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Optimisations were done to the code to make it playable on the StrongARM. Later, in April 2008, this version was made available for through RiscWorld magazine, the full version being bundled free with Volume 8, Issue 6. FlaYmz had no involvement in the release in 2008, having disbanded shortly after
Microdigital failed due to the market decline.
322:
worked on the new introduction. The conversion was extremely difficult because little paperwork was available to explain how the 3DO handled some of the graphics routines. Lee Noar had the difficult task unpicking this code. This version featured the graphical and gameplay enhancements of the 3DO version.
321:
In 2002, a second branch for RISC OS was developed for newer machines. It was a back-port of the 3DO code. Development was done under the software label FlaYmz; headed by Nathan
Atkinson (formerly of Visions of the Impossible) and coded by Lee Noar. Paul Thomson (VOTI and DFI) and Lee Johnston (VOTI)
919:
For many years, Chris Bazley had worked on ensuring compatibility of the original game with all Acorn and RISC OS machines Chris more recently even released a patch enabling owners of the original Fednet release to upgrade the game from the original floppies right up to the modern 32-bit compatible
329:
computer, showing off the power of a dedicated graphics card in a RISC OS computer. The port was developed on StrongARM RISC PCs which, for most of the development, were too slow to run the game at a decent fps. However, the deal fell through when MicroDigital started showing financial difficulties.
697:
said that while the game is technically proficient, the controls are oversensitive, the graphics blocky, and the action so lacking in variety that it soon becomes predictable and dull. He added, "As a shoot 'em up it lacks pace and easy accessibility to make it great, and as a flight sim it lacks
338:
The 3DO version was developed by Tim Parry and Andrew
Hutchings. It was developed after the original Acorn version was released. This version is slightly different from the original RISC OS game. The map screen is in 3D, not 2D as in the Acorn RISC OS version. Also, to upgrade the ship the player
672:
also found the game uneven and cited the large number of missions, slow game speed, and "ridiculous" pop up. However, he additionally commented that the ability to deform the landscape with weapons fire is fun, and that "enemy installations tend to be designed as if someone were really trying to
665:
doesn't quite soar with the eagles, but it doesn't flop with the turkeys, either." They noted the ability to fly in any direction and the large number of missions as positive elements, and the slow game speed, undetailed graphics, and pronounced pop up as negative elements. A reviewer for
310:. One element of the gameplay noted in the game's review was the ability for the player to fly the fighter out of the planet's atmosphere, with the sky darkening until "outer space begins to appear", also providing encounters with "hostile emplacements in orbit".
339:
must collect a series of 3D shapes after blowing up certain objects. In the Acorn RISC OS version, the player collects and spends money on ship upgrades. Another difference is that the player can blast pathways through mountain ranges with the laser.
677:
panned it for its "dreadful control system", pronounced slowdown, and grating music, as well as the simplicity of the early missions. They did praise the game's visuals, but concluded that "when inevitably compared to
362:
and in Europe by
Telstar. These versions were ports of the 3DO version. Unlike the original Acorn version and 3DO version, Tim Parry and Andrew Hutchings had no involvement in their development.
772:
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313:
Version 3.20, of this branch of the game, was released in
January 2016. Later versions improve compatibility across RISC OS machines and are free to any owner of a previous release.
655:
criticized the controls for being too loose but praised the huge number of missions, the addictive gameplay, and most of all the ability to fly freely in any direction.
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270:. The gameplay is mission based and involves elements of strategy and planning. The player can order wingmen to fly in formation and attack specific targets.
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gave the PC version a 4.4 out of 10, saying that flight simulators are much better suited for PC than console, and as a straight conversion of a 3DO game,
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in
November 1994 by Fednet Software, a company created by Tim Parry and Andrew Hutchings to publish the game. Earlier games the pair developed were
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One of the innovative features about the game is the ability to order your wingmen to fly in formation, attack specific targets
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is a 3D flight-based shoot-em-up developed and published by UK company Fednet
Software, and released in 1994 for the
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retains the shortcomings of its console origins. He especially criticised the poor graphics, story and controls.
688:
gave the 3DO version a score of 77% writing: "The sceneries are very nice and the handling of the ship is fine."
709:
s brief reviews of the Saturn and PlayStation versions opined that they were not bad, but somewhat lackluster.
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RiscWorld article about
Starfighter 3000: The Next Generation, the 3DO version ported back to the
773:"Studio 3DO Ships First PC Products; Star Fighter, Captain Quazar, Game Guru Available at Retail"
42:
373:. Detail levels on the buildings, texture mapped ground, and other objects were also decreased.
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947:"Fight Stars Like Some Kind of Drunken Tramp at the Oscars!: Starfighter 3000".
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FlaYmz worked with MicroDigital to produce a killer game for release of the
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1248:"Space Fighter 4000 – The Sudden and Unexpected Return of Star Fighter"
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31:
19:
This article is about the 1994 videogame. For other videogames, see
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ranked the 3DO version 4th on their "The GamesMaster 3DO Top 10."
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Christopher Bazley's site maintaining updated versions of the
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684:, this ultimately fails to present a credible alternative."
1115:
Allsetter, Rob (August 1996). "Review: Starfighter 3000".
739:
In 2011, Andrew
Hutchings entered a new game, inspired by
977:. No. 80. Sendai Publishing. March 1996. p. 30.
1091:"Every Sega Saturn Game Played, Reviewed, and Rated".
1067:"Every PlayStation Game Played, Reviewed, and Rated".
800:
287:
Gameplay screenshot of the Acorn
Archimedes version
56:. Unsourced material may be challenged and removed.
1342:
902:"Star Fighter 3000: The Next Generation review"
893:
691:Reviewing the Saturn version, Rob Allsetter of
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1396:Video games developed in the United Kingdom
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649:Reviews for the 3DO version varied widely.
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1182:(in Dutch). April 1, 1994. Archived from
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1038:
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116:Learn how and when to remove this message
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1274:"Space Fighter 4000 XNA Xbox 360 Game"
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808:. goldenageofgames.com. Archived from
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316:
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1011:
991:Poole, Stephen (November 15, 1996).
961:
900:Weston, Andrew (November 17, 2008).
871:
54:adding citations to reliable sources
25:
1155:"Star Fighter (Sega Saturn) Review"
408:
380:
278:
13:
702:floats about tepidly in between."
14:
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1356:3DO Interactive Multiplayer games
1314:
851:Atherton, Steve (December 1994).
779:. October 9, 1996. Archived from
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365:These versions make heavy use of
1023:Maximum: The Video Game Magazine
1021:"Maximum Reviews: Starfighter".
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1176:"Power Unlimited Game Database"
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41:needs additional citations for
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369:to significantly decrease the
350:was also released for the PC,
65:"Star Fighter" video game
1:
971:"Review Crew: Star Fighter".
758:
1276:– via www.youtube.com.
1227:"The GameMasters 3DO Top 10"
376:
21:Starfighter (disambiguation)
7:
1381:PlayStation (console) games
1361:Acclaim Entertainment games
1321:starfighter.acornarcade.com
1205:"ProReview: Star Fighter".
1137:"Star Fighter (3DO) Review"
1101:. January 1997. p. 65.
1077:. January 1997. p. 60.
747:' contest. Written for the
294:was first released for the
10:
1412:
1123:Emap International Limited
1027:Emap International Limited
955:Emap International Limited
343:PC, PlayStation and Saturn
306:, which were published by
273:
18:
1391:Single-player video games
1215:. April 1996. p. 82.
1053:. March 1996. p. 86.
974:Electronic Gaming Monthly
652:Electronic Gaming Monthly
469:Electronic Gaming Monthly
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133:
1333:Release information for
1292:www.spacefighter4000.com
957:. July 1996. p. 20.
932:riscworld.volume8.issue6
1376:Krisalis Software games
1366:Acorn Archimedes games
751:, it was released for
333:
288:
993:"Star Fighter Review"
802:Home of the Underdogs
360:Acclaim Entertainment
286:
162:Acclaim Entertainment
1298:on 11 September 2013
1236:(44): 75. July 1996.
1161:on 15 November 2014.
1143:on 14 November 2014.
1118:Sega Saturn Magazine
1029:. 1995. p. 161.
950:Sega Saturn Magazine
698:depth. As a result,
694:Sega Saturn Magazine
673:defend themselves".
627:Sega Saturn Magazine
358:in North America by
308:The Fourth Dimension
50:improve this article
1288:"Untitled Document"
879:"Star Fighter 3000"
812:on 18 February 2020
806:"Star Fighter 3000"
804:(13 January 2006).
387:
1254:. 17 February 2012
1186:on August 28, 2003
853:"StarFighter 3000"
734:Space Fighter 4000
385:
317:Microdigital Omega
289:
1386:Sega Saturn games
1125:. pp. 80–81.
712:Stephen Poole of
661:summarized that "
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348:Star Fighter 3000
292:Star Fighter 3000
263:Star Fighter 3000
253:
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215:October 8th, 1996
126:
125:
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1351:1994 video games
1325:Acorn Archimedes
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1294:. Archived from
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238:Space simulation
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174:Acorn Archimedes
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686:Power Unlimited
669:Next Generation
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1025:. No. 2.
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1099:Imagine Media
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783:on 2013-12-19
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67: –
66:
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61:Find sources:
55:
51:
45:
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39:This article
37:
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28:
27:
22:
1300:. Retrieved
1296:the original
1291:
1282:
1268:
1256:. Retrieved
1251:
1242:
1233:
1221:
1206:
1200:
1190:November 27,
1188:. Retrieved
1184:the original
1179:
1159:the original
1149:
1141:the original
1131:
1116:
1092:
1068:
1044:
1022:
1002:. Retrieved
996:
972:
948:
942:
927:
918:
911:. Retrieved
905:
895:
883:. Retrieved
873:
861:. Retrieved
859:. p. 52
856:
846:
821:
814:. Retrieved
810:the original
796:
785:. Retrieved
781:the original
767:
749:XNA platform
741:Star Fighter
740:
738:
733:
724:
720:Star Fighter
719:
713:
711:
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663:Star Fighter
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367:distance fog
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257:Star Fighter
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149:Developer(s)
134:Star Fighter
112:
103:
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86:
79:
72:
60:
48:Please help
43:verification
40:
1335:Sega Saturn
1331:gamesarefun
1234:GamesMaster
1180:powerweb.nl
1043:"Stellar".
913:January 30,
863:27 December
816:January 30,
727:GamesMaster
486:4.4/10 (PC)
391:Publication
356:Sega Saturn
300:Chocks Away
224:Sega Saturn
218:PlayStation
186:Sega Saturn
182:PlayStation
169:Platform(s)
1345:Categories
1302:12 January
1258:3 December
1004:2015-07-12
857:Acorn User
787:2011-12-18
759:References
681:Air Combat
76:newspapers
1371:DOS games
838:"Unknown"
725:In 1996,
642:77% (3DO)
632:72% (SAT)
382:Reception
377:Reception
106:July 2011
998:GameSpot
920:version
885:19 April
753:Xbox 360
715:GameSpot
481:GameSpot
233:Genre(s)
158:Krisalis
1337:version
1327:version
1208:GamePro
675:Maximum
658:GamePro
589:Maximum
401:AllGame
274:RISC OS
244:Mode(s)
196:Release
90:scholar
936:RiscPC
154:Fednet
92:
85:
78:
71:
63:
1230:(PDF)
907:Drobe
707:'
620:(3DO)
583:(SAT)
554:(PS1)
525:(3DO)
462:(SAT)
433:(3DO)
394:Score
327:Omega
97:JSTOR
83:books
1304:2022
1260:2022
1192:2022
915:2012
887:2016
865:2021
818:2012
354:and
302:and
227:1996
221:1996
209:1995
203:1994
69:news
1213:IDG
334:3DO
260:or
206:3DO
190:3DO
52:by
1347::
1290:.
1250:.
1232:.
1178:.
1167:^
1107:^
1083:^
1059:^
1035:^
1013:^
995:.
983:^
963:^
917:.
904:.
855:.
829:^
820:.
775:.
212:PC
188:,
184:,
180:,
178:PC
176:,
160:,
156:,
1306:.
1262:.
1194:.
1007:.
889:.
867:.
840:.
790:.
119:)
113:(
108:)
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94:·
87:·
80:·
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46:.
23:.
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