 3754: 3747: 3739: 3727: 3723: 3719: 3718: 3711: 3709: 3700: 3688: 3684: 3680: 3679: 3672: 3670: 3668: 3651: 3647: 3643: 3639: 3632: 3616: 3613:. p. 2. 3612: 3611: 3606: 3602: 3596: 3594: 3592: 3590: 3588: 3586: 3577: 3573: 3569: 3568:"Development" 3563: 3555: 3551: 3547: 3541: 3525: 3521: 3520: 3515: 3509: 3507: 3505: 3496: 3492: 3491: 3486: 3479: 3463: 3459: 3458: 3453: 3446: 3444: 3435: 3423: 3419: 3415: 3414: 3406: 3404: 3402: 3400: 3398: 3396: 3394: 3385: 3381: 3380: 3375: 3368: 3366: 3364: 3355: 3351: 3350: 3345: 3339: 3337: 3335: 3333: 3324: 3320: 3316: 3310: 3294: 3290: 3289: 3284: 3283:"Serious Cro" 3277: 3275: 3273: 3271: 3269: 3267: 3265: 3256: 3252: 3251: 3246: 3239: 3237: 3235: 3233: 3231: 3229: 3220: 3216: 3215: 3210: 3209:"Serious Sam" 3203: 3201: 3199: 3190: 3178: 3174: 3173: 3168: 3161: 3153: 3149: 3145: 3138: 3136: 3127: 3115: 3111: 3110: 3105: 3098: 3082: 3078: 3077: 3072: 3071:"Serious Sam" 3065: 3063: 3061: 3059: 3057: 3055: 3046: 3042: 3038: 3031: 3029: 3027: 3025: 3023: 3021: 3012: 3000: 2996: 2992: 2991: 2986: 2979: 2963: 2959: 2958: 2953: 2946: 2944: 2942: 2940: 2938: 2929: 2917: 2913: 2912: 2907: 2906:"Serious Sam" 2900: 2898: 2896: 2894: 2892: 2890: 2873: 2869: 2868: 2863: 2856: 2854: 2852: 2835: 2831: 2830: 2825: 2821: 2820:Kasavin, Greg 2815: 2813: 2811: 2809: 2807: 2805: 2803: 2801: 2799: 2797: 2795: 2787:. p. 56. 2786: 2785:Imagine Media 2782: 2781: 2773: 2771: 2769: 2767: 2758: 2754: 2750: 2749:"Serious Sam" 2743: 2741: 2739: 2737: 2735: 2726: 2714: 2710: 2709: 2704: 2703:"Serious Sam" 2697: 2695: 2693: 2691: 2689: 2687: 2685: 2683: 2681: 2679: 2677: 2675: 2673: 2671: 2669: 2660: 2656: 2655: 2650: 2649:"Serious Sam" 2643: 2641: 2639: 2630: 2626: 2625: 2620: 2619:"Serious Sam" 2613: 2611: 2602: 2590: 2586: 2585: 2580: 2573: 2571: 2569: 2567: 2565: 2548: 2544: 2543: 2538: 2533: 2524: 2522: 2513: 2509: 2508: 2503: 2496: 2494: 2492: 2490: 2488: 2486: 2484: 2482: 2473: 2469: 2468: 2463: 2456: 2454: 2452: 2450: 2448: 2431: 2427: 2426: 2421: 2414: 2412: 2410: 2408: 2406: 2404: 2402: 2400: 2398: 2396: 2394: 2392: 2390: 2388: 2386: 2381: 2367: 2363: 2359: 2355: 2351: 2347: 2343: 2337: 2328: 2324: 2316: 2314: 2310: 2306: 2302: 2298: 2294: 2290: 2286: 2279: 2274: 2271: 2267: 2263: 2262: 2261:Serious Sam 4 2257: 2253: 2249: 2245: 2241: 2237: 2234: 2230: 2225: 2223: 2219: 2215: 2211: 2209: 2205: 2202:Dick had the 2195: 2193: 2189: 2185: 2181: 2177: 2176: 2171: 2166: 2164: 2160: 2159:PlayStation 4 2156: 2152: 2148: 2144: 2140: 2136: 2132: 2128: 2124: 2120: 2116: 2111: 2109: 2105: 2101: 2097: 2096:PlayStation 3 2092: 2088: 2084: 2080: 2076: 2072: 2062: 2060: 2059: 2054: 2053: 2045: 2041: 2037: 2033: 2032: 2031:Serious Sam 2 2027: 2025: 2021: 2017: 2012: 2008: 2003: 1999: 1998: 1990: 1985: 1983: 1979: 1975: 1971: 1956: 1954: 1953:computer mice 1950: 1946: 1943:was used for 1942: 1935: 1931: 1924: 1920: 1916: 1912: 1908: 1899: 1897: 1893: 1889: 1888: 1883: 1879: 1878: 1873: 1869: 1862: 1859:at the time. 1846: 1834: 1830: 1826: 1817: 1815: 1814:Duke Nukem 3D 1811: 1806: 1805: 1799: 1798: 1792: 1790: 1789: 1784: 1783: 1778: 1772: 1770: 1766: 1765: 1760: 1759: 1754: 1750: 1746: 1745: 1740: 1739: 1734: 1730: 1729: 1724: 1723: 1717: 1715: 1711: 1710: 1702: 1701: 1696: 1695: 1690: 1686: 1685: 1680: 1679: 1674: 1673: 1668: 1664: 1663:Duke Nukem 3D 1660: 1656: 1652: 1648: 1644: 1634: 1632: 1629: 1628: 1624: 1622: 1621: 1617: 1616: 1612: 1610: 1609: 1605: 1604: 1600: 1598: 1597: 1593: 1592: 1588: 1586: 1584: 1580: 1579: 1575: 1573: 1572: 1568: 1567: 1563: 1561: 1560: 1556: 1555: 1551: 1549: 1546: 1545: 1541: 1539: 1538: 1534: 1533: 1529: 1527: 1526: 1522: 1521: 1517: 1515: 1514: 1510: 1509: 1505: 1503: 1502: 1498: 1497: 1493: 1491: 1490: 1486: 1485: 1481: 1479: 1478: 1474: 1473: 1465: 1462:Review scores 1454: 1452: 1449: 1448: 1440: 1425: 1423: 1419: 1412: 1408: 1404: 1400: 1396: 1390: 1388: 1384: 1380: 1376: 1368: 1364: 1360: 1356: 1351: 1349: 1348:pitch-shifted 1345: 1340: 1336: 1335:Duke Nukem 3D 1332: 1328: 1324: 1320: 1319:radio station 1316: 1311: 1301: 1299: 1295: 1291: 1287: 1282: 1281: 1276: 1272: 1267: 1263: 1259: 1258: 1253: 1250:According to 1248: 1246: 1242: 1238: 1234: 1230: 1229: 1224: 1220: 1219: 1214: 1210: 1206: 1205: 1200: 1198: 1185: 1181: 1177: 1173: 1172:compact discs 1169: 1165: 1160: 1157: 1153: 1149: 1145: 1141: 1140:John Williams 1137: 1136: 1131: 1130: 1125: 1121: 1116: 1112: 1107: 1103: 1098: 1094: 1090: 1089:Robert Asprin 1086: 1082: 1081:Douglas Adams 1078: 1074: 1073:Roger Zelazny 1070: 1066: 1059: 1055: 1054: 1049: 1041: 1035: 1033: 1029: 1025: 1021: 1017: 1013: 1008: 1006: 1002: 998: 994: 989: 985: 981: 977: 973: 969: 968: 963: 962: 961:Duke Nukem 3D 957: 952: 950: 949: 944: 940: 936: 935: 930: 926: 922: 918: 914: 910: 906: 902: 898: 894: 890: 889: 884: 880: 879: 874: 870: 866: 862: 858: 851: 841: 839: 835: 834:Great Pyramid 831: 827: 823: 819: 815: 811: 806: 804: 800: 796: 792: 788: 784: 780: 776: 772: 771:ancient Egypt 768: 764: 760: 755: 753: 749: 745: 741: 737: 728: 726: 721: 717: 714:, as well as 713: 709: 705: 701: 697: 695: 691: 687: 683: 679: 675: 671: 667: 663: 659: 655: 651: 647: 643: 642:dual wielding 639: 635: 630: 628: 623: 619: 615: 611: 607: 603: 599: 595: 589: 584: 575: 573: 569: 565: 561: 560:PlayStation 4 557: 553: 549: 545: 541: 537: 533: 529: 525: 524: 519: 515: 513: 512: 507: 503: 497: 495: 491: 487: 486: 481: 477: 473: 469: 462: 458: 454: 450: 449: 444: 440: 436: 431: 429: 425: 421: 417: 412: 408: 407:ancient Egypt 404: 403: 398: 394: 390: 386: 385: 376: 372: 371:Single-player 369: 365: 362: 359: 357: 353: 346: 344: 340: 335: 333:3 March 2020 332: 330: 326: 321: 318: 316: 312: 307: 304: 302: 298: 293: 290: 288: 284: 279: 276: 274: 271: 268: 266: 263: 260: 258: 255: 254: 250:21 March 2001 245: 241: 234: 232: 229: 227: 226: 222: 220: 217: 215: 214:PlayStation 4 212: 210: 207: 205: 202: 200: 197: 194: 192: 191: 187: 185: 182: 180: 177: 175: 172: 171: 169: 167: 163: 160: 157: 155: 151: 148: 147: 143: 139: 135: 133: 129: 123:Dinko Pavičić 122: 119: 116: 115: 113: 111: 107: 100: 97: 94: 93: 91: 89: 88:Programmer(s) 85: 79:Roman Ribarić 78: 76:Davor Tomičić 75: 72: 71: 69: 67: 63: 60: 57: 55: 51: 48: 45: 43: 39: 35: 30: 25: 19: 7416:Stadia games 7314: 7301: 7294: 7287: 7282:Bogus Detour 7280: 7273: 7266: 7259: 7252: 7245: 7225: 7218: 7211: 7204: 7197: 7191: 7190: 7174: 7114:. Retrieved 7103: 7093: 7081:. Retrieved 7063: 7051:. Retrieved 7040: 7030: 7018:. Retrieved 7000: 6988:. Retrieved 6977: 6952:. Retrieved 6943: 6933: 6921:. Retrieved 6910: 6887:– via 6881:. Retrieved 6864: 6852:. Retrieved 6841: 6831: 6819:. Retrieved 6808: 6798: 6786:. Retrieved 6775: 6765: 6753:. Retrieved 6742: 6732: 6720:. Retrieved 6709: 6699: 6687:. Retrieved 6669: 6657:. Retrieved 6639: 6627:. Retrieved 6609: 6597:. Retrieved 6579: 6567:. Retrieved 6558: 6548: 6536:. Retrieved 6525: 6515: 6503:. Retrieved 6492: 6482: 6470:. Retrieved 6459: 6449: 6437:. Retrieved 6426: 6416: 6404:. Retrieved 6393: 6383: 6371:. Retrieved 6360: 6351: 6339:. Retrieved 6328: 6318: 6306:. Retrieved 6295: 6285: 6273:. Retrieved 6262: 6252: 6240:. Retrieved 6229: 6219: 6211:the original 6207:Big Download 6206: 6196: 6184:. Retrieved 6173: 6164: 6152:. Retrieved 6141: 6131: 6119:. Retrieved 6108: 6098: 6090:the original 6083: 6073: 6065:the original 6058: 6048: 6038:– via 6032:. Retrieved 6025: 6015: 6003:. Retrieved 5992: 5983: 5975:the original 5968: 5958: 5950:the original 5943: 5933: 5925:the original 5918: 5908: 5896:. Retrieved 5885: 5876: 5864:. Retrieved 5853: 5844: 5836:the original 5829: 5819: 5807:. Retrieved 5798: 5788: 5778:– via 5772:. Retrieved 5761: 5751: 5739:. Retrieved 5730: 5721: 5713:the original 5706: 5696: 5688:the original 5665:– via 5659:. Retrieved 5648: 5638: 5628:– via 5622:. Retrieved 5620:. p. 87 5613:PC PowerPlay 5611: 5601: 5591:– via 5585:. Retrieved 5574: 5564: 5554:– via 5548:. Retrieved 5546:. p. 98 5539:PC PowerPlay 5537: 5527: 5515:. Retrieved 5504: 5495: 5487:the original 5480: 5471: 5463:the original 5456: 5447: 5439:the original 5432: 5423: 5415:the original 5408: 5399: 5391:the original 5384: 5375: 5367:the original 5360: 5351: 5343:the original 5336: 5327: 5319:the original 5312: 5303: 5295:the original 5288: 5279: 5267:. Retrieved 5249: 5233: 5223:– via 5217:. Retrieved 5208:Star Tribune 5206: 5196: 5184:. Retrieved 5173: 5163: 5153:– via 5147:. Retrieved 5145:. p. 49 5136: 5115:the original 5108: 5087:the original 5080: 5070: 5062:the original 5055: 5045: 5035:– via 5029:. Retrieved 5014: 5004: 4994:– via 4988:. Retrieved 4986:. p. 88 4977: 4954:the original 4947: 4926:the original 4919: 4898:the original 4891: 4881: 4873:the original 4866: 4841:14 September 4839:. Retrieved 4828: 4806:– via 4800:. Retrieved 4791:PC PowerPlay 4789: 4780: 4772:the original 4765: 4755: 4747:the original 4733: 4725:the original 4718: 4708: 4700:the original 4693: 4683: 4671:. Retrieved 4660: 4650: 4642:the original 4628: 4618:– via 4612:. Retrieved 4594: 4587: 4575:. Retrieved 4564: 4557:Wolpaw, Erik 4536:– via 4530:. Retrieved 4520: 4513: 4501:. Retrieved 4490: 4469:the original 4462: 4452: 4440:. Retrieved 4429: 4419: 4411:the original 4404: 4394: 4386:the original 4379: 4369: 4361:the original 4354: 4344: 4332:. Retrieved 4323:Ars Technica 4321: 4312: 4300:. Retrieved 4289: 4282:Wolpaw, Erik 4276: 4268:the original 4261: 4251: 4243:the original 4238: 4229: 4221:the original 4216: 4207: 4199:the original 4192: 4166:. Retrieved 4155: 4145: 4133:. Retrieved 4122: 4112: 4102:– via 4096:. Retrieved 4085: 4062:– via 4056:. Retrieved 4042: 4021:– via 4015:. Retrieved 4001: 3995: 3987:the original 3976: 3958:the original 3927:– via 3921:. Retrieved 3907: 3882:. Retrieved 3853:the original 3846: 3836: 3826:– via 3820:. Retrieved 3811:PC PowerPlay 3809: 3799: 3791:the original 3784: 3763:the original 3756: 3746: 3736:– via 3730:. Retrieved 3716: 3697:– via 3691:. Retrieved 3677: 3654:. Retrieved 3641: 3631: 3619:. Retrieved 3608: 3601:Wolpaw, Erik 3576:the original 3562: 3554:the original 3540: 3528:. Retrieved 3517: 3495:the original 3488: 3478: 3466:. Retrieved 3455: 3432:– via 3426:. Retrieved 3418:Ars Technica 3412: 3384:the original 3377: 3354:the original 3347: 3323:the original 3309: 3297:. 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Index


Developer(s)
Croteam
Publisher(s)
Gathering of Developers
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Serious Sam
Engine
Serious Engine
Platform(s)
Windows
Palm OS
Xbox
Xbox 360
Stadia
Nintendo Switch
PlayStation 4
Xbox One
Linux
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter
Croteam
Gathering of Developers
Serious Sam

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