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Split screen (computing)

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135: 38: 198:) where the display has been divided into 2-4 equally sized areas (depending on number of players) so that the players can explore different areas simultaneously without being close to each other. This has historically been remarkably popular on consoles, which until the 2000s did not have access to the Internet or any other network and is less common today with modern support for online console-to-console multiplayer. 269:
being two well known examples. In arcades, machines tended to move towards having a whole screen for each player, or multiple connected machines, for multiplayer. On home machines, especially in the first and third person shooter genres, multiplayer is now more common over a network or the internet
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is notable as a three-way split screen arcade title, although on home platforms it was reduced to one or two screens. The addition of four controller ports on home consoles also ushered in more four-way split screen games, with
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Various methods to display multiple signals on a 4:3 screen (diagram is 16:9): 1+3, 3+1 (1:1), 2×2, 3×3, 4×4 (4:3), 1+1 (2:3 vertical, 8:3 horizontal), 4×3 (1:1), 1 in 12 (4:3).
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in the arcades being presented in this format. It has always been a common feature of two or more player home console and computer games too, with notable titles being
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The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance.
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In its most easily understood form, a split screen for a multiplayer video game is an audiovisual output device (usually a standard television for
17: 310: 168:") to present both related and unrelated application data to the user. In contrast, the former were strictly limited to fixed positions. 102: 55: 74: 180: 81: 88: 422: 343: 121: 70: 427: 289: 261: 153:
areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a
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that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four
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in that the latter allowed overlapping and freely movable parts of the screen (the "
234: 184: 157:. TV sports adopted this presentation methodology in the 1960s for instant replay. 154: 284: 411: 255: 244:), all employing a vertical or horizontal screen split for two player games. 228: 334:
A Game of Inches: The Stories Behind the Innovations That Shaped Baseball
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Split screen gaming dates back to at least the 1970s, with games such
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for 8-bit systems, a number of 16-bit racing games (such as
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Originally, non-dynamic split screens differed from
62:. Unsourced material may be challenged and removed. 331: 409: 358: 187:, also known as couch co-op, video games with 329: 352: 308: 311:"Split Screen Magic at Two in the Morning" 122:Learn how and when to remove this message 133: 270:rather than locally with split screen. 14: 410: 232:), and action/strategy games (such as 361:"Split-Screen Gaming: What Happened?" 60:adding citations to reliable sources 31: 359:Simon Eriksson (October 19, 2018). 24: 25: 439: 174: 309:David Pogue (October 13, 2005). 183:feature is commonly used in non- 36: 18:Split screen (computer graphics) 290:Split screen (video production) 47:needs additional citations for 378: 323: 302: 13: 1: 295: 71:"Split screen" computing 338:. Ivan R. Dee. p. 554. 223:Lotus Esprit Turbo Challenge 7: 273: 10: 444: 201: 145:is a display technique in 27:Computer display technique 423:User interface techniques 428:Video game terminology 280:Multiplayer video game 139: 330:Peter Morris (2006). 137: 56:improve this article 392:. September 9, 2015 196:video game consoles 316:The New York Times 235:Toejam & Earl 140: 418:Computer graphics 162:windowing systems 147:computer graphics 132: 131: 124: 106: 16:(Redirected from 435: 402: 401: 399: 397: 382: 376: 375: 373: 371: 356: 350: 349: 337: 327: 321: 320: 306: 155:computer display 127: 120: 116: 113: 107: 105: 64: 40: 32: 21: 443: 442: 438: 437: 436: 434: 433: 432: 408: 407: 406: 405: 395: 393: 384: 383: 379: 369: 367: 365:The Games' Edge 357: 353: 346: 328: 324: 307: 303: 298: 276: 204: 177: 128: 117: 111: 108: 65: 63: 53: 41: 28: 23: 22: 15: 12: 11: 5: 441: 431: 430: 425: 420: 404: 403: 377: 351: 344: 322: 300: 299: 297: 294: 293: 292: 287: 285:Screen tearing 282: 275: 272: 203: 200: 176: 175:In video games 173: 130: 129: 44: 42: 35: 26: 9: 6: 4: 3: 2: 440: 429: 426: 424: 421: 419: 416: 415: 413: 391: 387: 381: 366: 362: 355: 347: 345:9781566636773 341: 336: 335: 326: 318: 317: 312: 305: 301: 291: 288: 286: 283: 281: 278: 277: 271: 268: 264: 263: 262:Goldeneye 007 258: 257: 256:Mario Kart 64 251: 250: 245: 243: 242: 237: 236: 231: 230: 225: 224: 219: 218: 213: 209: 199: 197: 192: 190: 186: 182: 172: 169: 167: 163: 158: 156: 152: 148: 144: 136: 126: 123: 115: 104: 101: 97: 94: 90: 87: 83: 80: 76: 73: –  72: 68: 67:Find sources: 61: 57: 51: 50: 45:This article 43: 39: 34: 33: 30: 19: 396:November 10, 394:. Retrieved 390:Highsnobiety 389: 380: 370:November 10, 368:. Retrieved 364: 354: 333: 325: 314: 304: 260: 254: 247: 246: 240: 233: 229:Road Rash II 227: 221: 215: 210:(1977) from 207: 205: 193: 181:split screen 178: 170: 159: 143:Split screen 142: 141: 118: 109: 99: 92: 85: 78: 66: 54:Please help 49:verification 46: 29: 267:Nintendo 64 217:Kikstart II 189:multiplayer 151:rectangular 412:Categories 296:References 82:newspapers 249:Xenophobe 212:Kee Games 208:Drag Race 191:options. 185:networked 112:June 2023 274:See also 241:Lemmings 265:on the 202:History 166:windows 96:scholar 342:  98:  91:  84:  77:  69:  103:JSTOR 89:books 398:2019 372:2019 340:ISBN 259:and 238:and 226:and 179:The 75:news 58:by 414:: 388:. 363:. 313:. 400:. 374:. 348:. 319:. 125:) 119:( 114:) 110:( 100:· 93:· 86:· 79:· 52:. 20:)

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Split screen (computer graphics)

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computer graphics
rectangular
computer display
windowing systems
windows
split screen
networked
multiplayer
video game consoles
Kee Games
Kikstart II
Lotus Esprit Turbo Challenge
Road Rash II
Toejam & Earl
Lemmings
Xenophobe
Mario Kart 64

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