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Until Dawn

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640:, which contains information about a 1952 cave-in on the mountain that trapped a group of miners. Mike finds Jessica either dead or alive, but the elevator she is found in falls, convincing Mike she is dead. Meanwhile, Josh, Ashley, Chris, and Sam find themselves terrorized by a masked man in the lodge. Josh is bisected in a torture device set up by the masked man, who then pursues Sam through the building's lower levels. The masked man's torment of the friends culminates with Chris being ordered to shoot Ashley or himself under the threat of them both being killed by giant saw blades. Matt and Emily, having been alerted to the masked man's presence, discover that the cable car has been locked; instead, the two head to a radio tower to request help. The request is successfully received, but the responder states that the group will not be rescued until dawn due to a storm. An unknown creature causes the radio tower to collapse into the mines, separating Matt and Emily. Looking for a way out, Emily stumbles upon the location where Beth and Hannah fell, with Beth's severed head located nearby. She later is chased by the creature on her way out of the mines. 1347:
because button prompts were often timed and successful attempts required precision. Patterson described the gameplay as conventional; he enjoyed the inclusion of QTEs and said they match with the game's overall theme and atmosphere. He noted, however, the game's cumbersome controls and suggested the shortcoming may originate from the game's origin as a PlayStation Move exclusive. Ray Corriea was disappointed by the game's linearity and the lack of interactions players can have with the environments, which she said had wasted the game's setting. Blain praised the game's quieter moments, in which the player character simply walks and explores the environment, and the fixed camera angles that contribute to tense and frightening moments. Takahashi found the 3D navigation awkward. O'Brien lamented the game's poorly-implemented motion control; she also disliked the QTEs, which she considered as tedious at times. Level design and location diversity were commonly praised by critics. The collectibles were regarded as meaningful additions to the game because they give players insights into possible future events in the game.
835:". Every choice the player makes in the game helps shape the story and ultimately leads to different endings. Byles stated that "all of can live or all of whom can die in any order in any number of ways", and that this leads to many ways for scenes to unfold. He further added that no two players would get the same experience because certain scenes would be locked away should the player make a different choice. Byles said this would encourage players to replay the game to discover more about the story. Supermassive developed a software that enabled the team to keep track of the story they intended to tell. Due to the branching nature of the game, every time the team wanted to change details in the narrative, the writers needed to examine the possible impacts the change would have on subsequent events. The team avoided substantial rewrites and instead focused on adjusting the game's pacing and 664:). Mike tries to lead Josh to safety, but they are separated when Josh is attacked by the wendigo. He is slain outright unless Sam discovered enough clues to determine the truth: the lead wendigo is Hannah, who turned after consuming Beth's corpse. If Jessica and/or Matt are still alive, they link up and attempt to escape through the mines while evading Hannah. Finally, Mike and Sam return to the lodge to seek refuge in the basement with the rest of the survivors, only to find it overrun by wendigos, including Hannah. When a fight between the wendigos causes a gas leak, Mike and Sam work together to destroy the lodge, leading to an explosion that kills Hannah, the remaining wendigos, and possibly some of the survivors. Following the explosion, rescue helicopters arrive to retrieve whoever has survived until dawn. 570: 1316:'s performance as therapist Dr. Hill—and the intermission sessions that became increasingly disturbing as the game progressed. Ray Corriea also enjoyed the cast's performances along with Graves' soundtracks, which she said elevate the game's "panic, terror, and anguish". On a less positive note, Kollar wrote that the acting is hampered by inadequacies in the game's motion capture technology. Marchiafava enjoyed the "compelling" story; he applauded the developers for successfully using different horror tropes while introducing several twists to the formula. Both Marchiafava and Dean Takahashi from 1023:, indicating the team had completed development and it was being prepared for duplication and release. It was released for the PlayStation 4 in August 2015, two years after its initial proposed launch. Players who pre-ordered the game received a bonus mission featuring Matt and Emily. As well as the game's standard edition, an extended edition and a steelbook edition were available for purchase. The game's death scenes were censored in the Japanese version. Supermassive hosted a time-limited Halloween event in late October 2015, in which 11 pumpkins were added to the game as collectibles. 555: 682: 926:
decisions because they must make these decisions themselves. It enables the player to relate with the characters and make each death more devastating. The dialogue was reduced significantly when the team began to use the motion capture technology, which facilitates storytelling through acting. The story was written in a non-linear fashion; chapter 8 was the first to be completed. This ended up causing some inconsistencies in the story.
1339:, however, said the game's strict adherence to genre tropes dilutes the game's scary moments and that it "revels in the slasher genre's idiosyncratic idiocy". She also criticized the game's inconsistent tone. Kollar disliked the game's writing and he criticized the "awkward cuts, long moments of unintentionally hilarious silence and hopping between scenes and perspectives with no regard for holding the player's interest". 1195: 1145: 471: 1190: 1185: 1180: 1175: 1140: 1135: 1130: 1125: 947: 988:
were recorded in three orchestral sessions. This was because most of the time was spent recording 8–10 hours' worth of atmospheric music and sounds that Graves later combined to invoke different emotions in different scenes. The Decima game engine was programmed to determine how the music was layered
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music in 2011. The scoring process for three orchestra recording sessions lasted for one year. Graves talked with Barney Pratt, the game's audio director, for three hours to get a clear idea about the direction of the soundtrack. He first composed the game's main theme, which he felt represented what
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With the butterfly effect being an important mechanic of the game, Graves used film music editing techniques. He divided each track into segments and had the orchestra play it piece by piece. He then manipulated the recordings and introduced variations of them in the recording studio. For the game's
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games. The approach was initially resisted by the development team because the designers considered the camera "archaic". Byles and the game's production designer Lee Robinson, however, drew storyboards to ensure each camera angle had narrative motivations and prove their placements were not random.
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The game was initially exclusive to PlayStation Move, meaning players needed to buy the Move controller to functionally play the game. In this version of the game, the only way to navigate and progress the game is by moving the motion controller. Moving the wand guides the movement of the flashlight
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liked the characters, who show genuine growth as the narrative unfolds. Correa added that players can relate to these characters. Both Blain and Patterson called the game a "love letter" to horror films, with Patterson noting the game's similarities to a "B-grade teen slasher flick". Andrew Webster
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In the ending credits, any surviving characters, excluding Josh, are interviewed by the police about the events on the mountain, where at least one of the characters will implore the police to search the mines. If he survives Hannah's attack, the police discover the trapped and isolated Josh eating
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during the 1952 cave-in. Chris and the Stranger travel to the shed to rescue Josh, but discover him missing, and the Stranger and possibly Chris are killed by a wendigo while attempting to return to the lodge. While perusing the Stranger's files, if Emily was bitten in her escape, she will admit to
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Mike reunites with Sam just as the masked man appears before them and Ashley and Chris. The masked man reveals himself as Josh, who orchestrated the events at the lodge as revenge for his sisters' presumed deaths. He disclaims any responsibility for Jessica's death, but Mike has him bound in a shed
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unimaginative, though critics generally agreed the quick time events are well-handled because they help players become immersed in the game; Ray Corriea chose the "Don't Move" prompt as one of the player inputs that further heighten the tension. Marchiafava called its use one of the best in gaming
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the team was trying to achieve, and used it as the demo pitch to Supermassive Games. The music was reactive; it would become louder as the player character approached a threat. While composing for the game, he mixed both melodic and atonal sounds together. The music was influenced by the work of
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was designed to be "imperative" instead of "punitive". Byles said even though a character had died, the story would not end until it reached the ending and that some characters may not have died despite their deaths being hinted at. Some plot points were designed to be indirect and vague so the
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system, in which players have to make choices. These range from small decisions like picking up a book to moral choices that involve the fates of other characters. Some decisions are timed. Certain choices may unlock a new sequence of events and cause unforeseen consequences. These choices also
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in August 2015. Although there was little marketing effort from Sony, its sales surpassed expectations. The game received generally positive reviews from critics, and was nominated for multiple year-end accolades. Critics praised the branching nature of the story, butterfly effect system, world
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but as the narrative unfolded, these characters would show more nuanced qualities. The writers felt that, unlike films, games can use quieter moments for characters to express their inner feelings. With the game's emphasis on players' choices, players can no longer "laugh" at the characters'
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influence the story's tone and relationships between characters. Players can view the personality and details of the character they are controlling, and his or her relationships with other characters. All eight characters may die by the end of the story, depending on the player's decisions.
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The development team wanted to invoke fear in the player and ensure the game had the appropriate proportion of terror, horror, and disgust. Supermassive made most use of terror, which Byles defined as "the dread of an unseen threat". To ensure the game was scary enough, the team used a
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liked the game for its impactful choices and the "paranoia" it invokes during critical choices that risk the lives of certain characters. She also admired the system's complexity and intricacy, which lets the player replay the game to discover new scenes. Mollie L Patterson from
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and Graham Reznick, both of whom had worked on horror movies, to write the game's script. They were hired because the team felt the company's British writers wrote in a "parochial" way that is inappropriate for the horror genre. In 2024, it was revealed that
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Supermassive had to overhaul the gameplay completely after the Move exclusivity requirement was dropped, because the core gameplay mechanic of pointing flashlights to different directions failed to be engaging without motion control. Inspired by games like
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2012 received positive comments from the gaming community, but one of the most common complaints received was the game's status as a Move exclusive; most people did not want to purchase a controller for the game. At that time, the game had reached the
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it, and Mike may choose to kill her to avoid contagion. Finally, Mike sets out for the sanatorium, believing the cable car key to be in Josh's possession; the others scramble after him, with Ashley and Chris possibly falling victim to a wendigo trap
629:) – back to the lodge. Despite tensions between members of the group and reservations about returning after the tragedy that occurred, all seven accept Josh's invitation. Each member of the group arrives at the lodge through a 803:
testers were frustrated with the camera angle; Supermassive resolved this complaint by ensuring drastic camera transitions would not occur at thresholds like doors but the team had to remove some scenes to satisfy this design philosophy.
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to remain until the police arrive. At the lodge, Sam, Mike, Chris, Ashley, and, if she escaped the mines, Emily are confronted by the Stranger. The Stranger reveals that the creatures who kidnapped Jessica and attacked Matt and Emily are
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narrative would gradually unfold. Byles recognized the design choice as "risky" and that it may disappoint mainstream players but he felt it enhanced the game's "horror" elements. The game's pacing was inspired by that of
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and it was initially scheduled to be released in 2013 for PlayStation 3. After the game was retooled, it was rumored Sony had canceled it but Supermassive CEO Pete Samuels refuted the claim. The game was re-revealed at
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Byles described the game as "glib" and "cheesy", and said the story and the atmosphere were similar to a typical teen horror movie. The film was inspired by a number of classic movies; the developers observed horror
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During a party at her lodge on Blackwood Mountain, a cruel prank causes Hannah Washington (Ella Lentini) to run into the woods. Hannah's twin sister Beth (also Lentini) finds her, but the two are pursued by a
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of what may happen in the game's narrative. An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs. Action sequences feature mostly
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agreed, saying the game combines elements of both horror films and games, and transforms them into a "terrifying experience". He further added that the control the player has over the events makes
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s Phillip Kollar respected Supermassive's decision to not include manual saving, though he found the decision to be punitive because accidentally failing a QTE can result in a character's death.
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wrote that Supermassive Games had "polished the formula to a triple-A sheen". He also enjoyed the butterfly effect system because some choices significantly affect the game's narrative.
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system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a
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s Jessica Vazquez described the system as a "welcome limitation" because players would not know the consequences of each choice until they reach the ending. Alexa Ray Corriea from
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in which players primarily assume control of eight young adults who have to survive on Blackwood Mountain until they are rescued at dawn. The gameplay is mainly a combination of
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s Louise Blain opined that most choices players make in the first half of the game are meaningless, though she noted that this is less of a problem in the latter half.
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once the motion capture and shooting process had begun. According to Byles, a subplot that was removed during development involved one of the female characters being
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As the night progresses, Mike and Jessica tryst at a guest cabin, where she is abducted by an unseen figure. Mike's pursuit of her attacker leads him to an abandoned
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mountainous setting, he used a "goat-hoof shaker" to perform the mountain theme and many of the key tracks. He also extensively used synthesizers to pay homage to
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depending on players' choices in the game. The game's soundtracks were nearly 15 hours long. The theme song, "O Death", was performed by Amy Van Roekel.
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trial or one incorrect choice would not lead directly to a character's death, though it would send the characters to "harder, more treacherous paths".
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Sam and Mike discover Josh in the mines; his weakened mental state has caused him to hallucinate his sisters and his psychiatrist Dr. Alan Hill (
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to light up the game's environments. Despite the third-person perspective, the game adopted a static camera angle in a way similar to early
769:, one of the actors retained from the PlayStation 3 version, said he believed that the recasting was performed to hire better-known actors. 4780: 4681: 4560: 4321: 4216: 3459: 1770: 4298: 2935: 2860: 2804: 2643: 1793: 5029: 4798: 4773: 4294: 4126: 3951: 2288: 1020: 510:(QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a "Don't Move" prompt appears. 3805: 3765: 2412: 3921: 1373:
in August 2015. Sony was surprised by the game's critical responses and the number of players posting videos of it or streaming it on
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also developed by Supermassive Games, was released. In January 2024, during a PlayStation State of Play livestream, Sony announced a
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as a game that took "horror back to the roots of horror"; unlike many of its competitors, tension rather than action was emphasized.
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a "sleeper hit". Samuels added that the game surpassed the company's expectations, though the exact sales figure was not announced.
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and expanded the game's scope to include more mature content, targeting an older demographic. Most characters were also recast;
5014: 4969: 4959: 4083: 2525: 2666: 3845: 4611: 3355: 3313: 2893: 5069: 4979: 4954: 2730: 921:. Fessenden and Reznick wrote a script of nearly 10,000 pages. The playable characters were set up as typical horror movie 3883: 3200: 5024: 4974: 4964: 4894: 4699: 3647: 2117: 1829: 594:), resulting in them falling off a cliff's edge. No bodies are found by the police and the sisters are declared missing. 3080: 2255: 533:
The game is divided into 10 chapters. There is an intermission between each chapter in which a psychiatrist, Dr. Hill 2(
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exploration. Players control the characters in a linear environment and find clues and items. Players can also collect
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thought that the system is a "fantastic" inclusion but it never reached its full potential. Chris Carter from
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called the butterfly effect system "gimmicky" due to the choices not significantly influencing the plot.
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response test to measure playtesters' fear levels while they were playing the game. Byles described
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accessory, which had a greater emphasis on narrative than Supermassive's previous games, such as
527: 522:; the game's narrative will adapt to these changes and continue forward without them. The strict 442: 332: 316:. The motion controls were dropped when it became a PlayStation 4 game. The story was written by 3451: 2861:"Brett Dalton Talks Taking Over HYDRA on 'Agents of S.H.I.E.L.D.', Until Dawn, and Cat T-Shirts" 1803: 5074: 4386: 4326: 4322:"'Until Dawn' Video Game Movie in the Works From David F. Sandberg, Gary Dauberman (Exclusive)" 4290: 2925: 2796: 2629: 1659:
was announced. It is set in the Blackwood Sanatorium sixty years before the original. In 2022,
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was the second best-selling retail game in the United Kingdom in its week of release, trailing
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joining the cast to reprise his role as Dr. Alan J. Hill. Filming started on 5 August 2024.
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the actors' performances. The team also needed to change the game's graphics. They used the
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extensively; most of its marketing effort was spent on promoting third-party games such as
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and had to rework the lighting system. The team also extensively used particle effects and
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worked on the title from 2008 to 2010 until Supermassive took over the game's development.
601:) invites the group from the previous party – Hannah's friend Sam Giddings ( 569: 367: 151: 62: 50: 8: 1666: 1369:. The game was also the seventh-best-selling game in the US and the top-trending game on 893: 789: 437: 134: 103: 93: 4690: 4354: 1465: 881: 694: 610: 324:. The development team took inspiration from various sources. These include the movies 283: 158: 55: 3581: 1895: 4654: 3956: 3005: 2321: 2013: 1686: 1670: 1568: 1564: 1558: 1298: 1245: 1216: 985: 828: 800: 649: 602: 575: 507: 486: 447: 375: 276: 252: 113: 4641: 4865: 4501: 3423: 3348:"Until Dawn Feature with Composer, Jason Graves & Audio Director, Barney Pratt" 3276: 3136: 1627: 1600: 832: 711: 706: 686: 554: 514: 421: 414: 313: 291: 243: 3837: 4188: 3841: 3719: 3347: 2634: 1731: 1678: 1445: 1263: 973: 785: 724: 697:
served as the game's developer. Its existence was revealed after a trademark for
591: 418: 363: 317: 248: 121: 4433:"Until Dawn: Rush of Blood is a "fast-paced arcade shooter" for PlayStation VR" 3875: 3234:"Supermassive Games Wants You To 'Forget Everything You Knew About Until Dawn'" 3132:"7 classic horror movies that helped shape PlayStation Plus chiller Until Dawn" 2322:"Can you survive 'Until Dawn'? You've never played video game horror like this" 2039: 1646: 1631: 1608: 1572: 1378: 1313: 1116: 981: 872: 777: 661: 626: 614: 534: 395: 391: 379: 214: 1994: 4938: 4730: 4055: 3238: 3071: 2089: 1682: 1654: 1604: 1309: 1257: 1104: 1001: 976:. There were tonally vague themes to mirror the game's mysterious storyline. 917: 853: 836: 814: 794: 762: 729: 702: 618: 478:, players have to make quick decisions that may have unforeseen consequences. 455: 432: 409: 405: 387: 344: 309: 196: 171: 166: 3001:"Until Dawn: The Surprising Ambition and Curious Fear of Supermassive Games" 3586: 2494: 2190:"Until Dawn has thousands of story paths for hundreds of ending variations" 1596: 1576: 1486: 1166: 957: 950: 911: 831:. To increase the player's agency, the team envisioned a system named the " 766: 716: 701:
was discovered. The studio began discussing an idea for a new game for the
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system prevents players from reloading a previously saved file to prevent
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and Graham Reznick, who sought to create the video game equivalent of a
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game engine was used for the graphics. Several noted actors, including
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received "generally favorable" reviews from critics, according to
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Roberts, Max; Horde, Vampire; Xlr8games; etc (25 August 2015).
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had courted with the Move. Supermassive hired American writers
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and it would be designed for a younger audience that publisher
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and Belmont Cameli joined the cast in undisclosed roles, with
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held by the characters as players explore the location from a
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With these changes, the team partnered with Cubic Motion and
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This article is about the video game. For the TV series, see
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by Ballistic Moon. This version is scheduled to release for
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and realized the potential of changing the perspective to
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test to measure playtesters' fear levels when playing it.
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that can be subverted in the game. These films included
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before engaging in separate activities on the mountain.
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development stage. Byles experimented with the game's
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the Stranger's head and transforming into a wendigo.
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joined the cast in undisclosed roles. In July 2024,
3165:"How Until Dawn Ended Up With A 10,000-Page Script" 984:'s work. Only 30 minutes of themes with melody and 1830:"Until Dawn Rebooted For PS4, and It's Terrifying" 3582:"PS4 slasher game Until Dawn is coming in August" 1567:of the game. The adaptation is to be directed by 4936: 2696: 2694: 462:is scheduled to be released in October 4, 2024. 354:. To ensure the game was scary, the team used a 298:and find clues that may help solve the mystery. 4291:"British Academy Games Awards Nominees in 2016" 2994: 2992: 2990: 2988: 2986: 2959:"PS3's Until Dawn Takes A Page From Heavy Rain" 2154:"10 tips for surviving the night in Until Dawn" 1719:Remake released under the publisher's new name 1649:on 13 October 2016. In June 2017, a prequel to 1575:doing a pass on a script originally written by 1480:National Academy of Video Game Trade Reviewers 1019:. On 31 July 2015, Sony confirmed the game had 3749: 3747: 3745: 3743: 3741: 2764:"Until Dawn Was A Very Different Game In 2012" 1172: 597:A year later, Hannah and Beth's brother Josh ( 4675: 3831: 3829: 3827: 3825: 3823: 3704: 3702: 3311: 2691: 2585:""Rain" and "Until Dawn" Trademarked by Sony" 2183: 2181: 2147: 2145: 2143: 676: 609:), Chris' mutual love interest Ashley Brown ( 4873:LittleBigPlanet: Sackboy's Prehistoric Moves 3869: 3867: 3865: 3863: 3793: 3341: 3339: 2983: 1863:"Until Dawn is a Big Broad Homage to Horror" 1122: 625:), and Mike's new girlfriend Jessica Riley ( 398:, provided motion capture and voice acting. 5035:Video games developed in the United Kingdom 4295:British Academy of Film and Television Arts 4198: 3909: 3738: 3549:"Until Dawn on PlayStation 4 Has Gone Gold" 3064: 2624: 2622: 2620: 2618: 2616: 2614: 2612: 2367: 2363: 2361: 2359: 2357: 2355: 2353: 2351: 2349: 2082: 2018:: CS1 maint: numeric names: authors list ( 1860: 4682: 4668: 3945: 3943: 3941: 3939: 3820: 3699: 3648:"Until Dawn death scene censored in Japan" 2178: 2140: 1823: 1821: 1710:Remake version developed by Ballistic Moon 671: 41: 5040:Video games featuring female protagonists 5005:Sony Interactive Entertainment franchises 3952:"Until Dawn review: a cabin in the woods" 3905: 3903: 3901: 3860: 3789: 3787: 3785: 3783: 3383: 3336: 3312:F. Ebbinghaus, Peter (15 December 2015). 2956: 2891: 2519: 2517: 2487: 2403:"Why I Love: The analyst from Until Dawn" 2319: 2220: 2151: 1827: 1756: 1754: 1752: 1750: 1619:Sony announced a non-canonical spin-off, 5060:Video games set in psychiatric hospitals 4531: 4204: 4115:Nunneley, Stephany (30 September 2015). 4114: 4048: 4015: 3645: 3612: 3579: 3480: 3449: 3379: 3377: 3375: 3373: 3307: 3305: 3303: 3301: 3299: 3101: 2858: 2609: 2582: 2523: 2346: 2187: 2115: 2078: 2076: 2074: 2072: 2070: 2068: 2066: 2064: 2062: 1791: 1634:. Its development began halfway through 1522: 1494: 992: 945: 689:motion controller for the PlayStation 3. 685:The game was initially designed for the 680: 469: 4237: 4180:Reynolds, Matthew. (2 September 2015). 3982: 3936: 3876:"Until Dawn review: a dark night rises" 3835: 3794:L. Patterson, Mollie (24 August 2015). 3678: 3269: 3265: 3263: 3261: 3194: 3192: 3031: 2926:"Creating the Atmosphere of Until Dawn" 2728: 2722: 2664: 2456: 1893: 1818: 1333:"something special". Lucy O'Brien from 4937: 4841:Little Nightmares II: Enhanced Edition 4689: 4430: 4205:Nunneley, Stephany (4 December 2015). 4147: 3949: 3898: 3780: 3753: 3710:"Until Dawn for PlayStation 4 Reviews" 3513: 3231: 3198: 3162: 2998: 2794: 2761: 2700: 2556: 2514: 2452: 2450: 2032: 1959: 1926: 1760: 1747: 4663: 4494: 4488: 4347: 4219:from the original on 11 February 2016 3997:from the original on 7 September 2018 3886:from the original on 5 September 2015 3873: 3848:from the original on 5 September 2015 3546: 3370: 3345: 3296: 3163:Klepek, Patrick (22 September 2015). 3129: 3065:Marchiafava, Jeff (18 October 2015). 2971:from the original on 21 November 2018 2873:from the original on 2 September 2019 2762:Klepek, Patrick (15 September 2015). 2743:from the original on 21 November 2018 2538:from the original on 21 November 2018 2448: 2446: 2444: 2442: 2440: 2438: 2436: 2434: 2432: 2430: 2368:Ray Corriea, Alexa (24 August 2015). 2286: 2059: 1842:from the original on 21 November 2018 1630:2015. The company described it as an 807: 621:), Emily's ex-boyfriend Mike Munroe ( 5000:Sony Interactive Entertainment games 4463: 4445:from the original on 28 October 2015 4341: 4283: 4081: 4049:Hilliard, Kyle (10 September 2015). 3687:from the original on 3 February 2019 3450:Scammell, David (13 December 2013). 3416: 3258: 3189: 3177:from the original on 18 October 2016 3104:"The Guilty Pleasures of Until Dawn" 3046:from the original on 30 October 2018 2840:from the original on 1 February 2016 2825: 2679:from the original on 5 November 2016 2665:Matulfe, Jeffery (12 October 2012). 2502:from the original on 8 February 2018 2488:Schilling, Chris (2 February 2018). 2400: 2253: 2188:Reynolds, Matthew (14 August 2015). 2083:Marchiafava, Jeff (24 August 2019). 1579:. The film is set to be produced by 1470:Excellence in Technical Achievement 1031: 4476:from the original on 6 October 2017 4319: 4265:"Video Game Sound Award Noms Named" 4238:Workman, Robert (26 January 2016). 3964:from the original on 25 August 2015 3924:from the original on 25 August 2015 3836:Vazquez, Jessica (24 August 2015). 3808:from the original on 26 August 2015 3768:from the original on 24 August 2015 3726:from the original on 27 August 2015 3514:Makuch, Eddie (30 September 2015). 3213:from the original on 2 October 2018 3199:Garett, Patrick (31 October 2014). 2957:Moraility, Colin (2 October 2012). 2597:from the original on 12 August 2019 2524:Moriarty, Colin (12 October 2012). 2481: 2382:from the original on 25 August 2015 1792:Williams, Mike (25 December 2015). 1763:"Until Dawn release date announced" 1174: 1035: 13: 5030:Video games scored by Jason Graves 4301:from the original on 18 March 2016 4016:Crossley, Rob (1 September 2015). 3983:Webster, Andrew (24 August 2015). 3679:Pereira, Chris (25 October 2015). 3481:Moriarty, Colin (12 August 2014). 3398:from the original on 30 April 2019 3384:Takahashi, Dean (24 August 2015). 3324:from the original on 30 April 2019 3013:from the original on 30 April 2019 2999:Kollar, Phillip (17 August 2015). 2938:from the original on 30 April 2019 2826:Reed, Ashley (29 September 2015). 2457:Hannley, Steve (2 February 2018). 2427: 2415:from the original on 30 April 2019 2334:from the original on 30 April 2019 2320:Rosenberg, Adam (25 August 2015). 2301:from the original on 30 April 2019 2268:from the original on 30 April 2019 2256:"Until Dawn Walkthrough and Guide" 2235:from the original on 30 April 2019 2221:Takahashi, Dean (31 August 2015). 2202:from the original on 30 April 2019 2166:from the original on 30 April 2019 2152:Takahashi, Dean (26 August 2015). 2128:from the original on 30 April 2019 2116:Scammell, David (14 August 2014). 2047:from the original on 30 April 2019 1974:from the original on 18 April 2019 1941:from the original on 30 April 2019 1908:from the original on 30 April 2019 1828:McCaffery, Ryan (13 August 2014). 1552: 1483:Performance in a Drama Supporting 1415: 14: 5086: 4633: 4362:from the original on 14 June 2024 4148:Makuch, Eddie (10 October 2015). 4082:Saed, Sherif (9 September 2015). 3950:Kollar, Philip (24 August 2015). 3495:from the original on 21 July 2015 3284:from the original on 8 March 2019 3144:from the original on 31 July 2017 3102:Crossley, Rob (6 December 2014). 2906:from the original on 27 July 2017 2859:Guerrero, Tony (27 August 2015). 2807:from the original on 14 June 2018 2701:Carter, Justin (5 January 2024). 2583:Moriarty, Colin (6 August 2012). 2033:Kaszor, Daniel (24 August 2015). 1960:Hiller, Brenna (24 August 2015). 1927:Morgan, Thomas (25 August 2014). 1773:from the original on 15 July 2019 1124: 413:building, characters, and use of 230: 5020:Video games about missing people 4532:Dinsdale, Ryan (18 March 2022). 4431:Martin, Matt (27 October 2015). 4410:"Until Dawn has started filming" 4162:from the original on 15 May 2019 3910:O'Brien, Lucy (24 August 2015). 3874:Blain, Louise (24 August 2015). 3754:Carter, Chris (24 August 2015). 3646:Phillips, Tom (27 August 2015). 3594:from the original on 26 May 2015 3580:Sheridan, Connor (26 May 2015). 3452:"Has Until Dawn been cancelled?" 3346:Huges, Sam (15 September 2015). 3032:Webster, Andrew (14 July 2015). 2892:Takahashi, Dean (13 July 2015). 2729:Simmons, Alex (16 August 2012). 2401:Reed, Ashley (30 October 2015). 1563:In January 2024, Sony announced 1193: 1188: 1183: 1178: 1173: 1143: 1138: 1133: 1128: 1123: 605:), Josh's friend Chris Hartley ( 568: 553: 4604: 4579: 4553: 4525: 4513:from the original on 8 May 2019 4464:Saed, Sherif (5 October 2016). 4457: 4424: 4402: 4374: 4313: 4257: 4231: 4174: 4141: 4129:from the original on 1 May 2019 4108: 4096:from the original on 1 May 2019 4075: 4042: 4030:from the original on 1 May 2019 4009: 3976: 3672: 3660:from the original on 1 May 2019 3639: 3627:from the original on 1 May 2019 3606: 3573: 3561:from the original on 1 May 2019 3547:Moser, Casidee (31 July 2015). 3540: 3528:from the original on 1 May 2019 3507: 3474: 3462:from the original on 1 May 2019 3443: 3431:from the original on 1 May 2019 3410: 3358:from the original on 1 May 2019 3270:Hertzog, Clara (31 July 2015). 3232:Futter, Mike (14 August 2014). 3225: 3156: 3123: 3095: 3058: 3025: 2950: 2918: 2885: 2852: 2819: 2795:Osborn, George (23 June 2016). 2788: 2776:from the original on 1 May 2019 2755: 2658: 2646:from the original on 1 May 2019 2576: 2550: 2469:from the original on 7 May 2019 2394: 2313: 2280: 2254:Bell, Larryn (30 August 2015). 2247: 2214: 2109: 2026: 1986: 1953: 1894:Rignall, Jaz (18 August 2014). 1875:from the original on 1 May 2019 4880:Doctor Who: The Eternity Clock 4507:Sony Interactive Entertainment 4348:Kroll, Justin (14 June 2024). 4320:Kit, Borys (17 January 2024). 2287:North, Dale (14 August 2015). 1920: 1887: 1861:O'Brien, Lucy (14 July 2015). 1854: 1785: 1725: 1721:Sony Interactive Entertainment 1713: 1704: 1366:Gears of War: Ultimate Edition 1342:Carter called the gameplay of 1: 5015:Video games about cannibalism 4970:Interactive movie video games 4960:Cancelled PlayStation 3 games 4195:. Retrieved 5 September 2015. 3613:Phillips, Tom (26 May 2015). 3417:Byle, Will (14 August 2012). 1692: 1541: 1533: 1525: 1510: 1497: 1478: 1463: 1458: 1443: 1430:PlayStation Game of the Year 1420: 1398: 953:is the composer for the game. 3130:Boyes, Will (29 July 2017). 1734:will be used for the remake. 1513:British Academy Games Awards 1475: 1455: 1440: 1392: 1026: 1000:was officially announced at 362:composed the soundtrack and 304:was originally planned as a 7: 5070:Wendigos in popular culture 4980:Survival horror video games 4955:BAFTA winners (video games) 4743:The Dark Pictures Anthology 4495:Bowen, Nik (12 June 2017). 1995:"Totems - Until Dawn Guide" 1896:"Until Dawn: Choice Terror" 1761:Romano, Sal (26 May 2015). 721:Sony Computer Entertainment 613:), new couple Emily Davis ( 465: 288:Sony Computer Entertainment 68:Sony Computer Entertainment 10: 5091: 5025:Video games about monsters 4975:Psychological horror games 4965:Decima (game engine) games 4923:The Casting of Frank Stone 2630:"The Making of Until Dawn" 1741: 1556: 1009:2014. Sony did not market 677:As a PlayStation Move game 563:portrayed Josh Washington. 446:, was released in 2022. A 20: 5055:Video games set in Canada 4995:Single-player video games 4857: 4830: 4808: 4790: 4751: 4740: 4706: 4697: 3801:Electronic Gaming Monthly 2557:Ishaan (14 August 2012). 1677:that would be rebuilt in 1643:Until Dawn: Rush of Blood 1622:Until Dawn: Rush of Blood 1614: 1511: 1501: 1479: 1459: 1432: 1421: 1280:Electronic Gaming Monthly 1093:Electronic Gaming Monthly 1073: 1070: 1048: 1045: 427:Until Dawn: Rush of Blood 258: 242: 185: 157: 145: 133: 112: 102: 92: 73: 61: 49: 40: 35: 4950:2010s horror video games 1697: 1350: 1308:Carter liked the game's 941: 738:first-person perspective 296:third-person perspective 5065:Video games using Havok 5050:Video games set in 2015 5045:Video games set in 2014 4187:30 October 2015 at the 1585:PlayStation Productions 742:cooperative multiplayer 672:Development and release 578:portrayed Sam Giddings. 544: 501:, which give players a 430:(2016), and a prequel, 4895:Walking with Dinosaurs 4387:The Hollywood Reporter 4327:The Hollywood Reporter 1426:Golden Joystick Awards 1255:Jeff Marchiafava from 954: 690: 479: 356:galvanic skin response 224:PlayStation 5, Windows 23:Until Dawn (TV series) 4848:Little Nightmares III 1499:Use of Sound, New IP 1383:SCE Worldwide Studios 993:Release and marketing 949: 684: 473: 408:and released for the 312:'s motion controller 3756:"Review: Until Dawn" 2934:. 23 November 2015. 2459:"Review: Until Dawn" 1689:on October 4, 2024. 1645:was released on the 970:Krzysztof Penderecki 590:-wielding stranger ( 520:Deaths are permanent 513:The game features a 4990:PlayStation 5 games 4985:PlayStation 4 games 3912:"Until Dawn Review" 3838:"Until Dawn Review" 3796:"Until Dawn review" 3352:The Sound Architect 2370:"Until Dawn Review" 1667:spiritual successor 1067: 1042: 790:volumetric lighting 617:) and Matt Taylor ( 438:spiritual successor 5010:Supermassive Games 4691:Supermassive Games 4355:Deadline Hollywood 4271:. 16 February 2016 4063:on 27 January 2018 3083:on 7 November 2023 1806:on 25 October 2016 1535:Original Property 1466:SXSW Gaming Awards 1065: 1040: 955: 846:The game's strict 823:, the team turned 808:Gameplay and story 784:engine created by 695:Supermassive Games 693:British developer 691: 611:Galadriel Stineman 480: 336:, and video games 284:Supermassive Games 56:Supermassive Games 4932: 4931: 4832:Little Nightmares 4826: 4825: 4618:. 31 January 2024 4567:. 31 January 2024 4297:. 10 March 2016. 1569:David F. Sandberg 1565:a film adaptation 1559:Until Dawn (film) 1550: 1549: 1246:review aggregator 1238: 1237: 1063: 1062: 1032:Critical response 986:chord progression 960:began working on 829:interactive movie 801:quality assurance 603:Hayden Panettiere 576:Hayden Panettiere 508:quick time events 487:interactive drama 415:quick time events 404:was announced at 376:Hayden Panettiere 286:and published by 277:interactive drama 268: 267: 253:Interactive drama 5082: 4945:2015 video games 4866:Start the Party! 4749: 4748: 4684: 4677: 4670: 4661: 4660: 4645: 4644: 4642:Official website 4628: 4627: 4625: 4623: 4608: 4602: 4601: 4599: 4597: 4583: 4577: 4576: 4574: 4572: 4565:PlayStation.Blog 4557: 4551: 4550: 4548: 4546: 4529: 4523: 4522: 4520: 4518: 4502:PlayStation Blog 4492: 4486: 4485: 4483: 4481: 4461: 4455: 4454: 4452: 4450: 4428: 4422: 4421: 4419: 4417: 4406: 4400: 4399: 4397: 4395: 4378: 4372: 4371: 4369: 4367: 4345: 4339: 4338: 4336: 4334: 4317: 4311: 4310: 4308: 4306: 4287: 4281: 4280: 4278: 4276: 4261: 4255: 4254: 4252: 4250: 4235: 4229: 4228: 4226: 4224: 4202: 4196: 4178: 4172: 4171: 4169: 4167: 4145: 4139: 4138: 4136: 4134: 4112: 4106: 4105: 4103: 4101: 4079: 4073: 4072: 4070: 4068: 4059:. 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Index

Until Dawn (TV series)

Developer(s)
Supermassive Games
Publisher(s)
Sony Computer Entertainment
Director(s)
Producer(s)
Designer(s)
Writer(s)
Larry Fessenden
Composer(s)
Jason Graves
Engine
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Platform(s)
PlayStation 4
PlayStation 5
Windows
NA
PAL
UK
Genre(s)
Survival horror
Interactive drama
Single-player
interactive drama
horror game
Supermassive Games
Sony Computer Entertainment

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