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Titania in various locations within the ship as well as planting a scuttling bomb, in an effort to destroy the ship and profit from its insurance. However, both men perished in the attempt with the player finding their dead bodies on the ship. After exploring the vessel and solving puzzles, the player eventually finds all of
Titania's body parts and awakens her, repairing the sabotaged ship and allowing for it to be navigated. The player then accesses the bridge and navigates the ship back to their home on Earth. Throughout the game, the player meets other bots, including Nobby, the "LiftBot", Fortillian, the "BarBot" and D'Astragaaar, the "Maitre d'Bot". The player also meets a parrot that accompanies them throughout most of the journey.
555:. Adams's inspiration for the game—particularly the objective of upgrading from third to first-class—came from an experience with airline ticketing personnel, where he was told he would be given an upgrade from economy-class tickets upon checking in for his flight, but found out upon arrival that the upgrade had not been arranged; he said the idea is based on the premise that "everyone wants a free upgrade in life". Adams had devised a story concept to add an additional gameplay element where players would be able to enter the ship's data system as a "full realtime, flyable environment" and control how information flows through the vessel, but the idea was abandoned because, according to Adams, it was "a bridge too far".
374:, which is partially destroyed when the eponymous cruise ship crash-lands through the roof. Fentible, the "DoorBot", informs the player that the ship and its crew have malfunctioned and needs help to get them back to normal. Once the ship is taken back to space, the player meets Marsinta, the "DeskBot", who makes them a third-class reservation, and Krage, a "BellBot". The player begins the journey as a third-class passenger and thus cannot access many areas of the ship that are reserved for higher class passengers until he or she obtains a second-class promotion and eventually convinces Marsinta to upgrade them to first class after managing to alter her personality.
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when the game begins. The game also requires the player to transport items throughout the ship through the Succ-U-Bus, a system of tubes that transfer objects placed in them to other parts of the ship; these tubes can be found in many areas of the ship. The player also needs to use the parrot to solve certain puzzles. A talking bomb can be found in the game and unwillingly armed by the player; if that happens, the player has to either disarm it or distract it during countdown to prevent it from exploding.
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767:, on 20 April 1998. Simon & Schuster made an initial April distribution of 200,000 copies to be shipped to 13 countries through seven international publishers. Zablac Entertainment secured the publishing rights in the United Kingdom, while NBG EDV Handels & Verlags AG acquired the rights in German, R&P Electronic Media did so in the Netherlands and Benelux territories, and HILAD in Australia and New Zealand.
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1340:, contained an "employee forum" that became popular months after it was created, entirely through user-generated content. Users role-played as fictional employees and characters in the ship, and created scenarios, storylines and in-jokes that developed over years. After The Digital Village closed, Grahame hosted the website himself and kept the domain alive.
632:, version 3.5. Most environments were done separately. However, the center of the ship in particular also included other environments as it connects the first and second class canals, the top of the well and the central well; Darren Blencowe was responsible for modeling the ship's center. A total of six 3D artists worked on the game. Rendering was done on
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that country rose to 150,000 copies by August 1999. According to the company's creative director Jeff Siegel, a DVD version of the game "did not really sell" despite being an alternative to the three-CD original release. According to
Douglas Adams biographer Nick Webb, The Digital Village CEO Robbie Stamp sold the rights of
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order to make conversations with characters convincing, The
Digital Village's Jason Williams and Richard Millican created a language processor called SpookiTalk, which was based on VelociText, a software developed by Linda Watson of Virtus Corporation. Producer Emma Westecott thought the processor was preferable as common
1154:'s Evan Dickens similarly praised the graphics and "beautiful" animation, but criticized the navigation and the parser, writing that the bots "won't understand or respond correctly to a single thing ", and called it an "antiquated keyword-recognition system". He also described the puzzles as "contrived and unnecessary".
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as opposed to the drop-down conversation menus of contemporary adventure games, in which player have limited dialogue options. The text parser includes over 30,000 words and 16 hours of dialogue recorded by voice actors. According to Adams, over 10,000 lines of dialogue were recorded for the game. In
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Sales for the game were financially disappointing. Simon & Schuster marketing VP Walter Walker estimated that the game had sold over 60,000 copies by the end of April, far below the expected number of 200,000. In the United States, it sold 41,524 copies and earned $ 1,841,429 by July; sales in
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as contemporary games that lacked "proper interaction" with human characters. Williams and
Millican modified VelociText into SpookiTalk in order to improve recognition of complicated sentence forms from players, as well as reducing repeated responses, and retaining a character's memory of an object
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Through backstory in the ship's email system, the player learns that
Brobostigon and Scraliontis, two associates of the ship's creator Leovinus, double crossed him and deliberately provoked a "Spontaneous Massive Existence Failure" by hiding the body parts of the ship's humanoid intelligence system
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that work in the ship and a parrot, by inputting prompts in the Chat-O-Mat mode. Additionally to conversation with characters through interpreting of user input, the parser often provides hints or explanations that come in the form of pre-recorded speech, which can help the player in progressing in
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perspective. The player moves on the eponymous ship by clicking on locations indicated by the cursor and advancing to the next frame after a blurred transition (although this can be avoided by holding down shift during clicks). The mouse can also be used to pick up and store items in your inventory
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through which the player can talk with characters by inputting text; Personal
Baggage, the inventory in which the player can add or withdraw items; Remote Thingummy, a set of functions to interact with objects and locations; Designer Room Numbers, which indicates the player's current location; and
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gave the game a 71% rating, writing that the parser is "a refreshing change to the predictable keyword or menu conversation systems" of most contemporary games, and praised the difficulty of the puzzles. However, Wildgoose thought the game was "a bit of a disappointment", believing that it should
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The main objective of the game is to locate the missing parts of the ship's broken intelligence system in order to repair the starship. In order to advance within the game, the player must upgrade from the standard third class level to first class and thus gain access to areas that are restricted
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programs "made the voices sound cold and distant". Douglas Adams claimed that they made "all of your characters sound like semi-concussed
Norwegians". The bots in the game understood around 500 words of vocabulary and were capable of conversing with the player as well as each other. According to
495:, Adams said that "nothing really happens, and nobody is there. I thought, let's do something similar but populate the environment with characters you can interact with", and hoped to combine graphics and a text-based system that allowed for players to converse with characters in the game.
724:'s touring band. Adams and Wickens were acquainted from school, but lost touch until Adams saw him performing with McCartney. Adams also wrote additional soundtrack himself, including the music in the Music Room puzzle, which was based on a tune he had written on the guitar years earlier.
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Programming was done on The
Digital Village's own developed engine, Lifeboat. The engine was developed by programmers Sean Solle and Rik Heywood, who joined the company in January 1997. Their intention when developing Lifeboat was allowing simultaneous work on different parts of the game,
1171:"an uninspiring and ultimately tedious adventure." He criticized the parser as unhelpful and thought there are few characters to interact with, although he praised the puzzles as "involved and challenging" and compared them to those of classic adventure games. David Wildgoose of
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A 1997 novelisation was written by Terry Jones as part of his involvement with the game development, the spinoff planned alongside the game. An audiobook version was also released, followed by an e-book version ten years later, and a radio dramatisation over twenty years later.
1184:, Cindy Yans gave the game three and a half stars out of five. She also criticized the parser for failing to understand context in conversations, and called the navigation and item usage "cumbersome"; however, she praised Adams's humor, the animations and graphics.
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to incorporate those in the parrot's textures. In order to create
Titania's statue at the Top of the Well, animator John Attard built the 3D model as a refractive metallic structure and texturized it with streaks of oxidation on her face; Attard used the
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1997. Release was originally slated for
September 1997, but was postponed for December 1997 in time for the U.S. Christmas season. However, the game was delayed again, and in January 1998 Adams said the game "should be ready by March".
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Sound designer John Whitehall, who was in charge of the company's sound studio during the recording process, worked with Adams on creating the sound for the game. Whitehall and Adams had previously collaborated in the radio version of
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gave the game two and a half stars out of five, praising the graphics and visuals as "gorgeous", but criticizing the playability, the bots' responses in the text parser, and ultimately thought that the game is "just not very funny".
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and interact with onscreen objects. In the beginning of the game, the player is given a device called Personal Electronic Thing (PET), which serves as a toolbar on the bottom of the screen. The PET has five modes: Chat-O-Mat, a
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praised the text parser and wrote that as the game progresses, "it's impossible to get anywhere" without asking the bots questions, adding that "the humor of the answers alone makes it worth asking questions". Paul Presley of
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reviewer Kenneth Li gave the game three and a half stars out of four, calling it "breathtaking" and praising the storyline; however, he offered minor criticism towards repetitive replies in the text parser. Joe Brussel of
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Much of the gameplay involves solving puzzles by using items with other items or with objects and characters onscreen. Another significant aspect of the game involves talking with characters in the game, namely the
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1258:, Jeffrey Adam Young rated it three and a half stars out of four, calling it a "hilarious blend of Monty Pythonesque humor and zany wordplay in a sci-fi setting" and praising it for its characters and script.
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s most enduring legacy" is a forum in the older version of the game's official website, which was developed by The Digital Village's web developer Yoz Grahame. The starship's fictional construction company
234:. The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the
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475:". Since working with Infocom, Adams had expressed interest in returning to game design, and feared that he was spending too much time by himself writing. He turned to game design again after playing
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rated the game four stars out of five, writing that the puzzles are "entertaining but not too hard" and praised the voice acting and graphics, although he wrote the story is "a little shortsighted".
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Adams, Chichoni and Molina gave detailed briefings for the animators for each environment and character in the game. Modeling and animation for the 30 environments and 10 characters was done on
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also lent their voices to characters in the game. Jones, a longtime friend of Adams, provided the voice of the parrot, while Cleese (who is credited as "Kim Bread") voiced the bomb. Actor
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facilitating game test runs and unifying the work of coders and 3D animators. The engine went live on 14 February 1997. To keep within a data budget of 1.8 gigabytes, the team used the
605:. Chichoni drew the initial sketches of the ship on a flight to Los Angeles on the day he and Molina joined the project. Adams described the ship's interior design as a mixture of the
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praised the graphics and the game overall, but said players will "do much scratching of the head and aimless wandering in circles before the mysteries of the Titanic are solved".
1208:'s Ron Dulin gave the game a 7.1 score, criticizing the lack of a story but praising the humor, graphics and the presence of a text parser as "a nice nod to the days of old".
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began development in 1996 and took two years to develop. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed a
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reviewer Chris Buckman gave the game a 4.9/10 score, criticizing the lack of a backstory, the movement sequences and navigation, and the obscurity of the puzzles.
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Covert, Colin (24 April 1998). "Hitchhiker' takes another galactic trip; Science-fiction author Douglas Adams, in town today, has created an interactive CD-ROM".
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385:) who announces that he has decided to retire on Earth as a fisherman and to find a wife. Depending on if the bomb was disarmed, one of two endings occurs:
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wrote the game "provides many hours of enjoyable game play" and suggested that it might be "a milestone in the annals of interactive fiction". Writing for
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gave the game a score of 91%, praising its atmosphere as "totally absorbing" and commended it for its humor and presentation as well. Alex Cruickshank of
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621:. In order to make the design of the ship similar to Art Deco, Molina and Chichoni drew inspiration from 1950s American electrical appliances and
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775:, along with many other games, would be released for Macintosh computers in the future. The game was released for the Mac on 15 March 1999.
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If the bomb was disarmed, the ship simply takes off and the player is informed by Leovinus that, by galactic salvage laws, they now own the
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was also involved, having voiced the Mâitre d'Bot. Adams himself also did voice acting for the game, voicing the Succ-U-Bus and Leovinus.
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called it a "pleasantly entertaining adventure" and praised the graphics, gameplay and puzzles. Reviewing the Mac version, Mike Dixon of
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gave it a positive review, praising the graphics, the recorded dialogue and the humor, whilst giving minor criticism to the interface.
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s Megan Harlan gave the game an A, praising the parser and the ability to converse with the bots, as well as their responses. In a
502:, a company intended to handle his future endeavours in film, print and new media. Adams first discussed founding the company with
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was released to mixed reviews and was a financial disappointment, although it was nominated for three industry awards and won a
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2581:"Starship Titanic Hit by Price Point Iceberg, But Not Sunk Yet". Vol. 5, no. 170. Multimedia Wire. 2 September 1998.
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Screenshot showing the PET interface in the bottom; here, the player speaks with Fentible using the Chat-O-Mat text parser
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The game was eventually released on 2 April 1998 for PC, and had an official launch at a New York City event, at
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to interpret players' input and give an appropriate response and recorded over 16 hours of character dialogue.
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1188:'s Brad Morris praised the game overall, but compared its graphics unfavorably to contemporary games such as
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524:, joined the enterprise shortly thereafter. In December 1995, The Digital Village arranged a deal to raise
471:, which was based on his successful science fiction series of the same name, and had been an advocate for "
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series, where it is briefly mentioned in the book's 10th chapter. Adams describes the ship—named after the
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in 1999 for "Best New Adventure/Role Playing Game" by the Software and Information Industry Association.
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in the early 1990s, and they did so along with Stamp's boss at Central, Richard Creasey; literary agent
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sound format to compress the 16 hours of speech and dialogue, and compressed movies and cutscenes with
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or topic as a conversation progresses. Additional dialogue support was done by linguist Renata Henkes.
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2274:"Simon & Schuster Announces Multimedia Deal with Bestselling Science-Fiction Author Douglas Adams"
1904:"Games Evolve From Shoot-'Em-Ups; Computer and Media Giants Zap Away Over the $ 17 Billion Industry".
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with The Digital Village. Simon & Schuster presented the game along with 11 other projects at
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from venture capitalist Alex Catto, who bought 10% of the company's shares for ÂŁ400,000. In 1996
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Development of the game began Summer 1996. Around 40 people worked on the game's development.
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domain after the company shut down in 2001. In 2011, the BBC sold h2g2 to Not Panicking Ltd.
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in the categories of Comedy and Interactive Treatment in October 1998, and was nominated for
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Westecott, the developers' intention was "getting into characters" and cited games such as
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661:. The final set of the game CDs were burned 400 days after the first build of Lifeboat.
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Niles, Robert (26 April 2001). "'Hitchhiker's Guide' Makes Leap From Fiction to Fact".
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636:; in order to complete the rendering in time, the team's systems administrator wrote a
481:, which is when he said "the medium had gotten interesting again". However, he thought
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developed a DVD version of the game, which was released in the UK in May 1999.
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After returning to Earth, the player gets a message from Leovinus (played by
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Cruickshank, Alex (July 1998). "Starship Titanic: a Douglas Adams oddity".
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2570:"Sonopress launch "Starship Titanic" on DVD". M2 Presswire. 26 April 1999.
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277:(1995), served as the game's production designers and designed the ship's
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2970:"Review: "Starship Titanic" doesn't sink, but it's no blockbuster either"
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1200:, and said that "it is not a revolution in this genre". Stuart Clarke of
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3217:"Codie Award Winning "Douglas Adams Starship Titanic" Ships for the Mac"
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Sherry, Kevin F. (18 January 1998). "Busy writer gets Pythons to help".
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If the bomb wasn't disarmed, the ship takes off and explodes in midair.
1678:"Network: The Starship Titanic? Its only mission is to make you think"
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Real Life, an options menu with settings and a game save/load system.
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2655:"You can finally play Douglas Adams' Starship Titanic on a modern PC"
2473:"Douglas Adams' Starship Titanic to Release in the U.S. On April 2".
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Harper, Charlotte (25 April 1998). "The intergalactic Adams family".
1646:"Infocom's Hitchhiker's Guide to the Galaxy playable for free online"
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for their 1998 "Best Adventure Game" award, which ultimately went to
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gives the game a score of 63.79% based on 19 reviews in the website.
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451:—before undergoing a sudden and gratuitous total existence failure".
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Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion
3248:"The Secret Douglas Adams RPG People Have Been Playing for 15 Years"
3065:
Young, Jeffrey Adam (5 May 1998). "'Starship' sails on word power".
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Pegoraro, Rob (11 August 2001). "Now Showing on DVD-ROM: Not Much".
1560:"The Secret Douglas Adams RPG People Have Been Playing for 15 Years"
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was lacking in story and characters. Commenting on the gameplay of
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2442:"Digital L.A.: Humorist returns to computer games without a hitch"
2426:"Douglas Adams' Starship Titanic Lands at Retailers in the U.S.".
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The story was created by Adams, who wrote the game's script with
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The Hitchhiker's Guide to the Galaxy: The Original Radio Scripts
2304:"Simon & Schuster Interactive unveils 12 new products at E3"
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have been longer and expected it to be funnier. In a review for
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in 1999. It was re-released for modern PCs in September 2015 by
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138:
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Daoust, Phil (15 January 1998). "Take me to your viewer". G2.
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Douglas Adams's Guide to The Hitchhiker's Guide to the Galaxy
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Douglas Adams's Guide to The Hitchhiker's Guide to the Galaxy
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The game's Windows version was re-released for modern PCs on
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3160:. Academy of Interactive Arts & Sciences. Archived from
2551:"Sonopress launches DVD-5 version of the Starship Titanic".
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Wish You Were Here: The Official Biography of Douglas Adams
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Clarke, Stuart (25 April 1998). "Polly's found a cracker".
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637:
614:
477:
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Schenkel, Jennifer L. (7 August 2000). "A Hitch in Time".
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2488:"Flood of Application Software Announced for Macintosh".
2215:"GAME THEORY; From Hitchhiker Spoofs to Starship Titanic"
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2609:"Simon & Schuster Interactive Looks to Mob Gamers".
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Stone, Brad (13 April 1998). "The unsinkable starship".
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and Neil Richards. Additional dialogue was written by
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The Utterly Utterly Merry Comic Relief Christmas Book
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Freund, Jim (1 September 1998). "Starship Titanic".
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received generally mixed reviews. Review aggregator
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2076:Glaser, Mark (4 May 1998). "A Flight to Remember".
2020:Faber, Liz (December 1997). "Starship enterprise".
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1320:contributor Lewis Packwood wrote that "perhaps the
299:was written by Jones and released in October 1997.
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3154:"Second Interactive Achievement Awards - Computer"
2683:"Douglas Adams' Starship Titanic Crashes into GOG"
2592:Staff (November 1998). "Letters; Mys-Adventures".
2520:"Douglas Adams Starship Titanic for the Mac ships"
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2919:Wildgoose, David (May 1998). "Starship Titanic".
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2169:Coco, Donna (October 1997). "Starship Titanic".
458:, Adams had previously served as a designer for
246:with which the player can talk with characters.
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716:The ambient music for the game was composed by
595:and Isabel Molina, who also worked on the 1995
3027:Presley, Paul (May 1998). "Starship Titanic".
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3357:Starship Titanic: The Official Strategy Guide
2503:"A New Titanic Sets Sails On Macs March 15".
2395:"Surviving the Starship Titanic Launch Party"
1948:"Starship Titanic Sails into Computer Gaming"
1753:. Vol. 131, no. 15. pp. 78–79.
1476:Dixon, Mike (July 1999). "Starship Titanic".
697:, who voiced the bot characters in the game.
536:, whose budget was estimated at $ 2 million.
3322:
3278:. Vol. 156, no. 6. pp. 38–39.
3146:
2707:
2173:. Vol. 20, no. 10. pp. 17–18.
1075:
964:
864:
787:and all associated intellectual property to
676:voiced the parrot and wrote the tie-in novel
4295:Video games developed in the United Kingdom
3176:
3136:Oldfield, Andy (19 October 1998). "Bytes".
2935:
2774:
2243:
2164:
2162:
1742:
1740:
1738:
1736:
1734:
1490:
558:Adams aimed to develop a text parser-based
532:reached a deal with the company to finance
3897:
3890:
3876:
3458:
3444:
2731:
2585:
1941:
1939:
1932:. No. 57. April 1998. pp. 24–26.
1887:
1885:
1883:
1881:
1879:
1877:
1619:"'Hitchhiker' Douglas Adams Back in Space"
1274:The game received two nominations for the
370:begins in the player character's house on
29:
3922:The Restaurant at the End of the Universe
3553:Douglas Adams's Starship Titanic: A Novel
3503:The Restaurant at the End of the Universe
2918:
2768:
1714:
1712:
1710:
1708:
1706:
1553:
1551:
1284:2nd Annual Interactive Achievement Awards
734:Douglas Adams's Starship Titanic: A Novel
296:Douglas Adams's Starship Titanic: A Novel
3353:
3271:
3245:
3135:
3037:
2718:"Starship Titanic for PC - GameRankings"
2674:
2623:
2260:
2239:
2237:
2200:
2183:
2159:
2153:
2138:
2126:
2063:
2048:
2036:
1976:
1868:
1794:
1731:
1557:
1542:
1530:
1518:
1415:
1413:
1404:
1392:
1380:
668:
514:was also one of the company's founders.
404:
320:
281:visuals. The game's voice cast includes
3943:Dirk Gently's Holistic Detective Agency
3109:
3026:
2857:
2831:
2652:
2069:
2015:
2013:
2011:
1945:
1936:
1921:
1919:
1917:
1874:
1762:
1760:
1424:. Hardcoregaming101.net. Archived from
1422:"Hardcore Gaming 101: Starship Titanic"
271:and Isabel Molina, artists on the film
4280:Simon & Schuster Interactive games
4212:
3043:
2392:
2344:
2095:
2075:
1800:
1783:
1766:
1718:
1703:
1671:
1669:
1548:
1501:
1419:
3871:
3439:
3305:
3185:"The Blister Award: The Best of 1998"
3182:
3064:
2998:
2885:
2811:
2681:Lemon, Marshall (17 September 2015).
2680:
2653:Webster, Andrew (17 September 2015).
2646:
2591:
2517:
2347:"Another Titanic to arrive this week"
2234:
2091:
2089:
2019:
1746:
1616:
1585:
1475:
1471:
1469:
1410:
238:inside the ship. The game features a
4255:The Hitchhiker's Guide to the Galaxy
4190:The Hitchhiker's Guide to the Future
4175:The Hitchhiker's Guide to the Galaxy
4136:The Hitchhiker's Guide to the Galaxy
4117:The Hitchhiker's Guide to the Galaxy
4102:The Hitchhiker's Guide to the Galaxy
3936:So Long, and Thanks for All the Fish
3915:The Hitchhiker's Guide to the Galaxy
3717:The Hitchhiker's Guide to the Galaxy
3637:The Hitchhiker's Guide to the Galaxy
3519:So Long, and Thanks for All the Fish
3495:The Hitchhiker's Guide to the Galaxy
3468:The Hitchhiker's Guide to the Galaxy
3378:
3075:
2912:
2640:
2380:
2332:
2266:
2212:
2168:
2008:
1914:
1856:
1841:
1829:
1817:
1757:
1447:
1445:
1443:
791:'s Arts Alliance in September 1998.
468:The Hitchhiker's Guide to the Galaxy
440:The Hitchhiker's Guide to the Galaxy
252:The Hitchhiker's Guide to the Galaxy
226:. It was released in April 1998 for
3246:Packwood, Lewis (27 January 2015).
2962:
2929:
2879:
2815:(September 1998). "Lost in space".
2805:
2206:
1666:
1558:Packwood, Lewis (27 January 2015).
1041:
904:
809:
13:
3950:The Long Dark Tea-Time of the Soul
3209:
2825:
2086:
1988:
1777:
1610:
1466:
14:
4316:
3929:Life, the Universe and Everything
3511:Life, the Universe and Everything
3409:
2858:Buckman, Chris (31 August 1998).
2738:Brenesal, Barry (3 August 1998).
1589:Life, the Universe and Everything
1440:
1077:
966:
866:
434:Life, the Universe and Everything
3975:The Private Life of Genghis Khan
3694:Hitchhiker's Guide to the Galaxy
2821:. No. 17. pp. 236–237.
1946:Kushner, David (16 April 1998).
1926:"Interview with Douglas Adams".
1691:from the original on 24 May 2022
1349:Hitchhiker's Guide to the Galaxy
1096:
1091:
1086:
1081:
1076:
1060:
1055:
1050:
1045:
1040:
985:
980:
975:
970:
965:
923:
918:
913:
908:
903:
885:
880:
875:
870:
865:
749:Simon & Schuster Interactive
683:Hitchhiker's Guide to the Galaxy
530:Simon & Schuster Interactive
224:Simon & Schuster Interactive
56:Simon & Schuster Interactive
4265:Point-and-click adventure games
3346:
3323:H2G2 Editors (23 August 2011).
3316:
3299:
3282:
3265:
3239:
3223:. 25 March 1999. Archived from
3129:
3103:
3058:
3020:
2992:
2851:
2617:
2602:
2574:
2563:
2544:
2511:
2496:
2481:
2466:
2434:
2419:
2386:
2345:Ocampo, Jason (30 March 1998).
2338:
2296:
2026:. Vol. 17. pp. 46–47.
1982:
1910:. 16 February 1998. p. 11.
1897:
1638:
1617:Lynch, Dennis (30 April 1998).
1579:
751:announced a deal to co-publish
4270:R&P Electronic Media games
2518:Fudge, James (25 March 1999).
2393:Altman, John (21 April 1998).
771:announced on 8 July 1998 that
508:Central Independent Television
400:
1:
2976:. 22 May 1998. Archived from
2832:Dickens, Evan (20 May 2002).
2450:. 4 June 1998. Archived from
2310:. 5 June 1997. Archived from
2280:. 13 May 1996. Archived from
1586:Adams, Douglas (2005). "10".
1420:Kalata, Kurt (13 July 2010).
1362:
1280:PC Adventure Game of the Year
419:
4290:Video games by Douglas Adams
4250:First-person adventure games
4230:Adventure games set in space
4052:Monty Python's Flying Circus
3836:Fiordichthys slartibartfasti
3325:"H2G2 Leaving The BBC Soon!"
3110:Brussel, Joe (8 July 1997).
3083:"Raise the Starship Titanic"
2999:Dulin, Ron (21 April 1998).
2943:Computer Games Strategy Plus
2886:Poole, Stephen (July 1998).
2525:Computer Games Strategy Plus
2400:Computer Games Strategy Plus
2352:Computer Games Strategy Plus
2096:Harlan, Megan (8 May 1998).
1907:International Herald Tribune
1367:
1181:Computer Games Strategy Plus
1034:Computer Games Strategy Plus
805:
7:
4260:Novels based on video games
3677:Marvin the Paranoid Android
2598:. No. 172. p. 34.
2213:Herz, J.C. (9 April 1998).
1286:. Likewise, the editors of
836:(score based on 19 reviews)
316:
10:
4321:
4305:Zablac Entertainment games
4021:The Deeper Meaning of Liff
3982:Young Zaphod Plays It Safe
3617:The Original Radio Scripts
3546:Young Zaphod Plays It Safe
3295:. 13 May 2001. p. 7A.
3292:Milwaukee Journal Sentinel
3183:Staff (16 February 1999).
2936:Yans, Cindy (5 May 1998).
2250:. No. 7. p. 403.
1302:. However, it was given a
742:
731:
720:, who is also a member of
542:
4285:Single-player video games
4220:1990s interactive fiction
4166:
4127:
4044:
3991:
3966:
3906:
3852:
3788:
3760:
3733:
3708:
3652:
3593:
3571:
3537:
3486:
3479:
3389:(1st American ed.).
3091:. New York. 26 April 1998
3001:"Starship Titanic Review"
2860:"Starship Titanic Review"
2834:"Starship Titanic Review"
2775:Dixon, Mike (July 1999).
2559:. 1 June 1999. p. 9.
1725:The Sydney Morning Herald
1508:. No. 41. p. 7.
1505:The Sydney Morning Herald
1462:(43): 110–111. July 1998.
1309:
1202:The Sydney Morning Herald
851:
848:
822:
819:
591:visuals were designed by
582:
518:, one of the founders of
498:In 1996 Adams co-founded
197:
185:
147:
124:
110:
96:
80:
61:
49:
37:
28:
23:
4183:Douglas Adams at the BBC
3822:Bidenichthys beeblebroxi
3116:Adventure Classic Gaming
1276:BAFTA Interactive Awards
1268:Adventure Classic Gaming
1071:Adventure Classic Gaming
727:
664:
293:. A tie-in novel titled
249:Written and designed by
4275:ScummVM-supported games
3773:Somebody else's problem
3354:Richards, Neil (1998).
3190:The Electric Playground
2171:Computer Graphics World
1289:The Electric Playground
1167:, Stephen Poole called
649:as a visual reference.
362:
3829:Erechthias beeblebroxi
3779:Encyclopedia Galactica
2447:Los Angeles Daily News
1770:Los Angeles Daily News
1332:1 January 2014 at the
802:on 17 September 2015.
677:
416:
334:graphic adventure game
326:
230:and in March 1999 for
3611:Phases 3, 4, 5, and 6
2818:Computer Gaming World
2595:Computer Gaming World
1338:Starlight Lines Corp.
1146:Computer Gaming World
897:Computer Gaming World
672:
437:, the third entry in
408:
324:
4245:Fictional spacecraft
4240:Classic Mac OS games
2103:Entertainment Weekly
1687:. 18 November 1997.
1452:"Starship Titanic".
1428:on 24 September 2017
1238:Entertainment Weekly
244:text adventure games
242:similar to those of
4035:The Salmon of Doubt
4000:The Meaning of Liff
3561:The Salmon of Doubt
3379:Webb, Nick (2005).
2756:on 2 September 1999
2627:The Washington Post
2082:. pp. F1, F13.
1314:In a 2015 article,
1261:New York Daily News
1125:"Freakin' Awesome!"
845:
816:
623:modern architecture
516:Ian Charles Stewart
500:The Digital Village
427:first imagined the
220:The Digital Village
178:25 March 1999 (Mac)
44:the Digital Village
4193:(BBC radio series)
4014:Last Chance to See
3843:Kiitoksia kaloista
3816:25924 Douglasadams
3581:And Another Thing…
3362:Three Rivers Press
3164:on 4 November 1999
3112:"Starship Titanic"
2938:"Starship Titanic"
2888:"Starship Titanic"
2220:The New York Times
2098:"Starship Titanic"
1596:. pp. 92–93.
843:
814:
765:550 Madison Avenue
678:
615:Tutankhamun's tomb
445:famous ocean liner
417:
327:
265:language processor
4207:
4206:
4079:The Pirate Planet
3865:
3864:
3672:Zaphod Beeblebrox
3589:
3588:
3309:Los Angeles Times
3289:"Douglas Adams".
3227:on 1 October 2017
3197:on 16 August 2000
2695:on 1 October 2017
2613:. 25 August 1999.
2454:on 1 October 2017
2314:on 1 October 2017
2284:on 1 October 2017
2079:Los Angeles Times
1355:, which became a
1322:Starship Titanic'
1129:
1128:
841:
840:
647:Statue of Liberty
611:Chrysler Building
228:Microsoft Windows
222:and published by
207:
206:
192:Graphic adventure
160:2 April 1998 (PC)
134:Microsoft Windows
4312:
4225:1998 video games
4157:Starship Titanic
4067:Out of the Trees
3892:
3885:
3878:
3869:
3868:
3811:18610 Arthurdent
3724:Starship Titanic
3484:
3483:
3460:
3453:
3446:
3437:
3436:
3426:Starship Titanic
3421:
3420:
3418:Official website
3404:
3391:Ballantine Books
3388:
3375:
3360:(1st ed.).
3340:
3339:
3337:
3335:
3320:
3314:
3313:
3303:
3297:
3296:
3286:
3280:
3279:
3269:
3263:
3262:
3260:
3258:
3243:
3237:
3236:
3234:
3232:
3213:
3207:
3206:
3204:
3202:
3193:. Archived from
3180:
3174:
3173:
3171:
3169:
3150:
3144:
3143:
3133:
3127:
3126:
3124:
3122:
3107:
3101:
3100:
3098:
3096:
3079:
3073:
3072:
3062:
3056:
3055:
3047:Computer Shopper
3041:
3035:
3034:
3024:
3018:
3017:
3015:
3013:
2996:
2990:
2989:
2987:
2985:
2980:on 15 April 2021
2966:
2960:
2959:
2957:
2955:
2946:. Archived from
2933:
2927:
2926:
2916:
2910:
2909:
2907:
2905:
2896:. Archived from
2883:
2877:
2876:
2874:
2872:
2855:
2849:
2848:
2846:
2844:
2838:Adventure Gamers
2829:
2823:
2822:
2809:
2803:
2802:
2800:
2798:
2789:. Archived from
2779:Starship Titanic
2772:
2766:
2765:
2763:
2761:
2752:. Archived from
2742:Starship Titanic
2735:
2729:
2728:
2726:
2724:
2714:
2705:
2704:
2702:
2700:
2691:. Archived from
2678:
2672:
2671:
2669:
2667:
2650:
2644:
2638:
2632:
2631:
2621:
2615:
2614:
2606:
2600:
2599:
2589:
2583:
2582:
2578:
2572:
2571:
2567:
2561:
2560:
2548:
2542:
2541:
2539:
2537:
2528:. Archived from
2515:
2509:
2508:
2500:
2494:
2493:
2485:
2479:
2478:
2477:. 30 March 1998.
2470:
2464:
2463:
2461:
2459:
2438:
2432:
2431:
2423:
2417:
2416:
2414:
2412:
2403:. Archived from
2390:
2384:
2378:
2369:
2368:
2366:
2364:
2355:. Archived from
2342:
2336:
2330:
2324:
2323:
2321:
2319:
2300:
2294:
2293:
2291:
2289:
2270:
2264:
2258:
2252:
2251:
2241:
2232:
2231:
2229:
2227:
2210:
2204:
2198:
2187:
2181:
2175:
2174:
2166:
2157:
2151:
2142:
2136:
2130:
2124:
2115:
2114:
2112:
2110:
2093:
2084:
2083:
2073:
2067:
2061:
2052:
2046:
2040:
2034:
2028:
2027:
2017:
2006:
2005:
2003:
2001:
1986:
1980:
1974:
1965:
1964:
1962:
1960:
1943:
1934:
1933:
1923:
1912:
1911:
1901:
1895:
1892:Starship Titanic
1889:
1872:
1866:
1860:
1854:
1845:
1839:
1833:
1827:
1821:
1815:
1809:
1808:
1798:
1792:
1791:
1781:
1775:
1774:
1764:
1755:
1754:
1744:
1729:
1728:
1716:
1701:
1700:
1698:
1696:
1680:
1673:
1664:
1663:
1661:
1659:
1642:
1636:
1635:
1633:
1631:
1614:
1608:
1607:
1583:
1577:
1576:
1574:
1572:
1555:
1546:
1540:
1534:
1528:
1522:
1516:
1510:
1509:
1499:
1488:
1487:
1473:
1464:
1463:
1449:
1438:
1437:
1435:
1433:
1417:
1408:
1407:, p. 19-23.
1402:
1396:
1390:
1384:
1378:
1345:Starship Titanic
1327:Star-Struct Inc.
1294:Starship Titanic
1245:Computer Shopper
1169:Starship Titanic
1152:Adventure Gamers
1133:Starship Titanic
1101:
1100:
1099:
1095:
1094:
1090:
1089:
1085:
1084:
1080:
1079:
1065:
1064:
1063:
1059:
1058:
1054:
1053:
1049:
1048:
1044:
1043:
990:
989:
988:
984:
983:
979:
978:
974:
973:
969:
968:
928:
927:
926:
922:
921:
917:
916:
912:
911:
907:
906:
890:
889:
888:
884:
883:
879:
878:
874:
873:
869:
868:
859:Adventure Gamers
846:
842:
837:
817:
813:
796:digital download
785:Starship Titanic
773:Starship Titanic
753:Starship Titanic
587:The futuristic,
534:Starship Titanic
506:, a producer at
456:Starship Titanic
429:Starship Titanic
410:Starship Titanic
394:Starship Titanic
368:Starship Titanic
330:Starship Titanic
303:Starship Titanic
261:Starship Titanic
211:Starship Titanic
177:
168:
159:
33:
24:Starship Titanic
21:
20:
4320:
4319:
4315:
4314:
4313:
4311:
4310:
4309:
4235:Adventure games
4210:
4209:
4208:
4203:
4162:
4123:
4040:
3987:
3962:
3957:Mostly Harmless
3902:
3896:
3866:
3861:
3848:
3784:
3756:
3735:
3729:
3704:
3648:
3585:
3567:
3533:
3527:Mostly Harmless
3475:
3464:
3416:
3415:
3412:
3407:
3401:
3372:
3349:
3344:
3343:
3333:
3331:
3321:
3317:
3304:
3300:
3288:
3287:
3283:
3270:
3266:
3256:
3254:
3244:
3240:
3230:
3228:
3215:
3214:
3210:
3200:
3198:
3181:
3177:
3167:
3165:
3158:Interactive.org
3152:
3151:
3147:
3139:The Independent
3134:
3130:
3120:
3118:
3108:
3104:
3094:
3092:
3081:
3080:
3076:
3063:
3059:
3042:
3038:
3025:
3021:
3011:
3009:
2997:
2993:
2983:
2981:
2968:
2967:
2963:
2953:
2951:
2950:on 6 April 2005
2934:
2930:
2917:
2913:
2903:
2901:
2900:on 5 March 2000
2884:
2880:
2870:
2868:
2856:
2852:
2842:
2840:
2830:
2826:
2810:
2806:
2796:
2794:
2793:on 27 June 2001
2773:
2769:
2759:
2757:
2736:
2732:
2722:
2720:
2716:
2715:
2708:
2698:
2696:
2679:
2675:
2665:
2663:
2651:
2647:
2639:
2635:
2622:
2618:
2611:Multimedia Wire
2608:
2607:
2603:
2590:
2586:
2580:
2579:
2575:
2569:
2568:
2564:
2550:
2549:
2545:
2535:
2533:
2532:on 6 April 2005
2516:
2512:
2507:. 3 March 1999.
2502:
2501:
2497:
2487:
2486:
2482:
2472:
2471:
2467:
2457:
2455:
2440:
2439:
2435:
2430:. 3 April 1998.
2425:
2424:
2420:
2410:
2408:
2407:on 6 April 2005
2391:
2387:
2379:
2372:
2362:
2360:
2343:
2339:
2331:
2327:
2317:
2315:
2302:
2301:
2297:
2287:
2285:
2272:
2271:
2267:
2259:
2255:
2242:
2235:
2225:
2223:
2211:
2207:
2199:
2190:
2182:
2178:
2167:
2160:
2152:
2145:
2137:
2133:
2125:
2118:
2108:
2106:
2094:
2087:
2074:
2070:
2062:
2055:
2047:
2043:
2035:
2031:
2023:Creative Review
2018:
2009:
1999:
1997:
1991:"Douglas Adams"
1989:Phipps, Keith.
1987:
1983:
1975:
1968:
1958:
1956:
1944:
1937:
1925:
1924:
1915:
1903:
1902:
1898:
1890:
1875:
1867:
1863:
1855:
1848:
1840:
1836:
1828:
1824:
1816:
1812:
1807:. pp. 8–9.
1799:
1795:
1782:
1778:
1765:
1758:
1745:
1732:
1727:. pp. 6–7.
1723:. No. 41.
1717:
1704:
1694:
1692:
1684:The Independent
1675:
1674:
1667:
1657:
1655:
1654:. 11 March 2014
1644:
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1624:Chicago Tribune
1615:
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1556:
1549:
1541:
1537:
1529:
1525:
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1513:
1500:
1491:
1474:
1467:
1455:Next Generation
1451:
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1429:
1418:
1411:
1403:
1399:
1391:
1387:
1379:
1375:
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1334:Wayback Machine
1312:
1213:Next Generation
1130:
1097:
1092:
1087:
1082:
1061:
1056:
1051:
1046:
986:
981:
976:
971:
959:Next Generation
924:
919:
914:
909:
886:
881:
876:
871:
835:
834:
815:Aggregate score
812:
808:
745:
736:
730:
667:
585:
560:dialogue system
549:Michael Bywater
545:
489:and its sequel
464:text-based game
422:
403:
365:
319:
232:Apple Macintosh
181:
172:
163:
154:
143:
119:
105:
104:Michael Bywater
103:
91:
89:
76:
73:Theodore Barnes
19:
18:1998 video game
12:
11:
5:
4318:
4308:
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4098:
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4070:
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3808:
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3697:
3689:
3687:Slartibartfast
3684:
3679:
3674:
3669:
3664:
3658:
3656:
3650:
3649:
3647:
3646:
3641:
3632:
3627:
3625:1981 TV series
3622:
3621:
3620:
3613:
3608:
3606:Phases 1 and 2
3597:
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3586:
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3477:
3476:
3463:
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3455:
3448:
3440:
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3411:
3410:External links
3408:
3406:
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2813:Ardai, Charles
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2643:, p. 307.
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2492:. 8 July 1998.
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2418:
2385:
2383:, p. 306.
2370:
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2335:, p. 305.
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2247:PC Magazine UK
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2205:
2188:
2186:, p. 100.
2176:
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2066:, p. 101.
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2007:
1981:
1966:
1935:
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1859:, p. 298.
1846:
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1790:. p. 23E.
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1343:Shortly after
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732:Main article:
729:
726:
722:Paul McCartney
691:Dermot Crowley
666:
663:
599:-winning film
593:Oscar Chichoni
584:
581:
565:text-to-speech
544:
541:
454:Before making
421:
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336:played from a
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269:Oscar Chichoni
216:adventure game
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3967:Short stories
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3900:Douglas Adams
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3540:
3538:Related works
3536:
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3473:Douglas Adams
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3400:0-345-47650-6
3396:
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3371:0-609-80147-3
3367:
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3356:
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3330:
3326:
3319:
3312:. p. T5.
3311:
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3294:
3293:
3285:
3277:
3276:
3268:
3253:
3249:
3242:
3226:
3222:
3221:Business Wire
3218:
3212:
3196:
3192:
3191:
3186:
3179:
3163:
3159:
3155:
3149:
3142:. p. 12.
3141:
3140:
3132:
3117:
3113:
3106:
3090:
3089:
3084:
3078:
3071:. p. 8D.
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2694:
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2649:
2642:
2637:
2630:. p. E1.
2629:
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2612:
2605:
2597:
2596:
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2577:
2566:
2558:
2554:
2547:
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2521:
2514:
2506:
2505:Business Wire
2499:
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2484:
2476:
2475:Business Wire
2469:
2453:
2449:
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2443:
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2429:
2428:Business Wire
2422:
2406:
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2401:
2396:
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2382:
2377:
2375:
2359:on 2 May 2005
2358:
2354:
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2329:
2313:
2309:
2308:Business Wire
2305:
2299:
2283:
2279:
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2269:
2263:, p. 89.
2262:
2261:Richards 1998
2257:
2249:
2248:
2240:
2238:
2222:
2221:
2216:
2209:
2203:, p. 88.
2202:
2201:Richards 1998
2197:
2195:
2193:
2185:
2184:Richards 1998
2180:
2172:
2165:
2163:
2156:, p. 60.
2155:
2154:Richards 1998
2150:
2148:
2141:, p. 77.
2140:
2139:Richards 1998
2135:
2129:, p. 61.
2128:
2127:Richards 1998
2123:
2121:
2105:
2104:
2099:
2092:
2090:
2081:
2080:
2072:
2065:
2064:Richards 1998
2060:
2058:
2051:, p. 73.
2050:
2049:Richards 1998
2045:
2039:, p. 72.
2038:
2037:Richards 1998
2033:
2025:
2024:
2016:
2014:
2012:
1996:
1995:The A.V. Club
1992:
1985:
1979:, p. 71.
1978:
1977:Richards 1998
1973:
1971:
1955:
1954:
1949:
1942:
1940:
1931:
1930:
1922:
1920:
1918:
1909:
1908:
1900:
1894:final credits
1893:
1888:
1886:
1884:
1882:
1880:
1878:
1870:
1869:Richards 1998
1865:
1858:
1853:
1851:
1843:
1838:
1831:
1826:
1819:
1814:
1806:
1805:
1797:
1789:
1788:
1780:
1773:. p. V5.
1772:
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1737:
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1726:
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1672:
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1653:
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1647:
1641:
1626:
1625:
1620:
1613:
1605:
1603:0-345-39182-9
1599:
1595:
1594:Del Rey Books
1591:
1590:
1582:
1567:
1566:
1561:
1554:
1552:
1545:, p. 74.
1544:
1543:Richards 1998
1539:
1533:, p. 58.
1532:
1531:Richards 1998
1527:
1521:, p. 76.
1520:
1519:Richards 1998
1515:
1507:
1506:
1498:
1496:
1494:
1485:
1481:
1480:
1472:
1470:
1461:
1457:
1456:
1448:
1446:
1444:
1427:
1423:
1416:
1414:
1406:
1405:Richards 1998
1401:
1395:, p. 45.
1394:
1393:Richards 1998
1389:
1383:, p. 44.
1382:
1381:Richards 1998
1377:
1373:
1360:
1358:
1354:
1350:
1346:
1341:
1339:
1335:
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1299:Grim Fandango
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1148:
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1141:Charles Ardai
1138:
1134:
1124:
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1109:
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1074:
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932:
931:
901:
899:
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894:
893:
863:
861:
860:
856:
855:
847:
844:Review scores
832:
830:
827:
826:
818:
803:
801:
797:
792:
790:
786:
780:
778:
774:
770:
766:
761:
758:
754:
750:
747:In May 1996,
740:
735:
725:
723:
719:
714:
712:
708:
704:
700:
696:
695:Jonathan Kydd
692:
688:
684:
675:
671:
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650:
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639:
635:
631:
626:
624:
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616:
612:
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598:
594:
590:
580:
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575:Mortal Kombat
571:
566:
561:
556:
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537:
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531:
527:
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435:
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425:Douglas Adams
415:
414:Douglas Adams
411:
407:
395:
391:
388:
387:
386:
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383:Douglas Adams
379:
375:
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257:Douglas Adams
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218:developed by
217:
213:
212:
203:
202:Single-player
200:
196:
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190:
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175:
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166:
162:
157:
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120:Douglas Adams
118:
115:
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109:
106:Neil Richards
102:Douglas Adams
101:
99:
95:
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87:Douglas Adams
85:
83:
79:
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16:
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3761:Miscellanea
3662:Arthur Dent
3574:Eoin Colfer
3487:Main series
3168:28 December
2893:PC Gamer US
2490:PR Newswire
2278:PR Newswire
1304:Codie award
1226:PC Magazine
1164:PC Gamer US
849:Publication
769:Apple, Inc.
711:Philip Pope
707:John Cleese
703:Terry Jones
674:Terry Jones
602:Restoration
401:Development
343:text parser
307:Codie award
291:John Cleese
287:Terry Jones
274:Restoration
240:text parser
126:Platform(s)
117:Wix Wickens
112:Composer(s)
90:Adam Shaikh
82:Designer(s)
63:Producer(s)
4214:Categories
4073:Doctor Who
3789:In culture
3654:Characters
3644:Cast lists
3334:8 December
3257:8 December
3201:31 January
3088:Daily News
2553:One to One
1363:References
1292:nominated
1250:Jim Freund
820:Aggregator
634:Mental Ray
607:Ritz Hotel
420:Background
355:the game.
4143:Labyrinth
4110:Hyperland
3898:Works by
3806:Towel Day
3734:Companion
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3431:MobyGames
3121:6 October
3068:USA Today
3054:(9): 288.
3012:1 October
2871:6 October
2786:MacAddict
2660:The Verge
2641:Webb 2005
2381:Webb 2005
2333:Webb 2005
1857:Webb 2005
1842:Webb 2005
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1818:Webb 2005
1479:MacAddict
1368:Citations
1255:USA Today
1232:MacAddict
1120:MacAddict
811:Reception
806:Reception
777:Sonopress
642:Photoshop
512:Ed Victor
473:new media
169:1998 (PC)
98:Writer(s)
4178:(series)
4167:See also
3857:Category
3801:Hitchcon
3682:Trillian
3639:versions
3548:" (1986)
3006:GameSpot
2749:PC Games
1750:Newsweek
1689:Archived
1651:Engadget
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1330:Archived
1248:review,
1206:GameSpot
1108:PC Games
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462:'s 1984
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187:Genre(s)
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460:Infocom
311:GOG.com
198:Mode(s)
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852:Score
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