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1391:"provides a solid gaming experience" but "doesn't startle like its predecessor". He wrote that its missions featured a "great deal of variety" and praised their "ability to casually suggest a much larger world", but complained that they were linear. He considered the game's writing to be "among the best in the business". While Brenesal enjoyed the game's textures and lighting, he noted the low detail of the game's human models, whose animations he found to be "arthritic".
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from that darkness. Now, as the forces of "progress" cover the meadows in brick and cobblestone, as they replace the majestic loft of tree with the blocky ponderousness of building, they also light the world in their electric, actinic glare. With the lighting of the shadows, man loses his ability to fear, and to dream. I have conceived of a plan to revive the darkness, to bring a resurrection of the ability to fear and dream.
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1714:. Released in 2005 after five years in development, the mod follows Zaya, a young woman who is robbed while visiting the City and who then seeks revenge. She is mentored by a pagan hermit named Malak, who trains her as a thief but who has ulterior motives. The team designed Zaya to be physically capable and to have a "middle-eastern/north-African look", but made an effort to avoid similarities to
45:
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The world as I once knew it was a place of magic—full of mystery and inhabited by creatures of glamour and terror. The men who lived there lit their bonfires and wondered at what crept and lurked in the darkness outside their weak circles of light. All their dreams, their aspirations and dreads, come
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mechanical eye, which connects to throwable "Scouting Orb" cameras. One
Scouting Orb may be deployed at a time; when it lands, the player views the game world from its perspective until normal play is resumed. The player can listen for noises, such as footsteps and humming, to determine the locations
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We must go to the
Mechanist cathedral. The beacon you've heard about, you could find it, try to activate it, to draw the servants to the cathedral! Then you must somehow get Karras to signal them, to release the rust gas! You see, if I fill the cathedral with plants, enough to fuel a chain reaction,
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That recording should let me exert a little pressure on Truart to find out who hired him to kill me. The
Mechanists put the recording in a safety deposit box earlier today but since I have a copy of the key, I should be able to open it. It didn't take much to learn that the Mechanists do all their
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s graphics to be dated and wrote that its lack of real-time lighting "tends to give each environment a sort of 'false' quality". However, he believed that the game "still has enough atmosphere to immerse you" and praised its sound design. Presley considered the game to be a straightforward rehash of
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from Eidos joined the project. However, McHale said that the team was energized and that "spirits high". Certain employees slept in the office and avoided bathing so that the game could reach its March deadline. LeBlanc later stated his belief that the game was rushed, and that its quality suffered
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and to a "separate database", which mapped how sound would realistically propagate based on "the physical room characteristics how all the different rooms and areas are connected together". For example, noise travels freely through an open door but is blocked when the door is closed. The team used
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takes place one year after the first game. In the aftermath of the
Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state, a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress. The new inventions of the
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And now I know more about the Cetus
Project than I ever wanted to. They've built a ship that can can sail underwater. The only way I can reach him is to hitch a ride in its belly. 'Course it's not enough just to find Brother Cavador at this mysterious "K.D. site", I said I'd bring him back in one
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Mechanist cathedral before Karras activates their masks, but
Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by Artemus,
524:
Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to
Viktoria, who persuades Garrett to join her against the Mechanists. On a lead
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into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and any nearby organic material to rust. Truart promises to provide Karras with twenty victims for the
Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals
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commenced in
February. Looking Glass chose to compose the game's team of "half the original designers and half new blood", according to executive producer James Poole. The company tried to select people who meshed well both personally and creatively, in an attempt to guarantee a smooth development
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After delivering
Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit
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s Keith Pullin. Randy Smith and Terri Brosius were appointed as lead designers, and they developed the game's concept over several months. In an open letter published after the company's bankruptcy, Smith wrote that the third game would have taken place in an "open-ended, self-directed city", and
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described as "about three rooms with some Mages", was displayed on the show floor. The demo was used to showcase the updated Dark Engine, which featured support for colored lighting, higher polygon models and larger environments. The team revealed their intention to include more levels with human
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The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves,
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The keyring I found at Truart's house belongs to Lt. Mosley of the City Watch And sure enough, she just left the local Watch station well before schedule carrying a letter. This is my chance. If I can trail her without being spotted, I should be able to find who's on the other end of this little
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great, with less of the annoying stuff". He applauded the removal of "zombie killer" missions and believed the game's sound to be "superior to any other game". He considered its story to be "good" but "nothing great" and its graphics to be "decent"; but he commented that the game was "really all
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team worked in a wall-less space called a "pit", which allowed them to converse easily. Describing the work environment at the time, writer Laura Baldwin noted that "conversations dash madly about the room, when someone is demonstrating something interesting everyone gravitates over to look."
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and blackmail, the player steals valuables that may be used to purchase thieving gear between missions. The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground.
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is bigger, sharper, better, and more effective" than in its predecessor. He enjoyed its story and called its levels "vast and intricate", with "astonishingly complex and often beautiful" architecture; but he found the game's graphics to be somewhat lackluster. McDonald summarized
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By October 1999, the team had cut the game's multiplayer feature. Pearsall explained that Looking Glass did not "have the resources to do a new kind of multiplayer and ship a finely tuned single-player game". Plans were announced in January 2000 to release a multiplayer-only
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received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for
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Artemus, the Keeper who brought him into the order, informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of
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from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project", and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a
499:), the former ally of the Trickster, eventually joins with Garrett to combat the Mechanists. The game's primary antagonist is the founder of the Mechanists, Father Karras (also voiced by Russell), a mentally unstable inventor who despises the natural world.
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I must ask thee to step away from the Masked Servant. That's right. And meanwhile, I will retrieve our 'volunteer.' A most unfortunate guttersnipe who waits just outside. Come, come, gentle beggar. And stand ye just there, next to the masked man. /
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s monsters were negatively received because, unlike the game's human enemies, they did not clearly indicate when they noticed the player. The team sought to remedy this problem by improving the audio cues given by non-human enemies in the sequel.
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s graphics were passable but that its sound design was "phenomenal". Sones praised its missions as "very well crafted" and noted that they gave the impression of being in "a living, breathing world". He summarized: "It may not be perfect, but
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royalties "faced with the prospect of running out of money." Looking Glass management signed a deal in which Eidos Interactive would acquire the company, but Eidos fell into a sudden financial crisis, in part because of the failure of
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would have seen Garrett "accept that there are consequences to his actions", and that he would likely have become "ready to give, rather than always take." The player would have uncovered the game's story gradually, while exploring a
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called the game a "refreshing alternative to games that glorify violence". He found its story to be "slight", but he lauded its world as "amazingly alive" and its AI as a "remarkable impersonation of real intelligence". Writing for
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Now, behold, my wax cylinder machine. I've used it to capture the Sheriff's very words, even as they moved through the air, today. With his voice thus preserved, Truart dare not betray me or he'll have the scandal he fears so
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described these figures as "commercial acclaim". The United States alone accounted for 67,084 sales by the end of 2000, which drew in revenues of $ 2.37 million. The game later received a "Silver" sales award by the
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in place of Stephen Russell) in the aftermath of an accident that leaves his protégé, Erin, missing. Garrett has amnesia after this incident, and the City is beset by a plague called the Gloom. The game was released for
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project director Steve Pearsall later said was an experiment. He explained that the team had played it safe by including certain "exploration ... or adventure oriented" missions with "jumping and climbing puzzles" in
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debuted high on the bestsellers list for computer games, and its initial sales were better than those of its commercially successful predecessor. By November 2000, its global sales had surpassed 220,000 copies;
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as a result. Nevertheless, the team met their goal, and the game was released on March 23, 2000 in North America, and on March 31, 2000 in Europe. Eidos expedited the company's payment for completing the game.
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Artist Dan Thron returned to create the game's cutscenes, with assistance from Jennifer Hrabota-Lesser. Thron later called Hrabota-Lesser "one of the greatest artists I've ever seen". The cutscenes, which
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The portal from the graveyard deposited me in a grove of trees and the wounded pagan I was following is nowhere in sight. He's carrying Mosley's letter and I'd still like to know where he's heading with
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considered the game to be "more focused and polished than the original" and praised the removal of "zombie battles". While he faulted its graphics, he summarized it as "one hell of a good game".
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performed well commercially, Looking Glass was not set to receive royalties for several months. The company had struggled financially since the commercial failures of its self-published games
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later said that "Eidos was writing a check every week to cover our burn rate" during the last months of the project. The game's final cost was roughly $ 2.5 million. According to company head
385:(3D) graphical environment. The player seeks to complete mission objectives and to evade the notice of opponents such as guards. The player must minimize the visibility and audibility of the
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mission that might lose the interest of experienced players. When creating a mission, the team would often begin by deciding on the player's objective, after which they would produce a rough
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Sometimes enemies must join forces to overcome a more terrible foe. So tell me, Garrett, yes or no. Are we agreed to work together, sharing knowledge and skills against the Mechanists? /
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If you seek the private knowledge of the Sheriff, go to the Eastport Mechanist seminary tomorrow night. With stealthy discretion, overhear what you may, at a certain very timely meeting.
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Mechanists are used by a resurgent police force to crack down on crime. The pagans are in disarray, and have been driven into the wilderness beyond the City. From there, they engage in
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and hides in a shadow from a patrolling guard. The light monitor in the bottom-center of the screen is completely dark, indicating that the player character is not visible to the enemy.
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cities. Magic and steam technology exist side by side, and three factions—the manipulative and enigmatic Keepers, the technology-focused Hammerites and the "pagan" worshippers of the
1606:
team members Randy Smith, Lulu Lamer, Emil Pagliarulo and Terri Brosius were hired to begin the project. On August 16, Ion Storm announced its hires, and stated that concept work on
2758:...you must find out whatever you can about the Cetus Project, a name our agents have overheard repeatedly. Karras has an office in the tower. Try to obtain some information there.
1917:
1539:. Serious plans had been made to include co-operative multiplayer, and a new engine, Siege, had been in production. When Looking Glass closed, its assets were liquidated and the
3912:
276:, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the
735:. According to Pearsall, the Dark Engine had become "a very well understood development environment", which made for an easier production process. Engine updates created for
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2582:: those who will not be missed by anyone of consequence. They'll be rounded up, charges invented, et cetera. Still, there's always risk. So I will give you twenty; no more.
1602:. On August 10, Spector commented that Ion Storm's first goal was to assemble a core team, composed in part of former Looking Glass employees, to design and plot the game.
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features longer and "more thoughtfully" constructed pieces. He believed that this method had positive aspects, but that it resulted in a less immersive audio environment.
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by designing missions with such objectives as kidnapping, blackmail and eavesdropping. The first two levels were designed to seamlessly introduce new players to the core
572:, and that the new game was significantly more focused on stealth. Combat was given less prominence than in the original. Based on feedback from players and reviewers of
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wrote that he had expected the mod to be cancelled, given that the "web is full of five-percent finished masterworks from people who aimed far, far too high". After
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metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as
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Well, you've got the danger part right anyway. Tell you what: you Keepers can plant a few shrubs about town and I'll take care of me. I'll find my own way home.
427:
is designed to be played methodically, and the player plans ahead by scouting, reading the game's map and observing patrol patterns. The player character has a
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considered the game's story to be "quite good", but he faulted Looking Glass for failing to detail the events of the first game for new players. He wrote that
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s sound environment more realistic and to allow the player to listen through doors. The game features more sound effects, music and speech than the original
634:
During the first months of development, the team regularly gathered to watch films pertinent to Garrett's character and to the game's visual design, such as
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I think I know where we can lay our hands on one of those masks. There's a collector named Bram Gervaisius with an interest in masks and headdresses. /
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team "tried to think of really good missions first" and then adjusted the plot to suit them. He noted that it was highly difficult to harmonize the two.
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who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.
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491:), the cynical master thief who defeated the Trickster. Pursuing Garrett is the new sheriff, Gorman Truart (voiced by Sam Babbitt), who has imposed a
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401:(HUD) indicates the player character's visibility. While it is possible for the player character to engage in direct combat, he is easily defeated.
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awarded it "Mod of the Month" and wrote: "It doesn't quite have the mysterious allure of the original games, but it's awfully close". A writer for
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711:. Lead artist Mark Lizotte captured over two-thousand photographs during his vacation in Europe, and these were the basis for many of the game's
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banking with First City Bank and Trust, one of the wealthiest establishments in town, catering to the financial needs of the city's upper crust.
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to determine if it should be added to the game. Each of the game's levels was a team effort rather than the work of a single designer. Designer
767:(AI) routines written into the Dark Engine, which allowed enemies to notice changes in the environment such as open doors, had not been used in
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to miss its release date, and that there would be "dire consequences if missed by even a day". An anonymous Looking Glass staffer later told
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or killed with a bow or sword, and their fallen bodies may be picked up and hidden. In addition to human enemies, the game features security
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in the third. The City's technology and architecture were influenced by the appearance of Victorian London, and certain areas were given an
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763:, with much of the added detail focused on characters' heads. This was an attempt to give the characters a "more organic" look. Certain
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The reaction will continue if it finds more organic material. Garrett, for what purpose would the Mechanists use these Cultivators? /
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Well, we know Karras has installed them in the masks of servants. / And the servants have been placed in the homes of the wealthy. /
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producer Michael McHale announced that the game had reached "feature freeze", and that the team was in "super crunch mode". Numerous
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did not perfectly follow the series' tone and that its voice acting was "not the best", they finished by saying that fans of the
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904:. According to Brosius, each member of the audio department did "everything", without clear demarcations between roles. Like
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I'm hoping he's in too much of a hurry to stop and tend to that wound so he'll leave a trail of blood that I can follow.
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praised the mod's visuals and considered its missions to be "incredibly well designed". While the writer commented that
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Soon after the bankruptcy of Looking Glass, a fan group called the Dark Engineering Guild began developing an expansion
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305:. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos.
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was hired as a full-time designer. One-third of the team was female, which Pearsall believed contributed to a strong
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would begin in September. The team planned to "wrap up loose ends" of the series, and they built directly upon the
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Karras is holed up inside the Mechanist cathedral and it looks like whatever he's up to, we're running out of time.
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529:. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle.
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had been produced almost entirely on schedule. The company slipped behind near the end of the project and entered
858:, but Pearsall explained that this "would get tired pretty fast" if repeated in every level. The team diversified
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And the schematics confirmed what my agents presumed: Markham's Isle is the staging area for the Cetus Project.
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Behold, Sheriff Truart! From the lowly street rot emerges the loyal worker. That which I call 'The Servant.' /
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Yes! The homes with the gardens. The plants there could sustain a reaction large enough to destroy everything!
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then it should cause the same effect we just saw, but it would take Karras with it, instead of the City! /
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However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the
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s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in
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Damn! Someone beat me to the Sheriff. I better keep a low profile or else I'll be pinned as the killer.
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series; and it does not feature the Hammerites, pagans or Keepers. Its plot follows Garrett (voiced by
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Gervaisius is planning an exhibition. He's bringing his collection with him from his summer home. /
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red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an
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My word! The mask emits a red vapor! They're gone! And what remains in their stead? Sand? No--rust!
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features 13 missions, with new animated cutscenes and roughly 3,000 new lines of recorded dialogue.
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was designed to build on the foundation of its predecessor. In response to feedback from players of
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1561:. However, following rumors, Eidos announced on August 9, 2000 that it had purchased the rights to
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s "biggest aesthetic influences", while the main inspiration for its plot was Umberto Eco's novel
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called "unique", feature multiple layers of artwork and footage of live actors filmed against a
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about the gameplay", which he praised as "quite compelling and fun". Benjamin E. Sones of
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fan work and as "one of the most impressive achievements of any fan community for any game".
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s development continued, Looking Glass experienced extreme financial troubles. The company's
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its predecessor and finished: "A more clear-cut case of sequel-itis there has never been."
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3455:"Looking Glass Studios Interview Series – Audio Podcast 9 – Terri Brosius and Dan Thron"
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had gone over budget and fallen behind schedule. A deal to co-develop the stealth game
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1484:. These factors led to the closure of Looking Glass on May 24, 2000, with the planned
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s soundtrack is composed of "simple and hypnotic" loops only a few seconds in length,
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Yes The servants are weapons, and the nobles have just invited them into their homes.
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This is one of the tramps I delivered to you? The transformation is spectacular! /
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enemies, and announced a projected release date of spring 2000. Plans to include a
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also received positive reviews from critics, with an aggregate score of 87/100 on
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in real-time. To achieve this effect, each level's geometry was input both to the
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576:, the team decided to scale back the use of maze-like levels and monsters such as
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Galpern, Fred (Producer, Director, Editor); Thron, Dan (Camera Operator) (1999).
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had recently collapsed. According to Looking Glass's Tim Stellmach, the delay in
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s Paul Presley wrote that the game's levels were larger but easier than those of
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metropolis called the City, whose appearance resembles that of both medieval and
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You have trouble, my friend. Danger from someone who hired Truart to kill you.
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display attracted "a bit of a buzz and a small crowd of dedicated onlookers".
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1297:(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.
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McDonald, T. Liam (August 2000). "Game Theory; Beyond the Looking Glass".
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was hired as a junior designer, in part because of his positive review of
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against the Mechanists. The Keeper faction is dormant as the game begins.
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that can be confronted in multiple ways. Guards may be knocked out with a
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3433:"Looking Glass Studios Interview Series - Audio Podcast 7 - Eric Brosius"
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that its plot would have centered on the Keepers. Brosius suggested that
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was "in a fairly advanced stage" when Looking Glass closed, according to
1327:
989:
913:
875:
748:
722:
339:
277:
156:
151:
4794:
4620:
4026:"Looking Glass Studios Interview Series - Audio Podcast 4 - Randy Smith"
3487:
3150:
2258:
1044:
that Eidos "told us basically to ship by their fiscal quarter or die".
5073:
3949:
3685:
2579:
2274:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine"
1981:. Eidos Interactive. pp. 5, 9, 11, 12, 17, 18, 20, 26, 27, 30, 34.
1543:
intellectual property was sold at auction. This raised doubts that the
1302:
1094:
994:
969:
843:
By July, the team had begun initial construction of the game's levels.
779:. Weather effects such as fog and rain were added, and technology from
740:
690:
580:
in favor of urban environments and human enemies. Pearsall stated that
534:
4637:
4148:
Franchise For The PC and PlayStation 2 Computer Entertainment System"
4121:
3925:
3873:
3789:
3567:
2374:
1706:. Initially, they hoped to fill the void left by the cancellation of
1552:
1548:
1480:
1475:
1404:, and he considered their objectives to be somewhat linear. He found
1041:
614:
609:
526:
472:
464:
437:
428:
413:
323:
255:
440:, and in certain missions the player must not knock out any guards.
266:, while trying to avoid detection by guards and automated security.
5113:
4475:
4232:
4182:
3864:
3174:
2960:
Viktoria's death... and Karras... was it written? In your books? /
2914:
Your plan is suicide. I'll think of a better way. And I work alone.
2570:
You need subjects for your Servant project, and I can supply them.
2399:
1679:
1671:
1257:
867:
855:
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in January 1999. The team's goal was to build on the foundation of
394:
259:
3897:
1631:
In May 2009, after several months of rumors, a fourth game in the
4286:
4052:
4009:
3847:
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3720:
3412:
3075:
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2009:
1393:
1383:
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1271:
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800:
on May 13, 1999, as part of a contract between Looking Glass and
417:
263:
4653:
3986:
Asher, Mark (August 2000). "read.me; Looking Glass Shuts Down".
2847:...and some sort of agricultural device called a Cultivator. /
815:. The deal had been signed on May 7, roughly three months after
5167:
1036:, Eidos informed Looking Glass that "it was not an option" for
577:
397:
in favor of shadows and quiet flooring. A light monitor on the
393:, to escape detection. Players try to avoid lit areas and loud
191:
3969:"Reasons for the Fall: A Post-Mortem On Looking Glass Studios"
416:
and surveillance cameras. While completing objectives such as
3283:
2935:
Viktoria has begun an assault on the Mechanist cathedral. /
537:
chain reaction. Viktoria plans to lure the Servants into the
889:
s levels had been designed to fit a pre-existing story, the
896:
The game's sound team was composed of Kemal Amarasingham,
4484:
4369:
4311:
3893:
Entertainment and Leisure Software Publishers Association
3482:
3145:
2253:
2069:
1295:
Entertainment and Leisure Software Publishers Association
1047:
By January, Pearsall confirmed that the game had reached
833:
788:
517:, in order to coerce Truart into revealing his employer.
4676:
4510:
Todd, Brett (October 2007). "Like Seagulls and 747s".
3374:
4642:
2950:
2925:
2899:
2870:
2837:
2815:
2794:
2769:
2748:
2723:
2702:
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2658:
2637:
2615:
2593:
2560:
2534:
2505:
2484:
2463:
2442:
2417:
2338:
4201:
Osborn, Chuck (August 2001). "After the ION Storm".
4144:"Eidos Interactive To Continue Critically Acclaimed
4079:(August 2001). "Ion Storm in Heaven: The Genesis of
4003:
Pullin, Keith (July 2003). "The great game robbery;
1718:. Chronologically, the story starts near the end of
1576:-supervised Ion Storm, which had recently completed
1415:
Jim Preston reviewed the PC version of the game for
976:. The technique had been developed for the original
4154:: Eidos Interactive. August 8, 2000. Archived from
1594:had he not accepted it. The game was announced for
487:The game continues the story of Garrett (voiced by
3205:. Cambridge, Massachusetts: Looking Glass Studios.
2395:"Readers' Choice - The Ten Best Female Characters"
1518:series had been planned as a trilogy, and work on
316:cancelled. The third game in the series, entitled
4596:
4594:
4592:
3946:
2779:You say he's giving these 'Servants' as gifts? /
972:. These components were combined and animated in
5180:
3662:: CS1 maint: bot: original URL status unknown (
4601:Staff (December 2008). "The Love of the Fans".
3457:. Singapore-MIT GAMBIT Game Lab. Archived from
2431:Not poetry: prophecy. The Metal Age is upon us.
1316:s Thomas L. McDonald wrote that "everything in
658:. Pearsall said that the latter two films were
432:of enemies. On the highest of the game's three
4589:
4571:
4569:
4567:
4071:
4069:
4067:
4041:
4039:
3904:
3503:"Looking Glass closing, laying off 60 workers"
2313:
2311:
1455:had flopped at retail, and the development of
1164:
1126:
4810:
4692:
4167:
4165:
3064:
3062:
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3058:
3056:
2309:
2307:
2305:
2303:
2301:
2299:
2297:
2295:
2293:
2291:
1645:. It was unveiled in the April 2013 issue of
1547:trilogy would be completed, a situation that
689:in the second, and to a character similar to
4505:
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4501:
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3942:
3940:
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2100:
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1226:
280:, which had been used previously to develop
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4194:
4138:
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3962:
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3834:
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3368:
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3362:
3360:
3358:
3263:(Press release). Los Angeles. May 13, 1999.
3130:
3128:
3126:
3124:
3096:
3094:
3092:
3090:
3026:
3024:
3022:
3020:
2992:
2990:
2988:
2986:
2984:
2951:Looking Glass Studios (February 29, 2000).
2926:Looking Glass Studios (February 29, 2000).
2900:Looking Glass Studios (February 29, 2000).
2871:Looking Glass Studios (February 29, 2000).
2838:Looking Glass Studios (February 29, 2000).
2816:Looking Glass Studios (February 29, 2000).
2795:Looking Glass Studios (February 29, 2000).
2770:Looking Glass Studios (February 29, 2000).
2749:Looking Glass Studios (February 29, 2000).
2724:Looking Glass Studios (February 29, 2000).
2703:Looking Glass Studios (February 29, 2000).
2681:Looking Glass Studios (February 29, 2000).
2659:Looking Glass Studios (February 29, 2000).
2638:Looking Glass Studios (February 29, 2000).
2616:Looking Glass Studios (February 29, 2000).
2594:Looking Glass Studios (February 29, 2000).
2561:Looking Glass Studios (February 29, 2000).
2535:Looking Glass Studios (February 29, 2000).
2506:Looking Glass Studios (February 29, 2000).
2485:Looking Glass Studios (February 29, 2000).
2464:Looking Glass Studios (February 29, 2000).
2443:Looking Glass Studios (February 29, 2000).
2418:Looking Glass Studios (February 29, 2000).
2202:
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2154:
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2026:
2024:
2022:
2020:
1998:
1996:
1994:
1992:
1990:
1988:
1835:
1325:as a unique "gamer's game". Jim Preston of
404:The game's 15 missions take place in large
254:, a master thief who works in and around a
5234:Video games developed in the United States
4817:
4803:
4699:
4685:
4162:
3745:
3743:
3709:
3707:
3645:. Archived from the original on 2000-12-14
3606:
3448:
3446:
3226:Development Team TTLG Exclusive Interview"
3216:
3214:
3212:
3053:
2288:
2146:
2144:
2142:
2140:
2138:
2136:
2134:
2132:
2130:
2128:
2058:
2056:
1733:The mod was praised by critics and by the
1624:, and it was released for Windows and the
1004:were important influences on their style.
721:was built with the third iteration of the
43:
4859:Ultima Underworld II: Labyrinth of Worlds
4824:
4496:
4381:
4358:
4329:
4294:
4106:
4104:
4102:
4100:
3996:
3937:
3841:Staff (November 2000). "Ion Storm Steals
3556:
3554:
3465:
3392:
3375:Dark Engineering Guild (September 2008).
3186:
3071:"Steve Pearsall of Looking Glass Studios"
2354:
2229:
2081:
1969:
1911:
1909:
1907:
1905:
1903:
785:was used to generate the sky and clouds.
448:
4439:
4273:
4244:
4133:
3966:
3957:
3855:
3749:
3681:"Thief II: The Metal Age for PC Reviews"
3560:
3552:
3550:
3548:
3546:
3544:
3542:
3540:
3538:
3536:
3534:
3424:
3355:
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3121:
3087:
3017:
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2017:
1985:
1967:
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1877:
1873:
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1831:
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1823:
1821:
1819:
1817:
596:cycle. Adrenaline Vault editor-in-chief
357:
4537:
4535:
4533:
4531:
4529:
4527:
3811:
3809:
3807:
3805:
3803:
3801:
3799:
3781:
3740:
3704:
3579:
3443:
3209:
3182:from the original on February 19, 2014.
3157:
3107:: Exclusive Interview with James Poole"
2386:
2207:Sones, Benjamin E. (February 4, 2000).
2158:
2125:
2053:
2030:
2002:
912:features a sound engine that simulates
626:. As was typical at Looking Glass, the
14:
5181:
4579:(August 2005). "Five Perfect Crimes".
4575:
4468:
4416:
4387:
4279:
4221:
4200:
4171:
4097:
4075:
4045:
4017:
4002:
3713:
3585:
3273:
3100:
3068:
2317:
2265:
2104:
1915:
1900:
1425:an excellent first-person 'sneaker'."
789:Announcement and continued development
681:. The game's story was written in the
555:Looking Glass Studios began designing
475:-like Trickster god—are in operation.
4798:
4680:
4600:
4541:
4445:
4352:
4300:
4250:
4023:
3985:
3840:
3818:"Once more through the Looking Glass"
3777:
3775:
3675:
3673:
3612:
3531:
3452:
3430:
3401:
3332:
3303:
3299:
3297:
3295:
3293:
3163:
3134:
3030:
2999:"Steve Pearsall, Project Director on
2392:
2271:
2206:
2159:Aihoshi, Richard (January 26, 2000).
1946:
1854:
1814:
1499:
1059:to make up the loss. On February 24,
1017:game shortly after the completion of
832:mode were also detailed at the show.
725:, which had been used previously for
495:policy on crime. Viktoria (voiced by
4852:Ultima Underworld: The Stygian Abyss
4524:
4509:
4492:from the original on March 22, 2014.
4464:from the original on March 14, 2014.
4406:from the original on April 29, 2014.
3979:
3815:
3796:
3782:Preston, Jim (June 2000). "Finals".
3575:from the original on April 28, 2009.
3500:
3471:
3333:Sones, Benjamin E. (June 13, 1999).
2363:
2242:
2062:
1973:
1878:E. Sones, Benjamin (April 4, 2000).
1777:s release, he lauded it as the best
1614:concept work done at Looking Glass.
671:. The team also drew influence from
4435:from the original on March 7, 2014.
4377:from the original on March 8, 2013.
4323:
4111:Au, Wagner James (10 August 2000).
4048:"Looking Glass Studios closes down"
4032:from the original on April 1, 2013.
3975:from the original on March 8, 2014.
3586:Laprad, David (February 24, 2000).
3472:Ward, Trent C. (January 26, 2000).
3453:Weise, Matthew (January 18, 2012).
3439:from the original on April 1, 2013.
3232:. November 17, 1999. Archived from
3069:Harris, Tricia (February 5, 2000).
2243:Ward, Trent C. (October 20, 1999).
1836:L. McDonald, Thomas (May 9, 2000).
1551:writer Wagner James Au compared to
1348:; it's more of the stuff that made
1166:
1128:
1075:
874:. The mission would then undergo a
618:team, and Looking Glass contractor
550:
24:
5239:Video games scored by Eric Brosius
4546:Thief 2X: Shadows of the Metal Age
4417:Orland, Kyle (February 24, 2014).
4348:from the original on May 16, 2009.
4129:from the original on May 18, 2015.
4110:
3911:Caoili, Eric (November 26, 2008).
3772:
3750:Brenesal, Barry (April 21, 2000).
3670:
3561:James Au, Wagner (June 20, 2000).
3290:
2523:And neither want nor worry has he.
2063:Doke, Shunal (February 20, 2014).
1755:series had "no excuse not to play
1704:Thief 2X: Shadows of the Metal Age
823:of the game, which Bruce Geryk of
328:Thief 2X: Shadows of the Metal Age
25:
5275:
4979:Terra Nova: Strike Force Centauri
4614:
4423:reboot should have stayed hidden"
4388:Martin, Tim (February 24, 2014).
4359:MacDonald, Keza (March 5, 2013).
4028:. Singapore-MIT GAMBIT Game Lab.
3435:. Singapore-MIT GAMBIT Game Lab.
1440:Terra Nova: Strike Force Centauri
1228:
804:to release four new games in the
338:, was released in 2005. In 2014,
4664:
4652:
4446:Young, Shamus (March 11, 2014).
4024:Weise, Matthew (June 22, 2011).
3967:Sterrett, James (May 31, 2000).
3431:Weise, Matthew (July 27, 2011).
2997:Bergerud, John (July 18, 1999).
2272:Weise, Matthew (June 29, 2011).
1916:Herold, Charles (July 6, 2000).
1689:
1387:, Barry Brenesal commented that
1247:
1242:
1237:
1232:
1227:
1185:
1180:
1175:
1170:
1165:
1147:
1142:
1137:
1132:
1127:
326:and published by Eidos in 2004.
4330:Rossignol, Jim (May 11, 2009).
4280:Holden, Anthony (April 2004). "
4222:Parker, Sam (August 16, 2000).
3714:Torres, Jasen (April 4, 2000).
3643:"Gone Gold - European Releases"
3635:
3613:Fudge, James (March 23, 2000).
3501:Bray, Hiawatha (May 26, 2000).
3494:
3402:Sharp, Brian (April 24, 2004).
3101:Jensen, Chris (March 4, 2000).
2964:All is... as it was written. /
2944:
2919:
2893:
2864:
2831:
2809:
2788:
2763:
2742:
2717:
2696:
2674:
2652:
2631:
2609:
2587:
2554:
2528:
2499:
2478:
2457:
2436:
2411:
2332:
2105:Laprad, David (July 28, 1999).
1428:
1007:
921:the new "occlusion" feature in
4993:British Open Championship Golf
4172:Parker, Sam (August 9, 2000).
4093:. No. 85. pp. 34–38.
3274:Laprad, David (May 13, 1999).
2364:Dean, Paul (October 7, 2012).
2339:Looking Glass Studios (1998).
1446:British Open Championship Golf
980:, as an evolution of designer
836:'s Jason Bates noted that the
755:was given close to double the
545:
436:, killing humans results in a
13:
1:
4301:Adams, David (May 25, 2004).
4046:Keefer, John (May 24, 2000).
3971:. Through the Looking Glass.
3304:Geryk, Bruce (May 15, 1999).
3247:"Eidos Interactive Announces
3170:lead opens game design vault"
3135:Bates, Jason (May 13, 1999).
2318:Pullin, Keith (March 2000). "
2278:Singapore-MIT GAMBIT Game Lab
2003:Presley, Paul (April 2000). "
1922:Stress Stealth Over Strength"
1808:
1737:fan community. Brett Todd of
1555:closing after the release of
1371:has got it where it counts".
798:Electronic Entertainment Expo
330:, a widely praised expansion
296:Electronic Entertainment Expo
4607:. No. 188. p. 137.
4585:. No. 151. p. 106.
4542:Staff (September 18, 2005).
3888:"ELSPA Sales Awards: Silver"
3511:. p. 37. Archived from
2107:"Emerging From the Shadows:
2031:Preston, Jim (August 2000).
1889:Computer Games Strategy Plus
1071:
697:theme to provide "sort of a
7:
5209:Looking Glass Studios games
4448:"10 Great Things About the
3921:Reach Diamond Status In UK"
3862:"It's All in the Numbers".
3788:. Vol. 3, no. 6.
2065:"Thieving Through the Ages"
1784:
1346:Thief 2: The Metal Age
707:feel", in reference to the
353:
10:
5280:
4251:Staff (December 5, 2000).
1722:and ends in the middle of
1503:
678:Fafhrd and the Gray Mouser
604:. Rich "zdim" Carlson and
294:was announced at the 1999
5264:Single-player video games
5122:
5046:
5017:
4966:
4959:
4925:
4896:
4868:
4841:
4832:
4764:
4716:
4706:
3230:Through the Looking Glass
1638:Deus Ex: Human Revolution
1586:would have been given to
1113:
1110:
1088:
1085:
796:was announced during the
215:
203:
174:
162:
150:
138:
126:
116:
102:
88:
78:
66:
54:
42:
37:
5199:Dark fantasy video games
4972:John Madden Football '93
3716:"Thief 2: The Metal Age"
3164:Staff (March 27, 2009).
1976:Thief II: The Metal Age
1635:series was announced by
1582:. According to Spector,
775:but were implemented in
759:of the average model in
643:The Castle of Cagliostro
502:
379:first-person perspective
377:that takes place from a
236:video game developed by
49:North American cover art
5254:Video games about crime
5204:Eidos Interactive games
5163:OtherSide Entertainment
4909:Thief: The Dark Project
4732:Thief II: The Metal Age
3754:Thief II: The Metal Age
3624:Computer Games Magazine
3617:Thief II: The Metal Age
3344:Computer Games Magazine
3252:Thief II: The Metal Age
3031:Staff (July 30, 1999).
2953:Thief II: The Metal Age
2928:Thief II: The Metal Age
2902:Thief II: The Metal Age
2873:Thief II: The Metal Age
2840:Thief II: The Metal Age
2818:Thief II: The Metal Age
2797:Thief II: The Metal Age
2772:Thief II: The Metal Age
2751:Thief II: The Metal Age
2726:Thief II: The Metal Age
2705:Thief II: The Metal Age
2683:Thief II: The Metal Age
2661:Thief II: The Metal Age
2640:Thief II: The Metal Age
2618:Thief II: The Metal Age
2596:Thief II: The Metal Age
2563:Thief II: The Metal Age
2537:Thief II: The Metal Age
2508:Thief II: The Metal Age
2487:Thief II: The Metal Age
2466:Thief II: The Metal Age
2445:Thief II: The Metal Age
2420:Thief II: The Metal Age
2341:Thief: The Dark Project
2320:Thief II: The Metal Age
2218:Computer Games Magazine
2035:Thief II: The Metal Age
2005:Thief II: The Metal Age
1618:was eventually renamed
1558:The Empire Strikes Back
1510:Thief (2014 video game)
1356:Computer Games Magazine
1121:Computer Games Magazine
965:Computer Games Magazine
830:cooperative multiplayer
765:artificial intelligence
743:, were carried over to
561:Thief: The Dark Project
456:Thief: The Dark Project
443:
247:Thief: The Dark Project
244:. Like its predecessor
229:Thief II: The Metal Age
38:Thief II: The Metal Age
18:Thief II: The Metal Age
5194:Action-adventure games
5008:Jane's Attack Squadron
3933:on September 18, 2017.
3816:Opii, Valoria (2000).
3476:Thief 2: The Metal Age
3337:Thief 2: The Metal Age
3308:Thief 2: The Metal Age
3139:Thief 2: The Metal Age
2368:Thief 2: The Metal Age
2247:Thief 2: The Metal Age
2163:Thief 2: The Metal Age
1882:Thief 2: The Metal Age
1458:Jane's Attack Squadron
882:explained that, while
854:had centered on urban
819:entered production. A
739:, such as support for
449:Setting and characters
367:
5219:Steampunk video games
5026:Command & Conquer
4826:Looking Glass Studios
4560:on November 10, 2005.
4305:Thief: Deadly Shadows
4282:Thief: Deadly Shadows
3989:Computer Gaming World
3900:on February 21, 2009.
3876:: 40, 41. April 2000.
3768:on February 12, 2005.
3420:on December 26, 2005.
3406:Thief: Deadly Shadows
3033:"Looking Glass Talks
2955:. Eidos Interactive.
2930:. Eidos Interactive.
2904:. Eidos Interactive.
2875:. Eidos Interactive.
2842:. Eidos Interactive.
2820:. Eidos Interactive.
2799:. Eidos Interactive.
2774:. Eidos Interactive.
2753:. Eidos Interactive.
2728:. Eidos Interactive.
2707:. Eidos Interactive.
2685:. Eidos Interactive.
2663:. Eidos Interactive.
2642:. Eidos Interactive.
2620:. Eidos Interactive.
2598:. Eidos Interactive.
2565:. Eidos Interactive.
2539:. Eidos Interactive.
2510:. Eidos Interactive.
2489:. Eidos Interactive.
2468:. Eidos Interactive.
2447:. Eidos Interactive.
2422:. Eidos Interactive.
2407:on February 10, 2001.
2343:. Eidos Interactive.
2261:on November 17, 1999.
2225:on February 28, 2003.
2077:on February 20, 2014.
2049:on December 28, 2001.
1974:Hart, Dorian (2000).
1850:on February 11, 2001.
1843:Computer Gaming World
1712:Thief: Deadly Shadows
1657:, is a reboot of the
1651:. The game, entitled
1621:Thief: Deadly Shadows
1572:was delegated to the
1537:free-roam environment
1506:Thief: Deadly Shadows
1478:'s $ 40 million game
1340:wrote: "If you liked
1310:Computer Gaming World
1159:Computer Gaming World
984:'s suggestion to use
513:the recording from a
453:Like its predecessor
362:The player holds the
361:
319:Thief: Deadly Shadows
238:Looking Glass Studios
61:Looking Glass Studios
5033:Destruction Derby 64
4950:Flight Unlimited III
4341:Rock, Paper, Shotgun
4240:on January 10, 2016.
4158:on November 2, 2000.
3596:The Adrenaline Vault
3515:on February 23, 2024
3280:The Adrenaline Vault
3153:on October 13, 1999.
3117:on January 11, 2001.
3049:on January 29, 2000.
3013:on October 10, 1999.
2968:And there's more? /
2382:on January 12, 2013.
2121:on January 19, 2000.
2111:Developer Interview"
1934:on February 14, 2011
1452:Flight Unlimited III
782:Flight Unlimited III
687:private investigator
668:The Name of the Rose
344:reboot of the series
5214:Stealth video games
4943:Flight Unlimited II
4659:Speculative fiction
4399:The Daily Telegraph
4190:on August 15, 2000.
4113:"Ion Storm catches
3830:on August 16, 2000.
3592:Development Update"
3490:on August 17, 2000.
3286:on August 17, 2000.
2177:on August 15, 2000.
1107:
1082:
974:Adobe After Effects
900:and audio director
683:three-act structure
539:hermetically sealed
322:, was developed by
250:, the game follows
5249:Windows-only games
5229:Video game sequels
5153:Night Dive Studios
4746:Robbing the Cradle
4553:Jolt Online Gaming
3602:on April 12, 2000.
3322:on April 20, 2000.
1927:The New York Times
1745:Jolt Online Gaming
1686:in February 2014.
1500:Later installments
1449:. Looking Glass's
1377:The New York Times
1374:Charles Harold of
1105:
1080:
368:
5176:
5175:
5042:
5041:
5018:Nintendo 64 ports
4843:Ultima Underworld
4792:
4791:
4319:on March 6, 2005.
4269:on July 29, 2003.
4150:(Press release).
4060:on June 21, 2000.
3461:on April 1, 2013.
3236:on March 5, 2012.
3083:on March 3, 2000.
2939:I'm plant enough!
2346:Trickster's Note:
2284:on April 1, 2013.
1838:"Stealing Beauty"
1798:Emergent gameplay
1628:on May 25, 2004.
1281:
1280:
1103:
1102:
811:, beginning with
802:Eidos Interactive
482:guerrilla warfare
434:difficulty levels
383:three-dimensional
242:Eidos Interactive
240:and published by
225:
224:
169:Microsoft Windows
73:Eidos Interactive
16:(Redirected from
5271:
5189:2000 video games
5148:Irrational Games
5123:Related articles
4964:
4963:
4936:Flight Unlimited
4927:Flight Unlimited
4819:
4812:
4805:
4796:
4795:
4725:The Dark Project
4701:
4694:
4687:
4678:
4677:
4669:
4668:
4667:
4657:
4656:
4648:
4609:
4608:
4598:
4587:
4586:
4573:
4562:
4561:
4556:. Archived from
4544:"Mod Spotlight:
4539:
4522:
4521:
4507:
4494:
4493:
4472:
4466:
4465:
4443:
4437:
4436:
4414:
4408:
4407:
4385:
4379:
4378:
4356:
4350:
4349:
4327:
4321:
4320:
4315:. Archived from
4298:
4292:
4291:
4277:
4271:
4270:
4265:. Archived from
4248:
4242:
4241:
4236:. Archived from
4219:
4213:
4212:
4198:
4192:
4191:
4186:. Archived from
4174:"Eidos Confirms
4169:
4160:
4159:
4140:
4131:
4130:
4108:
4095:
4094:
4073:
4062:
4061:
4056:. Archived from
4043:
4034:
4033:
4021:
4015:
4014:
4000:
3994:
3993:
3983:
3977:
3976:
3964:
3955:
3954:
3944:
3935:
3934:
3929:. Archived from
3908:
3902:
3901:
3896:. Archived from
3884:
3878:
3877:
3859:
3853:
3852:
3838:
3832:
3831:
3826:. Archived from
3813:
3794:
3793:
3779:
3770:
3769:
3764:. Archived from
3747:
3738:
3737:
3735:
3733:
3724:. Archived from
3711:
3702:
3701:
3699:
3697:
3677:
3668:
3667:
3661:
3653:
3651:
3650:
3639:
3633:
3632:
3631:on May 25, 2003.
3627:. Archived from
3610:
3604:
3603:
3598:. Archived from
3583:
3577:
3576:
3558:
3529:
3528:
3522:
3520:
3508:The Boston Globe
3498:
3492:
3491:
3486:. Archived from
3469:
3463:
3462:
3450:
3441:
3440:
3428:
3422:
3421:
3416:. Archived from
3399:
3390:
3389:
3372:
3353:
3352:
3351:on July 3, 2003.
3347:. Archived from
3330:
3324:
3323:
3318:. Archived from
3301:
3288:
3287:
3282:. Archived from
3271:
3265:
3264:
3256:
3250:
3244:
3238:
3237:
3218:
3207:
3206:
3195:
3184:
3183:
3161:
3155:
3154:
3149:. Archived from
3132:
3119:
3118:
3113:. Archived from
3098:
3085:
3084:
3079:. Archived from
3066:
3051:
3050:
3045:. Archived from
3028:
3015:
3014:
3009:. Archived from
2994:
2979:
2978:
2948:
2942:
2941:
2923:
2917:
2916:
2897:
2891:
2890:
2868:
2862:
2861:
2835:
2829:
2828:
2813:
2807:
2806:
2792:
2786:
2785:
2767:
2761:
2760:
2746:
2740:
2739:
2721:
2715:
2714:
2700:
2694:
2693:
2678:
2672:
2671:
2656:
2650:
2649:
2635:
2629:
2628:
2613:
2607:
2606:
2591:
2585:
2584:
2558:
2552:
2551:
2532:
2526:
2525:
2503:
2497:
2496:
2482:
2476:
2475:
2461:
2455:
2454:
2440:
2434:
2433:
2415:
2409:
2408:
2403:. Archived from
2390:
2384:
2383:
2378:. Archived from
2361:
2352:
2351:
2336:
2330:
2329:
2315:
2286:
2285:
2280:. Archived from
2269:
2263:
2262:
2257:. Archived from
2240:
2227:
2226:
2221:. Archived from
2204:
2179:
2178:
2173:. Archived from
2156:
2123:
2122:
2117:. Archived from
2115:Adrenaline Vault
2102:
2079:
2078:
2073:. Archived from
2060:
2051:
2050:
2045:. Archived from
2028:
2015:
2014:
2000:
1983:
1982:
1971:
1944:
1943:
1941:
1939:
1930:. Archived from
1913:
1898:
1897:
1896:on May 17, 2003.
1892:. Archived from
1875:
1852:
1851:
1846:. Archived from
1833:
1776:
1765:
1592:Crystal Dynamics
1528:
1467:Irrational Games
1410:
1399:
1365:
1334:Jasen Torres of
1315:
1252:
1251:
1250:
1246:
1245:
1241:
1240:
1236:
1235:
1231:
1230:
1190:
1189:
1188:
1184:
1183:
1179:
1178:
1174:
1173:
1169:
1168:
1152:
1151:
1150:
1146:
1145:
1141:
1140:
1136:
1135:
1131:
1130:
1108:
1104:
1083:
1079:
1027:
1001:The Elephant Man
953:
942:
931:
888:
849:
706:
700:
664:
586:
551:Early production
515:safe deposit box
399:heads-up display
387:player character
195:
186:
110:William Farquhar
47:
35:
34:
21:
5279:
5278:
5274:
5273:
5272:
5270:
5269:
5268:
5179:
5178:
5177:
5172:
5118:
5099:Seamus Blackley
5064:Emil Pagliarulo
5054:Austin Grossman
5038:
5013:
4955:
4921:
4892:
4864:
4837:
4828:
4823:
4793:
4788:
4760:
4712:
4705:
4675:
4665:
4663:
4651:
4643:
4617:
4612:
4599:
4590:
4574:
4565:
4540:
4525:
4508:
4497:
4474:
4473:
4469:
4444:
4440:
4415:
4411:
4386:
4382:
4365:Coming in 2014"
4357:
4353:
4328:
4324:
4299:
4295:
4278:
4274:
4249:
4245:
4220:
4216:
4199:
4195:
4170:
4163:
4142:
4141:
4134:
4109:
4098:
4074:
4065:
4044:
4037:
4022:
4018:
4001:
3997:
3992:. No. 193.
3984:
3980:
3965:
3958:
3945:
3938:
3909:
3905:
3886:
3885:
3881:
3861:
3860:
3856:
3839:
3835:
3814:
3797:
3785:Next Generation
3780:
3773:
3748:
3741:
3731:
3729:
3728:on June 6, 2000
3712:
3705:
3695:
3693:
3691:CBS Interactive
3679:
3678:
3671:
3655:
3654:
3648:
3646:
3641:
3640:
3636:
3611:
3607:
3584:
3580:
3559:
3532:
3518:
3516:
3499:
3495:
3470:
3466:
3451:
3444:
3429:
3425:
3400:
3393:
3373:
3356:
3331:
3327:
3302:
3291:
3272:
3268:
3254:
3248:
3246:
3245:
3241:
3220:
3219:
3210:
3197:
3196:
3187:
3162:
3158:
3133:
3122:
3099:
3088:
3067:
3054:
3042:Next Generation
3029:
3018:
2995:
2982:
2949:
2945:
2924:
2920:
2898:
2894:
2869:
2865:
2836:
2832:
2814:
2810:
2793:
2789:
2768:
2764:
2747:
2743:
2722:
2718:
2701:
2697:
2679:
2675:
2657:
2653:
2636:
2632:
2614:
2610:
2592:
2588:
2559:
2555:
2533:
2529:
2504:
2500:
2483:
2479:
2462:
2458:
2441:
2437:
2416:
2412:
2391:
2387:
2362:
2355:
2337:
2333:
2316:
2289:
2270:
2266:
2241:
2230:
2205:
2182:
2157:
2126:
2103:
2082:
2061:
2054:
2029:
2018:
2001:
1986:
1972:
1947:
1937:
1935:
1914:
1901:
1876:
1855:
1834:
1815:
1811:
1787:
1774:
1763:
1692:
1568:Development of
1526:
1512:
1504:Main articles:
1502:
1431:
1418:Next Generation
1408:
1397:
1363:
1313:
1282:
1248:
1243:
1238:
1233:
1221:Next Generation
1186:
1181:
1176:
1171:
1148:
1143:
1138:
1133:
1081:Aggregate score
1078:
1074:
1025:
1010:
951:
940:
929:
886:
847:
791:
773:System Shock 2
749:character model
704:
698:
662:
598:Emil Pagliarulo
584:
553:
548:
505:
489:Stephen Russell
451:
446:
356:
346:, developed by
199:
190:
181:
111:
109:
95:
50:
33:
32:2000 video game
28:
27:2000 video game
23:
22:
15:
12:
11:
5:
5277:
5267:
5266:
5261:
5259:Immersive sims
5256:
5251:
5246:
5241:
5236:
5231:
5226:
5224:Thief (series)
5221:
5216:
5211:
5206:
5201:
5196:
5191:
5174:
5173:
5171:
5170:
5165:
5160:
5158:Origin Systems
5155:
5150:
5145:
5140:
5135:
5126:
5124:
5120:
5119:
5117:
5116:
5111:
5109:Warren Spector
5106:
5101:
5096:
5091:
5086:
5081:
5076:
5071:
5066:
5061:
5056:
5050:
5048:
5044:
5043:
5040:
5039:
5037:
5036:
5029:
5021:
5019:
5015:
5014:
5012:
5011:
5004:
4996:
4989:
4982:
4975:
4967:
4961:
4957:
4956:
4954:
4953:
4946:
4939:
4931:
4929:
4923:
4922:
4920:
4919:
4912:
4904:
4902:
4894:
4893:
4891:
4890:
4889:(co-developed)
4886:System Shock 2
4882:
4874:
4872:
4866:
4865:
4863:
4862:
4855:
4847:
4845:
4839:
4838:
4833:
4830:
4829:
4822:
4821:
4814:
4807:
4799:
4790:
4789:
4787:
4786:
4779:
4774:
4768:
4766:
4762:
4761:
4759:
4758:
4751:
4750:
4749:
4739:Deadly Shadows
4735:
4728:
4720:
4718:
4714:
4713:
4704:
4703:
4696:
4689:
4681:
4674:
4673:
4661:
4641:
4640:
4629:
4616:
4615:External links
4613:
4611:
4610:
4588:
4577:Gillen, Kieron
4563:
4523:
4495:
4467:
4438:
4409:
4380:
4351:
4322:
4293:
4272:
4243:
4214:
4193:
4161:
4132:
4096:
4077:Gillen, Kieron
4063:
4035:
4016:
3995:
3978:
3956:
3936:
3903:
3879:
3854:
3833:
3795:
3792:. p. 104.
3771:
3739:
3703:
3669:
3634:
3605:
3578:
3530:
3525:Newspapers.com
3493:
3464:
3442:
3423:
3391:
3354:
3325:
3289:
3266:
3239:
3208:
3200:The Making of
3185:
3156:
3120:
3086:
3052:
3016:
2980:
2943:
2918:
2892:
2863:
2830:
2808:
2787:
2762:
2741:
2716:
2695:
2673:
2651:
2630:
2608:
2586:
2553:
2527:
2498:
2477:
2456:
2435:
2410:
2393:Staff (2000).
2385:
2370:retrospective"
2353:
2331:
2287:
2264:
2228:
2180:
2124:
2080:
2052:
2016:
1984:
1945:
1918:"GAME THEORY;
1899:
1853:
1812:
1810:
1807:
1806:
1805:
1800:
1795:
1786:
1783:
1691:
1688:
1643:Eidos Montréal
1574:Warren Spector
1501:
1498:
1430:
1427:
1344:, you'll love
1279:
1278:
1275:
1267:
1266:
1263:
1254:
1253:
1224:
1216:
1215:
1212:
1204:
1203:
1200:
1192:
1191:
1162:
1154:
1153:
1124:
1116:
1115:
1112:
1101:
1100:
1097:
1091:
1090:
1087:
1076:
1073:
1070:
1009:
1006:
864:game mechanics
790:
787:
747:. The average
737:System Shock 2
732:System Shock 2
591:Production of
563:, a game that
552:
549:
547:
544:
522:police officer
504:
501:
493:zero tolerance
450:
447:
445:
442:
355:
352:
348:Eidos Montréal
287:System Shock 2
223:
222:
217:
213:
212:
207:
201:
200:
198:
197:
196:March 31, 2000
188:
187:March 23, 2000
178:
176:
172:
171:
166:
160:
159:
154:
148:
147:
140:
136:
135:
130:
124:
123:
120:
114:
113:
112:Pat McElhatton
106:
100:
99:
92:
86:
85:
84:Steve Pearsall
82:
76:
75:
70:
64:
63:
58:
52:
51:
48:
40:
39:
31:
26:
9:
6:
4:
3:
2:
5276:
5265:
5262:
5260:
5257:
5255:
5252:
5250:
5247:
5245:
5244:Windows games
5242:
5240:
5237:
5235:
5232:
5230:
5227:
5225:
5222:
5220:
5217:
5215:
5212:
5210:
5207:
5205:
5202:
5200:
5197:
5195:
5192:
5190:
5187:
5186:
5184:
5169:
5166:
5164:
5161:
5159:
5156:
5154:
5151:
5149:
5146:
5144:
5143:Immersive sim
5141:
5139:
5136:
5134:
5132:
5128:
5127:
5125:
5121:
5115:
5112:
5110:
5107:
5105:
5104:Terri Brosius
5102:
5100:
5097:
5095:
5092:
5090:
5087:
5085:
5082:
5080:
5077:
5075:
5072:
5070:
5067:
5065:
5062:
5060:
5057:
5055:
5052:
5051:
5049:
5045:
5035:
5034:
5030:
5028:
5027:
5023:
5022:
5020:
5016:
5010:
5009:
5005:
5002:
5001:
4997:
4995:
4994:
4990:
4988:
4987:
4983:
4981:
4980:
4976:
4974:
4973:
4969:
4968:
4965:
4962:
4958:
4952:
4951:
4947:
4945:
4944:
4940:
4938:
4937:
4933:
4932:
4930:
4928:
4924:
4918:
4917:
4913:
4911:
4910:
4906:
4905:
4903:
4901:
4900:
4895:
4888:
4887:
4883:
4881:
4880:
4876:
4875:
4873:
4871:
4867:
4861:
4860:
4856:
4854:
4853:
4849:
4848:
4846:
4844:
4840:
4836:
4835:List of games
4831:
4827:
4820:
4815:
4813:
4808:
4806:
4801:
4800:
4797:
4785:
4784:
4780:
4778:
4775:
4773:
4770:
4769:
4767:
4763:
4757:
4756:
4752:
4747:
4743:
4742:
4741:
4740:
4736:
4734:
4733:
4729:
4727:
4726:
4722:
4721:
4719:
4715:
4711:
4710:
4702:
4697:
4695:
4690:
4688:
4683:
4682:
4679:
4672:
4662:
4660:
4655:
4650:
4649:
4646:
4639:
4635:
4634:
4630:
4628:
4624:
4623:
4619:
4618:
4606:
4605:
4604:Game Informer
4597:
4595:
4593:
4584:
4583:
4578:
4572:
4570:
4568:
4559:
4555:
4554:
4549:
4547:
4538:
4536:
4534:
4532:
4530:
4528:
4519:
4515:
4514:
4506:
4504:
4502:
4500:
4491:
4487:
4486:
4481:
4479:
4471:
4463:
4459:
4458:
4453:
4451:
4442:
4434:
4430:
4429:
4424:
4422:
4413:
4405:
4401:
4400:
4395:
4393:
4384:
4376:
4372:
4371:
4366:
4364:
4355:
4347:
4343:
4342:
4337:
4335:
4326:
4318:
4314:
4313:
4308:
4306:
4297:
4290:(140): 36–40.
4289:
4288:
4283:
4276:
4268:
4264:
4263:
4262:Vault Network
4258:
4256:
4247:
4239:
4235:
4234:
4229:
4227:
4218:
4210:
4206:
4205:
4197:
4189:
4185:
4184:
4179:
4177:
4168:
4166:
4157:
4153:
4152:San Francisco
4149:
4147:
4139:
4137:
4128:
4124:
4123:
4118:
4116:
4107:
4105:
4103:
4101:
4092:
4091:
4086:
4082:
4078:
4072:
4070:
4068:
4059:
4055:
4054:
4049:
4042:
4040:
4031:
4027:
4020:
4013:(130): 36–39.
4012:
4011:
4006:
3999:
3991:
3990:
3982:
3974:
3970:
3963:
3961:
3952:
3951:
3943:
3941:
3932:
3928:
3927:
3922:
3920:
3916:
3907:
3899:
3895:
3894:
3889:
3883:
3875:
3871:
3867:
3866:
3858:
3850:
3849:
3844:
3837:
3829:
3825:
3824:
3819:
3812:
3810:
3808:
3806:
3804:
3802:
3800:
3791:
3790:Imagine Media
3787:
3786:
3778:
3776:
3767:
3763:
3762:
3757:
3755:
3746:
3744:
3727:
3723:
3722:
3717:
3710:
3708:
3692:
3688:
3687:
3682:
3676:
3674:
3665:
3659:
3644:
3638:
3630:
3626:
3625:
3620:
3618:
3609:
3601:
3597:
3593:
3591:
3582:
3574:
3570:
3569:
3564:
3557:
3555:
3553:
3551:
3549:
3547:
3545:
3543:
3541:
3539:
3537:
3535:
3526:
3514:
3510:
3509:
3504:
3497:
3489:
3485:
3484:
3479:
3477:
3468:
3460:
3456:
3449:
3447:
3438:
3434:
3427:
3419:
3415:
3414:
3409:
3407:
3398:
3396:
3387:
3386:
3381:
3377:
3371:
3369:
3367:
3365:
3363:
3361:
3359:
3350:
3346:
3345:
3340:
3338:
3329:
3321:
3317:
3316:
3311:
3309:
3300:
3298:
3296:
3294:
3285:
3281:
3277:
3270:
3262:
3261:
3260:Business Wire
3253:
3243:
3235:
3231:
3227:
3225:
3217:
3215:
3213:
3204:
3201:
3194:
3192:
3190:
3181:
3177:
3176:
3171:
3169:
3160:
3152:
3148:
3147:
3142:
3140:
3131:
3129:
3127:
3125:
3116:
3112:
3108:
3106:
3097:
3095:
3093:
3091:
3082:
3078:
3077:
3072:
3065:
3063:
3061:
3059:
3057:
3048:
3044:
3043:
3038:
3036:
3027:
3025:
3023:
3021:
3012:
3008:
3004:
3002:
2993:
2991:
2989:
2987:
2985:
2977:
2975:
2971:
2967:
2963:
2959:
2954:
2947:
2940:
2938:
2934:
2929:
2922:
2915:
2913:
2908:
2903:
2896:
2889:
2887:
2883:
2879:
2874:
2867:
2860:
2858:
2854:
2850:
2846:
2841:
2834:
2827:
2824:
2819:
2812:
2805:
2803:
2798:
2791:
2784:
2782:
2778:
2773:
2766:
2759:
2757:
2752:
2745:
2738:
2736:
2732:
2727:
2720:
2713:
2711:
2706:
2699:
2692:
2689:
2684:
2677:
2670:
2667:
2662:
2655:
2648:
2646:
2641:
2634:
2627:
2624:
2619:
2612:
2605:
2602:
2597:
2590:
2583:
2581:
2577:
2573:
2569:
2564:
2557:
2550:
2548:
2543:
2538:
2531:
2524:
2522:
2518:
2514:
2509:
2502:
2495:
2493:
2488:
2481:
2474:
2472:
2467:
2460:
2453:
2451:
2446:
2439:
2432:
2430:
2427:Nice poem. /
2426:
2421:
2414:
2406:
2402:
2401:
2396:
2389:
2381:
2377:
2376:
2371:
2369:
2360:
2358:
2350:
2347:
2342:
2335:
2327:
2326:
2321:
2314:
2312:
2310:
2308:
2306:
2304:
2302:
2300:
2298:
2296:
2294:
2292:
2283:
2279:
2275:
2268:
2260:
2256:
2255:
2250:
2248:
2239:
2237:
2235:
2233:
2224:
2220:
2219:
2214:
2212:
2203:
2201:
2199:
2197:
2195:
2193:
2191:
2189:
2187:
2185:
2176:
2172:
2171:
2170:Vault Network
2166:
2164:
2155:
2153:
2151:
2149:
2147:
2145:
2143:
2141:
2139:
2137:
2135:
2133:
2131:
2129:
2120:
2116:
2112:
2110:
2101:
2099:
2097:
2095:
2093:
2091:
2089:
2087:
2085:
2076:
2072:
2071:
2066:
2059:
2057:
2048:
2044:
2043:
2038:
2036:
2027:
2025:
2023:
2021:
2012:
2011:
2006:
1999:
1997:
1995:
1993:
1991:
1989:
1980:
1977:
1970:
1968:
1966:
1964:
1962:
1960:
1958:
1956:
1954:
1952:
1950:
1933:
1929:
1928:
1923:
1921:
1912:
1910:
1908:
1906:
1904:
1895:
1891:
1890:
1885:
1883:
1874:
1872:
1870:
1868:
1866:
1864:
1862:
1860:
1858:
1849:
1845:
1844:
1839:
1832:
1830:
1828:
1826:
1824:
1822:
1820:
1818:
1813:
1804:
1803:Immersive sim
1801:
1799:
1796:
1794:
1793:
1789:
1788:
1782:
1780:
1773:
1769:
1768:Kieron Gillen
1762:
1758:
1754:
1750:
1746:
1742:
1741:
1736:
1731:
1729:
1725:
1721:
1717:
1713:
1709:
1705:
1701:
1697:
1690:Fan expansion
1687:
1685:
1684:PlayStation 4
1681:
1677:
1676:PlayStation 3
1673:
1669:
1664:
1663:Romano Orzari
1660:
1656:
1655:
1650:
1649:
1648:Game Informer
1644:
1640:
1639:
1634:
1629:
1627:
1623:
1622:
1617:
1613:
1609:
1605:
1601:
1600:PlayStation 2
1597:
1593:
1589:
1585:
1581:
1580:
1575:
1571:
1566:
1564:
1560:
1559:
1554:
1550:
1546:
1542:
1538:
1533:
1525:
1521:
1517:
1511:
1507:
1497:
1495:
1491:
1490:Thief II Gold
1487:
1483:
1482:
1477:
1472:
1468:
1464:
1460:
1459:
1454:
1453:
1448:
1447:
1442:
1441:
1436:
1426:
1424:
1423:Thief II
1420:
1419:
1413:
1407:
1406:Thief II
1403:
1396:
1395:
1390:
1389:Thief II
1386:
1385:
1379:
1378:
1372:
1370:
1362:
1361:Thief II
1358:
1357:
1351:
1347:
1343:
1339:
1338:
1332:
1330:
1329:
1324:
1323:Thief II
1319:
1318:Thief II
1312:
1311:
1306:
1304:
1300:
1299:Thief II
1296:
1291:
1286:
1276:
1274:
1273:
1269:
1268:
1264:
1262:
1260:
1256:
1255:
1225:
1223:
1222:
1218:
1217:
1213:
1211:
1210:
1206:
1205:
1202:95 out of 100
1201:
1199:
1198:
1194:
1193:
1163:
1161:
1160:
1156:
1155:
1125:
1123:
1122:
1118:
1117:
1109:
1106:Review scores
1098:
1096:
1093:
1092:
1084:
1069:
1066:
1062:
1058:
1054:
1050:
1045:
1043:
1039:
1035:
1031:
1024:
1020:
1016:
1005:
1003:
1002:
997:
996:
991:
987:
983:
979:
975:
971:
967:
966:
959:
957:
950:
946:
939:
935:
928:
924:
919:
915:
911:
907:
903:
899:
898:Ramin Djawadi
894:
892:
885:
881:
877:
873:
869:
865:
861:
857:
853:
846:
841:
839:
835:
831:
826:
822:
818:
814:
810:
808:
803:
799:
795:
786:
784:
783:
778:
774:
770:
766:
762:
758:
754:
750:
746:
742:
738:
734:
733:
728:
724:
720:
716:
714:
710:
703:
696:
692:
688:
684:
680:
679:
674:
670:
669:
661:
657:
656:
651:
650:
645:
644:
639:
638:
637:The Third Man
632:
629:
625:
624:group dynamic
621:
620:Terri Brosius
617:
616:
611:
607:
606:Iikka Keränen
603:
599:
594:
589:
583:
579:
575:
571:
566:
562:
558:
543:
540:
536:
530:
528:
523:
518:
516:
511:
510:street people
500:
498:
497:Terri Brosius
494:
490:
485:
483:
478:
474:
470:
469:Victorian era
466:
462:
458:
457:
441:
439:
435:
430:
426:
422:
419:
415:
411:
407:
402:
400:
396:
392:
388:
384:
380:
376:
372:
365:
360:
351:
349:
345:
341:
337:
333:
329:
325:
321:
320:
315:
310:
306:
304:
302:
297:
293:
289:
288:
283:
279:
275:
271:
267:
265:
261:
257:
253:
249:
248:
243:
239:
235:
231:
230:
221:
220:Single-player
218:
214:
211:
208:
206:
202:
193:
189:
184:
180:
179:
177:
173:
170:
167:
165:
161:
158:
155:
153:
149:
146:
145:
141:
137:
134:
131:
129:
125:
121:
119:
115:
107:
105:
104:Programmer(s)
101:
98:
94:Tim Stellmach
93:
91:
87:
83:
81:
77:
74:
71:
69:
65:
62:
59:
57:
53:
46:
41:
36:
30:
19:
5130:
5114:Josh Randall
5089:Paul Neurath
5084:Marc LeBlanc
5069:Eric Brosius
5031:
5025:
5006:
4998:
4991:
4984:
4977:
4970:
4948:
4941:
4934:
4926:
4915:
4914:
4907:
4897:
4884:
4879:System Shock
4877:
4870:System Shock
4869:
4857:
4850:
4842:
4783:The Dark Mod
4781:
4753:
4737:
4731:
4730:
4723:
4707:
4632:
4621:
4602:
4580:
4558:the original
4551:
4545:
4517:
4511:
4483:
4477:
4470:
4457:The Escapist
4455:
4449:
4441:
4428:Ars Technica
4426:
4420:
4412:
4397:
4391:
4383:
4368:
4362:
4354:
4339:
4333:
4325:
4317:the original
4310:
4304:
4296:
4285:
4281:
4275:
4267:the original
4260:
4254:
4246:
4238:the original
4231:
4228:Team Update"
4225:
4217:
4208:
4202:
4196:
4188:the original
4181:
4175:
4156:the original
4145:
4120:
4114:
4088:
4084:
4080:
4058:the original
4051:
4019:
4008:
4004:
3998:
3987:
3981:
3948:
3931:the original
3924:
3918:
3914:
3906:
3898:the original
3891:
3882:
3869:
3863:
3857:
3846:
3842:
3836:
3828:the original
3821:
3783:
3766:the original
3759:
3753:
3732:November 14,
3730:. Retrieved
3726:the original
3719:
3694:. Retrieved
3684:
3647:. Retrieved
3637:
3629:the original
3622:
3616:
3608:
3600:the original
3595:
3589:
3581:
3566:
3523:– via
3519:February 23,
3517:. Retrieved
3513:the original
3506:
3496:
3488:the original
3481:
3475:
3467:
3459:the original
3426:
3418:the original
3411:
3405:
3383:
3379:
3376:
3349:the original
3342:
3336:
3328:
3320:the original
3315:Games Domain
3313:
3307:
3284:the original
3279:
3276:"E3 - DAY 1"
3269:
3258:
3251:
3242:
3234:the original
3229:
3223:
3203:
3199:
3173:
3167:
3159:
3151:the original
3144:
3138:
3115:the original
3110:
3104:
3081:the original
3074:
3047:the original
3040:
3034:
3011:the original
3006:
3000:
2973:
2969:
2965:
2961:
2957:
2956:
2952:
2946:
2936:
2932:
2931:
2927:
2921:
2911:
2906:
2905:
2901:
2895:
2885:
2881:
2877:
2876:
2872:
2866:
2856:
2852:
2848:
2844:
2843:
2839:
2833:
2822:
2821:
2817:
2811:
2801:
2800:
2796:
2790:
2780:
2776:
2775:
2771:
2765:
2755:
2754:
2750:
2744:
2734:
2730:
2729:
2725:
2719:
2709:
2708:
2704:
2698:
2687:
2686:
2682:
2676:
2665:
2664:
2660:
2654:
2644:
2643:
2639:
2633:
2622:
2621:
2617:
2611:
2600:
2599:
2595:
2589:
2567:
2566:
2562:
2556:
2546:
2541:
2540:
2536:
2530:
2520:
2516:
2512:
2511:
2507:
2501:
2491:
2490:
2486:
2480:
2470:
2469:
2465:
2459:
2449:
2448:
2444:
2438:
2428:
2424:
2423:
2419:
2413:
2405:the original
2398:
2388:
2380:the original
2373:
2367:
2345:
2344:
2340:
2334:
2328:(87): 42–47.
2323:
2319:
2282:the original
2277:
2267:
2259:the original
2252:
2246:
2223:the original
2216:
2210:
2175:the original
2168:
2162:
2119:the original
2114:
2108:
2075:the original
2068:
2047:the original
2040:
2034:
2013:(88): 68–71.
2008:
2004:
1979:
1975:
1936:. Retrieved
1932:the original
1925:
1919:
1894:the original
1887:
1881:
1848:the original
1841:
1792:The Dark Mod
1790:
1778:
1771:
1760:
1756:
1752:
1748:
1738:
1734:
1732:
1727:
1723:
1719:
1711:
1707:
1703:
1699:
1693:
1658:
1652:
1646:
1636:
1632:
1630:
1619:
1615:
1611:
1607:
1603:
1583:
1577:
1569:
1567:
1562:
1556:
1544:
1540:
1531:
1523:
1519:
1515:
1513:
1493:
1489:
1485:
1479:
1470:
1462:
1456:
1450:
1444:
1438:
1434:
1432:
1429:Post-release
1422:
1416:
1414:
1405:
1401:
1392:
1388:
1382:
1375:
1373:
1369:Thief 2
1368:
1360:
1354:
1349:
1345:
1341:
1335:
1333:
1326:
1322:
1317:
1308:
1307:
1298:
1289:
1284:
1283:
1270:
1258:
1219:
1207:
1195:
1157:
1119:
1065:game testers
1060:
1052:
1046:
1037:
1034:Paul Neurath
1030:Marc LeBlanc
1022:
1018:
1014:
1011:
1008:Final months
999:
993:
986:motion comic
977:
970:green screen
963:
960:
955:
948:
937:
933:
926:
925:2.0 to make
918:level editor
909:
905:
902:Eric Brosius
895:
890:
883:
872:level design
866:, without a
859:
851:
844:
842:
837:
825:Games Domain
816:
812:
806:
793:
792:
780:
776:
772:
768:
760:
752:
744:
741:16-bit color
736:
730:
726:
718:
717:
701:
676:
673:Fritz Leiber
666:
659:
653:
647:
641:
635:
633:
627:
613:
608:joined from
601:
592:
590:
581:
573:
569:
564:
560:
556:
554:
531:
519:
506:
486:
476:
463:is set in a
460:
454:
452:
424:
423:
403:
375:stealth game
370:
369:
342:published a
335:
327:
317:
313:
308:
307:
300:
291:
285:
281:
273:
269:
268:
245:
228:
227:
226:
142:
133:Eric Brosius
122:Mark Lizotte
68:Publisher(s)
56:Developer(s)
29:
5138:Dark Engine
5094:Randy Smith
5059:Doug Church
5003:(cancelled)
5000:Mini Racers
4960:Other games
4777:Dark Engine
4671:Video games
4582:PC Gamer UK
4513:PC Gamer US
4211:(8): 37–42.
4204:PC Gamer US
4090:PC Gamer UK
3696:January 24,
3563:"Game over"
3408:- Volume I"
3385:PC Gamer UK
3339:First Look"
3166:"GDC 2009:
2737:I... agree.
2669:conspiracy.
2580:prostitutes
2576:street scum
2042:PC Gamer US
1761:PC Gamer UK
1740:PC Gamer US
1702:, entitled
1588:Core Design
1496:cancelled.
1488:successors
1328:PC Gamer US
1111:Publication
1057:crunch time
990:David Lynch
988:cutscenes.
914:propagation
880:Randy Smith
876:peer review
723:Dark Engine
546:Development
535:apocalyptic
340:Square Enix
278:Dark Engine
164:Platform(s)
157:Dark Engine
128:Composer(s)
97:Randy Smith
90:Designer(s)
80:Director(s)
5183:Categories
5079:Ken Levine
5074:Ned Lerner
3950:Maximum PC
3919:Mario Kart
3686:Metacritic
3649:2023-10-21
3141:E3 Update"
2165:Interview"
1809:References
1641:developer
1463:Deep Cover
1303:Metacritic
1214:4 out of 5
1095:Metacritic
1086:Aggregator
995:Eraserhead
982:Ken Levine
813:Thief Gold
691:James Bond
655:Metropolis
414:automatons
260:burglaries
232:is a 2000
108:Alex Duran
4638:MobyGames
4520:(11): 98.
4419:"Review:
4332:"4 Real:
4226:Thief III
4122:Salon.com
4085:Thief III
4081:Deus Ex 2
3926:Gamasutra
3874:Future US
3851:(95): 23.
3619:Released"
3568:Salon.com
3380:Making Of
3168:Fallout 3
3007:GA-Source
2937:Viktoria:
2907:Viktoria:
2886:Viktoria:
2878:Viktoria:
2853:Viktoria:
2845:Viktoria:
2802:Viktoria:
2777:Viktoria:
2756:Viktoria:
2731:Viktoria:
2572:Vagabonds
2375:Eurogamer
1938:April 11,
1708:Thief III
1616:Thief III
1612:Thief III
1608:Thief III
1584:Thief III
1570:Thief III
1553:Lucasfilm
1549:Salon.com
1532:Thief III
1520:Thief III
1494:Thief III
1481:Daikatana
1476:Ion Storm
1077:Reception
1072:Reception
1042:Salon.com
992:'s films
821:tech demo
709:1989 film
615:Daikatana
610:Ion Storm
527:submarine
465:steampunk
438:game over
410:blackjack
364:blackjack
324:Ion Storm
314:Thief III
256:steampunk
118:Artist(s)
5131:BioShock
4916:Thief II
4633:Thief II
4622:Thief II
4490:Archived
4462:Archived
4433:Archived
4404:Archived
4375:Archived
4346:Archived
4257:Infobit"
4233:GameSpot
4183:GameSpot
4127:Archived
4030:Archived
3973:Archived
3913:"ELSPA:
3865:PC Gamer
3658:cite web
3573:Archived
3478:Preview"
3437:Archived
3202:Thief II
3180:Archived
3175:GameSpot
3111:CheckOut
3105:Thief II
3001:Thief II
2976:Tell me!
2974:Garrett:
2966:Garrett:
2958:Garrett:
2912:Garrett:
2882:Garrett:
2857:Garrett:
2849:Garrett:
2823:Garrett:
2781:Garrett:
2735:Garrett:
2710:Garrett:
2688:Garrett:
2666:Garrett:
2645:Garrett:
2623:Garrett:
2450:Garrett:
2425:Garrett:
2400:GameSpot
1920:Thief II
1785:See also
1772:Thief 2X
1749:Thief 2X
1728:Thief 2X
1724:Thief II
1700:Thief II
1680:Xbox One
1672:Xbox 360
1670:and the
1604:Thief II
1598:and the
1486:Thief II
1471:Thief II
1435:Thief II
1259:PC Gamer
1061:Thief II
1053:Thief II
1038:Thief II
1023:Thief II
1019:Thief II
956:Thief II
938:Thief II
927:Thief II
910:Thief II
891:Thief II
868:tutorial
860:Thief II
856:burglary
845:Thief II
838:Thief II
817:Thief II
794:Thief II
777:Thief II
757:polygons
753:Thief II
745:Thief II
719:Thief II
713:textures
695:Art Deco
660:Thief II
628:Thief II
593:Thief II
565:Thief II
557:Thief II
477:Thief II
461:Thief II
425:Thief II
418:frameups
395:flooring
371:Thief II
354:Gameplay
336:Thief II
309:Thief II
292:Thief II
270:Thief II
264:frameups
205:Genre(s)
4986:Voyager
4772:Garrett
4765:Related
4645:Portals
4480:on IGN"
4452:Reboot"
4394:review"
4363:Thief 4
4334:Thief 4
4287:PC Zone
4255:Thief 3
4176:Thief 3
4053:GameSpy
4010:PC Zone
4005:Thief 3
3915:Wii Fit
3848:PC Zone
3823:GameSpy
3761:GamePro
3721:GameFan
3590:Thief 2
3413:GameSpy
3224:Thief 2
3076:GameSpy
3035:Thief 2
2972:Yes. /
2970:Keeper:
2962:Keeper:
2933:Keeper:
2601:Karras:
2568:Truart:
2547:Truart:
2542:Karras:
2521:Karras:
2517:Truart:
2513:Karras:
2492:Letter:
2471:Keeper:
2429:Keeper:
2325:PC Zone
2211:Thief 2
2109:Thief 2
2010:PC Zone
1668:Windows
1596:Windows
1579:Deus Ex
1524:PC Zone
1394:PC Zone
1384:GamePro
1337:GameFan
1290:PC Zone
1285:Thief 2
1272:PC Zone
1209:GamePro
1197:GameFan
578:zombies
429:zooming
391:Garrett
252:Garrett
234:stealth
216:Mode(s)
210:Stealth
175:Release
5168:SHODAN
5133:series
5047:People
4307:Ships"
4178:Plans"
2826:piece.
1978:manual
1433:While
1099:87/100
809:series
771:or in
702:Batman
406:levels
303:series
152:Engine
139:Series
4899:Thief
4755:Thief
4717:Games
4709:Thief
4478:Thief
4450:Thief
4421:Thief
4392:Thief
4146:Thief
4115:Thief
3953:: 31.
3872:(4).
3843:Thief
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2604:much.
1779:Thief
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1753:Thief
1735:Thief
1720:Thief
1716:Mulan
1659:Thief
1654:Thief
1633:Thief
1563:Thief
1545:Thief
1541:Thief
1527:'
1516:Thief
1465:with
1409:'
1402:Thief
1398:'
1364:'
1350:Thief
1342:Thief
1314:'
1114:Score
1089:Score
1026:'
1021:. As
1015:Thief
978:Thief
952:'
949:Thief
945:score
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906:Thief
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884:Thief
852:Thief
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807:Thief
769:Thief
761:Thief
727:Thief
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602:Thief
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582:Thief
574:Thief
570:Thief
503:Story
381:in a
373:is a
301:Thief
282:Thief
274:Thief
144:Thief
4627:IMDb
4083:and
3734:2010
3698:2018
3664:link
3521:2024
1940:2011
1682:and
1626:Xbox
1514:The
1508:and
1492:and
1443:and
1261:(US)
1049:beta
998:and
729:and
652:and
444:Plot
334:for
284:and
262:and
4636:at
4625:at
4485:IGN
4370:IGN
4312:IGN
4284:".
4087:".
4007:".
3845:".
3483:IGN
3378:T2X
3257:".
3146:IGN
2691:it.
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2254:IGN
2070:IGN
2007:".
1759:".
1757:T2X
1698:to
1696:mod
1590:or
1277:82%
1265:89%
923:EAX
834:IGN
751:in
675:'s
612:'s
473:Pan
332:mod
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