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Starship Titanic

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Titania in various locations within the ship as well as planting a scuttling bomb, in an effort to destroy the ship and profit from its insurance. However, both men perished in the attempt with the player finding their dead bodies on the ship. After exploring the vessel and solving puzzles, the player eventually finds all of Titania's body parts and awakens her, repairing the sabotaged ship and allowing for it to be navigated. The player then accesses the bridge and navigates the ship back to their home on Earth. Throughout the game, the player meets other bots, including Nobby, the "LiftBot", Fortillian, the "BarBot" and D'Astragaaar, the "Maitre d'Bot". The player also meets a parrot that accompanies them throughout most of the journey.
555:. Adams's inspiration for the game—particularly the objective of upgrading from third to first-class—came from an experience with airline ticketing personnel, where he was told he would be given an upgrade from economy-class tickets upon checking in for his flight, but found out upon arrival that the upgrade had not been arranged; he said the idea is based on the premise that "everyone wants a free upgrade in life". Adams had devised a story concept to add an additional gameplay element where players would be able to enter the ship's data system as a "full realtime, flyable environment" and control how information flows through the vessel, but the idea was abandoned because, according to Adams, it was "a bridge too far". 374:, which is partially destroyed when the eponymous cruise ship crash-lands through the roof. Fentible, the "DoorBot", informs the player that the ship and its crew have malfunctioned and needs help to get them back to normal. Once the ship is taken back to space, the player meets Marsinta, the "DeskBot", who makes them a third-class reservation, and Krage, a "BellBot". The player begins the journey as a third-class passenger and thus cannot access many areas of the ship that are reserved for higher class passengers until he or she obtains a second-class promotion and eventually convinces Marsinta to upgrade them to first class after managing to alter her personality. 359:
when the game begins. The game also requires the player to transport items throughout the ship through the Succ-U-Bus, a system of tubes that transfer objects placed in them to other parts of the ship; these tubes can be found in many areas of the ship. The player also needs to use the parrot to solve certain puzzles. A talking bomb can be found in the game and unwillingly armed by the player; if that happens, the player has to either disarm it or distract it during countdown to prevent it from exploding.
406: 322: 767:, on 20 April 1998. Simon & Schuster made an initial April distribution of 200,000 copies to be shipped to 13 countries through seven international publishers. Zablac Entertainment secured the publishing rights in the United Kingdom, while NBG EDV Handels & Verlags AG acquired the rights in German, R&P Electronic Media did so in the Netherlands and Benelux territories, and HILAD in Australia and New Zealand. 1098: 1062: 987: 925: 920: 887: 882: 877: 1093: 1088: 1083: 1078: 1057: 1052: 1047: 1042: 982: 977: 972: 967: 915: 910: 905: 872: 867: 670: 640:-based software to control all rendering jobs for up to 20 processors working 24 hours a day. In order to animate the parrot, Philip Dubree, one of the team's animators, visited pet shops and studied macaws for inspiration. Dubree created a skeleton and modeled the wings and feathers, later adjoining the body. He also scanned photos of macaw features and used 1340:, contained an "employee forum" that became popular months after it was created, entirely through user-generated content. Users role-played as fictional employees and characters in the ship, and created scenarios, storylines and in-jokes that developed over years. After The Digital Village closed, Grahame hosted the website himself and kept the domain alive. 632:, version 3.5. Most environments were done separately. However, the center of the ship in particular also included other environments as it connects the first and second class canals, the top of the well and the central well; Darren Blencowe was responsible for modeling the ship's center. A total of six 3D artists worked on the game. Rendering was done on 783:
that country rose to 150,000 copies by August 1999. According to the company's creative director Jeff Siegel, a DVD version of the game "did not really sell" despite being an alternative to the three-CD original release. According to Douglas Adams biographer Nick Webb, The Digital Village CEO Robbie Stamp sold the rights of
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order to make conversations with characters convincing, The Digital Village's Jason Williams and Richard Millican created a language processor called SpookiTalk, which was based on VelociText, a software developed by Linda Watson of Virtus Corporation. Producer Emma Westecott thought the processor was preferable as common
1154:'s Evan Dickens similarly praised the graphics and "beautiful" animation, but criticized the navigation and the parser, writing that the bots "won't understand or respond correctly to a single thing ", and called it an "antiquated keyword-recognition system". He also described the puzzles as "contrived and unnecessary". 31: 562:
as opposed to the drop-down conversation menus of contemporary adventure games, in which player have limited dialogue options. The text parser includes over 30,000 words and 16 hours of dialogue recorded by voice actors. According to Adams, over 10,000 lines of dialogue were recorded for the game. In
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Sales for the game were financially disappointing. Simon & Schuster marketing VP Walter Walker estimated that the game had sold over 60,000 copies by the end of April, far below the expected number of 200,000. In the United States, it sold 41,524 copies and earned $ 1,841,429 by July; sales in
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as contemporary games that lacked "proper interaction" with human characters. Williams and Millican modified VelociText into SpookiTalk in order to improve recognition of complicated sentence forms from players, as well as reducing repeated responses, and retaining a character's memory of an object
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Through backstory in the ship's email system, the player learns that Brobostigon and Scraliontis, two associates of the ship's creator Leovinus, double crossed him and deliberately provoked a "Spontaneous Massive Existence Failure" by hiding the body parts of the ship's humanoid intelligence system
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that work in the ship and a parrot, by inputting prompts in the Chat-O-Mat mode. Additionally to conversation with characters through interpreting of user input, the parser often provides hints or explanations that come in the form of pre-recorded speech, which can help the player in progressing in
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perspective. The player moves on the eponymous ship by clicking on locations indicated by the cursor and advancing to the next frame after a blurred transition (although this can be avoided by holding down shift during clicks). The mouse can also be used to pick up and store items in your inventory
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through which the player can talk with characters by inputting text; Personal Baggage, the inventory in which the player can add or withdraw items; Remote Thingummy, a set of functions to interact with objects and locations; Designer Room Numbers, which indicates the player's current location; and
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gave the game a 71% rating, writing that the parser is "a refreshing change to the predictable keyword or menu conversation systems" of most contemporary games, and praised the difficulty of the puzzles. However, Wildgoose thought the game was "a bit of a disappointment", believing that it should
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The main objective of the game is to locate the missing parts of the ship's broken intelligence system in order to repair the starship. In order to advance within the game, the player must upgrade from the standard third class level to first class and thus gain access to areas that are restricted
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programs "made the voices sound cold and distant". Douglas Adams claimed that they made "all of your characters sound like semi-concussed Norwegians". The bots in the game understood around 500 words of vocabulary and were capable of conversing with the player as well as each other. According to
495:, Adams said that "nothing really happens, and nobody is there. I thought, let's do something similar but populate the environment with characters you can interact with", and hoped to combine graphics and a text-based system that allowed for players to converse with characters in the game. 724:'s touring band. Adams and Wickens were acquainted from school, but lost touch until Adams saw him performing with McCartney. Adams also wrote additional soundtrack himself, including the music in the Music Room puzzle, which was based on a tune he had written on the guitar years earlier. 652:
Programming was done on The Digital Village's own developed engine, Lifeboat. The engine was developed by programmers Sean Solle and Rik Heywood, who joined the company in January 1997. Their intention when developing Lifeboat was allowing simultaneous work on different parts of the game,
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A 1997 novelisation was written by Terry Jones as part of his involvement with the game development, the spinoff planned alongside the game. An audiobook version was also released, followed by an e-book version ten years later, and a radio dramatisation over twenty years later.
1184:, Cindy Yans gave the game three and a half stars out of five. She also criticized the parser for failing to understand context in conversations, and called the navigation and item usage "cumbersome"; however, she praised Adams's humor, the animations and graphics. 644:
to incorporate those in the parrot's textures. In order to create Titania's statue at the Top of the Well, animator John Attard built the 3D model as a refractive metallic structure and texturized it with streaks of oxidation on her face; Attard used the
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1997. Release was originally slated for September 1997, but was postponed for December 1997 in time for the U.S. Christmas season. However, the game was delayed again, and in January 1998 Adams said the game "should be ready by March".
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Sound designer John Whitehall, who was in charge of the company's sound studio during the recording process, worked with Adams on creating the sound for the game. Whitehall and Adams had previously collaborated in the radio version of
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gave the game two and a half stars out of five, praising the graphics and visuals as "gorgeous", but criticizing the playability, the bots' responses in the text parser, and ultimately thought that the game is "just not very funny".
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and interact with onscreen objects. In the beginning of the game, the player is given a device called Personal Electronic Thing (PET), which serves as a toolbar on the bottom of the screen. The PET has five modes: Chat-O-Mat, a
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praised the text parser and wrote that as the game progresses, "it's impossible to get anywhere" without asking the bots questions, adding that "the humor of the answers alone makes it worth asking questions". Paul Presley of
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reviewer Kenneth Li gave the game three and a half stars out of four, calling it "breathtaking" and praising the storyline; however, he offered minor criticism towards repetitive replies in the text parser. Joe Brussel of
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Much of the gameplay involves solving puzzles by using items with other items or with objects and characters onscreen. Another significant aspect of the game involves talking with characters in the game, namely the
2273: 1258:, Jeffrey Adam Young rated it three and a half stars out of four, calling it a "hilarious blend of Monty Pythonesque humor and zany wordplay in a sci-fi setting" and praising it for its characters and script. 1324:
s most enduring legacy" is a forum in the older version of the game's official website, which was developed by The Digital Village's web developer Yoz Grahame. The starship's fictional construction company
234:. The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the 1688: 475:". Since working with Infocom, Adams had expressed interest in returning to game design, and feared that he was spending too much time by himself writing. He turned to game design again after playing 3743: 1271:
rated the game four stars out of five, writing that the puzzles are "entertaining but not too hard" and praised the voice acting and graphics, although he wrote the story is "a little shortsighted".
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Adams, Chichoni and Molina gave detailed briefings for the animators for each environment and character in the game. Modeling and animation for the 30 environments and 10 characters was done on
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also lent their voices to characters in the game. Jones, a longtime friend of Adams, provided the voice of the parrot, while Cleese (who is credited as "Kim Bread") voiced the bomb. Actor
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facilitating game test runs and unifying the work of coders and 3D animators. The engine went live on 14 February 1997. To keep within a data budget of 1.8 gigabytes, the team used the
605:. Chichoni drew the initial sketches of the ship on a flight to Los Angeles on the day he and Molina joined the project. Adams described the ship's interior design as a mixture of the 2682: 3457: 1204:
praised the graphics and the game overall, but said players will "do much scratching of the head and aimless wandering in circles before the mysteries of the Titanic are solved".
1208:'s Ron Dulin gave the game a 7.1 score, criticizing the lack of a story but praising the humor, graphics and the presence of a text parser as "a nice nod to the days of old". 3634: 2739: 263:
began development in 1996 and took two years to develop. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed a
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reviewer Chris Buckman gave the game a 4.9/10 score, criticizing the lack of a backstory, the movement sequences and navigation, and the obscurity of the puzzles.
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Covert, Colin (24 April 1998). "Hitchhiker' takes another galactic trip; Science-fiction author Douglas Adams, in town today, has created an interactive CD-ROM".
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wrote the game "provides many hours of enjoyable game play" and suggested that it might be "a milestone in the annals of interactive fiction". Writing for
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gave the game a score of 91%, praising its atmosphere as "totally absorbing" and commended it for its humor and presentation as well. Alex Cruickshank of
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If the bomb was disarmed, the ship simply takes off and the player is informed by Leovinus that, by galactic salvage laws, they now own the
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was also involved, having voiced the Mâitre d'Bot. Adams himself also did voice acting for the game, voicing the Succ-U-Bus and Leovinus.
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called it a "pleasantly entertaining adventure" and praised the graphics, gameplay and puzzles. Reviewing the Mac version, Mike Dixon of
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gave it a positive review, praising the graphics, the recorded dialogue and the humor, whilst giving minor criticism to the interface.
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s Megan Harlan gave the game an A, praising the parser and the ability to converse with the bots, as well as their responses. In a
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was released to mixed reviews and was a financial disappointment, although it was nominated for three industry awards and won a
4269: 3153: 2581:"Starship Titanic Hit by Price Point Iceberg, But Not Sunk Yet". Vol. 5, no. 170. Multimedia Wire. 2 September 1998. 4289: 4249: 4229: 4259: 3935: 3518: 2519: 325:
Screenshot showing the PET interface in the bottom; here, the player speaks with Fentible using the Chat-O-Mat text parser
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The game was eventually released on 2 April 1998 for PC, and had an official launch at a New York City event, at
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to interpret players' input and give an appropriate response and recorded over 16 hours of character dialogue.
4244: 4239: 1188:'s Brad Morris praised the game overall, but compared its graphics unfavorably to contemporary games such as 4142: 3580: 2404: 1906: 1180: 524:, joined the enterprise shortly thereafter. In December 1995, The Digital Village arranged a deal to raise 471:, which was based on his successful science fiction series of the same name, and had been an advocate for " 443:
series, where it is briefly mentioned in the book's 10th chapter. Adams describes the ship—named after the
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in 1999 for "Best New Adventure/Role Playing Game" by the Software and Information Industry Association.
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in the early 1990s, and they did so along with Stamp's boss at Central, Richard Creasey; literary agent
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sound format to compress the 16 hours of speech and dialogue, and compressed movies and cutscenes with
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or topic as a conversation progresses. Additional dialogue support was done by linguist Renata Henkes.
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with The Digital Village. Simon & Schuster presented the game along with 11 other projects at
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from venture capitalist Alex Catto, who bought 10% of the company's shares for ÂŁ400,000. In 1996
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Development of the game began Summer 1996. Around 40 people worked on the game's development.
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domain after the company shut down in 2001. In 2011, the BBC sold h2g2 to Not Panicking Ltd.
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in the categories of Comedy and Interactive Treatment in October 1998, and was nominated for
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Westecott, the developers' intention was "getting into characters" and cited games such as
243: 50: 38: 8: 4034: 3999: 3560: 3087: 2626: 1260: 625:; to design the ship's external shape, they also drew from bones and dinosaur skeletons. 622: 515: 499: 219: 111: 81: 62: 43: 661:. The final set of the game CDs were burned 400 days after the first build of Lifeboat. 4092: 4013: 3815: 3361: 3306:
Niles, Robert (26 April 2001). "'Hitchhiker's Guide' Makes Leap From Fiction to Fact".
2859: 2219: 764: 636:; in order to complete the rendering in time, the team's systems administrator wrote a 481:, which is when he said "the medium had gotten interesting again". However, he thought 125: 1337: 4078: 3835: 3671: 3394: 3381: 3365: 3308: 3194: 2097: 2078: 1597: 1347:, The Digital Village (which was renamed to h2g2) developed an online guide based on 646: 610: 227: 133: 97: 2529: 1425: 4066: 3810: 3390: 3161: 2837: 1952: 1151: 858: 520: 186: 3465: 3424: 2833: 3956: 3526: 3274: 3138: 2022: 1928: 1683: 1623: 1333: 559: 548: 463: 351: 235: 3686: 779:
developed a DVD version of the game, which was released in the UK in May 1999.
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After returning to Earth, the player gets a message from Leovinus (played by
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Cruickshank, Alex (July 1998). "Starship Titanic: a Douglas Adams oddity".
1803: 1786: 1196: 1173: 1136: 1009: 828: 788: 717: 698: 629: 552: 503: 282: 30: 2897: 2748: 2570:"Sonopress launch "Starship Titanic" on DVD". M2 Presswire. 26 April 1999. 1107: 277:(1995), served as the game's production designers and designed the ship's 3867: 3661: 3573: 2970:"Review: "Starship Titanic" doesn't sink, but it's no blockbuster either" 2892: 2489: 2277: 1225: 1200:, and said that "it is not a revolution in this genre". Stuart Clarke of 1163: 768: 710: 706: 702: 673: 405: 342: 290: 286: 239: 116: 3217:"Codie Award Winning "Douglas Adams Starship Titanic" Ships for the Mac" 1767:
Sherry, Kevin F. (18 January 1998). "Busy writer gets Pythons to help".
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If the bomb wasn't disarmed, the ship takes off and explodes in midair.
1678:"Network: The Starship Titanic? Its only mission is to make you think" 346:
Real Life, an options menu with settings and a game save/load system.
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Harper, Charlotte (25 April 1998). "The intergalactic Adams family".
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for their 1998 "Best Adventure Game" award, which ultimately went to
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gives the game a score of 63.79% based on 19 reviews in the website.
1119: 776: 641: 511: 472: 451:—before undergoing a sudden and gratuitous total existence failure". 231: 3744:
Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion
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Young, Jeffrey Adam (5 May 1998). "'Starship' sails on word power".
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Pegoraro, Rob (11 August 2001). "Now Showing on DVD-ROM: Not Much".
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was lacking in story and characters. Commenting on the gameplay of
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The story was created by Adams, who wrote the game's script with
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The Hitchhiker's Guide to the Galaxy: The Original Radio Scripts
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have been longer and expected it to be funnier. In a review for
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in 1999. It was re-released for modern PCs in September 2015 by
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Daoust, Phil (15 January 1998). "Take me to your viewer". G2.
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Douglas Adams's Guide to The Hitchhiker's Guide to the Galaxy
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Douglas Adams's Guide to The Hitchhiker's Guide to the Galaxy
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The game's Windows version was re-released for modern PCs on
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Wish You Were Here: The Official Biography of Douglas Adams
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Clarke, Stuart (25 April 1998). "Polly's found a cracker".
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Schenkel, Jennifer L. (7 August 2000). "A Hitch in Time".
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Stone, Brad (13 April 1998). "The unsinkable starship".
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and Neil Richards. Additional dialogue was written by
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The Utterly Utterly Merry Comic Relief Christmas Book
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Freund, Jim (1 September 1998). "Starship Titanic".
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received generally mixed reviews. Review aggregator
2634: 2371: 2326: 2076:Glaser, Mark (4 May 1998). "A Flight to Remember". 2020:Faber, Liz (December 1997). "Starship enterprise". 1847: 1835: 1823: 1811: 1320:contributor Lewis Packwood wrote that "perhaps the 299:was written by Jones and released in October 1997. 3380: 3154:"Second Interactive Achievement Awards - Computer" 2683:"Douglas Adams' Starship Titanic Crashes into GOG" 2592:Staff (November 1998). "Letters; Mys-Adventures". 2520:"Douglas Adams Starship Titanic for the Mac ships" 1676: 2919:Wildgoose, David (May 1998). "Starship Titanic". 4211: 2169:Coco, Donna (October 1997). "Starship Titanic". 458:, Adams had previously served as a designer for 246:with which the player can talk with characters. 2737: 2712: 2710: 716:The ambient music for the game was composed by 595:and Isabel Molina, who also worked on the 1995 3027:Presley, Paul (May 1998). "Starship Titanic". 1497: 1495: 1493: 1039: 902: 3883: 3451: 3357:Starship Titanic: The Official Strategy Guide 2503:"A New Titanic Sets Sails On Macs March 15". 2395:"Surviving the Starship Titanic Launch Party" 1948:"Starship Titanic Sails into Computer Gaming" 1753:. Vol. 131, no. 15. pp. 78–79. 1476:Dixon, Mike (July 1999). "Starship Titanic". 697:, who voiced the bot characters in the game. 536:, whose budget was estimated at $ 2 million. 3322: 3278:. Vol. 156, no. 6. pp. 38–39. 3146: 2707: 2173:. Vol. 20, no. 10. pp. 17–18. 1075: 964: 864: 787:and all associated intellectual property to 676:voiced the parrot and wrote the tie-in novel 4295:Video games developed in the United Kingdom 3176: 3136:Oldfield, Andy (19 October 1998). "Bytes". 2935: 2774: 2243: 2164: 2162: 1742: 1740: 1738: 1736: 1734: 1490: 558:Adams aimed to develop a text parser-based 532:reached a deal with the company to finance 3897: 3890: 3876: 3458: 3444: 2731: 2585: 1941: 1939: 1932:. No. 57. April 1998. pp. 24–26. 1887: 1885: 1883: 1881: 1879: 1877: 1619:"'Hitchhiker' Douglas Adams Back in Space" 1274:The game received two nominations for the 370:begins in the player character's house on 29: 3922:The Restaurant at the End of the Universe 3553:Douglas Adams's Starship Titanic: A Novel 3503:The Restaurant at the End of the Universe 2918: 2768: 1714: 1712: 1710: 1708: 1706: 1553: 1551: 1284:2nd Annual Interactive Achievement Awards 734:Douglas Adams's Starship Titanic: A Novel 296:Douglas Adams's Starship Titanic: A Novel 3353: 3271: 3245: 3135: 3037: 2718:"Starship Titanic for PC - GameRankings" 2674: 2623: 2260: 2239: 2237: 2200: 2183: 2159: 2153: 2138: 2126: 2063: 2048: 2036: 1976: 1868: 1794: 1731: 1557: 1542: 1530: 1518: 1415: 1413: 1404: 1392: 1380: 668: 514:was also one of the company's founders. 404: 320: 281:visuals. The game's voice cast includes 3943:Dirk Gently's Holistic Detective Agency 3109: 3026: 2857: 2831: 2652: 2069: 2015: 2013: 2011: 1945: 1936: 1921: 1919: 1917: 1874: 1762: 1760: 1424:. Hardcoregaming101.net. Archived from 1422:"Hardcore Gaming 101: Starship Titanic" 271:and Isabel Molina, artists on the film 4280:Simon & Schuster Interactive games 4212: 3043: 2392: 2344: 2095: 2075: 1800: 1783: 1766: 1718: 1703: 1671: 1669: 1548: 1501: 1419: 3871: 3439: 3305: 3185:"The Blister Award: The Best of 1998" 3182: 3064: 2998: 2885: 2811: 2681:Lemon, Marshall (17 September 2015). 2680: 2653:Webster, Andrew (17 September 2015). 2646: 2591: 2517: 2347:"Another Titanic to arrive this week" 2234: 2091: 2089: 2019: 1746: 1616: 1585: 1475: 1471: 1469: 1410: 238:inside the ship. The game features a 4255:The Hitchhiker's Guide to the Galaxy 4190:The Hitchhiker's Guide to the Future 4175:The Hitchhiker's Guide to the Galaxy 4136:The Hitchhiker's Guide to the Galaxy 4117:The Hitchhiker's Guide to the Galaxy 4102:The Hitchhiker's Guide to the Galaxy 3936:So Long, and Thanks for All the Fish 3915:The Hitchhiker's Guide to the Galaxy 3717:The Hitchhiker's Guide to the Galaxy 3637:The Hitchhiker's Guide to the Galaxy 3519:So Long, and Thanks for All the Fish 3495:The Hitchhiker's Guide to the Galaxy 3468:The Hitchhiker's Guide to the Galaxy 3378: 3075: 2912: 2640: 2380: 2332: 2266: 2212: 2168: 2008: 1914: 1856: 1841: 1829: 1817: 1757: 1447: 1445: 1443: 791:'s Arts Alliance in September 1998. 468:The Hitchhiker's Guide to the Galaxy 440:The Hitchhiker's Guide to the Galaxy 252:The Hitchhiker's Guide to the Galaxy 226:. It was released in April 1998 for 3246:Packwood, Lewis (27 January 2015). 2962: 2929: 2879: 2815:(September 1998). "Lost in space". 2805: 2206: 1666: 1558:Packwood, Lewis (27 January 2015). 1041: 904: 809: 13: 3950:The Long Dark Tea-Time of the Soul 3209: 2825: 2086: 1988: 1777: 1610: 1466: 14: 4316: 3929:Life, the Universe and Everything 3511:Life, the Universe and Everything 3409: 2858:Buckman, Chris (31 August 1998). 2738:Brenesal, Barry (3 August 1998). 1589:Life, the Universe and Everything 1440: 1077: 966: 866: 434:Life, the Universe and Everything 3975:The Private Life of Genghis Khan 3694:Hitchhiker's Guide to the Galaxy 2821:. No. 17. pp. 236–237. 1946:Kushner, David (16 April 1998). 1926:"Interview with Douglas Adams". 1691:from the original on 24 May 2022 1349:Hitchhiker's Guide to the Galaxy 1096: 1091: 1086: 1081: 1076: 1060: 1055: 1050: 1045: 1040: 985: 980: 975: 970: 965: 923: 918: 913: 908: 903: 885: 880: 875: 870: 865: 749:Simon & Schuster Interactive 683:Hitchhiker's Guide to the Galaxy 530:Simon & Schuster Interactive 224:Simon & Schuster Interactive 56:Simon & Schuster Interactive 4265:Point-and-click adventure games 3346: 3323:H2G2 Editors (23 August 2011). 3316: 3299: 3282: 3265: 3239: 3223:. 25 March 1999. Archived from 3129: 3103: 3058: 3020: 2992: 2851: 2617: 2602: 2574: 2563: 2544: 2511: 2496: 2481: 2466: 2434: 2419: 2386: 2345:Ocampo, Jason (30 March 1998). 2338: 2296: 2026:. Vol. 17. pp. 46–47. 1982: 1910:. 16 February 1998. p. 11. 1897: 1638: 1617:Lynch, Dennis (30 April 1998). 1579: 751:announced a deal to co-publish 4270:R&P Electronic Media games 2518:Fudge, James (25 March 1999). 2393:Altman, John (21 April 1998). 771:announced on 8 July 1998 that 508:Central Independent Television 400: 1: 2976:. 22 May 1998. Archived from 2832:Dickens, Evan (20 May 2002). 2450:. 4 June 1998. Archived from 2310:. 5 June 1997. Archived from 2280:. 13 May 1996. Archived from 1586:Adams, Douglas (2005). "10". 1420:Kalata, Kurt (13 July 2010). 1362: 1280:PC Adventure Game of the Year 419: 4290:Video games by Douglas Adams 4250:First-person adventure games 4230:Adventure games set in space 4052:Monty Python's Flying Circus 3836:Fiordichthys slartibartfasti 3325:"H2G2 Leaving The BBC Soon!" 3110:Brussel, Joe (8 July 1997). 3083:"Raise the Starship Titanic" 2999:Dulin, Ron (21 April 1998). 2943:Computer Games Strategy Plus 2886:Poole, Stephen (July 1998). 2525:Computer Games Strategy Plus 2400:Computer Games Strategy Plus 2352:Computer Games Strategy Plus 2096:Harlan, Megan (8 May 1998). 1907:International Herald Tribune 1367: 1181:Computer Games Strategy Plus 1034:Computer Games Strategy Plus 805: 7: 4260:Novels based on video games 3677:Marvin the Paranoid Android 2598:. No. 172. p. 34. 2213:Herz, J.C. (9 April 1998). 1286:. Likewise, the editors of 836:(score based on 19 reviews) 316: 10: 4321: 4305:Zablac Entertainment games 4021:The Deeper Meaning of Liff 3982:Young Zaphod Plays It Safe 3617:The Original Radio Scripts 3546:Young Zaphod Plays It Safe 3295:. 13 May 2001. p. 7A. 3292:Milwaukee Journal Sentinel 3183:Staff (16 February 1999). 2936:Yans, Cindy (5 May 1998). 2250:. No. 7. p. 403. 1302:. However, it was given a 742: 731: 720:, who is also a member of 542: 4285:Single-player video games 4220:1990s interactive fiction 4166: 4127: 4044: 3991: 3966: 3906: 3852: 3788: 3760: 3733: 3708: 3652: 3593: 3571: 3537: 3486: 3479: 3389:(1st American ed.). 3091:. New York. 26 April 1998 3001:"Starship Titanic Review" 2860:"Starship Titanic Review" 2834:"Starship Titanic Review" 2775:Dixon, Mike (July 1999). 2559:. 1 June 1999. p. 9. 1725:The Sydney Morning Herald 1508:. No. 41. p. 7. 1505:The Sydney Morning Herald 1462:(43): 110–111. July 1998. 1309: 1202:The Sydney Morning Herald 851: 848: 822: 819: 591:visuals were designed by 582: 518:, one of the founders of 498:In 1996 Adams co-founded 197: 185: 147: 124: 110: 96: 80: 61: 49: 37: 28: 23: 4183:Douglas Adams at the BBC 3822:Bidenichthys beeblebroxi 3116:Adventure Classic Gaming 1276:BAFTA Interactive Awards 1268:Adventure Classic Gaming 1071:Adventure Classic Gaming 727: 664: 293:. A tie-in novel titled 249:Written and designed by 4275:ScummVM-supported games 3773:Somebody else's problem 3354:Richards, Neil (1998). 3190:The Electric Playground 2171:Computer Graphics World 1289:The Electric Playground 1167:, Stephen Poole called 649:as a visual reference. 362: 3829:Erechthias beeblebroxi 3779:Encyclopedia Galactica 2447:Los Angeles Daily News 1770:Los Angeles Daily News 1332:1 January 2014 at the 802:on 17 September 2015. 677: 416: 334:graphic adventure game 326: 230:and in March 1999 for 3611:Phases 3, 4, 5, and 6 2818:Computer Gaming World 2595:Computer Gaming World 1338:Starlight Lines Corp. 1146:Computer Gaming World 897:Computer Gaming World 672: 437:, the third entry in 408: 324: 4245:Fictional spacecraft 4240:Classic Mac OS games 2103:Entertainment Weekly 1687:. 18 November 1997. 1452:"Starship Titanic". 1428:on 24 September 2017 1238:Entertainment Weekly 244:text adventure games 242:similar to those of 4035:The Salmon of Doubt 4000:The Meaning of Liff 3561:The Salmon of Doubt 3379:Webb, Nick (2005). 2756:on 2 September 1999 2627:The Washington Post 2082:. pp. F1, F13. 1314:In a 2015 article, 1261:New York Daily News 1125:"Freakin' Awesome!" 845: 816: 623:modern architecture 516:Ian Charles Stewart 500:The Digital Village 427:first imagined the 220:The Digital Village 178:25 March 1999 (Mac) 44:the Digital Village 4193:(BBC radio series) 4014:Last Chance to See 3843:Kiitoksia kaloista 3816:25924 Douglasadams 3581:And Another Thing… 3362:Three Rivers Press 3164:on 4 November 1999 3112:"Starship Titanic" 2938:"Starship Titanic" 2888:"Starship Titanic" 2220:The New York Times 2098:"Starship Titanic" 1596:. pp. 92–93. 843: 814: 765:550 Madison Avenue 678: 615:Tutankhamun's tomb 445:famous ocean liner 417: 327: 265:language processor 4207: 4206: 4079:The Pirate Planet 3865: 3864: 3672:Zaphod Beeblebrox 3589: 3588: 3309:Los Angeles Times 3289:"Douglas Adams". 3227:on 1 October 2017 3197:on 16 August 2000 2695:on 1 October 2017 2613:. 25 August 1999. 2454:on 1 October 2017 2314:on 1 October 2017 2284:on 1 October 2017 2079:Los Angeles Times 1355:, which became a 1322:Starship Titanic' 1129: 1128: 841: 840: 647:Statue of Liberty 611:Chrysler Building 228:Microsoft Windows 222:and published by 207: 206: 192:Graphic adventure 160:2 April 1998 (PC) 134:Microsoft Windows 4312: 4225:1998 video games 4157:Starship Titanic 4067:Out of the Trees 3892: 3885: 3878: 3869: 3868: 3811:18610 Arthurdent 3724:Starship Titanic 3484: 3483: 3460: 3453: 3446: 3437: 3436: 3426:Starship Titanic 3421: 3420: 3418:Official website 3404: 3391:Ballantine Books 3388: 3375: 3360:(1st ed.). 3340: 3339: 3337: 3335: 3320: 3314: 3313: 3303: 3297: 3296: 3286: 3280: 3279: 3269: 3263: 3262: 3260: 3258: 3243: 3237: 3236: 3234: 3232: 3213: 3207: 3206: 3204: 3202: 3193:. 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Archived from 2342: 2336: 2330: 2324: 2323: 2321: 2319: 2300: 2294: 2293: 2291: 2289: 2270: 2264: 2258: 2252: 2251: 2241: 2232: 2231: 2229: 2227: 2210: 2204: 2198: 2187: 2181: 2175: 2174: 2166: 2157: 2151: 2142: 2136: 2130: 2124: 2115: 2114: 2112: 2110: 2093: 2084: 2083: 2073: 2067: 2061: 2052: 2046: 2040: 2034: 2028: 2027: 2017: 2006: 2005: 2003: 2001: 1986: 1980: 1974: 1965: 1964: 1962: 1960: 1943: 1934: 1933: 1923: 1912: 1911: 1901: 1895: 1892:Starship Titanic 1889: 1872: 1866: 1860: 1854: 1845: 1839: 1833: 1827: 1821: 1815: 1809: 1808: 1798: 1792: 1791: 1781: 1775: 1774: 1764: 1755: 1754: 1744: 1729: 1728: 1716: 1701: 1700: 1698: 1696: 1680: 1673: 1664: 1663: 1661: 1659: 1642: 1636: 1635: 1633: 1631: 1614: 1608: 1607: 1583: 1577: 1576: 1574: 1572: 1555: 1546: 1540: 1534: 1528: 1522: 1516: 1510: 1509: 1499: 1488: 1487: 1473: 1464: 1463: 1449: 1438: 1437: 1435: 1433: 1417: 1408: 1407:, p. 19-23. 1402: 1396: 1390: 1384: 1378: 1345:Starship Titanic 1327:Star-Struct Inc. 1294:Starship Titanic 1245:Computer Shopper 1169:Starship Titanic 1152:Adventure Gamers 1133:Starship Titanic 1101: 1100: 1099: 1095: 1094: 1090: 1089: 1085: 1084: 1080: 1079: 1065: 1064: 1063: 1059: 1058: 1054: 1053: 1049: 1048: 1044: 1043: 990: 989: 988: 984: 983: 979: 978: 974: 973: 969: 968: 928: 927: 926: 922: 921: 917: 916: 912: 911: 907: 906: 890: 889: 888: 884: 883: 879: 878: 874: 873: 869: 868: 859:Adventure Gamers 846: 842: 837: 817: 813: 796:digital download 785:Starship Titanic 773:Starship Titanic 753:Starship Titanic 587:The futuristic, 534:Starship Titanic 506:, a producer at 456:Starship Titanic 429:Starship Titanic 410:Starship Titanic 394:Starship Titanic 368:Starship Titanic 330:Starship Titanic 303:Starship Titanic 261:Starship Titanic 211:Starship Titanic 177: 168: 159: 33: 24:Starship Titanic 21: 20: 4320: 4319: 4315: 4314: 4313: 4311: 4310: 4309: 4235:Adventure games 4210: 4209: 4208: 4203: 4162: 4123: 4040: 3987: 3962: 3957:Mostly Harmless 3902: 3896: 3866: 3861: 3848: 3784: 3756: 3735: 3729: 3704: 3648: 3585: 3567: 3533: 3527:Mostly Harmless 3475: 3464: 3416: 3415: 3412: 3407: 3401: 3372: 3349: 3344: 3343: 3333: 3331: 3321: 3317: 3304: 3300: 3288: 3287: 3283: 3270: 3266: 3256: 3254: 3244: 3240: 3230: 3228: 3215: 3214: 3210: 3200: 3198: 3181: 3177: 3167: 3165: 3158:Interactive.org 3152: 3151: 3147: 3139:The Independent 3134: 3130: 3120: 3118: 3108: 3104: 3094: 3092: 3081: 3080: 3076: 3063: 3059: 3042: 3038: 3025: 3021: 3011: 3009: 2997: 2993: 2983: 2981: 2968: 2967: 2963: 2953: 2951: 2950:on 6 April 2005 2934: 2930: 2917: 2913: 2903: 2901: 2900:on 5 March 2000 2884: 2880: 2870: 2868: 2856: 2852: 2842: 2840: 2830: 2826: 2810: 2806: 2796: 2794: 2793:on 27 June 2001 2773: 2769: 2759: 2757: 2736: 2732: 2722: 2720: 2716: 2715: 2708: 2698: 2696: 2679: 2675: 2665: 2663: 2651: 2647: 2639: 2635: 2622: 2618: 2611:Multimedia Wire 2608: 2607: 2603: 2590: 2586: 2580: 2579: 2575: 2569: 2568: 2564: 2550: 2549: 2545: 2535: 2533: 2532:on 6 April 2005 2516: 2512: 2507:. 3 March 1999. 2502: 2501: 2497: 2487: 2486: 2482: 2472: 2471: 2467: 2457: 2455: 2440: 2439: 2435: 2430:. 3 April 1998. 2425: 2424: 2420: 2410: 2408: 2407:on 6 April 2005 2391: 2387: 2379: 2372: 2362: 2360: 2343: 2339: 2331: 2327: 2317: 2315: 2302: 2301: 2297: 2287: 2285: 2272: 2271: 2267: 2259: 2255: 2242: 2235: 2225: 2223: 2211: 2207: 2199: 2190: 2182: 2178: 2167: 2160: 2152: 2145: 2137: 2133: 2125: 2118: 2108: 2106: 2094: 2087: 2074: 2070: 2062: 2055: 2047: 2043: 2035: 2031: 2023:Creative Review 2018: 2009: 1999: 1997: 1991:"Douglas Adams" 1989:Phipps, Keith. 1987: 1983: 1975: 1968: 1958: 1956: 1944: 1937: 1925: 1924: 1915: 1903: 1902: 1898: 1890: 1875: 1867: 1863: 1855: 1848: 1840: 1836: 1828: 1824: 1816: 1812: 1807:. pp. 8–9. 1799: 1795: 1782: 1778: 1765: 1758: 1745: 1732: 1727:. pp. 6–7. 1723:. No. 41. 1717: 1704: 1694: 1692: 1684:The Independent 1675: 1674: 1667: 1657: 1655: 1654:. 11 March 2014 1644: 1643: 1639: 1629: 1627: 1624:Chicago Tribune 1615: 1611: 1604: 1584: 1580: 1570: 1568: 1556: 1549: 1541: 1537: 1529: 1525: 1517: 1513: 1500: 1491: 1474: 1467: 1455:Next Generation 1451: 1450: 1441: 1431: 1429: 1418: 1411: 1403: 1399: 1391: 1387: 1379: 1375: 1370: 1365: 1334:Wayback Machine 1312: 1213:Next Generation 1130: 1097: 1092: 1087: 1082: 1061: 1056: 1051: 1046: 986: 981: 976: 971: 959:Next Generation 924: 919: 914: 909: 886: 881: 876: 871: 835: 834: 815:Aggregate score 812: 808: 745: 736: 730: 667: 585: 560:dialogue system 549:Michael Bywater 545: 489:and its sequel 464:text-based game 422: 403: 365: 319: 232:Apple Macintosh 181: 172: 163: 154: 143: 119: 105: 104:Michael Bywater 103: 91: 89: 76: 73:Theodore Barnes 19: 18:1998 video game 12: 11: 5: 4318: 4308: 4307: 4302: 4297: 4292: 4287: 4282: 4277: 4272: 4267: 4262: 4257: 4252: 4247: 4242: 4237: 4232: 4227: 4222: 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1361: 1343:Shortly after 1311: 1308: 1127: 1126: 1123: 1115: 1114: 1111: 1103: 1102: 1073: 1067: 1066: 1037: 1029: 1028: 1025: 1017: 1016: 1013: 1005: 1004: 1001: 992: 991: 962: 954: 953: 950: 942: 941: 938: 930: 929: 900: 892: 891: 862: 854: 853: 850: 839: 838: 831: 825: 824: 821: 810: 807: 804: 744: 741: 732:Main article: 729: 726: 722:Paul McCartney 691:Dermot Crowley 666: 663: 599:-winning film 593:Oscar Chichoni 584: 581: 565:text-to-speech 544: 541: 454:Before making 421: 418: 402: 399: 398: 397: 390: 364: 361: 336:played from a 318: 315: 269:Oscar Chichoni 216:adventure game 205: 204: 199: 195: 194: 189: 183: 182: 180: 179: 170: 161: 151: 149: 145: 144: 142: 141: 136: 130: 128: 122: 121: 114: 108: 107: 100: 94: 93: 92:Emma Westecott 84: 78: 77: 75: 74: 71: 70:Emma Westecott 67: 65: 59: 58: 53: 47: 46: 41: 35: 34: 26: 25: 17: 9: 6: 4: 3: 2: 4317: 4306: 4303: 4301: 4300:Windows games 4298: 4296: 4293: 4291: 4288: 4286: 4283: 4281: 4278: 4276: 4273: 4271: 4268: 4266: 4263: 4261: 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Club 1992: 1985: 1979:, p. 71. 1978: 1977:Richards 1998 1973: 1971: 1955: 1954: 1949: 1942: 1940: 1931: 1930: 1922: 1920: 1918: 1909: 1908: 1900: 1894:final credits 1893: 1888: 1886: 1884: 1882: 1880: 1878: 1870: 1869:Richards 1998 1865: 1858: 1853: 1851: 1843: 1838: 1831: 1826: 1819: 1814: 1806: 1805: 1797: 1789: 1788: 1780: 1773:. p. V5. 1772: 1771: 1763: 1761: 1752: 1751: 1743: 1741: 1739: 1737: 1735: 1726: 1722: 1715: 1713: 1711: 1709: 1707: 1690: 1686: 1685: 1679: 1672: 1670: 1653: 1652: 1647: 1641: 1626: 1625: 1620: 1613: 1605: 1603:0-345-39182-9 1599: 1595: 1594:Del Rey Books 1591: 1590: 1582: 1567: 1566: 1561: 1554: 1552: 1545:, p. 74. 1544: 1543:Richards 1998 1539: 1533:, p. 58. 1532: 1531:Richards 1998 1527: 1521:, p. 76. 1520: 1519:Richards 1998 1515: 1507: 1506: 1498: 1496: 1494: 1485: 1481: 1480: 1472: 1470: 1461: 1457: 1456: 1448: 1446: 1444: 1427: 1423: 1416: 1414: 1406: 1405:Richards 1998 1401: 1395:, p. 45. 1394: 1393:Richards 1998 1389: 1383:, p. 44. 1382: 1381:Richards 1998 1377: 1373: 1360: 1358: 1354: 1350: 1346: 1341: 1339: 1335: 1331: 1328: 1323: 1319: 1318: 1307: 1305: 1301: 1300: 1299:Grim Fandango 1295: 1291: 1290: 1285: 1281: 1277: 1272: 1270: 1269: 1263: 1262: 1257: 1256: 1251: 1247: 1246: 1241: 1239: 1234: 1233: 1228: 1227: 1222: 1221: 1215: 1214: 1209: 1207: 1203: 1199: 1198: 1193: 1192: 1187: 1183: 1182: 1176: 1175: 1170: 1166: 1165: 1159: 1157: 1153: 1148: 1147: 1142: 1141:Charles Ardai 1138: 1134: 1124: 1122: 1121: 1117: 1116: 1112: 1110: 1109: 1105: 1104: 1074: 1072: 1069: 1068: 1038: 1036: 1035: 1031: 1030: 1026: 1024: 1023: 1019: 1018: 1014: 1012: 1011: 1007: 1006: 1002: 1000: 998: 994: 993: 963: 961: 960: 956: 955: 951: 949: 948: 944: 943: 939: 937: 936: 932: 931: 901: 899: 898: 894: 893: 863: 861: 860: 856: 855: 847: 844:Review scores 832: 830: 827: 826: 818: 803: 801: 797: 792: 790: 786: 780: 778: 774: 770: 766: 761: 758: 754: 750: 747:In May 1996, 740: 735: 725: 723: 719: 714: 712: 708: 704: 700: 696: 695:Jonathan Kydd 692: 688: 684: 675: 671: 662: 660: 656: 650: 648: 643: 639: 635: 631: 626: 624: 620: 616: 612: 608: 604: 603: 598: 594: 590: 580: 577: 576: 575:Mortal Kombat 571: 566: 561: 556: 554: 550: 540: 537: 535: 531: 527: 523: 522: 517: 513: 509: 505: 501: 496: 494: 493: 488: 484: 480: 479: 474: 470: 469: 465: 461: 457: 452: 450: 446: 442: 441: 436: 435: 430: 426: 425:Douglas Adams 415: 414:Douglas Adams 411: 407: 395: 391: 388: 387: 386: 384: 383:Douglas Adams 379: 375: 373: 369: 360: 356: 353: 347: 344: 339: 335: 331: 323: 314: 312: 308: 304: 300: 298: 297: 292: 288: 284: 280: 276: 275: 270: 266: 262: 258: 257:Douglas Adams 254: 253: 247: 245: 241: 237: 233: 229: 225: 221: 218:developed by 217: 213: 212: 203: 202:Single-player 200: 196: 193: 190: 188: 184: 175: 171: 166: 162: 157: 153: 152: 150: 146: 140: 137: 135: 132: 131: 129: 127: 123: 120:Douglas Adams 118: 115: 113: 109: 106:Neil Richards 102:Douglas Adams 101: 99: 95: 88: 87:Douglas Adams 85: 83: 79: 72: 69: 68: 66: 64: 60: 57: 54: 52: 48: 45: 42: 40: 36: 32: 27: 22: 16: 4196: 4188: 4181: 4173: 4156: 4155: 4148: 4141: 4134: 4115: 4108: 4100: 4091: 4084: 4077: 4072: 4065: 4051: 4033: 4026: 4019: 4012: 4005: 3998: 3955: 3948: 3941: 3934: 3927: 3920: 3913: 3842: 3834: 3827: 3820: 3777: 3749: 3742: 3723: 3722: 3715: 3693: 3667:Ford Prefect 3636: 3635:Timeline of 3615: 3601:Radio series 3579: 3559: 3551: 3525: 3517: 3509: 3501: 3493: 3466: 3425: 3385: 3382: 3358: 3355: 3347:Bibliography 3332:. 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Index


Developer(s)
the Digital Village
Publisher(s)
Simon & Schuster Interactive
Producer(s)
Designer(s)
Douglas Adams
Writer(s)
Composer(s)
Wix Wickens
Platform(s)
Microsoft Windows
Mac OS
NA
EU
NA
Genre(s)
Graphic adventure
Single-player
adventure game
The Digital Village
Simon & Schuster Interactive
Microsoft Windows
Apple Macintosh
bots
text parser
text adventure games
The Hitchhiker's Guide to the Galaxy
Douglas Adams

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