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Sonic the Hedgehog (8-bit video game)

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for the Master System and Game Gear in Europe in November 1991, with North America getting both versions presumably around the same time and in Japan only for the Game Gear on December 28, 1991. In Europe, the game was built into later versions of the Master System, while in North America, it was the
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from scratch. The team decided to make their version completely different from its 16-bit counterpart. According to Koshiro, the game had three phases of development. In the first phase, Ancient developed the game with the 16-bit version in mind. The second and third phases were largely Ancient's own
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hidden within them, and the player must collect all six to obtain the best possible ending. At the end of each main act, the player hits a signpost, which will spin and land on an image; it can award bonuses depending on the image it settles on. If the player has over 50 rings, they can access a
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for 8-bit hardware was challenging, as he did not work at Sega and had never developed a game before. However, Sega had faith in him because of his relationship to the company. Koshiro composed the soundtrack and sought to retain the feel of the 16-bit version. He converted
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to develop the game because Sega could not make contracts with individuals. His sister Ayano Koshiro served as director and his mother Tomo Koshiro had a "behind the scenes" role, while the first programmer he hired was Shinobu Hayashi. The 8-bit
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writing those who owned that version could still enjoy it. The game's level variety and designs, the action-packed and addictive gameplay, and sound and visual quality—thought to be on par with the original version's—were commonly highlighted.
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franchise's history, and found the Game Gear version easy to recommend to those who played the 16-bit version and were looking for a new experience, and those who were just starting to play
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for its level variety, visuals, gameplay, and audio. Many believed that it compared favorably to its 16-bit counterpart, although some criticism was directed at its low
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when all lives are lost, although the player can return to the beginning of the current act if they have any continues. Gameplay is slightly slower and more focused on
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digital distribution service in Japan and North America in August 2008, and in Europe the following month. The Game Gear version was released for the
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Some fans have independently developed new ports of the game to run natively on other platforms. In 2019, a fan remake of the game was released for
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with Robotnik. The zones are based on various themes, such as grassy plains, ancient ruins, and jungles. While some of the level themes, such as
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and will lose one if they are hit without carrying any rings, drown, fall into a bottomless pit, or reach the act's 10-minute time limit.The
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considered the game more challenging than its Genesis predecessor. However, most found the problems did not detract from the experience;
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and short length. Game journalists retrospectively considered it one of the best Game Gear and Master System games. The 8-bit
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was still a competent game in its own right, with unique level designs that managed to retain the feel of the original.
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provided perfect scores for graphics and challenge, and scores of four out of five for sound, gameplay, and fun factor.
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provided perfect scores for graphics, sound, gameplay, and fun factor, and a score of four out of five for challenge.
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for the 16-bit Genesis and Sega wanted to increase consumer awareness of the Game Gear by producing a version of
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believed it was one of the best platformers for the Master System and felt it was an interesting piece in the
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wrote that although it was not as visually appealing, fast, or ambitious as its 16-bit predecessor, the 8-bit
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had recently started working with Sega, having been asked to compose the soundtrack for the 16-bit version of
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to start, but ended up using only three of those tracks; the remainder of the music is Koshiro's work.
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This article is about the Master System and Game Gear game. For other games of the same name, see
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wrote that the game still offered the player plenty and was just as good as the Genesis version.
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was created specifically for the Game Gear, but Sega also had Ancient develop a version for the
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port was released in December 2021, with the original Z80 assembly code hand-translated to the
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Retrospective reviews for the game's rerelease on the Virtual Console were likewise positive.
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was impressed to see the Genesis version's main features brought to the 8-bit systems intact.
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while avoiding obstacles, but is paced extremely slower as the 8-bit version focuses more on
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games. They said "It's short, but it's sweet," and that searching for Chaos Emeralds added
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similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
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The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972-2005
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because it did not focus on speed. Although it was profitable for Sega, the 8-bit
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the original game to the 8-bit hardware was impossible, so Ancient built their
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ventures to rescue the animal population of South Island from the diabolical
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While the Game Gear version was developed first, Sega released the 8-bit
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The Bridge Zone level's track became one of the most famous pieces of
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s sales were "nowhere near as well" as those of the 16-bit original.
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ideas, with Sega supervising their work. Koshiro thought reinventing
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Unlike the original game, Sonic cannot re-collect rings when hit.
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also considered its visuals "top-of-the-line" for an 8-bit game.
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plots to turn into robots. Gameplay is similar, Sonic collects
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The Untold History of Japanese Game Developers: Volume 1
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named it one of the best Master System games. The 8-bit
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in 1992. It was also Ancient's first game and the only
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games released for the Game Gear, including the 8-bit
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game they developed. Beginning with its 1992 sequel,
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called zones, each consisting of two main acts and a
1244:"Sonic the Hedgehog (Master System Version) Review" 607:, which was selling well and had similar hardware. 1868: 761:. Sega released the Master System version for the 739:. The Game Gear version is also available through 709:form on several occasions. In 2003, Sega released 675:. The American Master System release is simply an 1767: 1765: 1763: 317:are identical to that of the 16-bit game: as the 48:North American Game Gear cover art by Greg Martin 3355: 1665: 1663: 1661: 1659: 1657: 1655: 1653: 1627: 1625: 1623: 1621: 1619: 1617: 1615: 1613: 1533: 1531: 1529: 1527: 1525: 1335: 1333: 1331: 1329: 1327: 1325: 1323: 1321: 1319: 1102: 2128: 1760: 433:similar in gameplay and style to the original 382:. It received several sequels, beginning with 2356: 1650: 1610: 1285: 1283: 1281: 1279: 1277: 1275: 1273: 1271: 1015:the fourth best Game Gear game, and they and 2047: 2045: 2043: 2041: 2039: 2000: 1998: 1996: 1994: 1992: 1990: 1869:Pétronille, Marc; Audureau, William (2014). 1552: 1522: 1452:. No. 121 (December 1991). p. 34. 1316: 1292:"Sonic the Hedgehog Review (3DS eShop / GG)" 691:described the game as a "weird" release for 2225:"Best Sega Master System games of all time" 2093: 2091: 2089: 2087: 1892: 1890: 1833: 1831: 1829: 1631: 1540:"The History of Sonic on the Master System" 1434: 1432: 1430: 1428: 1426: 1424: 1342:"Sega Master ProReview: Sonic the Hedgehog" 2683: 2363: 2349: 1385: 1383: 1381: 1379: 1377: 1375: 1268: 832: 679:of the European version; Sega covered the 407:, the player-controlled character, fights 42: 2277: 2134: 2097: 2054:"Game Gear ProReview: Sonic the Hedgehog" 2036: 1987: 2084: 1887: 1837: 1826: 1696: 1583: 1421: 1237: 1235: 1233: 1231: 1229: 1227: 1225: 1124:Koshiro only referred to the manager as 925:Reviewers criticized the relatively low 642: 531: 520:-esque bonus stage where more rings and 399: 2161:"Best Sega Game Gear games of all time" 2098:Rand, Paul; Boone, Tim (January 1992). 1786:from the original on September 28, 2017 1771: 1735: 1558: 1438: 1372: 1360:from the original on September 12, 2016 1289: 1196: 1170: 294:for the project—developed the game and 3414:Virtual Console games for Nintendo 3DS 3356: 2940:Mario & Sonic at the Olympic Games 2370: 2333:Sega of Japan 3DS Virtual Console page 2325:Sega of Japan Wii Virtual Console page 2302:from the original on December 24, 2021 2255: 2237:from the original on December 22, 2017 2205:from the original on December 11, 2016 2173:from the original on December 31, 2017 2072:from the original on November 20, 2015 2051: 1975:from the original on February 22, 2018 1804: 1702: 1684:from the original on February 26, 2018 1669: 1537: 1304:from the original on December 24, 2017 1241: 1025:was Ancient's first game and the only 2344: 2283: 1899:"GameSpy: Sonic Mega Collection Plus" 1896: 1636:. SMG Szczepaniak. pp. 346–347. 1632:Szczepaniak, John (August 11, 2014). 1577: 1486: 1484: 1482: 1480: 1478: 1476: 1474: 1439:Rignall, Julian (November 15, 1991). 1339: 1222: 576:for the system. 22-year old composer 464:to collect shields, speed shoes, and 472:. Like the original, Sonic collects 2284:Lynch, Gerald (December 24, 2021). 2256:Baxter, Daryl (September 4, 2021). 2135:Costelloe, Brian (April–May 1992). 1850:from the original on March 13, 2018 1047:music, and was used as a basis for 780: 444:, save for several new and altered 341:. While some level themes, such as 313:The premise and story of the 8-bit 13: 3404:Video games scored by Yuzo Koshiro 2116:from the original on July 26, 2018 2024:from the original on July 26, 2018 1911:from the original on March 3, 2016 1772:Calvert, Darren (August 4, 2018). 1717:from the original on June 30, 2015 1598:from the original on June 23, 2018 1584:Buchanan, Levi (October 9, 2008). 1510:from the original on March 4, 2016 1471: 1459:from the original on April 2, 2016 1409:from the original on April 1, 2016 1256:from the original on July 28, 2017 1242:Thomas, Lucas M (August 4, 2008). 715:, an enhanced version of the 1998 712:Sonic Adventure DX: Director's Cut 638: 411:in Bridge Zone, the game's second 14: 3435: 2318: 1943:from the original on July 4, 2017 1897:Baker, Chris (November 1, 2004). 1871:The History of Sonic the Hedgehog 1774:"Sonic the Hedgehog Review (SMS)" 1748:from the original on July 8, 2012 1736:Boecker, Thomas (February 2011). 1705:"Sonic's 2D classics re-reviewed" 1703:Towell, Justin (April 16, 2008). 1391:"Sega Review: Sonic the Hedgehog" 1290:Sleeper, Morgan (June 15, 2013). 329:to rescue the imprisoned animals 3054:Chronicles: The Dark Brotherhood 3005:Dr. Robotnik's Mean Bean Machine 1838:Ronaghan, Neal (June 21, 2013). 1670:Parish, Jeremy (June 19, 2017). 848: 843: 838: 833: 705:The game has been rereleased in 650:was initially developed for the 2249: 2217: 2185: 2153: 2052:Mortis, Rigor (February 1992). 1955: 1923: 1862: 1798: 1729: 1538:Thorpe, Nick (March 22, 2014). 1147: 1135: 1118: 834: 349:'s tracks for the 16-bit game. 3394:Video games developed in Japan 3389:Sonic the Hedgehog video games 1805:Kohler, Chris (May 16, 2017). 1340:Angel, Earth (December 1991). 1109: 1084: 1039:platformers were developed by 895:Reviewers acclaimed the 8-bit 527: 352:Reviewers acclaimed the 8-bit 290:—a studio founded by composer 1: 2193:"Top Ten Master System Games" 1738:"Interview with Yuzo Koshiro" 1163: 683:on the game packaging with a 507:are different and contain no 2913:All-Stars Racing Transformed 2233:. June 19, 2017. p. 5. 2169:. March 6, 2014. p. 5. 2100:"Review: Sonic the Hedgehog" 2065:. No. 31. p. 106. 1441:"Review: Sonic the Hedgehog" 1353:. No. 29. p. 110. 776: 633:programmable sound generator 364:has been rereleased through 298:published it to promote the 7: 3129:Ultimate Genesis Collection 1873:. Pix'n Love. p. 141. 1103: 929:and short length, although 395: 325:, the player races through 262:. It is a companion to the 10: 3440: 3384:Side-scrolling video games 986:Sonic Mega Collection Plus 742:Sonic Mega Collection Plus 491:Sonic travels through six 448:. As in the original, the 18: 3409:Single-player video games 3299: 3202: 3195: 3152: 3099: 3074: 2984: 2929: 2841: 2777: 2724: 2690: 2676: 2584: 2420: 2413: 2380: 1563:. Gameplan. p. 139. 1094: 1001: 793: 790: 556:designed to compete with 241: 229: 163: 140: 128: 116: 97: 87: 77: 65: 53: 41: 36: 1742:Square Enix Music Online 1559:Forster, Winnie (2005). 1449:Computer and Video Games 1077: 932:Computer and Video Games 801:Computer and Video Games 564:. Around the same time, 3424:Ancient (company) games 1035:, all subsequent 8-bit 681:European Article Number 2786:SegaSonic the Hedgehog 2017:(54): 87. March 1992. 782:Contemporary reception 685:Universal Product Code 655: 588:The Revenge of Shinobi 583:The Revenge of Shinobi 541: 416: 3399:Virtual Console games 2201:. February 11, 2014. 1844:Nintendo World Report 1586:"Remember Game Gear?" 1497:(instruction booklet) 1104:Sonikku za Hejjihoggu 689:Nintendo World Report 646: 554:handheld game console 535: 482:game ends prematurely 403: 392:game they developed. 302:Game Gear. The 8-bit 3177:Knuckles the Echidna 2947:Olympic Winter Games 2892:Riders: Zero Gravity 2006:"Sonic the Hedgehog" 1032:Sonic the Hedgehog 2 385:Sonic the Hedgehog 2 3379:Master System games 3182:Shadow the Hedgehog 2807:Shadow the Hedgehog 787: 753:games for Windows, 631:score to the 8-bit 488:than the original. 308:side-scrolling game 3419:Commodore 64 games 3225:Nights into Dreams 3162:Sonic the Hedgehog 3136:Classic Collection 2593:Sonic the Hedgehog 2538:Shadow Generations 2493:Sonic the Hedgehog 2429:Sonic the Hedgehog 2373:Sonic the Hedgehog 2139:Sonic the Hedgehog 1493:Sonic the Hedgehog 958:Sonic the Hedgehog 785: 656: 648:Sonic the Hedgehog 594:. Koshiro founded 570:Sonic the Hedgehog 542: 524:can be collected. 424:Sonic the Hedgehog 417: 280:Sega Master System 272:Sonic the Hedgehog 255:Sonic the Hedgehog 134:Sonic the Hedgehog 37:Sonic the Hedgehog 22:Sonic the Hedgehog 3351: 3350: 3347: 3346: 3327:Hirokazu Yasuhara 3262:Super Smash Bros. 3239:Super Monkey Ball 3070: 3069: 2992:Educational games 2961:Sochi 2014 Winter 2931:Mario & Sonic 2920:Team Sonic Racing 2837: 2836: 2793:Knuckles' Chaotix 2761:Runners Adventure 2708:Shattered Crystal 2672: 2671: 1060:Microsoft Windows 988:, felt the 8-bit 892: 891: 251: 250: 222:December 28, 1991 204:November 18, 1991 3431: 3364:1991 video games 3232:Fighters Megamix 3200: 3199: 3075:Unreleased games 3019:Tails' Skypatrol 2899:All-Stars Racing 2688: 2687: 2681: 2680: 2628:Pocket Adventure 2418: 2417: 2405:Unofficial media 2365: 2358: 2351: 2342: 2341: 2337: 2329: 2312: 2311: 2309: 2307: 2281: 2275: 2274: 2272: 2270: 2253: 2247: 2246: 2244: 2242: 2221: 2215: 2214: 2212: 2210: 2189: 2183: 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Index

Sonic the Hedgehog (video game)

Developer(s)
Ancient
Publisher(s)
Sega
Director(s)
Programmer(s)
Artist(s)
Composer(s)
Yuzo Koshiro
Sonic the Hedgehog
Platform(s)
Game Gear
Master System
EU
NA
EU
NA
JP
Genre(s)
Platform
Single-player
platform game
16-bit
Sega Genesis
Sonic the Hedgehog
8-bit
Sega Master System
Game Gear

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