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Thief II

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359: 1391:"provides a solid gaming experience" but "doesn't startle like its predecessor". He wrote that its missions featured a "great deal of variety" and praised their "ability to casually suggest a much larger world", but complained that they were linear. He considered the game's writing to be "among the best in the business". While Brenesal enjoyed the game's textures and lighting, he noted the low detail of the game's human models, whose animations he found to be "arthritic". 4654: 2349:
from that darkness. Now, as the forces of "progress" cover the meadows in brick and cobblestone, as they replace the majestic loft of tree with the blocky ponderousness of building, they also light the world in their electric, actinic glare. With the lighting of the shadows, man loses his ability to fear, and to dream. I have conceived of a plan to revive the darkness, to bring a resurrection of the ability to fear and dream.
4666: 1249: 1244: 1239: 1234: 1229: 1187: 1182: 1177: 1172: 1167: 1149: 1144: 1139: 1134: 1129: 1714:. Released in 2005 after five years in development, the mod follows Zaya, a young woman who is robbed while visiting the City and who then seeks revenge. She is mentored by a pagan hermit named Malak, who trains her as a thief but who has ulterior motives. The team designed Zaya to be physically capable and to have a "middle-eastern/north-African look", but made an effort to avoid similarities to 45: 2348:
The world as I once knew it was a place of magic—full of mystery and inhabited by creatures of glamour and terror. The men who lived there lit their bonfires and wondered at what crept and lurked in the darkness outside their weak circles of light. All their dreams, their aspirations and dreads, come
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mechanical eye, which connects to throwable "Scouting Orb" cameras. One Scouting Orb may be deployed at a time; when it lands, the player views the game world from its perspective until normal play is resumed. The player can listen for noises, such as footsteps and humming, to determine the locations
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We must go to the Mechanist cathedral. The beacon you've heard about, you could find it, try to activate it, to draw the servants to the cathedral! Then you must somehow get Karras to signal them, to release the rust gas! You see, if I fill the cathedral with plants, enough to fuel a chain reaction,
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That recording should let me exert a little pressure on Truart to find out who hired him to kill me. The Mechanists put the recording in a safety deposit box earlier today but since I have a copy of the key, I should be able to open it. It didn't take much to learn that the Mechanists do all their
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s graphics to be dated and wrote that its lack of real-time lighting "tends to give each environment a sort of 'false' quality". However, he believed that the game "still has enough atmosphere to immerse you" and praised its sound design. Presley considered the game to be a straightforward rehash of
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from Eidos joined the project. However, McHale said that the team was energized and that "spirits high". Certain employees slept in the office and avoided bathing so that the game could reach its March deadline. LeBlanc later stated his belief that the game was rushed, and that its quality suffered
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and to a "separate database", which mapped how sound would realistically propagate based on "the physical room characteristics how all the different rooms and areas are connected together". For example, noise travels freely through an open door but is blocked when the door is closed. The team used
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takes place one year after the first game. In the aftermath of the Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state, a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress. The new inventions of the
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And now I know more about the Cetus Project than I ever wanted to. They've built a ship that can can sail underwater. The only way I can reach him is to hitch a ride in its belly. 'Course it's not enough just to find Brother Cavador at this mysterious "K.D. site", I said I'd bring him back in one
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Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by Artemus,
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Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead
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into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and any nearby organic material to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals
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commenced in February. Looking Glass chose to compose the game's team of "half the original designers and half new blood", according to executive producer James Poole. The company tried to select people who meshed well both personally and creatively, in an attempt to guarantee a smooth development
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After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit
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s Keith Pullin. Randy Smith and Terri Brosius were appointed as lead designers, and they developed the game's concept over several months. In an open letter published after the company's bankruptcy, Smith wrote that the third game would have taken place in an "open-ended, self-directed city", and
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described as "about three rooms with some Mages", was displayed on the show floor. The demo was used to showcase the updated Dark Engine, which featured support for colored lighting, higher polygon models and larger environments. The team revealed their intention to include more levels with human
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The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves,
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The keyring I found at Truart's house belongs to Lt. Mosley of the City Watch And sure enough, she just left the local Watch station well before schedule carrying a letter. This is my chance. If I can trail her without being spotted, I should be able to find who's on the other end of this little
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great, with less of the annoying stuff". He applauded the removal of "zombie killer" missions and believed the game's sound to be "superior to any other game". He considered its story to be "good" but "nothing great" and its graphics to be "decent"; but he commented that the game was "really all
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team worked in a wall-less space called a "pit", which allowed them to converse easily. Describing the work environment at the time, writer Laura Baldwin noted that "conversations dash madly about the room, when someone is demonstrating something interesting everyone gravitates over to look."
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and blackmail, the player steals valuables that may be used to purchase thieving gear between missions. The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground.
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is bigger, sharper, better, and more effective" than in its predecessor. He enjoyed its story and called its levels "vast and intricate", with "astonishingly complex and often beautiful" architecture; but he found the game's graphics to be somewhat lackluster. McDonald summarized
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By October 1999, the team had cut the game's multiplayer feature. Pearsall explained that Looking Glass did not "have the resources to do a new kind of multiplayer and ship a finely tuned single-player game". Plans were announced in January 2000 to release a multiplayer-only
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received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for
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Artemus, the Keeper who brought him into the order, informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of
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from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project", and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a
499:), the former ally of the Trickster, eventually joins with Garrett to combat the Mechanists. The game's primary antagonist is the founder of the Mechanists, Father Karras (also voiced by Russell), a mentally unstable inventor who despises the natural world. 2544:
I must ask thee to step away from the Masked Servant. That's right. And meanwhile, I will retrieve our 'volunteer.' A most unfortunate guttersnipe who waits just outside. Come, come, gentle beggar. And stand ye just there, next to the masked man. /
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s monsters were negatively received because, unlike the game's human enemies, they did not clearly indicate when they noticed the player. The team sought to remedy this problem by improving the audio cues given by non-human enemies in the sequel.
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s graphics were passable but that its sound design was "phenomenal". Sones praised its missions as "very well crafted" and noted that they gave the impression of being in "a living, breathing world". He summarized: "It may not be perfect, but
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royalties "faced with the prospect of running out of money." Looking Glass management signed a deal in which Eidos Interactive would acquire the company, but Eidos fell into a sudden financial crisis, in part because of the failure of
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would have seen Garrett "accept that there are consequences to his actions", and that he would likely have become "ready to give, rather than always take." The player would have uncovered the game's story gradually, while exploring a
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called the game a "refreshing alternative to games that glorify violence". He found its story to be "slight", but he lauded its world as "amazingly alive" and its AI as a "remarkable impersonation of real intelligence". Writing for
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Now, behold, my wax cylinder machine. I've used it to capture the Sheriff's very words, even as they moved through the air, today. With his voice thus preserved, Truart dare not betray me or he'll have the scandal he fears so
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described these figures as "commercial acclaim". The United States alone accounted for 67,084 sales by the end of 2000, which drew in revenues of $ 2.37 million. The game later received a "Silver" sales award by the
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in place of Stephen Russell) in the aftermath of an accident that leaves his protégé, Erin, missing. Garrett has amnesia after this incident, and the City is beset by a plague called the Gloom. The game was released for
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project director Steve Pearsall later said was an experiment. He explained that the team had played it safe by including certain "exploration ... or adventure oriented" missions with "jumping and climbing puzzles" in
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debuted high on the bestsellers list for computer games, and its initial sales were better than those of its commercially successful predecessor. By November 2000, its global sales had surpassed 220,000 copies;
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as a result. Nevertheless, the team met their goal, and the game was released on March 23, 2000 in North America, and on March 31, 2000 in Europe. Eidos expedited the company's payment for completing the game.
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Artist Dan Thron returned to create the game's cutscenes, with assistance from Jennifer Hrabota-Lesser. Thron later called Hrabota-Lesser "one of the greatest artists I've ever seen". The cutscenes, which
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The portal from the graveyard deposited me in a grove of trees and the wounded pagan I was following is nowhere in sight. He's carrying Mosley's letter and I'd still like to know where he's heading with
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considered the game to be "more focused and polished than the original" and praised the removal of "zombie battles". While he faulted its graphics, he summarized it as "one hell of a good game".
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performed well commercially, Looking Glass was not set to receive royalties for several months. The company had struggled financially since the commercial failures of its self-published games
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later said that "Eidos was writing a check every week to cover our burn rate" during the last months of the project. The game's final cost was roughly $ 2.5 million. According to company head
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mission that might lose the interest of experienced players. When creating a mission, the team would often begin by deciding on the player's objective, after which they would produce a rough
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Sometimes enemies must join forces to overcome a more terrible foe. So tell me, Garrett, yes or no. Are we agreed to work together, sharing knowledge and skills against the Mechanists? /
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If you seek the private knowledge of the Sheriff, go to the Eastport Mechanist seminary tomorrow night. With stealthy discretion, overhear what you may, at a certain very timely meeting.
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Mechanists are used by a resurgent police force to crack down on crime. The pagans are in disarray, and have been driven into the wilderness beyond the City. From there, they engage in
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and hides in a shadow from a patrolling guard. The light monitor in the bottom-center of the screen is completely dark, indicating that the player character is not visible to the enemy.
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cities. Magic and steam technology exist side by side, and three factions—the manipulative and enigmatic Keepers, the technology-focused Hammerites and the "pagan" worshippers of the
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team members Randy Smith, Lulu Lamer, Emil Pagliarulo and Terri Brosius were hired to begin the project. On August 16, Ion Storm announced its hires, and stated that concept work on
2758:...you must find out whatever you can about the Cetus Project, a name our agents have overheard repeatedly. Karras has an office in the tower. Try to obtain some information there. 1917: 1539:. Serious plans had been made to include co-operative multiplayer, and a new engine, Siege, had been in production. When Looking Glass closed, its assets were liquidated and the 3912: 276:, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the 735:. According to Pearsall, the Dark Engine had become "a very well understood development environment", which made for an easier production process. Engine updates created for 4403: 3179: 2582:: those who will not be missed by anyone of consequence. They'll be rounded up, charges invented, et cetera. Still, there's always risk. So I will give you twenty; no more. 1602:. On August 10, Spector commented that Ion Storm's first goal was to assemble a core team, composed in part of former Looking Glass employees, to design and plot the game. 958:
features longer and "more thoughtfully" constructed pieces. He believed that this method had positive aspects, but that it resulted in a less immersive audio environment.
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by designing missions with such objectives as kidnapping, blackmail and eavesdropping. The first two levels were designed to seamlessly introduce new players to the core
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wrote that he had expected the mod to be cancelled, given that the "web is full of five-percent finished masterworks from people who aimed far, far too high". After
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metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as
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Well, you've got the danger part right anyway. Tell you what: you Keepers can plant a few shrubs about town and I'll take care of me. I'll find my own way home.
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is designed to be played methodically, and the player plans ahead by scouting, reading the game's map and observing patrol patterns. The player character has a
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considered the game's story to be "quite good", but he faulted Looking Glass for failing to detail the events of the first game for new players. He wrote that
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s sound environment more realistic and to allow the player to listen through doors. The game features more sound effects, music and speech than the original
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During the first months of development, the team regularly gathered to watch films pertinent to Garrett's character and to the game's visual design, such as
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I think I know where we can lay our hands on one of those masks. There's a collector named Bram Gervaisius with an interest in masks and headdresses. /
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team "tried to think of really good missions first" and then adjusted the plot to suit them. He noted that it was highly difficult to harmonize the two.
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who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.
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awarded it "Mod of the Month" and wrote: "It doesn't quite have the mysterious allure of the original games, but it's awfully close". A writer for
4223: 4816: 2394: 1837: 711:. Lead artist Mark Lizotte captured over two-thousand photographs during his vacation in Europe, and these were the basis for many of the game's 2626:
banking with First City Bank and Trust, one of the wealthiest establishments in town, catering to the financial needs of the city's upper crust.
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to determine if it should be added to the game. Each of the game's levels was a team effort rather than the work of a single designer. Designer
767:(AI) routines written into the Dark Engine, which allowed enemies to notice changes in the environment such as open doors, had not been used in 1040:
to miss its release date, and that there would be "dire consequences if missed by even a day". An anonymous Looking Glass staffer later told
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or killed with a bow or sword, and their fallen bodies may be picked up and hidden. In addition to human enemies, the game features security
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in the third. The City's technology and architecture were influenced by the appearance of Victorian London, and certain areas were given an
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The reaction will continue if it finds more organic material. Garrett, for what purpose would the Mechanists use these Cultivators? /
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Well, we know Karras has installed them in the masks of servants. / And the servants have been placed in the homes of the wealthy. /
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producer Michael McHale announced that the game had reached "feature freeze", and that the team was in "super crunch mode". Numerous
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did not perfectly follow the series' tone and that its voice acting was "not the best", they finished by saying that fans of the
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I'm hoping he's in too much of a hurry to stop and tend to that wound so he'll leave a trail of blood that I can follow.
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praised the mod's visuals and considered its missions to be "incredibly well designed". While the writer commented that
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Soon after the bankruptcy of Looking Glass, a fan group called the Dark Engineering Guild began developing an expansion
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was hired as a full-time designer. One-third of the team was female, which Pearsall believed contributed to a strong
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would begin in September. The team planned to "wrap up loose ends" of the series, and they built directly upon the
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Karras is holed up inside the Mechanist cathedral and it looks like whatever he's up to, we're running out of time.
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had been produced almost entirely on schedule. The company slipped behind near the end of the project and entered
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And the schematics confirmed what my agents presumed: Markham's Isle is the staging area for the Cetus Project.
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Behold, Sheriff Truart! From the lowly street rot emerges the loyal worker. That which I call 'The Servant.' /
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Yes! The homes with the gardens. The plants there could sustain a reaction large enough to destroy everything!
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then it should cause the same effect we just saw, but it would take Karras with it, instead of the City! /
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However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the
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s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in
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Damn! Someone beat me to the Sheriff. I better keep a low profile or else I'll be pinned as the killer.
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series; and it does not feature the Hammerites, pagans or Keepers. Its plot follows Garrett (voiced by
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Gervaisius is planning an exhibition. He's bringing his collection with him from his summer home. /
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red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an
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My word! The mask emits a red vapor! They're gone! And what remains in their stead? Sand? No--rust!
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features 13 missions, with new animated cutscenes and roughly 3,000 new lines of recorded dialogue.
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was designed to build on the foundation of its predecessor. In response to feedback from players of
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s "biggest aesthetic influences", while the main inspiration for its plot was Umberto Eco's novel
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called "unique", feature multiple layers of artwork and footage of live actors filmed against a
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about the gameplay", which he praised as "quite compelling and fun". Benjamin E. Sones of
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fan work and as "one of the most impressive achievements of any fan community for any game".
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s development continued, Looking Glass experienced extreme financial troubles. The company's
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its predecessor and finished: "A more clear-cut case of sequel-itis there has never been."
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had gone over budget and fallen behind schedule. A deal to co-develop the stealth game
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s soundtrack is composed of "simple and hypnotic" loops only a few seconds in length,
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Yes The servants are weapons, and the nobles have just invited them into their homes.
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This is one of the tramps I delivered to you? The transformation is spectacular! /
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enemies, and announced a projected release date of spring 2000. Plans to include a
685:: Garrett was intended to transition from his "cynical self" in the first act to a 514: 386: 204: 3725: 1301:
also received positive reviews from critics, with an aggregate score of 87/100 on
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in real-time. To achieve this effect, each level's geometry was input both to the
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Galpern, Fred (Producer, Director, Editor); Thron, Dan (Camera Operator) (1999).
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had recently collapsed. According to Looking Glass's Tim Stellmach, the delay in
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s Paul Presley wrote that the game's levels were larger but easier than those of
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metropolis called the City, whose appearance resembles that of both medieval and
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You have trouble, my friend. Danger from someone who hired Truart to kill you.
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display attracted "a bit of a buzz and a small crowd of dedicated onlookers".
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McDonald, T. Liam (August 2000). "Game Theory; Beyond the Looking Glass".
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was hired as a junior designer, in part because of his positive review of
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against the Mechanists. The Keeper faction is dormant as the game begins.
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that can be confronted in multiple ways. Guards may be knocked out with a
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that its plot would have centered on the Keepers. Brosius suggested that
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was "in a fairly advanced stage" when Looking Glass closed, according to
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that Eidos "told us basically to ship by their fiscal quarter or die".
5073: 3949: 3685: 2579: 2274:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine" 1981:. Eidos Interactive. pp. 5, 9, 11, 12, 17, 18, 20, 26, 27, 30, 34. 1543:
intellectual property was sold at auction. This raised doubts that the
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By July, the team had begun initial construction of the game's levels.
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in favor of urban environments and human enemies. Pearsall stated that
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Franchise For The PC and PlayStation 2 Computer Entertainment System"
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Viktoria's death... and Karras... was it written? In your books? /
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Your plan is suicide. I'll think of a better way. And I work alone.
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You need subjects for your Servant project, and I can supply them.
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in January 1999. The team's goal was to build on the foundation of
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In May 2009, after several months of rumors, a fourth game in the
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on May 13, 1999, as part of a contract between Looking Glass and
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Asher, Mark (August 2000). "read.me; Looking Glass Shuts Down".
2847:...and some sort of agricultural device called a Cultivator. / 815:. The deal had been signed on May 7, roughly three months after 5167: 1036:, Eidos informed Looking Glass that "it was not an option" for 577: 397:
in favor of shadows and quiet flooring. A light monitor on the
393:, to escape detection. Players try to avoid lit areas and loud 191: 3969:"Reasons for the Fall: A Post-Mortem On Looking Glass Studios" 416:
and surveillance cameras. While completing objectives such as
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Viktoria has begun an assault on the Mechanist cathedral. /
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chain reaction. Viktoria plans to lure the Servants into the
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s levels had been designed to fit a pre-existing story, the
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The game's sound team was composed of Kemal Amarasingham,
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
1047:
By January, Pearsall confirmed that the game had reached
833: 788: 517:, in order to coerce Truart into revealing his employer. 4676: 4510:
Todd, Brett (October 2007). "Like Seagulls and 747s".
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Osborn, Chuck (August 2001). "After the ION Storm".
4144:"Eidos Interactive To Continue Critically Acclaimed 4079:(August 2001). "Ion Storm in Heaven: The Genesis of 4003:
Pullin, Keith (July 2003). "The great game robbery;
1718:. Chronologically, the story starts near the end of 1576:-supervised Ion Storm, which had recently completed 1415:
Jim Preston reviewed the PC version of the game for
976:. The technique had been developed for the original 4154:: Eidos Interactive. August 8, 2000. Archived from 1594:had he not accepted it. The game was announced for 487:The game continues the story of Garrett (voiced by 3205:. Cambridge, Massachusetts: Looking Glass Studios. 2395:"Readers' Choice - The Ten Best Female Characters" 1518:series had been planned as a trilogy, and work on 316:cancelled. The third game in the series, entitled 4596: 4594: 4592: 3946: 2779:You say he's giving these 'Servants' as gifts? / 972:. These components were combined and animated in 5180: 3662:: CS1 maint: bot: original URL status unknown ( 4601:Staff (December 2008). "The Love of the Fans". 3457:. Singapore-MIT GAMBIT Game Lab. Archived from 2431:Not poetry: prophecy. The Metal Age is upon us. 1316:s Thomas L. McDonald wrote that "everything in 658:. Pearsall said that the latter two films were 432:of enemies. On the highest of the game's three 4589: 4571: 4569: 4567: 4071: 4069: 4067: 4041: 4039: 3904: 3503:"Looking Glass closing, laying off 60 workers" 2313: 2311: 1455:had flopped at retail, and the development of 1164: 1126: 4810: 4692: 4167: 4165: 3064: 3062: 3060: 3058: 3056: 2309: 2307: 2305: 2303: 2301: 2299: 2297: 2295: 2293: 2291: 1645:. It was unveiled in the April 2013 issue of 1547:trilogy would be completed, a situation that 689:in the second, and to a character similar to 4505: 4503: 4501: 4499: 3942: 3940: 3910: 3397: 3395: 3240: 3193: 3191: 3189: 2359: 2357: 2238: 2236: 2234: 2232: 2100: 2098: 2096: 2094: 2092: 2090: 2088: 2086: 2084: 1226: 280:, which had been used previously to develop 4564: 4410: 4215: 4194: 4138: 4136: 4064: 4036: 3962: 3960: 3880: 3834: 3370: 3368: 3366: 3364: 3362: 3360: 3358: 3263:(Press release). Los Angeles. May 13, 1999. 3130: 3128: 3126: 3124: 3096: 3094: 3092: 3090: 3026: 3024: 3022: 3020: 2992: 2990: 2988: 2986: 2984: 2951:Looking Glass Studios (February 29, 2000). 2926:Looking Glass Studios (February 29, 2000). 2900:Looking Glass Studios (February 29, 2000). 2871:Looking Glass Studios (February 29, 2000). 2838:Looking Glass Studios (February 29, 2000). 2816:Looking Glass Studios (February 29, 2000). 2795:Looking Glass Studios (February 29, 2000). 2770:Looking Glass Studios (February 29, 2000). 2749:Looking Glass Studios (February 29, 2000). 2724:Looking Glass Studios (February 29, 2000). 2703:Looking Glass Studios (February 29, 2000). 2681:Looking Glass Studios (February 29, 2000). 2659:Looking Glass Studios (February 29, 2000). 2638:Looking Glass Studios (February 29, 2000). 2616:Looking Glass Studios (February 29, 2000). 2594:Looking Glass Studios (February 29, 2000). 2561:Looking Glass Studios (February 29, 2000). 2535:Looking Glass Studios (February 29, 2000). 2506:Looking Glass Studios (February 29, 2000). 2485:Looking Glass Studios (February 29, 2000). 2464:Looking Glass Studios (February 29, 2000). 2443:Looking Glass Studios (February 29, 2000). 2418:Looking Glass Studios (February 29, 2000). 2202: 2200: 2198: 2196: 2194: 2192: 2190: 2188: 2186: 2184: 2154: 2152: 2150: 2148: 2026: 2024: 2022: 2020: 1998: 1996: 1994: 1992: 1990: 1988: 1835: 1325:as a unique "gamer's game". Jim Preston of 404:The game's 15 missions take place in large 254:, a master thief who works in and around a 5234:Video games developed in the United States 4817: 4803: 4699: 4685: 4162: 3745: 3743: 3709: 3707: 3645:. Archived from the original on 2000-12-14 3606: 3448: 3446: 3226:Development Team TTLG Exclusive Interview" 3216: 3214: 3212: 3053: 2288: 2146: 2144: 2142: 2140: 2138: 2136: 2134: 2132: 2130: 2128: 2058: 2056: 1733:The mod was praised by critics and by the 1624:, and it was released for Windows and the 1004:were important influences on their style. 721:was built with the third iteration of the 43: 4859:Ultima Underworld II: Labyrinth of Worlds 4824: 4496: 4381: 4358: 4329: 4294: 4106: 4104: 4102: 4100: 3996: 3937: 3841:Staff (November 2000). "Ion Storm Steals 3556: 3554: 3465: 3392: 3375:Dark Engineering Guild (September 2008). 3186: 3071:"Steve Pearsall of Looking Glass Studios" 2354: 2229: 2081: 1969: 1911: 1909: 1907: 1905: 1903: 785:was used to generate the sky and clouds. 448: 4439: 4273: 4244: 4133: 3966: 3957: 3855: 3749: 3681:"Thief II: The Metal Age for PC Reviews" 3560: 3552: 3550: 3548: 3546: 3544: 3542: 3540: 3538: 3536: 3534: 3424: 3355: 3326: 3267: 3121: 3087: 3017: 2996: 2981: 2181: 2017: 1985: 1967: 1965: 1963: 1961: 1959: 1957: 1955: 1953: 1951: 1949: 1877: 1873: 1871: 1869: 1867: 1865: 1863: 1861: 1859: 1857: 1831: 1829: 1827: 1825: 1823: 1821: 1819: 1817: 596:cycle. Adrenaline Vault editor-in-chief 357: 4537: 4535: 4533: 4531: 4529: 4527: 3811: 3809: 3807: 3805: 3803: 3801: 3799: 3781: 3740: 3704: 3579: 3443: 3209: 3182:from the original on February 19, 2014. 3157: 3107:: Exclusive Interview with James Poole" 2386: 2207:Sones, Benjamin E. (February 4, 2000). 2158: 2125: 2053: 2030: 2002: 912:features a sound engine that simulates 626:. As was typical at Looking Glass, the 14: 5181: 4579:(August 2005). "Five Perfect Crimes". 4575: 4468: 4416: 4387: 4279: 4221: 4200: 4171: 4097: 4075: 4045: 4017: 4002: 3713: 3585: 3273: 3100: 3068: 2317: 2265: 2104: 1915: 1900: 1425:an excellent first-person 'sneaker'." 789:Announcement and continued development 681:. The game's story was written in the 555:Looking Glass Studios began designing 475:-like Trickster god—are in operation. 4798: 4680: 4600: 4541: 4445: 4352: 4300: 4250: 4023: 3985: 3840: 3818:"Once more through the Looking Glass" 3777: 3775: 3675: 3673: 3612: 3531: 3452: 3430: 3401: 3332: 3303: 3299: 3297: 3295: 3293: 3163: 3134: 3030: 2999:"Steve Pearsall, Project Director on 2392: 2271: 2206: 2159:Aihoshi, Richard (January 26, 2000). 1946: 1854: 1814: 1499: 1059:to make up the loss. On February 24, 1017:game shortly after the completion of 832:mode were also detailed at the show. 725:, which had been used previously for 495:policy on crime. Viktoria (voiced by 4852:Ultima Underworld: The Stygian Abyss 4524: 4509: 4492:from the original on March 22, 2014. 4464:from the original on March 14, 2014. 4406:from the original on April 29, 2014. 3979: 3815: 3796: 3782:Preston, Jim (June 2000). "Finals". 3575:from the original on April 28, 2009. 3500: 3471: 3333:Sones, Benjamin E. (June 13, 1999). 2363: 2242: 2062: 1973: 1878:E. Sones, Benjamin (April 4, 2000). 1777:s release, he lauded it as the best 1614:concept work done at Looking Glass. 671:. The team also drew influence from 4435:from the original on March 7, 2014. 4377:from the original on March 8, 2013. 4323: 4111:Au, Wagner James (10 August 2000). 4048:"Looking Glass Studios closes down" 4032:from the original on April 1, 2013. 3975:from the original on March 8, 2014. 3586:Laprad, David (February 24, 2000). 3472:Ward, Trent C. (January 26, 2000). 3453:Weise, Matthew (January 18, 2012). 3439:from the original on April 1, 2013. 3232:. November 17, 1999. Archived from 3069:Harris, Tricia (February 5, 2000). 2243:Ward, Trent C. (October 20, 1999). 1836:L. McDonald, Thomas (May 9, 2000). 1551:writer Wagner James Au compared to 1348:; it's more of the stuff that made 1166: 1128: 1075: 874:. The mission would then undergo a 618:team, and Looking Glass contractor 550: 24: 5239:Video games scored by Eric Brosius 4546:Thief 2X: Shadows of the Metal Age 4417:Orland, Kyle (February 24, 2014). 4348:from the original on May 16, 2009. 4129:from the original on May 18, 2015. 4110: 3911:Caoili, Eric (November 26, 2008). 3772: 3750:Brenesal, Barry (April 21, 2000). 3670: 3561:James Au, Wagner (June 20, 2000). 3290: 2523:And neither want nor worry has he. 2063:Doke, Shunal (February 20, 2014). 1755:series had "no excuse not to play 1704:Thief 2X: Shadows of the Metal Age 823:of the game, which Bruce Geryk of 328:Thief 2X: Shadows of the Metal Age 25: 5275: 4979:Terra Nova: Strike Force Centauri 4614: 4423:reboot should have stayed hidden" 4388:Martin, Tim (February 24, 2014). 4359:MacDonald, Keza (March 5, 2013). 4028:. Singapore-MIT GAMBIT Game Lab. 3435:. Singapore-MIT GAMBIT Game Lab. 1440:Terra Nova: Strike Force Centauri 1228: 804:to release four new games in the 338:, was released in 2005. In 2014, 4664: 4652: 4446:Young, Shamus (March 11, 2014). 4024:Weise, Matthew (June 22, 2011). 3967:Sterrett, James (May 31, 2000). 3431:Weise, Matthew (July 27, 2011). 2997:Bergerud, John (July 18, 1999). 2272:Weise, Matthew (June 29, 2011). 1916:Herold, Charles (July 6, 2000). 1689: 1387:, Barry Brenesal commented that 1247: 1242: 1237: 1232: 1227: 1185: 1180: 1175: 1170: 1165: 1147: 1142: 1137: 1132: 1127: 326:and published by Eidos in 2004. 4330:Rossignol, Jim (May 11, 2009). 4280:Holden, Anthony (April 2004). " 4222:Parker, Sam (August 16, 2000). 3714:Torres, Jasen (April 4, 2000). 3643:"Gone Gold - European Releases" 3635: 3613:Fudge, James (March 23, 2000). 3501:Bray, Hiawatha (May 26, 2000). 3494: 3402:Sharp, Brian (April 24, 2004). 3101:Jensen, Chris (March 4, 2000). 2964:All is... as it was written. / 2944: 2919: 2893: 2864: 2831: 2809: 2788: 2763: 2742: 2717: 2696: 2674: 2652: 2631: 2609: 2587: 2554: 2528: 2499: 2478: 2457: 2436: 2411: 2332: 2105:Laprad, David (July 28, 1999). 1428: 1007: 921:the new "occlusion" feature in 4993:British Open Championship Golf 4172:Parker, Sam (August 9, 2000). 4093:. No. 85. pp. 34–38. 3274:Laprad, David (May 13, 1999). 2364:Dean, Paul (October 7, 2012). 2339:Looking Glass Studios (1998). 1446:British Open Championship Golf 980:, as an evolution of designer 836:'s Jason Bates noted that the 755:was given close to double the 545: 436:, killing humans results in a 13: 1: 4301:Adams, David (May 25, 2004). 4046:Keefer, John (May 24, 2000). 3971:. Through the Looking Glass. 3304:Geryk, Bruce (May 15, 1999). 3247:"Eidos Interactive Announces 3170:lead opens game design vault" 3135:Bates, Jason (May 13, 1999). 2318:Pullin, Keith (March 2000). " 2278:Singapore-MIT GAMBIT Game Lab 2003:Presley, Paul (April 2000). " 1922:Stress Stealth Over Strength" 1808: 1737:fan community. Brett Todd of 1555:closing after the release of 1371:has got it where it counts". 798:Electronic Entertainment Expo 330:, a widely praised expansion 296:Electronic Entertainment Expo 4607:. No. 188. p. 137. 4585:. No. 151. p. 106. 4542:Staff (September 18, 2005). 3888:"ELSPA Sales Awards: Silver" 3511:. p. 37. Archived from 2107:"Emerging From the Shadows: 2031:Preston, Jim (August 2000). 1889:Computer Games Strategy Plus 1071: 697:theme to provide "sort of a 7: 5209:Looking Glass Studios games 4448:"10 Great Things About the 3921:Reach Diamond Status In UK" 3862:"It's All in the Numbers". 3788:. Vol. 3, no. 6. 2065:"Thieving Through the Ages" 1784: 1346:Thief 2: The Metal Age 707:feel", in reference to the 353: 10: 5280: 4251:Staff (December 5, 2000). 1722:and ends in the middle of 1503: 678:Fafhrd and the Gray Mouser 604:. Rich "zdim" Carlson and 294:was announced at the 1999 5264:Single-player video games 5122: 5046: 5017: 4966: 4959: 4925: 4896: 4868: 4841: 4832: 4764: 4716: 4706: 3230:Through the Looking Glass 1638:Deus Ex: Human Revolution 1586:would have been given to 1113: 1110: 1088: 1085: 796:was announced during the 215: 203: 174: 162: 150: 138: 126: 116: 102: 88: 78: 66: 54: 42: 37: 5199:Dark fantasy video games 4972:John Madden Football '93 3716:"Thief 2: The Metal Age" 3164:Staff (March 27, 2009). 1976:Thief II: The Metal Age 1635:series was announced by 1582:. According to Spector, 775:but were implemented in 759:of the average model in 643:The Castle of Cagliostro 502: 379:first-person perspective 377:that takes place from a 236:video game developed by 49:North American cover art 5254:Video games about crime 5204:Eidos Interactive games 5163:OtherSide Entertainment 4909:Thief: The Dark Project 4732:Thief II: The Metal Age 3754:Thief II: The Metal Age 3624:Computer Games Magazine 3617:Thief II: The Metal Age 3344:Computer Games Magazine 3252:Thief II: The Metal Age 3031:Staff (July 30, 1999). 2953:Thief II: The Metal Age 2928:Thief II: The Metal Age 2902:Thief II: The Metal Age 2873:Thief II: The Metal Age 2840:Thief II: The Metal Age 2818:Thief II: The Metal Age 2797:Thief II: The Metal Age 2772:Thief II: The Metal Age 2751:Thief II: The Metal Age 2726:Thief II: The Metal Age 2705:Thief II: The Metal Age 2683:Thief II: The Metal Age 2661:Thief II: The Metal Age 2640:Thief II: The Metal Age 2618:Thief II: The Metal Age 2596:Thief II: The Metal Age 2563:Thief II: The Metal Age 2537:Thief II: The Metal Age 2508:Thief II: The Metal Age 2487:Thief II: The Metal Age 2466:Thief II: The Metal Age 2445:Thief II: The Metal Age 2420:Thief II: The Metal Age 2341:Thief: The Dark Project 2320:Thief II: The Metal Age 2218:Computer Games Magazine 2035:Thief II: The Metal Age 2005:Thief II: The Metal Age 1618:was eventually renamed 1558:The Empire Strikes Back 1510:Thief (2014 video game) 1356:Computer Games Magazine 1121:Computer Games Magazine 965:Computer Games Magazine 830:cooperative multiplayer 765:artificial intelligence 743:, were carried over to 561:Thief: The Dark Project 456:Thief: The Dark Project 443: 247:Thief: The Dark Project 244:. Like its predecessor 229:Thief II: The Metal Age 38:Thief II: The Metal Age 18:Thief II: The Metal Age 5194:Action-adventure games 5008:Jane's Attack Squadron 3933:on September 18, 2017. 3816:Opii, Valoria (2000). 3476:Thief 2: The Metal Age 3337:Thief 2: The Metal Age 3308:Thief 2: The Metal Age 3139:Thief 2: The Metal Age 2368:Thief 2: The Metal Age 2247:Thief 2: The Metal Age 2163:Thief 2: The Metal Age 1882:Thief 2: The Metal Age 1458:Jane's Attack Squadron 882:explained that, while 854:had centered on urban 819:entered production. A 739:, such as support for 449:Setting and characters 367: 5219:Steampunk video games 5026:Command & Conquer 4826:Looking Glass Studios 4560:on November 10, 2005. 4305:Thief: Deadly Shadows 4282:Thief: Deadly Shadows 3989:Computer Gaming World 3900:on February 21, 2009. 3876:: 40, 41. April 2000. 3768:on February 12, 2005. 3420:on December 26, 2005. 3406:Thief: Deadly Shadows 3033:"Looking Glass Talks 2955:. Eidos Interactive. 2930:. Eidos Interactive. 2904:. Eidos Interactive. 2875:. Eidos Interactive. 2842:. Eidos Interactive. 2820:. Eidos Interactive. 2799:. Eidos Interactive. 2774:. Eidos Interactive. 2753:. Eidos Interactive. 2728:. Eidos Interactive. 2707:. Eidos Interactive. 2685:. Eidos Interactive. 2663:. Eidos Interactive. 2642:. Eidos Interactive. 2620:. Eidos Interactive. 2598:. Eidos Interactive. 2565:. Eidos Interactive. 2539:. Eidos Interactive. 2510:. Eidos Interactive. 2489:. Eidos Interactive. 2468:. Eidos Interactive. 2447:. Eidos Interactive. 2422:. Eidos Interactive. 2407:on February 10, 2001. 2343:. Eidos Interactive. 2261:on November 17, 1999. 2225:on February 28, 2003. 2077:on February 20, 2014. 2049:on December 28, 2001. 1974:Hart, Dorian (2000). 1850:on February 11, 2001. 1843:Computer Gaming World 1712:Thief: Deadly Shadows 1657:, is a reboot of the 1651:. The game, entitled 1621:Thief: Deadly Shadows 1572:was delegated to the 1537:free-roam environment 1506:Thief: Deadly Shadows 1478:'s $ 40 million game 1340:wrote: "If you liked 1310:Computer Gaming World 1159:Computer Gaming World 984:'s suggestion to use 513:the recording from a 453:Like its predecessor 362:The player holds the 361: 319:Thief: Deadly Shadows 238:Looking Glass Studios 61:Looking Glass Studios 5033:Destruction Derby 64 4950:Flight Unlimited III 4341:Rock, Paper, Shotgun 4240:on January 10, 2016. 4158:on November 2, 2000. 3596:The Adrenaline Vault 3515:on February 23, 2024 3280:The Adrenaline Vault 3153:on October 13, 1999. 3117:on January 11, 2001. 3049:on January 29, 2000. 3013:on October 10, 1999. 2968:And there's more? / 2382:on January 12, 2013. 2121:on January 19, 2000. 2111:Developer Interview" 1934:on February 14, 2011 1452:Flight Unlimited III 782:Flight Unlimited III 687:private investigator 668:The Name of the Rose 344:reboot of the series 5214:Stealth video games 4943:Flight Unlimited II 4659:Speculative fiction 4399:The Daily Telegraph 4190:on August 15, 2000. 4113:"Ion Storm catches 3830:on August 16, 2000. 3592:Development Update" 3490:on August 17, 2000. 3286:on August 17, 2000. 2177:on August 15, 2000. 1107: 1082: 974:Adobe After Effects 900:and audio director 683:three-act structure 539:hermetically sealed 322:, was developed by 250:, the game follows 5249:Windows-only games 5229:Video game sequels 5153:Night Dive Studios 4746:Robbing the Cradle 4553:Jolt Online Gaming 3602:on April 12, 2000. 3322:on April 20, 2000. 1927:The New York Times 1745:Jolt Online Gaming 1686:in February 2014. 1500:Later installments 1449:. Looking Glass's 1377:The New York Times 1374:Charles Harold of 1105: 1080: 368: 5176: 5175: 5042: 5041: 5018:Nintendo 64 ports 4843:Ultima Underworld 4792: 4791: 4319:on March 6, 2005. 4269:on July 29, 2003. 4150:(Press release). 4060:on June 21, 2000. 3461:on April 1, 2013. 3236:on March 5, 2012. 3083:on March 3, 2000. 2939:I'm plant enough! 2346:Trickster's Note: 2284:on April 1, 2013. 1838:"Stealing Beauty" 1798:Emergent gameplay 1628:on May 25, 2004. 1281: 1280: 1103: 1102: 811:, beginning with 802:Eidos Interactive 482:guerrilla warfare 434:difficulty levels 383:three-dimensional 242:Eidos Interactive 240:and published by 225: 224: 169:Microsoft Windows 73:Eidos Interactive 16:(Redirected from 5271: 5189:2000 video games 5148:Irrational Games 5123:Related articles 4964: 4963: 4936:Flight Unlimited 4927:Flight Unlimited 4819: 4812: 4805: 4796: 4795: 4725:The Dark Project 4701: 4694: 4687: 4678: 4677: 4669: 4668: 4667: 4657: 4656: 4648: 4609: 4608: 4598: 4587: 4586: 4573: 4562: 4561: 4556:. Archived from 4544:"Mod Spotlight: 4539: 4522: 4521: 4507: 4494: 4493: 4472: 4466: 4465: 4443: 4437: 4436: 4414: 4408: 4407: 4385: 4379: 4378: 4356: 4350: 4349: 4327: 4321: 4320: 4315:. Archived from 4298: 4292: 4291: 4277: 4271: 4270: 4265:. Archived from 4248: 4242: 4241: 4236:. Archived from 4219: 4213: 4212: 4198: 4192: 4191: 4186:. Archived from 4174:"Eidos Confirms 4169: 4160: 4159: 4140: 4131: 4130: 4108: 4095: 4094: 4073: 4062: 4061: 4056:. Archived from 4043: 4034: 4033: 4021: 4015: 4014: 4000: 3994: 3993: 3983: 3977: 3976: 3964: 3955: 3954: 3944: 3935: 3934: 3929:. Archived from 3908: 3902: 3901: 3896:. Archived from 3884: 3878: 3877: 3859: 3853: 3852: 3838: 3832: 3831: 3826:. Archived from 3813: 3794: 3793: 3779: 3770: 3769: 3764:. Archived from 3747: 3738: 3737: 3735: 3733: 3724:. Archived from 3711: 3702: 3701: 3699: 3697: 3677: 3668: 3667: 3661: 3653: 3651: 3650: 3639: 3633: 3632: 3631:on May 25, 2003. 3627:. Archived from 3610: 3604: 3603: 3598:. Archived from 3583: 3577: 3576: 3558: 3529: 3528: 3522: 3520: 3508:The Boston Globe 3498: 3492: 3491: 3486:. Archived from 3469: 3463: 3462: 3450: 3441: 3440: 3428: 3422: 3421: 3416:. Archived from 3399: 3390: 3389: 3372: 3353: 3352: 3351:on July 3, 2003. 3347:. Archived from 3330: 3324: 3323: 3318:. Archived from 3301: 3288: 3287: 3282:. Archived from 3271: 3265: 3264: 3256: 3250: 3244: 3238: 3237: 3218: 3207: 3206: 3195: 3184: 3183: 3161: 3155: 3154: 3149:. Archived from 3132: 3119: 3118: 3113:. Archived from 3098: 3085: 3084: 3079:. Archived from 3066: 3051: 3050: 3045:. Archived from 3028: 3015: 3014: 3009:. Archived from 2994: 2979: 2978: 2948: 2942: 2941: 2923: 2917: 2916: 2897: 2891: 2890: 2868: 2862: 2861: 2835: 2829: 2828: 2813: 2807: 2806: 2792: 2786: 2785: 2767: 2761: 2760: 2746: 2740: 2739: 2721: 2715: 2714: 2700: 2694: 2693: 2678: 2672: 2671: 2656: 2650: 2649: 2635: 2629: 2628: 2613: 2607: 2606: 2591: 2585: 2584: 2558: 2552: 2551: 2532: 2526: 2525: 2503: 2497: 2496: 2482: 2476: 2475: 2461: 2455: 2454: 2440: 2434: 2433: 2415: 2409: 2408: 2403:. Archived from 2390: 2384: 2383: 2378:. Archived from 2361: 2352: 2351: 2336: 2330: 2329: 2315: 2286: 2285: 2280:. Archived from 2269: 2263: 2262: 2257:. Archived from 2240: 2227: 2226: 2221:. Archived from 2204: 2179: 2178: 2173:. Archived from 2156: 2123: 2122: 2117:. Archived from 2115:Adrenaline Vault 2102: 2079: 2078: 2073:. Archived from 2060: 2051: 2050: 2045:. Archived from 2028: 2015: 2014: 2000: 1983: 1982: 1971: 1944: 1943: 1941: 1939: 1930:. Archived from 1913: 1898: 1897: 1896:on May 17, 2003. 1892:. Archived from 1875: 1852: 1851: 1846:. Archived from 1833: 1776: 1765: 1592:Crystal Dynamics 1528: 1467:Irrational Games 1410: 1399: 1365: 1334:Jasen Torres of 1315: 1252: 1251: 1250: 1246: 1245: 1241: 1240: 1236: 1235: 1231: 1230: 1190: 1189: 1188: 1184: 1183: 1179: 1178: 1174: 1173: 1169: 1168: 1152: 1151: 1150: 1146: 1145: 1141: 1140: 1136: 1135: 1131: 1130: 1108: 1104: 1083: 1079: 1027: 1001:The Elephant Man 953: 942: 931: 888: 849: 706: 700: 664: 586: 551:Early production 515:safe deposit box 399:heads-up display 387:player character 195: 186: 110:William Farquhar 47: 35: 34: 21: 5279: 5278: 5274: 5273: 5272: 5270: 5269: 5268: 5179: 5178: 5177: 5172: 5118: 5099:Seamus Blackley 5064:Emil Pagliarulo 5054:Austin Grossman 5038: 5013: 4955: 4921: 4892: 4864: 4837: 4828: 4823: 4793: 4788: 4760: 4712: 4705: 4675: 4665: 4663: 4651: 4643: 4617: 4612: 4599: 4590: 4574: 4565: 4540: 4525: 4508: 4497: 4474: 4473: 4469: 4444: 4440: 4415: 4411: 4386: 4382: 4365:Coming in 2014" 4357: 4353: 4328: 4324: 4299: 4295: 4278: 4274: 4249: 4245: 4220: 4216: 4199: 4195: 4170: 4163: 4142: 4141: 4134: 4109: 4098: 4074: 4065: 4044: 4037: 4022: 4018: 4001: 3997: 3992:. No. 193. 3984: 3980: 3965: 3958: 3945: 3938: 3909: 3905: 3886: 3885: 3881: 3861: 3860: 3856: 3839: 3835: 3814: 3797: 3785:Next Generation 3780: 3773: 3748: 3741: 3731: 3729: 3728:on June 6, 2000 3712: 3705: 3695: 3693: 3691:CBS Interactive 3679: 3678: 3671: 3655: 3654: 3648: 3646: 3641: 3640: 3636: 3611: 3607: 3584: 3580: 3559: 3532: 3518: 3516: 3499: 3495: 3470: 3466: 3451: 3444: 3429: 3425: 3400: 3393: 3373: 3356: 3331: 3327: 3302: 3291: 3272: 3268: 3254: 3248: 3246: 3245: 3241: 3220: 3219: 3210: 3197: 3196: 3187: 3162: 3158: 3133: 3122: 3099: 3088: 3067: 3054: 3042:Next Generation 3029: 3018: 2995: 2982: 2949: 2945: 2924: 2920: 2898: 2894: 2869: 2865: 2836: 2832: 2814: 2810: 2793: 2789: 2768: 2764: 2747: 2743: 2722: 2718: 2701: 2697: 2679: 2675: 2657: 2653: 2636: 2632: 2614: 2610: 2592: 2588: 2559: 2555: 2533: 2529: 2504: 2500: 2483: 2479: 2462: 2458: 2441: 2437: 2416: 2412: 2391: 2387: 2362: 2355: 2337: 2333: 2316: 2289: 2270: 2266: 2241: 2230: 2205: 2182: 2157: 2126: 2103: 2082: 2061: 2054: 2029: 2018: 2001: 1986: 1972: 1947: 1937: 1935: 1914: 1901: 1876: 1855: 1834: 1815: 1811: 1787: 1774: 1763: 1692: 1568:Development of 1526: 1512: 1504:Main articles: 1502: 1431: 1418:Next Generation 1408: 1397: 1363: 1313: 1282: 1248: 1243: 1238: 1233: 1221:Next Generation 1186: 1181: 1176: 1171: 1148: 1143: 1138: 1133: 1081:Aggregate score 1078: 1074: 1025: 1010: 951: 940: 929: 886: 847: 791: 773:System Shock 2 749:character model 704: 698: 662: 598:Emil Pagliarulo 584: 553: 548: 505: 489:Stephen Russell 451: 446: 356: 346:, developed by 199: 190: 181: 111: 109: 95: 50: 33: 32:2000 video game 28: 27:2000 video game 23: 22: 15: 12: 11: 5: 5277: 5267: 5266: 5261: 5259:Immersive sims 5256: 5251: 5246: 5241: 5236: 5231: 5226: 5224:Thief (series) 5221: 5216: 5211: 5206: 5201: 5196: 5191: 5174: 5173: 5171: 5170: 5165: 5160: 5158:Origin Systems 5155: 5150: 5145: 5140: 5135: 5126: 5124: 5120: 5119: 5117: 5116: 5111: 5109:Warren Spector 5106: 5101: 5096: 5091: 5086: 5081: 5076: 5071: 5066: 5061: 5056: 5050: 5048: 5044: 5043: 5040: 5039: 5037: 5036: 5029: 5021: 5019: 5015: 5014: 5012: 5011: 5004: 4996: 4989: 4982: 4975: 4967: 4961: 4957: 4956: 4954: 4953: 4946: 4939: 4931: 4929: 4923: 4922: 4920: 4919: 4912: 4904: 4902: 4894: 4893: 4891: 4890: 4889:(co-developed) 4886:System Shock 2 4882: 4874: 4872: 4866: 4865: 4863: 4862: 4855: 4847: 4845: 4839: 4838: 4833: 4830: 4829: 4822: 4821: 4814: 4807: 4799: 4790: 4789: 4787: 4786: 4779: 4774: 4768: 4766: 4762: 4761: 4759: 4758: 4751: 4750: 4749: 4739:Deadly Shadows 4735: 4728: 4720: 4718: 4714: 4713: 4704: 4703: 4696: 4689: 4681: 4674: 4673: 4661: 4641: 4640: 4629: 4616: 4615:External links 4613: 4611: 4610: 4588: 4577:Gillen, Kieron 4563: 4523: 4495: 4467: 4438: 4409: 4380: 4351: 4322: 4293: 4272: 4243: 4214: 4193: 4161: 4132: 4096: 4077:Gillen, Kieron 4063: 4035: 4016: 3995: 3978: 3956: 3936: 3903: 3879: 3854: 3833: 3795: 3792:. p. 104. 3771: 3739: 3703: 3669: 3634: 3605: 3578: 3530: 3525:Newspapers.com 3493: 3464: 3442: 3423: 3391: 3354: 3325: 3289: 3266: 3239: 3208: 3200:The Making of 3185: 3156: 3120: 3086: 3052: 3016: 2980: 2943: 2918: 2892: 2863: 2830: 2808: 2787: 2762: 2741: 2716: 2695: 2673: 2651: 2630: 2608: 2586: 2553: 2527: 2498: 2477: 2456: 2435: 2410: 2393:Staff (2000). 2385: 2370:retrospective" 2353: 2331: 2287: 2264: 2228: 2180: 2124: 2080: 2052: 2016: 1984: 1945: 1918:"GAME THEORY; 1899: 1853: 1812: 1810: 1807: 1806: 1805: 1800: 1795: 1786: 1783: 1691: 1688: 1643:Eidos MontrĂ©al 1574:Warren Spector 1501: 1498: 1430: 1427: 1344:, you'll love 1279: 1278: 1275: 1267: 1266: 1263: 1254: 1253: 1224: 1216: 1215: 1212: 1204: 1203: 1200: 1192: 1191: 1162: 1154: 1153: 1124: 1116: 1115: 1112: 1101: 1100: 1097: 1091: 1090: 1087: 1076: 1073: 1070: 1009: 1006: 864:game mechanics 790: 787: 747:. The average 737:System Shock 2 732:System Shock 2 591:Production of 563:, a game that 552: 549: 547: 544: 522:police officer 504: 501: 493:zero tolerance 450: 447: 445: 442: 355: 352: 348:Eidos MontrĂ©al 287:System Shock 2 223: 222: 217: 213: 212: 207: 201: 200: 198: 197: 196:March 31, 2000 188: 187:March 23, 2000 178: 176: 172: 171: 166: 160: 159: 154: 148: 147: 140: 136: 135: 130: 124: 123: 120: 114: 113: 112:Pat McElhatton 106: 100: 99: 92: 86: 85: 84:Steve Pearsall 82: 76: 75: 70: 64: 63: 58: 52: 51: 48: 40: 39: 31: 26: 9: 6: 4: 3: 2: 5276: 5265: 5262: 5260: 5257: 5255: 5252: 5250: 5247: 5245: 5244:Windows games 5242: 5240: 5237: 5235: 5232: 5230: 5227: 5225: 5222: 5220: 5217: 5215: 5212: 5210: 5207: 5205: 5202: 5200: 5197: 5195: 5192: 5190: 5187: 5186: 5184: 5169: 5166: 5164: 5161: 5159: 5156: 5154: 5151: 5149: 5146: 5144: 5143:Immersive sim 5141: 5139: 5136: 5134: 5132: 5128: 5127: 5125: 5121: 5115: 5112: 5110: 5107: 5105: 5104:Terri Brosius 5102: 5100: 5097: 5095: 5092: 5090: 5087: 5085: 5082: 5080: 5077: 5075: 5072: 5070: 5067: 5065: 5062: 5060: 5057: 5055: 5052: 5051: 5049: 5045: 5035: 5034: 5030: 5028: 5027: 5023: 5022: 5020: 5016: 5010: 5009: 5005: 5002: 5001: 4997: 4995: 4994: 4990: 4988: 4987: 4983: 4981: 4980: 4976: 4974: 4973: 4969: 4968: 4965: 4962: 4958: 4952: 4951: 4947: 4945: 4944: 4940: 4938: 4937: 4933: 4932: 4930: 4928: 4924: 4918: 4917: 4913: 4911: 4910: 4906: 4905: 4903: 4901: 4900: 4895: 4888: 4887: 4883: 4881: 4880: 4876: 4875: 4873: 4871: 4867: 4861: 4860: 4856: 4854: 4853: 4849: 4848: 4846: 4844: 4840: 4836: 4835:List of games 4831: 4827: 4820: 4815: 4813: 4808: 4806: 4801: 4800: 4797: 4785: 4784: 4780: 4778: 4775: 4773: 4770: 4769: 4767: 4763: 4757: 4756: 4752: 4747: 4743: 4742: 4741: 4740: 4736: 4734: 4733: 4729: 4727: 4726: 4722: 4721: 4719: 4715: 4711: 4710: 4702: 4697: 4695: 4690: 4688: 4683: 4682: 4679: 4672: 4662: 4660: 4655: 4650: 4649: 4646: 4639: 4635: 4634: 4630: 4628: 4624: 4623: 4619: 4618: 4606: 4605: 4604:Game Informer 4597: 4595: 4593: 4584: 4583: 4578: 4572: 4570: 4568: 4559: 4555: 4554: 4549: 4547: 4538: 4536: 4534: 4532: 4530: 4528: 4519: 4515: 4514: 4506: 4504: 4502: 4500: 4491: 4487: 4486: 4481: 4479: 4471: 4463: 4459: 4458: 4453: 4451: 4442: 4434: 4430: 4429: 4424: 4422: 4413: 4405: 4401: 4400: 4395: 4393: 4384: 4376: 4372: 4371: 4366: 4364: 4355: 4347: 4343: 4342: 4337: 4335: 4326: 4318: 4314: 4313: 4308: 4306: 4297: 4290:(140): 36–40. 4289: 4288: 4283: 4276: 4268: 4264: 4263: 4262:Vault Network 4258: 4256: 4247: 4239: 4235: 4234: 4229: 4227: 4218: 4210: 4206: 4205: 4197: 4189: 4185: 4184: 4179: 4177: 4168: 4166: 4157: 4153: 4152:San Francisco 4149: 4147: 4139: 4137: 4128: 4124: 4123: 4118: 4116: 4107: 4105: 4103: 4101: 4092: 4091: 4086: 4082: 4078: 4072: 4070: 4068: 4059: 4055: 4054: 4049: 4042: 4040: 4031: 4027: 4020: 4013:(130): 36–39. 4012: 4011: 4006: 3999: 3991: 3990: 3982: 3974: 3970: 3963: 3961: 3952: 3951: 3943: 3941: 3932: 3928: 3927: 3922: 3920: 3916: 3907: 3899: 3895: 3894: 3889: 3883: 3875: 3871: 3867: 3866: 3858: 3850: 3849: 3844: 3837: 3829: 3825: 3824: 3819: 3812: 3810: 3808: 3806: 3804: 3802: 3800: 3791: 3790:Imagine Media 3787: 3786: 3778: 3776: 3767: 3763: 3762: 3757: 3755: 3746: 3744: 3727: 3723: 3722: 3717: 3710: 3708: 3692: 3688: 3687: 3682: 3676: 3674: 3665: 3659: 3644: 3638: 3630: 3626: 3625: 3620: 3618: 3609: 3601: 3597: 3593: 3591: 3582: 3574: 3570: 3569: 3564: 3557: 3555: 3553: 3551: 3549: 3547: 3545: 3543: 3541: 3539: 3537: 3535: 3526: 3514: 3510: 3509: 3504: 3497: 3489: 3485: 3484: 3479: 3477: 3468: 3460: 3456: 3449: 3447: 3438: 3434: 3427: 3419: 3415: 3414: 3409: 3407: 3398: 3396: 3387: 3386: 3381: 3377: 3371: 3369: 3367: 3365: 3363: 3361: 3359: 3350: 3346: 3345: 3340: 3338: 3329: 3321: 3317: 3316: 3311: 3309: 3300: 3298: 3296: 3294: 3285: 3281: 3277: 3270: 3262: 3261: 3260:Business Wire 3253: 3243: 3235: 3231: 3227: 3225: 3217: 3215: 3213: 3204: 3201: 3194: 3192: 3190: 3181: 3177: 3176: 3171: 3169: 3160: 3152: 3148: 3147: 3142: 3140: 3131: 3129: 3127: 3125: 3116: 3112: 3108: 3106: 3097: 3095: 3093: 3091: 3082: 3078: 3077: 3072: 3065: 3063: 3061: 3059: 3057: 3048: 3044: 3043: 3038: 3036: 3027: 3025: 3023: 3021: 3012: 3008: 3004: 3002: 2993: 2991: 2989: 2987: 2985: 2977: 2975: 2971: 2967: 2963: 2959: 2954: 2947: 2940: 2938: 2934: 2929: 2922: 2915: 2913: 2908: 2903: 2896: 2889: 2887: 2883: 2879: 2874: 2867: 2860: 2858: 2854: 2850: 2846: 2841: 2834: 2827: 2824: 2819: 2812: 2805: 2803: 2798: 2791: 2784: 2782: 2778: 2773: 2766: 2759: 2757: 2752: 2745: 2738: 2736: 2732: 2727: 2720: 2713: 2711: 2706: 2699: 2692: 2689: 2684: 2677: 2670: 2667: 2662: 2655: 2648: 2646: 2641: 2634: 2627: 2624: 2619: 2612: 2605: 2602: 2597: 2590: 2583: 2581: 2577: 2573: 2569: 2564: 2557: 2550: 2548: 2543: 2538: 2531: 2524: 2522: 2518: 2514: 2509: 2502: 2495: 2493: 2488: 2481: 2474: 2472: 2467: 2460: 2453: 2451: 2446: 2439: 2432: 2430: 2427:Nice poem. / 2426: 2421: 2414: 2406: 2402: 2401: 2396: 2389: 2381: 2377: 2376: 2371: 2369: 2360: 2358: 2350: 2347: 2342: 2335: 2327: 2326: 2321: 2314: 2312: 2310: 2308: 2306: 2304: 2302: 2300: 2298: 2296: 2294: 2292: 2283: 2279: 2275: 2268: 2260: 2256: 2255: 2250: 2248: 2239: 2237: 2235: 2233: 2224: 2220: 2219: 2214: 2212: 2203: 2201: 2199: 2197: 2195: 2193: 2191: 2189: 2187: 2185: 2176: 2172: 2171: 2170:Vault Network 2166: 2164: 2155: 2153: 2151: 2149: 2147: 2145: 2143: 2141: 2139: 2137: 2135: 2133: 2131: 2129: 2120: 2116: 2112: 2110: 2101: 2099: 2097: 2095: 2093: 2091: 2089: 2087: 2085: 2076: 2072: 2071: 2066: 2059: 2057: 2048: 2044: 2043: 2038: 2036: 2027: 2025: 2023: 2021: 2012: 2011: 2006: 1999: 1997: 1995: 1993: 1991: 1989: 1980: 1977: 1970: 1968: 1966: 1964: 1962: 1960: 1958: 1956: 1954: 1952: 1950: 1933: 1929: 1928: 1923: 1921: 1912: 1910: 1908: 1906: 1904: 1895: 1891: 1890: 1885: 1883: 1874: 1872: 1870: 1868: 1866: 1864: 1862: 1860: 1858: 1849: 1845: 1844: 1839: 1832: 1830: 1828: 1826: 1824: 1822: 1820: 1818: 1813: 1804: 1803:Immersive sim 1801: 1799: 1796: 1794: 1793: 1789: 1788: 1782: 1780: 1773: 1769: 1768:Kieron Gillen 1762: 1758: 1754: 1750: 1746: 1742: 1741: 1736: 1731: 1729: 1725: 1721: 1717: 1713: 1709: 1705: 1701: 1697: 1690:Fan expansion 1687: 1685: 1684:PlayStation 4 1681: 1677: 1676:PlayStation 3 1673: 1669: 1664: 1663:Romano Orzari 1660: 1656: 1655: 1650: 1649: 1648:Game Informer 1644: 1640: 1639: 1634: 1629: 1627: 1623: 1622: 1617: 1613: 1609: 1605: 1601: 1600:PlayStation 2 1597: 1593: 1589: 1585: 1581: 1580: 1575: 1571: 1566: 1564: 1560: 1559: 1554: 1550: 1546: 1542: 1538: 1533: 1525: 1521: 1517: 1511: 1507: 1497: 1495: 1491: 1490:Thief II Gold 1487: 1483: 1482: 1477: 1472: 1468: 1464: 1460: 1459: 1454: 1453: 1448: 1447: 1442: 1441: 1436: 1426: 1424: 1423:Thief II 1420: 1419: 1413: 1407: 1406:Thief II 1403: 1396: 1395: 1390: 1389:Thief II 1386: 1385: 1379: 1378: 1372: 1370: 1362: 1361:Thief II 1358: 1357: 1351: 1347: 1343: 1339: 1338: 1332: 1330: 1329: 1324: 1323:Thief II 1319: 1318:Thief II 1312: 1311: 1306: 1304: 1300: 1299:Thief II 1296: 1291: 1286: 1276: 1274: 1273: 1269: 1268: 1264: 1262: 1260: 1256: 1255: 1225: 1223: 1222: 1218: 1217: 1213: 1211: 1210: 1206: 1205: 1202:95 out of 100 1201: 1199: 1198: 1194: 1193: 1163: 1161: 1160: 1156: 1155: 1125: 1123: 1122: 1118: 1117: 1109: 1106:Review scores 1098: 1096: 1093: 1092: 1084: 1069: 1066: 1062: 1058: 1054: 1050: 1045: 1043: 1039: 1035: 1031: 1024: 1020: 1016: 1005: 1003: 1002: 997: 996: 991: 987: 983: 979: 975: 971: 967: 966: 959: 957: 950: 946: 939: 935: 928: 924: 919: 915: 911: 907: 903: 899: 898:Ramin Djawadi 894: 892: 885: 881: 877: 873: 869: 865: 861: 857: 853: 846: 841: 839: 835: 831: 826: 822: 818: 814: 810: 808: 803: 799: 795: 786: 784: 783: 778: 774: 770: 766: 762: 758: 754: 750: 746: 742: 738: 734: 733: 728: 724: 720: 716: 714: 710: 703: 696: 692: 688: 684: 680: 679: 674: 670: 669: 661: 657: 656: 651: 650: 645: 644: 639: 638: 637:The Third Man 632: 629: 625: 624:group dynamic 621: 620:Terri Brosius 617: 616: 611: 607: 606:Iikka Keränen 603: 599: 594: 589: 583: 579: 575: 571: 566: 562: 558: 543: 540: 536: 530: 528: 523: 518: 516: 511: 510:street people 500: 498: 497:Terri Brosius 494: 490: 485: 483: 478: 474: 470: 469:Victorian era 466: 462: 458: 457: 441: 439: 435: 430: 426: 422: 419: 415: 411: 407: 402: 400: 396: 392: 388: 384: 380: 376: 372: 365: 360: 351: 349: 345: 341: 337: 333: 329: 325: 321: 320: 315: 310: 306: 304: 302: 297: 293: 289: 288: 283: 279: 275: 271: 267: 265: 261: 257: 253: 249: 248: 243: 239: 235: 231: 230: 221: 220:Single-player 218: 214: 211: 208: 206: 202: 193: 189: 184: 180: 179: 177: 173: 170: 167: 165: 161: 158: 155: 153: 149: 146: 145: 141: 137: 134: 131: 129: 125: 121: 119: 115: 107: 105: 104:Programmer(s) 101: 98: 94:Tim Stellmach 93: 91: 87: 83: 81: 77: 74: 71: 69: 65: 62: 59: 57: 53: 46: 41: 36: 30: 19: 5130: 5114:Josh Randall 5089:Paul Neurath 5084:Marc LeBlanc 5069:Eric Brosius 5031: 5025: 5006: 4998: 4991: 4984: 4977: 4970: 4948: 4941: 4934: 4926: 4915: 4914: 4907: 4897: 4884: 4879:System Shock 4877: 4870:System Shock 4869: 4857: 4850: 4842: 4783:The Dark Mod 4781: 4753: 4737: 4731: 4730: 4723: 4707: 4632: 4621: 4602: 4580: 4558:the original 4551: 4545: 4517: 4511: 4483: 4477: 4470: 4457:The Escapist 4455: 4449: 4441: 4428:Ars Technica 4426: 4420: 4412: 4397: 4391: 4383: 4368: 4362: 4354: 4339: 4333: 4325: 4317:the original 4310: 4304: 4296: 4285: 4281: 4275: 4267:the original 4260: 4254: 4246: 4238:the original 4231: 4228:Team Update" 4225: 4217: 4208: 4202: 4196: 4188:the original 4181: 4175: 4156:the original 4145: 4120: 4114: 4088: 4084: 4080: 4058:the original 4051: 4019: 4008: 4004: 3998: 3987: 3981: 3948: 3931:the original 3924: 3918: 3914: 3906: 3898:the original 3891: 3882: 3869: 3863: 3857: 3846: 3842: 3836: 3828:the original 3821: 3783: 3766:the original 3759: 3753: 3732:November 14, 3730:. 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Index

Thief II: The Metal Age

Developer(s)
Looking Glass Studios
Publisher(s)
Eidos Interactive
Director(s)
Designer(s)
Randy Smith
Programmer(s)
Artist(s)
Composer(s)
Eric Brosius
Thief
Engine
Dark Engine
Platform(s)
Microsoft Windows
NA
EU
Genre(s)
Stealth
Single-player
stealth
Looking Glass Studios
Eidos Interactive
Thief: The Dark Project
Garrett
steampunk
burglaries

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