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Silent Hill: Origins

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thought. Alessa's spirit manifestation uses the completed Flauros to increase her powers and free herself from Dahlia's spell, which had inhibited her abilities. Dahlia reveals that the cult plans to use Alessa to give birth to its god, before leaving to take part in the ritual. Travis heads to the cult's ritual grounds, and sees members of the cult, including Kaufmann, surrounding Alessa's burned body. Incapacitated by Kaufmann, Travis defeats and imprisons the demon within the Flauros in a dream-like state.
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consciousness outside the house, he awakens in the town and resolves to learn if she survived. During his journey, Travis unlocks his repressed childhood memories and defeats monstrous forms of his parents: his mother had been committed to a local mental institution after attempting to kill him, and his father had killed himself, unable to live with the guilt of having his wife condemned. Additionally, Travis kills the Butcher, a monster that has been slaughtering other monsters.
2988: 427:", to obtain keys and objects needed to solve a riddle. Travis carries a flashlight and indicates the direction of a nearby usable item, while his portable radio alerts the player to the presence of nearby monsters by emitting static. Often, actions performed in one dimension will affect the other; for example, raising a prop on the stage in the theater results in a similar reaction in the Other World. Once solved, the riddle leads to an encounter with a 396: 609:, the developers intentionally replicated aspects of gameplay and atmosphere from the first installment; for example, the monsters behave more aggressively than those in previous installments, as a throwback to the first game. Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series. The changes were well received by 799: 794: 789: 784: 779: 572:-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series. In the previews, Travis had six weapons, divided equally between melee weapons and firearms. Additional changes included a laser sight for his pistol and an option for the player to barricade areas. At the time, the game was expected to be released in late 2006. 551: 933:'s David Chapman stated that the readily available weapons made Travis too powerful. The inclusion of quick time events was not well received by reviewers, who felt that it added nothing appealing to the game. Additionally, the soundtrack was frequently praised as frightening, and a part of the game's appeal. The 947:
for GameZone wrote that despite some technical issues with the graphics, the visuals of the port sufficed. Other issues with the port commented on by critics include the lack of manual camera control, the absence of a mini-map or overall map for the more challenging areas, and no new bonus material for the port.
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The PS2 port was not as well received by reviewers, with a lower aggregate score of 70 out of 100, indicating "mixed or average reviews". The graphics of the port were considered by reviewers to be not as good as the PSP release and other installments in the series for the PS2. Conversely, a reviewer
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game), Travis accumulates a range of weapons throughout the town: firearms, melee weapons, and one-shot items usable in close combat; the latter two are breakable. Although one-shot items can be used to quickly kill some of the monsters encountered early on, Travis is vulnerable while performing this
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and "a confused high-level vision for the game" led to Climax shutting down their Los Angeles studio, and transferring the game's team to the Climax Action studio in the United Kingdom, to ensure the final product would be "a tighter, more focused game that will provide fans with the experience they
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Travis continues following Alessa's spirit manifestation, which refuses to speak to him, and gradually collects pieces of an unknown pyramid-shaped object; after collecting all of the pieces, he assembles them to form the Flauros, an artifact which contains a trapped demon and can be used to amplify
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installments. Enjoying the visuals, Jeff Haynes of IGN wrote: "From the cluttered and junk strewn locations to the rusty, chaos filled doppelgangers of the alternate dimensions, everything feels like it's been stripped from one of the other titles and shrunk down to the handheld". Reviewers praised
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series also drew criticism; the opening comment of GameSpot's review remarked that "this old fog needs to learn some new tricks", and further detailed that the game provided "an entirely conventional adventure that relies on eight-year-old franchise hallmarks at the expense of anything truly new".
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Three endings are available. In the "Good" ending, Alessa uses the Flauros to manifest a baby with half of her soul, stopping the ritual, and her spirit manifestation carries the baby to the outskirts of the town, seeing Travis off as he returns to his truck and cheerfully drives away from Silent
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Driving past Silent Hill as a shortcut, Travis swerves his truck to avoid hitting a spirit manifestation of Alessa. While following the spirit manifestation, he stumbles upon a burning house and rescues the real Alessa, who was immolated in a ritual to impregnate her with the cult's god. Losing
34: 624:. On 22 January 2008, Konami officially confirmed that a PlayStation 2 (PS2) port was in development. The PS2 port was released in North America on 5 March 2008, while the United Kingdom and Australian releases followed on 16 May 2008, and 23 May 2008, respectively. It became available on the 529:
game in motion. In the "Bad" ending, Travis awakens strapped to a gurney and is injected with an unknown substance: he starts convulsing and has a series of visions in which he kills two people and his form is briefly replaced by that of the Butcher. The joke ending sees Travis leave with an
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had a greater emphasis on combat than previous installments, although reaction to the combat was generally negative. Some reviewers felt that the player was encouraged to avoid combat, due to a variety of gameplay factors, including the breakable melee weapons. On the other hand,
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Hill. Dialogue follows to reveal that the protagonist of the first game, Harry Mason, and his wife find and adopt the baby, naming her Cheryl, while Dahlia and Kaufmann plan to cast a spell to draw the other half of Alessa's soul back to the town, setting the events of the first
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The storyline was met with generally mixed feelings from reviewers. According to Kevin VanOrd of GameSpot, the premise was unoriginal and unsuspenseful, detracting from Travis' appeal as a protagonist, although he felt that the game provided new material for fans to analyze.
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concluded: "Sure, it's predictable, conventional, and a little bit short, not to mention ill-suited for brief pick-up-and-play sessions on the bus, but we're encouraged to see developers making an original, console-quality experience for PSP". According to Kristan Reed of
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Gameplay drew a variety of reactions from "immersive" and "intriguing", to formulaic. The puzzles were generally considered by critics as challenging and well-done. The duration of the game was considered short, and reviewers criticized the spacing of the
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was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals.
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was released for the PlayStation Portable (PSP) on 6 November 2007 in North America, on 16 November in Europe, on 29 November in Australia, and on 6 December in Japan. The Japanese release carried the alternate title
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Lisa Garland, who has a drug addiction and dreams of being an actress instead of a nurse; physician Michael Kaufmann, who supplies Lisa with illegal drugs; and Alessa's mother, Dahlia Gillespie, a member of
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was developed by the Portsmouth branch of the Climax Group, which was known as Climax Action at the time. It was transferred from the Los Angeles Climax branch, who closed down after facing issues with the
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introduces Travis Grady, a trucker with a troubled past who suffers from nightmares. Returning characters from the first installment are Alessa Gilespie, a young girl who possesses supernatural powers;
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follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a
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is to guide player character, Travis Grady, as he searches the monster-filled town of Silent Hill for information about a girl he rescued from a burning house. The game uses a
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the graphics, the monster designs, the detailed environments, and atmosphere. However, some reviewers wrote that the character models could have been more detailed.
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added: "Unfortunately, the game has fallen into something like a rut in most other areas and less fanatical gamers won't be as forgiving of its faults".
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who had developed previous installments. The first previews of the game featured a departure from the third-person view typical of the series to a
846:"impressively brings all the elements we love about the Silent Hill franchise to a portable format that works wonderfully". Shane Bettenhausen of 613:. On 19 August 2007, a demo of the game was leaked to internet download sites; Climax promptly denied they were the source of the leaked content. 2317: 1719: 648:, who had created the music of previous games in the series, and released in Japan on 25 January 2008, by Konami Music Entertainment, Inc. As 2579: 2540: 3067: 2613: 1150: 2445: 1214: 887:"blatantly obvious" subtext failed to affect the player, in contrast to the subtext of previous installments. 1UP.com stated that while 855:: "No doubt mindful of remaining faithful to the series' legacy, Climax pays such close attention to the ingredients of the first three 2088: 2651: 2111: 1992: 1947: 1853: 1789: 2023: 554:
Screenshot from the original gameplay preview. The creature pictured was also later scrapped after the project went to UK Climax.
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even manages a few genuine scares, mostly thanks to the first-rate sound: this should only be played through headphones".
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activated when a monster grabs him. Should he escape, no damage is done to either him or the monster. The status of his "
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Player character Travis Grady stands near one of the mirrors used to transport him to and from the Otherworld.
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was announced as in development by Climax Group's development team in Los Angeles, instead of by Konami's
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was released worldwide in early 2008, beginning in March with North America. The fifth installment in the
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of the series. Conversely, Wesley Yin-Poole of VideoGamer.com described the storyline as "engrossing".
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were positive; its original release on the PSP received a Metacritic aggregate score of 78 out of 100.
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experience"; the release date was also pushed forward from winter 2006 to Q3/Q4 2007. The version of
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For combat, in addition to using his fists (marking the first time unarmed combat is possible in a
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and the vision of the game; the script, monsters, and level design were redone, and aspects of
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is a prequel, Yamaoka wished to imbue its music with the atmosphere of the first installment.
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consists of alternating between reality and its darker and dilapidated counterpart, the "
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which it alternates with fixed camera angles. Following the gameplay formula of previous
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primarily revolves around combat, exploration, and puzzle-solving. Typical gameplay of
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Some camera issues were noted, especially in tight corridors. Reviewers wrote that
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s script, level design, and monsters were redone within a week by Sam Barlow. For
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games that it's basically an unapologetic homage to them". While stating that
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Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle
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Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle
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Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle
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wrote the lyrics. All three had previously worked together on the music of
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Critics felt that the visual style was similar to those of the previous
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and predictable plot twists and character development, it added to the
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that the United Kingdom development team received was intended to be a
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action to damage from quick enemies or those with long-ranged attacks.
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would appeal to fans for its story that adds to the series' mythos,
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is set in the eponymous, foggy, and rural small town located in the
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atmosphere and gameplay intentionally replicated those of the first
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takes place several years before the events of the first game.
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which plans to bring its malevolent god into this world.
322:, beginning in early November with the United Kingdom. A 2202:"Joystiq interview: Silent Hill: Origin's Akira Yamaoka" 1515:(PlayStation Portable). Konami. Level/area: Good Ending. 1545:(PlayStation Portable). Konami. Level/area: UFO Ending. 1530:(PlayStation Portable). Konami. Level/area: Bad Ending. 1437:(PlayStation Portable). Konami. Level/area: Beginning. 1255: 1253: 2237:. Konami Digital Entertainment. Scene: Staff credits. 2599: 2597: 2016:"AU Shippin' Out November 27–30: Super Mario Galaxy" 1500:(PlayStation Portable). Konami. Level/area: Nowhere. 1264:(PlayStation Portable). Konami. Level/area: Theater. 1246:. Konami Digital Entertainment. 2007. pp. 8–11. 2483: 1250: 1198: 1196: 2635: 2633: 2631: 2486:"Silent Hill: Origins Review for PSP from 1UP.com" 1194: 1192: 1190: 1188: 1186: 1184: 1182: 1180: 1178: 1176: 2603: 2594: 2311: 2309: 2307: 2305: 2303: 2301: 1804: 318:. It was released worldwide in late 2007 for the 3004: 2429: 2427: 2425: 2013: 1629: 1627: 1549: 2628: 2387: 2385: 1977: 1975: 1747:"The Making of: Silent Hill Shattered Memories" 1673:"E3 06: Silent Hill: Origins First Impressions" 1173: 1090: 1088: 1086: 983: 2351: 2349: 2347: 2345: 2298: 2232: 2140: 1873: 1871: 1755:. Future Publishing Limited. 7 February 2014. 1324: 1144: 1142: 1140: 1138: 1136: 1134: 1132: 1130: 1128: 1084: 1082: 1080: 1078: 1076: 1074: 1072: 1070: 1068: 1066: 2729: 2479: 2477: 2475: 2473: 2471: 2469: 2467: 2465: 2463: 2433: 2422: 2226: 1983:"Silent Hill: Origins - PlayStation Portable" 1624: 1461: 1459: 1413: 1411: 1395: 1393: 1202: 1032: 1030: 1028: 1026: 919:. The game's adherence to the formula of the 2666: 2382: 2199: 1972: 1819:. Pro-G Media Ltd. p. 1. Archived from 1741: 1739: 1737: 1366:Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル 1333:Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル 1148: 1024: 1022: 1020: 1018: 1016: 1014: 1012: 1010: 1008: 1006: 776: 3063:Video games developed in the United Kingdom 2342: 2247: 2109: 1868: 1813:"Silent Hill: Shattered Memories Interview" 1810: 1125: 1063: 656:provided vocals for four tracks, for which 592:inspired by the American television series 2736: 2722: 2566:"Silent Hill Origins (ps2: 2007): Reviews" 2527:"Silent Hill Origins (psp: 2007): Reviews" 2460: 2177:(in Japanese). Konamistyle. Archived from 1593: 1591: 1589: 1456: 1408: 1390: 939:wrote: "Despite its small-screen setting, 32: 2560: 2558: 2521: 2519: 2517: 2515: 2513: 2268: 2266: 2264: 2262: 1908: 1835: 1734: 1292:サイレントヒル3公式完全攻略ガイド: 失われた記憶-サイレントヒル・クロニクル-。 1003: 463: 3078:Video games set in psychiatric hospitals 1880:"CC06: Silent Hill: Origins PSP preview" 1600:"GC 2006: Silent Hill: Origins Hands-on" 1555: 1238: 1236: 1234: 1232: 549: 443:also introduces the "grapple" system, a 394: 2639: 2484:Bettenhausen, Shane (6 November 2007). 2355: 2318:"Review : Silent Hill Origins PSP" 2175:"Silent Hill Zero Original Soundtracks" 1911:"Silent Hill: Origins Updated Hands-On" 1586: 1558:"Konami Announces Silent Hill: Origins" 3005: 2674:"Silent Hill: Origins – PS2––– Review" 2654:from the original on 23 September 2012 2604:Yin-Poole, Wesley (16 November 2007). 2582:from the original on 23 September 2008 2555: 2510: 2391: 2259: 2044: 1945: 1890:from the original on 27 September 2007 1856:from the original on 30 September 2007 1722:from the original on 30 September 2007 1670: 1633: 1597: 1540: 1525: 1510: 1495: 1480: 1465: 1447: 1432: 1417: 1399: 1331:"VIII: Strength – Power of the Town". 1283: 1274: 1259: 1094: 1036: 2717: 2543:from the original on 20 December 2008 2358:"GameSpy: Silent Hill Origins Review" 2214:from the original on 16 December 2014 2079:"Silent Hill Origins - PlayStation 2" 2014:Kozanecki, James (26 November 2007). 1995:from the original on 30 November 2017 1877: 1841: 1229: 1051:from the original on 17 December 2008 638:Silent Hill Zero Original Soundtracks 2370:from the original on 20 October 2008 2315: 2282:. IGN Entertainment. 17 April 2008. 2255:. Konami. Level/area: Staff credits. 1948:"Silent Hill PSP demo leaked online" 1792:from the original on 27 October 2007 1777: 1707: 662:the fourth installment of the series 3068:Video games scored by Akira Yamaoka 2366:. IGN Entertainment. pp. 1–2. 2356:Chapman, David (19 November 2007). 2326:. IDG Entertainment. Archived from 2274:"Silent Hill: Origins review (PS2)" 2167: 2047:"Silent Hill Origins Coming to PS2" 1956:. Eurogamer Network. Archived from 1844:"Silent Hill: Origins 2007 Preview" 1217:from the original on 1 January 2013 1047:. IGN Entertainment. pp. 1–2. 671: 13: 2233:Climax Studios (6 November 2007). 1759:from the original on 25 March 2014 1634:Torres, Ricardo (24 August 2006). 1364:"XXI: The World – Another World". 1203:Reed, Kristan (23 November 2007). 1095:VanOrd, Kevin (22 November 2007). 350:eponymous, fictional American town 14: 3094: 2696: 2616:from the original on 14 June 2013 2448:from the original on 4 March 2016 2141:Cifaldi, Frank (16 August 2006). 2122:from the original on 23 June 2014 2091:from the original on 2 April 2017 2022:. CBS Interactive. Archived from 1909:Shoemaker, Brad (24 April 2007). 1598:Dunham, Jeremy (23 August 2006). 1149:Keller, Matt (10 December 2007). 1039:"IGN: Silent Hill Origins Review" 1037:Haynes, Jeff (12 November 2007). 778: 2987: 2986: 2680:. GameZone Online. 17 April 2008 2444:. Eurogamer Network. p. 2. 2286:from the original on 23 May 2010 2200:Kelly, Kevin (23 October 2007). 2155:from the original on 12 May 2014 2059:from the original on 11 May 2012 2045:Geddes, Ryan (22 January 2008). 1780:"Silent Hill: Origins Interview" 1612:from the original on 7 July 2007 1213:. Eurogamer Network. p. 1. 936:PlayStation Official Magazine UK 797: 792: 787: 782: 777: 2743: 2241: 2193: 2134: 2103: 2071: 2038: 2007: 1946:Martin, Matt (21 August 2008). 1939: 1902: 1811:Kelly, Neon (20 January 2010). 1778:Reed, Kristan (30 April 2007). 1771: 1701: 1671:Torres, Ricardo (10 May 2006). 1664: 1636:"Silent Hill: Origins Hands-On" 1534: 1519: 1504: 1489: 1474: 1441: 1426: 2392:VanOrd, Kevin (8 April 2008). 2316:Burt, Andy (7 November 2007). 1878:Liang, Alice (23 April 2007). 1710:"Silent Hill: Origins, page 2" 1268: 957: 545: 1: 2642:"Silent Hill: Origins Review" 2436:"Silent Hill: Origins Review" 2434:Reed, Kristan (28 May 2008). 2110:Burns, Luke (28 April 2014). 1708:Reed, Kristan (11 May 2006). 1376:. 31 July 2003. p. 111. 1097:"Silent Hill: Origins Review" 996: 628:for Europe on 28 April 2014. 2640:JP_Huhr (15 November 2007). 2606:"Silent Hill Origins Review" 2394:"Silent Hill: Origins (PS2)" 1343:. 31 July 2003. p. 94. 1298:] (in Japanese). Japan: 1205:"Silent Hill Origins Review" 1151:"Silent Hill Origins Review" 880:s Mat Keller wrote that the 667: 316:Konami Digital Entertainment 7: 3053:Survival horror video games 1842:Fahey, Rob (10 July 2007). 984: 458: 390: 348:(1999). Set in the series' 10: 3099: 3038:Psychological horror games 3033:PlayStation Portable games 1541:Climax (6 November 2007). 1526:Climax (6 November 2007). 1511:Climax (6 November 2007). 1496:Climax (6 November 2007). 1481:Climax (6 November 2007). 1466:Climax (6 November 2007). 1448:Climax (6 November 2007). 1433:Climax (6 November 2007). 1418:Climax (6 November 2007). 1400:Climax (6 November 2007). 1275:Climax (6 November 2007). 1260:Climax (6 November 2007). 540:unidentified flying object 486:northeastern United States 3048:Single-player video games 2982: 2936: 2913: 2841: 2760: 2753: 1290:"Silent Hill Area Map". 975: 711: 708: 684: 681: 283: 271: 185: 162: 150: 138: 128: 118: 99: 87: 77: 67: 55: 43: 31: 26: 3083:2000s horror video games 3073:Video games set in Maine 1556:GameSpot (10 May 2006). 1291: 950: 631: 501:licensed practical nurse 409:third-person perspective 358:third-person perspective 2253:Silent Hill 4: The Room 2151:. UBM Tech. p. 3. 1374:NTT Publishing Co., Ltd 1341:NTT Publishing Co., Ltd 640:, the musical score of 575:Issues with the game's 511: 2650:. Net Revolution Inc. 1302:. 2003. pp. 4–5. 654:Mary Elizabeth McGlynn 611:video game journalists 555: 464:Setting and characters 400: 2087:. IGN Entertainment. 2055:. IGN Entertainment. 1991:. IGN Entertainment. 1852:. Eurogamer Network. 1788:. Eurogamer Network. 1718:. Eurogamer Network. 1608:. IGN Entertainment. 1372:] (in Japanese). 1339:] (in Japanese). 553: 398: 2704:Silent Hill: Origins 2330:on 16 September 2008 2251:(7 September 2004). 2235:Silent Hill: Origins 1652:on 30 September 2007 1543:Silent Hill: Origins 1528:Silent Hill: Origins 1513:Silent Hill: Origins 1498:Silent Hill: Origins 1483:Silent Hill: Origins 1468:Silent Hill: Origins 1450:Silent Hill: Origins 1435:Silent Hill: Origins 1420:Silent Hill: Origins 1402:Silent Hill: Origins 1277:Silent Hill: Origins 1262:Silent Hill: Origins 1244:Silent Hill: Origins 891:suffered from heavy 836:Silent Hill: Origins 478:Silent Hill: Origins 405:Silent Hill: Origins 320:PlayStation Portable 308:survival horror game 303:Silent Hill: 0rigins 297:Silent Hill: Origins 190:PlayStation Portable 172:PlayStation Portable 27:Silent Hill: Origins 3058:Video game prequels 3028:PlayStation 2 games 2612:. Pro-G Media Ltd. 2181:on 18 December 2008 2026:on 27 November 2013 1960:on 15 February 2008 1823:on 6 September 2015 705: 678: 626:PlayStation Network 3018:Climax Group games 2818:Shattered Memories 2498:on 5 November 2015 1574:on 22 October 2012 985:Sairento Hiru Zero 963:Known in Japan as 703: 676: 556: 401: 38:European cover art 3043:Silent Hill games 3000: 2999: 2909: 2908: 2900:The Short Message 1953:Gamesindustry.biz 834:Most reviews for 831: 830: 701: 700: 468:A prequel to the 403:The objective of 314:and published by 293: 292: 3090: 3013:2007 video games 2990: 2989: 2878:Book of Memories 2758: 2757: 2738: 2731: 2724: 2715: 2714: 2690: 2689: 2687: 2685: 2670: 2664: 2663: 2661: 2659: 2637: 2626: 2625: 2623: 2621: 2601: 2592: 2591: 2589: 2587: 2562: 2553: 2552: 2550: 2548: 2523: 2508: 2507: 2505: 2503: 2494:. Archived from 2481: 2458: 2457: 2455: 2453: 2431: 2420: 2419: 2417: 2415: 2406:. 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Archived from 1092: 1061: 1060: 1058: 1056: 1034: 990: 989: 987: 977: 966:Silent Hill Zero 961: 886: 879: 802: 801: 800: 796: 795: 791: 790: 786: 785: 781: 780: 706: 702: 679: 675: 644:was composed by 622:Silent Hill Zero 604: 453:heads-up display 445:quick time event 377: 263: 254: 245: 228: 220:30 November 2007 219: 211:16 November 2007 210: 201: 36: 24: 23: 3098: 3097: 3093: 3092: 3091: 3089: 3088: 3087: 3003: 3002: 3001: 2996: 2978: 2932: 2905: 2837: 2749: 2742: 2699: 2694: 2693: 2683: 2681: 2672: 2671: 2667: 2657: 2655: 2647:Game Revolution 2638: 2629: 2619: 2617: 2602: 2595: 2585: 2583: 2576:CBS Interactive 2564: 2563: 2556: 2546: 2544: 2537:CBS Interactive 2525: 2524: 2511: 2501: 2499: 2482: 2461: 2451: 2449: 2432: 2423: 2413: 2411: 2410:on 17 July 2014 2404:CBS Interactive 2390: 2383: 2373: 2371: 2354: 2343: 2333: 2331: 2314: 2299: 2289: 2287: 2272: 2271: 2260: 2246: 2242: 2231: 2227: 2217: 2215: 2198: 2194: 2184: 2182: 2173: 2172: 2168: 2158: 2156: 2139: 2135: 2125: 2123: 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1578:19 November 1055:24 November 921:Silent Hill 917:checkpoints 913:save points 904:Silent Hill 857:Silent Hill 842:wrote that 750:4.5/5 (PSP) 709:Publication 658:Joe Romersa 590:dark comedy 582:Silent Hill 564:Team Silent 546:Development 527:Silent Hill 490:unconscious 474:installment 472:Silent Hill 436:Silent Hill 425:Other World 413:Silent Hill 380:Silent Hill 369:game engine 333:Silent Hill 264:23 May 2008 255:16 May 2008 164:Platform(s) 156:Silent Hill 140:Composer(s) 89:Designer(s) 79:Producer(s) 69:Director(s) 3007:Categories 2964:Revelation 2915:Characters 2895:(canceled) 2864:The Escape 2850:The Arcade 2811:Homecoming 2658:12 October 2620:12 October 2571:Metacritic 2532:Metacritic 2502:12 October 1221:12 October 1165:12 October 997:References 976:サイレントヒル ゼロ 827:7/10 (PSP) 691:Metacritic 682:Aggregator 580:want... a 346:first game 134:Sam Barlow 108:Dave Owens 94:Sam Barlow 2971:Return to 2709:MobyGames 2441:Eurogamer 2148:Gamasutra 1849:Eurogamer 1785:Eurogamer 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Index


Developer(s)
Climax Action
Publisher(s)
Konami
Director(s)
Producer(s)
Designer(s)
Sam Barlow
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Akira Yamaoka
Silent Hill
Platform(s)
PlayStation Portable
PlayStation 2
NA
EU
AU
JP
NA
EU
AU
Genre(s)
Survival horror
Single-player
survival horror game
Climax Action

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